Documentation ¶
Overview ¶
Package key defines an event for physical keyboard keys.
On-screen software keyboards do not send key events.
See the golang.org/x/mobile/app package for details on the event model.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Code ¶
type Code uint32
Code is the identity of a key relative to a notional "standard" keyboard.
const ( CodeUnknown Code = 0 CodeA Code = 4 CodeB Code = 5 CodeC Code = 6 CodeD Code = 7 CodeE Code = 8 CodeF Code = 9 CodeG Code = 10 CodeH Code = 11 CodeI Code = 12 CodeJ Code = 13 CodeK Code = 14 CodeL Code = 15 CodeM Code = 16 CodeN Code = 17 CodeO Code = 18 CodeP Code = 19 CodeQ Code = 20 CodeR Code = 21 CodeS Code = 22 CodeT Code = 23 CodeU Code = 24 CodeV Code = 25 CodeW Code = 26 CodeX Code = 27 CodeY Code = 28 CodeZ Code = 29 Code1 Code = 30 Code2 Code = 31 Code3 Code = 32 Code4 Code = 33 Code5 Code = 34 Code6 Code = 35 Code7 Code = 36 Code8 Code = 37 Code9 Code = 38 Code0 Code = 39 CodeReturnEnter Code = 40 CodeEscape Code = 41 CodeDeleteBackspace Code = 42 CodeTab Code = 43 CodeSpacebar Code = 44 CodeHyphenMinus Code = 45 // - CodeEqualSign Code = 46 // = CodeLeftSquareBracket Code = 47 // [ CodeRightSquareBracket Code = 48 // ] CodeBackslash Code = 49 // \ CodeSemicolon Code = 51 // ; CodeApostrophe Code = 52 // ' CodeGraveAccent Code = 53 // ` CodeComma Code = 54 // , CodeFullStop Code = 55 // . CodeSlash Code = 56 // / CodeCapsLock Code = 57 CodeF1 Code = 58 CodeF2 Code = 59 CodeF3 Code = 60 CodeF4 Code = 61 CodeF5 Code = 62 CodeF6 Code = 63 CodeF7 Code = 64 CodeF8 Code = 65 CodeF9 Code = 66 CodeF10 Code = 67 CodeF11 Code = 68 CodeF12 Code = 69 CodePause Code = 72 CodeInsert Code = 73 CodeHome Code = 74 CodePageUp Code = 75 CodeDeleteForward Code = 76 CodeEnd Code = 77 CodePageDown Code = 78 CodeRightArrow Code = 79 CodeLeftArrow Code = 80 CodeDownArrow Code = 81 CodeUpArrow Code = 82 CodeKeypadNumLock Code = 83 CodeKeypadSlash Code = 84 // / CodeKeypadAsterisk Code = 85 // * CodeKeypadHyphenMinus Code = 86 // - CodeKeypadPlusSign Code = 87 // + CodeKeypadEnter Code = 88 CodeKeypad1 Code = 89 CodeKeypad2 Code = 90 CodeKeypad3 Code = 91 CodeKeypad4 Code = 92 CodeKeypad5 Code = 93 CodeKeypad6 Code = 94 CodeKeypad7 Code = 95 CodeKeypad8 Code = 96 CodeKeypad9 Code = 97 CodeKeypad0 Code = 98 CodeKeypadFullStop Code = 99 // . CodeKeypadEqualSign Code = 103 // = CodeF13 Code = 104 CodeF14 Code = 105 CodeF15 Code = 106 CodeF16 Code = 107 CodeF17 Code = 108 CodeF18 Code = 109 CodeF19 Code = 110 CodeF20 Code = 111 CodeF21 Code = 112 CodeF22 Code = 113 CodeF23 Code = 114 CodeF24 Code = 115 CodeHelp Code = 117 CodeMute Code = 127 CodeVolumeUp Code = 128 CodeVolumeDown Code = 129 CodeLeftControl Code = 224 CodeLeftShift Code = 225 CodeLeftAlt Code = 226 CodeLeftGUI Code = 227 CodeRightControl Code = 228 CodeRightShift Code = 229 CodeRightAlt Code = 230 CodeRightGUI Code = 231 )
Physical key codes.
For standard key codes, its value matches USB HID key codes. TODO: add missing codes.
type Event ¶
type Event struct { // Rune is the meaning of the key event as determined by the // operating system. The mapping is determined by system-dependent // current layout, modifiers, lock-states, etc. // // If non-negative, it is a Unicode codepoint: pressing the 'a' key // generates different Runes 'a' or 'A' (but the same Code) depending on // the state of the shift key. // // If -1, the key does not generate a Unicode codepoint. To distinguish // them, look at Code. Rune rune // Code is the identity of the physical key relative to a notional // "standard" keyboard, independent of current layout, modifiers, // lock-states, etc // // For standard key codes, its value matches USB HID key codes. // Compare its value to uint32-typed constants in this package, such // as CodeLeftShift and CodeEscape. // // Pressing the regular '2' key and number-pad '2' key (with Num-Lock) // generate different Codes (but the same Rune). Code Code // Modifiers is a bitmask representing a set of modifier keys: ModShift, // ModAlt, etc. Modifiers Modifiers // Direction is the direction of the key event: DirPress, DirRelease, // or DirNone (for key repeats). Direction Direction }
Event is a key event.
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