dotpath

package
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Published: Jun 20, 2019 License: MIT Imports: 1 Imported by: 0

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Types

type DotPathPile

type DotPathPile struct {
	// contains filtered or unexported fields
}

DotPathPile is a hybrid container for a lazily and concurrently populated growing-only slice of items (of type `*dotpath.DotPath`) which may be traversed in parallel to it's growth.

Usage for a pile `p`:

p := MakeDotPathPile(128, 32)

Have it grow concurrently using multiple:

var item *dotpath.DotPath = something
p.Pile(item)

in as many go routines as You may seem fit.

In parallel, You may either traverse `p` in parallel right away:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

Here p.Iter() starts a new transversal with the first item (if any), and p.Next() keeps traverses the DotPathPile.

or traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available:

r, p := <-p.Done(), nil

Hint: here we get the result in `r` and at the same time discard / deallocate / forget the pile `p` itself.

Note: The traversal is *not* intended to be concurrency safe! Thus: You may call `Pile` concurrently to Your traversal, but use of either `Done` or `Iter` and `Next` *must* be confined to a single go routine (thread).

func MakeDotPathPile

func MakeDotPathPile(size, buff int) *DotPathPile

MakeDotPathPile returns a (pointer to a) fresh pile of items (of type `*dotpath.DotPath`) with size as initial capacity and with buff as initial leeway, allowing as many Pile's to execute non-blocking before respective Done or Next's.

func (*DotPathPile) Close

func (d *DotPathPile) Close() (err error)

Close - call once when everything has been piled.

Close intentionally implements io.Closer

Note: After Close(), any Close(...) will panic and any Pile(...) will panic and any Done() or Next() will return immediately: no eventual blocking, that is.

func (*DotPathPile) Done

func (d *DotPathPile) Done() (done <-chan []*dotpath.DotPath)

Done returns a channel which emits the result (as slice of DotPath) once the pile is closed.

Users of Done() *must not* iterate (via Iter() Next()...) before the done-channel is closed!

Done is a convenience - useful iff You do not like/need to start any traversal before the pile is fully populated. Once the pile is closed, Done() will signal in constant time.

Note: Upon signalling, the pile is reset to it's tip, so You may traverse it (via Next) right away. Usage for a pile `p`: Traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available

r, p := <-p.Done(), nil

while discaring the pile itself.

func (*DotPathPile) Iter

func (d *DotPathPile) Iter() (item *dotpath.DotPath, ok bool)

Iter puts the pile iterator back to the beginning and returns the first `Next()`, iff any. Usage for a pile `p`:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

func (*DotPathPile) Next

func (d *DotPathPile) Next() (item *dotpath.DotPath, ok bool)

Next returns the next item, or false iff the pile is exhausted.

Note: Iff the pile is not closed yet, Next may block, awaiting some Pile().

func (*DotPathPile) Pile

func (d *DotPathPile) Pile(item *dotpath.DotPath)

Pile appends an `*dotpath.DotPath` item to the DotPathPile.

Note: Pile will block iff buff is exceeded and no Done() or Next()'s are used.

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