dnd

package
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Published: Jun 5, 2022 License: BSD-3-Clause Imports: 9 Imported by: 3

Documentation

Overview

Package dnd defines the system drag-and-drop events for the GoGi GUI system. These are generated internally for dnd's within a given window, and are automatically converted into external dnd events when the mouse leaves the window

Index

Constants

This section is empty.

Variables

View Source
var KiT_Actions = kit.Enums.AddEnum(ActionsN, kit.NotBitFlag, nil)
View Source
var KiT_DropMods = kit.Enums.AddEnum(DropModsN, kit.NotBitFlag, nil)

Functions

This section is empty.

Types

type Actions

type Actions int32

Actions associated with the DND event -- this is the nature of the event.

const (
	NoAction Actions = iota

	// Start is triggered when criteria for DND starting have been met -- it
	// is the chance for potential sources to start a DND event.
	Start

	// DropOnTarget is set when event is sent to the target where the item is dropped.
	DropOnTarget

	// DropFmSource is set when event is sent back to the source after the
	// target has been dropped on a valid target that did not ignore the event
	// -- the source should check if Mod = DropMove, and typically delete
	// itself in this case.
	DropFmSource

	// External is triggered from an external drop event
	External

	// Move is sent whenever mouse is moving while dragging -- usually not needed.
	Move

	// Enter is sent when drag enters a given widget, in a FocusEvent.
	Enter

	// Exit is sent when drag exits a given widget, in a FocusEvent.  Exit
	// from one widget always happens before entering another (so you can
	// reset cursor to Not).
	Exit

	// Hover is sent when drag is hovering over a widget without moving -- can
	// use this for spring-loaded opening of items to drag into, for example.
	Hover

	ActionsN
)

func (*Actions) FromString

func (i *Actions) FromString(s string) error

func (Actions) String

func (i Actions) String() string

type DropMods

type DropMods int32

DropMods indicates the modifier associated with the drop action (affected by holding down modifier keys), suggesting what to do with the dropped item, where appropriate

const (
	NoDropMod DropMods = iota

	// Copy is the default and implies data is just copied -- receiver can do
	// with it as they please and source does not need to take any further
	// action
	DropCopy

	// Move is signaled with a Shift or Meta key (by default) and implies that
	// the source should delete itself when it receives the DropFmSource event
	// action with this Mod value set -- receiver must update the Mod to
	// reflect actual action taken, and be particularly careful with this one
	DropMove

	// Link can be any other kind of alternative action -- link is applicable
	// to files (symbolic link)
	DropLink

	// Ignore means that the receiver chose to not process this drop
	DropIgnore

	DropModsN
)

func DefaultModBits

func DefaultModBits(modBits int32) DropMods

DefaultModBits returns the default DropMod modifier action based on modifier keys

func (*DropMods) FromString

func (i *DropMods) FromString(s string) error

func (DropMods) String

func (i DropMods) String() string

type Event

type Event struct {
	oswin.EventBase

	// Where is the mouse location, in raw display dots (raw, actual pixels)
	Where image.Point

	// Action associated with the specific drag event: Start, Drop*, Move, Enter, Exit
	Action Actions

	// Modifiers is a bitmask representing a set of modifier keys:
	// key.ModShift, key.ModAlt, etc. -- bit positions are key.Modifiers
	Modifiers int32

	// When event is received by target, Mod indicates the suggested modifier
	// action associated with the drop (affected by holding down modifier
	// keys), suggesting what to do with the dropped item, where appropriate
	// -- receivers can ignore or process in their own relevant way as needed,
	// BUT it is essential to update the event with the actual type of Mod
	// action taken, because the event will be sent back to the source with
	// this Mod as set by the receiver.  The main consequence is that a
	// DropMove requires the drop source to delete itself once the event has
	// been received -- otherwise it (typically) doesn't do anything, so just
	// be careful about that particular case.
	Mod DropMods

	// Data contains the MIME-typed data -- multiple different types are
	// possible (and encouraged)
	Data mimedata.Mimes

	// Source of the drop -- only available for internal DND actions
	Source ki.Ki

	// Target of the drop -- receiver of an accepted drop should set this to
	// itself, so Source (if internal) can see who got it
	Target ki.Ki
}

dnd.Event represents the drag-and-drop event, specifically the drop

func (*Event) DefaultMod

func (e *Event) DefaultMod()

DefaultMod sets the default DropMod modifier action based on modifier keys

func (*Event) HasAllModifiers

func (e *Event) HasAllModifiers(mods ...key.Modifiers) bool

HasAllModifiers tests whether all of given modifier(s) were set

func (*Event) HasAnyModifier

func (e *Event) HasAnyModifier(mods ...key.Modifiers) bool

HasAnyModifier tests whether any of given modifier(s) were set

func (*Event) HasPos

func (ev *Event) HasPos() bool

func (*Event) OnFocus

func (ev *Event) OnFocus() bool

func (*Event) Pos

func (ev *Event) Pos() image.Point

func (*Event) Type

func (ev *Event) Type() oswin.EventType

type FocusEvent

type FocusEvent struct {
	Event
}

dnd.FocusEvent records actions of Enter and Exit of DND into a given widget bounding box -- generated in gi.Window, which knows about widget bounding boxes

func (*FocusEvent) Type

func (ev *FocusEvent) Type() oswin.EventType

type MoveEvent

type MoveEvent struct {
	Event

	// From is the previous location of the mouse
	From image.Point

	// LastTime is the time of the previous event
	LastTime time.Time
}

dnd.MoveEvent is emitted when dnd is moved

func (*MoveEvent) Type

func (ev *MoveEvent) Type() oswin.EventType

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