Documentation ¶
Overview ¶
Package cursor defines the oswin cursor interface and standard system cursors that are supported across platforms
Index ¶
Constants ¶
This section is empty.
Variables ¶
var Drags = map[Shapes]struct{}{ DragCopy: struct{}{}, DragMove: struct{}{}, DragLink: struct{}{}, }
Drags is a map-set of cursors used for signaling dragging events.
var KiT_Shapes = kit.Enums.AddEnum(ShapesN, kit.NotBitFlag, nil)
Functions ¶
This section is empty.
Types ¶
type Cursor ¶
type Cursor interface { // Current returns the current shape of the cursor. Current() Shapes // Push pushes a new active cursor. Push(sh Shapes) // PushIfNot pushes a new active cursor if it is not already set to given shape. PushIfNot(sh Shapes) bool // Pop pops cursor off the stack and restores the previous cursor -- an // error message is emitted if no more cursors on the stack (programming // error). Pop() // PopIf pops cursor off the stack and restores the previous cursor if the // current cursor is the given shape. PopIf(sh Shapes) bool // Set sets the active cursor, without reference to the cursor stack -- // generally not recommended for direct use -- prefer Push / Pop. Set(sh Shapes) // IsVisible returns whether cursor is currently visible (according to Hide / show actions) IsVisible() bool // Hide hides the cursor if it is not already hidden. Hide() // Show shows the cursor after a hide if it is hidden. Show() // IsDrag returns true if the current cursor is used for signaling dragging events. IsDrag() bool }
Cursor manages the mouse cursor / pointer appearance. Currently only a fixed set of standard cursors are supported, but in the future it will be possible to set the cursor from an image / svg.
type CursorBase ¶
type CursorBase struct { // Stack is the stack of shapes from push / pop actions. Stack []Shapes // Cur is current shape -- maintained by std methods. Cur Shapes // Vis is visibility: be sure to initialize to true! Vis bool }
CursorBase provides the common infrastructure for Cursor interface.
func (*CursorBase) Current ¶
func (c *CursorBase) Current() Shapes
func (*CursorBase) IsDrag ¶
func (c *CursorBase) IsDrag() bool
func (*CursorBase) IsVisible ¶
func (c *CursorBase) IsVisible() bool
func (*CursorBase) PeekStack ¶
func (c *CursorBase) PeekStack() Shapes
PeekStack returns top item on the stack (default Arrow if nothing on stack)
func (*CursorBase) PopStack ¶
func (c *CursorBase) PopStack() (Shapes, error)
PopStack pops item off the stack, returning 2nd-to-last item on stack
func (*CursorBase) PushStack ¶
func (c *CursorBase) PushStack(sh Shapes)
PushStack pushes item on the stack
type Shapes ¶
type Shapes int32
Shapes are the standard cursor shapes available on all platforms
const ( // Arrow is the standard arrow pointer Arrow Shapes = iota // Cross is a crosshair plus-like cursor -- typically used for precise actions. Cross // DragCopy indicates that the current drag operation will copy the dragged items DragCopy // DragMove indicates that the current drag operation will move the dragged items DragMove // DragLink indicates that the current drag operation will link the dragged items DragLink // HandPointing is a hand with a pointing index finger -- typically used // to indicate a link is clickable. HandPointing // HandOpen is an open hand -- typically used to indicate ability to click // and drag to move something. HandOpen // HandClosed is a closed hand -- typically used to indicate a dragging // operation involving scrolling. HandClosed // Help is an arrow and question mark indicating help is available. Help // IBeam is the standard text-entry symbol like a capital I. IBeam // Not is a slashed circle indicating operation not allowed (NO). Not // UpDown is Double-pointed arrow pointing up and down (SIZENS). UpDown // LeftRight is a Double-pointed arrow pointing west and east (SIZEWE). LeftRight // UpRight is a Double-pointed arrow pointing up-right and down-left (SIZEWE). UpRight // UpLeft is a Double-pointed arrow pointing up-left and down-right (SIZEWE). UpLeft // AllArrows is all four directions of arrow pointing. AllArrows // Wait is a system-dependent busy / wait cursor (typically an hourglass). Wait // ShapesN is number of standard cursor shapes ShapesN )