Documentation ¶
Index ¶
Constants ¶
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const ( Backspace = '\b' Tab = '\t' Enter = '\r' Escape = '\u001b' Quote = '\'' Backslash = '\\' Delete = '\u007f' Alt = '\u0102' CapsLock = '\u0104' Control = '\u0105' Fn = '\u0106' FnLock = '\u0107' Hyper = '\u0108' Meta = '\u0109' NumLock = '\u010a' ScrollLock = '\u010c' Shift = '\u010d' Super = '\u010e' ArrowDown = '\u0301' ArrowLeft = '\u0302' ArrowRight = '\u0303' ArrowUp = '\u0304' End = '\u0305' Home = '\u0306' PageDown = '\u0307' PageUp = '\u0308' Clear = '\u0401' Copy = '\u0402' Cut = '\u0404' Insert = '\u0407' Paste = '\u0408' Redo = '\u0409' Undo = '\u040a' Again = '\u0502' Cancel = '\u0504' ContextMenu = '\u0505' Find = '\u0507' Help = '\u0508' Pause = '\u0509' Props = '\u050b' Select = '\u050c' ZoomIn = '\u050d' ZoomOut = '\u050e' BrightnessDown = '\u0601' BrightnessUp = '\u0602' Eject = '\u0604' LogOff = '\u0605' Power = '\u0606' PrintScreen = '\u0608' WakeUp = '\u060b' Convert = '\u0705' ModeChange = '\u070b' NonConvert = '\u070d' HangulMode = '\u0711' HanjaMode = '\u0712' Hiragana = '\u0716' KanaMode = '\u0718' Katakana = '\u071a' ZenkakuHankaku = '\u071d' F1 = '\u0801' F2 = '\u0802' F3 = '\u0803' F4 = '\u0804' F5 = '\u0805' F6 = '\u0806' F7 = '\u0807' F8 = '\u0808' F9 = '\u0809' F10 = '\u080a' F11 = '\u080b' F12 = '\u080c' F13 = '\u080d' F14 = '\u080e' F15 = '\u080f' F16 = '\u0810' F17 = '\u0811' F18 = '\u0812' F19 = '\u0813' F20 = '\u0814' F21 = '\u0815' F22 = '\u0816' F23 = '\u0817' F24 = '\u0818' Close = '\u0a01' MailForward = '\u0a02' MailReply = '\u0a03' MailSend = '\u0a04' MediaPlayPause = '\u0a05' MediaStop = '\u0a07' MediaTrackNext = '\u0a08' MediaTrackPrevious = '\u0a09' New = '\u0a0a' Open = '\u0a0b' Print = '\u0a0c' Save = '\u0a0d' SpellCheck = '\u0a0e' AudioVolumeDown = '\u0a0f' AudioVolumeUp = '\u0a10' AudioVolumeMute = '\u0a11' LaunchApplication2 = '\u0b01' LaunchCalendar = '\u0b02' LaunchMail = '\u0b03' LaunchMediaPlayer = '\u0b04' LaunchMusicPlayer = '\u0b05' LaunchApplication1 = '\u0b06' LaunchScreenSaver = '\u0b07' LaunchSpreadsheet = '\u0b08' LaunchWebBrowser = '\u0b09' LaunchContacts = '\u0b0c' LaunchPhone = '\u0b0d' LaunchAssistant = '\u0b0e' BrowserBack = '\u0c01' BrowserFavorites = '\u0c02' BrowserForward = '\u0c03' BrowserHome = '\u0c04' BrowserRefresh = '\u0c05' BrowserSearch = '\u0c06' BrowserStop = '\u0c07' ChannelDown = '\u0d0a' ChannelUp = '\u0d0b' ClosedCaptionToggle = '\u0d12' Exit = '\u0d15' Guide = '\u0d22' Info = '\u0d25' MediaFastForward = '\u0d2c' MediaLast = '\u0d2d' MediaPause = '\u0d2e' MediaPlay = '\u0d2f' MediaRecord = '\u0d30' MediaRewind = '\u0d31' Settings = '\u0d43' ZoomToggle = '\u0d4e' AudioBassBoostToggle = '\u0e02' SpeechInputToggle = '\u0f02' AppSwitch = '\u1001' )
DOM keys.
Variables ¶
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var Keys = map[rune]*Key{}/* 229 elements not displayed */
Keys is the map of unicode characters to their DOM key data.
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var MouseKeys = map[proto.InputMouseButton]int{
"left": 1,
"right": 2,
"middle": 4,
"back": 8,
"forward": 16,
}
MouseKeys is the map for mouse keys
Functions ¶
func Encode ¶
func Encode(r rune) []*proto.InputDispatchKeyEvent
Encode encodes a keyDown, char, and keyUp sequence for the specified rune.
func EncodeMouseButton ¶
func EncodeMouseButton(buttons []proto.InputMouseButton) (proto.InputMouseButton, int)
EncodeMouseButton into button flag
Types ¶
type Key ¶
type Key struct { // Code is the key code: // "Enter" | "Comma" | "KeyA" | "MediaStop" Code string // Key is the key value: // "Enter" | "," "<" | "a" "A" | "MediaStop" Key string // Text is the text for printable keys: // "\r" "\r" | "," "<" | "a" "A" | "" Text string // Unmodified is the unmodified text for printable keys: // "\r" "\r" | "," "," | "a" "a" | "" Unmodified string // Native is the native scan code. // 0x13 0x13 | 0xbc 0xbc | 0x61 0x41 | 0x00ae Native int // Windows is the windows scan code. // 0x13 0x13 | 0xbc 0xbc | 0x61 0x41 | 0xe024 Windows int // Shift indicates whether or not the Shift modifier should be sent. // false false | false true | false true | false Shift bool // Print indicates whether or not the character is a printable character // (ie, should a "char" event be generated). // true true | true true | true true | false Print bool }
Key contains information for generating a key press based off the unicode value.
Example data for the following runes:
'\r' '\n' | ',' '<' | 'a' 'A' | '\u0a07' _____________________________________________________
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