Documentation ¶
Index ¶
- type ChangeJobVisibilityInput
- type ChangeJobVisibilityOutput
- type Connector
- func (c *Connector) ChangeJobVisibility(ctx context.Context, input *ChangeJobVisibilityInput) (*ChangeJobVisibilityOutput, error)
- func (c *Connector) Close() error
- func (c *Connector) CompleteJob(ctx context.Context, input *jobworker.CompleteJobInput) (*jobworker.CompleteJobOutput, error)
- func (c *Connector) CreateQueue(ctx context.Context, input *CreateQueueInput) (*CreateQueueOutput, error)
- func (c *Connector) Enqueue(ctx context.Context, input *jobworker.EnqueueInput) (*jobworker.EnqueueOutput, error)
- func (c *Connector) EnqueueBatch(ctx context.Context, input *jobworker.EnqueueBatchInput) (*jobworker.EnqueueBatchOutput, error)
- func (c *Connector) FailJob(ctx context.Context, input *jobworker.FailJobInput) (*jobworker.FailJobOutput, error)
- func (c *Connector) Name() string
- func (c *Connector) SetLoggerFunc(f jobworker.LoggerFunc)
- func (c *Connector) Subscribe(ctx context.Context, input *jobworker.SubscribeInput) (*jobworker.SubscribeOutput, error)
- func (c *Connector) UpdateQueue(ctx context.Context, input *UpdateQueueInput) (*UpdateQueueOutput, error)
- type CreateQueueInput
- type CreateQueueOutput
- type Provider
- type RedriveJobInput
- type RedriveJobOutput
- type UpdateQueueInput
- type UpdateQueueOutput
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ChangeJobVisibilityOutput ¶
type ChangeJobVisibilityOutput struct{}
type Connector ¶
type Connector struct {
// contains filtered or unexported fields
}
func (*Connector) ChangeJobVisibility ¶
func (c *Connector) ChangeJobVisibility(ctx context.Context, input *ChangeJobVisibilityInput) (*ChangeJobVisibilityOutput, error)
func (*Connector) CompleteJob ¶
func (c *Connector) CompleteJob(ctx context.Context, input *jobworker.CompleteJobInput) (*jobworker.CompleteJobOutput, error)
func (*Connector) CreateQueue ¶
func (c *Connector) CreateQueue(ctx context.Context, input *CreateQueueInput) (*CreateQueueOutput, error)
func (*Connector) Enqueue ¶
func (c *Connector) Enqueue(ctx context.Context, input *jobworker.EnqueueInput) (*jobworker.EnqueueOutput, error)
func (*Connector) EnqueueBatch ¶
func (c *Connector) EnqueueBatch(ctx context.Context, input *jobworker.EnqueueBatchInput) (*jobworker.EnqueueBatchOutput, error)
func (*Connector) FailJob ¶
func (c *Connector) FailJob(ctx context.Context, input *jobworker.FailJobInput) (*jobworker.FailJobOutput, error)
func (*Connector) SetLoggerFunc ¶
func (c *Connector) SetLoggerFunc(f jobworker.LoggerFunc)
func (*Connector) Subscribe ¶
func (c *Connector) Subscribe(ctx context.Context, input *jobworker.SubscribeInput) (*jobworker.SubscribeOutput, error)
func (*Connector) UpdateQueue ¶
func (c *Connector) UpdateQueue(ctx context.Context, input *UpdateQueueInput) (*UpdateQueueOutput, error)
type CreateQueueInput ¶
type CreateQueueOutput ¶
type CreateQueueOutput struct{}
type RedriveJobInput ¶
type RedriveJobOutput ¶
type RedriveJobOutput struct{}
type UpdateQueueInput ¶
type UpdateQueueOutput ¶
type UpdateQueueOutput struct{}
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