Documentation ¶
Index ¶
- type Engine
- func (e *Engine) AddFunc(name string, fn interface{}) IEngineCore
- func (e *Engine) AddFuncMap(m map[string]interface{}) IEngineCore
- func (e *Engine) Debug(enabled bool) IEngineCore
- func (e *Engine) Delims(left, right string) IEngineCore
- func (e *Engine) FuncMap() map[string]interface{}
- func (e *Engine) Layout(key string) IEngineCore
- func (e *Engine) PreRenderCheck() bool
- func (e *Engine) Reload(enabled bool) IEngineCore
- type IEngine
- type IEngineCore
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Engine ¶
type Engine struct { IEngineCore // delimiters Left string Right string // views folder Directory string // http.FileSystem supports embedded files FileSystem http.FileSystem // views extension Extension string // layout variable name that incapsulates the template LayoutName string // determines if the engine parsed all templates Loaded bool // reload on each render ShouldReload bool // debug prints the parsed templates Verbose bool // lock for funcmap and templates Mutex sync.RWMutex // template funcmap Funcmap map[string]interface{} }
Engine engine struct
func (*Engine) AddFunc ¶
func (e *Engine) AddFunc(name string, fn interface{}) IEngineCore
AddFunc adds the function to the template's function map. It is legal to overwrite elements of the default actions
func (*Engine) AddFuncMap ¶
func (e *Engine) AddFuncMap(m map[string]interface{}) IEngineCore
AddFuncMap adds the functions from a map to the template's function map. It is legal to overwrite elements of the default actions
func (*Engine) Debug ¶
func (e *Engine) Debug(enabled bool) IEngineCore
Debug will print the parsed templates when Load is triggered.
func (*Engine) Delims ¶
func (e *Engine) Delims(left, right string) IEngineCore
Delims sets the action delimiters to the specified strings, to be used in templates. An empty delimiter stands for the corresponding default: "{{" and "}}".
func (*Engine) Layout ¶
func (e *Engine) Layout(key string) IEngineCore
Layout defines the variable name that will incapsulate the template
func (*Engine) PreRenderCheck ¶ added in v1.8.3
Check if the engine should reload the templates before rendering Explicit Mute Unlock vs defer offers better performance
func (*Engine) Reload ¶
func (e *Engine) Reload(enabled bool) IEngineCore
Reload if set to true the templates are reloading on each render, use it when you're in development and you don't want to restart the application when you edit a template file.
type IEngine ¶
type IEngine interface { IEngineCore Load() error Render(out io.Writer, template string, binding interface{}, layout ...string) error }
IEngine interface, to be implemented for any templating engine added to the repository
type IEngineCore ¶
type IEngineCore interface { AddFunc(name string, fn interface{}) IEngineCore AddFuncMap(m map[string]interface{}) IEngineCore Debug(enabled bool) IEngineCore Delims(left, right string) IEngineCore FuncMap() map[string]interface{} Layout(key string) IEngineCore Reload(enabled bool) IEngineCore PreRenderCheck() bool }
IEngineCore interface