IsFloat

package
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Published: Jun 20, 2019 License: MIT Imports: 0 Imported by: 0

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Types

type BasicInfo

type BasicInfo int

BasicInfo is a set of flags describing properties of a basic type.

const (
	IsBoolean BasicInfo = 1 << iota
	IsInteger
	IsUnsigned
	IsFloat
	IsComplex
	IsString
	IsUntyped

	IsOrdered   = IsInteger | IsFloat | IsString
	IsNumeric   = IsInteger | IsFloat | IsComplex
	IsConstType = IsBoolean | IsNumeric | IsString
)

Properties of basic types.

type BasicKind

type BasicKind int

BasicKind describes the kind of basic type.

type Float32Pile

type Float32Pile struct {
	// contains filtered or unexported fields
}

Float32Pile is a hybrid container for a lazily and concurrently populated growing-only slice of items (of type `float32`) which may be traversed in parallel to it's growth.

Usage for a pile `p`:

p := MakeFloat32Pile(128, 32)

Have it grow concurrently using multiple:

var item float32 = something
p.Pile(item)

in as many go routines as You may seem fit.

In parallel, You may either traverse `p` in parallel right away:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

Here p.Iter() starts a new transversal with the first item (if any), and p.Next() keeps traverses the Float32Pile.

or traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available:

r, p := <-p.Done(), nil

Hint: here we get the result in `r` and at the same time discard / deallocate / forget the pile `p` itself.

Note: The traversal is *not* intended to be concurrency safe! Thus: You may call `Pile` concurrently to Your traversal, but use of either `Done` or `Iter` and `Next` *must* be confined to a single go routine (thread).

func MakeFloat32Pile

func MakeFloat32Pile(size, buff int) *Float32Pile

MakeFloat32Pile returns a (pointer to a) fresh pile of items (of type `float32`) with size as initial capacity and with buff as initial leeway, allowing as many Pile's to execute non-blocking before respective Done or Next's.

func (*Float32Pile) Close

func (d *Float32Pile) Close() (err error)

Close - call once when everything has been piled.

Close intentionally implements io.Closer

Note: After Close(), any Close(...) will panic and any Pile(...) will panic and any Done() or Next() will return immediately: no eventual blocking, that is.

func (*Float32Pile) Done

func (d *Float32Pile) Done() (done <-chan []float32)

Done returns a channel which emits the result (as slice of Float32) once the pile is closed.

Users of Done() *must not* iterate (via Iter() Next()...) before the done-channel is closed!

Done is a convenience - useful iff You do not like/need to start any traversal before the pile is fully populated. Once the pile is closed, Done() will signal in constant time.

Note: Upon signalling, the pile is reset to it's tip, so You may traverse it (via Next) right away. Usage for a pile `p`: Traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available

r, p := <-p.Done(), nil

while discaring the pile itself.

func (*Float32Pile) Iter

func (d *Float32Pile) Iter() (item float32, ok bool)

Iter puts the pile iterator back to the beginning and returns the first `Next()`, iff any. Usage for a pile `p`:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

func (*Float32Pile) Next

func (d *Float32Pile) Next() (item float32, ok bool)

Next returns the next item, or false iff the pile is exhausted.

Note: Iff the pile is not closed yet, Next may block, awaiting some Pile().

func (*Float32Pile) Pile

func (d *Float32Pile) Pile(item float32)

Pile appends an `float32` item to the Float32Pile.

Note: Pile will block iff buff is exceeded and no Done() or Next()'s are used.

type Pile

type Pile struct {
	// contains filtered or unexported fields
}

Pile is a hybrid container for a lazily and concurrently populated growing-only slice of items (of type `float64`) which may be traversed in parallel to it's growth.

Usage for a pile `p`:

p := MakePile(128, 32)

Have it grow concurrently using multiple:

var item float64 = something
p.Pile(item)

in as many go routines as You may seem fit.

In parallel, You may either traverse `p` in parallel right away:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

Here p.Iter() starts a new transversal with the first item (if any), and p.Next() keeps traverses the Pile.

or traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available:

r, p := <-p.Done(), nil

Hint: here we get the result in `r` and at the same time discard / deallocate / forget the pile `p` itself.

Note: The traversal is *not* intended to be concurrency safe! Thus: You may call `Pile` concurrently to Your traversal, but use of either `Done` or `Iter` and `Next` *must* be confined to a single go routine (thread).

func MakePile

func MakePile(size, buff int) *Pile

MakePile returns a (pointer to a) fresh pile of items (of type `float64`) with size as initial capacity and with buff as initial leeway, allowing as many Pile's to execute non-blocking before respective Done or Next's.

func (*Pile) Close

func (d *Pile) Close() (err error)

Close - call once when everything has been piled.

Close intentionally implements io.Closer

Note: After Close(), any Close(...) will panic and any Pile(...) will panic and any Done() or Next() will return immediately: no eventual blocking, that is.

func (*Pile) Done

func (d *Pile) Done() (done <-chan []float64)

Done returns a channel which emits the result (as slice of ) once the pile is closed.

Users of Done() *must not* iterate (via Iter() Next()...) before the done-channel is closed!

Done is a convenience - useful iff You do not like/need to start any traversal before the pile is fully populated. Once the pile is closed, Done() will signal in constant time.

Note: Upon signalling, the pile is reset to it's tip, so You may traverse it (via Next) right away. Usage for a pile `p`: Traverse blocking / awaiting close first:

for item := range <-p.Done() { ... do sth with item ... }

or use the result when available

r, p := <-p.Done(), nil

while discaring the pile itself.

func (*Pile) Iter

func (d *Pile) Iter() (item float64, ok bool)

Iter puts the pile iterator back to the beginning and returns the first `Next()`, iff any. Usage for a pile `p`:

for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }

func (*Pile) Next

func (d *Pile) Next() (item float64, ok bool)

Next returns the next item, or false iff the pile is exhausted.

Note: Iff the pile is not closed yet, Next may block, awaiting some Pile().

func (*Pile) Pile

func (d *Pile) Pile(item float64)

Pile appends an `float64` item to the Pile.

Note: Pile will block iff buff is exceeded and no Done() or Next()'s are used.

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