IsUnsigned

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Published: Jun 20, 2019 License: MIT Imports: 0 Imported by: 0

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Types

type BasicInfo

type BasicInfo int

BasicInfo is a set of flags describing properties of a basic type.

const (
	IsBoolean BasicInfo = 1 << iota
	IsInteger
	IsUnsigned
	IsFloat
	IsComplex
	IsString
	IsUntyped

	IsOrdered   = IsInteger | IsFloat | IsString
	IsNumeric   = IsInteger | IsFloat | IsComplex
	IsConstType = IsBoolean | IsNumeric | IsString
)

Properties of basic types.

type BasicKind

type BasicKind int

BasicKind describes the kind of basic type.

type Pile

type Pile struct {
	// contains filtered or unexported fields
}

Pile is a hybrid container for a lazily and concurrently populated growing-only slice of items (of type `uint`) which may be traversed in parallel to it's growth.

Usage for a pile `p`:

p := MakePile(128, 32)

Have it grow concurrently using multiple:

var item uint = something
p.Pile(item)

in as many go routines as You may seem fit.

In parallel, You may either traverse `p` in parallel right away:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

Here p.Iter() starts a new transversal with the first item (if any), and p.Next() keeps traverses the Pile.

or traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available:

r, p := <-p.Done(), nil

Hint: here we get the result in `r` and at the same time discard / deallocate / forget the pile `p` itself.

Note: The traversal is *not* intended to be concurrency safe! Thus: You may call `Pile` concurrently to Your traversal, but use of either `Done` or `Iter` and `Next` *must* be confined to a single go routine (thread).

func MakePile

func MakePile(size, buff int) *Pile

MakePile returns a (pointer to a) fresh pile of items (of type `uint`) with size as initial capacity and with buff as initial leeway, allowing as many Pile's to execute non-blocking before respective Done or Next's.

func (*Pile) Close

func (d *Pile) Close() (err error)

Close - call once when everything has been piled.

Close intentionally implements io.Closer

Note: After Close(), any Close(...) will panic and any Pile(...) will panic and any Done() or Next() will return immediately: no eventual blocking, that is.

func (*Pile) Done

func (d *Pile) Done() (done <-chan []uint)

Done returns a channel which emits the result (as slice of ) once the pile is closed.

Users of Done() *must not* iterate (via Iter() Next()...) before the done-channel is closed!

Done is a convenience - useful iff You do not like/need to start any traversal before the pile is fully populated. Once the pile is closed, Done() will signal in constant time.

Note: Upon signalling, the pile is reset to it's tip, so You may traverse it (via Next) right away. Usage for a pile `p`: Traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available

r, p := <-p.Done(), nil

while discaring the pile itself.

func (*Pile) Iter

func (d *Pile) Iter() (item uint, ok bool)

Iter puts the pile iterator back to the beginning and returns the first `Next()`, iff any. Usage for a pile `p`:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

func (*Pile) Next

func (d *Pile) Next() (item uint, ok bool)

Next returns the next item, or false iff the pile is exhausted.

Note: Iff the pile is not closed yet, Next may block, awaiting some Pile().

func (*Pile) Pile

func (d *Pile) Pile(item uint)

Pile appends an `uint` item to the Pile.

Note: Pile will block iff buff is exceeded and no Done() or Next()'s are used.

type UInt16Pile

type UInt16Pile struct {
	// contains filtered or unexported fields
}

UInt16Pile is a hybrid container for a lazily and concurrently populated growing-only slice of items (of type `uint16`) which may be traversed in parallel to it's growth.

Usage for a pile `p`:

p := MakeUInt16Pile(128, 32)

Have it grow concurrently using multiple:

var item uint16 = something
p.Pile(item)

in as many go routines as You may seem fit.

In parallel, You may either traverse `p` in parallel right away:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

Here p.Iter() starts a new transversal with the first item (if any), and p.Next() keeps traverses the UInt16Pile.

or traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available:

r, p := <-p.Done(), nil

Hint: here we get the result in `r` and at the same time discard / deallocate / forget the pile `p` itself.

Note: The traversal is *not* intended to be concurrency safe! Thus: You may call `Pile` concurrently to Your traversal, but use of either `Done` or `Iter` and `Next` *must* be confined to a single go routine (thread).

func MakeUInt16Pile

func MakeUInt16Pile(size, buff int) *UInt16Pile

MakeUInt16Pile returns a (pointer to a) fresh pile of items (of type `uint16`) with size as initial capacity and with buff as initial leeway, allowing as many Pile's to execute non-blocking before respective Done or Next's.

func (*UInt16Pile) Close

func (d *UInt16Pile) Close() (err error)

Close - call once when everything has been piled.

Close intentionally implements io.Closer

Note: After Close(), any Close(...) will panic and any Pile(...) will panic and any Done() or Next() will return immediately: no eventual blocking, that is.

func (*UInt16Pile) Done

func (d *UInt16Pile) Done() (done <-chan []uint16)

Done returns a channel which emits the result (as slice of UInt16) once the pile is closed.

Users of Done() *must not* iterate (via Iter() Next()...) before the done-channel is closed!

Done is a convenience - useful iff You do not like/need to start any traversal before the pile is fully populated. Once the pile is closed, Done() will signal in constant time.

Note: Upon signalling, the pile is reset to it's tip, so You may traverse it (via Next) right away. Usage for a pile `p`: Traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available

r, p := <-p.Done(), nil

while discaring the pile itself.

func (*UInt16Pile) Iter

func (d *UInt16Pile) Iter() (item uint16, ok bool)

Iter puts the pile iterator back to the beginning and returns the first `Next()`, iff any. Usage for a pile `p`:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

func (*UInt16Pile) Next

func (d *UInt16Pile) Next() (item uint16, ok bool)

Next returns the next item, or false iff the pile is exhausted.

Note: Iff the pile is not closed yet, Next may block, awaiting some Pile().

func (*UInt16Pile) Pile

func (d *UInt16Pile) Pile(item uint16)

Pile appends an `uint16` item to the UInt16Pile.

Note: Pile will block iff buff is exceeded and no Done() or Next()'s are used.

type UInt32Pile

type UInt32Pile struct {
	// contains filtered or unexported fields
}

UInt32Pile is a hybrid container for a lazily and concurrently populated growing-only slice of items (of type `uint32`) which may be traversed in parallel to it's growth.

Usage for a pile `p`:

p := MakeUInt32Pile(128, 32)

Have it grow concurrently using multiple:

var item uint32 = something
p.Pile(item)

in as many go routines as You may seem fit.

In parallel, You may either traverse `p` in parallel right away:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

Here p.Iter() starts a new transversal with the first item (if any), and p.Next() keeps traverses the UInt32Pile.

or traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available:

r, p := <-p.Done(), nil

Hint: here we get the result in `r` and at the same time discard / deallocate / forget the pile `p` itself.

Note: The traversal is *not* intended to be concurrency safe! Thus: You may call `Pile` concurrently to Your traversal, but use of either `Done` or `Iter` and `Next` *must* be confined to a single go routine (thread).

func MakeUInt32Pile

func MakeUInt32Pile(size, buff int) *UInt32Pile

MakeUInt32Pile returns a (pointer to a) fresh pile of items (of type `uint32`) with size as initial capacity and with buff as initial leeway, allowing as many Pile's to execute non-blocking before respective Done or Next's.

func (*UInt32Pile) Close

func (d *UInt32Pile) Close() (err error)

Close - call once when everything has been piled.

Close intentionally implements io.Closer

Note: After Close(), any Close(...) will panic and any Pile(...) will panic and any Done() or Next() will return immediately: no eventual blocking, that is.

func (*UInt32Pile) Done

func (d *UInt32Pile) Done() (done <-chan []uint32)

Done returns a channel which emits the result (as slice of UInt32) once the pile is closed.

Users of Done() *must not* iterate (via Iter() Next()...) before the done-channel is closed!

Done is a convenience - useful iff You do not like/need to start any traversal before the pile is fully populated. Once the pile is closed, Done() will signal in constant time.

Note: Upon signalling, the pile is reset to it's tip, so You may traverse it (via Next) right away. Usage for a pile `p`: Traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available

r, p := <-p.Done(), nil

while discaring the pile itself.

func (*UInt32Pile) Iter

func (d *UInt32Pile) Iter() (item uint32, ok bool)

Iter puts the pile iterator back to the beginning and returns the first `Next()`, iff any. Usage for a pile `p`:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

func (*UInt32Pile) Next

func (d *UInt32Pile) Next() (item uint32, ok bool)

Next returns the next item, or false iff the pile is exhausted.

Note: Iff the pile is not closed yet, Next may block, awaiting some Pile().

func (*UInt32Pile) Pile

func (d *UInt32Pile) Pile(item uint32)

Pile appends an `uint32` item to the UInt32Pile.

Note: Pile will block iff buff is exceeded and no Done() or Next()'s are used.

type UInt64Pile

type UInt64Pile struct {
	// contains filtered or unexported fields
}

UInt64Pile is a hybrid container for a lazily and concurrently populated growing-only slice of items (of type `uint64`) which may be traversed in parallel to it's growth.

Usage for a pile `p`:

p := MakeUInt64Pile(128, 32)

Have it grow concurrently using multiple:

var item uint64 = something
p.Pile(item)

in as many go routines as You may seem fit.

In parallel, You may either traverse `p` in parallel right away:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

Here p.Iter() starts a new transversal with the first item (if any), and p.Next() keeps traverses the UInt64Pile.

or traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available:

r, p := <-p.Done(), nil

Hint: here we get the result in `r` and at the same time discard / deallocate / forget the pile `p` itself.

Note: The traversal is *not* intended to be concurrency safe! Thus: You may call `Pile` concurrently to Your traversal, but use of either `Done` or `Iter` and `Next` *must* be confined to a single go routine (thread).

func MakeUInt64Pile

func MakeUInt64Pile(size, buff int) *UInt64Pile

MakeUInt64Pile returns a (pointer to a) fresh pile of items (of type `uint64`) with size as initial capacity and with buff as initial leeway, allowing as many Pile's to execute non-blocking before respective Done or Next's.

func (*UInt64Pile) Close

func (d *UInt64Pile) Close() (err error)

Close - call once when everything has been piled.

Close intentionally implements io.Closer

Note: After Close(), any Close(...) will panic and any Pile(...) will panic and any Done() or Next() will return immediately: no eventual blocking, that is.

func (*UInt64Pile) Done

func (d *UInt64Pile) Done() (done <-chan []uint64)

Done returns a channel which emits the result (as slice of UInt64) once the pile is closed.

Users of Done() *must not* iterate (via Iter() Next()...) before the done-channel is closed!

Done is a convenience - useful iff You do not like/need to start any traversal before the pile is fully populated. Once the pile is closed, Done() will signal in constant time.

Note: Upon signalling, the pile is reset to it's tip, so You may traverse it (via Next) right away. Usage for a pile `p`: Traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available

r, p := <-p.Done(), nil

while discaring the pile itself.

func (*UInt64Pile) Iter

func (d *UInt64Pile) Iter() (item uint64, ok bool)

Iter puts the pile iterator back to the beginning and returns the first `Next()`, iff any. Usage for a pile `p`:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

func (*UInt64Pile) Next

func (d *UInt64Pile) Next() (item uint64, ok bool)

Next returns the next item, or false iff the pile is exhausted.

Note: Iff the pile is not closed yet, Next may block, awaiting some Pile().

func (*UInt64Pile) Pile

func (d *UInt64Pile) Pile(item uint64)

Pile appends an `uint64` item to the UInt64Pile.

Note: Pile will block iff buff is exceeded and no Done() or Next()'s are used.

type UInt8Pile

type UInt8Pile struct {
	// contains filtered or unexported fields
}

UInt8Pile is a hybrid container for a lazily and concurrently populated growing-only slice of items (of type `uint8`) which may be traversed in parallel to it's growth.

Usage for a pile `p`:

p := MakeUInt8Pile(128, 32)

Have it grow concurrently using multiple:

var item uint8 = something
p.Pile(item)

in as many go routines as You may seem fit.

In parallel, You may either traverse `p` in parallel right away:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

Here p.Iter() starts a new transversal with the first item (if any), and p.Next() keeps traverses the UInt8Pile.

or traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available:

r, p := <-p.Done(), nil

Hint: here we get the result in `r` and at the same time discard / deallocate / forget the pile `p` itself.

Note: The traversal is *not* intended to be concurrency safe! Thus: You may call `Pile` concurrently to Your traversal, but use of either `Done` or `Iter` and `Next` *must* be confined to a single go routine (thread).

func MakeUInt8Pile

func MakeUInt8Pile(size, buff int) *UInt8Pile

MakeUInt8Pile returns a (pointer to a) fresh pile of items (of type `uint8`) with size as initial capacity and with buff as initial leeway, allowing as many Pile's to execute non-blocking before respective Done or Next's.

func (*UInt8Pile) Close

func (d *UInt8Pile) Close() (err error)

Close - call once when everything has been piled.

Close intentionally implements io.Closer

Note: After Close(), any Close(...) will panic and any Pile(...) will panic and any Done() or Next() will return immediately: no eventual blocking, that is.

func (*UInt8Pile) Done

func (d *UInt8Pile) Done() (done <-chan []uint8)

Done returns a channel which emits the result (as slice of UInt8) once the pile is closed.

Users of Done() *must not* iterate (via Iter() Next()...) before the done-channel is closed!

Done is a convenience - useful iff You do not like/need to start any traversal before the pile is fully populated. Once the pile is closed, Done() will signal in constant time.

Note: Upon signalling, the pile is reset to it's tip, so You may traverse it (via Next) right away. Usage for a pile `p`: Traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available

r, p := <-p.Done(), nil

while discaring the pile itself.

func (*UInt8Pile) Iter

func (d *UInt8Pile) Iter() (item uint8, ok bool)

Iter puts the pile iterator back to the beginning and returns the first `Next()`, iff any. Usage for a pile `p`:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

func (*UInt8Pile) Next

func (d *UInt8Pile) Next() (item uint8, ok bool)

Next returns the next item, or false iff the pile is exhausted.

Note: Iff the pile is not closed yet, Next may block, awaiting some Pile().

func (*UInt8Pile) Pile

func (d *UInt8Pile) Pile(item uint8)

Pile appends an `uint8` item to the UInt8Pile.

Note: Pile will block iff buff is exceeded and no Done() or Next()'s are used.

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