Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type HotBarSlot ¶
type HotBarSlot byte
const ( SLOT_0 HotBarSlot = iota SLOT_1 SLOT_2 SLOT_3 SLOT_4 SLOT_5 SLOT_6 SLOT_7 SLOT_8 )
type PlayerAbilities ¶
type PlayerAbilities struct { mask.Masking Invulnerable bool Flying bool AllowFlight bool InstantBuild bool // creative?? }
func (*PlayerAbilities) Pull ¶
func (p *PlayerAbilities) Pull(reader buff.Buffer)
func (*PlayerAbilities) Push ¶
func (p *PlayerAbilities) Push(writer buff.Buffer)
type PlayerInfo ¶
type PlayerInfo interface { buff.BufferPush }
type PlayerInfoAction ¶
type PlayerInfoAction int32
const ( AddPlayer PlayerInfoAction = iota UpdateGameMode UpdateLatency UpdateDisplayName RemovePlayer )
type PlayerInfoAddPlayer ¶
func (*PlayerInfoAddPlayer) Push ¶
func (p *PlayerInfoAddPlayer) Push(writer buff.Buffer)
type PlayerInfoUpdateLatency ¶
type PlayerInfoUpdateLatency struct { }
type Relativity ¶
func (*Relativity) Push ¶
func (r *Relativity) Push(writer buff.Buffer)
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