Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( ErrSetUserPlayerState = errors.New("error while set user player state") ErrGetUserPlayerState = errors.New("error while get user player state") ErrUnmarshal = errors.New("error while unmarshal user player state") ErrDeletePlayerState = errors.New("error while delete user player state") )
Functions ¶
This section is empty.
Types ¶
type TypePushState ¶
type TypePushState string
const ( PushTrackInQueue TypePushState = "push_track" NewTracksQueue TypePushState = "new_tracks_queue" NewTrackInQueue TypePushState = "new_track" OnPause TypePushState = "on_pause" OffPause TypePushState = "off_pause" ChangePosition TypePushState = "change_position" NoTrackState TypePushState = "no_track_state" InvalidTrackStateFormat TypePushState = "invalid_format" GetPlayerState TypePushState = "get_player_state" )
type UserPlayerState ¶
type UserPlayerState struct { TracksQueue []trackProto.TrackDataTransfer `json:"tracks_queue"` QueuePosition int `json:"queue_position"` OnPause bool `json:"on_pause"` LastSecPosition float64 `json:"last_sec_position"` TimeStateUpdate unix.Time_t `json:"time_state_update"` }
type UserPlayerUpdateStateMessage ¶
type UserPlayerUpdateStateMessage struct { TypePushState TypePushState `json:"type_push_state"` Data UserPlayerState `json:"data,omitempty"` }
сообщения такого типа будут приходить от клиента
type UserSyncPlayerRepo ¶
type UserSyncPlayerRepo interface { CreateUserPlayerState(userId uint, state *UserPlayerState) error UpdateUserPlayerState(userId uint, state *UserPlayerState) error GetUserPlayerState(userId uint) (*UserPlayerState, error) DeleteUserPlayerState(userId uint) error }
type UserSyncPlayerUseCase ¶
type UserSyncPlayerUseCase interface { PushTrackUpdateState(userId uint, tracksToAdd []trackProto.TrackDataTransfer) error NewTrackQueueUpdateState(userId uint, tracksQueue []trackProto.TrackDataTransfer, queuePosition int, lastSecPosition float64, timeStateUpdate unix.Time_t) error NewTrackUpdateState(userId uint, queuePosition int, timeStateUpdate unix.Time_t) error OnPauseUpdateState(userId uint, lastSecPosition float64, timeStateUpdate unix.Time_t) error OffPauseUpdateState(userId uint, timeStateUpdate unix.Time_t) error ChangePositionUpdateState(userId uint, lastSecPosition float64, timeStateUpdate unix.Time_t) error GetTrackState(userId uint) (*UserPlayerState, error) }
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