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Constants ¶
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const ( CHANNEL_BRAND = "minecraft:brand" CHANNEL_DEBUG_PATHS = "minecraft:debug/paths" CHANNEL_DEBUG_NEIGHBORS = "minecraft:debug/neighbors_update" )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type DebugNeighbors ¶
func (*DebugNeighbors) Chan ¶
func (d *DebugNeighbors) Chan() string
func (*DebugNeighbors) Pull ¶
func (d *DebugNeighbors) Pull(reader buff.Buffer)
func (*DebugNeighbors) Push ¶
func (d *DebugNeighbors) Push(writer buff.Buffer)
type DebugPaths ¶
type DebugPaths struct { UnknownValue1 int32 UnknownValue2 float32 PathEntity PathEntity }
func (*DebugPaths) Chan ¶
func (d *DebugPaths) Chan() string
func (*DebugPaths) Pull ¶
func (d *DebugPaths) Pull(reader buff.Buffer)
func (*DebugPaths) Push ¶
func (d *DebugPaths) Push(writer buff.Buffer)
type Message ¶
type Message interface { Chan() string buff.BufferPush buff.BufferPull }
func GetMessageForChannel ¶
type MessageRegistry ¶
type MessageRegistry struct {
// contains filtered or unexported fields
}
type PathEntity ¶
type PathEntity struct { Index int Target PathPoint PSetLen int PSet []PathPoint OSetLen int OSet []PathPoint CSetLen int CSet []PathPoint }
func (*PathEntity) Pull ¶
func (p *PathEntity) Pull(reader buff.Buffer)
func (*PathEntity) Push ¶
func (p *PathEntity) Push(writer buff.Buffer)
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