go-webpack
This module allows proper integration with webpack, with support for proper assets reloading in development and asset hashes for production caching.
This module is compatible with webpack 1.0 to 4.0
For webpack 4 use this example config file:
https://github.com/go-webpack/examples/blob/master/config/webpack.config.js
(the only thing required for go-webpack is ManifestPlugin - the rest is my personal example config)
Examples
Are here
Changelog
Unreleased
Version 2.0.0
- Switch to go 1.11 modules
- Various refactoring
- Change default to stats plugin, to use StatsPlugin set it manually
webpack.Plugin = "stats"
- Update examples, add pongo2, gin and gin-render examples
Version 1.4.2
- Don't fail if manifest is not present in development mode
Version 1.4.1
- less noisy (remove some logs on verbose)
Version 1.4.0
- 2018-11-10 Fix globals usage and add some tests #4 thx @toshok
- 2018-11-10 tweak iris example #3 thx @vosmith
- assorted refactoring
Version 1.3.0
- 2018-09-12 Add ability to use multiple webpack manifests per app
Version 1.2
- 2018-07-17 Don't hardcode manifest path (thx @rodumani)
- 2018-07-17 Deprecate stats plugin default, specify plugin explicitly to continue using it.
- 2018-07-17 Pretty print manifest content
Version 1.1
- 2018-02-13 Move examples to separate repo
- 2018-02-09 Refactor & cleanup code, add support for ManifestPlugin instead of outdated StatsPlugin (see new examples)
- 2017-08-09 Now reports if you didn't call webpack.Init() to set working mode properly
Version 1.0
- 2017-03-07 Initial version / extraction
Usage with QOR / Gin
main.go
import (
...
"github.com/go-webpack/webpack"
)
func main() {
is_dev := flag.Bool("dev", false, "development mode")
flag.Parse()
webpack.DevHost = "localhost:3808" // default
webpack.Plugin = "manifest" // defaults to stats for compatability
// webpack.IgnoreMissing = true // ignore assets not present in manifest
webpack.Init(*is_dev)
...
}
controller.go (qor)
package controllers
import (
"github.com/qor/render"
"github.com/gin-gonic/gin"
"github.com/go-webpack/webpack"
)
var Render *render.Render
func init() {
Render = render.New()
}
func ViewHelpers() map[string]interface{} {
return map[string]interface{}{"asset": webpack.AssetHelper}
}
func HomeIndex(ctx *gin.Context) {
Render.Funcs(ViewHelpers()).Execute(
"home_index",
gin.H{},
ctx.Request,
ctx.Writer,
)
}
alternate controller/route (gin / eztemplate)
import (
"github.com/gin-gonic/gin"
eztemplate "github.com/michelloworld/ez-gin-template"
)
r = gin.Default()
render := eztemplate.New()
render.TemplateFuncMap = template.FuncMap{
"asset": webpack.AssetHelper,
}
r.HTMLRender = render.Init()
layouts/application.tmpl
<!doctype html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1" />
{{ asset "vendor.css" }}
{{ asset "application.css" }}
</head>
<body>
<div class="page-wrap">
{{render .Template}}
</div>
{{ asset "vendor.js" }}
{{ asset "application.js" }}
</body>
</html>
Usage with Iris
main.go
import (
"flag"
"github.com/go-webpack/webpack"
iris "gopkg.in/kataras/iris.v6"
"gopkg.in/kataras/iris.v6/adaptors/httprouter"
"gopkg.in/kataras/iris.v6/adaptors/view"
)
func main() {
is_dev := flag.Bool("dev", false, "development mode")
flag.Parse()
webpack.Plugin = "manifest"
webpack.Init(*is_dev)
view := view.HTML("./templates", ".html")
view = view.Layout("layout.html")
view = view.Funcs(map[string]interface{}{"asset": webpack.AssetHelper})
app := iris.New()
app.Adapt(view.Reload(*is_dev))
app.Adapt(httprouter.New())
...
}
templates/layout.html
<!DOCTYPE HTML>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title></title>
{{ asset "vendor.css" }}
{{ asset "application.css" }}
</head>
<body>
{{ yield }}
{{ asset "vendor.js" }}
{{ asset "application.js" }}
Using multiple webpack manifests per app
Alternative usage if you need multiple webpack manifests (if you have separate js apps with separate webpack configs for separate portions of your app for example)
for qor/render, other would be similar
LandingRender = render.New(&render.Config{
ViewPaths: []string{"app/views"},
DefaultLayout: "landing",
FuncMapMaker: func(*render.Render, *http.Request, http.ResponseWriter) template.FuncMap {
return template.FuncMap{
"asset": webpack.GetAssetHelper(webpack.BasicConfig(
"localhost:7420", // dev server
"./public/landing", // file path
"landing", // web path
)),
//"json": json.Marshal,
}
},
})
Usage with other frameworks
- Configure webpack to serve manifest.json via
StatsPlugin ManifestPlugin
- Call
webpack.Plugin = "manifest"
to set go-webpack to use ManifestPlugin, don't call to use old StatsPlugin
- Call
webpack.Init()
to set development or production mode.
- Add webpack.AssetHelper to your template functions.
- Call helper function with the name of your asset
Use webpack.config.js (and package.json) from this repo or create your own.
The only thing that must be present in your webpack config is StatsPlugin ManifestPlugin which is required to serve assets the proper way with hashes, etc.
Your compiled assets is expected to be at public/webpack and your webpack-dev-server at http://localhost:3808
When run with -dev flag, webpack asset manifest is loaded from http://localhost:3808/webpack/manifest.json, and updated automatically on every request. When running in production from public/webpack/manifest.json and is persistently cached in memory for performance reasons.
Running examples
Examples moved to separate repo here
cd examples
yarn install # or npm install
# for development mode
yarn start
# or ./node_modules/.bin/webpack-dev-server --config webpack.config.js --hot --inline
# Or for production mode
yarn build
# or ./node_modules/.bin/webpack --config webpack.config.js --bail
# start backend
go get
go run iris/main.go -dev
go run qor/main.go -dev
If all is working, you will see a JS alert message.
Compiling assets for production
NODE_ENV=production ./node_modules/.bin/webpack --config webpack.config.js
Don't forget to set go-webpack to production mode (webpack.Init(false))
Additional settings
var DevHost = "localhost:3808" - webpack-dev-server host:port
var FsPath = "public/webpack" - filesystem path to public webpack dir
var WebPath = "webpack" - http path to public webpack dir
var Plugin = "stats" - webpack plugin to use, can be stats or manifest
var IgnoreMissing = true - ignore assets missing on manifest or fail on them
var Verbose = true - print error messages to console (even if error is ignored)
License
Copyright (c) 2017 glebtv
MIT License