Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type BasicInfo ¶
type BasicInfo int
BasicInfo is a set of flags describing properties of a basic type.
type Complex64Pile ¶
type Complex64Pile struct {
// contains filtered or unexported fields
}
Complex64Pile is a hybrid container for a lazily and concurrently populated growing-only slice of items (of type `complex64`) which may be traversed in parallel to it's growth.
Usage for a pile `p`:
p := MakeComplex64Pile(128, 32)
Have it grow concurrently using multiple:
var item complex64 = something p.Pile(item)
in as many go routines as You may seem fit.
In parallel, You may either traverse `p` in parallel right away:
for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }
Here p.Iter() starts a new transversal with the first item (if any), and p.Next() keeps traverses the Complex64Pile.
or traverse blocking / awaiting close first:
for item := range <-p.Done() { ... do sth with item ... }
or use the result when available:
r, p := <-p.Done(), nil
Hint: here we get the result in `r` and at the same time discard / deallocate / forget the pile `p` itself.
Note: The traversal is *not* intended to be concurrency safe! Thus: You may call `Pile` concurrently to Your traversal, but use of either `Done` or `Iter` and `Next` *must* be confined to a single go routine (thread).
func MakeComplex64Pile ¶
func MakeComplex64Pile(size, buff int) *Complex64Pile
MakeComplex64Pile returns a (pointer to a) fresh pile of items (of type `complex64`) with size as initial capacity and with buff as initial leeway, allowing as many Pile's to execute non-blocking before respective Done or Next's.
func (*Complex64Pile) Close ¶
func (d *Complex64Pile) Close() (err error)
Close - call once when everything has been piled.
Close intentionally implements io.Closer ¶
Note: After Close(), any Close(...) will panic and any Pile(...) will panic and any Done() or Next() will return immediately: no eventual blocking, that is.
func (*Complex64Pile) Done ¶
func (d *Complex64Pile) Done() (done <-chan []complex64)
Done returns a channel which emits the result (as slice of Complex64) once the pile is closed.
Users of Done() *must not* iterate (via Iter() Next()...) before the done-channel is closed!
Done is a convenience - useful iff You do not like/need to start any traversal before the pile is fully populated. Once the pile is closed, Done() will signal in constant time.
Note: Upon signalling, the pile is reset to it's tip, so You may traverse it (via Next) right away. Usage for a pile `p`: Traverse blocking / awaiting close first:
for item := range <-p.Done() { ... do sth with item ... }
or use the result when available
r, p := <-p.Done(), nil
while discaring the pile itself.
func (*Complex64Pile) Iter ¶
func (d *Complex64Pile) Iter() (item complex64, ok bool)
Iter puts the pile iterator back to the beginning and returns the first `Next()`, iff any. Usage for a pile `p`:
for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }
func (*Complex64Pile) Next ¶
func (d *Complex64Pile) Next() (item complex64, ok bool)
Next returns the next item, or false iff the pile is exhausted.
Note: Iff the pile is not closed yet, Next may block, awaiting some Pile().
func (*Complex64Pile) Pile ¶
func (d *Complex64Pile) Pile(item complex64)
Pile appends an `complex64` item to the Complex64Pile.
Note: Pile will block iff buff is exceeded and no Done() or Next()'s are used.
type Pile ¶
type Pile struct {
// contains filtered or unexported fields
}
Pile is a hybrid container for a lazily and concurrently populated growing-only slice of items (of type `complex128`) which may be traversed in parallel to it's growth.
Usage for a pile `p`:
p := MakePile(128, 32)
Have it grow concurrently using multiple:
var item complex128 = something p.Pile(item)
in as many go routines as You may seem fit.
In parallel, You may either traverse `p` in parallel right away:
for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }
Here p.Iter() starts a new transversal with the first item (if any), and p.Next() keeps traverses the Pile.
or traverse blocking / awaiting close first:
for item := range <-p.Done() { ... do sth with item ... }
or use the result when available:
r, p := <-p.Done(), nil
Hint: here we get the result in `r` and at the same time discard / deallocate / forget the pile `p` itself.
Note: The traversal is *not* intended to be concurrency safe! Thus: You may call `Pile` concurrently to Your traversal, but use of either `Done` or `Iter` and `Next` *must* be confined to a single go routine (thread).
func MakePile ¶
MakePile returns a (pointer to a) fresh pile of items (of type `complex128`) with size as initial capacity and with buff as initial leeway, allowing as many Pile's to execute non-blocking before respective Done or Next's.
func (*Pile) Close ¶
Close - call once when everything has been piled.
Close intentionally implements io.Closer ¶
Note: After Close(), any Close(...) will panic and any Pile(...) will panic and any Done() or Next() will return immediately: no eventual blocking, that is.
func (*Pile) Done ¶
func (d *Pile) Done() (done <-chan []complex128)
Done returns a channel which emits the result (as slice of ) once the pile is closed.
Users of Done() *must not* iterate (via Iter() Next()...) before the done-channel is closed!
Done is a convenience - useful iff You do not like/need to start any traversal before the pile is fully populated. Once the pile is closed, Done() will signal in constant time.
Note: Upon signalling, the pile is reset to it's tip, so You may traverse it (via Next) right away. Usage for a pile `p`: Traverse blocking / awaiting close first:
for item := range <-p.Done() { ... do sth with item ... }
or use the result when available
r, p := <-p.Done(), nil
while discaring the pile itself.
func (*Pile) Iter ¶
func (d *Pile) Iter() (item complex128, ok bool)
Iter puts the pile iterator back to the beginning and returns the first `Next()`, iff any. Usage for a pile `p`:
for item, ok := p.Iter(); ok; item, ok = p.Next() { ... do sth with item ... }
func (*Pile) Next ¶
func (d *Pile) Next() (item complex128, ok bool)
Next returns the next item, or false iff the pile is exhausted.
Note: Iff the pile is not closed yet, Next may block, awaiting some Pile().
func (*Pile) Pile ¶
func (d *Pile) Pile(item complex128)
Pile appends an `complex128` item to the Pile.
Note: Pile will block iff buff is exceeded and no Done() or Next()'s are used.