Documentation ¶
Overview ¶
Package gl implements Go bindings to OpenGL.
This package was automatically generated using Glow:
https://github.com/go-gl/glow
Index ¶
- Constants
- func Accum(op uint32, value float32)
- func AccumxOES(op uint32, value int32)
- func AcquireKeyedMutexWin32EXT(memory uint32, key uint64, timeout uint32) bool
- func ActiveProgramEXT(program uint32)
- func ActiveShaderProgram(pipeline uint32, program uint32)
- func ActiveShaderProgramEXT(pipeline uint32, program uint32)
- func ActiveStencilFaceEXT(face uint32)
- func ActiveTexture(texture uint32)
- func ActiveTextureARB(texture uint32)
- func ActiveVaryingNV(program uint32, name *uint8)
- func AlphaFragmentOp1ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, ...)
- func AlphaFragmentOp2ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, ...)
- func AlphaFragmentOp3ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, ...)
- func AlphaFunc(xfunc uint32, ref float32)
- func AlphaFuncxOES(xfunc uint32, ref int32)
- func AlphaToCoverageDitherControlNV(mode uint32)
- func ApplyFramebufferAttachmentCMAAINTEL()
- func ApplyTextureEXT(mode uint32)
- func AreProgramsResidentNV(n int32, programs *uint32, residences *bool) bool
- func AreTexturesResident(n int32, textures *uint32, residences *bool) bool
- func AreTexturesResidentEXT(n int32, textures *uint32, residences *bool) bool
- func ArrayElement(i int32)
- func ArrayElementEXT(i int32)
- func ArrayObjectATI(array uint32, size int32, xtype uint32, stride int32, buffer uint32, ...)
- func AsyncCopyBufferSubDataNVX(waitSemaphoreCount int32, waitSemaphoreArray *uint32, fenceValueArray *uint64, ...) uint32
- func AsyncCopyImageSubDataNVX(waitSemaphoreCount int32, waitSemaphoreArray *uint32, waitValueArray *uint64, ...) uint32
- func AsyncMarkerSGIX(marker uint32)
- func AttachObjectARB(containerObj uintptr, obj uintptr)
- func AttachShader(program uint32, shader uint32)
- func Begin(mode uint32)
- func BeginConditionalRender(id uint32, mode uint32)
- func BeginConditionalRenderNV(id uint32, mode uint32)
- func BeginConditionalRenderNVX(id uint32)
- func BeginFragmentShaderATI()
- func BeginOcclusionQueryNV(id uint32)
- func BeginPerfMonitorAMD(monitor uint32)
- func BeginPerfQueryINTEL(queryHandle uint32)
- func BeginQuery(target uint32, id uint32)
- func BeginQueryARB(target uint32, id uint32)
- func BeginQueryIndexed(target uint32, index uint32, id uint32)
- func BeginTransformFeedback(primitiveMode uint32)
- func BeginTransformFeedbackEXT(primitiveMode uint32)
- func BeginTransformFeedbackNV(primitiveMode uint32)
- func BeginVertexShaderEXT()
- func BeginVideoCaptureNV(video_capture_slot uint32)
- func BindAttribLocation(program uint32, index uint32, name *uint8)
- func BindAttribLocationARB(programObj uintptr, index uint32, name *uint8)
- func BindBuffer(target uint32, buffer uint32)
- func BindBufferARB(target uint32, buffer uint32)
- func BindBufferBase(target uint32, index uint32, buffer uint32)
- func BindBufferBaseEXT(target uint32, index uint32, buffer uint32)
- func BindBufferBaseNV(target uint32, index uint32, buffer uint32)
- func BindBufferOffsetEXT(target uint32, index uint32, buffer uint32, offset int)
- func BindBufferOffsetNV(target uint32, index uint32, buffer uint32, offset int)
- func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int)
- func BindBufferRangeEXT(target uint32, index uint32, buffer uint32, offset int, size int)
- func BindBufferRangeNV(target uint32, index uint32, buffer uint32, offset int, size int)
- func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32)
- func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, ...)
- func BindFragDataLocation(program uint32, color uint32, name *uint8)
- func BindFragDataLocationEXT(program uint32, color uint32, name *uint8)
- func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8)
- func BindFragmentShaderATI(id uint32)
- func BindFramebuffer(target uint32, framebuffer uint32)
- func BindFramebufferEXT(target uint32, framebuffer uint32)
- func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, ...)
- func BindImageTextureEXT(index uint32, texture uint32, level int32, layered bool, layer int32, ...)
- func BindImageTextures(first uint32, count int32, textures *uint32)
- func BindLightParameterEXT(light uint32, value uint32) uint32
- func BindMaterialParameterEXT(face uint32, value uint32) uint32
- func BindMultiTextureEXT(texunit uint32, target uint32, texture uint32)
- func BindParameterEXT(value uint32) uint32
- func BindProgramARB(target uint32, program uint32)
- func BindProgramNV(target uint32, id uint32)
- func BindProgramPipeline(pipeline uint32)
- func BindProgramPipelineEXT(pipeline uint32)
- func BindRenderbuffer(target uint32, renderbuffer uint32)
- func BindRenderbufferEXT(target uint32, renderbuffer uint32)
- func BindSampler(unit uint32, sampler uint32)
- func BindSamplers(first uint32, count int32, samplers *uint32)
- func BindShadingRateImageNV(texture uint32)
- func BindTexGenParameterEXT(unit uint32, coord uint32, value uint32) uint32
- func BindTexture(target uint32, texture uint32)
- func BindTextureEXT(target uint32, texture uint32)
- func BindTextureUnit(unit uint32, texture uint32)
- func BindTextureUnitParameterEXT(unit uint32, value uint32) uint32
- func BindTextures(first uint32, count int32, textures *uint32)
- func BindTransformFeedback(target uint32, id uint32)
- func BindTransformFeedbackNV(target uint32, id uint32)
- func BindVertexArray(array uint32)
- func BindVertexArrayAPPLE(array uint32)
- func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32)
- func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32)
- func BindVertexShaderEXT(id uint32)
- func BindVideoCaptureStreamBufferNV(video_capture_slot uint32, stream uint32, frame_region uint32, offset int)
- func BindVideoCaptureStreamTextureNV(video_capture_slot uint32, stream uint32, frame_region uint32, target uint32, ...)
- func Binormal3bEXT(bx int8, by int8, bz int8)
- func Binormal3bvEXT(v *int8)
- func Binormal3dEXT(bx float64, by float64, bz float64)
- func Binormal3dvEXT(v *float64)
- func Binormal3fEXT(bx float32, by float32, bz float32)
- func Binormal3fvEXT(v *float32)
- func Binormal3iEXT(bx int32, by int32, bz int32)
- func Binormal3ivEXT(v *int32)
- func Binormal3sEXT(bx int16, by int16, bz int16)
- func Binormal3svEXT(v *int16)
- func BinormalPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer)
- func Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ...)
- func BitmapxOES(width int32, height int32, xorig int32, yorig int32, xmove int32, ymove int32, ...)
- func BlendBarrierKHR()
- func BlendBarrierNV()
- func BlendColor(red float32, green float32, blue float32, alpha float32)
- func BlendColorEXT(red float32, green float32, blue float32, alpha float32)
- func BlendColorxOES(red int32, green int32, blue int32, alpha int32)
- func BlendEquation(mode uint32)
- func BlendEquationEXT(mode uint32)
- func BlendEquationIndexedAMD(buf uint32, mode uint32)
- func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32)
- func BlendEquationSeparateEXT(modeRGB uint32, modeAlpha uint32)
- func BlendEquationSeparateIndexedAMD(buf uint32, modeRGB uint32, modeAlpha uint32)
- func BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32)
- func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32)
- func BlendEquationi(buf uint32, mode uint32)
- func BlendEquationiARB(buf uint32, mode uint32)
- func BlendFunc(sfactor uint32, dfactor uint32)
- func BlendFuncIndexedAMD(buf uint32, src uint32, dst uint32)
- func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)
- func BlendFuncSeparateEXT(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)
- func BlendFuncSeparateINGR(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)
- func BlendFuncSeparateIndexedAMD(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)
- func BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)
- func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)
- func BlendFunci(buf uint32, src uint32, dst uint32)
- func BlendFunciARB(buf uint32, src uint32, dst uint32)
- func BlendParameteriNV(pname uint32, value int32)
- func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...)
- func BlitFramebufferEXT(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...)
- func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, ...)
- func BufferAddressRangeNV(pname uint32, index uint32, address uint64, length int)
- func BufferAttachMemoryNV(target uint32, memory uint32, offset uint64)
- func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32)
- func BufferDataARB(target uint32, size int, data unsafe.Pointer, usage uint32)
- func BufferPageCommitmentARB(target uint32, offset int, size int, commit bool)
- func BufferPageCommitmentMemNV(target uint32, offset int, size int, memory uint32, memOffset uint64, ...)
- func BufferParameteriAPPLE(target uint32, pname uint32, param int32)
- func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32)
- func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32)
- func BufferStorageMemEXT(target uint32, size int, memory uint32, offset uint64)
- func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer)
- func BufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer)
- func CallCommandListNV(list uint32)
- func CallList(list uint32)
- func CallLists(n int32, xtype uint32, lists unsafe.Pointer)
- func CheckFramebufferStatus(target uint32) uint32
- func CheckFramebufferStatusEXT(target uint32) uint32
- func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32
- func CheckNamedFramebufferStatusEXT(framebuffer uint32, target uint32) uint32
- func ClampColor(target uint32, clamp uint32)
- func ClampColorARB(target uint32, clamp uint32)
- func Clear(mask uint32)
- func ClearAccum(red float32, green float32, blue float32, alpha float32)
- func ClearAccumxOES(red int32, green int32, blue int32, alpha int32)
- func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, ...)
- func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, ...)
- func ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32)
- func ClearBufferfv(buffer uint32, drawbuffer int32, value *float32)
- func ClearBufferiv(buffer uint32, drawbuffer int32, value *int32)
- func ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32)
- func ClearColor(red float32, green float32, blue float32, alpha float32)
- func ClearColorIiEXT(red int32, green int32, blue int32, alpha int32)
- func ClearColorIuiEXT(red uint32, green uint32, blue uint32, alpha uint32)
- func ClearColorxOES(red int32, green int32, blue int32, alpha int32)
- func ClearDepth(depth float64)
- func ClearDepthdNV(depth float64)
- func ClearDepthf(d float32)
- func ClearDepthfOES(depth float32)
- func ClearDepthxOES(depth int32)
- func ClearIndex(c float32)
- func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, ...)
- func ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, xtype uint32, ...)
- func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, ...)
- func ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, offset int, size int, format uint32, ...)
- func ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, ...)
- func ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32)
- func ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32)
- func ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32)
- func ClearStencil(s int32)
- func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer)
- func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func ClientActiveTexture(texture uint32)
- func ClientActiveTextureARB(texture uint32)
- func ClientActiveVertexStreamATI(stream uint32)
- func ClientAttribDefaultEXT(mask uint32)
- func ClientWaitSemaphoreui64NVX(fenceObjectCount int32, semaphoreArray *uint32, fenceValueArray *uint64)
- func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32
- func ClipControl(origin uint32, depth uint32)
- func ClipPlane(plane uint32, equation *float64)
- func ClipPlanefOES(plane uint32, equation *float32)
- func ClipPlanexOES(plane uint32, equation *int32)
- func Color3b(red int8, green int8, blue int8)
- func Color3bv(v *int8)
- func Color3d(red float64, green float64, blue float64)
- func Color3dv(v *float64)
- func Color3f(red float32, green float32, blue float32)
- func Color3fVertex3fSUN(r float32, g float32, b float32, x float32, y float32, z float32)
- func Color3fVertex3fvSUN(c *float32, v *float32)
- func Color3fv(v *float32)
- func Color3hNV(red uint16, green uint16, blue uint16)
- func Color3hvNV(v *uint16)
- func Color3i(red int32, green int32, blue int32)
- func Color3iv(v *int32)
- func Color3s(red int16, green int16, blue int16)
- func Color3sv(v *int16)
- func Color3ub(red uint8, green uint8, blue uint8)
- func Color3ubv(v *uint8)
- func Color3ui(red uint32, green uint32, blue uint32)
- func Color3uiv(v *uint32)
- func Color3us(red uint16, green uint16, blue uint16)
- func Color3usv(v *uint16)
- func Color3xOES(red int32, green int32, blue int32)
- func Color3xvOES(components *int32)
- func Color4b(red int8, green int8, blue int8, alpha int8)
- func Color4bv(v *int8)
- func Color4d(red float64, green float64, blue float64, alpha float64)
- func Color4dv(v *float64)
- func Color4f(red float32, green float32, blue float32, alpha float32)
- func Color4fNormal3fVertex3fSUN(r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, ...)
- func Color4fNormal3fVertex3fvSUN(c *float32, n *float32, v *float32)
- func Color4fv(v *float32)
- func Color4hNV(red uint16, green uint16, blue uint16, alpha uint16)
- func Color4hvNV(v *uint16)
- func Color4i(red int32, green int32, blue int32, alpha int32)
- func Color4iv(v *int32)
- func Color4s(red int16, green int16, blue int16, alpha int16)
- func Color4sv(v *int16)
- func Color4ub(red uint8, green uint8, blue uint8, alpha uint8)
- func Color4ubVertex2fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32)
- func Color4ubVertex2fvSUN(c *uint8, v *float32)
- func Color4ubVertex3fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32)
- func Color4ubVertex3fvSUN(c *uint8, v *float32)
- func Color4ubv(v *uint8)
- func Color4ui(red uint32, green uint32, blue uint32, alpha uint32)
- func Color4uiv(v *uint32)
- func Color4us(red uint16, green uint16, blue uint16, alpha uint16)
- func Color4usv(v *uint16)
- func Color4xOES(red int32, green int32, blue int32, alpha int32)
- func Color4xvOES(components *int32)
- func ColorFormatNV(size int32, xtype uint32, stride int32)
- func ColorFragmentOp1ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, ...)
- func ColorFragmentOp2ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, ...)
- func ColorFragmentOp3ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, ...)
- func ColorMask(red bool, green bool, blue bool, alpha bool)
- func ColorMaskIndexedEXT(index uint32, r bool, g bool, b bool, a bool)
- func ColorMaski(index uint32, r bool, g bool, b bool, a bool)
- func ColorMaterial(face uint32, mode uint32)
- func ColorP3ui(xtype uint32, color uint32)
- func ColorP3uiv(xtype uint32, color *uint32)
- func ColorP4ui(xtype uint32, color uint32)
- func ColorP4uiv(xtype uint32, color *uint32)
- func ColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func ColorPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer)
- func ColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ...)
- func ColorPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer)
- func ColorSubTable(target uint32, start int32, count int32, format uint32, xtype uint32, ...)
- func ColorSubTableEXT(target uint32, start int32, count int32, format uint32, xtype uint32, ...)
- func ColorTable(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, ...)
- func ColorTableEXT(target uint32, internalFormat uint32, width int32, format uint32, xtype uint32, ...)
- func ColorTableParameterfv(target uint32, pname uint32, params *float32)
- func ColorTableParameterfvSGI(target uint32, pname uint32, params *float32)
- func ColorTableParameteriv(target uint32, pname uint32, params *int32)
- func ColorTableParameterivSGI(target uint32, pname uint32, params *int32)
- func ColorTableSGI(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, ...)
- func CombinerInputNV(stage uint32, portion uint32, variable uint32, input uint32, mapping uint32, ...)
- func CombinerOutputNV(stage uint32, portion uint32, abOutput uint32, cdOutput uint32, ...)
- func CombinerParameterfNV(pname uint32, param float32)
- func CombinerParameterfvNV(pname uint32, params *float32)
- func CombinerParameteriNV(pname uint32, param int32)
- func CombinerParameterivNV(pname uint32, params *int32)
- func CombinerStageParameterfvNV(stage uint32, pname uint32, params *float32)
- func CommandListSegmentsNV(list uint32, segments uint32)
- func CompileCommandListNV(list uint32)
- func CompileShader(shader uint32)
- func CompileShaderARB(shaderObj uintptr)
- func CompileShaderIncludeARB(shader uint32, count int32, path **uint8, length *int32)
- func CompressedMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, ...)
- func CompressedMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, ...)
- func CompressedMultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, ...)
- func CompressedMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, ...)
- func CompressedMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func CompressedMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, ...)
- func CompressedTexImage1DARB(target uint32, level int32, internalformat uint32, width int32, border int32, ...)
- func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func CompressedTexImage2DARB(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func CompressedTexImage3DARB(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, ...)
- func CompressedTexSubImage1DARB(target uint32, level int32, xoffset int32, width int32, format uint32, ...)
- func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func CompressedTexSubImage2DARB(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CompressedTexSubImage3DARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CompressedTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, ...)
- func CompressedTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, ...)
- func CompressedTextureImage3DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, ...)
- func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, ...)
- func CompressedTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, ...)
- func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func CompressedTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CompressedTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func ConservativeRasterParameterfNV(pname uint32, value float32)
- func ConservativeRasterParameteriNV(pname uint32, param int32)
- func ConvolutionFilter1D(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, ...)
- func ConvolutionFilter1DEXT(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, ...)
- func ConvolutionFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, ...)
- func ConvolutionFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, ...)
- func ConvolutionParameterf(target uint32, pname uint32, params float32)
- func ConvolutionParameterfEXT(target uint32, pname uint32, params float32)
- func ConvolutionParameterfv(target uint32, pname uint32, params *float32)
- func ConvolutionParameterfvEXT(target uint32, pname uint32, params *float32)
- func ConvolutionParameteri(target uint32, pname uint32, params int32)
- func ConvolutionParameteriEXT(target uint32, pname uint32, params int32)
- func ConvolutionParameteriv(target uint32, pname uint32, params *int32)
- func ConvolutionParameterivEXT(target uint32, pname uint32, params *int32)
- func ConvolutionParameterxOES(target uint32, pname uint32, param int32)
- func ConvolutionParameterxvOES(target uint32, pname uint32, params *int32)
- func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, ...)
- func CopyColorSubTable(target uint32, start int32, x int32, y int32, width int32)
- func CopyColorSubTableEXT(target uint32, start int32, x int32, y int32, width int32)
- func CopyColorTable(target uint32, internalformat uint32, x int32, y int32, width int32)
- func CopyColorTableSGI(target uint32, internalformat uint32, x int32, y int32, width int32)
- func CopyConvolutionFilter1D(target uint32, internalformat uint32, x int32, y int32, width int32)
- func CopyConvolutionFilter1DEXT(target uint32, internalformat uint32, x int32, y int32, width int32)
- func CopyConvolutionFilter2D(target uint32, internalformat uint32, x int32, y int32, width int32, ...)
- func CopyConvolutionFilter2DEXT(target uint32, internalformat uint32, x int32, y int32, width int32, ...)
- func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, ...)
- func CopyImageSubDataNV(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, ...)
- func CopyMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, ...)
- func CopyMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, ...)
- func CopyMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, x int32, y int32, ...)
- func CopyMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func CopyMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, ...)
- func CopyPathNV(resultPath uint32, srcPath uint32)
- func CopyPixels(x int32, y int32, width int32, height int32, xtype uint32)
- func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, ...)
- func CopyTexImage1DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, ...)
- func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, ...)
- func CopyTexImage2DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, ...)
- func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32)
- func CopyTexSubImage1DEXT(target uint32, level int32, xoffset int32, x int32, y int32, width int32)
- func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, ...)
- func CopyTexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, ...)
- func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CopyTexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CopyTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, ...)
- func CopyTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, ...)
- func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32)
- func CopyTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, x int32, y int32, ...)
- func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, ...)
- func CopyTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CopyTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func CoverFillPathNV(path uint32, coverMode uint32)
- func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func CoverStrokePathNV(path uint32, coverMode uint32)
- func CoverageModulationNV(components uint32)
- func CoverageModulationTableNV(n int32, v *float32)
- func CreateBuffers(n int32, buffers *uint32)
- func CreateCommandListsNV(n int32, lists *uint32)
- func CreateFramebuffers(n int32, framebuffers *uint32)
- func CreateMemoryObjectsEXT(n int32, memoryObjects *uint32)
- func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32)
- func CreateProgram() uint32
- func CreateProgramObjectARB() uintptr
- func CreateProgramPipelines(n int32, pipelines *uint32)
- func CreateProgressFenceNVX() uint32
- func CreateQueries(target uint32, n int32, ids *uint32)
- func CreateRenderbuffers(n int32, renderbuffers *uint32)
- func CreateSamplers(n int32, samplers *uint32)
- func CreateSemaphoresNV(n int32, semaphores *uint32)
- func CreateShader(xtype uint32) uint32
- func CreateShaderObjectARB(shaderType uint32) uintptr
- func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32
- func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32
- func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32
- func CreateStatesNV(n int32, states *uint32)
- func CreateSyncFromCLeventARB(context unsafe.Pointer, event unsafe.Pointer, flags uint32) uintptr
- func CreateTextures(target uint32, n int32, textures *uint32)
- func CreateTransformFeedbacks(n int32, ids *uint32)
- func CreateVertexArrays(n int32, arrays *uint32)
- func CullFace(mode uint32)
- func CullParameterdvEXT(pname uint32, params *float64)
- func CullParameterfvEXT(pname uint32, params *float32)
- func CurrentPaletteMatrixARB(index int32)
- func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer)
- func DebugMessageCallbackAMD(callback unsafe.Pointer, userParam unsafe.Pointer)
- func DebugMessageCallbackARB(callback DebugProc, userParam unsafe.Pointer)
- func DebugMessageCallbackKHR(callback DebugProc, userParam unsafe.Pointer)
- func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, ...)
- func DebugMessageControlARB(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, ...)
- func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, ...)
- func DebugMessageEnableAMD(category uint32, severity uint32, count int32, ids *uint32, enabled bool)
- func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, ...)
- func DebugMessageInsertAMD(category uint32, severity uint32, id uint32, length int32, buf *uint8)
- func DebugMessageInsertARB(source uint32, xtype uint32, id uint32, severity uint32, length int32, ...)
- func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, ...)
- func DeformSGIX(mask uint32)
- func DeformationMap3dSGIX(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, ...)
- func DeformationMap3fSGIX(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, ...)
- func DeleteAsyncMarkersSGIX(marker uint32, xrange int32)
- func DeleteBuffers(n int32, buffers *uint32)
- func DeleteBuffersARB(n int32, buffers *uint32)
- func DeleteCommandListsNV(n int32, lists *uint32)
- func DeleteFencesAPPLE(n int32, fences *uint32)
- func DeleteFencesNV(n int32, fences *uint32)
- func DeleteFragmentShaderATI(id uint32)
- func DeleteFramebuffers(n int32, framebuffers *uint32)
- func DeleteFramebuffersEXT(n int32, framebuffers *uint32)
- func DeleteLists(list uint32, xrange int32)
- func DeleteMemoryObjectsEXT(n int32, memoryObjects *uint32)
- func DeleteNamedStringARB(namelen int32, name *uint8)
- func DeleteNamesAMD(identifier uint32, num uint32, names *uint32)
- func DeleteObjectARB(obj uintptr)
- func DeleteOcclusionQueriesNV(n int32, ids *uint32)
- func DeletePathsNV(path uint32, xrange int32)
- func DeletePerfMonitorsAMD(n int32, monitors *uint32)
- func DeletePerfQueryINTEL(queryHandle uint32)
- func DeleteProgram(program uint32)
- func DeleteProgramPipelines(n int32, pipelines *uint32)
- func DeleteProgramPipelinesEXT(n int32, pipelines *uint32)
- func DeleteProgramsARB(n int32, programs *uint32)
- func DeleteProgramsNV(n int32, programs *uint32)
- func DeleteQueries(n int32, ids *uint32)
- func DeleteQueriesARB(n int32, ids *uint32)
- func DeleteQueryResourceTagNV(n int32, tagIds *int32)
- func DeleteRenderbuffers(n int32, renderbuffers *uint32)
- func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32)
- func DeleteSamplers(count int32, samplers *uint32)
- func DeleteSemaphoresEXT(n int32, semaphores *uint32)
- func DeleteShader(shader uint32)
- func DeleteStatesNV(n int32, states *uint32)
- func DeleteSync(sync uintptr)
- func DeleteTextures(n int32, textures *uint32)
- func DeleteTexturesEXT(n int32, textures *uint32)
- func DeleteTransformFeedbacks(n int32, ids *uint32)
- func DeleteTransformFeedbacksNV(n int32, ids *uint32)
- func DeleteVertexArrays(n int32, arrays *uint32)
- func DeleteVertexArraysAPPLE(n int32, arrays *uint32)
- func DeleteVertexShaderEXT(id uint32)
- func DepthBoundsEXT(zmin float64, zmax float64)
- func DepthBoundsdNV(zmin float64, zmax float64)
- func DepthFunc(xfunc uint32)
- func DepthMask(flag bool)
- func DepthRange(n float64, f float64)
- func DepthRangeArraydvNV(first uint32, count int32, v *float64)
- func DepthRangeArrayv(first uint32, count int32, v *float64)
- func DepthRangeIndexed(index uint32, n float64, f float64)
- func DepthRangeIndexeddNV(index uint32, n float64, f float64)
- func DepthRangedNV(zNear float64, zFar float64)
- func DepthRangef(n float32, f float32)
- func DepthRangefOES(n float32, f float32)
- func DepthRangexOES(n int32, f int32)
- func DetachObjectARB(containerObj uintptr, attachedObj uintptr)
- func DetachShader(program uint32, shader uint32)
- func DetailTexFuncSGIS(target uint32, n int32, points *float32)
- func Disable(cap uint32)
- func DisableClientState(array uint32)
- func DisableClientStateIndexedEXT(array uint32, index uint32)
- func DisableClientStateiEXT(array uint32, index uint32)
- func DisableIndexedEXT(target uint32, index uint32)
- func DisableVariantClientStateEXT(id uint32)
- func DisableVertexArrayAttrib(vaobj uint32, index uint32)
- func DisableVertexArrayAttribEXT(vaobj uint32, index uint32)
- func DisableVertexArrayEXT(vaobj uint32, array uint32)
- func DisableVertexAttribAPPLE(index uint32, pname uint32)
- func DisableVertexAttribArray(index uint32)
- func DisableVertexAttribArrayARB(index uint32)
- func Disablei(target uint32, index uint32)
- func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32)
- func DispatchComputeGroupSizeARB(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32, ...)
- func DispatchComputeIndirect(indirect int)
- func DrawArrays(mode uint32, first int32, count int32)
- func DrawArraysEXT(mode uint32, first int32, count int32)
- func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer)
- func DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32)
- func DrawArraysInstancedARB(mode uint32, first int32, count int32, primcount int32)
- func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, ...)
- func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32)
- func DrawBuffer(buf uint32)
- func DrawBuffers(n int32, bufs *uint32)
- func DrawBuffersARB(n int32, bufs *uint32)
- func DrawBuffersATI(n int32, bufs *uint32)
- func DrawCommandsAddressNV(primitiveMode uint32, indirects *uint64, sizes *int32, count uint32)
- func DrawCommandsNV(primitiveMode uint32, buffer uint32, indirects *int, sizes *int32, ...)
- func DrawCommandsStatesAddressNV(indirects *uint64, sizes *int32, states *uint32, fbos *uint32, count uint32)
- func DrawCommandsStatesNV(buffer uint32, indirects *int, sizes *int32, states *uint32, fbos *uint32, ...)
- func DrawElementArrayAPPLE(mode uint32, first int32, count int32)
- func DrawElementArrayATI(mode uint32, count int32)
- func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer)
- func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsBaseVertexWithOffset(mode uint32, count int32, xtype uint32, indices uintptr, basevertex int32)
- func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer)
- func DrawElementsInstanced(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedARB(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsWithOffset(mode uint32, count int32, xtype uint32, indices uintptr)
- func DrawMeshArraysSUN(mode uint32, first int32, count int32, width int32)
- func DrawMeshTasksIndirectNV(indirect int)
- func DrawMeshTasksNV(first uint32, count uint32)
- func DrawPixels(width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
- func DrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first int32, count int32)
- func DrawRangeElementArrayATI(mode uint32, start uint32, end uint32, count int32)
- func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...)
- func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...)
- func DrawRangeElementsEXT(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...)
- func DrawTextureNV(texture uint32, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, ...)
- func DrawTransformFeedback(mode uint32, id uint32)
- func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32)
- func DrawTransformFeedbackNV(mode uint32, id uint32)
- func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32)
- func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32)
- func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, ...)
- func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32)
- func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32)
- func EdgeFlag(flag bool)
- func EdgeFlagFormatNV(stride int32)
- func EdgeFlagPointer(stride int32, pointer unsafe.Pointer)
- func EdgeFlagPointerEXT(stride int32, count int32, pointer *bool)
- func EdgeFlagPointerListIBM(stride int32, pointer **bool, ptrstride int32)
- func EdgeFlagv(flag *bool)
- func ElementPointerAPPLE(xtype uint32, pointer unsafe.Pointer)
- func ElementPointerATI(xtype uint32, pointer unsafe.Pointer)
- func Enable(cap uint32)
- func EnableClientState(array uint32)
- func EnableClientStateIndexedEXT(array uint32, index uint32)
- func EnableClientStateiEXT(array uint32, index uint32)
- func EnableIndexedEXT(target uint32, index uint32)
- func EnableVariantClientStateEXT(id uint32)
- func EnableVertexArrayAttrib(vaobj uint32, index uint32)
- func EnableVertexArrayAttribEXT(vaobj uint32, index uint32)
- func EnableVertexArrayEXT(vaobj uint32, array uint32)
- func EnableVertexAttribAPPLE(index uint32, pname uint32)
- func EnableVertexAttribArray(index uint32)
- func EnableVertexAttribArrayARB(index uint32)
- func Enablei(target uint32, index uint32)
- func End()
- func EndConditionalRender()
- func EndConditionalRenderNV()
- func EndConditionalRenderNVX()
- func EndFragmentShaderATI()
- func EndList()
- func EndOcclusionQueryNV()
- func EndPerfMonitorAMD(monitor uint32)
- func EndPerfQueryINTEL(queryHandle uint32)
- func EndQuery(target uint32)
- func EndQueryARB(target uint32)
- func EndQueryIndexed(target uint32, index uint32)
- func EndTransformFeedback()
- func EndTransformFeedbackEXT()
- func EndTransformFeedbackNV()
- func EndVertexShaderEXT()
- func EndVideoCaptureNV(video_capture_slot uint32)
- func EvalCoord1d(u float64)
- func EvalCoord1dv(u *float64)
- func EvalCoord1f(u float32)
- func EvalCoord1fv(u *float32)
- func EvalCoord1xOES(u int32)
- func EvalCoord1xvOES(coords *int32)
- func EvalCoord2d(u float64, v float64)
- func EvalCoord2dv(u *float64)
- func EvalCoord2f(u float32, v float32)
- func EvalCoord2fv(u *float32)
- func EvalCoord2xOES(u int32, v int32)
- func EvalCoord2xvOES(coords *int32)
- func EvalMapsNV(target uint32, mode uint32)
- func EvalMesh1(mode uint32, i1 int32, i2 int32)
- func EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32)
- func EvalPoint1(i int32)
- func EvalPoint2(i int32, j int32)
- func EvaluateDepthValuesARB()
- func ExecuteProgramNV(target uint32, id uint32, params *float32)
- func ExtractComponentEXT(res uint32, src uint32, num uint32)
- func FeedbackBuffer(size int32, xtype uint32, buffer *float32)
- func FeedbackBufferxOES(n int32, xtype uint32, buffer *int32)
- func FenceSync(condition uint32, flags uint32) uintptr
- func FinalCombinerInputNV(variable uint32, input uint32, mapping uint32, componentUsage uint32)
- func Finish()
- func FinishAsyncSGIX(markerp *uint32) int32
- func FinishFenceAPPLE(fence uint32)
- func FinishFenceNV(fence uint32)
- func FinishObjectAPPLE(object uint32, name int32)
- func FinishTextureSUNX()
- func Flush()
- func FlushMappedBufferRange(target uint32, offset int, length int)
- func FlushMappedBufferRangeAPPLE(target uint32, offset int, size int)
- func FlushMappedNamedBufferRange(buffer uint32, offset int, length int)
- func FlushMappedNamedBufferRangeEXT(buffer uint32, offset int, length int)
- func FlushPixelDataRangeNV(target uint32)
- func FlushRasterSGIX()
- func FlushStaticDataIBM(target uint32)
- func FlushVertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer)
- func FlushVertexArrayRangeNV()
- func FogCoordFormatNV(xtype uint32, stride int32)
- func FogCoordPointer(xtype uint32, stride int32, pointer unsafe.Pointer)
- func FogCoordPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer)
- func FogCoordPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32)
- func FogCoordd(coord float64)
- func FogCoorddEXT(coord float64)
- func FogCoorddv(coord *float64)
- func FogCoorddvEXT(coord *float64)
- func FogCoordf(coord float32)
- func FogCoordfEXT(coord float32)
- func FogCoordfv(coord *float32)
- func FogCoordfvEXT(coord *float32)
- func FogCoordhNV(fog uint16)
- func FogCoordhvNV(fog *uint16)
- func FogFuncSGIS(n int32, points *float32)
- func Fogf(pname uint32, param float32)
- func Fogfv(pname uint32, params *float32)
- func Fogi(pname uint32, param int32)
- func Fogiv(pname uint32, params *int32)
- func FogxOES(pname uint32, param int32)
- func FogxvOES(pname uint32, param *int32)
- func FragmentColorMaterialSGIX(face uint32, mode uint32)
- func FragmentCoverageColorNV(color uint32)
- func FragmentLightModelfSGIX(pname uint32, param float32)
- func FragmentLightModelfvSGIX(pname uint32, params *float32)
- func FragmentLightModeliSGIX(pname uint32, param int32)
- func FragmentLightModelivSGIX(pname uint32, params *int32)
- func FragmentLightfSGIX(light uint32, pname uint32, param float32)
- func FragmentLightfvSGIX(light uint32, pname uint32, params *float32)
- func FragmentLightiSGIX(light uint32, pname uint32, param int32)
- func FragmentLightivSGIX(light uint32, pname uint32, params *int32)
- func FragmentMaterialfSGIX(face uint32, pname uint32, param float32)
- func FragmentMaterialfvSGIX(face uint32, pname uint32, params *float32)
- func FragmentMaterialiSGIX(face uint32, pname uint32, param int32)
- func FragmentMaterialivSGIX(face uint32, pname uint32, params *int32)
- func FrameTerminatorGREMEDY()
- func FrameZoomSGIX(factor int32)
- func FramebufferDrawBufferEXT(framebuffer uint32, mode uint32)
- func FramebufferDrawBuffersEXT(framebuffer uint32, n int32, bufs *uint32)
- func FramebufferFetchBarrierEXT()
- func FramebufferParameteri(target uint32, pname uint32, param int32)
- func FramebufferParameteriMESA(target uint32, pname uint32, param int32)
- func FramebufferReadBufferEXT(framebuffer uint32, mode uint32)
- func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, ...)
- func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, ...)
- func FramebufferSampleLocationsfvARB(target uint32, start uint32, count int32, v *float32)
- func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32)
- func FramebufferSamplePositionsfvAMD(target uint32, numsamples uint32, pixelindex uint32, values *float32)
- func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32)
- func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture1DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture3DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTextureARB(target uint32, attachment uint32, texture uint32, level int32)
- func FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32)
- func FramebufferTextureFaceARB(target uint32, attachment uint32, texture uint32, level int32, face uint32)
- func FramebufferTextureFaceEXT(target uint32, attachment uint32, texture uint32, level int32, face uint32)
- func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32)
- func FramebufferTextureLayerARB(target uint32, attachment uint32, texture uint32, level int32, layer int32)
- func FramebufferTextureLayerEXT(target uint32, attachment uint32, texture uint32, level int32, layer int32)
- func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, ...)
- func FreeObjectBufferATI(buffer uint32)
- func FrontFace(mode uint32)
- func Frustum(left float64, right float64, bottom float64, top float64, zNear float64, ...)
- func FrustumfOES(l float32, r float32, b float32, t float32, n float32, f float32)
- func FrustumxOES(l int32, r int32, b int32, t int32, n int32, f int32)
- func GenAsyncMarkersSGIX(xrange int32) uint32
- func GenBuffers(n int32, buffers *uint32)
- func GenBuffersARB(n int32, buffers *uint32)
- func GenFencesAPPLE(n int32, fences *uint32)
- func GenFencesNV(n int32, fences *uint32)
- func GenFragmentShadersATI(xrange uint32) uint32
- func GenFramebuffers(n int32, framebuffers *uint32)
- func GenFramebuffersEXT(n int32, framebuffers *uint32)
- func GenLists(xrange int32) uint32
- func GenNamesAMD(identifier uint32, num uint32, names *uint32)
- func GenOcclusionQueriesNV(n int32, ids *uint32)
- func GenPathsNV(xrange int32) uint32
- func GenPerfMonitorsAMD(n int32, monitors *uint32)
- func GenProgramPipelines(n int32, pipelines *uint32)
- func GenProgramPipelinesEXT(n int32, pipelines *uint32)
- func GenProgramsARB(n int32, programs *uint32)
- func GenProgramsNV(n int32, programs *uint32)
- func GenQueries(n int32, ids *uint32)
- func GenQueriesARB(n int32, ids *uint32)
- func GenQueryResourceTagNV(n int32, tagIds *int32)
- func GenRenderbuffers(n int32, renderbuffers *uint32)
- func GenRenderbuffersEXT(n int32, renderbuffers *uint32)
- func GenSamplers(count int32, samplers *uint32)
- func GenSemaphoresEXT(n int32, semaphores *uint32)
- func GenSymbolsEXT(datatype uint32, storagetype uint32, xrange uint32, components uint32) uint32
- func GenTextures(n int32, textures *uint32)
- func GenTexturesEXT(n int32, textures *uint32)
- func GenTransformFeedbacks(n int32, ids *uint32)
- func GenTransformFeedbacksNV(n int32, ids *uint32)
- func GenVertexArrays(n int32, arrays *uint32)
- func GenVertexArraysAPPLE(n int32, arrays *uint32)
- func GenVertexShadersEXT(xrange uint32) uint32
- func GenerateMipmap(target uint32)
- func GenerateMipmapEXT(target uint32)
- func GenerateMultiTexMipmapEXT(texunit uint32, target uint32)
- func GenerateTextureMipmap(texture uint32)
- func GenerateTextureMipmapEXT(texture uint32, target uint32)
- func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32)
- func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetActiveAttribARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, ...)
- func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, ...)
- func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, ...)
- func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32)
- func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetActiveUniformARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, ...)
- func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, ...)
- func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32)
- func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, ...)
- func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, ...)
- func GetActiveVaryingNV(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetArrayObjectfvATI(array uint32, pname uint32, params *float32)
- func GetArrayObjectivATI(array uint32, pname uint32, params *int32)
- func GetAttachedObjectsARB(containerObj uintptr, maxCount int32, count *int32, obj *uintptr)
- func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32)
- func GetAttribLocation(program uint32, name *uint8) int32
- func GetAttribLocationARB(programObj uintptr, name *uint8) int32
- func GetBooleanIndexedvEXT(target uint32, index uint32, data *bool)
- func GetBooleani_v(target uint32, index uint32, data *bool)
- func GetBooleanv(pname uint32, data *bool)
- func GetBufferParameteri64v(target uint32, pname uint32, params *int64)
- func GetBufferParameteriv(target uint32, pname uint32, params *int32)
- func GetBufferParameterivARB(target uint32, pname uint32, params *int32)
- func GetBufferParameterui64vNV(target uint32, pname uint32, params *uint64)
- func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer)
- func GetBufferPointervARB(target uint32, pname uint32, params *unsafe.Pointer)
- func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer)
- func GetBufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer)
- func GetClipPlane(plane uint32, equation *float64)
- func GetClipPlanefOES(plane uint32, equation *float32)
- func GetClipPlanexOES(plane uint32, equation *int32)
- func GetColorTable(target uint32, format uint32, xtype uint32, table unsafe.Pointer)
- func GetColorTableEXT(target uint32, format uint32, xtype uint32, data unsafe.Pointer)
- func GetColorTableParameterfv(target uint32, pname uint32, params *float32)
- func GetColorTableParameterfvEXT(target uint32, pname uint32, params *float32)
- func GetColorTableParameterfvSGI(target uint32, pname uint32, params *float32)
- func GetColorTableParameteriv(target uint32, pname uint32, params *int32)
- func GetColorTableParameterivEXT(target uint32, pname uint32, params *int32)
- func GetColorTableParameterivSGI(target uint32, pname uint32, params *int32)
- func GetColorTableSGI(target uint32, format uint32, xtype uint32, table unsafe.Pointer)
- func GetCombinerInputParameterfvNV(stage uint32, portion uint32, variable uint32, pname uint32, params *float32)
- func GetCombinerInputParameterivNV(stage uint32, portion uint32, variable uint32, pname uint32, params *int32)
- func GetCombinerOutputParameterfvNV(stage uint32, portion uint32, pname uint32, params *float32)
- func GetCombinerOutputParameterivNV(stage uint32, portion uint32, pname uint32, params *int32)
- func GetCombinerStageParameterfvNV(stage uint32, pname uint32, params *float32)
- func GetCommandHeaderNV(tokenID uint32, size uint32) uint32
- func GetCompressedMultiTexImageEXT(texunit uint32, target uint32, lod int32, img unsafe.Pointer)
- func GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer)
- func GetCompressedTexImageARB(target uint32, level int32, img unsafe.Pointer)
- func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer)
- func GetCompressedTextureImageEXT(texture uint32, target uint32, lod int32, img unsafe.Pointer)
- func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func GetConvolutionFilter(target uint32, format uint32, xtype uint32, image unsafe.Pointer)
- func GetConvolutionFilterEXT(target uint32, format uint32, xtype uint32, image unsafe.Pointer)
- func GetConvolutionParameterfv(target uint32, pname uint32, params *float32)
- func GetConvolutionParameterfvEXT(target uint32, pname uint32, params *float32)
- func GetConvolutionParameteriv(target uint32, pname uint32, params *int32)
- func GetConvolutionParameterivEXT(target uint32, pname uint32, params *int32)
- func GetConvolutionParameterxvOES(target uint32, pname uint32, params *int32)
- func GetCoverageModulationTableNV(bufSize int32, v *float32)
- func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32
- func GetDebugMessageLogAMD(count uint32, bufSize int32, categories *uint32, severities *uint32, ...) uint32
- func GetDebugMessageLogARB(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32
- func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32
- func GetDetailTexFuncSGIS(target uint32, points *float32)
- func GetDoubleIndexedvEXT(target uint32, index uint32, data *float64)
- func GetDoublei_v(target uint32, index uint32, data *float64)
- func GetDoublei_vEXT(pname uint32, index uint32, params *float64)
- func GetDoublev(pname uint32, data *float64)
- func GetError() uint32
- func GetFenceivNV(fence uint32, pname uint32, params *int32)
- func GetFinalCombinerInputParameterfvNV(variable uint32, pname uint32, params *float32)
- func GetFinalCombinerInputParameterivNV(variable uint32, pname uint32, params *int32)
- func GetFirstPerfQueryIdINTEL(queryId *uint32)
- func GetFixedvOES(pname uint32, params *int32)
- func GetFloatIndexedvEXT(target uint32, index uint32, data *float32)
- func GetFloati_v(target uint32, index uint32, data *float32)
- func GetFloati_vEXT(pname uint32, index uint32, params *float32)
- func GetFloatv(pname uint32, data *float32)
- func GetFogFuncSGIS(points *float32)
- func GetFragDataIndex(program uint32, name *uint8) int32
- func GetFragDataLocation(program uint32, name *uint8) int32
- func GetFragDataLocationEXT(program uint32, name *uint8) int32
- func GetFragmentLightfvSGIX(light uint32, pname uint32, params *float32)
- func GetFragmentLightivSGIX(light uint32, pname uint32, params *int32)
- func GetFragmentMaterialfvSGIX(face uint32, pname uint32, params *float32)
- func GetFragmentMaterialivSGIX(face uint32, pname uint32, params *int32)
- func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32)
- func GetFramebufferAttachmentParameterivEXT(target uint32, attachment uint32, pname uint32, params *int32)
- func GetFramebufferParameterfvAMD(target uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, ...)
- func GetFramebufferParameteriv(target uint32, pname uint32, params *int32)
- func GetFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32)
- func GetFramebufferParameterivMESA(target uint32, pname uint32, params *int32)
- func GetGraphicsResetStatus() uint32
- func GetGraphicsResetStatusARB() uint32
- func GetGraphicsResetStatusKHR() uint32
- func GetHandleARB(pname uint32) uintptr
- func GetHistogram(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer)
- func GetHistogramEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer)
- func GetHistogramParameterfv(target uint32, pname uint32, params *float32)
- func GetHistogramParameterfvEXT(target uint32, pname uint32, params *float32)
- func GetHistogramParameteriv(target uint32, pname uint32, params *int32)
- func GetHistogramParameterivEXT(target uint32, pname uint32, params *int32)
- func GetHistogramParameterxvOES(target uint32, pname uint32, params *int32)
- func GetImageHandleARB(texture uint32, level int32, layered bool, layer int32, format uint32) uint64
- func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64
- func GetImageTransformParameterfvHP(target uint32, pname uint32, params *float32)
- func GetImageTransformParameterivHP(target uint32, pname uint32, params *int32)
- func GetInfoLogARB(obj uintptr, maxLength int32, length *int32, infoLog *uint8)
- func GetInstrumentsSGIX() int32
- func GetInteger64i_v(target uint32, index uint32, data *int64)
- func GetInteger64v(pname uint32, data *int64)
- func GetIntegerIndexedvEXT(target uint32, index uint32, data *int32)
- func GetIntegeri_v(target uint32, index uint32, data *int32)
- func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64)
- func GetIntegerui64vNV(value uint32, result *uint64)
- func GetIntegerv(pname uint32, data *int32)
- func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, count int32, ...)
- func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, count int32, params *int64)
- func GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32)
- func GetInvariantBooleanvEXT(id uint32, value uint32, data *bool)
- func GetInvariantFloatvEXT(id uint32, value uint32, data *float32)
- func GetInvariantIntegervEXT(id uint32, value uint32, data *int32)
- func GetLightfv(light uint32, pname uint32, params *float32)
- func GetLightiv(light uint32, pname uint32, params *int32)
- func GetLightxOES(light uint32, pname uint32, params *int32)
- func GetLightxvOES(light uint32, pname uint32, params *int32)
- func GetListParameterfvSGIX(list uint32, pname uint32, params *float32)
- func GetListParameterivSGIX(list uint32, pname uint32, params *int32)
- func GetLocalConstantBooleanvEXT(id uint32, value uint32, data *bool)
- func GetLocalConstantFloatvEXT(id uint32, value uint32, data *float32)
- func GetLocalConstantIntegervEXT(id uint32, value uint32, data *int32)
- func GetMapAttribParameterfvNV(target uint32, index uint32, pname uint32, params *float32)
- func GetMapAttribParameterivNV(target uint32, index uint32, pname uint32, params *int32)
- func GetMapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, ...)
- func GetMapParameterfvNV(target uint32, pname uint32, params *float32)
- func GetMapParameterivNV(target uint32, pname uint32, params *int32)
- func GetMapdv(target uint32, query uint32, v *float64)
- func GetMapfv(target uint32, query uint32, v *float32)
- func GetMapiv(target uint32, query uint32, v *int32)
- func GetMapxvOES(target uint32, query uint32, v *int32)
- func GetMaterialfv(face uint32, pname uint32, params *float32)
- func GetMaterialiv(face uint32, pname uint32, params *int32)
- func GetMaterialxOES(face uint32, pname uint32, param int32)
- func GetMaterialxvOES(face uint32, pname uint32, params *int32)
- func GetMemoryObjectDetachedResourcesuivNV(memory uint32, pname uint32, first int32, count int32, params *uint32)
- func GetMemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32)
- func GetMinmax(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer)
- func GetMinmaxEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer)
- func GetMinmaxParameterfv(target uint32, pname uint32, params *float32)
- func GetMinmaxParameterfvEXT(target uint32, pname uint32, params *float32)
- func GetMinmaxParameteriv(target uint32, pname uint32, params *int32)
- func GetMinmaxParameterivEXT(target uint32, pname uint32, params *int32)
- func GetMultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32)
- func GetMultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32)
- func GetMultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64)
- func GetMultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32)
- func GetMultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32)
- func GetMultiTexImageEXT(texunit uint32, target uint32, level int32, format uint32, xtype uint32, ...)
- func GetMultiTexLevelParameterfvEXT(texunit uint32, target uint32, level int32, pname uint32, params *float32)
- func GetMultiTexLevelParameterivEXT(texunit uint32, target uint32, level int32, pname uint32, params *int32)
- func GetMultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32)
- func GetMultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32)
- func GetMultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32)
- func GetMultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32)
- func GetMultisamplefv(pname uint32, index uint32, val *float32)
- func GetMultisamplefvNV(pname uint32, index uint32, val *float32)
- func GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64)
- func GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32)
- func GetNamedBufferParameterivEXT(buffer uint32, pname uint32, params *int32)
- func GetNamedBufferParameterui64vNV(buffer uint32, pname uint32, params *uint64)
- func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer)
- func GetNamedBufferPointervEXT(buffer uint32, pname uint32, params *unsafe.Pointer)
- func GetNamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer)
- func GetNamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer)
- func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32)
- func GetNamedFramebufferAttachmentParameterivEXT(framebuffer uint32, attachment uint32, pname uint32, params *int32)
- func GetNamedFramebufferParameterfvAMD(framebuffer uint32, pname uint32, numsamples uint32, pixelindex uint32, ...)
- func GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32)
- func GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32)
- func GetNamedProgramLocalParameterIivEXT(program uint32, target uint32, index uint32, params *int32)
- func GetNamedProgramLocalParameterIuivEXT(program uint32, target uint32, index uint32, params *uint32)
- func GetNamedProgramLocalParameterdvEXT(program uint32, target uint32, index uint32, params *float64)
- func GetNamedProgramLocalParameterfvEXT(program uint32, target uint32, index uint32, params *float32)
- func GetNamedProgramStringEXT(program uint32, target uint32, pname uint32, xstring unsafe.Pointer)
- func GetNamedProgramivEXT(program uint32, target uint32, pname uint32, params *int32)
- func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32)
- func GetNamedRenderbufferParameterivEXT(renderbuffer uint32, pname uint32, params *int32)
- func GetNamedStringARB(namelen int32, name *uint8, bufSize int32, stringlen *int32, xstring *uint8)
- func GetNamedStringivARB(namelen int32, name *uint8, pname uint32, params *int32)
- func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32)
- func GetObjectBufferfvATI(buffer uint32, pname uint32, params *float32)
- func GetObjectBufferivATI(buffer uint32, pname uint32, params *int32)
- func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8)
- func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8)
- func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8)
- func GetObjectParameterfvARB(obj uintptr, pname uint32, params *float32)
- func GetObjectParameterivAPPLE(objectType uint32, name uint32, pname uint32, params *int32)
- func GetObjectParameterivARB(obj uintptr, pname uint32, params *int32)
- func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8)
- func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8)
- func GetOcclusionQueryivNV(id uint32, pname uint32, params *int32)
- func GetOcclusionQueryuivNV(id uint32, pname uint32, params *uint32)
- func GetPathColorGenfvNV(color uint32, pname uint32, value *float32)
- func GetPathColorGenivNV(color uint32, pname uint32, value *int32)
- func GetPathCommandsNV(path uint32, commands *uint8)
- func GetPathCoordsNV(path uint32, coords *float32)
- func GetPathDashArrayNV(path uint32, dashArray *float32)
- func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32
- func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, ...)
- func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, ...)
- func GetPathParameterfvNV(path uint32, pname uint32, value *float32)
- func GetPathParameterivNV(path uint32, pname uint32, value *int32)
- func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, ...)
- func GetPathTexGenfvNV(texCoordSet uint32, pname uint32, value *float32)
- func GetPathTexGenivNV(texCoordSet uint32, pname uint32, value *int32)
- func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, ...)
- func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, ...)
- func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer)
- func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, ...)
- func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, ...)
- func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8)
- func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32)
- func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, ...)
- func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32)
- func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, ...)
- func GetPixelMapfv(xmap uint32, values *float32)
- func GetPixelMapuiv(xmap uint32, values *uint32)
- func GetPixelMapusv(xmap uint32, values *uint16)
- func GetPixelMapxv(xmap uint32, size int32, values *int32)
- func GetPixelTexGenParameterfvSGIS(pname uint32, params *float32)
- func GetPixelTexGenParameterivSGIS(pname uint32, params *int32)
- func GetPixelTransformParameterfvEXT(target uint32, pname uint32, params *float32)
- func GetPixelTransformParameterivEXT(target uint32, pname uint32, params *int32)
- func GetPointerIndexedvEXT(target uint32, index uint32, data *unsafe.Pointer)
- func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer)
- func GetPointerv(pname uint32, params *unsafe.Pointer)
- func GetPointervEXT(pname uint32, params *unsafe.Pointer)
- func GetPointervKHR(pname uint32, params *unsafe.Pointer)
- func GetPolygonStipple(mask *uint8)
- func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, ...)
- func GetProgramEnvParameterIivNV(target uint32, index uint32, params *int32)
- func GetProgramEnvParameterIuivNV(target uint32, index uint32, params *uint32)
- func GetProgramEnvParameterdvARB(target uint32, index uint32, params *float64)
- func GetProgramEnvParameterfvARB(target uint32, index uint32, params *float32)
- func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32)
- func GetProgramLocalParameterIivNV(target uint32, index uint32, params *int32)
- func GetProgramLocalParameterIuivNV(target uint32, index uint32, params *uint32)
- func GetProgramLocalParameterdvARB(target uint32, index uint32, params *float64)
- func GetProgramLocalParameterfvARB(target uint32, index uint32, params *float32)
- func GetProgramNamedParameterdvNV(id uint32, len int32, name *uint8, params *float64)
- func GetProgramNamedParameterfvNV(id uint32, len int32, name *uint8, params *float32)
- func GetProgramParameterdvNV(target uint32, index uint32, pname uint32, params *float64)
- func GetProgramParameterfvNV(target uint32, index uint32, pname uint32, params *float32)
- func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32)
- func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32)
- func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32
- func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32
- func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32
- func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, ...)
- func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, ...)
- func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, ...)
- func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32)
- func GetProgramStringARB(target uint32, pname uint32, xstring unsafe.Pointer)
- func GetProgramStringNV(id uint32, pname uint32, program *uint8)
- func GetProgramSubroutineParameteruivNV(target uint32, index uint32, param *uint32)
- func GetProgramiv(program uint32, pname uint32, params *int32)
- func GetProgramivARB(target uint32, pname uint32, params *int32)
- func GetProgramivNV(id uint32, pname uint32, params *int32)
- func GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset int)
- func GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset int)
- func GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset int)
- func GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset int)
- func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32)
- func GetQueryObjecti64v(id uint32, pname uint32, params *int64)
- func GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64)
- func GetQueryObjectiv(id uint32, pname uint32, params *int32)
- func GetQueryObjectivARB(id uint32, pname uint32, params *int32)
- func GetQueryObjectui64v(id uint32, pname uint32, params *uint64)
- func GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64)
- func GetQueryObjectuiv(id uint32, pname uint32, params *uint32)
- func GetQueryObjectuivARB(id uint32, pname uint32, params *uint32)
- func GetQueryiv(target uint32, pname uint32, params *int32)
- func GetQueryivARB(target uint32, pname uint32, params *int32)
- func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32)
- func GetRenderbufferParameterivEXT(target uint32, pname uint32, params *int32)
- func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32)
- func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32)
- func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32)
- func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32)
- func GetSemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32)
- func GetSemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64)
- func GetSeparableFilter(target uint32, format uint32, xtype uint32, row unsafe.Pointer, ...)
- func GetSeparableFilterEXT(target uint32, format uint32, xtype uint32, row unsafe.Pointer, ...)
- func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32)
- func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8)
- func GetShaderSourceARB(obj uintptr, maxLength int32, length *int32, source *uint8)
- func GetShaderiv(shader uint32, pname uint32, params *int32)
- func GetShadingRateImagePaletteNV(viewport uint32, entry uint32, rate *uint32)
- func GetShadingRateSampleLocationivNV(rate uint32, samples uint32, index uint32, location *int32)
- func GetSharpenTexFuncSGIS(target uint32, points *float32)
- func GetStageIndexNV(shadertype uint32) uint16
- func GetString(name uint32) *uint8
- func GetStringi(name uint32, index uint32) *uint8
- func GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32
- func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32
- func GetSynciv(sync uintptr, pname uint32, count int32, length *int32, values *int32)
- func GetTexBumpParameterfvATI(pname uint32, param *float32)
- func GetTexBumpParameterivATI(pname uint32, param *int32)
- func GetTexEnvfv(target uint32, pname uint32, params *float32)
- func GetTexEnviv(target uint32, pname uint32, params *int32)
- func GetTexEnvxvOES(target uint32, pname uint32, params *int32)
- func GetTexFilterFuncSGIS(target uint32, filter uint32, weights *float32)
- func GetTexGendv(coord uint32, pname uint32, params *float64)
- func GetTexGenfv(coord uint32, pname uint32, params *float32)
- func GetTexGeniv(coord uint32, pname uint32, params *int32)
- func GetTexGenxvOES(coord uint32, pname uint32, params *int32)
- func GetTexImage(target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer)
- func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32)
- func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32)
- func GetTexLevelParameterxvOES(target uint32, level int32, pname uint32, params *int32)
- func GetTexParameterIiv(target uint32, pname uint32, params *int32)
- func GetTexParameterIivEXT(target uint32, pname uint32, params *int32)
- func GetTexParameterIuiv(target uint32, pname uint32, params *uint32)
- func GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32)
- func GetTexParameterPointervAPPLE(target uint32, pname uint32, params *unsafe.Pointer)
- func GetTexParameterfv(target uint32, pname uint32, params *float32)
- func GetTexParameteriv(target uint32, pname uint32, params *int32)
- func GetTexParameterxvOES(target uint32, pname uint32, params *int32)
- func GetTextureHandleARB(texture uint32) uint64
- func GetTextureHandleNV(texture uint32) uint64
- func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, ...)
- func GetTextureImageEXT(texture uint32, target uint32, level int32, format uint32, xtype uint32, ...)
- func GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32)
- func GetTextureLevelParameterfvEXT(texture uint32, target uint32, level int32, pname uint32, params *float32)
- func GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32)
- func GetTextureLevelParameterivEXT(texture uint32, target uint32, level int32, pname uint32, params *int32)
- func GetTextureParameterIiv(texture uint32, pname uint32, params *int32)
- func GetTextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32)
- func GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32)
- func GetTextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32)
- func GetTextureParameterfv(texture uint32, pname uint32, params *float32)
- func GetTextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32)
- func GetTextureParameteriv(texture uint32, pname uint32, params *int32)
- func GetTextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32)
- func GetTextureSamplerHandleARB(texture uint32, sampler uint32) uint64
- func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64
- func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func GetTrackMatrixivNV(target uint32, address uint32, pname uint32, params *int32)
- func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetTransformFeedbackVaryingEXT(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetTransformFeedbackVaryingNV(program uint32, index uint32, location *int32)
- func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64)
- func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32)
- func GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32)
- func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32
- func GetUniformBufferSizeEXT(program uint32, location int32) int32
- func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, ...)
- func GetUniformLocation(program uint32, name *uint8) int32
- func GetUniformLocationARB(programObj uintptr, name *uint8) int32
- func GetUniformOffsetEXT(program uint32, location int32) int
- func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32)
- func GetUniformdv(program uint32, location int32, params *float64)
- func GetUniformfv(program uint32, location int32, params *float32)
- func GetUniformfvARB(programObj uintptr, location int32, params *float32)
- func GetUniformi64vARB(program uint32, location int32, params *int64)
- func GetUniformi64vNV(program uint32, location int32, params *int64)
- func GetUniformiv(program uint32, location int32, params *int32)
- func GetUniformivARB(programObj uintptr, location int32, params *int32)
- func GetUniformui64vARB(program uint32, location int32, params *uint64)
- func GetUniformui64vNV(program uint32, location int32, params *uint64)
- func GetUniformuiv(program uint32, location int32, params *uint32)
- func GetUniformuivEXT(program uint32, location int32, params *uint32)
- func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8)
- func GetUnsignedBytevEXT(pname uint32, data *uint8)
- func GetVariantArrayObjectfvATI(id uint32, pname uint32, params *float32)
- func GetVariantArrayObjectivATI(id uint32, pname uint32, params *int32)
- func GetVariantBooleanvEXT(id uint32, value uint32, data *bool)
- func GetVariantFloatvEXT(id uint32, value uint32, data *float32)
- func GetVariantIntegervEXT(id uint32, value uint32, data *int32)
- func GetVariantPointervEXT(id uint32, value uint32, data *unsafe.Pointer)
- func GetVaryingLocationNV(program uint32, name *uint8) int32
- func GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64)
- func GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32)
- func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32)
- func GetVertexArrayIntegervEXT(vaobj uint32, pname uint32, param *int32)
- func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer)
- func GetVertexArrayPointervEXT(vaobj uint32, pname uint32, param *unsafe.Pointer)
- func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32)
- func GetVertexAttribArrayObjectfvATI(index uint32, pname uint32, params *float32)
- func GetVertexAttribArrayObjectivATI(index uint32, pname uint32, params *int32)
- func GetVertexAttribIiv(index uint32, pname uint32, params *int32)
- func GetVertexAttribIivEXT(index uint32, pname uint32, params *int32)
- func GetVertexAttribIuiv(index uint32, pname uint32, params *uint32)
- func GetVertexAttribIuivEXT(index uint32, pname uint32, params *uint32)
- func GetVertexAttribLdv(index uint32, pname uint32, params *float64)
- func GetVertexAttribLdvEXT(index uint32, pname uint32, params *float64)
- func GetVertexAttribLi64vNV(index uint32, pname uint32, params *int64)
- func GetVertexAttribLui64vARB(index uint32, pname uint32, params *uint64)
- func GetVertexAttribLui64vNV(index uint32, pname uint32, params *uint64)
- func GetVertexAttribPointerWithOffsetv(index uint32, pname uint32, offset **uintptr)
- func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer)
- func GetVertexAttribPointervARB(index uint32, pname uint32, pointer *unsafe.Pointer)
- func GetVertexAttribPointervNV(index uint32, pname uint32, pointer *unsafe.Pointer)
- func GetVertexAttribdv(index uint32, pname uint32, params *float64)
- func GetVertexAttribdvARB(index uint32, pname uint32, params *float64)
- func GetVertexAttribdvNV(index uint32, pname uint32, params *float64)
- func GetVertexAttribfv(index uint32, pname uint32, params *float32)
- func GetVertexAttribfvARB(index uint32, pname uint32, params *float32)
- func GetVertexAttribfvNV(index uint32, pname uint32, params *float32)
- func GetVertexAttribiv(index uint32, pname uint32, params *int32)
- func GetVertexAttribivARB(index uint32, pname uint32, params *int32)
- func GetVertexAttribivNV(index uint32, pname uint32, params *int32)
- func GetVideoCaptureStreamdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64)
- func GetVideoCaptureStreamfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32)
- func GetVideoCaptureStreamivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32)
- func GetVideoCaptureivNV(video_capture_slot uint32, pname uint32, params *int32)
- func GetVideoi64vNV(video_slot uint32, pname uint32, params *int64)
- func GetVideoivNV(video_slot uint32, pname uint32, params *int32)
- func GetVideoui64vNV(video_slot uint32, pname uint32, params *uint64)
- func GetVideouivNV(video_slot uint32, pname uint32, params *uint32)
- func GetVkProcAddrNV(name *uint8) unsafe.Pointer
- func GetnColorTableARB(target uint32, format uint32, xtype uint32, bufSize int32, ...)
- func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img unsafe.Pointer)
- func GetnConvolutionFilterARB(target uint32, format uint32, xtype uint32, bufSize int32, ...)
- func GetnHistogramARB(target uint32, reset bool, format uint32, xtype uint32, bufSize int32, ...)
- func GetnMapdvARB(target uint32, query uint32, bufSize int32, v *float64)
- func GetnMapfvARB(target uint32, query uint32, bufSize int32, v *float32)
- func GetnMapivARB(target uint32, query uint32, bufSize int32, v *int32)
- func GetnMinmaxARB(target uint32, reset bool, format uint32, xtype uint32, bufSize int32, ...)
- func GetnPixelMapfvARB(xmap uint32, bufSize int32, values *float32)
- func GetnPixelMapuivARB(xmap uint32, bufSize int32, values *uint32)
- func GetnPixelMapusvARB(xmap uint32, bufSize int32, values *uint16)
- func GetnPolygonStippleARB(bufSize int32, pattern *uint8)
- func GetnSeparableFilterARB(target uint32, format uint32, xtype uint32, rowBufSize int32, ...)
- func GetnTexImageARB(target uint32, level int32, format uint32, xtype uint32, bufSize int32, ...)
- func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64)
- func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32)
- func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32)
- func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32)
- func GetnUniformi64vARB(program uint32, location int32, bufSize int32, params *int64)
- func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32)
- func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32)
- func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32)
- func GetnUniformui64vARB(program uint32, location int32, bufSize int32, params *uint64)
- func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32)
- func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32)
- func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32)
- func GlobalAlphaFactorbSUN(factor int8)
- func GlobalAlphaFactordSUN(factor float64)
- func GlobalAlphaFactorfSUN(factor float32)
- func GlobalAlphaFactoriSUN(factor int32)
- func GlobalAlphaFactorsSUN(factor int16)
- func GlobalAlphaFactorubSUN(factor uint8)
- func GlobalAlphaFactoruiSUN(factor uint32)
- func GlobalAlphaFactorusSUN(factor uint16)
- func GoStr(cstr *uint8) string
- func Hint(target uint32, mode uint32)
- func HintPGI(target uint32, mode int32)
- func Histogram(target uint32, width int32, internalformat uint32, sink bool)
- func HistogramEXT(target uint32, width int32, internalformat uint32, sink bool)
- func IglooInterfaceSGIX(pname uint32, params unsafe.Pointer)
- func ImageTransformParameterfHP(target uint32, pname uint32, param float32)
- func ImageTransformParameterfvHP(target uint32, pname uint32, params *float32)
- func ImageTransformParameteriHP(target uint32, pname uint32, param int32)
- func ImageTransformParameterivHP(target uint32, pname uint32, params *int32)
- func ImportMemoryFdEXT(memory uint32, size uint64, handleType uint32, fd int32)
- func ImportMemoryWin32HandleEXT(memory uint32, size uint64, handleType uint32, handle unsafe.Pointer)
- func ImportMemoryWin32NameEXT(memory uint32, size uint64, handleType uint32, name unsafe.Pointer)
- func ImportSemaphoreFdEXT(semaphore uint32, handleType uint32, fd int32)
- func ImportSemaphoreWin32HandleEXT(semaphore uint32, handleType uint32, handle unsafe.Pointer)
- func ImportSemaphoreWin32NameEXT(semaphore uint32, handleType uint32, name unsafe.Pointer)
- func ImportSyncEXT(external_sync_type uint32, external_sync int, flags uint32) uintptr
- func IndexFormatNV(xtype uint32, stride int32)
- func IndexFuncEXT(xfunc uint32, ref float32)
- func IndexMask(mask uint32)
- func IndexMaterialEXT(face uint32, mode uint32)
- func IndexPointer(xtype uint32, stride int32, pointer unsafe.Pointer)
- func IndexPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer)
- func IndexPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32)
- func Indexd(c float64)
- func Indexdv(c *float64)
- func Indexf(c float32)
- func Indexfv(c *float32)
- func Indexi(c int32)
- func Indexiv(c *int32)
- func Indexs(c int16)
- func Indexsv(c *int16)
- func Indexub(c uint8)
- func Indexubv(c *uint8)
- func IndexxOES(component int32)
- func IndexxvOES(component *int32)
- func Init() error
- func InitNames()
- func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error
- func InsertComponentEXT(res uint32, src uint32, num uint32)
- func InsertEventMarkerEXT(length int32, marker *uint8)
- func InstrumentsBufferSGIX(size int32, buffer *int32)
- func InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer)
- func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32)
- func InvalidateBufferData(buffer uint32)
- func InvalidateBufferSubData(buffer uint32, offset int, length int)
- func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32)
- func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32)
- func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, ...)
- func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, ...)
- func InvalidateTexImage(texture uint32, level int32)
- func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func IsAsyncMarkerSGIX(marker uint32) bool
- func IsBuffer(buffer uint32) bool
- func IsBufferARB(buffer uint32) bool
- func IsBufferResidentNV(target uint32) bool
- func IsCommandListNV(list uint32) bool
- func IsEnabled(cap uint32) bool
- func IsEnabledIndexedEXT(target uint32, index uint32) bool
- func IsEnabledi(target uint32, index uint32) bool
- func IsFenceAPPLE(fence uint32) bool
- func IsFenceNV(fence uint32) bool
- func IsFramebuffer(framebuffer uint32) bool
- func IsFramebufferEXT(framebuffer uint32) bool
- func IsImageHandleResidentARB(handle uint64) bool
- func IsImageHandleResidentNV(handle uint64) bool
- func IsList(list uint32) bool
- func IsMemoryObjectEXT(memoryObject uint32) bool
- func IsNameAMD(identifier uint32, name uint32) bool
- func IsNamedBufferResidentNV(buffer uint32) bool
- func IsNamedStringARB(namelen int32, name *uint8) bool
- func IsObjectBufferATI(buffer uint32) bool
- func IsOcclusionQueryNV(id uint32) bool
- func IsPathNV(path uint32) bool
- func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool
- func IsPointInStrokePathNV(path uint32, x float32, y float32) bool
- func IsProgram(program uint32) bool
- func IsProgramARB(program uint32) bool
- func IsProgramNV(id uint32) bool
- func IsProgramPipeline(pipeline uint32) bool
- func IsProgramPipelineEXT(pipeline uint32) bool
- func IsQuery(id uint32) bool
- func IsQueryARB(id uint32) bool
- func IsRenderbuffer(renderbuffer uint32) bool
- func IsRenderbufferEXT(renderbuffer uint32) bool
- func IsSampler(sampler uint32) bool
- func IsSemaphoreEXT(semaphore uint32) bool
- func IsShader(shader uint32) bool
- func IsStateNV(state uint32) bool
- func IsSync(sync uintptr) bool
- func IsTexture(texture uint32) bool
- func IsTextureEXT(texture uint32) bool
- func IsTextureHandleResidentARB(handle uint64) bool
- func IsTextureHandleResidentNV(handle uint64) bool
- func IsTransformFeedback(id uint32) bool
- func IsTransformFeedbackNV(id uint32) bool
- func IsVariantEnabledEXT(id uint32, cap uint32) bool
- func IsVertexArray(array uint32) bool
- func IsVertexArrayAPPLE(array uint32) bool
- func IsVertexAttribEnabledAPPLE(index uint32, pname uint32) bool
- func LGPUCopyImageSubDataNVX(sourceGpu uint32, destinationGpuMask uint32, srcName uint32, srcTarget uint32, ...)
- func LGPUInterlockNVX()
- func LGPUNamedBufferSubDataNVX(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer)
- func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8)
- func LightEnviSGIX(pname uint32, param int32)
- func LightModelf(pname uint32, param float32)
- func LightModelfv(pname uint32, params *float32)
- func LightModeli(pname uint32, param int32)
- func LightModeliv(pname uint32, params *int32)
- func LightModelxOES(pname uint32, param int32)
- func LightModelxvOES(pname uint32, param *int32)
- func Lightf(light uint32, pname uint32, param float32)
- func Lightfv(light uint32, pname uint32, params *float32)
- func Lighti(light uint32, pname uint32, param int32)
- func Lightiv(light uint32, pname uint32, params *int32)
- func LightxOES(light uint32, pname uint32, param int32)
- func LightxvOES(light uint32, pname uint32, params *int32)
- func LineStipple(factor int32, pattern uint16)
- func LineWidth(width float32)
- func LineWidthxOES(width int32)
- func LinkProgram(program uint32)
- func LinkProgramARB(programObj uintptr)
- func ListBase(base uint32)
- func ListDrawCommandsStatesClientNV(list uint32, segment uint32, indirects *unsafe.Pointer, sizes *int32, ...)
- func ListParameterfSGIX(list uint32, pname uint32, param float32)
- func ListParameterfvSGIX(list uint32, pname uint32, params *float32)
- func ListParameteriSGIX(list uint32, pname uint32, param int32)
- func ListParameterivSGIX(list uint32, pname uint32, params *int32)
- func LoadIdentity()
- func LoadIdentityDeformationMapSGIX(mask uint32)
- func LoadMatrixd(m *float64)
- func LoadMatrixf(m *float32)
- func LoadMatrixxOES(m *int32)
- func LoadName(name uint32)
- func LoadProgramNV(target uint32, id uint32, len int32, program *uint8)
- func LoadTransposeMatrixd(m *float64)
- func LoadTransposeMatrixdARB(m *float64)
- func LoadTransposeMatrixf(m *float32)
- func LoadTransposeMatrixfARB(m *float32)
- func LoadTransposeMatrixxOES(m *int32)
- func LockArraysEXT(first int32, count int32)
- func LogicOp(opcode uint32)
- func MakeBufferNonResidentNV(target uint32)
- func MakeBufferResidentNV(target uint32, access uint32)
- func MakeImageHandleNonResidentARB(handle uint64)
- func MakeImageHandleNonResidentNV(handle uint64)
- func MakeImageHandleResidentARB(handle uint64, access uint32)
- func MakeImageHandleResidentNV(handle uint64, access uint32)
- func MakeNamedBufferNonResidentNV(buffer uint32)
- func MakeNamedBufferResidentNV(buffer uint32, access uint32)
- func MakeTextureHandleNonResidentARB(handle uint64)
- func MakeTextureHandleNonResidentNV(handle uint64)
- func MakeTextureHandleResidentARB(handle uint64)
- func MakeTextureHandleResidentNV(handle uint64)
- func Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, ...)
- func Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, ...)
- func Map1xOES(target uint32, u1 int32, u2 int32, stride int32, order int32, points int32)
- func Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, ...)
- func Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, ...)
- func Map2xOES(target uint32, u1 int32, u2 int32, ustride int32, uorder int32, v1 int32, ...)
- func MapBuffer(target uint32, access uint32) unsafe.Pointer
- func MapBufferARB(target uint32, access uint32) unsafe.Pointer
- func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer
- func MapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, ...)
- func MapGrid1d(un int32, u1 float64, u2 float64)
- func MapGrid1f(un int32, u1 float32, u2 float32)
- func MapGrid1xOES(n int32, u1 int32, u2 int32)
- func MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64)
- func MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32)
- func MapGrid2xOES(n int32, u1 int32, u2 int32, v1 int32, v2 int32)
- func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer
- func MapNamedBufferEXT(buffer uint32, access uint32) unsafe.Pointer
- func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer
- func MapNamedBufferRangeEXT(buffer uint32, offset int, length int, access uint32) unsafe.Pointer
- func MapObjectBufferATI(buffer uint32) unsafe.Pointer
- func MapParameterfvNV(target uint32, pname uint32, params *float32)
- func MapParameterivNV(target uint32, pname uint32, params *int32)
- func MapTexture2DINTEL(texture uint32, level int32, access uint32, stride *int32, layout *uint32) unsafe.Pointer
- func MapVertexAttrib1dAPPLE(index uint32, size uint32, u1 float64, u2 float64, stride int32, order int32, ...)
- func MapVertexAttrib1fAPPLE(index uint32, size uint32, u1 float32, u2 float32, stride int32, order int32, ...)
- func MapVertexAttrib2dAPPLE(index uint32, size uint32, u1 float64, u2 float64, ustride int32, uorder int32, ...)
- func MapVertexAttrib2fAPPLE(index uint32, size uint32, u1 float32, u2 float32, ustride int32, uorder int32, ...)
- func Materialf(face uint32, pname uint32, param float32)
- func Materialfv(face uint32, pname uint32, params *float32)
- func Materiali(face uint32, pname uint32, param int32)
- func Materialiv(face uint32, pname uint32, params *int32)
- func MaterialxOES(face uint32, pname uint32, param int32)
- func MaterialxvOES(face uint32, pname uint32, param *int32)
- func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, ...)
- func MatrixIndexPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func MatrixIndexubvARB(size int32, indices *uint8)
- func MatrixIndexuivARB(size int32, indices *uint32)
- func MatrixIndexusvARB(size int32, indices *uint16)
- func MatrixLoad3x2fNV(matrixMode uint32, m *float32)
- func MatrixLoad3x3fNV(matrixMode uint32, m *float32)
- func MatrixLoadIdentityEXT(mode uint32)
- func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32)
- func MatrixLoadTransposedEXT(mode uint32, m *float64)
- func MatrixLoadTransposefEXT(mode uint32, m *float32)
- func MatrixLoaddEXT(mode uint32, m *float64)
- func MatrixLoadfEXT(mode uint32, m *float32)
- func MatrixMode(mode uint32)
- func MatrixMult3x2fNV(matrixMode uint32, m *float32)
- func MatrixMult3x3fNV(matrixMode uint32, m *float32)
- func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32)
- func MatrixMultTransposedEXT(mode uint32, m *float64)
- func MatrixMultTransposefEXT(mode uint32, m *float32)
- func MatrixMultdEXT(mode uint32, m *float64)
- func MatrixMultfEXT(mode uint32, m *float32)
- func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, ...)
- func MatrixPopEXT(mode uint32)
- func MatrixPushEXT(mode uint32)
- func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64)
- func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32)
- func MatrixScaledEXT(mode uint32, x float64, y float64, z float64)
- func MatrixScalefEXT(mode uint32, x float32, y float32, z float32)
- func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64)
- func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32)
- func MaxShaderCompilerThreadsARB(count uint32)
- func MaxShaderCompilerThreadsKHR(count uint32)
- func MemoryBarrier(barriers uint32)
- func MemoryBarrierByRegion(barriers uint32)
- func MemoryBarrierEXT(barriers uint32)
- func MemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32)
- func MinSampleShading(value float32)
- func MinSampleShadingARB(value float32)
- func Minmax(target uint32, internalformat uint32, sink bool)
- func MinmaxEXT(target uint32, internalformat uint32, sink bool)
- func MultMatrixd(m *float64)
- func MultMatrixf(m *float32)
- func MultMatrixxOES(m *int32)
- func MultTransposeMatrixd(m *float64)
- func MultTransposeMatrixdARB(m *float64)
- func MultTransposeMatrixf(m *float32)
- func MultTransposeMatrixfARB(m *float32)
- func MultTransposeMatrixxOES(m *int32)
- func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32)
- func MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32)
- func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32)
- func MultiDrawArraysIndirectAMD(mode uint32, indirect unsafe.Pointer, primcount int32, stride int32)
- func MultiDrawArraysIndirectBindlessCountNV(mode uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, ...)
- func MultiDrawArraysIndirectBindlessNV(mode uint32, indirect unsafe.Pointer, drawCount int32, stride int32, ...)
- func MultiDrawArraysIndirectCountARB(mode uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, ...)
- func MultiDrawElementArrayAPPLE(mode uint32, first *int32, count *int32, primcount int32)
- func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...)
- func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...)
- func MultiDrawElementsEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...)
- func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, ...)
- func MultiDrawElementsIndirectAMD(mode uint32, xtype uint32, indirect unsafe.Pointer, primcount int32, ...)
- func MultiDrawElementsIndirectBindlessCountNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, ...)
- func MultiDrawElementsIndirectBindlessNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, ...)
- func MultiDrawElementsIndirectCountARB(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int, ...)
- func MultiDrawMeshTasksIndirectCountNV(indirect int, drawcount int, maxdrawcount int32, stride int32)
- func MultiDrawMeshTasksIndirectNV(indirect int, drawcount int32, stride int32)
- func MultiDrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first *int32, count *int32, ...)
- func MultiModeDrawArraysIBM(mode *uint32, first *int32, count *int32, primcount int32, modestride int32)
- func MultiModeDrawElementsIBM(mode *uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...)
- func MultiTexBufferEXT(texunit uint32, target uint32, internalformat uint32, buffer uint32)
- func MultiTexCoord1bOES(texture uint32, s int8)
- func MultiTexCoord1bvOES(texture uint32, coords *int8)
- func MultiTexCoord1d(target uint32, s float64)
- func MultiTexCoord1dARB(target uint32, s float64)
- func MultiTexCoord1dv(target uint32, v *float64)
- func MultiTexCoord1dvARB(target uint32, v *float64)
- func MultiTexCoord1f(target uint32, s float32)
- func MultiTexCoord1fARB(target uint32, s float32)
- func MultiTexCoord1fv(target uint32, v *float32)
- func MultiTexCoord1fvARB(target uint32, v *float32)
- func MultiTexCoord1hNV(target uint32, s uint16)
- func MultiTexCoord1hvNV(target uint32, v *uint16)
- func MultiTexCoord1i(target uint32, s int32)
- func MultiTexCoord1iARB(target uint32, s int32)
- func MultiTexCoord1iv(target uint32, v *int32)
- func MultiTexCoord1ivARB(target uint32, v *int32)
- func MultiTexCoord1s(target uint32, s int16)
- func MultiTexCoord1sARB(target uint32, s int16)
- func MultiTexCoord1sv(target uint32, v *int16)
- func MultiTexCoord1svARB(target uint32, v *int16)
- func MultiTexCoord1xOES(texture uint32, s int32)
- func MultiTexCoord1xvOES(texture uint32, coords *int32)
- func MultiTexCoord2bOES(texture uint32, s int8, t int8)
- func MultiTexCoord2bvOES(texture uint32, coords *int8)
- func MultiTexCoord2d(target uint32, s float64, t float64)
- func MultiTexCoord2dARB(target uint32, s float64, t float64)
- func MultiTexCoord2dv(target uint32, v *float64)
- func MultiTexCoord2dvARB(target uint32, v *float64)
- func MultiTexCoord2f(target uint32, s float32, t float32)
- func MultiTexCoord2fARB(target uint32, s float32, t float32)
- func MultiTexCoord2fv(target uint32, v *float32)
- func MultiTexCoord2fvARB(target uint32, v *float32)
- func MultiTexCoord2hNV(target uint32, s uint16, t uint16)
- func MultiTexCoord2hvNV(target uint32, v *uint16)
- func MultiTexCoord2i(target uint32, s int32, t int32)
- func MultiTexCoord2iARB(target uint32, s int32, t int32)
- func MultiTexCoord2iv(target uint32, v *int32)
- func MultiTexCoord2ivARB(target uint32, v *int32)
- func MultiTexCoord2s(target uint32, s int16, t int16)
- func MultiTexCoord2sARB(target uint32, s int16, t int16)
- func MultiTexCoord2sv(target uint32, v *int16)
- func MultiTexCoord2svARB(target uint32, v *int16)
- func MultiTexCoord2xOES(texture uint32, s int32, t int32)
- func MultiTexCoord2xvOES(texture uint32, coords *int32)
- func MultiTexCoord3bOES(texture uint32, s int8, t int8, r int8)
- func MultiTexCoord3bvOES(texture uint32, coords *int8)
- func MultiTexCoord3d(target uint32, s float64, t float64, r float64)
- func MultiTexCoord3dARB(target uint32, s float64, t float64, r float64)
- func MultiTexCoord3dv(target uint32, v *float64)
- func MultiTexCoord3dvARB(target uint32, v *float64)
- func MultiTexCoord3f(target uint32, s float32, t float32, r float32)
- func MultiTexCoord3fARB(target uint32, s float32, t float32, r float32)
- func MultiTexCoord3fv(target uint32, v *float32)
- func MultiTexCoord3fvARB(target uint32, v *float32)
- func MultiTexCoord3hNV(target uint32, s uint16, t uint16, r uint16)
- func MultiTexCoord3hvNV(target uint32, v *uint16)
- func MultiTexCoord3i(target uint32, s int32, t int32, r int32)
- func MultiTexCoord3iARB(target uint32, s int32, t int32, r int32)
- func MultiTexCoord3iv(target uint32, v *int32)
- func MultiTexCoord3ivARB(target uint32, v *int32)
- func MultiTexCoord3s(target uint32, s int16, t int16, r int16)
- func MultiTexCoord3sARB(target uint32, s int16, t int16, r int16)
- func MultiTexCoord3sv(target uint32, v *int16)
- func MultiTexCoord3svARB(target uint32, v *int16)
- func MultiTexCoord3xOES(texture uint32, s int32, t int32, r int32)
- func MultiTexCoord3xvOES(texture uint32, coords *int32)
- func MultiTexCoord4bOES(texture uint32, s int8, t int8, r int8, q int8)
- func MultiTexCoord4bvOES(texture uint32, coords *int8)
- func MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64)
- func MultiTexCoord4dARB(target uint32, s float64, t float64, r float64, q float64)
- func MultiTexCoord4dv(target uint32, v *float64)
- func MultiTexCoord4dvARB(target uint32, v *float64)
- func MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32)
- func MultiTexCoord4fARB(target uint32, s float32, t float32, r float32, q float32)
- func MultiTexCoord4fv(target uint32, v *float32)
- func MultiTexCoord4fvARB(target uint32, v *float32)
- func MultiTexCoord4hNV(target uint32, s uint16, t uint16, r uint16, q uint16)
- func MultiTexCoord4hvNV(target uint32, v *uint16)
- func MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32)
- func MultiTexCoord4iARB(target uint32, s int32, t int32, r int32, q int32)
- func MultiTexCoord4iv(target uint32, v *int32)
- func MultiTexCoord4ivARB(target uint32, v *int32)
- func MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16)
- func MultiTexCoord4sARB(target uint32, s int16, t int16, r int16, q int16)
- func MultiTexCoord4sv(target uint32, v *int16)
- func MultiTexCoord4svARB(target uint32, v *int16)
- func MultiTexCoord4xOES(texture uint32, s int32, t int32, r int32, q int32)
- func MultiTexCoord4xvOES(texture uint32, coords *int32)
- func MultiTexCoordP1ui(texture uint32, xtype uint32, coords uint32)
- func MultiTexCoordP1uiv(texture uint32, xtype uint32, coords *uint32)
- func MultiTexCoordP2ui(texture uint32, xtype uint32, coords uint32)
- func MultiTexCoordP2uiv(texture uint32, xtype uint32, coords *uint32)
- func MultiTexCoordP3ui(texture uint32, xtype uint32, coords uint32)
- func MultiTexCoordP3uiv(texture uint32, xtype uint32, coords *uint32)
- func MultiTexCoordP4ui(texture uint32, xtype uint32, coords uint32)
- func MultiTexCoordP4uiv(texture uint32, xtype uint32, coords *uint32)
- func MultiTexCoordPointerEXT(texunit uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func MultiTexEnvfEXT(texunit uint32, target uint32, pname uint32, param float32)
- func MultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32)
- func MultiTexEnviEXT(texunit uint32, target uint32, pname uint32, param int32)
- func MultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32)
- func MultiTexGendEXT(texunit uint32, coord uint32, pname uint32, param float64)
- func MultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64)
- func MultiTexGenfEXT(texunit uint32, coord uint32, pname uint32, param float32)
- func MultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32)
- func MultiTexGeniEXT(texunit uint32, coord uint32, pname uint32, param int32)
- func MultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32)
- func MultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, ...)
- func MultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, ...)
- func MultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, ...)
- func MultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32)
- func MultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32)
- func MultiTexParameterfEXT(texunit uint32, target uint32, pname uint32, param float32)
- func MultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32)
- func MultiTexParameteriEXT(texunit uint32, target uint32, pname uint32, param int32)
- func MultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32)
- func MultiTexRenderbufferEXT(texunit uint32, target uint32, renderbuffer uint32)
- func MultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, ...)
- func MultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func MultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func MulticastBarrierNV()
- func MulticastBlitFramebufferNV(srcGpu uint32, dstGpu uint32, srcX0 int32, srcY0 int32, srcX1 int32, ...)
- func MulticastBufferSubDataNV(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer)
- func MulticastCopyBufferSubDataNV(readGpu uint32, writeGpuMask uint32, readBuffer uint32, writeBuffer uint32, ...)
- func MulticastCopyImageSubDataNV(srcGpu uint32, dstGpuMask uint32, srcName uint32, srcTarget uint32, ...)
- func MulticastFramebufferSampleLocationsfvNV(gpu uint32, framebuffer uint32, start uint32, count int32, v *float32)
- func MulticastGetQueryObjecti64vNV(gpu uint32, id uint32, pname uint32, params *int64)
- func MulticastGetQueryObjectivNV(gpu uint32, id uint32, pname uint32, params *int32)
- func MulticastGetQueryObjectui64vNV(gpu uint32, id uint32, pname uint32, params *uint64)
- func MulticastGetQueryObjectuivNV(gpu uint32, id uint32, pname uint32, params *uint32)
- func MulticastScissorArrayvNVX(gpu uint32, first uint32, count int32, v *int32)
- func MulticastViewportArrayvNVX(gpu uint32, first uint32, count int32, v *float32)
- func MulticastViewportPositionWScaleNVX(gpu uint32, index uint32, xcoeff float32, ycoeff float32)
- func MulticastWaitSyncNV(signalGpu uint32, waitGpuMask uint32)
- func NamedBufferAttachMemoryNV(buffer uint32, memory uint32, offset uint64)
- func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32)
- func NamedBufferDataEXT(buffer uint32, size int, data unsafe.Pointer, usage uint32)
- func NamedBufferPageCommitmentARB(buffer uint32, offset int, size int, commit bool)
- func NamedBufferPageCommitmentEXT(buffer uint32, offset int, size int, commit bool)
- func NamedBufferPageCommitmentMemNV(buffer uint32, offset int, size int, memory uint32, memOffset uint64, ...)
- func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32)
- func NamedBufferStorageEXT(buffer uint32, size int, data unsafe.Pointer, flags uint32)
- func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32)
- func NamedBufferStorageMemEXT(buffer uint32, size int, memory uint32, offset uint64)
- func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer)
- func NamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer)
- func NamedCopyBufferSubDataEXT(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, ...)
- func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32)
- func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32)
- func NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32)
- func NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32)
- func NamedFramebufferReadBuffer(framebuffer uint32, src uint32)
- func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, ...)
- func NamedFramebufferRenderbufferEXT(framebuffer uint32, attachment uint32, renderbuffertarget uint32, ...)
- func NamedFramebufferSampleLocationsfvARB(framebuffer uint32, start uint32, count int32, v *float32)
- func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32)
- func NamedFramebufferSamplePositionsfvAMD(framebuffer uint32, numsamples uint32, pixelindex uint32, values *float32)
- func NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32)
- func NamedFramebufferTexture1DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func NamedFramebufferTexture2DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func NamedFramebufferTexture3DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func NamedFramebufferTextureEXT(framebuffer uint32, attachment uint32, texture uint32, level int32)
- func NamedFramebufferTextureFaceEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, ...)
- func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, ...)
- func NamedFramebufferTextureLayerEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, ...)
- func NamedProgramLocalParameter4dEXT(program uint32, target uint32, index uint32, x float64, y float64, z float64, ...)
- func NamedProgramLocalParameter4dvEXT(program uint32, target uint32, index uint32, params *float64)
- func NamedProgramLocalParameter4fEXT(program uint32, target uint32, index uint32, x float32, y float32, z float32, ...)
- func NamedProgramLocalParameter4fvEXT(program uint32, target uint32, index uint32, params *float32)
- func NamedProgramLocalParameterI4iEXT(program uint32, target uint32, index uint32, x int32, y int32, z int32, ...)
- func NamedProgramLocalParameterI4ivEXT(program uint32, target uint32, index uint32, params *int32)
- func NamedProgramLocalParameterI4uiEXT(program uint32, target uint32, index uint32, x uint32, y uint32, z uint32, ...)
- func NamedProgramLocalParameterI4uivEXT(program uint32, target uint32, index uint32, params *uint32)
- func NamedProgramLocalParameters4fvEXT(program uint32, target uint32, index uint32, count int32, params *float32)
- func NamedProgramLocalParametersI4ivEXT(program uint32, target uint32, index uint32, count int32, params *int32)
- func NamedProgramLocalParametersI4uivEXT(program uint32, target uint32, index uint32, count int32, params *uint32)
- func NamedProgramStringEXT(program uint32, target uint32, format uint32, len int32, ...)
- func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32)
- func NamedRenderbufferStorageEXT(renderbuffer uint32, internalformat uint32, width int32, height int32)
- func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, ...)
- func NamedRenderbufferStorageMultisampleAdvancedAMD(renderbuffer uint32, samples int32, storageSamples int32, ...)
- func NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer uint32, coverageSamples int32, colorSamples int32, ...)
- func NamedRenderbufferStorageMultisampleEXT(renderbuffer uint32, samples int32, internalformat uint32, width int32, ...)
- func NamedStringARB(xtype uint32, namelen int32, name *uint8, stringlen int32, xstring *uint8)
- func NewList(list uint32, mode uint32)
- func NewObjectBufferATI(size int32, pointer unsafe.Pointer, usage uint32) uint32
- func Normal3b(nx int8, ny int8, nz int8)
- func Normal3bv(v *int8)
- func Normal3d(nx float64, ny float64, nz float64)
- func Normal3dv(v *float64)
- func Normal3f(nx float32, ny float32, nz float32)
- func Normal3fVertex3fSUN(nx float32, ny float32, nz float32, x float32, y float32, z float32)
- func Normal3fVertex3fvSUN(n *float32, v *float32)
- func Normal3fv(v *float32)
- func Normal3hNV(nx uint16, ny uint16, nz uint16)
- func Normal3hvNV(v *uint16)
- func Normal3i(nx int32, ny int32, nz int32)
- func Normal3iv(v *int32)
- func Normal3s(nx int16, ny int16, nz int16)
- func Normal3sv(v *int16)
- func Normal3xOES(nx int32, ny int32, nz int32)
- func Normal3xvOES(coords *int32)
- func NormalFormatNV(xtype uint32, stride int32)
- func NormalP3ui(xtype uint32, coords uint32)
- func NormalP3uiv(xtype uint32, coords *uint32)
- func NormalPointer(xtype uint32, stride int32, pointer unsafe.Pointer)
- func NormalPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer)
- func NormalPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32)
- func NormalPointervINTEL(xtype uint32, pointer *unsafe.Pointer)
- func NormalStream3bATI(stream uint32, nx int8, ny int8, nz int8)
- func NormalStream3bvATI(stream uint32, coords *int8)
- func NormalStream3dATI(stream uint32, nx float64, ny float64, nz float64)
- func NormalStream3dvATI(stream uint32, coords *float64)
- func NormalStream3fATI(stream uint32, nx float32, ny float32, nz float32)
- func NormalStream3fvATI(stream uint32, coords *float32)
- func NormalStream3iATI(stream uint32, nx int32, ny int32, nz int32)
- func NormalStream3ivATI(stream uint32, coords *int32)
- func NormalStream3sATI(stream uint32, nx int16, ny int16, nz int16)
- func NormalStream3svATI(stream uint32, coords *int16)
- func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8)
- func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8)
- func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8)
- func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8)
- func ObjectPurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32
- func ObjectUnpurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32
- func Ortho(left float64, right float64, bottom float64, top float64, zNear float64, ...)
- func OrthofOES(l float32, r float32, b float32, t float32, n float32, f float32)
- func OrthoxOES(l int32, r int32, b int32, t int32, n int32, f int32)
- func PNTrianglesfATI(pname uint32, param float32)
- func PNTrianglesiATI(pname uint32, param int32)
- func PassTexCoordATI(dst uint32, coord uint32, swizzle uint32)
- func PassThrough(token float32)
- func PassThroughxOES(token int32)
- func PatchParameterfv(pname uint32, values *float32)
- func PatchParameteri(pname uint32, value int32)
- func PathColorGenNV(color uint32, genMode uint32, colorFormat uint32, coeffs *float32)
- func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, ...)
- func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer)
- func PathCoverDepthFuncNV(xfunc uint32)
- func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32)
- func PathFogGenNV(genMode uint32)
- func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...) uint32
- func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, ...) uint32
- func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...)
- func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...)
- func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, ...) uint32
- func PathParameterfNV(path uint32, pname uint32, value float32)
- func PathParameterfvNV(path uint32, pname uint32, value *float32)
- func PathParameteriNV(path uint32, pname uint32, value int32)
- func PathParameterivNV(path uint32, pname uint32, value *int32)
- func PathStencilDepthOffsetNV(factor float32, units float32)
- func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32)
- func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer)
- func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, ...)
- func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, ...)
- func PathTexGenNV(texCoordSet uint32, genMode uint32, components int32, coeffs *float32)
- func PauseTransformFeedback()
- func PauseTransformFeedbackNV()
- func PixelDataRangeNV(target uint32, length int32, pointer unsafe.Pointer)
- func PixelMapfv(xmap uint32, mapsize int32, values *float32)
- func PixelMapuiv(xmap uint32, mapsize int32, values *uint32)
- func PixelMapusv(xmap uint32, mapsize int32, values *uint16)
- func PixelMapx(xmap uint32, size int32, values *int32)
- func PixelStoref(pname uint32, param float32)
- func PixelStorei(pname uint32, param int32)
- func PixelStorex(pname uint32, param int32)
- func PixelTexGenParameterfSGIS(pname uint32, param float32)
- func PixelTexGenParameterfvSGIS(pname uint32, params *float32)
- func PixelTexGenParameteriSGIS(pname uint32, param int32)
- func PixelTexGenParameterivSGIS(pname uint32, params *int32)
- func PixelTexGenSGIX(mode uint32)
- func PixelTransferf(pname uint32, param float32)
- func PixelTransferi(pname uint32, param int32)
- func PixelTransferxOES(pname uint32, param int32)
- func PixelTransformParameterfEXT(target uint32, pname uint32, param float32)
- func PixelTransformParameterfvEXT(target uint32, pname uint32, params *float32)
- func PixelTransformParameteriEXT(target uint32, pname uint32, param int32)
- func PixelTransformParameterivEXT(target uint32, pname uint32, params *int32)
- func PixelZoom(xfactor float32, yfactor float32)
- func PixelZoomxOES(xfactor int32, yfactor int32)
- func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, ...) bool
- func PointParameterf(pname uint32, param float32)
- func PointParameterfARB(pname uint32, param float32)
- func PointParameterfEXT(pname uint32, param float32)
- func PointParameterfSGIS(pname uint32, param float32)
- func PointParameterfv(pname uint32, params *float32)
- func PointParameterfvARB(pname uint32, params *float32)
- func PointParameterfvEXT(pname uint32, params *float32)
- func PointParameterfvSGIS(pname uint32, params *float32)
- func PointParameteri(pname uint32, param int32)
- func PointParameteriNV(pname uint32, param int32)
- func PointParameteriv(pname uint32, params *int32)
- func PointParameterivNV(pname uint32, params *int32)
- func PointParameterxOES(pname uint32, param int32)
- func PointParameterxvOES(pname uint32, params *int32)
- func PointSize(size float32)
- func PointSizexOES(size int32)
- func PollAsyncSGIX(markerp *uint32) int32
- func PollInstrumentsSGIX(marker_p *int32) int32
- func PolygonMode(face uint32, mode uint32)
- func PolygonOffset(factor float32, units float32)
- func PolygonOffsetClamp(factor float32, units float32, clamp float32)
- func PolygonOffsetClampEXT(factor float32, units float32, clamp float32)
- func PolygonOffsetEXT(factor float32, bias float32)
- func PolygonOffsetxOES(factor int32, units int32)
- func PolygonStipple(mask *uint8)
- func PopAttrib()
- func PopClientAttrib()
- func PopDebugGroup()
- func PopDebugGroupKHR()
- func PopGroupMarkerEXT()
- func PopMatrix()
- func PopName()
- func PresentFrameDualFillNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, ...)
- func PresentFrameKeyedNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, ...)
- func PrimitiveBoundingBoxARB(minX float32, minY float32, minZ float32, minW float32, maxX float32, ...)
- func PrimitiveRestartIndex(index uint32)
- func PrimitiveRestartIndexNV(index uint32)
- func PrimitiveRestartNV()
- func PrioritizeTextures(n int32, textures *uint32, priorities *float32)
- func PrioritizeTexturesEXT(n int32, textures *uint32, priorities *float32)
- func PrioritizeTexturesxOES(n int32, textures *uint32, priorities *int32)
- func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32)
- func ProgramBufferParametersIivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, ...)
- func ProgramBufferParametersIuivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, ...)
- func ProgramBufferParametersfvNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, ...)
- func ProgramEnvParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64)
- func ProgramEnvParameter4dvARB(target uint32, index uint32, params *float64)
- func ProgramEnvParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32)
- func ProgramEnvParameter4fvARB(target uint32, index uint32, params *float32)
- func ProgramEnvParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32)
- func ProgramEnvParameterI4ivNV(target uint32, index uint32, params *int32)
- func ProgramEnvParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32)
- func ProgramEnvParameterI4uivNV(target uint32, index uint32, params *uint32)
- func ProgramEnvParameters4fvEXT(target uint32, index uint32, count int32, params *float32)
- func ProgramEnvParametersI4ivNV(target uint32, index uint32, count int32, params *int32)
- func ProgramEnvParametersI4uivNV(target uint32, index uint32, count int32, params *uint32)
- func ProgramLocalParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64)
- func ProgramLocalParameter4dvARB(target uint32, index uint32, params *float64)
- func ProgramLocalParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32)
- func ProgramLocalParameter4fvARB(target uint32, index uint32, params *float32)
- func ProgramLocalParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32)
- func ProgramLocalParameterI4ivNV(target uint32, index uint32, params *int32)
- func ProgramLocalParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32)
- func ProgramLocalParameterI4uivNV(target uint32, index uint32, params *uint32)
- func ProgramLocalParameters4fvEXT(target uint32, index uint32, count int32, params *float32)
- func ProgramLocalParametersI4ivNV(target uint32, index uint32, count int32, params *int32)
- func ProgramLocalParametersI4uivNV(target uint32, index uint32, count int32, params *uint32)
- func ProgramNamedParameter4dNV(id uint32, len int32, name *uint8, x float64, y float64, z float64, w float64)
- func ProgramNamedParameter4dvNV(id uint32, len int32, name *uint8, v *float64)
- func ProgramNamedParameter4fNV(id uint32, len int32, name *uint8, x float32, y float32, z float32, w float32)
- func ProgramNamedParameter4fvNV(id uint32, len int32, name *uint8, v *float32)
- func ProgramParameter4dNV(target uint32, index uint32, x float64, y float64, z float64, w float64)
- func ProgramParameter4dvNV(target uint32, index uint32, v *float64)
- func ProgramParameter4fNV(target uint32, index uint32, x float32, y float32, z float32, w float32)
- func ProgramParameter4fvNV(target uint32, index uint32, v *float32)
- func ProgramParameteri(program uint32, pname uint32, value int32)
- func ProgramParameteriARB(program uint32, pname uint32, value int32)
- func ProgramParameteriEXT(program uint32, pname uint32, value int32)
- func ProgramParameters4dvNV(target uint32, index uint32, count int32, v *float64)
- func ProgramParameters4fvNV(target uint32, index uint32, count int32, v *float32)
- func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, ...)
- func ProgramStringARB(target uint32, format uint32, len int32, xstring unsafe.Pointer)
- func ProgramSubroutineParametersuivNV(target uint32, count int32, params *uint32)
- func ProgramUniform1d(program uint32, location int32, v0 float64)
- func ProgramUniform1dEXT(program uint32, location int32, x float64)
- func ProgramUniform1dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform1dvEXT(program uint32, location int32, count int32, value *float64)
- func ProgramUniform1f(program uint32, location int32, v0 float32)
- func ProgramUniform1fEXT(program uint32, location int32, v0 float32)
- func ProgramUniform1fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform1i(program uint32, location int32, v0 int32)
- func ProgramUniform1i64ARB(program uint32, location int32, x int64)
- func ProgramUniform1i64NV(program uint32, location int32, x int64)
- func ProgramUniform1i64vARB(program uint32, location int32, count int32, value *int64)
- func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64)
- func ProgramUniform1iEXT(program uint32, location int32, v0 int32)
- func ProgramUniform1iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform1ui(program uint32, location int32, v0 uint32)
- func ProgramUniform1ui64ARB(program uint32, location int32, x uint64)
- func ProgramUniform1ui64NV(program uint32, location int32, x uint64)
- func ProgramUniform1ui64vARB(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32)
- func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64)
- func ProgramUniform2dEXT(program uint32, location int32, x float64, y float64)
- func ProgramUniform2dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform2dvEXT(program uint32, location int32, count int32, value *float64)
- func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32)
- func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32)
- func ProgramUniform2fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32)
- func ProgramUniform2i64ARB(program uint32, location int32, x int64, y int64)
- func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64)
- func ProgramUniform2i64vARB(program uint32, location int32, count int32, value *int64)
- func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64)
- func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32)
- func ProgramUniform2iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32)
- func ProgramUniform2ui64ARB(program uint32, location int32, x uint64, y uint64)
- func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64)
- func ProgramUniform2ui64vARB(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32)
- func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64)
- func ProgramUniform3dEXT(program uint32, location int32, x float64, y float64, z float64)
- func ProgramUniform3dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform3dvEXT(program uint32, location int32, count int32, value *float64)
- func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32)
- func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32)
- func ProgramUniform3fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32)
- func ProgramUniform3i64ARB(program uint32, location int32, x int64, y int64, z int64)
- func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64)
- func ProgramUniform3i64vARB(program uint32, location int32, count int32, value *int64)
- func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64)
- func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32)
- func ProgramUniform3iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32)
- func ProgramUniform3ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64)
- func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64)
- func ProgramUniform3ui64vARB(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32)
- func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64)
- func ProgramUniform4dEXT(program uint32, location int32, x float64, y float64, z float64, w float64)
- func ProgramUniform4dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform4dvEXT(program uint32, location int32, count int32, value *float64)
- func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func ProgramUniform4fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func ProgramUniform4i64ARB(program uint32, location int32, x int64, y int64, z int64, w int64)
- func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64)
- func ProgramUniform4i64vARB(program uint32, location int32, count int32, value *int64)
- func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64)
- func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func ProgramUniform4iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)
- func ProgramUniform4ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64, w uint64)
- func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64)
- func ProgramUniform4ui64vARB(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)
- func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniformHandleui64ARB(program uint32, location int32, value uint64)
- func ProgramUniformHandleui64NV(program uint32, location int32, value uint64)
- func ProgramUniformHandleui64vARB(program uint32, location int32, count int32, values *uint64)
- func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64)
- func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformui64NV(program uint32, location int32, value uint64)
- func ProgramUniformui64vNV(program uint32, location int32, count int32, value *uint64)
- func ProgramVertexLimitNV(target uint32, limit int32)
- func ProvokingVertex(mode uint32)
- func ProvokingVertexEXT(mode uint32)
- func Ptr(data interface{}) unsafe.Pointer
- func PtrOffset(offset int) unsafe.Pointerdeprecated
- func PushAttrib(mask uint32)
- func PushClientAttrib(mask uint32)
- func PushClientAttribDefaultEXT(mask uint32)
- func PushDebugGroup(source uint32, id uint32, length int32, message *uint8)
- func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8)
- func PushGroupMarkerEXT(length int32, marker *uint8)
- func PushMatrix()
- func PushName(name uint32)
- func QueryCounter(id uint32, target uint32)
- func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32
- func QueryObjectParameteruiAMD(target uint32, id uint32, pname uint32, param uint32)
- func QueryResourceNV(queryType uint32, tagId int32, count uint32, buffer *int32) int32
- func QueryResourceTagNV(tagId int32, tagString *uint8)
- func RasterPos2d(x float64, y float64)
- func RasterPos2dv(v *float64)
- func RasterPos2f(x float32, y float32)
- func RasterPos2fv(v *float32)
- func RasterPos2i(x int32, y int32)
- func RasterPos2iv(v *int32)
- func RasterPos2s(x int16, y int16)
- func RasterPos2sv(v *int16)
- func RasterPos2xOES(x int32, y int32)
- func RasterPos2xvOES(coords *int32)
- func RasterPos3d(x float64, y float64, z float64)
- func RasterPos3dv(v *float64)
- func RasterPos3f(x float32, y float32, z float32)
- func RasterPos3fv(v *float32)
- func RasterPos3i(x int32, y int32, z int32)
- func RasterPos3iv(v *int32)
- func RasterPos3s(x int16, y int16, z int16)
- func RasterPos3sv(v *int16)
- func RasterPos3xOES(x int32, y int32, z int32)
- func RasterPos3xvOES(coords *int32)
- func RasterPos4d(x float64, y float64, z float64, w float64)
- func RasterPos4dv(v *float64)
- func RasterPos4f(x float32, y float32, z float32, w float32)
- func RasterPos4fv(v *float32)
- func RasterPos4i(x int32, y int32, z int32, w int32)
- func RasterPos4iv(v *int32)
- func RasterPos4s(x int16, y int16, z int16, w int16)
- func RasterPos4sv(v *int16)
- func RasterPos4xOES(x int32, y int32, z int32, w int32)
- func RasterPos4xvOES(coords *int32)
- func RasterSamplesEXT(samples uint32, fixedsamplelocations bool)
- func ReadBuffer(src uint32)
- func ReadInstrumentsSGIX(marker int32)
- func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func Rectd(x1 float64, y1 float64, x2 float64, y2 float64)
- func Rectdv(v1 *float64, v2 *float64)
- func Rectf(x1 float32, y1 float32, x2 float32, y2 float32)
- func Rectfv(v1 *float32, v2 *float32)
- func Recti(x1 int32, y1 int32, x2 int32, y2 int32)
- func Rectiv(v1 *int32, v2 *int32)
- func Rects(x1 int16, y1 int16, x2 int16, y2 int16)
- func Rectsv(v1 *int16, v2 *int16)
- func RectxOES(x1 int32, y1 int32, x2 int32, y2 int32)
- func RectxvOES(v1 *int32, v2 *int32)
- func ReferencePlaneSGIX(equation *float64)
- func ReleaseKeyedMutexWin32EXT(memory uint32, key uint64) bool
- func ReleaseShaderCompiler()
- func RenderGpuMaskNV(mask uint32)
- func RenderMode(mode uint32) int32
- func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisampleAdvancedAMD(target uint32, samples int32, storageSamples int32, internalformat uint32, ...)
- func RenderbufferStorageMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, ...)
- func RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func ReplacementCodePointerSUN(xtype uint32, stride int32, pointer *unsafe.Pointer)
- func ReplacementCodeubSUN(code uint8)
- func ReplacementCodeubvSUN(code *uint8)
- func ReplacementCodeuiColor3fVertex3fSUN(rc uint32, r float32, g float32, b float32, x float32, y float32, z float32)
- func ReplacementCodeuiColor3fVertex3fvSUN(rc *uint32, c *float32, v *float32)
- func ReplacementCodeuiColor4fNormal3fVertex3fSUN(rc uint32, r float32, g float32, b float32, a float32, nx float32, ny float32, ...)
- func ReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc *uint32, c *float32, n *float32, v *float32)
- func ReplacementCodeuiColor4ubVertex3fSUN(rc uint32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32)
- func ReplacementCodeuiColor4ubVertex3fvSUN(rc *uint32, c *uint8, v *float32)
- func ReplacementCodeuiNormal3fVertex3fSUN(rc uint32, nx float32, ny float32, nz float32, x float32, y float32, z float32)
- func ReplacementCodeuiNormal3fVertex3fvSUN(rc *uint32, n *float32, v *float32)
- func ReplacementCodeuiSUN(code uint32)
- func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc uint32, s float32, t float32, r float32, g float32, b float32, a float32, ...)
- func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc *uint32, tc *float32, c *float32, n *float32, v *float32)
- func ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc uint32, s float32, t float32, nx float32, ny float32, nz float32, x float32, ...)
- func ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc *uint32, tc *float32, n *float32, v *float32)
- func ReplacementCodeuiTexCoord2fVertex3fSUN(rc uint32, s float32, t float32, x float32, y float32, z float32)
- func ReplacementCodeuiTexCoord2fVertex3fvSUN(rc *uint32, tc *float32, v *float32)
- func ReplacementCodeuiVertex3fSUN(rc uint32, x float32, y float32, z float32)
- func ReplacementCodeuiVertex3fvSUN(rc *uint32, v *float32)
- func ReplacementCodeuivSUN(code *uint32)
- func ReplacementCodeusSUN(code uint16)
- func ReplacementCodeusvSUN(code *uint16)
- func RequestResidentProgramsNV(n int32, programs *uint32)
- func ResetHistogram(target uint32)
- func ResetHistogramEXT(target uint32)
- func ResetMemoryObjectParameterNV(memory uint32, pname uint32)
- func ResetMinmax(target uint32)
- func ResetMinmaxEXT(target uint32)
- func ResizeBuffersMESA()
- func ResolveDepthValuesNV()
- func ResumeTransformFeedback()
- func ResumeTransformFeedbackNV()
- func Rotated(angle float64, x float64, y float64, z float64)
- func Rotatef(angle float32, x float32, y float32, z float32)
- func RotatexOES(angle int32, x int32, y int32, z int32)
- func SampleCoverage(value float32, invert bool)
- func SampleCoverageARB(value float32, invert bool)
- func SampleCoveragexOES(value int32, invert bool)
- func SampleMapATI(dst uint32, interp uint32, swizzle uint32)
- func SampleMaskEXT(value float32, invert bool)
- func SampleMaskIndexedNV(index uint32, mask uint32)
- func SampleMaskSGIS(value float32, invert bool)
- func SampleMaski(maskNumber uint32, mask uint32)
- func SamplePatternEXT(pattern uint32)
- func SamplePatternSGIS(pattern uint32)
- func SamplerParameterIiv(sampler uint32, pname uint32, param *int32)
- func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32)
- func SamplerParameterf(sampler uint32, pname uint32, param float32)
- func SamplerParameterfv(sampler uint32, pname uint32, param *float32)
- func SamplerParameteri(sampler uint32, pname uint32, param int32)
- func SamplerParameteriv(sampler uint32, pname uint32, param *int32)
- func Scaled(x float64, y float64, z float64)
- func Scalef(x float32, y float32, z float32)
- func ScalexOES(x int32, y int32, z int32)
- func Scissor(x int32, y int32, width int32, height int32)
- func ScissorArrayv(first uint32, count int32, v *int32)
- func ScissorExclusiveArrayvNV(first uint32, count int32, v *int32)
- func ScissorExclusiveNV(x int32, y int32, width int32, height int32)
- func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32)
- func ScissorIndexedv(index uint32, v *int32)
- func SecondaryColor3b(red int8, green int8, blue int8)
- func SecondaryColor3bEXT(red int8, green int8, blue int8)
- func SecondaryColor3bv(v *int8)
- func SecondaryColor3bvEXT(v *int8)
- func SecondaryColor3d(red float64, green float64, blue float64)
- func SecondaryColor3dEXT(red float64, green float64, blue float64)
- func SecondaryColor3dv(v *float64)
- func SecondaryColor3dvEXT(v *float64)
- func SecondaryColor3f(red float32, green float32, blue float32)
- func SecondaryColor3fEXT(red float32, green float32, blue float32)
- func SecondaryColor3fv(v *float32)
- func SecondaryColor3fvEXT(v *float32)
- func SecondaryColor3hNV(red uint16, green uint16, blue uint16)
- func SecondaryColor3hvNV(v *uint16)
- func SecondaryColor3i(red int32, green int32, blue int32)
- func SecondaryColor3iEXT(red int32, green int32, blue int32)
- func SecondaryColor3iv(v *int32)
- func SecondaryColor3ivEXT(v *int32)
- func SecondaryColor3s(red int16, green int16, blue int16)
- func SecondaryColor3sEXT(red int16, green int16, blue int16)
- func SecondaryColor3sv(v *int16)
- func SecondaryColor3svEXT(v *int16)
- func SecondaryColor3ub(red uint8, green uint8, blue uint8)
- func SecondaryColor3ubEXT(red uint8, green uint8, blue uint8)
- func SecondaryColor3ubv(v *uint8)
- func SecondaryColor3ubvEXT(v *uint8)
- func SecondaryColor3ui(red uint32, green uint32, blue uint32)
- func SecondaryColor3uiEXT(red uint32, green uint32, blue uint32)
- func SecondaryColor3uiv(v *uint32)
- func SecondaryColor3uivEXT(v *uint32)
- func SecondaryColor3us(red uint16, green uint16, blue uint16)
- func SecondaryColor3usEXT(red uint16, green uint16, blue uint16)
- func SecondaryColor3usv(v *uint16)
- func SecondaryColor3usvEXT(v *uint16)
- func SecondaryColorFormatNV(size int32, xtype uint32, stride int32)
- func SecondaryColorP3ui(xtype uint32, color uint32)
- func SecondaryColorP3uiv(xtype uint32, color *uint32)
- func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func SecondaryColorPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func SecondaryColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ...)
- func SelectBuffer(size int32, buffer *uint32)
- func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, ...)
- func SemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32)
- func SemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64)
- func SeparableFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, ...)
- func SeparableFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, ...)
- func SetFenceAPPLE(fence uint32)
- func SetFenceNV(fence uint32, condition uint32)
- func SetFragmentShaderConstantATI(dst uint32, value *float32)
- func SetInvariantEXT(id uint32, xtype uint32, addr unsafe.Pointer)
- func SetLocalConstantEXT(id uint32, xtype uint32, addr unsafe.Pointer)
- func SetMultisamplefvAMD(pname uint32, index uint32, val *float32)
- func ShadeModel(mode uint32)
- func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, ...)
- func ShaderOp1EXT(op uint32, res uint32, arg1 uint32)
- func ShaderOp2EXT(op uint32, res uint32, arg1 uint32, arg2 uint32)
- func ShaderOp3EXT(op uint32, res uint32, arg1 uint32, arg2 uint32, arg3 uint32)
- func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32)
- func ShaderSourceARB(shaderObj uintptr, count int32, xstring **uint8, length *int32)
- func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32)
- func ShadingRateImageBarrierNV(synchronize bool)
- func ShadingRateImagePaletteNV(viewport uint32, first uint32, count int32, rates *uint32)
- func ShadingRateSampleOrderCustomNV(rate uint32, samples uint32, locations *int32)
- func ShadingRateSampleOrderNV(order uint32)
- func SharpenTexFuncSGIS(target uint32, n int32, points *float32)
- func SignalSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, ...)
- func SignalSemaphoreui64NVX(signalGpu uint32, fenceObjectCount int32, semaphoreArray *uint32, ...)
- func SignalVkFenceNV(vkFence uint64)
- func SignalVkSemaphoreNV(vkSemaphore uint64)
- func SpecializeShaderARB(shader uint32, pEntryPoint *uint8, numSpecializationConstants uint32, ...)
- func SpriteParameterfSGIX(pname uint32, param float32)
- func SpriteParameterfvSGIX(pname uint32, params *float32)
- func SpriteParameteriSGIX(pname uint32, param int32)
- func SpriteParameterivSGIX(pname uint32, params *int32)
- func StartInstrumentsSGIX()
- func StateCaptureNV(state uint32, mode uint32)
- func StencilClearTagEXT(stencilTagBits int32, stencilClearTag uint32)
- func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilFillPathNV(path uint32, fillMode uint32, mask uint32)
- func StencilFunc(xfunc uint32, ref int32, mask uint32)
- func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32)
- func StencilFuncSeparateATI(frontfunc uint32, backfunc uint32, ref int32, mask uint32)
- func StencilMask(mask uint32)
- func StencilMaskSeparate(face uint32, mask uint32)
- func StencilOp(fail uint32, zfail uint32, zpass uint32)
- func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32)
- func StencilOpSeparateATI(face uint32, sfail uint32, dpfail uint32, dppass uint32)
- func StencilOpValueAMD(face uint32, value uint32)
- func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilStrokePathNV(path uint32, reference int32, mask uint32)
- func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32)
- func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32)
- func StopInstrumentsSGIX(marker int32)
- func Str(str string) *uint8
- func StringMarkerGREMEDY(len int32, xstring unsafe.Pointer)
- func Strs(strs ...string) (cstrs **uint8, free func())
- func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32)
- func SwizzleEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32)
- func SyncTextureINTEL(texture uint32)
- func TagSampleBufferSGIX()
- func Tangent3bEXT(tx int8, ty int8, tz int8)
- func Tangent3bvEXT(v *int8)
- func Tangent3dEXT(tx float64, ty float64, tz float64)
- func Tangent3dvEXT(v *float64)
- func Tangent3fEXT(tx float32, ty float32, tz float32)
- func Tangent3fvEXT(v *float32)
- func Tangent3iEXT(tx int32, ty int32, tz int32)
- func Tangent3ivEXT(v *int32)
- func Tangent3sEXT(tx int16, ty int16, tz int16)
- func Tangent3svEXT(v *int16)
- func TangentPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer)
- func TbufferMask3DFX(mask uint32)
- func TessellationFactorAMD(factor float32)
- func TessellationModeAMD(mode uint32)
- func TestFenceAPPLE(fence uint32) bool
- func TestFenceNV(fence uint32) bool
- func TestObjectAPPLE(object uint32, name uint32) bool
- func TexAttachMemoryNV(target uint32, memory uint32, offset uint64)
- func TexBuffer(target uint32, internalformat uint32, buffer uint32)
- func TexBufferARB(target uint32, internalformat uint32, buffer uint32)
- func TexBufferEXT(target uint32, internalformat uint32, buffer uint32)
- func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int)
- func TexBumpParameterfvATI(pname uint32, param *float32)
- func TexBumpParameterivATI(pname uint32, param *int32)
- func TexCoord1bOES(s int8)
- func TexCoord1bvOES(coords *int8)
- func TexCoord1d(s float64)
- func TexCoord1dv(v *float64)
- func TexCoord1f(s float32)
- func TexCoord1fv(v *float32)
- func TexCoord1hNV(s uint16)
- func TexCoord1hvNV(v *uint16)
- func TexCoord1i(s int32)
- func TexCoord1iv(v *int32)
- func TexCoord1s(s int16)
- func TexCoord1sv(v *int16)
- func TexCoord1xOES(s int32)
- func TexCoord1xvOES(coords *int32)
- func TexCoord2bOES(s int8, t int8)
- func TexCoord2bvOES(coords *int8)
- func TexCoord2d(s float64, t float64)
- func TexCoord2dv(v *float64)
- func TexCoord2f(s float32, t float32)
- func TexCoord2fColor3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, x float32, y float32, ...)
- func TexCoord2fColor3fVertex3fvSUN(tc *float32, c *float32, v *float32)
- func TexCoord2fColor4fNormal3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ...)
- func TexCoord2fColor4fNormal3fVertex3fvSUN(tc *float32, c *float32, n *float32, v *float32)
- func TexCoord2fColor4ubVertex3fSUN(s float32, t float32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, ...)
- func TexCoord2fColor4ubVertex3fvSUN(tc *float32, c *uint8, v *float32)
- func TexCoord2fNormal3fVertex3fSUN(s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, ...)
- func TexCoord2fNormal3fVertex3fvSUN(tc *float32, n *float32, v *float32)
- func TexCoord2fVertex3fSUN(s float32, t float32, x float32, y float32, z float32)
- func TexCoord2fVertex3fvSUN(tc *float32, v *float32)
- func TexCoord2fv(v *float32)
- func TexCoord2hNV(s uint16, t uint16)
- func TexCoord2hvNV(v *uint16)
- func TexCoord2i(s int32, t int32)
- func TexCoord2iv(v *int32)
- func TexCoord2s(s int16, t int16)
- func TexCoord2sv(v *int16)
- func TexCoord2xOES(s int32, t int32)
- func TexCoord2xvOES(coords *int32)
- func TexCoord3bOES(s int8, t int8, r int8)
- func TexCoord3bvOES(coords *int8)
- func TexCoord3d(s float64, t float64, r float64)
- func TexCoord3dv(v *float64)
- func TexCoord3f(s float32, t float32, r float32)
- func TexCoord3fv(v *float32)
- func TexCoord3hNV(s uint16, t uint16, r uint16)
- func TexCoord3hvNV(v *uint16)
- func TexCoord3i(s int32, t int32, r int32)
- func TexCoord3iv(v *int32)
- func TexCoord3s(s int16, t int16, r int16)
- func TexCoord3sv(v *int16)
- func TexCoord3xOES(s int32, t int32, r int32)
- func TexCoord3xvOES(coords *int32)
- func TexCoord4bOES(s int8, t int8, r int8, q int8)
- func TexCoord4bvOES(coords *int8)
- func TexCoord4d(s float64, t float64, r float64, q float64)
- func TexCoord4dv(v *float64)
- func TexCoord4f(s float32, t float32, r float32, q float32)
- func TexCoord4fColor4fNormal3fVertex4fSUN(s float32, t float32, p float32, q float32, r float32, g float32, b float32, ...)
- func TexCoord4fColor4fNormal3fVertex4fvSUN(tc *float32, c *float32, n *float32, v *float32)
- func TexCoord4fVertex4fSUN(s float32, t float32, p float32, q float32, x float32, y float32, z float32, ...)
- func TexCoord4fVertex4fvSUN(tc *float32, v *float32)
- func TexCoord4fv(v *float32)
- func TexCoord4hNV(s uint16, t uint16, r uint16, q uint16)
- func TexCoord4hvNV(v *uint16)
- func TexCoord4i(s int32, t int32, r int32, q int32)
- func TexCoord4iv(v *int32)
- func TexCoord4s(s int16, t int16, r int16, q int16)
- func TexCoord4sv(v *int16)
- func TexCoord4xOES(s int32, t int32, r int32, q int32)
- func TexCoord4xvOES(coords *int32)
- func TexCoordFormatNV(size int32, xtype uint32, stride int32)
- func TexCoordP1ui(xtype uint32, coords uint32)
- func TexCoordP1uiv(xtype uint32, coords *uint32)
- func TexCoordP2ui(xtype uint32, coords uint32)
- func TexCoordP2uiv(xtype uint32, coords *uint32)
- func TexCoordP3ui(xtype uint32, coords uint32)
- func TexCoordP3uiv(xtype uint32, coords *uint32)
- func TexCoordP4ui(xtype uint32, coords uint32)
- func TexCoordP4uiv(xtype uint32, coords *uint32)
- func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func TexCoordPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer)
- func TexCoordPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ...)
- func TexCoordPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer)
- func TexEnvf(target uint32, pname uint32, param float32)
- func TexEnvfv(target uint32, pname uint32, params *float32)
- func TexEnvi(target uint32, pname uint32, param int32)
- func TexEnviv(target uint32, pname uint32, params *int32)
- func TexEnvxOES(target uint32, pname uint32, param int32)
- func TexEnvxvOES(target uint32, pname uint32, params *int32)
- func TexFilterFuncSGIS(target uint32, filter uint32, n int32, weights *float32)
- func TexGend(coord uint32, pname uint32, param float64)
- func TexGendv(coord uint32, pname uint32, params *float64)
- func TexGenf(coord uint32, pname uint32, param float32)
- func TexGenfv(coord uint32, pname uint32, params *float32)
- func TexGeni(coord uint32, pname uint32, param int32)
- func TexGeniv(coord uint32, pname uint32, params *int32)
- func TexGenxOES(coord uint32, pname uint32, param int32)
- func TexGenxvOES(coord uint32, pname uint32, params *int32)
- func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, ...)
- func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, ...)
- func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexImage2DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, ...)
- func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, ...)
- func TexImage3DEXT(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexImage3DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, ...)
- func TexImage4DSGIS(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func TexPageCommitmentARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TexPageCommitmentMemNV(target uint32, layer int32, level int32, xoffset int32, yoffset int32, ...)
- func TexParameterIiv(target uint32, pname uint32, params *int32)
- func TexParameterIivEXT(target uint32, pname uint32, params *int32)
- func TexParameterIuiv(target uint32, pname uint32, params *uint32)
- func TexParameterIuivEXT(target uint32, pname uint32, params *uint32)
- func TexParameterf(target uint32, pname uint32, param float32)
- func TexParameterfv(target uint32, pname uint32, params *float32)
- func TexParameteri(target uint32, pname uint32, param int32)
- func TexParameteriv(target uint32, pname uint32, params *int32)
- func TexParameterxOES(target uint32, pname uint32, param int32)
- func TexParameterxvOES(target uint32, pname uint32, params *int32)
- func TexRenderbufferNV(target uint32, renderbuffer uint32)
- func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32)
- func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32)
- func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, ...)
- func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexStorageMem1DEXT(target uint32, levels int32, internalFormat uint32, width int32, memory uint32, ...)
- func TexStorageMem2DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, ...)
- func TexStorageMem2DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, ...)
- func TexStorageMem3DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, ...)
- func TexStorageMem3DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, ...)
- func TexStorageSparseAMD(target uint32, internalFormat uint32, width int32, height int32, depth int32, ...)
- func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, ...)
- func TexSubImage1DEXT(target uint32, level int32, xoffset int32, width int32, format uint32, ...)
- func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func TexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TexSubImage4DSGIS(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TextureAttachMemoryNV(texture uint32, memory uint32, offset uint64)
- func TextureBarrier()
- func TextureBarrierNV()
- func TextureBuffer(texture uint32, internalformat uint32, buffer uint32)
- func TextureBufferEXT(texture uint32, target uint32, internalformat uint32, buffer uint32)
- func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int)
- func TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, ...)
- func TextureColorMaskSGIS(red bool, green bool, blue bool, alpha bool)
- func TextureImage1DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, ...)
- func TextureImage2DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, ...)
- func TextureImage2DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, ...)
- func TextureImage2DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, ...)
- func TextureImage3DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, ...)
- func TextureImage3DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, ...)
- func TextureImage3DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, ...)
- func TextureLightEXT(pname uint32)
- func TextureMaterialEXT(face uint32, mode uint32)
- func TextureNormalEXT(mode uint32)
- func TexturePageCommitmentEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TexturePageCommitmentMemNV(texture uint32, layer int32, level int32, xoffset int32, yoffset int32, ...)
- func TextureParameterIiv(texture uint32, pname uint32, params *int32)
- func TextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32)
- func TextureParameterIuiv(texture uint32, pname uint32, params *uint32)
- func TextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32)
- func TextureParameterf(texture uint32, pname uint32, param float32)
- func TextureParameterfEXT(texture uint32, target uint32, pname uint32, param float32)
- func TextureParameterfv(texture uint32, pname uint32, param *float32)
- func TextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32)
- func TextureParameteri(texture uint32, pname uint32, param int32)
- func TextureParameteriEXT(texture uint32, target uint32, pname uint32, param int32)
- func TextureParameteriv(texture uint32, pname uint32, param *int32)
- func TextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32)
- func TextureRangeAPPLE(target uint32, length int32, pointer unsafe.Pointer)
- func TextureRenderbufferEXT(texture uint32, target uint32, renderbuffer uint32)
- func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32)
- func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32)
- func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, ...)
- func TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, ...)
- func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, ...)
- func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, ...)
- func TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, ...)
- func TextureStorageMem1DEXT(texture uint32, levels int32, internalFormat uint32, width int32, ...)
- func TextureStorageMem2DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, ...)
- func TextureStorageMem2DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, ...)
- func TextureStorageMem3DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, ...)
- func TextureStorageMem3DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, ...)
- func TextureStorageSparseAMD(texture uint32, target uint32, internalFormat uint32, width int32, ...)
- func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, ...)
- func TextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, ...)
- func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func TextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...)
- func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, ...)
- func TrackMatrixNV(target uint32, address uint32, matrix uint32, transform uint32)
- func TransformFeedbackAttribsNV(count int32, attribs *int32, bufferMode uint32)
- func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32)
- func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int)
- func TransformFeedbackStreamAttribsNV(count int32, attribs *int32, nbuffers int32, bufstreams *int32, ...)
- func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32)
- func TransformFeedbackVaryingsEXT(program uint32, count int32, varyings **uint8, bufferMode uint32)
- func TransformFeedbackVaryingsNV(program uint32, count int32, locations *int32, bufferMode uint32)
- func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, ...)
- func Translated(x float64, y float64, z float64)
- func Translatef(x float32, y float32, z float32)
- func TranslatexOES(x int32, y int32, z int32)
- func Uniform1d(location int32, x float64)
- func Uniform1dv(location int32, count int32, value *float64)
- func Uniform1f(location int32, v0 float32)
- func Uniform1fARB(location int32, v0 float32)
- func Uniform1fv(location int32, count int32, value *float32)
- func Uniform1fvARB(location int32, count int32, value *float32)
- func Uniform1i(location int32, v0 int32)
- func Uniform1i64ARB(location int32, x int64)
- func Uniform1i64NV(location int32, x int64)
- func Uniform1i64vARB(location int32, count int32, value *int64)
- func Uniform1i64vNV(location int32, count int32, value *int64)
- func Uniform1iARB(location int32, v0 int32)
- func Uniform1iv(location int32, count int32, value *int32)
- func Uniform1ivARB(location int32, count int32, value *int32)
- func Uniform1ui(location int32, v0 uint32)
- func Uniform1ui64ARB(location int32, x uint64)
- func Uniform1ui64NV(location int32, x uint64)
- func Uniform1ui64vARB(location int32, count int32, value *uint64)
- func Uniform1ui64vNV(location int32, count int32, value *uint64)
- func Uniform1uiEXT(location int32, v0 uint32)
- func Uniform1uiv(location int32, count int32, value *uint32)
- func Uniform1uivEXT(location int32, count int32, value *uint32)
- func Uniform2d(location int32, x float64, y float64)
- func Uniform2dv(location int32, count int32, value *float64)
- func Uniform2f(location int32, v0 float32, v1 float32)
- func Uniform2fARB(location int32, v0 float32, v1 float32)
- func Uniform2fv(location int32, count int32, value *float32)
- func Uniform2fvARB(location int32, count int32, value *float32)
- func Uniform2i(location int32, v0 int32, v1 int32)
- func Uniform2i64ARB(location int32, x int64, y int64)
- func Uniform2i64NV(location int32, x int64, y int64)
- func Uniform2i64vARB(location int32, count int32, value *int64)
- func Uniform2i64vNV(location int32, count int32, value *int64)
- func Uniform2iARB(location int32, v0 int32, v1 int32)
- func Uniform2iv(location int32, count int32, value *int32)
- func Uniform2ivARB(location int32, count int32, value *int32)
- func Uniform2ui(location int32, v0 uint32, v1 uint32)
- func Uniform2ui64ARB(location int32, x uint64, y uint64)
- func Uniform2ui64NV(location int32, x uint64, y uint64)
- func Uniform2ui64vARB(location int32, count int32, value *uint64)
- func Uniform2ui64vNV(location int32, count int32, value *uint64)
- func Uniform2uiEXT(location int32, v0 uint32, v1 uint32)
- func Uniform2uiv(location int32, count int32, value *uint32)
- func Uniform2uivEXT(location int32, count int32, value *uint32)
- func Uniform3d(location int32, x float64, y float64, z float64)
- func Uniform3dv(location int32, count int32, value *float64)
- func Uniform3f(location int32, v0 float32, v1 float32, v2 float32)
- func Uniform3fARB(location int32, v0 float32, v1 float32, v2 float32)
- func Uniform3fv(location int32, count int32, value *float32)
- func Uniform3fvARB(location int32, count int32, value *float32)
- func Uniform3i(location int32, v0 int32, v1 int32, v2 int32)
- func Uniform3i64ARB(location int32, x int64, y int64, z int64)
- func Uniform3i64NV(location int32, x int64, y int64, z int64)
- func Uniform3i64vARB(location int32, count int32, value *int64)
- func Uniform3i64vNV(location int32, count int32, value *int64)
- func Uniform3iARB(location int32, v0 int32, v1 int32, v2 int32)
- func Uniform3iv(location int32, count int32, value *int32)
- func Uniform3ivARB(location int32, count int32, value *int32)
- func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32)
- func Uniform3ui64ARB(location int32, x uint64, y uint64, z uint64)
- func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64)
- func Uniform3ui64vARB(location int32, count int32, value *uint64)
- func Uniform3ui64vNV(location int32, count int32, value *uint64)
- func Uniform3uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32)
- func Uniform3uiv(location int32, count int32, value *uint32)
- func Uniform3uivEXT(location int32, count int32, value *uint32)
- func Uniform4d(location int32, x float64, y float64, z float64, w float64)
- func Uniform4dv(location int32, count int32, value *float64)
- func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func Uniform4fARB(location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func Uniform4fv(location int32, count int32, value *float32)
- func Uniform4fvARB(location int32, count int32, value *float32)
- func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func Uniform4i64ARB(location int32, x int64, y int64, z int64, w int64)
- func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64)
- func Uniform4i64vARB(location int32, count int32, value *int64)
- func Uniform4i64vNV(location int32, count int32, value *int64)
- func Uniform4iARB(location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func Uniform4iv(location int32, count int32, value *int32)
- func Uniform4ivARB(location int32, count int32, value *int32)
- func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)
- func Uniform4ui64ARB(location int32, x uint64, y uint64, z uint64, w uint64)
- func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64)
- func Uniform4ui64vARB(location int32, count int32, value *uint64)
- func Uniform4ui64vNV(location int32, count int32, value *uint64)
- func Uniform4uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)
- func Uniform4uiv(location int32, count int32, value *uint32)
- func Uniform4uivEXT(location int32, count int32, value *uint32)
- func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32)
- func UniformBufferEXT(program uint32, location int32, buffer uint32)
- func UniformHandleui64ARB(location int32, value uint64)
- func UniformHandleui64NV(location int32, value uint64)
- func UniformHandleui64vARB(location int32, count int32, value *uint64)
- func UniformHandleui64vNV(location int32, count int32, value *uint64)
- func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix2fvARB(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3fvARB(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4fvARB(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32)
- func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32)
- func Uniformui64NV(location int32, value uint64)
- func Uniformui64vNV(location int32, count int32, value *uint64)
- func UnlockArraysEXT()
- func UnmapBuffer(target uint32) bool
- func UnmapBufferARB(target uint32) bool
- func UnmapNamedBuffer(buffer uint32) bool
- func UnmapNamedBufferEXT(buffer uint32) bool
- func UnmapObjectBufferATI(buffer uint32)
- func UnmapTexture2DINTEL(texture uint32, level int32)
- func UpdateObjectBufferATI(buffer uint32, offset uint32, size int32, pointer unsafe.Pointer, ...)
- func UploadGpuMaskNVX(mask uint32)
- func UseProgram(program uint32)
- func UseProgramObjectARB(programObj uintptr)
- func UseProgramStages(pipeline uint32, stages uint32, program uint32)
- func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32)
- func UseShaderProgramEXT(xtype uint32, program uint32)
- func VDPAUFiniNV()
- func VDPAUGetSurfaceivNV(surface uintptr, pname uint32, count int32, length *int32, values *int32)
- func VDPAUInitNV(vdpDevice unsafe.Pointer, getProcAddress unsafe.Pointer)
- func VDPAUIsSurfaceNV(surface uintptr) bool
- func VDPAUMapSurfacesNV(numSurfaces int32, surfaces *uintptr)
- func VDPAURegisterOutputSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, ...) uintptr
- func VDPAURegisterVideoSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, ...) uintptr
- func VDPAURegisterVideoSurfaceWithPictureStructureNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, ...) uintptr
- func VDPAUSurfaceAccessNV(surface uintptr, access uint32)
- func VDPAUUnmapSurfacesNV(numSurface int32, surfaces *uintptr)
- func VDPAUUnregisterSurfaceNV(surface uintptr)
- func ValidateProgram(program uint32)
- func ValidateProgramARB(programObj uintptr)
- func ValidateProgramPipeline(pipeline uint32)
- func ValidateProgramPipelineEXT(pipeline uint32)
- func VariantArrayObjectATI(id uint32, xtype uint32, stride int32, buffer uint32, offset uint32)
- func VariantPointerEXT(id uint32, xtype uint32, stride uint32, addr unsafe.Pointer)
- func VariantbvEXT(id uint32, addr *int8)
- func VariantdvEXT(id uint32, addr *float64)
- func VariantfvEXT(id uint32, addr *float32)
- func VariantivEXT(id uint32, addr *int32)
- func VariantsvEXT(id uint32, addr *int16)
- func VariantubvEXT(id uint32, addr *uint8)
- func VariantuivEXT(id uint32, addr *uint32)
- func VariantusvEXT(id uint32, addr *uint16)
- func Vertex2bOES(x int8, y int8)
- func Vertex2bvOES(coords *int8)
- func Vertex2d(x float64, y float64)
- func Vertex2dv(v *float64)
- func Vertex2f(x float32, y float32)
- func Vertex2fv(v *float32)
- func Vertex2hNV(x uint16, y uint16)
- func Vertex2hvNV(v *uint16)
- func Vertex2i(x int32, y int32)
- func Vertex2iv(v *int32)
- func Vertex2s(x int16, y int16)
- func Vertex2sv(v *int16)
- func Vertex2xOES(x int32)
- func Vertex2xvOES(coords *int32)
- func Vertex3bOES(x int8, y int8, z int8)
- func Vertex3bvOES(coords *int8)
- func Vertex3d(x float64, y float64, z float64)
- func Vertex3dv(v *float64)
- func Vertex3f(x float32, y float32, z float32)
- func Vertex3fv(v *float32)
- func Vertex3hNV(x uint16, y uint16, z uint16)
- func Vertex3hvNV(v *uint16)
- func Vertex3i(x int32, y int32, z int32)
- func Vertex3iv(v *int32)
- func Vertex3s(x int16, y int16, z int16)
- func Vertex3sv(v *int16)
- func Vertex3xOES(x int32, y int32)
- func Vertex3xvOES(coords *int32)
- func Vertex4bOES(x int8, y int8, z int8, w int8)
- func Vertex4bvOES(coords *int8)
- func Vertex4d(x float64, y float64, z float64, w float64)
- func Vertex4dv(v *float64)
- func Vertex4f(x float32, y float32, z float32, w float32)
- func Vertex4fv(v *float32)
- func Vertex4hNV(x uint16, y uint16, z uint16, w uint16)
- func Vertex4hvNV(v *uint16)
- func Vertex4i(x int32, y int32, z int32, w int32)
- func Vertex4iv(v *int32)
- func Vertex4s(x int16, y int16, z int16, w int16)
- func Vertex4sv(v *int16)
- func Vertex4xOES(x int32, y int32, z int32)
- func Vertex4xvOES(coords *int32)
- func VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32)
- func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, ...)
- func VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, ...)
- func VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, ...)
- func VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32)
- func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32)
- func VertexArrayColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, ...)
- func VertexArrayEdgeFlagOffsetEXT(vaobj uint32, buffer uint32, stride int32, offset int)
- func VertexArrayElementBuffer(vaobj uint32, buffer uint32)
- func VertexArrayFogCoordOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int)
- func VertexArrayIndexOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int)
- func VertexArrayMultiTexCoordOffsetEXT(vaobj uint32, buffer uint32, texunit uint32, size int32, xtype uint32, ...)
- func VertexArrayNormalOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int)
- func VertexArrayParameteriAPPLE(pname uint32, param int32)
- func VertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer)
- func VertexArrayRangeNV(length int32, pointer unsafe.Pointer)
- func VertexArraySecondaryColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, ...)
- func VertexArrayTexCoordOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, ...)
- func VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32)
- func VertexArrayVertexAttribDivisorEXT(vaobj uint32, index uint32, divisor uint32)
- func VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, ...)
- func VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, ...)
- func VertexArrayVertexAttribIOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, ...)
- func VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, ...)
- func VertexArrayVertexAttribLOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, ...)
- func VertexArrayVertexAttribOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, ...)
- func VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32)
- func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32)
- func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, ...)
- func VertexArrayVertexOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, ...)
- func VertexAttrib1d(index uint32, x float64)
- func VertexAttrib1dARB(index uint32, x float64)
- func VertexAttrib1dNV(index uint32, x float64)
- func VertexAttrib1dv(index uint32, v *float64)
- func VertexAttrib1dvARB(index uint32, v *float64)
- func VertexAttrib1dvNV(index uint32, v *float64)
- func VertexAttrib1f(index uint32, x float32)
- func VertexAttrib1fARB(index uint32, x float32)
- func VertexAttrib1fNV(index uint32, x float32)
- func VertexAttrib1fv(index uint32, v *float32)
- func VertexAttrib1fvARB(index uint32, v *float32)
- func VertexAttrib1fvNV(index uint32, v *float32)
- func VertexAttrib1hNV(index uint32, x uint16)
- func VertexAttrib1hvNV(index uint32, v *uint16)
- func VertexAttrib1s(index uint32, x int16)
- func VertexAttrib1sARB(index uint32, x int16)
- func VertexAttrib1sNV(index uint32, x int16)
- func VertexAttrib1sv(index uint32, v *int16)
- func VertexAttrib1svARB(index uint32, v *int16)
- func VertexAttrib1svNV(index uint32, v *int16)
- func VertexAttrib2d(index uint32, x float64, y float64)
- func VertexAttrib2dARB(index uint32, x float64, y float64)
- func VertexAttrib2dNV(index uint32, x float64, y float64)
- func VertexAttrib2dv(index uint32, v *float64)
- func VertexAttrib2dvARB(index uint32, v *float64)
- func VertexAttrib2dvNV(index uint32, v *float64)
- func VertexAttrib2f(index uint32, x float32, y float32)
- func VertexAttrib2fARB(index uint32, x float32, y float32)
- func VertexAttrib2fNV(index uint32, x float32, y float32)
- func VertexAttrib2fv(index uint32, v *float32)
- func VertexAttrib2fvARB(index uint32, v *float32)
- func VertexAttrib2fvNV(index uint32, v *float32)
- func VertexAttrib2hNV(index uint32, x uint16, y uint16)
- func VertexAttrib2hvNV(index uint32, v *uint16)
- func VertexAttrib2s(index uint32, x int16, y int16)
- func VertexAttrib2sARB(index uint32, x int16, y int16)
- func VertexAttrib2sNV(index uint32, x int16, y int16)
- func VertexAttrib2sv(index uint32, v *int16)
- func VertexAttrib2svARB(index uint32, v *int16)
- func VertexAttrib2svNV(index uint32, v *int16)
- func VertexAttrib3d(index uint32, x float64, y float64, z float64)
- func VertexAttrib3dARB(index uint32, x float64, y float64, z float64)
- func VertexAttrib3dNV(index uint32, x float64, y float64, z float64)
- func VertexAttrib3dv(index uint32, v *float64)
- func VertexAttrib3dvARB(index uint32, v *float64)
- func VertexAttrib3dvNV(index uint32, v *float64)
- func VertexAttrib3f(index uint32, x float32, y float32, z float32)
- func VertexAttrib3fARB(index uint32, x float32, y float32, z float32)
- func VertexAttrib3fNV(index uint32, x float32, y float32, z float32)
- func VertexAttrib3fv(index uint32, v *float32)
- func VertexAttrib3fvARB(index uint32, v *float32)
- func VertexAttrib3fvNV(index uint32, v *float32)
- func VertexAttrib3hNV(index uint32, x uint16, y uint16, z uint16)
- func VertexAttrib3hvNV(index uint32, v *uint16)
- func VertexAttrib3s(index uint32, x int16, y int16, z int16)
- func VertexAttrib3sARB(index uint32, x int16, y int16, z int16)
- func VertexAttrib3sNV(index uint32, x int16, y int16, z int16)
- func VertexAttrib3sv(index uint32, v *int16)
- func VertexAttrib3svARB(index uint32, v *int16)
- func VertexAttrib3svNV(index uint32, v *int16)
- func VertexAttrib4Nbv(index uint32, v *int8)
- func VertexAttrib4NbvARB(index uint32, v *int8)
- func VertexAttrib4Niv(index uint32, v *int32)
- func VertexAttrib4NivARB(index uint32, v *int32)
- func VertexAttrib4Nsv(index uint32, v *int16)
- func VertexAttrib4NsvARB(index uint32, v *int16)
- func VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8)
- func VertexAttrib4NubARB(index uint32, x uint8, y uint8, z uint8, w uint8)
- func VertexAttrib4Nubv(index uint32, v *uint8)
- func VertexAttrib4NubvARB(index uint32, v *uint8)
- func VertexAttrib4Nuiv(index uint32, v *uint32)
- func VertexAttrib4NuivARB(index uint32, v *uint32)
- func VertexAttrib4Nusv(index uint32, v *uint16)
- func VertexAttrib4NusvARB(index uint32, v *uint16)
- func VertexAttrib4bv(index uint32, v *int8)
- func VertexAttrib4bvARB(index uint32, v *int8)
- func VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64)
- func VertexAttrib4dARB(index uint32, x float64, y float64, z float64, w float64)
- func VertexAttrib4dNV(index uint32, x float64, y float64, z float64, w float64)
- func VertexAttrib4dv(index uint32, v *float64)
- func VertexAttrib4dvARB(index uint32, v *float64)
- func VertexAttrib4dvNV(index uint32, v *float64)
- func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32)
- func VertexAttrib4fARB(index uint32, x float32, y float32, z float32, w float32)
- func VertexAttrib4fNV(index uint32, x float32, y float32, z float32, w float32)
- func VertexAttrib4fv(index uint32, v *float32)
- func VertexAttrib4fvARB(index uint32, v *float32)
- func VertexAttrib4fvNV(index uint32, v *float32)
- func VertexAttrib4hNV(index uint32, x uint16, y uint16, z uint16, w uint16)
- func VertexAttrib4hvNV(index uint32, v *uint16)
- func VertexAttrib4iv(index uint32, v *int32)
- func VertexAttrib4ivARB(index uint32, v *int32)
- func VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16)
- func VertexAttrib4sARB(index uint32, x int16, y int16, z int16, w int16)
- func VertexAttrib4sNV(index uint32, x int16, y int16, z int16, w int16)
- func VertexAttrib4sv(index uint32, v *int16)
- func VertexAttrib4svARB(index uint32, v *int16)
- func VertexAttrib4svNV(index uint32, v *int16)
- func VertexAttrib4ubNV(index uint32, x uint8, y uint8, z uint8, w uint8)
- func VertexAttrib4ubv(index uint32, v *uint8)
- func VertexAttrib4ubvARB(index uint32, v *uint8)
- func VertexAttrib4ubvNV(index uint32, v *uint8)
- func VertexAttrib4uiv(index uint32, v *uint32)
- func VertexAttrib4uivARB(index uint32, v *uint32)
- func VertexAttrib4usv(index uint32, v *uint16)
- func VertexAttrib4usvARB(index uint32, v *uint16)
- func VertexAttribArrayObjectATI(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...)
- func VertexAttribBinding(attribindex uint32, bindingindex uint32)
- func VertexAttribDivisor(index uint32, divisor uint32)
- func VertexAttribDivisorARB(index uint32, divisor uint32)
- func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, ...)
- func VertexAttribFormatNV(index uint32, size int32, xtype uint32, normalized bool, stride int32)
- func VertexAttribI1i(index uint32, x int32)
- func VertexAttribI1iEXT(index uint32, x int32)
- func VertexAttribI1iv(index uint32, v *int32)
- func VertexAttribI1ivEXT(index uint32, v *int32)
- func VertexAttribI1ui(index uint32, x uint32)
- func VertexAttribI1uiEXT(index uint32, x uint32)
- func VertexAttribI1uiv(index uint32, v *uint32)
- func VertexAttribI1uivEXT(index uint32, v *uint32)
- func VertexAttribI2i(index uint32, x int32, y int32)
- func VertexAttribI2iEXT(index uint32, x int32, y int32)
- func VertexAttribI2iv(index uint32, v *int32)
- func VertexAttribI2ivEXT(index uint32, v *int32)
- func VertexAttribI2ui(index uint32, x uint32, y uint32)
- func VertexAttribI2uiEXT(index uint32, x uint32, y uint32)
- func VertexAttribI2uiv(index uint32, v *uint32)
- func VertexAttribI2uivEXT(index uint32, v *uint32)
- func VertexAttribI3i(index uint32, x int32, y int32, z int32)
- func VertexAttribI3iEXT(index uint32, x int32, y int32, z int32)
- func VertexAttribI3iv(index uint32, v *int32)
- func VertexAttribI3ivEXT(index uint32, v *int32)
- func VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32)
- func VertexAttribI3uiEXT(index uint32, x uint32, y uint32, z uint32)
- func VertexAttribI3uiv(index uint32, v *uint32)
- func VertexAttribI3uivEXT(index uint32, v *uint32)
- func VertexAttribI4bv(index uint32, v *int8)
- func VertexAttribI4bvEXT(index uint32, v *int8)
- func VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32)
- func VertexAttribI4iEXT(index uint32, x int32, y int32, z int32, w int32)
- func VertexAttribI4iv(index uint32, v *int32)
- func VertexAttribI4ivEXT(index uint32, v *int32)
- func VertexAttribI4sv(index uint32, v *int16)
- func VertexAttribI4svEXT(index uint32, v *int16)
- func VertexAttribI4ubv(index uint32, v *uint8)
- func VertexAttribI4ubvEXT(index uint32, v *uint8)
- func VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32)
- func VertexAttribI4uiEXT(index uint32, x uint32, y uint32, z uint32, w uint32)
- func VertexAttribI4uiv(index uint32, v *uint32)
- func VertexAttribI4uivEXT(index uint32, v *uint32)
- func VertexAttribI4usv(index uint32, v *uint16)
- func VertexAttribI4usvEXT(index uint32, v *uint16)
- func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32)
- func VertexAttribIFormatNV(index uint32, size int32, xtype uint32, stride int32)
- func VertexAttribIPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func VertexAttribIPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func VertexAttribIPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr)
- func VertexAttribL1d(index uint32, x float64)
- func VertexAttribL1dEXT(index uint32, x float64)
- func VertexAttribL1dv(index uint32, v *float64)
- func VertexAttribL1dvEXT(index uint32, v *float64)
- func VertexAttribL1i64NV(index uint32, x int64)
- func VertexAttribL1i64vNV(index uint32, v *int64)
- func VertexAttribL1ui64ARB(index uint32, x uint64)
- func VertexAttribL1ui64NV(index uint32, x uint64)
- func VertexAttribL1ui64vARB(index uint32, v *uint64)
- func VertexAttribL1ui64vNV(index uint32, v *uint64)
- func VertexAttribL2d(index uint32, x float64, y float64)
- func VertexAttribL2dEXT(index uint32, x float64, y float64)
- func VertexAttribL2dv(index uint32, v *float64)
- func VertexAttribL2dvEXT(index uint32, v *float64)
- func VertexAttribL2i64NV(index uint32, x int64, y int64)
- func VertexAttribL2i64vNV(index uint32, v *int64)
- func VertexAttribL2ui64NV(index uint32, x uint64, y uint64)
- func VertexAttribL2ui64vNV(index uint32, v *uint64)
- func VertexAttribL3d(index uint32, x float64, y float64, z float64)
- func VertexAttribL3dEXT(index uint32, x float64, y float64, z float64)
- func VertexAttribL3dv(index uint32, v *float64)
- func VertexAttribL3dvEXT(index uint32, v *float64)
- func VertexAttribL3i64NV(index uint32, x int64, y int64, z int64)
- func VertexAttribL3i64vNV(index uint32, v *int64)
- func VertexAttribL3ui64NV(index uint32, x uint64, y uint64, z uint64)
- func VertexAttribL3ui64vNV(index uint32, v *uint64)
- func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64)
- func VertexAttribL4dEXT(index uint32, x float64, y float64, z float64, w float64)
- func VertexAttribL4dv(index uint32, v *float64)
- func VertexAttribL4dvEXT(index uint32, v *float64)
- func VertexAttribL4i64NV(index uint32, x int64, y int64, z int64, w int64)
- func VertexAttribL4i64vNV(index uint32, v *int64)
- func VertexAttribL4ui64NV(index uint32, x uint64, y uint64, z uint64, w uint64)
- func VertexAttribL4ui64vNV(index uint32, v *uint64)
- func VertexAttribLFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32)
- func VertexAttribLFormatNV(index uint32, size int32, xtype uint32, stride int32)
- func VertexAttribLPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func VertexAttribLPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func VertexAttribLPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr)
- func VertexAttribP1ui(index uint32, xtype uint32, normalized bool, value uint32)
- func VertexAttribP1uiv(index uint32, xtype uint32, normalized bool, value *uint32)
- func VertexAttribP2ui(index uint32, xtype uint32, normalized bool, value uint32)
- func VertexAttribP2uiv(index uint32, xtype uint32, normalized bool, value *uint32)
- func VertexAttribP3ui(index uint32, xtype uint32, normalized bool, value uint32)
- func VertexAttribP3uiv(index uint32, xtype uint32, normalized bool, value *uint32)
- func VertexAttribP4ui(index uint32, xtype uint32, normalized bool, value uint32)
- func VertexAttribP4uiv(index uint32, xtype uint32, normalized bool, value *uint32)
- func VertexAttribParameteriAMD(index uint32, pname uint32, param int32)
- func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...)
- func VertexAttribPointerARB(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...)
- func VertexAttribPointerNV(index uint32, fsize int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func VertexAttribPointerWithOffset(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...)
- func VertexAttribs1dvNV(index uint32, count int32, v *float64)
- func VertexAttribs1fvNV(index uint32, count int32, v *float32)
- func VertexAttribs1hvNV(index uint32, n int32, v *uint16)
- func VertexAttribs1svNV(index uint32, count int32, v *int16)
- func VertexAttribs2dvNV(index uint32, count int32, v *float64)
- func VertexAttribs2fvNV(index uint32, count int32, v *float32)
- func VertexAttribs2hvNV(index uint32, n int32, v *uint16)
- func VertexAttribs2svNV(index uint32, count int32, v *int16)
- func VertexAttribs3dvNV(index uint32, count int32, v *float64)
- func VertexAttribs3fvNV(index uint32, count int32, v *float32)
- func VertexAttribs3hvNV(index uint32, n int32, v *uint16)
- func VertexAttribs3svNV(index uint32, count int32, v *int16)
- func VertexAttribs4dvNV(index uint32, count int32, v *float64)
- func VertexAttribs4fvNV(index uint32, count int32, v *float32)
- func VertexAttribs4hvNV(index uint32, n int32, v *uint16)
- func VertexAttribs4svNV(index uint32, count int32, v *int16)
- func VertexAttribs4ubvNV(index uint32, count int32, v *uint8)
- func VertexBindingDivisor(bindingindex uint32, divisor uint32)
- func VertexBlendARB(count int32)
- func VertexBlendEnvfATI(pname uint32, param float32)
- func VertexBlendEnviATI(pname uint32, param int32)
- func VertexFormatNV(size int32, xtype uint32, stride int32)
- func VertexP2ui(xtype uint32, value uint32)
- func VertexP2uiv(xtype uint32, value *uint32)
- func VertexP3ui(xtype uint32, value uint32)
- func VertexP3uiv(xtype uint32, value *uint32)
- func VertexP4ui(xtype uint32, value uint32)
- func VertexP4uiv(xtype uint32, value *uint32)
- func VertexPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func VertexPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer)
- func VertexPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ...)
- func VertexPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer)
- func VertexStream1dATI(stream uint32, x float64)
- func VertexStream1dvATI(stream uint32, coords *float64)
- func VertexStream1fATI(stream uint32, x float32)
- func VertexStream1fvATI(stream uint32, coords *float32)
- func VertexStream1iATI(stream uint32, x int32)
- func VertexStream1ivATI(stream uint32, coords *int32)
- func VertexStream1sATI(stream uint32, x int16)
- func VertexStream1svATI(stream uint32, coords *int16)
- func VertexStream2dATI(stream uint32, x float64, y float64)
- func VertexStream2dvATI(stream uint32, coords *float64)
- func VertexStream2fATI(stream uint32, x float32, y float32)
- func VertexStream2fvATI(stream uint32, coords *float32)
- func VertexStream2iATI(stream uint32, x int32, y int32)
- func VertexStream2ivATI(stream uint32, coords *int32)
- func VertexStream2sATI(stream uint32, x int16, y int16)
- func VertexStream2svATI(stream uint32, coords *int16)
- func VertexStream3dATI(stream uint32, x float64, y float64, z float64)
- func VertexStream3dvATI(stream uint32, coords *float64)
- func VertexStream3fATI(stream uint32, x float32, y float32, z float32)
- func VertexStream3fvATI(stream uint32, coords *float32)
- func VertexStream3iATI(stream uint32, x int32, y int32, z int32)
- func VertexStream3ivATI(stream uint32, coords *int32)
- func VertexStream3sATI(stream uint32, x int16, y int16, z int16)
- func VertexStream3svATI(stream uint32, coords *int16)
- func VertexStream4dATI(stream uint32, x float64, y float64, z float64, w float64)
- func VertexStream4dvATI(stream uint32, coords *float64)
- func VertexStream4fATI(stream uint32, x float32, y float32, z float32, w float32)
- func VertexStream4fvATI(stream uint32, coords *float32)
- func VertexStream4iATI(stream uint32, x int32, y int32, z int32, w int32)
- func VertexStream4ivATI(stream uint32, coords *int32)
- func VertexStream4sATI(stream uint32, x int16, y int16, z int16, w int16)
- func VertexStream4svATI(stream uint32, coords *int16)
- func VertexWeightPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func VertexWeightfEXT(weight float32)
- func VertexWeightfvEXT(weight *float32)
- func VertexWeighthNV(weight uint16)
- func VertexWeighthvNV(weight *uint16)
- func VideoCaptureNV(video_capture_slot uint32, sequence_num *uint32, capture_time *uint64) uint32
- func VideoCaptureStreamParameterdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64)
- func VideoCaptureStreamParameterfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32)
- func VideoCaptureStreamParameterivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32)
- func Viewport(x int32, y int32, width int32, height int32)
- func ViewportArrayv(first uint32, count int32, v *float32)
- func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32)
- func ViewportIndexedfv(index uint32, v *float32)
- func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32)
- func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, ...)
- func WaitSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, ...)
- func WaitSemaphoreui64NVX(waitGpu uint32, fenceObjectCount int32, semaphoreArray *uint32, ...)
- func WaitSync(sync uintptr, flags uint32, timeout uint64)
- func WaitVkSemaphoreNV(vkSemaphore uint64)
- func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32)
- func WeightPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func WeightbvARB(size int32, weights *int8)
- func WeightdvARB(size int32, weights *float64)
- func WeightfvARB(size int32, weights *float32)
- func WeightivARB(size int32, weights *int32)
- func WeightsvARB(size int32, weights *int16)
- func WeightubvARB(size int32, weights *uint8)
- func WeightuivARB(size int32, weights *uint32)
- func WeightusvARB(size int32, weights *uint16)
- func WindowPos2d(x float64, y float64)
- func WindowPos2dARB(x float64, y float64)
- func WindowPos2dMESA(x float64, y float64)
- func WindowPos2dv(v *float64)
- func WindowPos2dvARB(v *float64)
- func WindowPos2dvMESA(v *float64)
- func WindowPos2f(x float32, y float32)
- func WindowPos2fARB(x float32, y float32)
- func WindowPos2fMESA(x float32, y float32)
- func WindowPos2fv(v *float32)
- func WindowPos2fvARB(v *float32)
- func WindowPos2fvMESA(v *float32)
- func WindowPos2i(x int32, y int32)
- func WindowPos2iARB(x int32, y int32)
- func WindowPos2iMESA(x int32, y int32)
- func WindowPos2iv(v *int32)
- func WindowPos2ivARB(v *int32)
- func WindowPos2ivMESA(v *int32)
- func WindowPos2s(x int16, y int16)
- func WindowPos2sARB(x int16, y int16)
- func WindowPos2sMESA(x int16, y int16)
- func WindowPos2sv(v *int16)
- func WindowPos2svARB(v *int16)
- func WindowPos2svMESA(v *int16)
- func WindowPos3d(x float64, y float64, z float64)
- func WindowPos3dARB(x float64, y float64, z float64)
- func WindowPos3dMESA(x float64, y float64, z float64)
- func WindowPos3dv(v *float64)
- func WindowPos3dvARB(v *float64)
- func WindowPos3dvMESA(v *float64)
- func WindowPos3f(x float32, y float32, z float32)
- func WindowPos3fARB(x float32, y float32, z float32)
- func WindowPos3fMESA(x float32, y float32, z float32)
- func WindowPos3fv(v *float32)
- func WindowPos3fvARB(v *float32)
- func WindowPos3fvMESA(v *float32)
- func WindowPos3i(x int32, y int32, z int32)
- func WindowPos3iARB(x int32, y int32, z int32)
- func WindowPos3iMESA(x int32, y int32, z int32)
- func WindowPos3iv(v *int32)
- func WindowPos3ivARB(v *int32)
- func WindowPos3ivMESA(v *int32)
- func WindowPos3s(x int16, y int16, z int16)
- func WindowPos3sARB(x int16, y int16, z int16)
- func WindowPos3sMESA(x int16, y int16, z int16)
- func WindowPos3sv(v *int16)
- func WindowPos3svARB(v *int16)
- func WindowPos3svMESA(v *int16)
- func WindowPos4dMESA(x float64, y float64, z float64, w float64)
- func WindowPos4dvMESA(v *float64)
- func WindowPos4fMESA(x float32, y float32, z float32, w float32)
- func WindowPos4fvMESA(v *float32)
- func WindowPos4iMESA(x int32, y int32, z int32, w int32)
- func WindowPos4ivMESA(v *int32)
- func WindowPos4sMESA(x int16, y int16, z int16, w int16)
- func WindowPos4svMESA(v *int16)
- func WindowRectanglesEXT(mode uint32, count int32, box *int32)
- func WriteMaskEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32)
- type DebugProc
Constants ¶
const ( GL_1PASS_EXT = 0x80A1 GL_1PASS_SGIS = 0x80A1 GL_2D = 0x0600 GL_2PASS_0_EXT = 0x80A2 GL_2PASS_0_SGIS = 0x80A2 GL_2PASS_1_EXT = 0x80A3 GL_2PASS_1_SGIS = 0x80A3 GL_2X_BIT_ATI = 0x00000001 GL_2_BYTES = 0x1407 GL_2_BYTES_NV = 0x1407 GL_3D = 0x0601 GL_3D_COLOR = 0x0602 GL_3D_COLOR_TEXTURE = 0x0603 GL_3_BYTES = 0x1408 GL_3_BYTES_NV = 0x1408 GL_422_AVERAGE_EXT = 0x80CE GL_422_EXT = 0x80CC GL_422_REV_AVERAGE_EXT = 0x80CF GL_422_REV_EXT = 0x80CD GL_4D_COLOR_TEXTURE = 0x0604 GL_4PASS_0_EXT = 0x80A4 GL_4PASS_0_SGIS = 0x80A4 GL_4PASS_1_EXT = 0x80A5 GL_4PASS_1_SGIS = 0x80A5 GL_4PASS_2_EXT = 0x80A6 GL_4PASS_2_SGIS = 0x80A6 GL_4PASS_3_EXT = 0x80A7 GL_4PASS_3_SGIS = 0x80A7 GL_4X_BIT_ATI = 0x00000002 GL_4_BYTES = 0x1409 GL_4_BYTES_NV = 0x1409 GL_8X_BIT_ATI = 0x00000004 ABGR_EXT = 0x8000 ACCUM = 0x0100 ACCUM_ADJACENT_PAIRS_NV = 0x90AD ACCUM_ALPHA_BITS = 0x0D5B ACCUM_BLUE_BITS = 0x0D5A ACCUM_BUFFER_BIT = 0x00000200 ACCUM_CLEAR_VALUE = 0x0B80 ACCUM_GREEN_BITS = 0x0D59 ACCUM_RED_BITS = 0x0D58 ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 ACTIVE_ATTRIBUTES = 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A ACTIVE_PROGRAM = 0x8259 ACTIVE_PROGRAM_EXT = 0x8B8D ACTIVE_RESOURCES = 0x92F5 ACTIVE_STENCIL_FACE_EXT = 0x8911 ACTIVE_SUBROUTINES = 0x8DE5 ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 ACTIVE_TEXTURE = 0x84E0 ACTIVE_TEXTURE_ARB = 0x84E0 ACTIVE_UNIFORMS = 0x8B86 ACTIVE_UNIFORM_BLOCKS = 0x8A36 ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 ACTIVE_VARIABLES = 0x9305 ACTIVE_VARYINGS_NV = 0x8C81 ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 ACTIVE_VERTEX_UNITS_ARB = 0x86A5 ADD = 0x0104 ADD_ATI = 0x8963 ADD_SIGNED = 0x8574 ADD_SIGNED_ARB = 0x8574 ADD_SIGNED_EXT = 0x8574 ADJACENT_PAIRS_NV = 0x90AE AFFINE_2D_NV = 0x9092 AFFINE_3D_NV = 0x9094 ALIASED_LINE_WIDTH_RANGE = 0x846E ALIASED_POINT_SIZE_RANGE = 0x846D ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F ALL_ATTRIB_BITS = 0xFFFFFFFF ALL_BARRIER_BITS = 0xFFFFFFFF ALL_BARRIER_BITS_EXT = 0xFFFFFFFF ALL_COMPLETED_NV = 0x84F2 ALL_PIXELS_AMD = 0xFFFFFFFF ALL_SHADER_BITS = 0xFFFFFFFF ALL_SHADER_BITS_EXT = 0xFFFFFFFF ALL_STATIC_DATA_IBM = 103060 ALPHA = 0x1906 ALPHA12 = 0x803D ALPHA12_EXT = 0x803D ALPHA16 = 0x803E ALPHA16F_ARB = 0x881C ALPHA16I_EXT = 0x8D8A ALPHA16UI_EXT = 0x8D78 ALPHA16_EXT = 0x803E ALPHA16_SNORM = 0x9018 ALPHA32F_ARB = 0x8816 ALPHA32I_EXT = 0x8D84 ALPHA32UI_EXT = 0x8D72 ALPHA4 = 0x803B ALPHA4_EXT = 0x803B ALPHA8 = 0x803C ALPHA8I_EXT = 0x8D90 ALPHA8UI_EXT = 0x8D7E ALPHA8_EXT = 0x803C ALPHA8_SNORM = 0x9014 ALPHA_BIAS = 0x0D1D ALPHA_BITS = 0x0D55 ALPHA_FLOAT16_APPLE = 0x881C ALPHA_FLOAT16_ATI = 0x881C ALPHA_FLOAT32_APPLE = 0x8816 ALPHA_FLOAT32_ATI = 0x8816 ALPHA_INTEGER = 0x8D97 ALPHA_INTEGER_EXT = 0x8D97 ALPHA_MAX_CLAMP_INGR = 0x8567 ALPHA_MAX_SGIX = 0x8321 ALPHA_MIN_CLAMP_INGR = 0x8563 ALPHA_MIN_SGIX = 0x8320 ALPHA_REF_COMMAND_NV = 0x000F ALPHA_SCALE = 0x0D1C ALPHA_SNORM = 0x9010 ALPHA_TEST = 0x0BC0 ALPHA_TEST_FUNC = 0x0BC1 ALPHA_TEST_REF = 0x0BC2 ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF ALREADY_SIGNALED = 0x911A ALWAYS = 0x0207 ALWAYS_FAST_HINT_PGI = 0x1A20C ALWAYS_SOFT_HINT_PGI = 0x1A20D AMBIENT = 0x1200 AMBIENT_AND_DIFFUSE = 0x1602 AND = 0x1501 AND_INVERTED = 0x1504 AND_REVERSE = 0x1502 ANY_SAMPLES_PASSED = 0x8C2F ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A ARC_TO_NV = 0xFE ARRAY_BUFFER = 0x8892 ARRAY_BUFFER_ARB = 0x8892 ARRAY_BUFFER_BINDING = 0x8894 ARRAY_BUFFER_BINDING_ARB = 0x8894 ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 ARRAY_OBJECT_BUFFER_ATI = 0x8766 ARRAY_OBJECT_OFFSET_ATI = 0x8767 ARRAY_SIZE = 0x92FB ARRAY_STRIDE = 0x92FE ASYNC_DRAW_PIXELS_SGIX = 0x835D ASYNC_HISTOGRAM_SGIX = 0x832C ASYNC_MARKER_SGIX = 0x8329 ASYNC_READ_PIXELS_SGIX = 0x835E ASYNC_TEX_IMAGE_SGIX = 0x835C ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 ATOMIC_COUNTER_BUFFER = 0x92C0 ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 ATOMIC_COUNTER_BUFFER_START = 0x92C2 ATTACHED_MEMORY_OBJECT_NV = 0x95A4 ATTACHED_MEMORY_OFFSET_NV = 0x95A5 ATTACHED_SHADERS = 0x8B85 ATTENUATION_EXT = 0x834D ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009 ATTRIB_ARRAY_POINTER_NV = 0x8645 ATTRIB_ARRAY_SIZE_NV = 0x8623 ATTRIB_ARRAY_STRIDE_NV = 0x8624 ATTRIB_ARRAY_TYPE_NV = 0x8625 ATTRIB_STACK_DEPTH = 0x0BB0 AUTO_GENERATE_MIPMAP = 0x8295 AUTO_NORMAL = 0x0D80 AUX0 = 0x0409 AUX1 = 0x040A AUX2 = 0x040B AUX3 = 0x040C AUX_BUFFERS = 0x0C00 AUX_DEPTH_STENCIL_APPLE = 0x8A14 AVERAGE_EXT = 0x8335 AVERAGE_HP = 0x8160 BACK = 0x0405 BACK_LEFT = 0x0402 BACK_NORMALS_HINT_PGI = 0x1A223 BACK_PRIMARY_COLOR_NV = 0x8C77 BACK_RIGHT = 0x0403 BACK_SECONDARY_COLOR_NV = 0x8C78 BEVEL_NV = 0x90A6 BGR = 0x80E0 BGRA = 0x80E1 BGRA_EXT = 0x80E1 BGRA_INTEGER = 0x8D9B BGRA_INTEGER_EXT = 0x8D9B BGR_EXT = 0x80E0 BGR_INTEGER = 0x8D9A BGR_INTEGER_EXT = 0x8D9A BIAS_BIT_ATI = 0x00000008 BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 BINORMAL_ARRAY_EXT = 0x843A BINORMAL_ARRAY_POINTER_EXT = 0x8443 BINORMAL_ARRAY_STRIDE_EXT = 0x8441 BINORMAL_ARRAY_TYPE_EXT = 0x8440 BITMAP = 0x1A00 BITMAP_TOKEN = 0x0704 BLACKHOLE_RENDER_INTEL = 0x83FC BLEND = 0x0BE2 BLEND_ADVANCED_COHERENT_KHR = 0x9285 BLEND_ADVANCED_COHERENT_NV = 0x9285 BLEND_COLOR = 0x8005 BLEND_COLOR_COMMAND_NV = 0x000B BLEND_COLOR_EXT = 0x8005 BLEND_DST = 0x0BE0 BLEND_DST_ALPHA = 0x80CA BLEND_DST_ALPHA_EXT = 0x80CA BLEND_DST_RGB = 0x80C8 BLEND_DST_RGB_EXT = 0x80C8 BLEND_EQUATION = 0x8009 BLEND_EQUATION_ALPHA = 0x883D BLEND_EQUATION_ALPHA_EXT = 0x883D BLEND_EQUATION_EXT = 0x8009 BLEND_EQUATION_RGB = 0x8009 BLEND_EQUATION_RGB_EXT = 0x8009 BLEND_OVERLAP_NV = 0x9281 BLEND_PREMULTIPLIED_SRC_NV = 0x9280 BLEND_SRC = 0x0BE1 BLEND_SRC_ALPHA = 0x80CB BLEND_SRC_ALPHA_EXT = 0x80CB BLEND_SRC_RGB = 0x80C9 BLEND_SRC_RGB_EXT = 0x80C9 BLOCK_INDEX = 0x92FD BLUE = 0x1905 BLUE_BIAS = 0x0D1B BLUE_BITS = 0x0D54 BLUE_BIT_ATI = 0x00000004 BLUE_INTEGER = 0x8D96 BLUE_INTEGER_EXT = 0x8D96 BLUE_MAX_CLAMP_INGR = 0x8566 BLUE_MIN_CLAMP_INGR = 0x8562 BLUE_NV = 0x1905 BLUE_SCALE = 0x0D1A BOLD_BIT_NV = 0x01 BOOL = 0x8B56 BOOL_ARB = 0x8B56 BOOL_VEC2 = 0x8B57 BOOL_VEC2_ARB = 0x8B57 BOOL_VEC3 = 0x8B58 BOOL_VEC3_ARB = 0x8B58 BOOL_VEC4 = 0x8B59 BOOL_VEC4_ARB = 0x8B59 BOUNDING_BOX_NV = 0x908D BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C BUFFER = 0x82E0 BUFFER_ACCESS = 0x88BB BUFFER_ACCESS_ARB = 0x88BB BUFFER_ACCESS_FLAGS = 0x911F BUFFER_BINDING = 0x9302 BUFFER_DATA_SIZE = 0x9303 BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 BUFFER_GPU_ADDRESS_NV = 0x8F1D BUFFER_IMMUTABLE_STORAGE = 0x821F BUFFER_KHR = 0x82E0 BUFFER_MAPPED = 0x88BC BUFFER_MAPPED_ARB = 0x88BC BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 BUFFER_MAP_POINTER = 0x88BD BUFFER_MAP_POINTER_ARB = 0x88BD BUFFER_OBJECT_APPLE = 0x85B3 BUFFER_OBJECT_EXT = 0x9151 BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 BUFFER_SIZE = 0x8764 BUFFER_SIZE_ARB = 0x8764 BUFFER_STORAGE_FLAGS = 0x8220 BUFFER_UPDATE_BARRIER_BIT = 0x00000200 BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 BUFFER_USAGE = 0x8765 BUFFER_USAGE_ARB = 0x8765 BUFFER_VARIABLE = 0x92E5 BUMP_ENVMAP_ATI = 0x877B BUMP_NUM_TEX_UNITS_ATI = 0x8777 BUMP_ROT_MATRIX_ATI = 0x8775 BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 BUMP_TARGET_ATI = 0x877C BUMP_TEX_UNITS_ATI = 0x8778 BYTE = 0x1400 C3F_V3F = 0x2A24 C4F_N3F_V3F = 0x2A26 C4UB_V2F = 0x2A22 C4UB_V3F = 0x2A23 CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 CAVEAT_SUPPORT = 0x82B8 CCW = 0x0901 CIRCULAR_CCW_ARC_TO_NV = 0xF8 CIRCULAR_CW_ARC_TO_NV = 0xFA CIRCULAR_TANGENT_ARC_TO_NV = 0xFC CLAMP = 0x2900 CLAMP_FRAGMENT_COLOR = 0x891B CLAMP_FRAGMENT_COLOR_ARB = 0x891B CLAMP_READ_COLOR = 0x891C CLAMP_READ_COLOR_ARB = 0x891C CLAMP_TO_BORDER = 0x812D CLAMP_TO_BORDER_ARB = 0x812D CLAMP_TO_BORDER_SGIS = 0x812D CLAMP_TO_EDGE = 0x812F CLAMP_TO_EDGE_SGIS = 0x812F CLAMP_VERTEX_COLOR = 0x891A CLAMP_VERTEX_COLOR_ARB = 0x891A CLEAR = 0x1500 CLEAR_BUFFER = 0x82B4 CLEAR_TEXTURE = 0x9365 CLIENT_ACTIVE_TEXTURE = 0x84E1 CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 CLIENT_PIXEL_STORE_BIT = 0x00000001 CLIENT_STORAGE_BIT = 0x0200 CLIENT_VERTEX_ARRAY_BIT = 0x00000002 CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 CLIP_DEPTH_MODE = 0x935D CLIP_DISTANCE0 = 0x3000 CLIP_DISTANCE1 = 0x3001 CLIP_DISTANCE2 = 0x3002 CLIP_DISTANCE3 = 0x3003 CLIP_DISTANCE4 = 0x3004 CLIP_DISTANCE5 = 0x3005 CLIP_DISTANCE6 = 0x3006 CLIP_DISTANCE7 = 0x3007 CLIP_DISTANCE_NV = 0x8C7A CLIP_FAR_HINT_PGI = 0x1A221 CLIP_NEAR_HINT_PGI = 0x1A220 CLIP_ORIGIN = 0x935C CLIP_PLANE0 = 0x3000 CLIP_PLANE1 = 0x3001 CLIP_PLANE2 = 0x3002 CLIP_PLANE3 = 0x3003 CLIP_PLANE4 = 0x3004 CLIP_PLANE5 = 0x3005 CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 CLOSE_PATH_NV = 0x00 CMYKA_EXT = 0x800D CMYK_EXT = 0x800C CND0_ATI = 0x896B CND_ATI = 0x896A COEFF = 0x0A00 COLOR = 0x1800 COLOR3_BIT_PGI = 0x00010000 COLOR4_BIT_PGI = 0x00020000 COLORBURN_KHR = 0x929A COLORBURN_NV = 0x929A COLORDODGE_KHR = 0x9299 COLORDODGE_NV = 0x9299 COLOR_ALPHA_PAIRING_ATI = 0x8975 COLOR_ARRAY = 0x8076 COLOR_ARRAY_ADDRESS_NV = 0x8F23 COLOR_ARRAY_BUFFER_BINDING = 0x8898 COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 COLOR_ARRAY_COUNT_EXT = 0x8084 COLOR_ARRAY_EXT = 0x8076 COLOR_ARRAY_LENGTH_NV = 0x8F2D COLOR_ARRAY_LIST_IBM = 103072 COLOR_ARRAY_LIST_STRIDE_IBM = 103082 COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 COLOR_ARRAY_POINTER = 0x8090 COLOR_ARRAY_POINTER_EXT = 0x8090 COLOR_ARRAY_SIZE = 0x8081 COLOR_ARRAY_SIZE_EXT = 0x8081 COLOR_ARRAY_STRIDE = 0x8083 COLOR_ARRAY_STRIDE_EXT = 0x8083 COLOR_ARRAY_TYPE = 0x8082 COLOR_ARRAY_TYPE_EXT = 0x8082 COLOR_ATTACHMENT0 = 0x8CE0 COLOR_ATTACHMENT0_EXT = 0x8CE0 COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT10_EXT = 0x8CEA COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT11_EXT = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT12_EXT = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT13_EXT = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT14_EXT = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF COLOR_ATTACHMENT15_EXT = 0x8CEF COLOR_ATTACHMENT16 = 0x8CF0 COLOR_ATTACHMENT17 = 0x8CF1 COLOR_ATTACHMENT18 = 0x8CF2 COLOR_ATTACHMENT19 = 0x8CF3 COLOR_ATTACHMENT1_EXT = 0x8CE1 COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT20 = 0x8CF4 COLOR_ATTACHMENT21 = 0x8CF5 COLOR_ATTACHMENT22 = 0x8CF6 COLOR_ATTACHMENT23 = 0x8CF7 COLOR_ATTACHMENT24 = 0x8CF8 COLOR_ATTACHMENT25 = 0x8CF9 COLOR_ATTACHMENT26 = 0x8CFA COLOR_ATTACHMENT27 = 0x8CFB COLOR_ATTACHMENT28 = 0x8CFC COLOR_ATTACHMENT29 = 0x8CFD COLOR_ATTACHMENT2_EXT = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT30 = 0x8CFE COLOR_ATTACHMENT31 = 0x8CFF COLOR_ATTACHMENT3_EXT = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT4_EXT = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT5_EXT = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT6_EXT = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT7_EXT = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT8_EXT = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COLOR_ATTACHMENT9_EXT = 0x8CE9 COLOR_BUFFER_BIT = 0x00004000 COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 COLOR_CLEAR_VALUE = 0x0C22 COLOR_COMPONENTS = 0x8283 COLOR_ENCODING = 0x8296 COLOR_FLOAT_APPLE = 0x8A0F COLOR_INDEX = 0x1900 COLOR_INDEX12_EXT = 0x80E6 COLOR_INDEX16_EXT = 0x80E7 COLOR_INDEX1_EXT = 0x80E2 COLOR_INDEX2_EXT = 0x80E3 COLOR_INDEX4_EXT = 0x80E4 COLOR_INDEX8_EXT = 0x80E5 COLOR_INDEXES = 0x1603 COLOR_LOGIC_OP = 0x0BF2 COLOR_MATERIAL = 0x0B57 COLOR_MATERIAL_FACE = 0x0B55 COLOR_MATERIAL_PARAMETER = 0x0B56 COLOR_MATRIX = 0x80B1 COLOR_MATRIX_SGI = 0x80B1 COLOR_MATRIX_STACK_DEPTH = 0x80B2 COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 COLOR_RENDERABLE = 0x8286 COLOR_SAMPLES_NV = 0x8E20 COLOR_SUM = 0x8458 COLOR_SUM_ARB = 0x8458 COLOR_SUM_CLAMP_NV = 0x854F COLOR_SUM_EXT = 0x8458 COLOR_TABLE = 0x80D0 COLOR_TABLE_ALPHA_SIZE = 0x80DD COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD COLOR_TABLE_BIAS = 0x80D7 COLOR_TABLE_BIAS_SGI = 0x80D7 COLOR_TABLE_BLUE_SIZE = 0x80DC COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC COLOR_TABLE_FORMAT = 0x80D8 COLOR_TABLE_FORMAT_SGI = 0x80D8 COLOR_TABLE_GREEN_SIZE = 0x80DB COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB COLOR_TABLE_INTENSITY_SIZE = 0x80DF COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF COLOR_TABLE_LUMINANCE_SIZE = 0x80DE COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE COLOR_TABLE_RED_SIZE = 0x80DA COLOR_TABLE_RED_SIZE_SGI = 0x80DA COLOR_TABLE_SCALE = 0x80D6 COLOR_TABLE_SCALE_SGI = 0x80D6 COLOR_TABLE_SGI = 0x80D0 COLOR_TABLE_WIDTH = 0x80D9 COLOR_TABLE_WIDTH_SGI = 0x80D9 COLOR_WRITEMASK = 0x0C23 COMBINE = 0x8570 COMBINE4_NV = 0x8503 COMBINER0_NV = 0x8550 COMBINER1_NV = 0x8551 COMBINER2_NV = 0x8552 COMBINER3_NV = 0x8553 COMBINER4_NV = 0x8554 COMBINER5_NV = 0x8555 COMBINER6_NV = 0x8556 COMBINER7_NV = 0x8557 COMBINER_AB_DOT_PRODUCT_NV = 0x8545 COMBINER_AB_OUTPUT_NV = 0x854A COMBINER_BIAS_NV = 0x8549 COMBINER_CD_DOT_PRODUCT_NV = 0x8546 COMBINER_CD_OUTPUT_NV = 0x854B COMBINER_COMPONENT_USAGE_NV = 0x8544 COMBINER_INPUT_NV = 0x8542 COMBINER_MAPPING_NV = 0x8543 COMBINER_MUX_SUM_NV = 0x8547 COMBINER_SCALE_NV = 0x8548 COMBINER_SUM_OUTPUT_NV = 0x854C COMBINE_ALPHA = 0x8572 COMBINE_ALPHA_ARB = 0x8572 COMBINE_ALPHA_EXT = 0x8572 COMBINE_ARB = 0x8570 COMBINE_EXT = 0x8570 COMBINE_RGB = 0x8571 COMBINE_RGB_ARB = 0x8571 COMBINE_RGB_EXT = 0x8571 COMMAND_BARRIER_BIT = 0x00000040 COMMAND_BARRIER_BIT_EXT = 0x00000040 COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E COMPARE_REF_TO_TEXTURE = 0x884E COMPARE_R_TO_TEXTURE = 0x884E COMPARE_R_TO_TEXTURE_ARB = 0x884E COMPATIBLE_SUBROUTINES = 0x8E4B COMPILE = 0x1300 COMPILE_AND_EXECUTE = 0x1301 COMPILE_STATUS = 0x8B81 COMPLETION_STATUS_ARB = 0x91B1 COMPLETION_STATUS_KHR = 0x91B1 COMPRESSED_ALPHA = 0x84E9 COMPRESSED_ALPHA_ARB = 0x84E9 COMPRESSED_INTENSITY = 0x84EC COMPRESSED_INTENSITY_ARB = 0x84EC COMPRESSED_LUMINANCE = 0x84EA COMPRESSED_LUMINANCE_ALPHA = 0x84EB COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 COMPRESSED_LUMINANCE_ARB = 0x84EA COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 COMPRESSED_R11_EAC = 0x9270 COMPRESSED_RED = 0x8225 COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD COMPRESSED_RED_RGTC1 = 0x8DBB COMPRESSED_RED_RGTC1_EXT = 0x8DBB COMPRESSED_RG = 0x8226 COMPRESSED_RG11_EAC = 0x9272 COMPRESSED_RGB = 0x84ED COMPRESSED_RGB8_ETC2 = 0x9274 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 COMPRESSED_RGBA = 0x84EE COMPRESSED_RGBA8_ETC2_EAC = 0x9278 COMPRESSED_RGBA_ARB = 0x84EE COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 COMPRESSED_RGB_ARB = 0x84ED COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F COMPRESSED_RGB_FXT1_3DFX = 0x86B0 COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 COMPRESSED_RG_RGTC2 = 0x8DBD COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 COMPRESSED_SIGNED_R11_EAC = 0x9271 COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC COMPRESSED_SIGNED_RG11_EAC = 0x9273 COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE COMPRESSED_SLUMINANCE = 0x8C4A COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B COMPRESSED_SLUMINANCE_EXT = 0x8C4A COMPRESSED_SRGB = 0x8C48 COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 COMPRESSED_SRGB8_ETC2 = 0x9275 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 COMPRESSED_SRGB_ALPHA = 0x8C49 COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F COMPRESSED_SRGB_EXT = 0x8C48 COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C COMPRESSED_TEXTURE_FORMATS = 0x86A3 COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 COMPUTE_PROGRAM_NV = 0x90FB COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC COMPUTE_SHADER = 0x91B9 COMPUTE_SHADER_BIT = 0x00000020 COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 COMPUTE_SUBROUTINE = 0x92ED COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 COMPUTE_TEXTURE = 0x82A0 COMPUTE_WORK_GROUP_SIZE = 0x8267 COMP_BIT_ATI = 0x00000002 CONDITION_SATISFIED = 0x911C CONFORMANT_NV = 0x9374 CONIC_CURVE_TO_NV = 0x1A CONJOINT_NV = 0x9284 CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE CONSERVATIVE_RASTERIZATION_NV = 0x9346 CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B CONSERVATIVE_RASTER_DILATE_NV = 0x9379 CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A CONSERVATIVE_RASTER_MODE_NV = 0x954D CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F CONSERVE_MEMORY_HINT_PGI = 0x1A1FD CONSTANT = 0x8576 CONSTANT_ALPHA = 0x8003 CONSTANT_ALPHA_EXT = 0x8003 CONSTANT_ARB = 0x8576 CONSTANT_ATTENUATION = 0x1207 CONSTANT_BORDER = 0x8151 CONSTANT_BORDER_HP = 0x8151 CONSTANT_COLOR = 0x8001 CONSTANT_COLOR0_NV = 0x852A CONSTANT_COLOR1_NV = 0x852B CONSTANT_COLOR_EXT = 0x8001 CONSTANT_EXT = 0x8576 CONSTANT_NV = 0x8576 CONST_EYE_NV = 0x86E5 CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 CONTEXT_CORE_PROFILE_BIT = 0x00000001 CONTEXT_FLAGS = 0x821E CONTEXT_FLAG_DEBUG_BIT = 0x00000002 CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 CONTEXT_LOST = 0x0507 CONTEXT_LOST_KHR = 0x0507 CONTEXT_PROFILE_MASK = 0x9126 CONTEXT_RELEASE_BEHAVIOR = 0x82FB CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB CONTEXT_ROBUST_ACCESS = 0x90F3 CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 CONTINUOUS_AMD = 0x9007 CONTRAST_NV = 0x92A1 CONVEX_HULL_NV = 0x908B CONVOLUTION_1D = 0x8010 CONVOLUTION_1D_EXT = 0x8010 CONVOLUTION_2D = 0x8011 CONVOLUTION_2D_EXT = 0x8011 CONVOLUTION_BORDER_COLOR = 0x8154 CONVOLUTION_BORDER_COLOR_HP = 0x8154 CONVOLUTION_BORDER_MODE = 0x8013 CONVOLUTION_BORDER_MODE_EXT = 0x8013 CONVOLUTION_FILTER_BIAS = 0x8015 CONVOLUTION_FILTER_BIAS_EXT = 0x8015 CONVOLUTION_FILTER_SCALE = 0x8014 CONVOLUTION_FILTER_SCALE_EXT = 0x8014 CONVOLUTION_FORMAT = 0x8017 CONVOLUTION_FORMAT_EXT = 0x8017 CONVOLUTION_HEIGHT = 0x8019 CONVOLUTION_HEIGHT_EXT = 0x8019 CONVOLUTION_HINT_SGIX = 0x8316 CONVOLUTION_WIDTH = 0x8018 CONVOLUTION_WIDTH_EXT = 0x8018 CON_0_ATI = 0x8941 CON_10_ATI = 0x894B CON_11_ATI = 0x894C CON_12_ATI = 0x894D CON_13_ATI = 0x894E CON_14_ATI = 0x894F CON_15_ATI = 0x8950 CON_16_ATI = 0x8951 CON_17_ATI = 0x8952 CON_18_ATI = 0x8953 CON_19_ATI = 0x8954 CON_1_ATI = 0x8942 CON_20_ATI = 0x8955 CON_21_ATI = 0x8956 CON_22_ATI = 0x8957 CON_23_ATI = 0x8958 CON_24_ATI = 0x8959 CON_25_ATI = 0x895A CON_26_ATI = 0x895B CON_27_ATI = 0x895C CON_28_ATI = 0x895D CON_29_ATI = 0x895E CON_2_ATI = 0x8943 CON_30_ATI = 0x895F CON_31_ATI = 0x8960 CON_3_ATI = 0x8944 CON_4_ATI = 0x8945 CON_5_ATI = 0x8946 CON_6_ATI = 0x8947 CON_7_ATI = 0x8948 CON_8_ATI = 0x8949 CON_9_ATI = 0x894A COORD_REPLACE = 0x8862 COORD_REPLACE_ARB = 0x8862 COORD_REPLACE_NV = 0x8862 COPY = 0x1503 COPY_INVERTED = 0x150C COPY_PIXEL_TOKEN = 0x0706 COPY_READ_BUFFER = 0x8F36 COPY_READ_BUFFER_BINDING = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 COPY_WRITE_BUFFER_BINDING = 0x8F37 COUNTER_RANGE_AMD = 0x8BC1 COUNTER_TYPE_AMD = 0x8BC0 COUNT_DOWN_NV = 0x9089 COUNT_UP_NV = 0x9088 COVERAGE_MODULATION_NV = 0x9332 COVERAGE_MODULATION_TABLE_NV = 0x9331 COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333 CUBIC_CURVE_TO_NV = 0x0C CUBIC_EXT = 0x8334 CUBIC_HP = 0x815F CULL_FACE = 0x0B44 CULL_FACE_MODE = 0x0B45 CULL_FRAGMENT_NV = 0x86E7 CULL_MODES_NV = 0x86E0 CULL_VERTEX_EXT = 0x81AA CULL_VERTEX_EYE_POSITION_EXT = 0x81AB CULL_VERTEX_IBM = 103050 CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC CURRENT_ATTRIB_NV = 0x8626 CURRENT_BINORMAL_EXT = 0x843C CURRENT_BIT = 0x00000001 CURRENT_COLOR = 0x0B00 CURRENT_FOG_COORD = 0x8453 CURRENT_FOG_COORDINATE = 0x8453 CURRENT_FOG_COORDINATE_EXT = 0x8453 CURRENT_INDEX = 0x0B01 CURRENT_MATRIX_ARB = 0x8641 CURRENT_MATRIX_INDEX_ARB = 0x8845 CURRENT_MATRIX_NV = 0x8641 CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 CURRENT_NORMAL = 0x0B02 CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 CURRENT_PALETTE_MATRIX_ARB = 0x8843 CURRENT_PROGRAM = 0x8B8D CURRENT_QUERY = 0x8865 CURRENT_QUERY_ARB = 0x8865 CURRENT_RASTER_COLOR = 0x0B04 CURRENT_RASTER_DISTANCE = 0x0B09 CURRENT_RASTER_INDEX = 0x0B05 CURRENT_RASTER_NORMAL_SGIX = 0x8406 CURRENT_RASTER_POSITION = 0x0B07 CURRENT_RASTER_POSITION_VALID = 0x0B08 CURRENT_RASTER_SECONDARY_COLOR = 0x845F CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 CURRENT_SECONDARY_COLOR = 0x8459 CURRENT_SECONDARY_COLOR_EXT = 0x8459 CURRENT_TANGENT_EXT = 0x843B CURRENT_TEXTURE_COORDS = 0x0B03 CURRENT_TIME_NV = 0x8E28 CURRENT_VERTEX_ATTRIB = 0x8626 CURRENT_VERTEX_ATTRIB_ARB = 0x8626 CURRENT_VERTEX_EXT = 0x87E2 CURRENT_VERTEX_WEIGHT_EXT = 0x850B CURRENT_WEIGHT_ARB = 0x86A8 CW = 0x0900 D3D12_FENCE_VALUE_EXT = 0x9595 DARKEN_KHR = 0x9297 DARKEN_NV = 0x9297 DATA_BUFFER_AMD = 0x9151 DEBUG_CALLBACK_FUNCTION = 0x8244 DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 DEBUG_CALLBACK_USER_PARAM = 0x8245 DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 DEBUG_CATEGORY_APPLICATION_AMD = 0x914F DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B DEBUG_CATEGORY_OTHER_AMD = 0x9150 DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A DEBUG_GROUP_STACK_DEPTH = 0x826D DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D DEBUG_LOGGED_MESSAGES = 0x9145 DEBUG_LOGGED_MESSAGES_AMD = 0x9145 DEBUG_LOGGED_MESSAGES_ARB = 0x9145 DEBUG_LOGGED_MESSAGES_KHR = 0x9145 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 DEBUG_OUTPUT = 0x92E0 DEBUG_OUTPUT_KHR = 0x92E0 DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 DEBUG_SEVERITY_HIGH = 0x9146 DEBUG_SEVERITY_HIGH_AMD = 0x9146 DEBUG_SEVERITY_HIGH_ARB = 0x9146 DEBUG_SEVERITY_HIGH_KHR = 0x9146 DEBUG_SEVERITY_LOW = 0x9148 DEBUG_SEVERITY_LOW_AMD = 0x9148 DEBUG_SEVERITY_LOW_ARB = 0x9148 DEBUG_SEVERITY_LOW_KHR = 0x9148 DEBUG_SEVERITY_MEDIUM = 0x9147 DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 DEBUG_SEVERITY_NOTIFICATION = 0x826B DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B DEBUG_SOURCE_API = 0x8246 DEBUG_SOURCE_API_ARB = 0x8246 DEBUG_SOURCE_API_KHR = 0x8246 DEBUG_SOURCE_APPLICATION = 0x824A DEBUG_SOURCE_APPLICATION_ARB = 0x824A DEBUG_SOURCE_APPLICATION_KHR = 0x824A DEBUG_SOURCE_OTHER = 0x824B DEBUG_SOURCE_OTHER_ARB = 0x824B DEBUG_SOURCE_OTHER_KHR = 0x824B DEBUG_SOURCE_SHADER_COMPILER = 0x8248 DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 DEBUG_SOURCE_THIRD_PARTY = 0x8249 DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D DEBUG_TYPE_ERROR = 0x824C DEBUG_TYPE_ERROR_ARB = 0x824C DEBUG_TYPE_ERROR_KHR = 0x824C DEBUG_TYPE_MARKER = 0x8268 DEBUG_TYPE_MARKER_KHR = 0x8268 DEBUG_TYPE_OTHER = 0x8251 DEBUG_TYPE_OTHER_ARB = 0x8251 DEBUG_TYPE_OTHER_KHR = 0x8251 DEBUG_TYPE_PERFORMANCE = 0x8250 DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 DEBUG_TYPE_POP_GROUP = 0x826A DEBUG_TYPE_POP_GROUP_KHR = 0x826A DEBUG_TYPE_PORTABILITY = 0x824F DEBUG_TYPE_PORTABILITY_ARB = 0x824F DEBUG_TYPE_PORTABILITY_KHR = 0x824F DEBUG_TYPE_PUSH_GROUP = 0x8269 DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E DECAL = 0x2101 DECODE_EXT = 0x8A49 DECR = 0x1E03 DECR_WRAP = 0x8508 DECR_WRAP_EXT = 0x8508 DEDICATED_MEMORY_OBJECT_EXT = 0x9581 DEFORMATIONS_MASK_SGIX = 0x8196 DELETE_STATUS = 0x8B80 DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A DEPTH = 0x1801 DEPTH24_STENCIL8 = 0x88F0 DEPTH24_STENCIL8_EXT = 0x88F0 DEPTH32F_STENCIL8 = 0x8CAD DEPTH32F_STENCIL8_NV = 0x8DAC DEPTH_ATTACHMENT = 0x8D00 DEPTH_ATTACHMENT_EXT = 0x8D00 DEPTH_BIAS = 0x0D1F DEPTH_BITS = 0x0D56 DEPTH_BOUNDS_EXT = 0x8891 DEPTH_BOUNDS_TEST_EXT = 0x8890 DEPTH_BUFFER_BIT = 0x00000100 DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF DEPTH_CLAMP = 0x864F DEPTH_CLAMP_FAR_AMD = 0x901F DEPTH_CLAMP_NEAR_AMD = 0x901E DEPTH_CLAMP_NV = 0x864F DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_COMPONENT = 0x1902 DEPTH_COMPONENT16 = 0x81A5 DEPTH_COMPONENT16_ARB = 0x81A5 DEPTH_COMPONENT16_SGIX = 0x81A5 DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT24_ARB = 0x81A6 DEPTH_COMPONENT24_SGIX = 0x81A6 DEPTH_COMPONENT32 = 0x81A7 DEPTH_COMPONENT32F = 0x8CAC DEPTH_COMPONENT32F_NV = 0x8DAB DEPTH_COMPONENT32_ARB = 0x81A7 DEPTH_COMPONENT32_SGIX = 0x81A7 DEPTH_COMPONENTS = 0x8284 DEPTH_FUNC = 0x0B74 DEPTH_RANGE = 0x0B70 DEPTH_RENDERABLE = 0x8287 DEPTH_SAMPLES_NV = 0x932D DEPTH_SCALE = 0x0D1E DEPTH_STENCIL = 0x84F9 DEPTH_STENCIL_ATTACHMENT = 0x821A DEPTH_STENCIL_EXT = 0x84F9 DEPTH_STENCIL_NV = 0x84F9 DEPTH_STENCIL_TEXTURE_MODE = 0x90EA DEPTH_STENCIL_TO_BGRA_NV = 0x886F DEPTH_STENCIL_TO_RGBA_NV = 0x886E DEPTH_TEST = 0x0B71 DEPTH_TEXTURE_MODE = 0x884B DEPTH_TEXTURE_MODE_ARB = 0x884B DEPTH_WRITEMASK = 0x0B72 DETACHED_BUFFERS_NV = 0x95AB DETACHED_MEMORY_INCARNATION_NV = 0x95A9 DETACHED_TEXTURES_NV = 0x95AA DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 DETAIL_TEXTURE_2D_SGIS = 0x8095 DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C DETAIL_TEXTURE_LEVEL_SGIS = 0x809A DETAIL_TEXTURE_MODE_SGIS = 0x809B DEVICE_LUID_EXT = 0x9599 DEVICE_NODE_MASK_EXT = 0x959A DEVICE_UUID_EXT = 0x9597 DIFFERENCE_KHR = 0x929E DIFFERENCE_NV = 0x929E DIFFUSE = 0x1201 DISCARD_ATI = 0x8763 DISCARD_NV = 0x8530 DISCRETE_AMD = 0x9006 DISJOINT_NV = 0x9283 DISPATCH_INDIRECT_BUFFER = 0x90EE DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF DISPLAY_LIST = 0x82E7 DISTANCE_ATTENUATION_EXT = 0x8129 DISTANCE_ATTENUATION_SGIS = 0x8129 DITHER = 0x0BD0 DOMAIN = 0x0A02 DONT_CARE = 0x1100 DOT2_ADD_ATI = 0x896C DOT3_ATI = 0x8966 DOT3_RGB = 0x86AE DOT3_RGBA = 0x86AF DOT3_RGBA_ARB = 0x86AF DOT3_RGBA_EXT = 0x8741 DOT3_RGB_ARB = 0x86AE DOT3_RGB_EXT = 0x8740 DOT4_ATI = 0x8967 DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 DOT_PRODUCT_NV = 0x86EC DOT_PRODUCT_PASS_THROUGH_NV = 0x885B DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 DOT_PRODUCT_TEXTURE_1D_NV = 0x885C DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E DOUBLE = 0x140A DOUBLEBUFFER = 0x0C32 DOUBLE_MAT2 = 0x8F46 DOUBLE_MAT2_EXT = 0x8F46 DOUBLE_MAT2x3 = 0x8F49 DOUBLE_MAT2x3_EXT = 0x8F49 DOUBLE_MAT2x4 = 0x8F4A DOUBLE_MAT2x4_EXT = 0x8F4A DOUBLE_MAT3 = 0x8F47 DOUBLE_MAT3_EXT = 0x8F47 DOUBLE_MAT3x2 = 0x8F4B DOUBLE_MAT3x2_EXT = 0x8F4B DOUBLE_MAT3x4 = 0x8F4C DOUBLE_MAT3x4_EXT = 0x8F4C DOUBLE_MAT4 = 0x8F48 DOUBLE_MAT4_EXT = 0x8F48 DOUBLE_MAT4x2 = 0x8F4D DOUBLE_MAT4x2_EXT = 0x8F4D DOUBLE_MAT4x3 = 0x8F4E DOUBLE_MAT4x3_EXT = 0x8F4E DOUBLE_VEC2 = 0x8FFC DOUBLE_VEC2_EXT = 0x8FFC DOUBLE_VEC3 = 0x8FFD DOUBLE_VEC3_EXT = 0x8FFD DOUBLE_VEC4 = 0x8FFE DOUBLE_VEC4_EXT = 0x8FFE DRAW_ARRAYS_COMMAND_NV = 0x0003 DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007 DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005 DRAW_BUFFER = 0x0C01 DRAW_BUFFER0 = 0x8825 DRAW_BUFFER0_ARB = 0x8825 DRAW_BUFFER0_ATI = 0x8825 DRAW_BUFFER1 = 0x8826 DRAW_BUFFER10 = 0x882F DRAW_BUFFER10_ARB = 0x882F DRAW_BUFFER10_ATI = 0x882F DRAW_BUFFER11 = 0x8830 DRAW_BUFFER11_ARB = 0x8830 DRAW_BUFFER11_ATI = 0x8830 DRAW_BUFFER12 = 0x8831 DRAW_BUFFER12_ARB = 0x8831 DRAW_BUFFER12_ATI = 0x8831 DRAW_BUFFER13 = 0x8832 DRAW_BUFFER13_ARB = 0x8832 DRAW_BUFFER13_ATI = 0x8832 DRAW_BUFFER14 = 0x8833 DRAW_BUFFER14_ARB = 0x8833 DRAW_BUFFER14_ATI = 0x8833 DRAW_BUFFER15 = 0x8834 DRAW_BUFFER15_ARB = 0x8834 DRAW_BUFFER15_ATI = 0x8834 DRAW_BUFFER1_ARB = 0x8826 DRAW_BUFFER1_ATI = 0x8826 DRAW_BUFFER2 = 0x8827 DRAW_BUFFER2_ARB = 0x8827 DRAW_BUFFER2_ATI = 0x8827 DRAW_BUFFER3 = 0x8828 DRAW_BUFFER3_ARB = 0x8828 DRAW_BUFFER3_ATI = 0x8828 DRAW_BUFFER4 = 0x8829 DRAW_BUFFER4_ARB = 0x8829 DRAW_BUFFER4_ATI = 0x8829 DRAW_BUFFER5 = 0x882A DRAW_BUFFER5_ARB = 0x882A DRAW_BUFFER5_ATI = 0x882A DRAW_BUFFER6 = 0x882B DRAW_BUFFER6_ARB = 0x882B DRAW_BUFFER6_ATI = 0x882B DRAW_BUFFER7 = 0x882C DRAW_BUFFER7_ARB = 0x882C DRAW_BUFFER7_ATI = 0x882C DRAW_BUFFER8 = 0x882D DRAW_BUFFER8_ARB = 0x882D DRAW_BUFFER8_ATI = 0x882D DRAW_BUFFER9 = 0x882E DRAW_BUFFER9_ARB = 0x882E DRAW_BUFFER9_ATI = 0x882E DRAW_ELEMENTS_COMMAND_NV = 0x0002 DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006 DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004 DRAW_FRAMEBUFFER = 0x8CA9 DRAW_FRAMEBUFFER_BINDING = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 DRAW_FRAMEBUFFER_EXT = 0x8CA9 DRAW_INDIRECT_ADDRESS_NV = 0x8F41 DRAW_INDIRECT_BUFFER = 0x8F3F DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 DRAW_INDIRECT_LENGTH_NV = 0x8F42 DRAW_INDIRECT_UNIFIED_NV = 0x8F40 DRAW_PIXELS_APPLE = 0x8A0A DRAW_PIXEL_TOKEN = 0x0705 DRIVER_UUID_EXT = 0x9598 DSDT8_MAG8_INTENSITY8_NV = 0x870B DSDT8_MAG8_NV = 0x870A DSDT8_NV = 0x8709 DSDT_MAG_INTENSITY_NV = 0x86DC DSDT_MAG_NV = 0x86F6 DSDT_MAG_VIB_NV = 0x86F7 DSDT_NV = 0x86F5 DST_ALPHA = 0x0304 DST_ATOP_NV = 0x928F DST_COLOR = 0x0306 DST_IN_NV = 0x928B DST_NV = 0x9287 DST_OUT_NV = 0x928D DST_OVER_NV = 0x9289 DS_BIAS_NV = 0x8716 DS_SCALE_NV = 0x8710 DT_BIAS_NV = 0x8717 DT_SCALE_NV = 0x8711 DU8DV8_ATI = 0x877A DUAL_ALPHA12_SGIS = 0x8112 DUAL_ALPHA16_SGIS = 0x8113 DUAL_ALPHA4_SGIS = 0x8110 DUAL_ALPHA8_SGIS = 0x8111 DUAL_INTENSITY12_SGIS = 0x811A DUAL_INTENSITY16_SGIS = 0x811B DUAL_INTENSITY4_SGIS = 0x8118 DUAL_INTENSITY8_SGIS = 0x8119 DUAL_LUMINANCE12_SGIS = 0x8116 DUAL_LUMINANCE16_SGIS = 0x8117 DUAL_LUMINANCE4_SGIS = 0x8114 DUAL_LUMINANCE8_SGIS = 0x8115 DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D DUAL_TEXTURE_SELECT_SGIS = 0x8124 DUDV_ATI = 0x8779 DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 DYNAMIC_ATI = 0x8761 DYNAMIC_COPY = 0x88EA DYNAMIC_COPY_ARB = 0x88EA DYNAMIC_DRAW = 0x88E8 DYNAMIC_DRAW_ARB = 0x88E8 DYNAMIC_READ = 0x88E9 DYNAMIC_READ_ARB = 0x88E9 DYNAMIC_STORAGE_BIT = 0x0100 EDGEFLAG_BIT_PGI = 0x00040000 EDGE_FLAG = 0x0B43 EDGE_FLAG_ARRAY = 0x8079 EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D EDGE_FLAG_ARRAY_EXT = 0x8079 EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 EDGE_FLAG_ARRAY_LIST_IBM = 103075 EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 EDGE_FLAG_ARRAY_POINTER = 0x8093 EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 EDGE_FLAG_ARRAY_STRIDE = 0x808C EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C EIGHTH_BIT_ATI = 0x00000020 ELEMENT_ADDRESS_COMMAND_NV = 0x0008 ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 ELEMENT_ARRAY_APPLE = 0x8A0C ELEMENT_ARRAY_ATI = 0x8768 ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 ELEMENT_ARRAY_BUFFER = 0x8893 ELEMENT_ARRAY_BUFFER_ARB = 0x8893 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 ELEMENT_ARRAY_LENGTH_NV = 0x8F33 ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E ELEMENT_ARRAY_POINTER_ATI = 0x876A ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D ELEMENT_ARRAY_TYPE_ATI = 0x8769 ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F EMBOSS_CONSTANT_NV = 0x855E EMBOSS_LIGHT_NV = 0x855D EMBOSS_MAP_NV = 0x855F EMISSION = 0x1600 ENABLE_BIT = 0x00002000 EQUAL = 0x0202 EQUIV = 0x1509 EVAL_2D_NV = 0x86C0 EVAL_BIT = 0x00010000 EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 EVAL_TRIANGULAR_2D_NV = 0x86C1 EVAL_VERTEX_ATTRIB0_NV = 0x86C6 EVAL_VERTEX_ATTRIB10_NV = 0x86D0 EVAL_VERTEX_ATTRIB11_NV = 0x86D1 EVAL_VERTEX_ATTRIB12_NV = 0x86D2 EVAL_VERTEX_ATTRIB13_NV = 0x86D3 EVAL_VERTEX_ATTRIB14_NV = 0x86D4 EVAL_VERTEX_ATTRIB15_NV = 0x86D5 EVAL_VERTEX_ATTRIB1_NV = 0x86C7 EVAL_VERTEX_ATTRIB2_NV = 0x86C8 EVAL_VERTEX_ATTRIB3_NV = 0x86C9 EVAL_VERTEX_ATTRIB4_NV = 0x86CA EVAL_VERTEX_ATTRIB5_NV = 0x86CB EVAL_VERTEX_ATTRIB6_NV = 0x86CC EVAL_VERTEX_ATTRIB7_NV = 0x86CD EVAL_VERTEX_ATTRIB8_NV = 0x86CE EVAL_VERTEX_ATTRIB9_NV = 0x86CF EXCLUSION_KHR = 0x92A0 EXCLUSION_NV = 0x92A0 EXCLUSIVE_EXT = 0x8F11 EXP = 0x0800 EXP2 = 0x0801 EXPAND_NEGATE_NV = 0x8539 EXPAND_NORMAL_NV = 0x8538 EXTENSIONS = 0x1F03 EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 EYE_LINEAR = 0x2400 EYE_LINEAR_NV = 0x2400 EYE_LINE_SGIS = 0x81F6 EYE_PLANE = 0x2502 EYE_PLANE_ABSOLUTE_NV = 0x855C EYE_POINT_SGIS = 0x81F4 EYE_RADIAL_NV = 0x855B E_TIMES_F_NV = 0x8531 FACTOR_MAX_AMD = 0x901D FACTOR_MIN_AMD = 0x901C FAILURE_NV = 0x9030 FALSE = 0 FASTEST = 0x1101 FEEDBACK = 0x1C01 FEEDBACK_BUFFER_POINTER = 0x0DF0 FEEDBACK_BUFFER_SIZE = 0x0DF1 FEEDBACK_BUFFER_TYPE = 0x0DF2 FENCE_APPLE = 0x8A0B FENCE_CONDITION_NV = 0x84F4 FENCE_STATUS_NV = 0x84F3 FIELDS_NV = 0x8E27 FIELD_LOWER_NV = 0x9023 FIELD_UPPER_NV = 0x9022 FILE_NAME_NV = 0x9074 FILL = 0x1B02 FILL_RECTANGLE_NV = 0x933C FILTER = 0x829A FILTER4_SGIS = 0x8146 FIRST_TO_REST_NV = 0x90AF FIRST_VERTEX_CONVENTION = 0x8E4D FIRST_VERTEX_CONVENTION_EXT = 0x8E4D FIXED = 0x140C FIXED_OES = 0x140C FIXED_ONLY = 0x891D FIXED_ONLY_ARB = 0x891D FLAT = 0x1D00 FLOAT = 0x1406 FLOAT16_MAT2_AMD = 0x91C5 FLOAT16_MAT2x3_AMD = 0x91C8 FLOAT16_MAT2x4_AMD = 0x91C9 FLOAT16_MAT3_AMD = 0x91C6 FLOAT16_MAT3x2_AMD = 0x91CA FLOAT16_MAT3x4_AMD = 0x91CB FLOAT16_MAT4_AMD = 0x91C7 FLOAT16_MAT4x2_AMD = 0x91CC FLOAT16_MAT4x3_AMD = 0x91CD FLOAT16_NV = 0x8FF8 FLOAT16_VEC2_NV = 0x8FF9 FLOAT16_VEC3_NV = 0x8FFA FLOAT16_VEC4_NV = 0x8FFB FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D FLOAT_MAT2 = 0x8B5A FLOAT_MAT2_ARB = 0x8B5A FLOAT_MAT2x3 = 0x8B65 FLOAT_MAT2x4 = 0x8B66 FLOAT_MAT3 = 0x8B5B FLOAT_MAT3_ARB = 0x8B5B FLOAT_MAT3x2 = 0x8B67 FLOAT_MAT3x4 = 0x8B68 FLOAT_MAT4 = 0x8B5C FLOAT_MAT4_ARB = 0x8B5C FLOAT_MAT4x2 = 0x8B69 FLOAT_MAT4x3 = 0x8B6A FLOAT_R16_NV = 0x8884 FLOAT_R32_NV = 0x8885 FLOAT_RG16_NV = 0x8886 FLOAT_RG32_NV = 0x8887 FLOAT_RGB16_NV = 0x8888 FLOAT_RGB32_NV = 0x8889 FLOAT_RGBA16_NV = 0x888A FLOAT_RGBA32_NV = 0x888B FLOAT_RGBA_MODE_NV = 0x888E FLOAT_RGBA_NV = 0x8883 FLOAT_RGB_NV = 0x8882 FLOAT_RG_NV = 0x8881 FLOAT_R_NV = 0x8880 FLOAT_VEC2 = 0x8B50 FLOAT_VEC2_ARB = 0x8B50 FLOAT_VEC3 = 0x8B51 FLOAT_VEC3_ARB = 0x8B51 FLOAT_VEC4 = 0x8B52 FLOAT_VEC4_ARB = 0x8B52 FOG = 0x0B60 FOG_BIT = 0x00000080 FOG_COLOR = 0x0B66 FOG_COORD = 0x8451 FOG_COORDINATE = 0x8451 FOG_COORDINATE_ARRAY = 0x8457 FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D FOG_COORDINATE_ARRAY_EXT = 0x8457 FOG_COORDINATE_ARRAY_LIST_IBM = 103076 FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 FOG_COORDINATE_ARRAY_POINTER = 0x8456 FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 FOG_COORDINATE_ARRAY_STRIDE = 0x8455 FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 FOG_COORDINATE_ARRAY_TYPE = 0x8454 FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 FOG_COORDINATE_EXT = 0x8451 FOG_COORDINATE_SOURCE = 0x8450 FOG_COORDINATE_SOURCE_EXT = 0x8450 FOG_COORD_ARRAY = 0x8457 FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 FOG_COORD_ARRAY_POINTER = 0x8456 FOG_COORD_ARRAY_STRIDE = 0x8455 FOG_COORD_ARRAY_TYPE = 0x8454 FOG_COORD_SRC = 0x8450 FOG_DENSITY = 0x0B62 FOG_DISTANCE_MODE_NV = 0x855A FOG_END = 0x0B64 FOG_FUNC_POINTS_SGIS = 0x812B FOG_FUNC_SGIS = 0x812A FOG_HINT = 0x0C54 FOG_INDEX = 0x0B61 FOG_MODE = 0x0B65 FOG_OFFSET_SGIX = 0x8198 FOG_OFFSET_VALUE_SGIX = 0x8199 FOG_SPECULAR_TEXTURE_WIN = 0x80EC FOG_START = 0x0B63 FONT_ASCENDER_BIT_NV = 0x00200000 FONT_DESCENDER_BIT_NV = 0x00400000 FONT_GLYPHS_AVAILABLE_NV = 0x9368 FONT_HAS_KERNING_BIT_NV = 0x10000000 FONT_HEIGHT_BIT_NV = 0x00800000 FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 FONT_TARGET_UNAVAILABLE_NV = 0x9369 FONT_UNAVAILABLE_NV = 0x936A FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 FONT_UNINTELLIGIBLE_NV = 0x936B FONT_UNITS_PER_EM_BIT_NV = 0x00100000 FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 FORCE_BLUE_TO_ONE_NV = 0x8860 FORMAT_SUBSAMPLE_244_244_OML = 0x8983 FORMAT_SUBSAMPLE_24_24_OML = 0x8982 FRACTIONAL_EVEN = 0x8E7C FRACTIONAL_ODD = 0x8E7B FRAGMENT_COLOR_EXT = 0x834C FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 FRAGMENT_COVERAGE_COLOR_NV = 0x92DE FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD FRAGMENT_DEPTH = 0x8452 FRAGMENT_DEPTH_EXT = 0x8452 FRAGMENT_INPUT_NV = 0x936D FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D FRAGMENT_LIGHT0_SGIX = 0x840C FRAGMENT_LIGHT1_SGIX = 0x840D FRAGMENT_LIGHT2_SGIX = 0x840E FRAGMENT_LIGHT3_SGIX = 0x840F FRAGMENT_LIGHT4_SGIX = 0x8410 FRAGMENT_LIGHT5_SGIX = 0x8411 FRAGMENT_LIGHT6_SGIX = 0x8412 FRAGMENT_LIGHT7_SGIX = 0x8413 FRAGMENT_LIGHTING_SGIX = 0x8400 FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 FRAGMENT_MATERIAL_EXT = 0x8349 FRAGMENT_NORMAL_EXT = 0x834A FRAGMENT_PROGRAM_ARB = 0x8804 FRAGMENT_PROGRAM_BINDING_NV = 0x8873 FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D FRAGMENT_PROGRAM_NV = 0x8870 FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 FRAGMENT_SHADER = 0x8B30 FRAGMENT_SHADER_ARB = 0x8B30 FRAGMENT_SHADER_ATI = 0x8920 FRAGMENT_SHADER_BIT = 0x00000002 FRAGMENT_SHADER_BIT_EXT = 0x00000002 FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 FRAGMENT_SUBROUTINE = 0x92EC FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 FRAGMENT_TEXTURE = 0x829F FRAMEBUFFER = 0x8D40 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 FRAMEBUFFER_BARRIER_BIT = 0x00000400 FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 FRAMEBUFFER_BINDING = 0x8CA6 FRAMEBUFFER_BINDING_EXT = 0x8CA6 FRAMEBUFFER_BLEND = 0x828B FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 FRAMEBUFFER_EXT = 0x8D40 FRAMEBUFFER_FLIP_X_MESA = 0x8BBC FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342 FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 FRAMEBUFFER_RENDERABLE = 0x8289 FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343 FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343 FRAMEBUFFER_SRGB = 0x8DB9 FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA FRAMEBUFFER_SRGB_EXT = 0x8DB9 FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD FRAMEBUFFER_UNDEFINED = 0x8219 FRAMEBUFFER_UNSUPPORTED = 0x8CDD FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD FRAMEZOOM_FACTOR_SGIX = 0x818C FRAMEZOOM_SGIX = 0x818B FRAME_NV = 0x8E26 FRONT = 0x0404 FRONT_AND_BACK = 0x0408 FRONT_FACE = 0x0B46 FRONT_FACE_COMMAND_NV = 0x0012 FRONT_LEFT = 0x0400 FRONT_RIGHT = 0x0401 FULL_RANGE_EXT = 0x87E1 FULL_STIPPLE_HINT_PGI = 0x1A219 FULL_SUPPORT = 0x82B7 FUNC_ADD = 0x8006 FUNC_ADD_EXT = 0x8006 FUNC_REVERSE_SUBTRACT = 0x800B FUNC_REVERSE_SUBTRACT_EXT = 0x800B FUNC_SUBTRACT = 0x800A FUNC_SUBTRACT_EXT = 0x800A GENERATE_MIPMAP = 0x8191 GENERATE_MIPMAP_HINT = 0x8192 GENERATE_MIPMAP_HINT_SGIS = 0x8192 GENERATE_MIPMAP_SGIS = 0x8191 GENERIC_ATTRIB_NV = 0x8C7D GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 GEOMETRY_DEFORMATION_SGIX = 0x8194 GEOMETRY_INPUT_TYPE = 0x8917 GEOMETRY_INPUT_TYPE_ARB = 0x8DDB GEOMETRY_INPUT_TYPE_EXT = 0x8DDB GEOMETRY_OUTPUT_TYPE = 0x8918 GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC GEOMETRY_PROGRAM_NV = 0x8C26 GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 GEOMETRY_SHADER = 0x8DD9 GEOMETRY_SHADER_ARB = 0x8DD9 GEOMETRY_SHADER_BIT = 0x00000004 GEOMETRY_SHADER_EXT = 0x8DD9 GEOMETRY_SHADER_INVOCATIONS = 0x887F GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 GEOMETRY_SUBROUTINE = 0x92EB GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 GEOMETRY_TEXTURE = 0x829E GEOMETRY_VERTICES_OUT = 0x8916 GEOMETRY_VERTICES_OUT_ARB = 0x8DDA GEOMETRY_VERTICES_OUT_EXT = 0x8DDA GEQUAL = 0x0206 GET_TEXTURE_IMAGE_FORMAT = 0x8291 GET_TEXTURE_IMAGE_TYPE = 0x8292 GLOBAL_ALPHA_FACTOR_SUN = 0x81DA GLOBAL_ALPHA_SUN = 0x81D9 GLYPH_HAS_KERNING_BIT_NV = 0x100 GLYPH_HEIGHT_BIT_NV = 0x02 GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 GLYPH_WIDTH_BIT_NV = 0x01 GPU_ADDRESS_NV = 0x8F34 GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 GREATER = 0x0204 GREEN = 0x1904 GREEN_BIAS = 0x0D19 GREEN_BITS = 0x0D53 GREEN_BIT_ATI = 0x00000002 GREEN_INTEGER = 0x8D95 GREEN_INTEGER_EXT = 0x8D95 GREEN_MAX_CLAMP_INGR = 0x8565 GREEN_MIN_CLAMP_INGR = 0x8561 GREEN_NV = 0x1904 GREEN_SCALE = 0x0D18 GUILTY_CONTEXT_RESET = 0x8253 GUILTY_CONTEXT_RESET_ARB = 0x8253 GUILTY_CONTEXT_RESET_KHR = 0x8253 HALF_APPLE = 0x140B HALF_BIAS_NEGATE_NV = 0x853B HALF_BIAS_NORMAL_NV = 0x853A HALF_BIT_ATI = 0x00000008 HALF_FLOAT = 0x140B HALF_FLOAT_ARB = 0x140B HALF_FLOAT_NV = 0x140B HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 HARDLIGHT_KHR = 0x929B HARDLIGHT_NV = 0x929B HARDMIX_NV = 0x92A9 HIGH_FLOAT = 0x8DF2 HIGH_INT = 0x8DF5 HILO16_NV = 0x86F8 HILO8_NV = 0x885E HILO_NV = 0x86F4 HINT_BIT = 0x00008000 HISTOGRAM = 0x8024 HISTOGRAM_ALPHA_SIZE = 0x802B HISTOGRAM_ALPHA_SIZE_EXT = 0x802B HISTOGRAM_BLUE_SIZE = 0x802A HISTOGRAM_BLUE_SIZE_EXT = 0x802A HISTOGRAM_EXT = 0x8024 HISTOGRAM_FORMAT = 0x8027 HISTOGRAM_FORMAT_EXT = 0x8027 HISTOGRAM_GREEN_SIZE = 0x8029 HISTOGRAM_GREEN_SIZE_EXT = 0x8029 HISTOGRAM_LUMINANCE_SIZE = 0x802C HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C HISTOGRAM_RED_SIZE = 0x8028 HISTOGRAM_RED_SIZE_EXT = 0x8028 HISTOGRAM_SINK = 0x802D HISTOGRAM_SINK_EXT = 0x802D HISTOGRAM_WIDTH = 0x8026 HISTOGRAM_WIDTH_EXT = 0x8026 HI_BIAS_NV = 0x8714 HI_SCALE_NV = 0x870E HORIZONTAL_LINE_TO_NV = 0x06 HSL_COLOR_KHR = 0x92AF HSL_COLOR_NV = 0x92AF HSL_HUE_KHR = 0x92AD HSL_HUE_NV = 0x92AD HSL_LUMINOSITY_KHR = 0x92B0 HSL_LUMINOSITY_NV = 0x92B0 HSL_SATURATION_KHR = 0x92AE HSL_SATURATION_NV = 0x92AE IDENTITY_NV = 0x862A IGNORE_BORDER_HP = 0x8150 IMAGE_1D = 0x904C IMAGE_1D_ARRAY = 0x9052 IMAGE_1D_ARRAY_EXT = 0x9052 IMAGE_1D_EXT = 0x904C IMAGE_2D = 0x904D IMAGE_2D_ARRAY = 0x9053 IMAGE_2D_ARRAY_EXT = 0x9053 IMAGE_2D_EXT = 0x904D IMAGE_2D_MULTISAMPLE = 0x9055 IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 IMAGE_2D_MULTISAMPLE_EXT = 0x9055 IMAGE_2D_RECT = 0x904F IMAGE_2D_RECT_EXT = 0x904F IMAGE_3D = 0x904E IMAGE_3D_EXT = 0x904E IMAGE_BINDING_ACCESS = 0x8F3E IMAGE_BINDING_ACCESS_EXT = 0x8F3E IMAGE_BINDING_FORMAT = 0x906E IMAGE_BINDING_FORMAT_EXT = 0x906E IMAGE_BINDING_LAYER = 0x8F3D IMAGE_BINDING_LAYERED = 0x8F3C IMAGE_BINDING_LAYERED_EXT = 0x8F3C IMAGE_BINDING_LAYER_EXT = 0x8F3D IMAGE_BINDING_LEVEL = 0x8F3B IMAGE_BINDING_LEVEL_EXT = 0x8F3B IMAGE_BINDING_NAME = 0x8F3A IMAGE_BINDING_NAME_EXT = 0x8F3A IMAGE_BUFFER = 0x9051 IMAGE_BUFFER_EXT = 0x9051 IMAGE_CLASS_10_10_10_2 = 0x82C3 IMAGE_CLASS_11_11_10 = 0x82C2 IMAGE_CLASS_1_X_16 = 0x82BE IMAGE_CLASS_1_X_32 = 0x82BB IMAGE_CLASS_1_X_8 = 0x82C1 IMAGE_CLASS_2_X_16 = 0x82BD IMAGE_CLASS_2_X_32 = 0x82BA IMAGE_CLASS_2_X_8 = 0x82C0 IMAGE_CLASS_4_X_16 = 0x82BC IMAGE_CLASS_4_X_32 = 0x82B9 IMAGE_CLASS_4_X_8 = 0x82BF IMAGE_COMPATIBILITY_CLASS = 0x82A8 IMAGE_CUBE = 0x9050 IMAGE_CUBE_EXT = 0x9050 IMAGE_CUBE_MAP_ARRAY = 0x9054 IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 IMAGE_CUBIC_WEIGHT_HP = 0x815E IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 IMAGE_MAG_FILTER_HP = 0x815C IMAGE_MIN_FILTER_HP = 0x815D IMAGE_PIXEL_FORMAT = 0x82A9 IMAGE_PIXEL_TYPE = 0x82AA IMAGE_ROTATE_ANGLE_HP = 0x8159 IMAGE_ROTATE_ORIGIN_X_HP = 0x815A IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B IMAGE_SCALE_X_HP = 0x8155 IMAGE_SCALE_Y_HP = 0x8156 IMAGE_TEXEL_SIZE = 0x82A7 IMAGE_TRANSFORM_2D_HP = 0x8161 IMAGE_TRANSLATE_X_HP = 0x8157 IMAGE_TRANSLATE_Y_HP = 0x8158 IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A INCLUSIVE_EXT = 0x8F10 INCR = 0x1E02 INCR_WRAP = 0x8507 INCR_WRAP_EXT = 0x8507 INDEX = 0x8222 INDEX_ARRAY = 0x8077 INDEX_ARRAY_ADDRESS_NV = 0x8F24 INDEX_ARRAY_BUFFER_BINDING = 0x8899 INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 INDEX_ARRAY_COUNT_EXT = 0x8087 INDEX_ARRAY_EXT = 0x8077 INDEX_ARRAY_LENGTH_NV = 0x8F2E INDEX_ARRAY_LIST_IBM = 103073 INDEX_ARRAY_LIST_STRIDE_IBM = 103083 INDEX_ARRAY_POINTER = 0x8091 INDEX_ARRAY_POINTER_EXT = 0x8091 INDEX_ARRAY_STRIDE = 0x8086 INDEX_ARRAY_STRIDE_EXT = 0x8086 INDEX_ARRAY_TYPE = 0x8085 INDEX_ARRAY_TYPE_EXT = 0x8085 INDEX_BITS = 0x0D51 INDEX_BIT_PGI = 0x00080000 INDEX_CLEAR_VALUE = 0x0C20 INDEX_LOGIC_OP = 0x0BF1 INDEX_MATERIAL_EXT = 0x81B8 INDEX_MATERIAL_FACE_EXT = 0x81BA INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 INDEX_MODE = 0x0C30 INDEX_OFFSET = 0x0D13 INDEX_SHIFT = 0x0D12 INDEX_TEST_EXT = 0x81B5 INDEX_TEST_FUNC_EXT = 0x81B6 INDEX_TEST_REF_EXT = 0x81B7 INDEX_WRITEMASK = 0x0C21 INFO_LOG_LENGTH = 0x8B84 INNOCENT_CONTEXT_RESET = 0x8254 INNOCENT_CONTEXT_RESET_ARB = 0x8254 INNOCENT_CONTEXT_RESET_KHR = 0x8254 INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 INT = 0x1404 INT16_NV = 0x8FE4 INT16_VEC2_NV = 0x8FE5 INT16_VEC3_NV = 0x8FE6 INT16_VEC4_NV = 0x8FE7 INT64_ARB = 0x140E INT64_NV = 0x140E INT64_VEC2_ARB = 0x8FE9 INT64_VEC2_NV = 0x8FE9 INT64_VEC3_ARB = 0x8FEA INT64_VEC3_NV = 0x8FEA INT64_VEC4_ARB = 0x8FEB INT64_VEC4_NV = 0x8FEB INT8_NV = 0x8FE0 INT8_VEC2_NV = 0x8FE1 INT8_VEC3_NV = 0x8FE2 INT8_VEC4_NV = 0x8FE3 INTENSITY = 0x8049 INTENSITY12 = 0x804C INTENSITY12_EXT = 0x804C INTENSITY16 = 0x804D INTENSITY16F_ARB = 0x881D INTENSITY16I_EXT = 0x8D8B INTENSITY16UI_EXT = 0x8D79 INTENSITY16_EXT = 0x804D INTENSITY16_SNORM = 0x901B INTENSITY32F_ARB = 0x8817 INTENSITY32I_EXT = 0x8D85 INTENSITY32UI_EXT = 0x8D73 INTENSITY4 = 0x804A INTENSITY4_EXT = 0x804A INTENSITY8 = 0x804B INTENSITY8I_EXT = 0x8D91 INTENSITY8UI_EXT = 0x8D7F INTENSITY8_EXT = 0x804B INTENSITY8_SNORM = 0x9017 INTENSITY_EXT = 0x8049 INTENSITY_FLOAT16_APPLE = 0x881D INTENSITY_FLOAT16_ATI = 0x881D INTENSITY_FLOAT32_APPLE = 0x8817 INTENSITY_FLOAT32_ATI = 0x8817 INTENSITY_SNORM = 0x9013 INTERLACE_OML = 0x8980 INTERLACE_READ_INGR = 0x8568 INTERLACE_READ_OML = 0x8981 INTERLACE_SGIX = 0x8094 INTERLEAVED_ATTRIBS = 0x8C8C INTERLEAVED_ATTRIBS_EXT = 0x8C8C INTERLEAVED_ATTRIBS_NV = 0x8C8C INTERNALFORMAT_ALPHA_SIZE = 0x8274 INTERNALFORMAT_ALPHA_TYPE = 0x827B INTERNALFORMAT_BLUE_SIZE = 0x8273 INTERNALFORMAT_BLUE_TYPE = 0x827A INTERNALFORMAT_DEPTH_SIZE = 0x8275 INTERNALFORMAT_DEPTH_TYPE = 0x827C INTERNALFORMAT_GREEN_SIZE = 0x8272 INTERNALFORMAT_GREEN_TYPE = 0x8279 INTERNALFORMAT_PREFERRED = 0x8270 INTERNALFORMAT_RED_SIZE = 0x8271 INTERNALFORMAT_RED_TYPE = 0x8278 INTERNALFORMAT_SHARED_SIZE = 0x8277 INTERNALFORMAT_STENCIL_SIZE = 0x8276 INTERNALFORMAT_STENCIL_TYPE = 0x827D INTERNALFORMAT_SUPPORTED = 0x826F INTERPOLATE = 0x8575 INTERPOLATE_ARB = 0x8575 INTERPOLATE_EXT = 0x8575 INT_2_10_10_10_REV = 0x8D9F INT_IMAGE_1D = 0x9057 INT_IMAGE_1D_ARRAY = 0x905D INT_IMAGE_1D_ARRAY_EXT = 0x905D INT_IMAGE_1D_EXT = 0x9057 INT_IMAGE_2D = 0x9058 INT_IMAGE_2D_ARRAY = 0x905E INT_IMAGE_2D_ARRAY_EXT = 0x905E INT_IMAGE_2D_EXT = 0x9058 INT_IMAGE_2D_MULTISAMPLE = 0x9060 INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 INT_IMAGE_2D_RECT = 0x905A INT_IMAGE_2D_RECT_EXT = 0x905A INT_IMAGE_3D = 0x9059 INT_IMAGE_3D_EXT = 0x9059 INT_IMAGE_BUFFER = 0x905C INT_IMAGE_BUFFER_EXT = 0x905C INT_IMAGE_CUBE = 0x905B INT_IMAGE_CUBE_EXT = 0x905B INT_IMAGE_CUBE_MAP_ARRAY = 0x905F INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F INT_SAMPLER_1D = 0x8DC9 INT_SAMPLER_1D_ARRAY = 0x8DCE INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE INT_SAMPLER_1D_EXT = 0x8DC9 INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_2D_ARRAY = 0x8DCF INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF INT_SAMPLER_2D_EXT = 0x8DCA INT_SAMPLER_2D_MULTISAMPLE = 0x9109 INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C INT_SAMPLER_2D_RECT = 0x8DCD INT_SAMPLER_2D_RECT_EXT = 0x8DCD INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_3D_EXT = 0x8DCB INT_SAMPLER_BUFFER = 0x8DD0 INT_SAMPLER_BUFFER_AMD = 0x9002 INT_SAMPLER_BUFFER_EXT = 0x8DD0 INT_SAMPLER_CUBE = 0x8DCC INT_SAMPLER_CUBE_EXT = 0x8DCC INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 INT_VEC2 = 0x8B53 INT_VEC2_ARB = 0x8B53 INT_VEC3 = 0x8B54 INT_VEC3_ARB = 0x8B54 INT_VEC4 = 0x8B55 INT_VEC4_ARB = 0x8B55 INVALID_ENUM = 0x0500 INVALID_FRAMEBUFFER_OPERATION = 0x0506 INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 INVALID_INDEX = 0xFFFFFFFF INVALID_OPERATION = 0x0502 INVALID_VALUE = 0x0501 INVARIANT_DATATYPE_EXT = 0x87EB INVARIANT_EXT = 0x87C2 INVARIANT_VALUE_EXT = 0x87EA INVERSE_NV = 0x862B INVERSE_TRANSPOSE_NV = 0x862D INVERT = 0x150A INVERTED_SCREEN_W_REND = 0x8491 INVERT_OVG_NV = 0x92B4 INVERT_RGB_NV = 0x92A3 IR_INSTRUMENT1_SGIX = 0x817F ISOLINES = 0x8E7A IS_PER_PATCH = 0x92E7 IS_ROW_MAJOR = 0x9300 ITALIC_BIT_NV = 0x02 IUI_N3F_V2F_EXT = 0x81AF IUI_N3F_V3F_EXT = 0x81B0 IUI_V2F_EXT = 0x81AD IUI_V3F_EXT = 0x81AE KEEP = 0x1E00 LARGE_CCW_ARC_TO_NV = 0x16 LARGE_CW_ARC_TO_NV = 0x18 LAST_VERTEX_CONVENTION = 0x8E4E LAST_VERTEX_CONVENTION_EXT = 0x8E4E LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 LAYER_NV = 0x8DAA LAYER_PROVOKING_VERTEX = 0x825E LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E LAYOUT_DEFAULT_INTEL = 0 LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531 LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 LAYOUT_GENERAL_EXT = 0x958D LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 LAYOUT_LINEAR_INTEL = 1 LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 LAYOUT_TRANSFER_DST_EXT = 0x9593 LAYOUT_TRANSFER_SRC_EXT = 0x9592 LEFT = 0x0406 LEQUAL = 0x0203 LERP_ATI = 0x8969 LESS = 0x0201 LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800 LIGHT0 = 0x4000 LIGHT1 = 0x4001 LIGHT2 = 0x4002 LIGHT3 = 0x4003 LIGHT4 = 0x4004 LIGHT5 = 0x4005 LIGHT6 = 0x4006 LIGHT7 = 0x4007 LIGHTEN_KHR = 0x9298 LIGHTEN_NV = 0x9298 LIGHTING = 0x0B50 LIGHTING_BIT = 0x00000040 LIGHT_ENV_MODE_SGIX = 0x8407 LIGHT_MODEL_AMBIENT = 0x0B53 LIGHT_MODEL_COLOR_CONTROL = 0x81F8 LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 LIGHT_MODEL_TWO_SIDE = 0x0B52 LINE = 0x1B01 LINEAR = 0x2601 LINEARBURN_NV = 0x92A5 LINEARDODGE_NV = 0x92A4 LINEARLIGHT_NV = 0x92A7 LINEAR_ATTENUATION = 0x1208 LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F LINEAR_DETAIL_ALPHA_SGIS = 0x8098 LINEAR_DETAIL_COLOR_SGIS = 0x8099 LINEAR_DETAIL_SGIS = 0x8097 LINEAR_MIPMAP_LINEAR = 0x2703 LINEAR_MIPMAP_NEAREST = 0x2701 LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE LINEAR_SHARPEN_COLOR_SGIS = 0x80AF LINEAR_SHARPEN_SGIS = 0x80AD LINEAR_TILING_EXT = 0x9585 LINES = 0x0001 LINES_ADJACENCY = 0x000A LINES_ADJACENCY_ARB = 0x000A LINES_ADJACENCY_EXT = 0x000A LINE_BIT = 0x00000004 LINE_LOOP = 0x0002 LINE_RESET_TOKEN = 0x0707 LINE_SMOOTH = 0x0B20 LINE_SMOOTH_HINT = 0x0C52 LINE_STIPPLE = 0x0B24 LINE_STIPPLE_PATTERN = 0x0B25 LINE_STIPPLE_REPEAT = 0x0B26 LINE_STRIP = 0x0003 LINE_STRIP_ADJACENCY = 0x000B LINE_STRIP_ADJACENCY_ARB = 0x000B LINE_STRIP_ADJACENCY_EXT = 0x000B LINE_TOKEN = 0x0702 LINE_TO_NV = 0x04 LINE_WIDTH = 0x0B21 LINE_WIDTH_COMMAND_NV = 0x000D LINE_WIDTH_GRANULARITY = 0x0B23 LINE_WIDTH_RANGE = 0x0B22 LINK_STATUS = 0x8B82 LIST_BASE = 0x0B32 LIST_BIT = 0x00020000 LIST_INDEX = 0x0B33 LIST_MODE = 0x0B30 LIST_PRIORITY_SGIX = 0x8182 LOAD = 0x0101 LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED LOCAL_CONSTANT_EXT = 0x87C3 LOCAL_CONSTANT_VALUE_EXT = 0x87EC LOCAL_EXT = 0x87C4 LOCATION = 0x930E LOCATION_COMPONENT = 0x934A LOCATION_INDEX = 0x930F LOGIC_OP = 0x0BF1 LOGIC_OP_MODE = 0x0BF0 LOSE_CONTEXT_ON_RESET = 0x8252 LOSE_CONTEXT_ON_RESET_ARB = 0x8252 LOSE_CONTEXT_ON_RESET_KHR = 0x8252 LOWER_LEFT = 0x8CA1 LOW_FLOAT = 0x8DF0 LOW_INT = 0x8DF3 LO_BIAS_NV = 0x8715 LO_SCALE_NV = 0x870F LUID_SIZE_EXT = 8 LUMINANCE = 0x1909 LUMINANCE12 = 0x8041 LUMINANCE12_ALPHA12 = 0x8047 LUMINANCE12_ALPHA12_EXT = 0x8047 LUMINANCE12_ALPHA4 = 0x8046 LUMINANCE12_ALPHA4_EXT = 0x8046 LUMINANCE12_EXT = 0x8041 LUMINANCE16 = 0x8042 LUMINANCE16F_ARB = 0x881E LUMINANCE16I_EXT = 0x8D8C LUMINANCE16UI_EXT = 0x8D7A LUMINANCE16_ALPHA16 = 0x8048 LUMINANCE16_ALPHA16_EXT = 0x8048 LUMINANCE16_ALPHA16_SNORM = 0x901A LUMINANCE16_EXT = 0x8042 LUMINANCE16_SNORM = 0x9019 LUMINANCE32F_ARB = 0x8818 LUMINANCE32I_EXT = 0x8D86 LUMINANCE32UI_EXT = 0x8D74 LUMINANCE4 = 0x803F LUMINANCE4_ALPHA4 = 0x8043 LUMINANCE4_ALPHA4_EXT = 0x8043 LUMINANCE4_EXT = 0x803F LUMINANCE6_ALPHA2 = 0x8044 LUMINANCE6_ALPHA2_EXT = 0x8044 LUMINANCE8 = 0x8040 LUMINANCE8I_EXT = 0x8D92 LUMINANCE8UI_EXT = 0x8D80 LUMINANCE8_ALPHA8 = 0x8045 LUMINANCE8_ALPHA8_EXT = 0x8045 LUMINANCE8_ALPHA8_SNORM = 0x9016 LUMINANCE8_EXT = 0x8040 LUMINANCE8_SNORM = 0x9015 LUMINANCE_ALPHA = 0x190A LUMINANCE_ALPHA16F_ARB = 0x881F LUMINANCE_ALPHA16I_EXT = 0x8D8D LUMINANCE_ALPHA16UI_EXT = 0x8D7B LUMINANCE_ALPHA32F_ARB = 0x8819 LUMINANCE_ALPHA32I_EXT = 0x8D87 LUMINANCE_ALPHA32UI_EXT = 0x8D75 LUMINANCE_ALPHA8I_EXT = 0x8D93 LUMINANCE_ALPHA8UI_EXT = 0x8D81 LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D LUMINANCE_ALPHA_SNORM = 0x9012 LUMINANCE_FLOAT16_APPLE = 0x881E LUMINANCE_FLOAT16_ATI = 0x881E LUMINANCE_FLOAT32_APPLE = 0x8818 LUMINANCE_FLOAT32_ATI = 0x8818 LUMINANCE_INTEGER_EXT = 0x8D9C LUMINANCE_SNORM = 0x9011 MAD_ATI = 0x8968 MAGNITUDE_BIAS_NV = 0x8718 MAGNITUDE_SCALE_NV = 0x8712 MAJOR_VERSION = 0x821B MANUAL_GENERATE_MIPMAP = 0x8294 MAP1_BINORMAL_EXT = 0x8446 MAP1_COLOR_4 = 0x0D90 MAP1_GRID_DOMAIN = 0x0DD0 MAP1_GRID_SEGMENTS = 0x0DD1 MAP1_INDEX = 0x0D91 MAP1_NORMAL = 0x0D92 MAP1_TANGENT_EXT = 0x8444 MAP1_TEXTURE_COORD_1 = 0x0D93 MAP1_TEXTURE_COORD_2 = 0x0D94 MAP1_TEXTURE_COORD_3 = 0x0D95 MAP1_TEXTURE_COORD_4 = 0x0D96 MAP1_VERTEX_3 = 0x0D97 MAP1_VERTEX_4 = 0x0D98 MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 MAP1_VERTEX_ATTRIB10_4_NV = 0x866A MAP1_VERTEX_ATTRIB11_4_NV = 0x866B MAP1_VERTEX_ATTRIB12_4_NV = 0x866C MAP1_VERTEX_ATTRIB13_4_NV = 0x866D MAP1_VERTEX_ATTRIB14_4_NV = 0x866E MAP1_VERTEX_ATTRIB15_4_NV = 0x866F MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 MAP2_BINORMAL_EXT = 0x8447 MAP2_COLOR_4 = 0x0DB0 MAP2_GRID_DOMAIN = 0x0DD2 MAP2_GRID_SEGMENTS = 0x0DD3 MAP2_INDEX = 0x0DB1 MAP2_NORMAL = 0x0DB2 MAP2_TANGENT_EXT = 0x8445 MAP2_TEXTURE_COORD_1 = 0x0DB3 MAP2_TEXTURE_COORD_2 = 0x0DB4 MAP2_TEXTURE_COORD_3 = 0x0DB5 MAP2_TEXTURE_COORD_4 = 0x0DB6 MAP2_VERTEX_3 = 0x0DB7 MAP2_VERTEX_4 = 0x0DB8 MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 MAP2_VERTEX_ATTRIB10_4_NV = 0x867A MAP2_VERTEX_ATTRIB11_4_NV = 0x867B MAP2_VERTEX_ATTRIB12_4_NV = 0x867C MAP2_VERTEX_ATTRIB13_4_NV = 0x867D MAP2_VERTEX_ATTRIB14_4_NV = 0x867E MAP2_VERTEX_ATTRIB15_4_NV = 0x867F MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 MAP_ATTRIB_U_ORDER_NV = 0x86C3 MAP_ATTRIB_V_ORDER_NV = 0x86C4 MAP_COHERENT_BIT = 0x0080 MAP_COLOR = 0x0D10 MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_PERSISTENT_BIT = 0x0040 MAP_READ_BIT = 0x0001 MAP_STENCIL = 0x0D11 MAP_TESSELLATION_NV = 0x86C2 MAP_UNSYNCHRONIZED_BIT = 0x0020 MAP_WRITE_BIT = 0x0002 MATERIAL_SIDE_HINT_PGI = 0x1A22C MATRIX0_ARB = 0x88C0 MATRIX0_NV = 0x8630 MATRIX10_ARB = 0x88CA MATRIX11_ARB = 0x88CB MATRIX12_ARB = 0x88CC MATRIX13_ARB = 0x88CD MATRIX14_ARB = 0x88CE MATRIX15_ARB = 0x88CF MATRIX16_ARB = 0x88D0 MATRIX17_ARB = 0x88D1 MATRIX18_ARB = 0x88D2 MATRIX19_ARB = 0x88D3 MATRIX1_ARB = 0x88C1 MATRIX1_NV = 0x8631 MATRIX20_ARB = 0x88D4 MATRIX21_ARB = 0x88D5 MATRIX22_ARB = 0x88D6 MATRIX23_ARB = 0x88D7 MATRIX24_ARB = 0x88D8 MATRIX25_ARB = 0x88D9 MATRIX26_ARB = 0x88DA MATRIX27_ARB = 0x88DB MATRIX28_ARB = 0x88DC MATRIX29_ARB = 0x88DD MATRIX2_ARB = 0x88C2 MATRIX2_NV = 0x8632 MATRIX30_ARB = 0x88DE MATRIX31_ARB = 0x88DF MATRIX3_ARB = 0x88C3 MATRIX3_NV = 0x8633 MATRIX4_ARB = 0x88C4 MATRIX4_NV = 0x8634 MATRIX5_ARB = 0x88C5 MATRIX5_NV = 0x8635 MATRIX6_ARB = 0x88C6 MATRIX6_NV = 0x8636 MATRIX7_ARB = 0x88C7 MATRIX7_NV = 0x8637 MATRIX8_ARB = 0x88C8 MATRIX9_ARB = 0x88C9 MATRIX_EXT = 0x87C0 MATRIX_INDEX_ARRAY_ARB = 0x8844 MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 MATRIX_MODE = 0x0BA0 MATRIX_PALETTE_ARB = 0x8840 MATRIX_STRIDE = 0x92FF MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 MAT_AMBIENT_BIT_PGI = 0x00100000 MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 MAT_DIFFUSE_BIT_PGI = 0x00400000 MAT_EMISSION_BIT_PGI = 0x00800000 MAT_SHININESS_BIT_PGI = 0x02000000 MAT_SPECULAR_BIT_PGI = 0x04000000 MAX = 0x8008 MAX_3D_TEXTURE_SIZE = 0x8073 MAX_3D_TEXTURE_SIZE_EXT = 0x8073 MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 MAX_ACTIVE_LIGHTS_SGIX = 0x8405 MAX_ARRAY_TEXTURE_LAYERS = 0x88FF MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 MAX_ASYNC_HISTOGRAM_SGIX = 0x832D MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 MAX_ATTRIB_STACK_DEPTH = 0x0D35 MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B MAX_CLIPMAP_DEPTH_SGIX = 0x8177 MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 MAX_CLIP_DISTANCES = 0x0D32 MAX_CLIP_PLANES = 0x0D32 MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F MAX_COLOR_ATTACHMENTS = 0x8CDF MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3 MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4 MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 MAX_COLOR_TEXTURE_SAMPLES = 0x910E MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 MAX_COMBINED_DIMENSIONS = 0x8282 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67 MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF MAX_CONVOLUTION_HEIGHT = 0x801B MAX_CONVOLUTION_HEIGHT_EXT = 0x801B MAX_CONVOLUTION_WIDTH = 0x801A MAX_CONVOLUTION_WIDTH_EXT = 0x801A MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C MAX_CULL_DISTANCES = 0x82F9 MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C MAX_DEBUG_LOGGED_MESSAGES = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 MAX_DEBUG_MESSAGE_LENGTH = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 MAX_DEFORMATION_ORDER_SGIX = 0x8197 MAX_DEPTH = 0x8280 MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5 MAX_DEPTH_TEXTURE_SAMPLES = 0x910F MAX_DETACHED_BUFFERS_NV = 0x95AD MAX_DETACHED_TEXTURES_NV = 0x95AC MAX_DRAW_BUFFERS = 0x8824 MAX_DRAW_BUFFERS_ARB = 0x8824 MAX_DRAW_BUFFERS_ATI = 0x8824 MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC MAX_ELEMENTS_INDICES = 0x80E9 MAX_ELEMENTS_INDICES_EXT = 0x80E9 MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENTS_VERTICES_EXT = 0x80E8 MAX_ELEMENT_INDEX = 0x8D6B MAX_EVAL_ORDER = 0x0D30 MAX_EXT = 0x8008 MAX_FOG_FUNC_POINTS_SGIS = 0x812C MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD MAX_FRAMEBUFFER_HEIGHT = 0x9316 MAX_FRAMEBUFFER_LAYERS = 0x9317 MAX_FRAMEBUFFER_SAMPLES = 0x9318 MAX_FRAMEBUFFER_WIDTH = 0x9315 MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D MAX_GENERAL_COMBINERS_NV = 0x854D MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD MAX_HEIGHT = 0x827F MAX_IMAGE_SAMPLES = 0x906D MAX_IMAGE_SAMPLES_EXT = 0x906D MAX_IMAGE_UNITS = 0x8F38 MAX_IMAGE_UNITS_EXT = 0x8F38 MAX_INTEGER_SAMPLES = 0x9110 MAX_LABEL_LENGTH = 0x82E8 MAX_LABEL_LENGTH_KHR = 0x82E8 MAX_LAYERS = 0x8281 MAX_LGPU_GPUS_NVX = 0x92BA MAX_LIGHTS = 0x0D31 MAX_LIST_NESTING = 0x0B31 MAX_MAP_TESSELLATION_NV = 0x86D6 MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65 MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64 MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62 MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539 MAX_MESH_OUTPUT_VERTICES_NV = 0x9538 MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66 MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61 MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536 MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60 MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63 MAX_MESH_VIEWS_NV = 0x9557 MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2 MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B MAX_MODELVIEW_STACK_DEPTH = 0x0D36 MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 MAX_NAME_LENGTH = 0x92F6 MAX_NAME_STACK_DEPTH = 0x0D37 MAX_NUM_ACTIVE_VARIABLES = 0x92F7 MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB MAX_PALETTE_MATRICES_ARB = 0x8842 MAX_PATCH_VERTICES = 0x8E7D MAX_PIXEL_MAP_TABLE = 0x0D34 MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B MAX_PROGRAM_ATTRIBS_ARB = 0x88AD MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 MAX_PROGRAM_MATRICES_ARB = 0x862F MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 MAX_PROGRAM_TEXEL_OFFSET = 0x8905 MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 MAX_PROJECTION_STACK_DEPTH = 0x0D38 MAX_RASTER_SAMPLES_EXT = 0x9329 MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 MAX_RENDERBUFFER_SIZE = 0x84E8 MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 MAX_SAMPLES = 0x8D57 MAX_SAMPLES_EXT = 0x8D57 MAX_SAMPLE_MASK_WORDS = 0x8E59 MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 MAX_SERVER_WAIT_TIMEOUT = 0x9111 MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0 MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD MAX_SHININESS_NV = 0x8504 MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 MAX_SPOT_EXPONENT_NV = 0x8505 MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 MAX_SUBROUTINES = 0x8DE7 MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A MAX_TASK_OUTPUT_COUNT_NV = 0x953A MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69 MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537 MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68 MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3 MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 MAX_TESS_GEN_LEVEL = 0x8E7E MAX_TESS_PATCH_COMPONENTS = 0x8E84 MAX_TEXTURE_BUFFER_SIZE = 0x8C2B MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B MAX_TEXTURE_COORDS = 0x8871 MAX_TEXTURE_COORDS_ARB = 0x8871 MAX_TEXTURE_COORDS_NV = 0x8871 MAX_TEXTURE_IMAGE_UNITS = 0x8872 MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 MAX_TEXTURE_LOD_BIAS = 0x84FD MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF MAX_TEXTURE_SIZE = 0x0D33 MAX_TEXTURE_STACK_DEPTH = 0x0D39 MAX_TEXTURE_UNITS = 0x84E2 MAX_TEXTURE_UNITS_ARB = 0x84E2 MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6 MAX_TRACK_MATRICES_NV = 0x862F MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_UNIFORM_LOCATIONS = 0x826E MAX_VARYING_COMPONENTS = 0x8B4B MAX_VARYING_COMPONENTS_EXT = 0x8B4B MAX_VARYING_FLOATS = 0x8B4B MAX_VARYING_FLOATS_ARB = 0x8B4B MAX_VARYING_VECTORS = 0x8DFC MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC MAX_VERTEX_ATTRIBS = 0x8869 MAX_VERTEX_ATTRIBS_ARB = 0x8869 MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 MAX_VERTEX_HINT_PGI = 0x1A22D MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 MAX_VERTEX_STREAMS = 0x8E71 MAX_VERTEX_STREAMS_ATI = 0x876B MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VERTEX_UNITS_ARB = 0x86A4 MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE MAX_VIEWPORTS = 0x825B MAX_VIEWPORT_DIMS = 0x0D3A MAX_VIEWS_OVR = 0x9631 MAX_WIDTH = 0x827E MAX_WINDOW_RECTANGLES_EXT = 0x8F14 MEDIUM_FLOAT = 0x8DF1 MEDIUM_INT = 0x8DF4 MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6 MEMORY_ATTACHABLE_NV = 0x95A8 MEMORY_ATTACHABLE_SIZE_NV = 0x95A7 MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543 MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF MESH_OUTPUT_TYPE_NV = 0x957B MESH_PRIMITIVES_OUT_NV = 0x957A MESH_SHADER_BIT_NV = 0x00000040 MESH_SHADER_NV = 0x9559 MESH_SUBROUTINE_NV = 0x957C MESH_SUBROUTINE_UNIFORM_NV = 0x957E MESH_VERTICES_OUT_NV = 0x9579 MESH_WORK_GROUP_SIZE_NV = 0x953E MIN = 0x8007 MINMAX = 0x802E MINMAX_EXT = 0x802E MINMAX_FORMAT = 0x802F MINMAX_FORMAT_EXT = 0x802F MINMAX_SINK = 0x8030 MINMAX_SINK_EXT = 0x8030 MINOR_VERSION = 0x821C MINUS_CLAMPED_NV = 0x92B3 MINUS_NV = 0x929F MIN_EXT = 0x8007 MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B MIN_LOD_WARNING_AMD = 0x919C MIN_MAP_BUFFER_ALIGNMENT = 0x90BC MIN_PROGRAM_TEXEL_OFFSET = 0x8904 MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E MIN_SAMPLE_SHADING_VALUE = 0x8C37 MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 MIN_SPARSE_LEVEL_AMD = 0x919B MIPMAP = 0x8293 MIRRORED_REPEAT = 0x8370 MIRRORED_REPEAT_ARB = 0x8370 MIRRORED_REPEAT_IBM = 0x8370 MIRROR_CLAMP_ATI = 0x8742 MIRROR_CLAMP_EXT = 0x8742 MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 MIRROR_CLAMP_TO_EDGE = 0x8743 MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 MITER_REVERT_NV = 0x90A7 MITER_TRUNCATE_NV = 0x90A8 MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 MODELVIEW = 0x1700 MODELVIEW0_ARB = 0x1700 MODELVIEW0_EXT = 0x1700 MODELVIEW0_MATRIX_EXT = 0x0BA6 MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 MODELVIEW10_ARB = 0x872A MODELVIEW11_ARB = 0x872B MODELVIEW12_ARB = 0x872C MODELVIEW13_ARB = 0x872D MODELVIEW14_ARB = 0x872E MODELVIEW15_ARB = 0x872F MODELVIEW16_ARB = 0x8730 MODELVIEW17_ARB = 0x8731 MODELVIEW18_ARB = 0x8732 MODELVIEW19_ARB = 0x8733 MODELVIEW1_ARB = 0x850A MODELVIEW1_EXT = 0x850A MODELVIEW1_MATRIX_EXT = 0x8506 MODELVIEW1_STACK_DEPTH_EXT = 0x8502 MODELVIEW20_ARB = 0x8734 MODELVIEW21_ARB = 0x8735 MODELVIEW22_ARB = 0x8736 MODELVIEW23_ARB = 0x8737 MODELVIEW24_ARB = 0x8738 MODELVIEW25_ARB = 0x8739 MODELVIEW26_ARB = 0x873A MODELVIEW27_ARB = 0x873B MODELVIEW28_ARB = 0x873C MODELVIEW29_ARB = 0x873D MODELVIEW2_ARB = 0x8722 MODELVIEW30_ARB = 0x873E MODELVIEW31_ARB = 0x873F MODELVIEW3_ARB = 0x8723 MODELVIEW4_ARB = 0x8724 MODELVIEW5_ARB = 0x8725 MODELVIEW6_ARB = 0x8726 MODELVIEW7_ARB = 0x8727 MODELVIEW8_ARB = 0x8728 MODELVIEW9_ARB = 0x8729 MODELVIEW_MATRIX = 0x0BA6 MODELVIEW_PROJECTION_NV = 0x8629 MODELVIEW_STACK_DEPTH = 0x0BA3 MODULATE = 0x2100 MODULATE_ADD_ATI = 0x8744 MODULATE_SIGNED_ADD_ATI = 0x8745 MODULATE_SUBTRACT_ATI = 0x8746 MOVE_TO_CONTINUES_NV = 0x90B6 MOVE_TO_NV = 0x02 MOVE_TO_RESETS_NV = 0x90B5 MOV_ATI = 0x8961 MULT = 0x0103 MULTICAST_GPUS_NV = 0x92BA MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549 MULTIPLY_KHR = 0x9294 MULTIPLY_NV = 0x9294 MULTISAMPLE = 0x809D MULTISAMPLES_NV = 0x9371 MULTISAMPLE_3DFX = 0x86B2 MULTISAMPLE_ARB = 0x809D MULTISAMPLE_BIT = 0x20000000 MULTISAMPLE_BIT_3DFX = 0x20000000 MULTISAMPLE_BIT_ARB = 0x20000000 MULTISAMPLE_BIT_EXT = 0x20000000 MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 MULTISAMPLE_EXT = 0x809D MULTISAMPLE_FILTER_HINT_NV = 0x8534 MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382 MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381 MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B MULTISAMPLE_SGIS = 0x809D MUL_ATI = 0x8964 MVP_MATRIX_EXT = 0x87E3 N3F_V3F = 0x2A25 NAMED_STRING_LENGTH_ARB = 0x8DE9 NAMED_STRING_TYPE_ARB = 0x8DEA NAME_LENGTH = 0x92F9 NAME_STACK_DEPTH = 0x0D70 NAND = 0x150E NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 NEAREST = 0x2600 NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D NEAREST_MIPMAP_LINEAR = 0x2702 NEAREST_MIPMAP_NEAREST = 0x2700 NEGATE_BIT_ATI = 0x00000004 NEGATIVE_ONE_EXT = 0x87DF NEGATIVE_ONE_TO_ONE = 0x935E NEGATIVE_W_EXT = 0x87DC NEGATIVE_X_EXT = 0x87D9 NEGATIVE_Y_EXT = 0x87DA NEGATIVE_Z_EXT = 0x87DB NEVER = 0x0200 NEXT_BUFFER_NV = -2 NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 NICEST = 0x1102 NONE = 0 NOOP = 0x1505 NOP_COMMAND_NV = 0x0001 NOR = 0x1508 NORMALIZE = 0x0BA1 NORMALIZED_RANGE_EXT = 0x87E0 NORMAL_ARRAY = 0x8075 NORMAL_ARRAY_ADDRESS_NV = 0x8F22 NORMAL_ARRAY_BUFFER_BINDING = 0x8897 NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 NORMAL_ARRAY_COUNT_EXT = 0x8080 NORMAL_ARRAY_EXT = 0x8075 NORMAL_ARRAY_LENGTH_NV = 0x8F2C NORMAL_ARRAY_LIST_IBM = 103071 NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 NORMAL_ARRAY_POINTER = 0x808F NORMAL_ARRAY_POINTER_EXT = 0x808F NORMAL_ARRAY_STRIDE = 0x807F NORMAL_ARRAY_STRIDE_EXT = 0x807F NORMAL_ARRAY_TYPE = 0x807E NORMAL_ARRAY_TYPE_EXT = 0x807E NORMAL_BIT_PGI = 0x08000000 NORMAL_MAP = 0x8511 NORMAL_MAP_ARB = 0x8511 NORMAL_MAP_EXT = 0x8511 NORMAL_MAP_NV = 0x8511 NOTEQUAL = 0x0205 NO_ERROR = 0 NO_RESET_NOTIFICATION = 0x8261 NO_RESET_NOTIFICATION_ARB = 0x8261 NO_RESET_NOTIFICATION_KHR = 0x8261 NUM_ACTIVE_VARIABLES = 0x9304 NUM_COMPATIBLE_SUBROUTINES = 0x8E4A NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 NUM_DEVICE_UUIDS_EXT = 0x9596 NUM_EXTENSIONS = 0x821D NUM_FILL_STREAMS_NV = 0x8E29 NUM_FRAGMENT_CONSTANTS_ATI = 0x896F NUM_FRAGMENT_REGISTERS_ATI = 0x896E NUM_GENERAL_COMBINERS_NV = 0x854E NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 NUM_PASSES_ATI = 0x8970 NUM_PROGRAM_BINARY_FORMATS = 0x87FE NUM_SAMPLE_COUNTS = 0x9380 NUM_SHADER_BINARY_FORMATS = 0x8DF9 NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 NUM_SPARSE_LEVELS_ARB = 0x91AA NUM_SPIR_V_EXTENSIONS = 0x9554 NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6 NUM_TILING_TYPES_EXT = 0x9582 NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 NUM_WINDOW_RECTANGLES_EXT = 0x8F15 OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 OBJECT_BUFFER_SIZE_ATI = 0x8764 OBJECT_BUFFER_USAGE_ATI = 0x8765 OBJECT_COMPILE_STATUS_ARB = 0x8B81 OBJECT_DELETE_STATUS_ARB = 0x8B80 OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 OBJECT_LINEAR = 0x2401 OBJECT_LINEAR_NV = 0x2401 OBJECT_LINE_SGIS = 0x81F7 OBJECT_LINK_STATUS_ARB = 0x8B82 OBJECT_PLANE = 0x2501 OBJECT_POINT_SGIS = 0x81F5 OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 OBJECT_SUBTYPE_ARB = 0x8B4F OBJECT_TYPE = 0x9112 OBJECT_TYPE_ARB = 0x8B4E OBJECT_VALIDATE_STATUS_ARB = 0x8B83 OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F OCCLUSION_TEST_HP = 0x8165 OCCLUSION_TEST_RESULT_HP = 0x8166 OFFSET = 0x92FC OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 OFFSET_HILO_TEXTURE_2D_NV = 0x8854 OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 OFFSET_TEXTURE_2D_NV = 0x86E8 OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 OFFSET_TEXTURE_BIAS_NV = 0x86E3 OFFSET_TEXTURE_MATRIX_NV = 0x86E1 OFFSET_TEXTURE_RECTANGLE_NV = 0x864C OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D OFFSET_TEXTURE_SCALE_NV = 0x86E2 ONE = 1 ONE_EXT = 0x87DE ONE_MINUS_CONSTANT_ALPHA = 0x8004 ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 ONE_MINUS_CONSTANT_COLOR = 0x8002 ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 ONE_MINUS_DST_ALPHA = 0x0305 ONE_MINUS_DST_COLOR = 0x0307 ONE_MINUS_SRC1_ALPHA = 0x88FB ONE_MINUS_SRC1_COLOR = 0x88FA ONE_MINUS_SRC_ALPHA = 0x0303 ONE_MINUS_SRC_COLOR = 0x0301 OPERAND0_ALPHA = 0x8598 OPERAND0_ALPHA_ARB = 0x8598 OPERAND0_ALPHA_EXT = 0x8598 OPERAND0_RGB = 0x8590 OPERAND0_RGB_ARB = 0x8590 OPERAND0_RGB_EXT = 0x8590 OPERAND1_ALPHA = 0x8599 OPERAND1_ALPHA_ARB = 0x8599 OPERAND1_ALPHA_EXT = 0x8599 OPERAND1_RGB = 0x8591 OPERAND1_RGB_ARB = 0x8591 OPERAND1_RGB_EXT = 0x8591 OPERAND2_ALPHA = 0x859A OPERAND2_ALPHA_ARB = 0x859A OPERAND2_ALPHA_EXT = 0x859A OPERAND2_RGB = 0x8592 OPERAND2_RGB_ARB = 0x8592 OPERAND2_RGB_EXT = 0x8592 OPERAND3_ALPHA_NV = 0x859B OPERAND3_RGB_NV = 0x8593 OPTIMAL_TILING_EXT = 0x9584 OP_ADD_EXT = 0x8787 OP_CLAMP_EXT = 0x878E OP_CROSS_PRODUCT_EXT = 0x8797 OP_DOT3_EXT = 0x8784 OP_DOT4_EXT = 0x8785 OP_EXP_BASE_2_EXT = 0x8791 OP_FLOOR_EXT = 0x878F OP_FRAC_EXT = 0x8789 OP_INDEX_EXT = 0x8782 OP_LOG_BASE_2_EXT = 0x8792 OP_MADD_EXT = 0x8788 OP_MAX_EXT = 0x878A OP_MIN_EXT = 0x878B OP_MOV_EXT = 0x8799 OP_MULTIPLY_MATRIX_EXT = 0x8798 OP_MUL_EXT = 0x8786 OP_NEGATE_EXT = 0x8783 OP_POWER_EXT = 0x8793 OP_RECIP_EXT = 0x8794 OP_RECIP_SQRT_EXT = 0x8795 OP_ROUND_EXT = 0x8790 OP_SET_GE_EXT = 0x878C OP_SET_LT_EXT = 0x878D OP_SUB_EXT = 0x8796 OR = 0x1507 ORDER = 0x0A01 OR_INVERTED = 0x150D OR_REVERSE = 0x150B OUTPUT_COLOR0_EXT = 0x879B OUTPUT_COLOR1_EXT = 0x879C OUTPUT_FOG_EXT = 0x87BD OUTPUT_TEXTURE_COORD0_EXT = 0x879D OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 OUTPUT_TEXTURE_COORD13_EXT = 0x87AA OUTPUT_TEXTURE_COORD14_EXT = 0x87AB OUTPUT_TEXTURE_COORD15_EXT = 0x87AC OUTPUT_TEXTURE_COORD16_EXT = 0x87AD OUTPUT_TEXTURE_COORD17_EXT = 0x87AE OUTPUT_TEXTURE_COORD18_EXT = 0x87AF OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 OUTPUT_TEXTURE_COORD1_EXT = 0x879E OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 OUTPUT_TEXTURE_COORD29_EXT = 0x87BA OUTPUT_TEXTURE_COORD2_EXT = 0x879F OUTPUT_TEXTURE_COORD30_EXT = 0x87BB OUTPUT_TEXTURE_COORD31_EXT = 0x87BC OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 OUTPUT_VERTEX_EXT = 0x879A OUT_OF_MEMORY = 0x0505 OVERLAY_KHR = 0x9296 OVERLAY_NV = 0x9296 PACK_ALIGNMENT = 0x0D05 PACK_CMYK_HINT_EXT = 0x800E PACK_COMPRESSED_BLOCK_DEPTH = 0x912D PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C PACK_COMPRESSED_BLOCK_SIZE = 0x912E PACK_COMPRESSED_BLOCK_WIDTH = 0x912B PACK_IMAGE_DEPTH_SGIS = 0x8131 PACK_IMAGE_HEIGHT = 0x806C PACK_IMAGE_HEIGHT_EXT = 0x806C PACK_INVERT_MESA = 0x8758 PACK_LSB_FIRST = 0x0D01 PACK_RESAMPLE_OML = 0x8984 PACK_RESAMPLE_SGIX = 0x842E PACK_ROW_BYTES_APPLE = 0x8A15 PACK_ROW_LENGTH = 0x0D02 PACK_SKIP_IMAGES = 0x806B PACK_SKIP_IMAGES_EXT = 0x806B PACK_SKIP_PIXELS = 0x0D04 PACK_SKIP_ROWS = 0x0D03 PACK_SKIP_VOLUMES_SGIS = 0x8130 PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 PACK_SWAP_BYTES = 0x0D00 PALETTE4_R5_G6_B5_OES = 0x8B92 PALETTE4_RGB5_A1_OES = 0x8B94 PALETTE4_RGB8_OES = 0x8B90 PALETTE4_RGBA4_OES = 0x8B93 PALETTE4_RGBA8_OES = 0x8B91 PALETTE8_R5_G6_B5_OES = 0x8B97 PALETTE8_RGB5_A1_OES = 0x8B99 PALETTE8_RGB8_OES = 0x8B95 PALETTE8_RGBA4_OES = 0x8B98 PALETTE8_RGBA8_OES = 0x8B96 PARALLEL_ARRAYS_INTEL = 0x83F4 PARAMETER_BUFFER_ARB = 0x80EE PARAMETER_BUFFER_BINDING_ARB = 0x80EF PARTIAL_SUCCESS_NV = 0x902E PASS_THROUGH_NV = 0x86E6 PASS_THROUGH_TOKEN = 0x0700 PATCHES = 0x000E PATCH_DEFAULT_INNER_LEVEL = 0x8E73 PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 PATCH_VERTICES = 0x8E72 PATH_CLIENT_LENGTH_NV = 0x907F PATH_COMMAND_COUNT_NV = 0x909D PATH_COMPUTED_LENGTH_NV = 0x90A0 PATH_COORD_COUNT_NV = 0x909E PATH_COVER_DEPTH_FUNC_NV = 0x90BF PATH_DASH_ARRAY_COUNT_NV = 0x909F PATH_DASH_CAPS_NV = 0x907B PATH_DASH_OFFSET_NV = 0x907E PATH_DASH_OFFSET_RESET_NV = 0x90B4 PATH_END_CAPS_NV = 0x9076 PATH_ERROR_POSITION_NV = 0x90AB PATH_FILL_BOUNDING_BOX_NV = 0x90A1 PATH_FILL_COVER_MODE_NV = 0x9082 PATH_FILL_MASK_NV = 0x9081 PATH_FILL_MODE_NV = 0x9080 PATH_FOG_GEN_MODE_NV = 0x90AC PATH_FORMAT_PS_NV = 0x9071 PATH_FORMAT_SVG_NV = 0x9070 PATH_GEN_COEFF_NV = 0x90B1 PATH_GEN_COLOR_FORMAT_NV = 0x90B2 PATH_GEN_COMPONENTS_NV = 0x90B3 PATH_GEN_MODE_NV = 0x90B0 PATH_INITIAL_DASH_CAP_NV = 0x907C PATH_INITIAL_END_CAP_NV = 0x9077 PATH_JOIN_STYLE_NV = 0x9079 PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 PATH_MITER_LIMIT_NV = 0x907A PATH_MODELVIEW_MATRIX_NV = 0x0BA6 PATH_MODELVIEW_NV = 0x1700 PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 PATH_OBJECT_BOUNDING_BOX_NV = 0x908A PATH_PROJECTION_MATRIX_NV = 0x0BA7 PATH_PROJECTION_NV = 0x1701 PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE PATH_STENCIL_FUNC_NV = 0x90B7 PATH_STENCIL_REF_NV = 0x90B8 PATH_STENCIL_VALUE_MASK_NV = 0x90B9 PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 PATH_STROKE_COVER_MODE_NV = 0x9083 PATH_STROKE_MASK_NV = 0x9084 PATH_STROKE_WIDTH_NV = 0x9075 PATH_TERMINAL_DASH_CAP_NV = 0x907D PATH_TERMINAL_END_CAP_NV = 0x9078 PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 PERCENTAGE_AMD = 0x8BC3 PERFMON_RESULT_AMD = 0x8BC6 PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 PERFMON_RESULT_SIZE_AMD = 0x8BC5 PERFORMANCE_MONITOR_AMD = 0x9152 PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 PERFQUERY_FLUSH_INTEL = 0x83FA PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 PERFQUERY_WAIT_INTEL = 0x83FB PERSPECTIVE_CORRECTION_HINT = 0x0C50 PERTURB_EXT = 0x85AE PER_GPU_STORAGE_BIT_NV = 0x0800 PER_GPU_STORAGE_NV = 0x9548 PER_STAGE_CONSTANTS_NV = 0x8535 PHONG_HINT_WIN = 0x80EB PHONG_WIN = 0x80EA PINLIGHT_NV = 0x92A8 PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF PIXEL_BUFFER_BARRIER_BIT = 0x00000080 PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 PIXEL_COUNTER_BITS_NV = 0x8864 PIXEL_COUNT_AVAILABLE_NV = 0x8867 PIXEL_COUNT_NV = 0x8866 PIXEL_CUBIC_WEIGHT_EXT = 0x8333 PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 PIXEL_GROUP_COLOR_SGIS = 0x8356 PIXEL_MAG_FILTER_EXT = 0x8331 PIXEL_MAP_A_TO_A = 0x0C79 PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 PIXEL_MAP_B_TO_B = 0x0C78 PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 PIXEL_MAP_G_TO_G = 0x0C77 PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 PIXEL_MAP_I_TO_A = 0x0C75 PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 PIXEL_MAP_I_TO_B = 0x0C74 PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 PIXEL_MAP_I_TO_G = 0x0C73 PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 PIXEL_MAP_I_TO_I = 0x0C70 PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 PIXEL_MAP_I_TO_R = 0x0C72 PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 PIXEL_MAP_R_TO_R = 0x0C76 PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 PIXEL_MAP_S_TO_S = 0x0C71 PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 PIXEL_MIN_FILTER_EXT = 0x8332 PIXEL_MODE_BIT = 0x00000020 PIXEL_PACK_BUFFER = 0x88EB PIXEL_PACK_BUFFER_ARB = 0x88EB PIXEL_PACK_BUFFER_BINDING = 0x88ED PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED PIXEL_PACK_BUFFER_EXT = 0x88EB PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 PIXEL_TEXTURE_SGIS = 0x8353 PIXEL_TEX_GEN_MODE_SGIX = 0x832B PIXEL_TEX_GEN_SGIX = 0x8139 PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 PIXEL_TILE_HEIGHT_SGIX = 0x8141 PIXEL_TILE_WIDTH_SGIX = 0x8140 PIXEL_TRANSFORM_2D_EXT = 0x8330 PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 PIXEL_UNPACK_BUFFER = 0x88EC PIXEL_UNPACK_BUFFER_ARB = 0x88EC PIXEL_UNPACK_BUFFER_BINDING = 0x88EF PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF PIXEL_UNPACK_BUFFER_EXT = 0x88EC PLUS_CLAMPED_ALPHA_NV = 0x92B2 PLUS_CLAMPED_NV = 0x92B1 PLUS_DARKER_NV = 0x9292 PLUS_NV = 0x9291 PN_TRIANGLES_ATI = 0x87F0 PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 POINT = 0x1B00 POINTS = 0x0000 POINT_BIT = 0x00000002 POINT_DISTANCE_ATTENUATION = 0x8129 POINT_DISTANCE_ATTENUATION_ARB = 0x8129 POINT_FADE_THRESHOLD_SIZE = 0x8128 POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 POINT_SIZE = 0x0B11 POINT_SIZE_GRANULARITY = 0x0B13 POINT_SIZE_MAX = 0x8127 POINT_SIZE_MAX_ARB = 0x8127 POINT_SIZE_MAX_EXT = 0x8127 POINT_SIZE_MAX_SGIS = 0x8127 POINT_SIZE_MIN = 0x8126 POINT_SIZE_MIN_ARB = 0x8126 POINT_SIZE_MIN_EXT = 0x8126 POINT_SIZE_MIN_SGIS = 0x8126 POINT_SIZE_RANGE = 0x0B12 POINT_SMOOTH = 0x0B10 POINT_SMOOTH_HINT = 0x0C51 POINT_SPRITE = 0x8861 POINT_SPRITE_ARB = 0x8861 POINT_SPRITE_COORD_ORIGIN = 0x8CA0 POINT_SPRITE_NV = 0x8861 POINT_SPRITE_R_MODE_NV = 0x8863 POINT_TOKEN = 0x0701 POLYGON = 0x0009 POLYGON_BIT = 0x00000008 POLYGON_MODE = 0x0B40 POLYGON_OFFSET_BIAS_EXT = 0x8039 POLYGON_OFFSET_CLAMP = 0x8E1B POLYGON_OFFSET_CLAMP_EXT = 0x8E1B POLYGON_OFFSET_COMMAND_NV = 0x000E POLYGON_OFFSET_EXT = 0x8037 POLYGON_OFFSET_FACTOR = 0x8038 POLYGON_OFFSET_FACTOR_EXT = 0x8038 POLYGON_OFFSET_FILL = 0x8037 POLYGON_OFFSET_LINE = 0x2A02 POLYGON_OFFSET_POINT = 0x2A01 POLYGON_OFFSET_UNITS = 0x2A00 POLYGON_SMOOTH = 0x0B41 POLYGON_SMOOTH_HINT = 0x0C53 POLYGON_STIPPLE = 0x0B42 POLYGON_STIPPLE_BIT = 0x00000010 POLYGON_TOKEN = 0x0703 POSITION = 0x1203 POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 POST_COLOR_MATRIX_RED_BIAS = 0x80B8 POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 POST_COLOR_MATRIX_RED_SCALE = 0x80B4 POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 POST_CONVOLUTION_ALPHA_BIAS = 0x8023 POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 POST_CONVOLUTION_ALPHA_SCALE = 0x801F POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F POST_CONVOLUTION_BLUE_BIAS = 0x8022 POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 POST_CONVOLUTION_BLUE_SCALE = 0x801E POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E POST_CONVOLUTION_COLOR_TABLE = 0x80D1 POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 POST_CONVOLUTION_GREEN_BIAS = 0x8021 POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 POST_CONVOLUTION_GREEN_SCALE = 0x801D POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D POST_CONVOLUTION_RED_BIAS = 0x8020 POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 POST_CONVOLUTION_RED_SCALE = 0x801C POST_CONVOLUTION_RED_SCALE_EXT = 0x801C POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 PRESENT_DURATION_NV = 0x8E2B PRESENT_TIME_NV = 0x8E2A PRESERVE_ATI = 0x8762 PREVIOUS = 0x8578 PREVIOUS_ARB = 0x8578 PREVIOUS_EXT = 0x8578 PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 PRIMARY_COLOR = 0x8577 PRIMARY_COLOR_ARB = 0x8577 PRIMARY_COLOR_EXT = 0x8577 PRIMARY_COLOR_NV = 0x852C PRIMITIVES_GENERATED = 0x8C87 PRIMITIVES_GENERATED_EXT = 0x8C87 PRIMITIVES_GENERATED_NV = 0x8C87 PRIMITIVES_SUBMITTED_ARB = 0x82EF PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE PRIMITIVE_ID_NV = 0x8C7C PRIMITIVE_RESTART = 0x8F9D PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 PRIMITIVE_RESTART_INDEX = 0x8F9E PRIMITIVE_RESTART_INDEX_NV = 0x8559 PRIMITIVE_RESTART_NV = 0x8558 PROGRAM = 0x82E2 PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341 PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340 PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 PROGRAM_ATTRIBS_ARB = 0x88AC PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 PROGRAM_BINARY_FORMATS = 0x87FF PROGRAM_BINARY_FORMAT_MESA = 0x875F PROGRAM_BINARY_LENGTH = 0x8741 PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 PROGRAM_BINDING_ARB = 0x8677 PROGRAM_ERROR_POSITION_ARB = 0x864B PROGRAM_ERROR_POSITION_NV = 0x864B PROGRAM_ERROR_STRING_ARB = 0x8874 PROGRAM_ERROR_STRING_NV = 0x8874 PROGRAM_FORMAT_ARB = 0x8876 PROGRAM_FORMAT_ASCII_ARB = 0x8875 PROGRAM_INPUT = 0x92E3 PROGRAM_INSTRUCTIONS_ARB = 0x88A0 PROGRAM_KHR = 0x82E2 PROGRAM_LENGTH_ARB = 0x8627 PROGRAM_LENGTH_NV = 0x8627 PROGRAM_MATRIX_EXT = 0x8E2D PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 PROGRAM_OBJECT_ARB = 0x8B40 PROGRAM_OBJECT_EXT = 0x8B40 PROGRAM_OUTPUT = 0x92E4 PROGRAM_PARAMETERS_ARB = 0x88A8 PROGRAM_PARAMETER_NV = 0x8644 PROGRAM_PIPELINE = 0x82E4 PROGRAM_PIPELINE_BINDING = 0x825A PROGRAM_PIPELINE_BINDING_EXT = 0x825A PROGRAM_PIPELINE_KHR = 0x82E4 PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F PROGRAM_POINT_SIZE = 0x8642 PROGRAM_POINT_SIZE_ARB = 0x8642 PROGRAM_POINT_SIZE_EXT = 0x8642 PROGRAM_RESIDENT_NV = 0x8647 PROGRAM_RESULT_COMPONENTS_NV = 0x8907 PROGRAM_SEPARABLE = 0x8258 PROGRAM_SEPARABLE_EXT = 0x8258 PROGRAM_STRING_ARB = 0x8628 PROGRAM_STRING_NV = 0x8628 PROGRAM_TARGET_NV = 0x8646 PROGRAM_TEMPORARIES_ARB = 0x88A4 PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 PROJECTION = 0x1701 PROJECTION_MATRIX = 0x0BA7 PROJECTION_STACK_DEPTH = 0x0BA4 PROTECTED_MEMORY_OBJECT_EXT = 0x959B PROVOKING_VERTEX = 0x8E4F PROVOKING_VERTEX_EXT = 0x8E4F PROXY_COLOR_TABLE = 0x80D3 PROXY_COLOR_TABLE_SGI = 0x80D3 PROXY_HISTOGRAM = 0x8025 PROXY_HISTOGRAM_EXT = 0x8025 PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 PROXY_TEXTURE_1D = 0x8063 PROXY_TEXTURE_1D_ARRAY = 0x8C19 PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 PROXY_TEXTURE_1D_EXT = 0x8063 PROXY_TEXTURE_1D_STACK_MESAX = 0x875B PROXY_TEXTURE_2D = 0x8064 PROXY_TEXTURE_2D_ARRAY = 0x8C1B PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B PROXY_TEXTURE_2D_EXT = 0x8064 PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 PROXY_TEXTURE_2D_STACK_MESAX = 0x875C PROXY_TEXTURE_3D = 0x8070 PROXY_TEXTURE_3D_EXT = 0x8070 PROXY_TEXTURE_4D_SGIS = 0x8135 PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD PROXY_TEXTURE_CUBE_MAP = 0x851B PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B PROXY_TEXTURE_RECTANGLE = 0x84F7 PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 PURGEABLE_APPLE = 0x8A1D PURGED_CONTEXT_RESET_NV = 0x92BB Q = 0x2003 QUADRATIC_ATTENUATION = 0x1209 QUADRATIC_CURVE_TO_NV = 0x0A QUADS = 0x0007 QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C QUAD_ALPHA4_SGIS = 0x811E QUAD_ALPHA8_SGIS = 0x811F QUAD_INTENSITY4_SGIS = 0x8122 QUAD_INTENSITY8_SGIS = 0x8123 QUAD_LUMINANCE4_SGIS = 0x8120 QUAD_LUMINANCE8_SGIS = 0x8121 QUAD_MESH_SUN = 0x8614 QUAD_STRIP = 0x0008 QUAD_TEXTURE_SELECT_SGIS = 0x8125 QUARTER_BIT_ATI = 0x00000010 QUERY = 0x82E3 QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF QUERY_BUFFER = 0x9192 QUERY_BUFFER_AMD = 0x9192 QUERY_BUFFER_BARRIER_BIT = 0x00008000 QUERY_BUFFER_BINDING = 0x9193 QUERY_BUFFER_BINDING_AMD = 0x9193 QUERY_BY_REGION_NO_WAIT = 0x8E16 QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 QUERY_BY_REGION_WAIT = 0x8E15 QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 QUERY_BY_REGION_WAIT_NV = 0x8E15 QUERY_COUNTER_BITS = 0x8864 QUERY_COUNTER_BITS_ARB = 0x8864 QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 QUERY_KHR = 0x82E3 QUERY_NO_WAIT = 0x8E14 QUERY_NO_WAIT_INVERTED = 0x8E18 QUERY_NO_WAIT_NV = 0x8E14 QUERY_OBJECT_AMD = 0x9153 QUERY_OBJECT_EXT = 0x9153 QUERY_RESOURCE_BUFFEROBJECT_NV = 0x9547 QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = 0x9542 QUERY_RESOURCE_RENDERBUFFER_NV = 0x9546 QUERY_RESOURCE_SYS_RESERVED_NV = 0x9544 QUERY_RESOURCE_TEXTURE_NV = 0x9545 QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = 0x9540 QUERY_RESULT = 0x8866 QUERY_RESULT_ARB = 0x8866 QUERY_RESULT_AVAILABLE = 0x8867 QUERY_RESULT_AVAILABLE_ARB = 0x8867 QUERY_RESULT_NO_WAIT = 0x9194 QUERY_RESULT_NO_WAIT_AMD = 0x9194 QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 QUERY_TARGET = 0x82EA QUERY_WAIT = 0x8E13 QUERY_WAIT_INVERTED = 0x8E17 QUERY_WAIT_NV = 0x8E13 R = 0x2002 R11F_G11F_B10F = 0x8C3A R11F_G11F_B10F_EXT = 0x8C3A R16 = 0x822A R16F = 0x822D R16I = 0x8233 R16UI = 0x8234 R16_SNORM = 0x8F98 R1UI_C3F_V3F_SUN = 0x85C6 R1UI_C4F_N3F_V3F_SUN = 0x85C8 R1UI_C4UB_V3F_SUN = 0x85C5 R1UI_N3F_V3F_SUN = 0x85C7 R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB R1UI_T2F_N3F_V3F_SUN = 0x85CA R1UI_T2F_V3F_SUN = 0x85C9 R1UI_V3F_SUN = 0x85C4 R32F = 0x822E R32I = 0x8235 R32UI = 0x8236 R3_G3_B2 = 0x2A10 R8 = 0x8229 R8I = 0x8231 R8UI = 0x8232 R8_SNORM = 0x8F94 RASTERIZER_DISCARD = 0x8C89 RASTERIZER_DISCARD_EXT = 0x8C89 RASTERIZER_DISCARD_NV = 0x8C89 RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A RASTER_MULTISAMPLE_EXT = 0x9327 RASTER_POSITION_UNCLIPPED_IBM = 0x19262 RASTER_SAMPLES_EXT = 0x9328 READ_BUFFER = 0x0C02 READ_FRAMEBUFFER = 0x8CA8 READ_FRAMEBUFFER_BINDING = 0x8CAA READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA READ_FRAMEBUFFER_EXT = 0x8CA8 READ_ONLY = 0x88B8 READ_ONLY_ARB = 0x88B8 READ_PIXELS = 0x828C READ_PIXELS_FORMAT = 0x828D READ_PIXELS_TYPE = 0x828E READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B READ_PIXEL_DATA_RANGE_NV = 0x8879 READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D READ_WRITE = 0x88BA READ_WRITE_ARB = 0x88BA RECLAIM_MEMORY_HINT_PGI = 0x1A1FE RECT_NV = 0xF6 RED = 0x1903 REDUCE = 0x8016 REDUCE_EXT = 0x8016 RED_BIAS = 0x0D15 RED_BITS = 0x0D52 RED_BIT_ATI = 0x00000001 RED_INTEGER = 0x8D94 RED_INTEGER_EXT = 0x8D94 RED_MAX_CLAMP_INGR = 0x8564 RED_MIN_CLAMP_INGR = 0x8560 RED_NV = 0x1903 RED_SCALE = 0x0D14 RED_SNORM = 0x8F90 REFERENCED_BY_COMPUTE_SHADER = 0x930B REFERENCED_BY_FRAGMENT_SHADER = 0x930A REFERENCED_BY_GEOMETRY_SHADER = 0x9309 REFERENCED_BY_MESH_SHADER_NV = 0x95A0 REFERENCED_BY_TASK_SHADER_NV = 0x95A1 REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 REFERENCED_BY_VERTEX_SHADER = 0x9306 REFERENCE_PLANE_EQUATION_SGIX = 0x817E REFERENCE_PLANE_SGIX = 0x817D REFLECTION_MAP = 0x8512 REFLECTION_MAP_ARB = 0x8512 REFLECTION_MAP_EXT = 0x8512 REFLECTION_MAP_NV = 0x8512 REGISTER_COMBINERS_NV = 0x8522 REG_0_ATI = 0x8921 REG_10_ATI = 0x892B REG_11_ATI = 0x892C REG_12_ATI = 0x892D REG_13_ATI = 0x892E REG_14_ATI = 0x892F REG_15_ATI = 0x8930 REG_16_ATI = 0x8931 REG_17_ATI = 0x8932 REG_18_ATI = 0x8933 REG_19_ATI = 0x8934 REG_1_ATI = 0x8922 REG_20_ATI = 0x8935 REG_21_ATI = 0x8936 REG_22_ATI = 0x8937 REG_23_ATI = 0x8938 REG_24_ATI = 0x8939 REG_25_ATI = 0x893A REG_26_ATI = 0x893B REG_27_ATI = 0x893C REG_28_ATI = 0x893D REG_29_ATI = 0x893E REG_2_ATI = 0x8923 REG_30_ATI = 0x893F REG_31_ATI = 0x8940 REG_3_ATI = 0x8924 REG_4_ATI = 0x8925 REG_5_ATI = 0x8926 REG_6_ATI = 0x8927 REG_7_ATI = 0x8928 REG_8_ATI = 0x8929 REG_9_ATI = 0x892A RELATIVE_ARC_TO_NV = 0xFF RELATIVE_CONIC_CURVE_TO_NV = 0x1B RELATIVE_CUBIC_CURVE_TO_NV = 0x0D RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 RELATIVE_LINE_TO_NV = 0x05 RELATIVE_MOVE_TO_NV = 0x03 RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B RELATIVE_RECT_NV = 0xF7 RELATIVE_ROUNDED_RECT2_NV = 0xEB RELATIVE_ROUNDED_RECT4_NV = 0xED RELATIVE_ROUNDED_RECT8_NV = 0xEF RELATIVE_ROUNDED_RECT_NV = 0xE9 RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F RELATIVE_VERTICAL_LINE_TO_NV = 0x09 RELEASED_APPLE = 0x8A19 RENDER = 0x1C00 RENDERBUFFER = 0x8D41 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 RENDERBUFFER_BINDING = 0x8CA7 RENDERBUFFER_BINDING_EXT = 0x8CA7 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 RENDERBUFFER_EXT = 0x8D41 RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_HEIGHT_EXT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_RED_SIZE_EXT = 0x8D50 RENDERBUFFER_SAMPLES = 0x8CAB RENDERBUFFER_SAMPLES_EXT = 0x8CAB RENDERBUFFER_STENCIL_SIZE = 0x8D55 RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2 RENDERBUFFER_WIDTH = 0x8D42 RENDERBUFFER_WIDTH_EXT = 0x8D42 RENDERER = 0x1F01 RENDER_GPU_MASK_NV = 0x9558 RENDER_MODE = 0x0C40 REPEAT = 0x2901 REPLACE = 0x1E01 REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 REPLACEMENT_CODE_SUN = 0x81D8 REPLACE_EXT = 0x8062 REPLACE_MIDDLE_SUN = 0x0002 REPLACE_OLDEST_SUN = 0x0003 REPLACE_VALUE_AMD = 0x874B REPLICATE_BORDER = 0x8153 REPLICATE_BORDER_HP = 0x8153 REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F RESAMPLE_AVERAGE_OML = 0x8988 RESAMPLE_DECIMATE_OML = 0x8989 RESAMPLE_DECIMATE_SGIX = 0x8430 RESAMPLE_REPLICATE_OML = 0x8986 RESAMPLE_REPLICATE_SGIX = 0x8433 RESAMPLE_ZERO_FILL_OML = 0x8987 RESAMPLE_ZERO_FILL_SGIX = 0x8434 RESCALE_NORMAL = 0x803A RESCALE_NORMAL_EXT = 0x803A RESET_NOTIFICATION_STRATEGY = 0x8256 RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 RESTART_PATH_NV = 0xF0 RESTART_SUN = 0x0001 RETAINED_APPLE = 0x8A1B RETURN = 0x0102 RG = 0x8227 RG16 = 0x822C RG16F = 0x822F RG16I = 0x8239 RG16UI = 0x823A RG16_SNORM = 0x8F99 RG32F = 0x8230 RG32I = 0x823B RG32UI = 0x823C RG8 = 0x822B RG8I = 0x8237 RG8UI = 0x8238 RG8_SNORM = 0x8F95 RGB = 0x1907 RGB10 = 0x8052 RGB10_A2 = 0x8059 RGB10_A2UI = 0x906F RGB10_A2_EXT = 0x8059 RGB10_EXT = 0x8052 RGB12 = 0x8053 RGB12_EXT = 0x8053 RGB16 = 0x8054 RGB16F = 0x881B RGB16F_ARB = 0x881B RGB16I = 0x8D89 RGB16I_EXT = 0x8D89 RGB16UI = 0x8D77 RGB16UI_EXT = 0x8D77 RGB16_EXT = 0x8054 RGB16_SNORM = 0x8F9A RGB2_EXT = 0x804E RGB32F = 0x8815 RGB32F_ARB = 0x8815 RGB32I = 0x8D83 RGB32I_EXT = 0x8D83 RGB32UI = 0x8D71 RGB32UI_EXT = 0x8D71 RGB4 = 0x804F RGB4_EXT = 0x804F RGB4_S3TC = 0x83A1 RGB5 = 0x8050 RGB565 = 0x8D62 RGB5_A1 = 0x8057 RGB5_A1_EXT = 0x8057 RGB5_EXT = 0x8050 RGB8 = 0x8051 RGB8I = 0x8D8F RGB8I_EXT = 0x8D8F RGB8UI = 0x8D7D RGB8UI_EXT = 0x8D7D RGB8_EXT = 0x8051 RGB8_SNORM = 0x8F96 RGB9_E5 = 0x8C3D RGB9_E5_EXT = 0x8C3D RGBA = 0x1908 RGBA12 = 0x805A RGBA12_EXT = 0x805A RGBA16 = 0x805B RGBA16F = 0x881A RGBA16F_ARB = 0x881A RGBA16I = 0x8D88 RGBA16I_EXT = 0x8D88 RGBA16UI = 0x8D76 RGBA16UI_EXT = 0x8D76 RGBA16_EXT = 0x805B RGBA16_SNORM = 0x8F9B RGBA2 = 0x8055 RGBA2_EXT = 0x8055 RGBA32F = 0x8814 RGBA32F_ARB = 0x8814 RGBA32I = 0x8D82 RGBA32I_EXT = 0x8D82 RGBA32UI = 0x8D70 RGBA32UI_EXT = 0x8D70 RGBA4 = 0x8056 RGBA4_DXT5_S3TC = 0x83A5 RGBA4_EXT = 0x8056 RGBA4_S3TC = 0x83A3 RGBA8 = 0x8058 RGBA8I = 0x8D8E RGBA8I_EXT = 0x8D8E RGBA8UI = 0x8D7C RGBA8UI_EXT = 0x8D7C RGBA8_EXT = 0x8058 RGBA8_SNORM = 0x8F97 RGBA_DXT5_S3TC = 0x83A4 RGBA_FLOAT16_APPLE = 0x881A RGBA_FLOAT16_ATI = 0x881A RGBA_FLOAT32_APPLE = 0x8814 RGBA_FLOAT32_ATI = 0x8814 RGBA_FLOAT_MODE_ARB = 0x8820 RGBA_FLOAT_MODE_ATI = 0x8820 RGBA_INTEGER = 0x8D99 RGBA_INTEGER_EXT = 0x8D99 RGBA_INTEGER_MODE_EXT = 0x8D9E RGBA_MODE = 0x0C31 RGBA_S3TC = 0x83A2 RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C RGBA_SNORM = 0x8F93 RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 RGB_422_APPLE = 0x8A1F RGB_FLOAT16_APPLE = 0x881B RGB_FLOAT16_ATI = 0x881B RGB_FLOAT32_APPLE = 0x8815 RGB_FLOAT32_ATI = 0x8815 RGB_INTEGER = 0x8D98 RGB_INTEGER_EXT = 0x8D98 RGB_RAW_422_APPLE = 0x8A51 RGB_S3TC = 0x83A0 RGB_SCALE = 0x8573 RGB_SCALE_ARB = 0x8573 RGB_SCALE_EXT = 0x8573 RGB_SNORM = 0x8F92 RG_INTEGER = 0x8228 RG_SNORM = 0x8F91 RIGHT = 0x0407 ROUNDED_RECT2_NV = 0xEA ROUNDED_RECT4_NV = 0xEC ROUNDED_RECT8_NV = 0xEE ROUNDED_RECT_NV = 0xE8 ROUND_NV = 0x90A4 S = 0x2000 SAMPLER = 0x82E6 SAMPLER_1D = 0x8B5D SAMPLER_1D_ARB = 0x8B5D SAMPLER_1D_ARRAY = 0x8DC0 SAMPLER_1D_ARRAY_EXT = 0x8DC0 SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 SAMPLER_1D_SHADOW = 0x8B61 SAMPLER_1D_SHADOW_ARB = 0x8B61 SAMPLER_2D = 0x8B5E SAMPLER_2D_ARB = 0x8B5E SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_2D_ARRAY_EXT = 0x8DC1 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 SAMPLER_2D_MULTISAMPLE = 0x9108 SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B SAMPLER_2D_RECT = 0x8B63 SAMPLER_2D_RECT_ARB = 0x8B63 SAMPLER_2D_RECT_SHADOW = 0x8B64 SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 SAMPLER_2D_SHADOW = 0x8B62 SAMPLER_2D_SHADOW_ARB = 0x8B62 SAMPLER_3D = 0x8B5F SAMPLER_3D_ARB = 0x8B5F SAMPLER_BINDING = 0x8919 SAMPLER_BUFFER = 0x8DC2 SAMPLER_BUFFER_AMD = 0x9001 SAMPLER_BUFFER_EXT = 0x8DC2 SAMPLER_CUBE = 0x8B60 SAMPLER_CUBE_ARB = 0x8B60 SAMPLER_CUBE_MAP_ARRAY = 0x900C SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D SAMPLER_CUBE_SHADOW = 0x8DC5 SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 SAMPLER_KHR = 0x82E6 SAMPLER_OBJECT_AMD = 0x9155 SAMPLER_RENDERBUFFER_NV = 0x8E56 SAMPLES = 0x80A9 SAMPLES_3DFX = 0x86B4 SAMPLES_ARB = 0x80A9 SAMPLES_EXT = 0x80A9 SAMPLES_PASSED = 0x8914 SAMPLES_PASSED_ARB = 0x8914 SAMPLES_SGIS = 0x80A9 SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E SAMPLE_ALPHA_TO_MASK_EXT = 0x809E SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E SAMPLE_ALPHA_TO_ONE = 0x809F SAMPLE_ALPHA_TO_ONE_ARB = 0x809F SAMPLE_ALPHA_TO_ONE_EXT = 0x809F SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F SAMPLE_BUFFERS = 0x80A8 SAMPLE_BUFFERS_3DFX = 0x86B3 SAMPLE_BUFFERS_ARB = 0x80A8 SAMPLE_BUFFERS_EXT = 0x80A8 SAMPLE_BUFFERS_SGIS = 0x80A8 SAMPLE_COVERAGE = 0x80A0 SAMPLE_COVERAGE_ARB = 0x80A0 SAMPLE_COVERAGE_INVERT = 0x80AB SAMPLE_COVERAGE_INVERT_ARB = 0x80AB SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_COVERAGE_VALUE_ARB = 0x80AA SAMPLE_LOCATION_ARB = 0x8E50 SAMPLE_LOCATION_NV = 0x8E50 SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D SAMPLE_MASK = 0x8E51 SAMPLE_MASK_EXT = 0x80A0 SAMPLE_MASK_INVERT_EXT = 0x80AB SAMPLE_MASK_INVERT_SGIS = 0x80AB SAMPLE_MASK_NV = 0x8E51 SAMPLE_MASK_SGIS = 0x80A0 SAMPLE_MASK_VALUE = 0x8E52 SAMPLE_MASK_VALUE_EXT = 0x80AA SAMPLE_MASK_VALUE_NV = 0x8E52 SAMPLE_MASK_VALUE_SGIS = 0x80AA SAMPLE_PATTERN_EXT = 0x80AC SAMPLE_PATTERN_SGIS = 0x80AC SAMPLE_POSITION = 0x8E50 SAMPLE_POSITION_NV = 0x8E50 SAMPLE_SHADING = 0x8C36 SAMPLE_SHADING_ARB = 0x8C36 SATURATE_BIT_ATI = 0x00000040 SCALAR_EXT = 0x87BE SCALEBIAS_HINT_SGIX = 0x8322 SCALED_RESOLVE_FASTEST_EXT = 0x90BA SCALED_RESOLVE_NICEST_EXT = 0x90BB SCALE_BY_FOUR_NV = 0x853F SCALE_BY_ONE_HALF_NV = 0x8540 SCALE_BY_TWO_NV = 0x853E SCISSOR_BIT = 0x00080000 SCISSOR_BOX = 0x0C10 SCISSOR_BOX_EXCLUSIVE_NV = 0x9556 SCISSOR_COMMAND_NV = 0x0011 SCISSOR_TEST = 0x0C11 SCISSOR_TEST_EXCLUSIVE_NV = 0x9555 SCREEN_COORDINATES_REND = 0x8490 SCREEN_KHR = 0x9295 SCREEN_NV = 0x9295 SECONDARY_COLOR_ARRAY = 0x845E SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C SECONDARY_COLOR_ARRAY_EXT = 0x845E SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 SECONDARY_COLOR_ARRAY_POINTER = 0x845D SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D SECONDARY_COLOR_ARRAY_SIZE = 0x845A SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A SECONDARY_COLOR_ARRAY_STRIDE = 0x845C SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C SECONDARY_COLOR_ARRAY_TYPE = 0x845B SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B SECONDARY_COLOR_NV = 0x852D SECONDARY_INTERPOLATOR_ATI = 0x896D SELECT = 0x1C02 SELECTION_BUFFER_POINTER = 0x0DF3 SELECTION_BUFFER_SIZE = 0x0DF4 SEMAPHORE_TYPE_BINARY_NV = 0x95B4 SEMAPHORE_TYPE_NV = 0x95B3 SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5 SEPARABLE_2D = 0x8012 SEPARABLE_2D_EXT = 0x8012 SEPARATE_ATTRIBS = 0x8C8D SEPARATE_ATTRIBS_EXT = 0x8C8D SEPARATE_ATTRIBS_NV = 0x8C8D SEPARATE_SPECULAR_COLOR = 0x81FA SEPARATE_SPECULAR_COLOR_EXT = 0x81FA SET = 0x150F SET_AMD = 0x874A SHADER = 0x82E1 SHADER_BINARY_FORMATS = 0x8DF8 SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551 SHADER_COMPILER = 0x8DFA SHADER_CONSISTENT_NV = 0x86DD SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 SHADER_IMAGE_ATOMIC = 0x82A6 SHADER_IMAGE_LOAD = 0x82A4 SHADER_IMAGE_STORE = 0x82A5 SHADER_INCLUDE_ARB = 0x8DAE SHADER_KHR = 0x82E1 SHADER_OBJECT_ARB = 0x8B48 SHADER_OBJECT_EXT = 0x8B48 SHADER_OPERATION_NV = 0x86DF SHADER_SOURCE_LENGTH = 0x8B88 SHADER_STORAGE_BARRIER_BIT = 0x00002000 SHADER_STORAGE_BLOCK = 0x92E6 SHADER_STORAGE_BUFFER = 0x90D2 SHADER_STORAGE_BUFFER_BINDING = 0x90D3 SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF SHADER_STORAGE_BUFFER_SIZE = 0x90D5 SHADER_STORAGE_BUFFER_START = 0x90D4 SHADER_TYPE = 0x8B4F SHADE_MODEL = 0x0B54 SHADING_LANGUAGE_VERSION = 0x8B8C SHADING_LANGUAGE_VERSION_ARB = 0x8B8C SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566 SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567 SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568 SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569 SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565 SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E SHADING_RATE_IMAGE_BINDING_NV = 0x955B SHADING_RATE_IMAGE_NV = 0x9563 SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2 SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1 SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C SHADING_RATE_NO_INVOCATIONS_NV = 0x9564 SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0 SHADOW_AMBIENT_SGIX = 0x80BF SHADOW_ATTENUATION_EXT = 0x834E SHARED_EDGE_NV = 0xC0 SHARED_TEXTURE_PALETTE_EXT = 0x81FB SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 SHININESS = 0x1601 SHORT = 0x1402 SIGNALED = 0x9119 SIGNED_ALPHA8_NV = 0x8706 SIGNED_ALPHA_NV = 0x8705 SIGNED_HILO16_NV = 0x86FA SIGNED_HILO8_NV = 0x885F SIGNED_HILO_NV = 0x86F9 SIGNED_IDENTITY_NV = 0x853C SIGNED_INTENSITY8_NV = 0x8708 SIGNED_INTENSITY_NV = 0x8707 SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 SIGNED_LUMINANCE8_NV = 0x8702 SIGNED_LUMINANCE_ALPHA_NV = 0x8703 SIGNED_LUMINANCE_NV = 0x8701 SIGNED_NEGATE_NV = 0x853D SIGNED_NORMALIZED = 0x8F9C SIGNED_RGB8_NV = 0x86FF SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D SIGNED_RGBA8_NV = 0x86FC SIGNED_RGBA_NV = 0x86FB SIGNED_RGB_NV = 0x86FE SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF SINGLE_COLOR = 0x81F9 SINGLE_COLOR_EXT = 0x81F9 SKIP_COMPONENTS1_NV = -6 SKIP_COMPONENTS2_NV = -5 SKIP_COMPONENTS3_NV = -4 SKIP_COMPONENTS4_NV = -3 SKIP_DECODE_EXT = 0x8A4A SKIP_MISSING_GLYPH_NV = 0x90A9 SLICE_ACCUM_SUN = 0x85CC SLUMINANCE = 0x8C46 SLUMINANCE8 = 0x8C47 SLUMINANCE8_ALPHA8 = 0x8C45 SLUMINANCE8_ALPHA8_EXT = 0x8C45 SLUMINANCE8_EXT = 0x8C47 SLUMINANCE_ALPHA = 0x8C44 SLUMINANCE_ALPHA_EXT = 0x8C44 SLUMINANCE_EXT = 0x8C46 SMALL_CCW_ARC_TO_NV = 0x12 SMALL_CW_ARC_TO_NV = 0x14 SMOOTH = 0x1D01 SMOOTH_CUBIC_CURVE_TO_NV = 0x10 SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 SMOOTH_LINE_WIDTH_RANGE = 0x0B22 SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 SMOOTH_POINT_SIZE_RANGE = 0x0B12 SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E SM_COUNT_NV = 0x933B SOFTLIGHT_KHR = 0x929C SOFTLIGHT_NV = 0x929C SOURCE0_ALPHA = 0x8588 SOURCE0_ALPHA_ARB = 0x8588 SOURCE0_ALPHA_EXT = 0x8588 SOURCE0_RGB = 0x8580 SOURCE0_RGB_ARB = 0x8580 SOURCE0_RGB_EXT = 0x8580 SOURCE1_ALPHA = 0x8589 SOURCE1_ALPHA_ARB = 0x8589 SOURCE1_ALPHA_EXT = 0x8589 SOURCE1_RGB = 0x8581 SOURCE1_RGB_ARB = 0x8581 SOURCE1_RGB_EXT = 0x8581 SOURCE2_ALPHA = 0x858A SOURCE2_ALPHA_ARB = 0x858A SOURCE2_ALPHA_EXT = 0x858A SOURCE2_RGB = 0x8582 SOURCE2_RGB_ARB = 0x8582 SOURCE2_RGB_EXT = 0x8582 SOURCE3_ALPHA_NV = 0x858B SOURCE3_RGB_NV = 0x8583 SPARE0_NV = 0x852E SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 SPARE1_NV = 0x852F SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 SPARSE_STORAGE_BIT_ARB = 0x0400 SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 SPECULAR = 0x1202 SPHERE_MAP = 0x2402 SPIR_V_BINARY_ARB = 0x9552 SPIR_V_EXTENSIONS = 0x9553 SPOT_CUTOFF = 0x1206 SPOT_DIRECTION = 0x1204 SPOT_EXPONENT = 0x1205 SPRITE_AXIAL_SGIX = 0x814C SPRITE_AXIS_SGIX = 0x814A SPRITE_EYE_ALIGNED_SGIX = 0x814E SPRITE_MODE_SGIX = 0x8149 SPRITE_OBJECT_ALIGNED_SGIX = 0x814D SPRITE_SGIX = 0x8148 SPRITE_TRANSLATION_SGIX = 0x814B SQUARE_NV = 0x90A3 SR8_EXT = 0x8FBD SRC0_ALPHA = 0x8588 SRC0_RGB = 0x8580 SRC1_ALPHA = 0x8589 SRC1_COLOR = 0x88F9 SRC1_RGB = 0x8581 SRC2_ALPHA = 0x858A SRC2_RGB = 0x8582 SRC_ALPHA = 0x0302 SRC_ALPHA_SATURATE = 0x0308 SRC_ATOP_NV = 0x928E SRC_COLOR = 0x0300 SRC_IN_NV = 0x928A SRC_NV = 0x9286 SRC_OUT_NV = 0x928C SRC_OVER_NV = 0x9288 SRG8_EXT = 0x8FBE SRGB = 0x8C40 SRGB8 = 0x8C41 SRGB8_ALPHA8 = 0x8C43 SRGB8_ALPHA8_EXT = 0x8C43 SRGB8_EXT = 0x8C41 SRGB_ALPHA = 0x8C42 SRGB_ALPHA_EXT = 0x8C42 SRGB_DECODE_ARB = 0x8299 SRGB_EXT = 0x8C40 SRGB_READ = 0x8297 SRGB_WRITE = 0x8298 STACK_OVERFLOW = 0x0503 STACK_OVERFLOW_KHR = 0x0503 STACK_UNDERFLOW = 0x0504 STACK_UNDERFLOW_KHR = 0x0504 STANDARD_FONT_FORMAT_NV = 0x936C STANDARD_FONT_NAME_NV = 0x9072 STATIC_ATI = 0x8760 STATIC_COPY = 0x88E6 STATIC_COPY_ARB = 0x88E6 STATIC_DRAW = 0x88E4 STATIC_DRAW_ARB = 0x88E4 STATIC_READ = 0x88E5 STATIC_READ_ARB = 0x88E5 STATIC_VERTEX_ARRAY_IBM = 103061 STENCIL = 0x1802 STENCIL_ATTACHMENT = 0x8D20 STENCIL_ATTACHMENT_EXT = 0x8D20 STENCIL_BACK_FAIL = 0x8801 STENCIL_BACK_FAIL_ATI = 0x8801 STENCIL_BACK_FUNC = 0x8800 STENCIL_BACK_FUNC_ATI = 0x8800 STENCIL_BACK_OP_VALUE_AMD = 0x874D STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 STENCIL_BITS = 0x0D57 STENCIL_BUFFER_BIT = 0x00000400 STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 STENCIL_CLEAR_VALUE = 0x0B91 STENCIL_COMPONENTS = 0x8285 STENCIL_FAIL = 0x0B94 STENCIL_FUNC = 0x0B92 STENCIL_INDEX = 0x1901 STENCIL_INDEX1 = 0x8D46 STENCIL_INDEX16 = 0x8D49 STENCIL_INDEX16_EXT = 0x8D49 STENCIL_INDEX1_EXT = 0x8D46 STENCIL_INDEX4 = 0x8D47 STENCIL_INDEX4_EXT = 0x8D47 STENCIL_INDEX8 = 0x8D48 STENCIL_INDEX8_EXT = 0x8D48 STENCIL_OP_VALUE_AMD = 0x874C STENCIL_PASS_DEPTH_FAIL = 0x0B95 STENCIL_PASS_DEPTH_PASS = 0x0B96 STENCIL_REF = 0x0B97 STENCIL_REF_COMMAND_NV = 0x000C STENCIL_RENDERABLE = 0x8288 STENCIL_SAMPLES_NV = 0x932E STENCIL_TAG_BITS_EXT = 0x88F2 STENCIL_TEST = 0x0B90 STENCIL_TEST_TWO_SIDE_EXT = 0x8910 STENCIL_VALUE_MASK = 0x0B93 STENCIL_WRITEMASK = 0x0B98 STEREO = 0x0C33 STORAGE_CACHED_APPLE = 0x85BE STORAGE_CLIENT_APPLE = 0x85B4 STORAGE_PRIVATE_APPLE = 0x85BD STORAGE_SHARED_APPLE = 0x85BF STREAM_COPY = 0x88E2 STREAM_COPY_ARB = 0x88E2 STREAM_DRAW = 0x88E0 STREAM_DRAW_ARB = 0x88E0 STREAM_RASTERIZATION_AMD = 0x91A0 STREAM_READ = 0x88E1 STREAM_READ_ARB = 0x88E1 STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 STRICT_LIGHTING_HINT_PGI = 0x1A217 STRICT_SCISSOR_HINT_PGI = 0x1A218 SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004 SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008 SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001 SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040 SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080 SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010 SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020 SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002 SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535 SUBGROUP_SIZE_KHR = 0x9532 SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534 SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533 SUBPIXEL_BITS = 0x0D50 SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 SUBSAMPLE_DISTANCE_AMD = 0x883F SUBTRACT = 0x84E7 SUBTRACT_ARB = 0x84E7 SUB_ATI = 0x8965 SUCCESS_NV = 0x902F SUPERSAMPLE_SCALE_X_NV = 0x9372 SUPERSAMPLE_SCALE_Y_NV = 0x9373 SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7 SURFACE_MAPPED_NV = 0x8700 SURFACE_REGISTERED_NV = 0x86FD SURFACE_STATE_NV = 0x86EB SWIZZLE_STQ_ATI = 0x8977 SWIZZLE_STQ_DQ_ATI = 0x8979 SWIZZLE_STRQ_ATI = 0x897A SWIZZLE_STRQ_DQ_ATI = 0x897B SWIZZLE_STR_ATI = 0x8976 SWIZZLE_STR_DR_ATI = 0x8978 SYNC_CL_EVENT_ARB = 0x8240 SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 SYNC_CONDITION = 0x9113 SYNC_FENCE = 0x9116 SYNC_FLAGS = 0x9115 SYNC_FLUSH_COMMANDS_BIT = 0x00000001 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 SYNC_STATUS = 0x9114 SYNC_X11_FENCE_EXT = 0x90E1 SYSTEM_FONT_NAME_NV = 0x9073 T = 0x2001 T2F_C3F_V3F = 0x2A2A T2F_C4F_N3F_V3F = 0x2A2C T2F_C4UB_V3F = 0x2A29 T2F_IUI_N3F_V2F_EXT = 0x81B3 T2F_IUI_N3F_V3F_EXT = 0x81B4 T2F_IUI_V2F_EXT = 0x81B1 T2F_IUI_V3F_EXT = 0x81B2 T2F_N3F_V3F = 0x2A2B T2F_V3F = 0x2A27 T4F_C4F_N3F_V4F = 0x2A2D T4F_V4F = 0x2A28 TABLE_TOO_LARGE = 0x8031 TABLE_TOO_LARGE_EXT = 0x8031 TANGENT_ARRAY_EXT = 0x8439 TANGENT_ARRAY_POINTER_EXT = 0x8442 TANGENT_ARRAY_STRIDE_EXT = 0x843F TANGENT_ARRAY_TYPE_EXT = 0x843E TASK_SHADER_BIT_NV = 0x00000080 TASK_SHADER_NV = 0x955A TASK_SUBROUTINE_NV = 0x957D TASK_SUBROUTINE_UNIFORM_NV = 0x957F TASK_WORK_GROUP_SIZE_NV = 0x953F TERMINATE_SEQUENCE_COMMAND_NV = 0x0000 TESSELLATION_FACTOR_AMD = 0x9005 TESSELLATION_MODE_AMD = 0x9004 TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 TESS_CONTROL_PROGRAM_NV = 0x891E TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 TESS_CONTROL_SHADER = 0x8E88 TESS_CONTROL_SHADER_BIT = 0x00000008 TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 TESS_CONTROL_SUBROUTINE = 0x92E9 TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF TESS_CONTROL_TEXTURE = 0x829C TESS_EVALUATION_PROGRAM_NV = 0x891F TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 TESS_EVALUATION_SHADER = 0x8E87 TESS_EVALUATION_SHADER_BIT = 0x00000010 TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 TESS_EVALUATION_SUBROUTINE = 0x92EA TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 TESS_EVALUATION_TEXTURE = 0x829D TESS_GEN_MODE = 0x8E76 TESS_GEN_POINT_MODE = 0x8E79 TESS_GEN_SPACING = 0x8E77 TESS_GEN_VERTEX_ORDER = 0x8E78 TEXCOORD1_BIT_PGI = 0x10000000 TEXCOORD2_BIT_PGI = 0x20000000 TEXCOORD3_BIT_PGI = 0x40000000 TEXCOORD4_BIT_PGI = 0x80000000 TEXTURE = 0x1702 TEXTURE0 = 0x84C0 TEXTURE0_ARB = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE10 = 0x84CA TEXTURE10_ARB = 0x84CA TEXTURE11 = 0x84CB TEXTURE11_ARB = 0x84CB TEXTURE12 = 0x84CC TEXTURE12_ARB = 0x84CC TEXTURE13 = 0x84CD TEXTURE13_ARB = 0x84CD TEXTURE14 = 0x84CE TEXTURE14_ARB = 0x84CE TEXTURE15 = 0x84CF TEXTURE15_ARB = 0x84CF TEXTURE16 = 0x84D0 TEXTURE16_ARB = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE17_ARB = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE18_ARB = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE19_ARB = 0x84D3 TEXTURE1_ARB = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE20 = 0x84D4 TEXTURE20_ARB = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE21_ARB = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE22_ARB = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE23_ARB = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE24_ARB = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE25_ARB = 0x84D9 TEXTURE26 = 0x84DA TEXTURE26_ARB = 0x84DA TEXTURE27 = 0x84DB TEXTURE27_ARB = 0x84DB TEXTURE28 = 0x84DC TEXTURE28_ARB = 0x84DC TEXTURE29 = 0x84DD TEXTURE29_ARB = 0x84DD TEXTURE2_ARB = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE30 = 0x84DE TEXTURE30_ARB = 0x84DE TEXTURE31 = 0x84DF TEXTURE31_ARB = 0x84DF TEXTURE3_ARB = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE4_ARB = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE5_ARB = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE6_ARB = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE7_ARB = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE8_ARB = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE9_ARB = 0x84C9 TEXTURE_1D = 0x0DE0 TEXTURE_1D_ARRAY = 0x8C18 TEXTURE_1D_ARRAY_EXT = 0x8C18 TEXTURE_1D_BINDING_EXT = 0x8068 TEXTURE_1D_STACK_BINDING_MESAX = 0x875D TEXTURE_1D_STACK_MESAX = 0x8759 TEXTURE_2D = 0x0DE1 TEXTURE_2D_ARRAY = 0x8C1A TEXTURE_2D_ARRAY_EXT = 0x8C1A TEXTURE_2D_BINDING_EXT = 0x8069 TEXTURE_2D_MULTISAMPLE = 0x9100 TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 TEXTURE_2D_STACK_BINDING_MESAX = 0x875E TEXTURE_2D_STACK_MESAX = 0x875A TEXTURE_3D = 0x806F TEXTURE_3D_BINDING_EXT = 0x806A TEXTURE_3D_EXT = 0x806F TEXTURE_4DSIZE_SGIS = 0x8136 TEXTURE_4D_BINDING_SGIS = 0x814F TEXTURE_4D_SGIS = 0x8134 TEXTURE_ALPHA_SIZE = 0x805F TEXTURE_ALPHA_SIZE_EXT = 0x805F TEXTURE_ALPHA_TYPE = 0x8C13 TEXTURE_ALPHA_TYPE_ARB = 0x8C13 TEXTURE_APPLICATION_MODE_EXT = 0x834F TEXTURE_BASE_LEVEL = 0x813C TEXTURE_BASE_LEVEL_SGIS = 0x813C TEXTURE_BINDING_1D = 0x8068 TEXTURE_BINDING_1D_ARRAY = 0x8C1C TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C TEXTURE_BINDING_2D = 0x8069 TEXTURE_BINDING_2D_ARRAY = 0x8C1D TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 TEXTURE_BINDING_3D = 0x806A TEXTURE_BINDING_BUFFER = 0x8C2C TEXTURE_BINDING_BUFFER_ARB = 0x8C2C TEXTURE_BINDING_BUFFER_EXT = 0x8C2C TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 TEXTURE_BINDING_RECTANGLE = 0x84F6 TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 TEXTURE_BIT = 0x00040000 TEXTURE_BLUE_SIZE = 0x805E TEXTURE_BLUE_SIZE_EXT = 0x805E TEXTURE_BLUE_TYPE = 0x8C12 TEXTURE_BLUE_TYPE_ARB = 0x8C12 TEXTURE_BORDER = 0x1005 TEXTURE_BORDER_COLOR = 0x1004 TEXTURE_BORDER_VALUES_NV = 0x871A TEXTURE_BUFFER = 0x8C2A TEXTURE_BUFFER_ARB = 0x8C2A TEXTURE_BUFFER_BINDING = 0x8C2A TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D TEXTURE_BUFFER_EXT = 0x8C2A TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E TEXTURE_BUFFER_OFFSET = 0x919D TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F TEXTURE_BUFFER_SIZE = 0x919E TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 TEXTURE_COLOR_SAMPLES_NV = 0x9046 TEXTURE_COLOR_TABLE_SGI = 0x80BC TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF TEXTURE_COMPARE_FUNC = 0x884D TEXTURE_COMPARE_FUNC_ARB = 0x884D TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_MODE_ARB = 0x884C TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B TEXTURE_COMPARE_SGIX = 0x819A TEXTURE_COMPONENTS = 0x1003 TEXTURE_COMPRESSED = 0x86A1 TEXTURE_COMPRESSED_ARB = 0x86A1 TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 TEXTURE_COMPRESSION_HINT = 0x84EF TEXTURE_COMPRESSION_HINT_ARB = 0x84EF TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 TEXTURE_COORD_ARRAY = 0x8078 TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B TEXTURE_COORD_ARRAY_EXT = 0x8078 TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F TEXTURE_COORD_ARRAY_LIST_IBM = 103074 TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 TEXTURE_COORD_ARRAY_POINTER = 0x8092 TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 TEXTURE_COORD_ARRAY_SIZE = 0x8088 TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 TEXTURE_COORD_ARRAY_STRIDE = 0x808A TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A TEXTURE_COORD_ARRAY_TYPE = 0x8089 TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 TEXTURE_COORD_NV = 0x8C79 TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 TEXTURE_CUBE_MAP = 0x8513 TEXTURE_CUBE_MAP_ARB = 0x8513 TEXTURE_CUBE_MAP_ARRAY = 0x9009 TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 TEXTURE_CUBE_MAP_EXT = 0x8513 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 TEXTURE_CUBE_MAP_SEAMLESS = 0x884F TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 TEXTURE_DEFORMATION_SGIX = 0x8195 TEXTURE_DEPTH = 0x8071 TEXTURE_DEPTH_EXT = 0x8071 TEXTURE_DEPTH_SIZE = 0x884A TEXTURE_DEPTH_SIZE_ARB = 0x884A TEXTURE_DEPTH_TYPE = 0x8C16 TEXTURE_DEPTH_TYPE_ARB = 0x8C16 TEXTURE_DS_SIZE_NV = 0x871D TEXTURE_DT_SIZE_NV = 0x871E TEXTURE_ENV = 0x2300 TEXTURE_ENV_BIAS_SGIX = 0x80BE TEXTURE_ENV_COLOR = 0x2201 TEXTURE_ENV_MODE = 0x2200 TEXTURE_FETCH_BARRIER_BIT = 0x00000008 TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 TEXTURE_FILTER4_SIZE_SGIS = 0x8147 TEXTURE_FILTER_CONTROL = 0x8500 TEXTURE_FILTER_CONTROL_EXT = 0x8500 TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 TEXTURE_FLOAT_COMPONENTS_NV = 0x888C TEXTURE_FREE_MEMORY_ATI = 0x87FC TEXTURE_GATHER = 0x82A2 TEXTURE_GATHER_SHADOW = 0x82A3 TEXTURE_GEN_MODE = 0x2500 TEXTURE_GEN_Q = 0x0C63 TEXTURE_GEN_R = 0x0C62 TEXTURE_GEN_S = 0x0C60 TEXTURE_GEN_T = 0x0C61 TEXTURE_GEQUAL_R_SGIX = 0x819D TEXTURE_GREEN_SIZE = 0x805D TEXTURE_GREEN_SIZE_EXT = 0x805D TEXTURE_GREEN_TYPE = 0x8C11 TEXTURE_GREEN_TYPE_ARB = 0x8C11 TEXTURE_HEIGHT = 0x1001 TEXTURE_HI_SIZE_NV = 0x871B TEXTURE_IMAGE_FORMAT = 0x828F TEXTURE_IMAGE_TYPE = 0x8290 TEXTURE_IMMUTABLE_FORMAT = 0x912F TEXTURE_IMMUTABLE_LEVELS = 0x82DF TEXTURE_INDEX_SIZE_EXT = 0x80ED TEXTURE_INTENSITY_SIZE = 0x8061 TEXTURE_INTENSITY_SIZE_EXT = 0x8061 TEXTURE_INTENSITY_TYPE = 0x8C15 TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 TEXTURE_INTERNAL_FORMAT = 0x1003 TEXTURE_LEQUAL_R_SGIX = 0x819C TEXTURE_LIGHTING_MODE_HP = 0x8167 TEXTURE_LIGHT_EXT = 0x8350 TEXTURE_LOD_BIAS = 0x8501 TEXTURE_LOD_BIAS_EXT = 0x8501 TEXTURE_LOD_BIAS_R_SGIX = 0x8190 TEXTURE_LOD_BIAS_S_SGIX = 0x818E TEXTURE_LOD_BIAS_T_SGIX = 0x818F TEXTURE_LO_SIZE_NV = 0x871C TEXTURE_LUMINANCE_SIZE = 0x8060 TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 TEXTURE_LUMINANCE_TYPE = 0x8C14 TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MAG_SIZE_NV = 0x871F TEXTURE_MATERIAL_FACE_EXT = 0x8351 TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 TEXTURE_MATRIX = 0x0BA8 TEXTURE_MAX_ANISOTROPY = 0x84FE TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE TEXTURE_MAX_CLAMP_R_SGIX = 0x836B TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 TEXTURE_MAX_CLAMP_T_SGIX = 0x836A TEXTURE_MAX_LEVEL = 0x813D TEXTURE_MAX_LEVEL_SGIS = 0x813D TEXTURE_MAX_LOD = 0x813B TEXTURE_MAX_LOD_SGIS = 0x813B TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF TEXTURE_MIN_FILTER = 0x2801 TEXTURE_MIN_LOD = 0x813A TEXTURE_MIN_LOD_SGIS = 0x813A TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E TEXTURE_NORMAL_EXT = 0x85AF TEXTURE_POST_SPECULAR_HP = 0x8168 TEXTURE_PRE_SPECULAR_HP = 0x8169 TEXTURE_PRIORITY = 0x8066 TEXTURE_PRIORITY_EXT = 0x8066 TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 TEXTURE_RANGE_POINTER_APPLE = 0x85B8 TEXTURE_RECTANGLE = 0x84F5 TEXTURE_RECTANGLE_ARB = 0x84F5 TEXTURE_RECTANGLE_NV = 0x84F5 TEXTURE_REDUCTION_MODE_ARB = 0x9366 TEXTURE_REDUCTION_MODE_EXT = 0x9366 TEXTURE_RED_SIZE = 0x805C TEXTURE_RED_SIZE_EXT = 0x805C TEXTURE_RED_TYPE = 0x8C10 TEXTURE_RED_TYPE_ARB = 0x8C10 TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 TEXTURE_RENDERBUFFER_NV = 0x8E55 TEXTURE_RESIDENT = 0x8067 TEXTURE_RESIDENT_EXT = 0x8067 TEXTURE_SAMPLES = 0x9106 TEXTURE_SHADER_NV = 0x86DE TEXTURE_SHADOW = 0x82A1 TEXTURE_SHARED_SIZE = 0x8C3F TEXTURE_SHARED_SIZE_EXT = 0x8C3F TEXTURE_SPARSE_ARB = 0x91A6 TEXTURE_SRGB_DECODE_EXT = 0x8A48 TEXTURE_STACK_DEPTH = 0x0BA5 TEXTURE_STENCIL_SIZE = 0x88F1 TEXTURE_STENCIL_SIZE_EXT = 0x88F1 TEXTURE_STORAGE_HINT_APPLE = 0x85BC TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 TEXTURE_SWIZZLE_A = 0x8E45 TEXTURE_SWIZZLE_A_EXT = 0x8E45 TEXTURE_SWIZZLE_B = 0x8E44 TEXTURE_SWIZZLE_B_EXT = 0x8E44 TEXTURE_SWIZZLE_G = 0x8E43 TEXTURE_SWIZZLE_G_EXT = 0x8E43 TEXTURE_SWIZZLE_R = 0x8E42 TEXTURE_SWIZZLE_RGBA = 0x8E46 TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 TEXTURE_SWIZZLE_R_EXT = 0x8E42 TEXTURE_TARGET = 0x1006 TEXTURE_TILING_EXT = 0x9580 TEXTURE_TOO_LARGE_EXT = 0x8065 TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 TEXTURE_VIEW = 0x82B5 TEXTURE_VIEW_MIN_LAYER = 0x82DD TEXTURE_VIEW_MIN_LEVEL = 0x82DB TEXTURE_VIEW_NUM_LAYERS = 0x82DE TEXTURE_VIEW_NUM_LEVELS = 0x82DC TEXTURE_WIDTH = 0x1000 TEXTURE_WRAP_Q_SGIS = 0x8137 TEXTURE_WRAP_R = 0x8072 TEXTURE_WRAP_R_EXT = 0x8072 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TEXT_FRAGMENT_SHADER_ATI = 0x8200 TILE_RASTER_ORDER_FIXED_MESA = 0x8BB8 TILE_RASTER_ORDER_INCREASING_X_MESA = 0x8BB9 TILE_RASTER_ORDER_INCREASING_Y_MESA = 0x8BBA TILING_TYPES_EXT = 0x9583 TIMELINE_SEMAPHORE_VALUE_NV = 0x9595 TIMEOUT_EXPIRED = 0x911B TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF TIMESTAMP = 0x8E28 TIME_ELAPSED = 0x88BF TIME_ELAPSED_EXT = 0x88BF TOP_LEVEL_ARRAY_SIZE = 0x930C TOP_LEVEL_ARRAY_STRIDE = 0x930D TRACK_MATRIX_NV = 0x8648 TRACK_MATRIX_TRANSFORM_NV = 0x8649 TRANSFORM_BIT = 0x00001000 TRANSFORM_FEEDBACK = 0x8E22 TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 TRANSFORM_FEEDBACK_BINDING = 0x8E25 TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C TRANSFORM_FEEDBACK_NV = 0x8E22 TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC TRANSFORM_FEEDBACK_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED TRANSFORM_FEEDBACK_VARYING = 0x92F4 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 TRANSFORM_HINT_APPLE = 0x85B1 TRANSLATE_2D_NV = 0x9090 TRANSLATE_3D_NV = 0x9091 TRANSLATE_X_NV = 0x908E TRANSLATE_Y_NV = 0x908F TRANSPOSE_AFFINE_2D_NV = 0x9096 TRANSPOSE_AFFINE_3D_NV = 0x9098 TRANSPOSE_COLOR_MATRIX = 0x84E6 TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 TRANSPOSE_NV = 0x862C TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E TRANSPOSE_PROJECTION_MATRIX = 0x84E4 TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 TRANSPOSE_TEXTURE_MATRIX = 0x84E5 TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 TRIANGLES = 0x0004 TRIANGLES_ADJACENCY = 0x000C TRIANGLES_ADJACENCY_ARB = 0x000C TRIANGLES_ADJACENCY_EXT = 0x000C TRIANGLE_FAN = 0x0006 TRIANGLE_LIST_SUN = 0x81D7 TRIANGLE_MESH_SUN = 0x8615 TRIANGLE_STRIP = 0x0005 TRIANGLE_STRIP_ADJACENCY = 0x000D TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D TRIANGULAR_NV = 0x90A5 TRUE = 1 TYPE = 0x92FA UNCORRELATED_NV = 0x9282 UNDEFINED_APPLE = 0x8A1C UNDEFINED_VERTEX = 0x8260 UNIFORM = 0x92E1 UNIFORM_ADDRESS_COMMAND_NV = 0x000A UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA UNIFORM_BARRIER_BIT = 0x00000004 UNIFORM_BARRIER_BIT_EXT = 0x00000004 UNIFORM_BLOCK = 0x92E2 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_ADDRESS_NV = 0x936F UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_BINDING_EXT = 0x8DEF UNIFORM_BUFFER_EXT = 0x8DEE UNIFORM_BUFFER_LENGTH_NV = 0x9370 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 UNIFORM_BUFFER_SIZE = 0x8A2A UNIFORM_BUFFER_START = 0x8A29 UNIFORM_BUFFER_UNIFIED_NV = 0x936E UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_OFFSET = 0x8A3B UNIFORM_SIZE = 0x8A38 UNIFORM_TYPE = 0x8A37 UNKNOWN_CONTEXT_RESET = 0x8255 UNKNOWN_CONTEXT_RESET_ARB = 0x8255 UNKNOWN_CONTEXT_RESET_KHR = 0x8255 UNPACK_ALIGNMENT = 0x0CF5 UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 UNPACK_CMYK_HINT_EXT = 0x800F UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 UNPACK_CONSTANT_DATA_SUNX = 0x81D5 UNPACK_IMAGE_DEPTH_SGIS = 0x8133 UNPACK_IMAGE_HEIGHT = 0x806E UNPACK_IMAGE_HEIGHT_EXT = 0x806E UNPACK_LSB_FIRST = 0x0CF1 UNPACK_RESAMPLE_OML = 0x8985 UNPACK_RESAMPLE_SGIX = 0x842F UNPACK_ROW_BYTES_APPLE = 0x8A16 UNPACK_ROW_LENGTH = 0x0CF2 UNPACK_SKIP_IMAGES = 0x806D UNPACK_SKIP_IMAGES_EXT = 0x806D UNPACK_SKIP_PIXELS = 0x0CF4 UNPACK_SKIP_ROWS = 0x0CF3 UNPACK_SKIP_VOLUMES_SGIS = 0x8132 UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 UNPACK_SWAP_BYTES = 0x0CF0 UNSIGNALED = 0x9118 UNSIGNED_BYTE = 0x1401 UNSIGNED_BYTE_2_3_3_REV = 0x8362 UNSIGNED_BYTE_3_3_2 = 0x8032 UNSIGNED_BYTE_3_3_2_EXT = 0x8032 UNSIGNED_IDENTITY_NV = 0x8536 UNSIGNED_INT = 0x1405 UNSIGNED_INT16_NV = 0x8FF0 UNSIGNED_INT16_VEC2_NV = 0x8FF1 UNSIGNED_INT16_VEC3_NV = 0x8FF2 UNSIGNED_INT16_VEC4_NV = 0x8FF3 UNSIGNED_INT64_AMD = 0x8BC2 UNSIGNED_INT64_ARB = 0x140F UNSIGNED_INT64_NV = 0x140F UNSIGNED_INT64_VEC2_ARB = 0x8FF5 UNSIGNED_INT64_VEC2_NV = 0x8FF5 UNSIGNED_INT64_VEC3_ARB = 0x8FF6 UNSIGNED_INT64_VEC3_NV = 0x8FF6 UNSIGNED_INT64_VEC4_ARB = 0x8FF7 UNSIGNED_INT64_VEC4_NV = 0x8FF7 UNSIGNED_INT8_NV = 0x8FEC UNSIGNED_INT8_VEC2_NV = 0x8FED UNSIGNED_INT8_VEC3_NV = 0x8FEE UNSIGNED_INT8_VEC4_NV = 0x8FEF UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B UNSIGNED_INT_10_10_10_2 = 0x8036 UNSIGNED_INT_10_10_10_2_EXT = 0x8036 UNSIGNED_INT_24_8 = 0x84FA UNSIGNED_INT_24_8_EXT = 0x84FA UNSIGNED_INT_24_8_NV = 0x84FA UNSIGNED_INT_2_10_10_10_REV = 0x8368 UNSIGNED_INT_5_9_9_9_REV = 0x8C3E UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E UNSIGNED_INT_8_8_8_8 = 0x8035 UNSIGNED_INT_8_8_8_8_EXT = 0x8035 UNSIGNED_INT_8_8_8_8_REV = 0x8367 UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB UNSIGNED_INT_IMAGE_1D = 0x9062 UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 UNSIGNED_INT_IMAGE_2D = 0x9063 UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 UNSIGNED_INT_IMAGE_3D = 0x9064 UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 UNSIGNED_INT_IMAGE_BUFFER = 0x9067 UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 UNSIGNED_INT_IMAGE_CUBE = 0x9066 UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA UNSIGNED_INT_SAMPLER_1D = 0x8DD1 UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC2_EXT = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC3_EXT = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 UNSIGNED_INT_VEC4_EXT = 0x8DC8 UNSIGNED_INVERT_NV = 0x8537 UNSIGNED_NORMALIZED = 0x8C17 UNSIGNED_NORMALIZED_ARB = 0x8C17 UNSIGNED_SHORT = 0x1403 UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_5_6_5_REV = 0x8364 UNSIGNED_SHORT_8_8_APPLE = 0x85BA UNSIGNED_SHORT_8_8_MESA = 0x85BA UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB UPLOAD_GPU_MASK_NVX = 0x954A UPPER_LEFT = 0x8CA2 USE_MISSING_GLYPH_NV = 0x90AA UTF16_NV = 0x909B UTF8_NV = 0x909A UUID_SIZE_EXT = 16 V2F = 0x2A20 V3F = 0x2A21 VALIDATE_STATUS = 0x8B83 VARIABLE_A_NV = 0x8523 VARIABLE_B_NV = 0x8524 VARIABLE_C_NV = 0x8525 VARIABLE_D_NV = 0x8526 VARIABLE_E_NV = 0x8527 VARIABLE_F_NV = 0x8528 VARIABLE_G_NV = 0x8529 VARIANT_ARRAY_EXT = 0x87E8 VARIANT_ARRAY_POINTER_EXT = 0x87E9 VARIANT_ARRAY_STRIDE_EXT = 0x87E6 VARIANT_ARRAY_TYPE_EXT = 0x87E7 VARIANT_DATATYPE_EXT = 0x87E5 VARIANT_EXT = 0x87C1 VARIANT_VALUE_EXT = 0x87E4 VBO_FREE_MEMORY_ATI = 0x87FB VECTOR_EXT = 0x87BF VENDOR = 0x1F00 VERSION = 0x1F02 VERTEX23_BIT_PGI = 0x00000004 VERTEX4_BIT_PGI = 0x00000008 VERTEX_ARRAY = 0x8074 VERTEX_ARRAY_ADDRESS_NV = 0x8F21 VERTEX_ARRAY_BINDING = 0x85B5 VERTEX_ARRAY_BINDING_APPLE = 0x85B5 VERTEX_ARRAY_BUFFER_BINDING = 0x8896 VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 VERTEX_ARRAY_COUNT_EXT = 0x807D VERTEX_ARRAY_EXT = 0x8074 VERTEX_ARRAY_KHR = 0x8074 VERTEX_ARRAY_LENGTH_NV = 0x8F2B VERTEX_ARRAY_LIST_IBM = 103070 VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 VERTEX_ARRAY_OBJECT_AMD = 0x9154 VERTEX_ARRAY_OBJECT_EXT = 0x9154 VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 VERTEX_ARRAY_POINTER = 0x808E VERTEX_ARRAY_POINTER_EXT = 0x808E VERTEX_ARRAY_RANGE_APPLE = 0x851D VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E VERTEX_ARRAY_RANGE_NV = 0x851D VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 VERTEX_ARRAY_RANGE_VALID_NV = 0x851F VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 VERTEX_ARRAY_SIZE = 0x807A VERTEX_ARRAY_SIZE_EXT = 0x807A VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F VERTEX_ARRAY_STRIDE = 0x807C VERTEX_ARRAY_STRIDE_EXT = 0x807C VERTEX_ARRAY_TYPE = 0x807B VERTEX_ARRAY_TYPE_EXT = 0x807B VERTEX_ATTRIB_ARRAY0_NV = 0x8650 VERTEX_ATTRIB_ARRAY10_NV = 0x865A VERTEX_ATTRIB_ARRAY11_NV = 0x865B VERTEX_ATTRIB_ARRAY12_NV = 0x865C VERTEX_ATTRIB_ARRAY13_NV = 0x865D VERTEX_ATTRIB_ARRAY14_NV = 0x865E VERTEX_ATTRIB_ARRAY15_NV = 0x865F VERTEX_ATTRIB_ARRAY1_NV = 0x8651 VERTEX_ATTRIB_ARRAY2_NV = 0x8652 VERTEX_ATTRIB_ARRAY3_NV = 0x8653 VERTEX_ATTRIB_ARRAY4_NV = 0x8654 VERTEX_ATTRIB_ARRAY5_NV = 0x8655 VERTEX_ATTRIB_ARRAY6_NV = 0x8656 VERTEX_ATTRIB_ARRAY7_NV = 0x8657 VERTEX_ATTRIB_ARRAY8_NV = 0x8658 VERTEX_ATTRIB_ARRAY9_NV = 0x8659 VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A VERTEX_ATTRIB_ARRAY_LONG = 0x874E VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E VERTEX_ATTRIB_BINDING = 0x82D4 VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 VERTEX_BINDING_BUFFER = 0x8F4F VERTEX_BINDING_DIVISOR = 0x82D6 VERTEX_BINDING_OFFSET = 0x82D7 VERTEX_BINDING_STRIDE = 0x82D8 VERTEX_BLEND_ARB = 0x86A7 VERTEX_CONSISTENT_HINT_PGI = 0x1A22B VERTEX_DATA_HINT_PGI = 0x1A22A VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 VERTEX_ID_NV = 0x8C7B VERTEX_ID_SWIZZLE_AMD = 0x91A5 VERTEX_PRECLIP_HINT_SGIX = 0x83EF VERTEX_PRECLIP_SGIX = 0x83EE VERTEX_PROGRAM_ARB = 0x8620 VERTEX_PROGRAM_BINDING_NV = 0x864A VERTEX_PROGRAM_NV = 0x8620 VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 VERTEX_PROGRAM_POINT_SIZE = 0x8642 VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 VERTEX_PROGRAM_TWO_SIDE = 0x8643 VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 VERTEX_SHADER = 0x8B31 VERTEX_SHADER_ARB = 0x8B31 VERTEX_SHADER_BINDING_EXT = 0x8781 VERTEX_SHADER_BIT = 0x00000001 VERTEX_SHADER_BIT_EXT = 0x00000001 VERTEX_SHADER_EXT = 0x8780 VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 VERTEX_SHADER_LOCALS_EXT = 0x87D3 VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 VERTEX_SHADER_VARIANTS_EXT = 0x87D0 VERTEX_SOURCE_ATI = 0x8774 VERTEX_STATE_PROGRAM_NV = 0x8621 VERTEX_STREAM0_ATI = 0x876C VERTEX_STREAM1_ATI = 0x876D VERTEX_STREAM2_ATI = 0x876E VERTEX_STREAM3_ATI = 0x876F VERTEX_STREAM4_ATI = 0x8770 VERTEX_STREAM5_ATI = 0x8771 VERTEX_STREAM6_ATI = 0x8772 VERTEX_STREAM7_ATI = 0x8773 VERTEX_SUBROUTINE = 0x92E8 VERTEX_SUBROUTINE_UNIFORM = 0x92EE VERTEX_TEXTURE = 0x829B VERTEX_WEIGHTING_EXT = 0x8509 VERTEX_WEIGHT_ARRAY_EXT = 0x850C VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E VERTICAL_LINE_TO_NV = 0x08 VERTICES_SUBMITTED_ARB = 0x82EE VIBRANCE_BIAS_NV = 0x8719 VIBRANCE_SCALE_NV = 0x8713 VIDEO_BUFFER_BINDING_NV = 0x9021 VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D VIDEO_BUFFER_NV = 0x9020 VIDEO_BUFFER_PITCH_NV = 0x9028 VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C VIEWPORT = 0x0BA2 VIEWPORT_BIT = 0x00000800 VIEWPORT_BOUNDS_RANGE = 0x825D VIEWPORT_COMMAND_NV = 0x0010 VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F VIEWPORT_POSITION_W_SCALE_NV = 0x937C VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E VIEWPORT_SUBPIXEL_BITS = 0x825C VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 VIEWPORT_SWIZZLE_W_NV = 0x935B VIEWPORT_SWIZZLE_X_NV = 0x9358 VIEWPORT_SWIZZLE_Y_NV = 0x9359 VIEWPORT_SWIZZLE_Z_NV = 0x935A VIEW_CLASS_128_BITS = 0x82C4 VIEW_CLASS_16_BITS = 0x82CA VIEW_CLASS_24_BITS = 0x82C9 VIEW_CLASS_32_BITS = 0x82C8 VIEW_CLASS_48_BITS = 0x82C7 VIEW_CLASS_64_BITS = 0x82C6 VIEW_CLASS_8_BITS = 0x82CB VIEW_CLASS_96_BITS = 0x82C5 VIEW_CLASS_ASTC_10x10_RGBA = 0x9393 VIEW_CLASS_ASTC_10x5_RGBA = 0x9390 VIEW_CLASS_ASTC_10x6_RGBA = 0x9391 VIEW_CLASS_ASTC_10x8_RGBA = 0x9392 VIEW_CLASS_ASTC_12x10_RGBA = 0x9394 VIEW_CLASS_ASTC_12x12_RGBA = 0x9395 VIEW_CLASS_ASTC_4x4_RGBA = 0x9388 VIEW_CLASS_ASTC_5x4_RGBA = 0x9389 VIEW_CLASS_ASTC_5x5_RGBA = 0x938A VIEW_CLASS_ASTC_6x5_RGBA = 0x938B VIEW_CLASS_ASTC_6x6_RGBA = 0x938C VIEW_CLASS_ASTC_8x5_RGBA = 0x938D VIEW_CLASS_ASTC_8x6_RGBA = 0x938E VIEW_CLASS_ASTC_8x8_RGBA = 0x938F VIEW_CLASS_BPTC_FLOAT = 0x82D3 VIEW_CLASS_BPTC_UNORM = 0x82D2 VIEW_CLASS_EAC_R11 = 0x9383 VIEW_CLASS_EAC_RG11 = 0x9384 VIEW_CLASS_ETC2_EAC_RGBA = 0x9387 VIEW_CLASS_ETC2_RGB = 0x9385 VIEW_CLASS_ETC2_RGBA = 0x9386 VIEW_CLASS_RGTC1_RED = 0x82D0 VIEW_CLASS_RGTC2_RG = 0x82D1 VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF VIEW_COMPATIBILITY_CLASS = 0x82B6 VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 VIVIDLIGHT_NV = 0x92A6 VOLATILE_APPLE = 0x8A1A WAIT_FAILED = 0x911D WARPS_PER_SM_NV = 0x933A WARP_SIZE_NV = 0x9339 WEIGHTED_AVERAGE_ARB = 0x9367 WEIGHTED_AVERAGE_EXT = 0x9367 WEIGHT_ARRAY_ARB = 0x86AD WEIGHT_ARRAY_BUFFER_BINDING = 0x889E WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E WEIGHT_ARRAY_POINTER_ARB = 0x86AC WEIGHT_ARRAY_SIZE_ARB = 0x86AB WEIGHT_ARRAY_STRIDE_ARB = 0x86AA WEIGHT_ARRAY_TYPE_ARB = 0x86A9 WEIGHT_SUM_UNITY_ARB = 0x86A6 WIDE_LINE_HINT_PGI = 0x1A222 WINDOW_RECTANGLE_EXT = 0x8F12 WINDOW_RECTANGLE_MODE_EXT = 0x8F13 WRAP_BORDER_SUN = 0x81D4 WRITE_DISCARD_NV = 0x88BE WRITE_ONLY = 0x88B9 WRITE_ONLY_ARB = 0x88B9 WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A WRITE_PIXEL_DATA_RANGE_NV = 0x8878 WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C W_EXT = 0x87D8 XOR = 0x1506 XOR_NV = 0x1506 X_EXT = 0x87D5 YCBAYCR8A_4224_NV = 0x9032 YCBCR_422_APPLE = 0x85B9 YCBCR_MESA = 0x8757 YCBYCR8_422_NV = 0x9031 YCRCBA_SGIX = 0x8319 YCRCB_422_SGIX = 0x81BB YCRCB_444_SGIX = 0x81BC YCRCB_SGIX = 0x8318 Y_EXT = 0x87D6 Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 ZERO = 0 ZERO_EXT = 0x87DD ZERO_TO_ONE = 0x935F ZOOM_X = 0x0D16 ZOOM_Y = 0x0D17 Z_EXT = 0x87D7 )
Variables ¶
This section is empty.
Functions ¶
func ActiveProgramEXT ¶
func ActiveProgramEXT(program uint32)
func ActiveShaderProgram ¶
set the active program object for a program pipeline object
func ActiveShaderProgramEXT ¶
func ActiveStencilFaceEXT ¶
func ActiveStencilFaceEXT(face uint32)
func ActiveTextureARB ¶
func ActiveTextureARB(texture uint32)
func ActiveVaryingNV ¶
func AlphaFragmentOp1ATI ¶
func AlphaFragmentOp2ATI ¶
func AlphaFragmentOp3ATI ¶
func AlphaFuncxOES ¶
func AlphaToCoverageDitherControlNV ¶
func AlphaToCoverageDitherControlNV(mode uint32)
func ApplyFramebufferAttachmentCMAAINTEL ¶
func ApplyFramebufferAttachmentCMAAINTEL()
func ApplyTextureEXT ¶
func ApplyTextureEXT(mode uint32)
func AreProgramsResidentNV ¶
func AreTexturesResident ¶
determine if textures are loaded in texture memory
func AreTexturesResidentEXT ¶
func ArrayElement ¶
func ArrayElement(i int32)
render a vertex using the specified vertex array element
func ArrayElementEXT ¶
func ArrayElementEXT(i int32)
func ArrayObjectATI ¶
func AsyncCopyBufferSubDataNVX ¶
func AsyncCopyBufferSubDataNVX(waitSemaphoreCount int32, waitSemaphoreArray *uint32, fenceValueArray *uint64, readGpu uint32, writeGpuMask uint32, readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int, signalSemaphoreCount int32, signalSemaphoreArray *uint32, signalValueArray *uint64) uint32
func AsyncCopyImageSubDataNVX ¶
func AsyncCopyImageSubDataNVX(waitSemaphoreCount int32, waitSemaphoreArray *uint32, waitValueArray *uint64, srcGpu uint32, dstGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32, signalSemaphoreCount int32, signalSemaphoreArray *uint32, signalValueArray *uint64) uint32
func AsyncMarkerSGIX ¶
func AsyncMarkerSGIX(marker uint32)
func AttachObjectARB ¶
func AttachShader ¶
Attaches a shader object to a program object
func Begin ¶
func Begin(mode uint32)
delimit the vertices of a primitive or a group of like primitives
func BeginConditionalRender ¶
start conditional rendering
func BeginConditionalRenderNVX ¶
func BeginConditionalRenderNVX(id uint32)
func BeginFragmentShaderATI ¶
func BeginFragmentShaderATI()
func BeginOcclusionQueryNV ¶
func BeginOcclusionQueryNV(id uint32)
func BeginPerfMonitorAMD ¶
func BeginPerfMonitorAMD(monitor uint32)
func BeginPerfQueryINTEL ¶
func BeginPerfQueryINTEL(queryHandle uint32)
func BeginQuery ¶
delimit the boundaries of a query object
func BeginQueryARB ¶
func BeginQueryIndexed ¶
func BeginTransformFeedback ¶
func BeginTransformFeedback(primitiveMode uint32)
start transform feedback operation
func BeginTransformFeedbackEXT ¶
func BeginTransformFeedbackEXT(primitiveMode uint32)
func BeginTransformFeedbackNV ¶
func BeginTransformFeedbackNV(primitiveMode uint32)
func BeginVertexShaderEXT ¶
func BeginVertexShaderEXT()
func BeginVideoCaptureNV ¶
func BeginVideoCaptureNV(video_capture_slot uint32)
func BindAttribLocation ¶
Associates a generic vertex attribute index with a named attribute variable
func BindAttribLocationARB ¶
func BindBufferARB ¶
func BindBufferBase ¶
bind a buffer object to an indexed buffer target
func BindBufferBaseEXT ¶
func BindBufferBaseNV ¶
func BindBufferOffsetEXT ¶
func BindBufferOffsetNV ¶
func BindBufferRange ¶
bind a range within a buffer object to an indexed buffer target
func BindBufferRangeEXT ¶
func BindBufferRangeNV ¶
func BindBuffersBase ¶
bind one or more buffer objects to a sequence of indexed buffer targets
func BindBuffersRange ¶
func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int)
bind ranges of one or more buffer objects to a sequence of indexed buffer targets
func BindFragDataLocation ¶
bind a user-defined varying out variable to a fragment shader color number
func BindFragDataLocationEXT ¶
func BindFragDataLocationIndexed ¶
bind a user-defined varying out variable to a fragment shader color number and index
func BindFragmentShaderATI ¶
func BindFragmentShaderATI(id uint32)
func BindFramebuffer ¶
bind a framebuffer to a framebuffer target
func BindFramebufferEXT ¶
func BindImageTexture ¶
func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32)
bind a level of a texture to an image unit
func BindImageTextureEXT ¶
func BindImageTextures ¶
bind one or more named texture images to a sequence of consecutive image units
func BindLightParameterEXT ¶
func BindMultiTextureEXT ¶
func BindParameterEXT ¶
func BindProgramARB ¶
func BindProgramNV ¶
func BindProgramPipeline ¶
func BindProgramPipeline(pipeline uint32)
bind a program pipeline to the current context
func BindProgramPipelineEXT ¶
func BindProgramPipelineEXT(pipeline uint32)
func BindRenderbuffer ¶
bind a renderbuffer to a renderbuffer target
func BindRenderbufferEXT ¶
func BindSampler ¶
bind a named sampler to a texturing target
func BindSamplers ¶
bind one or more named sampler objects to a sequence of consecutive sampler units
func BindShadingRateImageNV ¶
func BindShadingRateImageNV(texture uint32)
func BindTexGenParameterEXT ¶
func BindTexture ¶
bind a named texture to a texturing target
func BindTextureEXT ¶
func BindTextureUnit ¶
bind an existing texture object to the specified texture unit
func BindTextures ¶
bind one or more named textures to a sequence of consecutive texture units
func BindTransformFeedback ¶
bind a transform feedback object
func BindTransformFeedbackNV ¶
func BindVertexArrayAPPLE ¶
func BindVertexArrayAPPLE(array uint32)
func BindVertexBuffer ¶
bind a buffer to a vertex buffer bind point
func BindVertexBuffers ¶
attach multiple buffer objects to a vertex array object
func BindVertexShaderEXT ¶
func BindVertexShaderEXT(id uint32)
func Binormal3bEXT ¶
func Binormal3bvEXT ¶
func Binormal3bvEXT(v *int8)
func Binormal3dEXT ¶
func Binormal3dvEXT ¶
func Binormal3dvEXT(v *float64)
func Binormal3fEXT ¶
func Binormal3fvEXT ¶
func Binormal3fvEXT(v *float32)
func Binormal3iEXT ¶
func Binormal3ivEXT ¶
func Binormal3ivEXT(v *int32)
func Binormal3sEXT ¶
func Binormal3svEXT ¶
func Binormal3svEXT(v *int16)
func BinormalPointerEXT ¶
func Bitmap ¶
func Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8)
draw a bitmap
func BitmapxOES ¶
func BlendBarrierKHR ¶
func BlendBarrierKHR()
func BlendBarrierNV ¶
func BlendBarrierNV()
func BlendColor ¶
set the blend color
func BlendEquation ¶
func BlendEquation(mode uint32)
specify the equation used for both the RGB blend equation and the Alpha blend equation
func BlendEquationEXT ¶
func BlendEquationEXT(mode uint32)
func BlendEquationIndexedAMD ¶
func BlendEquationSeparate ¶
set the RGB blend equation and the alpha blend equation separately
func BlendEquationSeparatei ¶
func BlendEquationi ¶
func BlendEquationiARB ¶
func BlendFuncIndexedAMD ¶
func BlendFuncSeparate ¶
func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)
specify pixel arithmetic for RGB and alpha components separately
func BlendFuncSeparateEXT ¶
func BlendFuncSeparateINGR ¶
func BlendFuncSeparatei ¶
func BlendFuncSeparateiARB ¶
func BlendFunci ¶
func BlendFunciARB ¶
func BlendParameteriNV ¶
func BlitFramebuffer ¶
func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32)
copy a block of pixels from one framebuffer object to another
func BlitFramebufferEXT ¶
func BlitNamedFramebuffer ¶
func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32)
copy a block of pixels from one framebuffer object to another
func BufferAddressRangeNV ¶
func BufferAttachMemoryNV ¶
func BufferData ¶
creates and initializes a buffer object's data store
func BufferPageCommitmentARB ¶
func BufferParameteriAPPLE ¶
func BufferStorage ¶
creates and initializes a buffer object's immutable data store
func BufferStorageExternalEXT ¶
func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32)
Parameter clientBuffer has type C.GLeglClientBufferEXT.
func BufferStorageMemEXT ¶
func BufferSubData ¶
updates a subset of a buffer object's data store
func BufferSubDataARB ¶
func CallCommandListNV ¶
func CallCommandListNV(list uint32)
func CheckFramebufferStatus ¶
check the completeness status of a framebuffer
func CheckNamedFramebufferStatus ¶
check the completeness status of a framebuffer
func ClampColor ¶
specify whether data read via should be clamped
func ClampColorARB ¶
func ClearAccum ¶
specify clear values for the accumulation buffer
func ClearBufferData ¶
func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer)
fill a buffer object's data store with a fixed value
func ClearBufferSubData ¶
func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer)
fill all or part of buffer object's data store with a fixed value
func ClearBufferfi ¶
func ClearBufferfv ¶
func ClearBufferiv ¶
func ClearBufferuiv ¶
func ClearColor ¶
specify clear values for the color buffers
func ClearDepthdNV ¶
func ClearDepthdNV(depth float64)
func ClearDepthfOES ¶
func ClearDepthfOES(depth float32)
func ClearDepthxOES ¶
func ClearDepthxOES(depth int32)
func ClearNamedBufferData ¶
func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer)
fill a buffer object's data store with a fixed value
func ClearNamedBufferDataEXT ¶
func ClearNamedBufferSubData ¶
func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer)
fill all or part of buffer object's data store with a fixed value
func ClearNamedFramebufferfi ¶
func ClearNamedFramebufferfv ¶
func ClearNamedFramebufferiv ¶
func ClearTexImage ¶
fills all a texture image with a constant value
func ClearTexSubImage ¶
func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer)
fills all or part of a texture image with a constant value
func ClientActiveTextureARB ¶
func ClientActiveTextureARB(texture uint32)
func ClientActiveVertexStreamATI ¶
func ClientActiveVertexStreamATI(stream uint32)
func ClientAttribDefaultEXT ¶
func ClientAttribDefaultEXT(mask uint32)
func ClientWaitSync ¶
block and wait for a sync object to become signaled
func ClipControl ¶
control clip coordinate to window coordinate behavior
func ClipPlanefOES ¶
func ClipPlanexOES ¶
func Color3fVertex3fSUN ¶
func Color3fVertex3fvSUN ¶
func Color3hvNV ¶
func Color3hvNV(v *uint16)
func Color3xOES ¶
func Color3xvOES ¶
func Color3xvOES(components *int32)
func Color4hvNV ¶
func Color4hvNV(v *uint16)
func Color4ubVertex2fSUN ¶
func Color4ubVertex2fvSUN ¶
func Color4ubVertex3fSUN ¶
func Color4ubVertex3fvSUN ¶
func Color4xvOES ¶
func Color4xvOES(components *int32)
func ColorFormatNV ¶
func ColorFragmentOp1ATI ¶
func ColorFragmentOp2ATI ¶
func ColorFragmentOp3ATI ¶
func ColorMaterial ¶
cause a material color to track the current color
func ColorP3uiv ¶
func ColorP4uiv ¶
func ColorPointer ¶
define an array of colors
func ColorPointerEXT ¶
func ColorPointerListIBM ¶
func ColorPointervINTEL ¶
func ColorSubTable ¶
func ColorSubTable(target uint32, start int32, count int32, format uint32, xtype uint32, data unsafe.Pointer)
respecify a portion of a color table
func ColorSubTableEXT ¶
func ColorTable ¶
func ColorTable(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer)
define a color lookup table
func ColorTableEXT ¶
func ColorTableParameterfv ¶
func ColorTableParameteriv ¶
func ColorTableSGI ¶
func CombinerInputNV ¶
func CombinerOutputNV ¶
func CombinerParameterfNV ¶
func CombinerParameterfvNV ¶
func CombinerParameteriNV ¶
func CombinerParameterivNV ¶
func CommandListSegmentsNV ¶
func CompileCommandListNV ¶
func CompileCommandListNV(list uint32)
func CompileShaderARB ¶
func CompileShaderARB(shaderObj uintptr)
func CompileShaderIncludeARB ¶
func CompressedTexImage1D ¶
func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer)
specify a one-dimensional texture image in a compressed format
func CompressedTexImage1DARB ¶
func CompressedTexImage2D ¶
func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer)
specify a two-dimensional texture image in a compressed format
func CompressedTexImage2DARB ¶
func CompressedTexImage3D ¶
func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer)
specify a three-dimensional texture image in a compressed format
func CompressedTexImage3DARB ¶
func CompressedTexSubImage1D ¶
func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a one-dimensional texture subimage in a compressed format
func CompressedTexSubImage2D ¶
func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a two-dimensional texture subimage in a compressed format
func CompressedTexSubImage3D ¶
func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a three-dimensional texture subimage in a compressed format
func CompressedTextureSubImage1D ¶
func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a one-dimensional texture subimage in a compressed format
func CompressedTextureSubImage2D ¶
func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a two-dimensional texture subimage in a compressed format
func CompressedTextureSubImage3D ¶
func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a three-dimensional texture subimage in a compressed format
func ConvolutionFilter1D ¶
func ConvolutionFilter1D(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, image unsafe.Pointer)
define a one-dimensional convolution filter
func ConvolutionFilter1DEXT ¶
func ConvolutionFilter2D ¶
func ConvolutionFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, image unsafe.Pointer)
define a two-dimensional convolution filter
func ConvolutionFilter2DEXT ¶
func ConvolutionParameterf ¶
func ConvolutionParameterfv ¶
func ConvolutionParameteri ¶
func ConvolutionParameteriv ¶
func CopyBufferSubData ¶
func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int)
copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyColorSubTable ¶
respecify a portion of a color table
func CopyColorSubTableEXT ¶
func CopyColorTable ¶
copy pixels into a color table
func CopyColorTableSGI ¶
func CopyConvolutionFilter1D ¶
copy pixels into a one-dimensional convolution filter
func CopyConvolutionFilter2D ¶
func CopyConvolutionFilter2D(target uint32, internalformat uint32, x int32, y int32, width int32, height int32)
copy pixels into a two-dimensional convolution filter
func CopyImageSubData ¶
func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32)
perform a raw data copy between two images
func CopyImageSubDataNV ¶
func CopyMultiTexImage1DEXT ¶
func CopyMultiTexImage2DEXT ¶
func CopyNamedBufferSubData ¶
func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int)
copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyPathNV ¶
func CopyPixels ¶
copy pixels in the frame buffer
func CopyTexImage1D ¶
func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32)
copy pixels into a 1D texture image
func CopyTexImage1DEXT ¶
func CopyTexImage2D ¶
func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32)
copy pixels into a 2D texture image
func CopyTexImage2DEXT ¶
func CopyTexSubImage1D ¶
copy a one-dimensional texture subimage
func CopyTexSubImage1DEXT ¶
func CopyTexSubImage2D ¶
func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)
copy a two-dimensional texture subimage
func CopyTexSubImage2DEXT ¶
func CopyTexSubImage3D ¶
func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)
copy a three-dimensional texture subimage
func CopyTexSubImage3DEXT ¶
func CopyTextureImage1DEXT ¶
func CopyTextureImage2DEXT ¶
func CopyTextureSubImage1D ¶
func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32)
copy a one-dimensional texture subimage
func CopyTextureSubImage2D ¶
func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)
copy a two-dimensional texture subimage
func CopyTextureSubImage3D ¶
func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)
copy a three-dimensional texture subimage
func CoverFillPathNV ¶
func CoverStrokePathNV ¶
func CoverageModulationNV ¶
func CoverageModulationNV(components uint32)
func CreateCommandListsNV ¶
func CreateFramebuffers ¶
create framebuffer objects
func CreateMemoryObjectsEXT ¶
func CreatePerfQueryINTEL ¶
func CreateProgramObjectARB ¶
func CreateProgramObjectARB() uintptr
func CreateProgramPipelines ¶
create program pipeline objects
func CreateProgressFenceNVX ¶
func CreateProgressFenceNVX() uint32
func CreateRenderbuffers ¶
create renderbuffer objects
func CreateSemaphoresNV ¶
func CreateShaderObjectARB ¶
func CreateShaderProgramEXT ¶
func CreateShaderProgramv ¶
create a stand-alone program from an array of null-terminated source code strings
func CreateShaderProgramvEXT ¶
func CreateStatesNV ¶
func CreateSyncFromCLeventARB ¶
Parameter context has type *C.struct__cl_context. Parameter event has type *C.struct__cl_event.
func CreateTextures ¶
create texture objects
func CreateTransformFeedbacks ¶
create transform feedback objects
func CreateVertexArrays ¶
create vertex array objects
func CullFace ¶
func CullFace(mode uint32)
specify whether front- or back-facing facets can be culled
func CullParameterdvEXT ¶
func CullParameterfvEXT ¶
func CurrentPaletteMatrixARB ¶
func CurrentPaletteMatrixARB(index int32)
func DebugMessageCallback ¶
specify a callback to receive debugging messages from the GL
func DebugMessageCallbackAMD ¶
Parameter callback has type C.GLDEBUGPROCAMD.
func DebugMessageCallbackARB ¶
func DebugMessageCallbackKHR ¶
func DebugMessageControl ¶
func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool)
control the reporting of debug messages in a debug context
func DebugMessageControlARB ¶
func DebugMessageControlKHR ¶
func DebugMessageEnableAMD ¶
func DebugMessageInsert ¶
func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8)
inject an application-supplied message into the debug message queue
func DebugMessageInsertAMD ¶
func DebugMessageInsertARB ¶
func DebugMessageInsertKHR ¶
func DeformSGIX ¶
func DeformSGIX(mask uint32)
func DeformationMap3dSGIX ¶
func DeformationMap3fSGIX ¶
func DeleteAsyncMarkersSGIX ¶
func DeleteBuffersARB ¶
func DeleteCommandListsNV ¶
func DeleteFencesAPPLE ¶
func DeleteFencesNV ¶
func DeleteFragmentShaderATI ¶
func DeleteFragmentShaderATI(id uint32)
func DeleteFramebuffers ¶
delete framebuffer objects
func DeleteFramebuffersEXT ¶
func DeleteLists ¶
delete a contiguous group of display lists
func DeleteMemoryObjectsEXT ¶
func DeleteNamedStringARB ¶
func DeleteNamesAMD ¶
func DeleteObjectARB ¶
func DeleteObjectARB(obj uintptr)
func DeletePathsNV ¶
func DeletePerfMonitorsAMD ¶
func DeletePerfQueryINTEL ¶
func DeletePerfQueryINTEL(queryHandle uint32)
func DeleteProgramPipelines ¶
delete program pipeline objects
func DeleteProgramsARB ¶
func DeleteProgramsNV ¶
func DeleteQueriesARB ¶
func DeleteRenderbuffers ¶
delete renderbuffer objects
func DeleteRenderbuffersEXT ¶
func DeleteSamplers ¶
delete named sampler objects
func DeleteSemaphoresEXT ¶
func DeleteStatesNV ¶
func DeleteTexturesEXT ¶
func DeleteTransformFeedbacks ¶
delete transform feedback objects
func DeleteVertexArrays ¶
delete vertex array objects
func DeleteVertexArraysAPPLE ¶
func DeleteVertexShaderEXT ¶
func DeleteVertexShaderEXT(id uint32)
func DepthBoundsEXT ¶
func DepthBoundsdNV ¶
func DepthRange ¶
specify mapping of depth values from normalized device coordinates to window coordinates
func DepthRangeArraydvNV ¶
func DepthRangeArrayv ¶
func DepthRangeIndexed ¶
specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
func DepthRangeIndexeddNV ¶
func DepthRangedNV ¶
func DepthRangef ¶
specify mapping of depth values from normalized device coordinates to window coordinates
func DepthRangefOES ¶
func DepthRangexOES ¶
func DetachObjectARB ¶
func DetachShader ¶
Detaches a shader object from a program object to which it is attached
func DetailTexFuncSGIS ¶
func DisableClientState ¶
func DisableClientState(array uint32)
func DisableClientStateiEXT ¶
func DisableIndexedEXT ¶
func DisableVariantClientStateEXT ¶
func DisableVariantClientStateEXT(id uint32)
func DisableVertexArrayAttrib ¶
Enable or disable a generic vertex attribute array
func DisableVertexArrayEXT ¶
func DisableVertexAttribArray ¶
func DisableVertexAttribArray(index uint32)
Enable or disable a generic vertex attribute array
func DisableVertexAttribArrayARB ¶
func DisableVertexAttribArrayARB(index uint32)
func DispatchCompute ¶
launch one or more compute work groups
func DispatchComputeIndirect ¶
func DispatchComputeIndirect(indirect int)
launch one or more compute work groups using parameters stored in a buffer
func DrawArrays ¶
render primitives from array data
func DrawArraysEXT ¶
func DrawArraysIndirect ¶
render primitives from array data, taking parameters from memory
func DrawArraysInstanced ¶
draw multiple instances of a range of elements
func DrawArraysInstancedARB ¶
func DrawArraysInstancedBaseInstance ¶
func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32)
draw multiple instances of a range of elements with offset applied to instanced attributes
func DrawArraysInstancedEXT ¶
func DrawBuffers ¶
Specifies a list of color buffers to be drawn into
func DrawBuffersARB ¶
func DrawBuffersATI ¶
func DrawCommandsAddressNV ¶
func DrawCommandsNV ¶
func DrawCommandsStatesNV ¶
func DrawElementArrayAPPLE ¶
func DrawElementArrayATI ¶
func DrawElements ¶
render primitives from array data
func DrawElementsBaseVertex ¶
func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32)
render primitives from array data with a per-element offset
func DrawElementsIndirect ¶
render indexed primitives from array data, taking parameters from memory
func DrawElementsInstanced ¶
func DrawElementsInstanced(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32)
draw multiple instances of a set of elements
func DrawElementsInstancedBaseInstance ¶
func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32)
draw multiple instances of a set of elements with offset applied to instanced attributes
func DrawElementsInstancedBaseVertex ¶
func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32)
render multiple instances of a set of primitives from array data with a per-element offset
func DrawElementsInstancedBaseVertexBaseInstance ¶
func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32)
render multiple instances of a set of primitives from array data with a per-element offset
func DrawElementsWithOffset ¶
func DrawMeshTasksIndirectNV ¶
func DrawMeshTasksIndirectNV(indirect int)
func DrawMeshTasksNV ¶
func DrawPixels ¶
write a block of pixels to the frame buffer
func DrawRangeElements ¶
func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer)
render primitives from array data
func DrawRangeElementsBaseVertex ¶
func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32)
render primitives from array data with a per-element offset
func DrawRangeElementsEXT ¶
func DrawTextureNV ¶
func DrawTransformFeedback ¶
render primitives using a count derived from a transform feedback object
func DrawTransformFeedbackInstanced ¶
render multiple instances of primitives using a count derived from a transform feedback object
func DrawTransformFeedbackNV ¶
func DrawTransformFeedbackStream ¶
render primitives using a count derived from a specifed stream of a transform feedback object
func DrawTransformFeedbackStreamInstanced ¶
func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32)
render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object
func DrawVkImageNV ¶
func EGLImageTargetTexStorageEXT ¶
Parameter image has type C.GLeglImageOES.
func EGLImageTargetTextureStorageEXT ¶
Parameter image has type C.GLeglImageOES.
func EdgeFlagFormatNV ¶
func EdgeFlagFormatNV(stride int32)
func EdgeFlagPointer ¶
define an array of edge flags
func EdgeFlagPointerEXT ¶
func EdgeFlagPointerListIBM ¶
func ElementPointerAPPLE ¶
func ElementPointerATI ¶
func EnableClientState ¶
func EnableClientState(array uint32)
enable or disable client-side capability
func EnableClientStateiEXT ¶
func EnableIndexedEXT ¶
func EnableVariantClientStateEXT ¶
func EnableVariantClientStateEXT(id uint32)
func EnableVertexArrayAttrib ¶
Enable or disable a generic vertex attribute array
func EnableVertexArrayEXT ¶
func EnableVertexAttribAPPLE ¶
func EnableVertexAttribArray ¶
func EnableVertexAttribArray(index uint32)
Enable or disable a generic vertex attribute array
func EnableVertexAttribArrayARB ¶
func EnableVertexAttribArrayARB(index uint32)
func EndConditionalRender ¶
func EndConditionalRender()
func EndConditionalRenderNV ¶
func EndConditionalRenderNV()
func EndConditionalRenderNVX ¶
func EndConditionalRenderNVX()
func EndFragmentShaderATI ¶
func EndFragmentShaderATI()
func EndOcclusionQueryNV ¶
func EndOcclusionQueryNV()
func EndPerfMonitorAMD ¶
func EndPerfMonitorAMD(monitor uint32)
func EndPerfQueryINTEL ¶
func EndPerfQueryINTEL(queryHandle uint32)
func EndQueryARB ¶
func EndQueryARB(target uint32)
func EndQueryIndexed ¶
func EndTransformFeedback ¶
func EndTransformFeedback()
func EndTransformFeedbackEXT ¶
func EndTransformFeedbackEXT()
func EndTransformFeedbackNV ¶
func EndTransformFeedbackNV()
func EndVertexShaderEXT ¶
func EndVertexShaderEXT()
func EndVideoCaptureNV ¶
func EndVideoCaptureNV(video_capture_slot uint32)
func EvalCoord1d ¶
func EvalCoord1d(u float64)
func EvalCoord1dv ¶
func EvalCoord1dv(u *float64)
func EvalCoord1f ¶
func EvalCoord1f(u float32)
func EvalCoord1fv ¶
func EvalCoord1fv(u *float32)
func EvalCoord1xOES ¶
func EvalCoord1xOES(u int32)
func EvalCoord1xvOES ¶
func EvalCoord1xvOES(coords *int32)
func EvalCoord2d ¶
func EvalCoord2dv ¶
func EvalCoord2dv(u *float64)
func EvalCoord2f ¶
func EvalCoord2fv ¶
func EvalCoord2fv(u *float32)
func EvalCoord2xOES ¶
func EvalCoord2xvOES ¶
func EvalCoord2xvOES(coords *int32)
func EvalMapsNV ¶
func EvalPoint1 ¶
func EvalPoint1(i int32)
func EvalPoint2 ¶
func EvaluateDepthValuesARB ¶
func EvaluateDepthValuesARB()
func ExecuteProgramNV ¶
func ExtractComponentEXT ¶
func FeedbackBuffer ¶
controls feedback mode
func FeedbackBufferxOES ¶
func FinalCombinerInputNV ¶
func FinishAsyncSGIX ¶
func FinishFenceAPPLE ¶
func FinishFenceAPPLE(fence uint32)
func FinishFenceNV ¶
func FinishFenceNV(fence uint32)
func FinishObjectAPPLE ¶
func FinishTextureSUNX ¶
func FinishTextureSUNX()
func FlushMappedBufferRange ¶
indicate modifications to a range of a mapped buffer
func FlushMappedNamedBufferRange ¶
indicate modifications to a range of a mapped buffer
func FlushPixelDataRangeNV ¶
func FlushPixelDataRangeNV(target uint32)
func FlushRasterSGIX ¶
func FlushRasterSGIX()
func FlushStaticDataIBM ¶
func FlushStaticDataIBM(target uint32)
func FlushVertexArrayRangeNV ¶
func FlushVertexArrayRangeNV()
func FogCoordFormatNV ¶
func FogCoordPointer ¶
define an array of fog coordinates
func FogCoordPointerEXT ¶
func FogCoordPointerListIBM ¶
func FogCoorddEXT ¶
func FogCoorddEXT(coord float64)
func FogCoorddv ¶
func FogCoorddv(coord *float64)
func FogCoorddvEXT ¶
func FogCoorddvEXT(coord *float64)
func FogCoordfEXT ¶
func FogCoordfEXT(coord float32)
func FogCoordfv ¶
func FogCoordfv(coord *float32)
func FogCoordfvEXT ¶
func FogCoordfvEXT(coord *float32)
func FogCoordhNV ¶
func FogCoordhNV(fog uint16)
func FogCoordhvNV ¶
func FogCoordhvNV(fog *uint16)
func FogFuncSGIS ¶
func FragmentCoverageColorNV ¶
func FragmentCoverageColorNV(color uint32)
func FragmentLightModelfSGIX ¶
func FragmentLightModeliSGIX ¶
func FragmentLightfSGIX ¶
func FragmentLightfvSGIX ¶
func FragmentLightiSGIX ¶
func FragmentLightivSGIX ¶
func FragmentMaterialfSGIX ¶
func FragmentMaterialfvSGIX ¶
func FragmentMaterialiSGIX ¶
func FragmentMaterialivSGIX ¶
func FrameTerminatorGREMEDY ¶
func FrameTerminatorGREMEDY()
func FrameZoomSGIX ¶
func FrameZoomSGIX(factor int32)
func FramebufferFetchBarrierEXT ¶
func FramebufferFetchBarrierEXT()
func FramebufferParameteri ¶
set a named parameter of a framebuffer object
func FramebufferRenderbuffer ¶
func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)
attach a renderbuffer as a logical buffer of a framebuffer object
func FramebufferTexture ¶
attach a level of a texture object as a logical buffer of a framebuffer object
func FramebufferTexture1D ¶
func FramebufferTexture1DEXT ¶
func FramebufferTexture2D ¶
func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32)
attach a level of a texture object as a logical buffer to the currently bound framebuffer object
func FramebufferTexture2DEXT ¶
func FramebufferTexture3D ¶
func FramebufferTexture3DEXT ¶
func FramebufferTextureARB ¶
func FramebufferTextureEXT ¶
func FramebufferTextureLayer ¶
func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32)
attach a single layer of a texture object as a logical buffer of a framebuffer object
func FreeObjectBufferATI ¶
func FreeObjectBufferATI(buffer uint32)
func FrustumfOES ¶
func GenAsyncMarkersSGIX ¶
func GenBuffersARB ¶
func GenFencesAPPLE ¶
func GenFencesNV ¶
func GenFragmentShadersATI ¶
func GenFramebuffers ¶
generate framebuffer object names
func GenFramebuffersEXT ¶
func GenNamesAMD ¶
func GenOcclusionQueriesNV ¶
func GenPathsNV ¶
func GenPerfMonitorsAMD ¶
func GenProgramPipelines ¶
reserve program pipeline object names
func GenProgramPipelinesEXT ¶
func GenProgramsARB ¶
func GenProgramsNV ¶
func GenQueriesARB ¶
func GenQueryResourceTagNV ¶
func GenRenderbuffers ¶
generate renderbuffer object names
func GenRenderbuffersEXT ¶
func GenSemaphoresEXT ¶
func GenSymbolsEXT ¶
func GenTexturesEXT ¶
func GenTransformFeedbacks ¶
reserve transform feedback object names
func GenTransformFeedbacksNV ¶
func GenVertexArrays ¶
generate vertex array object names
func GenVertexArraysAPPLE ¶
func GenVertexShadersEXT ¶
func GenerateMipmap ¶
func GenerateMipmap(target uint32)
generate mipmaps for a specified texture object
func GenerateMipmapEXT ¶
func GenerateMipmapEXT(target uint32)
func GenerateTextureMipmap ¶
func GenerateTextureMipmap(texture uint32)
generate mipmaps for a specified texture object
func GetActiveAtomicCounterBufferiv ¶
func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32)
retrieve information about the set of active atomic counter buffers for a program
func GetActiveAttrib ¶
func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)
Returns information about an active attribute variable for the specified program object
func GetActiveAttribARB ¶
func GetActiveSubroutineName ¶
func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8)
query the name of an active shader subroutine
func GetActiveSubroutineUniformName ¶
func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8)
query the name of an active shader subroutine uniform
func GetActiveUniform ¶
func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)
Returns information about an active uniform variable for the specified program object
func GetActiveUniformARB ¶
func GetActiveUniformBlockName ¶
func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8)
retrieve the name of an active uniform block
func GetActiveUniformBlockiv ¶
query information about an active uniform block
func GetActiveUniformName ¶
func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8)
query the name of an active uniform
func GetActiveUniformsiv ¶
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32)
Returns information about several active uniform variables for the specified program object
func GetActiveVaryingNV ¶
func GetArrayObjectfvATI ¶
func GetArrayObjectivATI ¶
func GetAttachedObjectsARB ¶
func GetAttachedShaders ¶
Returns the handles of the shader objects attached to a program object
func GetAttribLocation ¶
Returns the location of an attribute variable
func GetAttribLocationARB ¶
func GetBooleanIndexedvEXT ¶
func GetBooleani_v ¶
func GetBooleanv ¶
func GetBufferParameteri64v ¶
return parameters of a buffer object
func GetBufferParameteriv ¶
return parameters of a buffer object
func GetBufferParameterivARB ¶
func GetBufferPointerv ¶
return the pointer to a mapped buffer object's data store
func GetBufferPointervARB ¶
func GetBufferSubData ¶
returns a subset of a buffer object's data store
func GetBufferSubDataARB ¶
func GetClipPlane ¶
return the coefficients of the specified clipping plane
func GetClipPlanefOES ¶
func GetClipPlanexOES ¶
func GetColorTable ¶
retrieve contents of a color lookup table
func GetColorTableEXT ¶
func GetColorTableSGI ¶
func GetCommandHeaderNV ¶
func GetCompressedTexImage ¶
return a compressed texture image
func GetCompressedTextureImage ¶
return a compressed texture image
func GetCompressedTextureSubImage ¶
func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer)
retrieve a sub-region of a compressed texture image from a compressed texture object
func GetConvolutionFilter ¶
get current 1D or 2D convolution filter kernel
func GetConvolutionFilterEXT ¶
func GetDebugMessageLog ¶
func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32
retrieve messages from the debug message log
func GetDebugMessageLogAMD ¶
func GetDebugMessageLogARB ¶
func GetDebugMessageLogKHR ¶
func GetDetailTexFuncSGIS ¶
func GetDoubleIndexedvEXT ¶
func GetDoublei_v ¶
func GetDoublei_vEXT ¶
func GetDoublev ¶
func GetFenceivNV ¶
func GetFirstPerfQueryIdINTEL ¶
func GetFirstPerfQueryIdINTEL(queryId *uint32)
func GetFixedvOES ¶
func GetFloatIndexedvEXT ¶
func GetFloati_v ¶
func GetFloati_vEXT ¶
func GetFogFuncSGIS ¶
func GetFogFuncSGIS(points *float32)
func GetFragDataIndex ¶
query the bindings of color indices to user-defined varying out variables
func GetFragDataLocation ¶
query the bindings of color numbers to user-defined varying out variables
func GetFragDataLocationEXT ¶
func GetFragmentLightfvSGIX ¶
func GetFragmentLightivSGIX ¶
func GetFramebufferAttachmentParameteriv ¶
func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32)
retrieve information about attachments of a bound framebuffer object
func GetFramebufferParameteriv ¶
retrieve a named parameter from a framebuffer
func GetGraphicsResetStatus ¶
func GetGraphicsResetStatus() uint32
check if the rendering context has not been lost due to software or hardware issues
func GetGraphicsResetStatusARB ¶
func GetGraphicsResetStatusARB() uint32
func GetGraphicsResetStatusKHR ¶
func GetGraphicsResetStatusKHR() uint32
func GetHandleARB ¶
func GetHistogram ¶
get histogram table
func GetHistogramEXT ¶
func GetHistogramParameterfv ¶
func GetHistogramParameteriv ¶
func GetImageHandleARB ¶
func GetImageHandleNV ¶
func GetInfoLogARB ¶
func GetInstrumentsSGIX ¶
func GetInstrumentsSGIX() int32
func GetInteger64i_v ¶
func GetInteger64v ¶
func GetIntegerIndexedvEXT ¶
func GetIntegeri_v ¶
func GetIntegerui64i_vNV ¶
func GetIntegerui64vNV ¶
func GetIntegerv ¶
func GetInternalformati64v ¶
func GetInternalformativ ¶
func GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32)
retrieve information about implementation-dependent support for internal formats
func GetInvariantBooleanvEXT ¶
func GetInvariantFloatvEXT ¶
func GetInvariantIntegervEXT ¶
func GetLightfv ¶
func GetLightiv ¶
func GetLightxOES ¶
func GetLightxvOES ¶
func GetListParameterfvSGIX ¶
func GetListParameterivSGIX ¶
func GetMapControlPointsNV ¶
func GetMapParameterfvNV ¶
func GetMapParameterivNV ¶
func GetMapxvOES ¶
func GetMaterialfv ¶
func GetMaterialiv ¶
func GetMaterialxOES ¶
func GetMaterialxvOES ¶
func GetMinmaxEXT ¶
func GetMinmaxParameterfv ¶
func GetMinmaxParameterfvEXT ¶
func GetMinmaxParameteriv ¶
func GetMinmaxParameterivEXT ¶
func GetMultiTexEnvfvEXT ¶
func GetMultiTexEnvivEXT ¶
func GetMultiTexGendvEXT ¶
func GetMultiTexGenfvEXT ¶
func GetMultiTexGenivEXT ¶
func GetMultiTexImageEXT ¶
func GetMultisamplefv ¶
retrieve the location of a sample
func GetMultisamplefvNV ¶
func GetNamedBufferParameteri64v ¶
return parameters of a buffer object
func GetNamedBufferParameteriv ¶
return parameters of a buffer object
func GetNamedBufferPointerv ¶
return the pointer to a mapped buffer object's data store
func GetNamedBufferSubData ¶
returns a subset of a buffer object's data store
func GetNamedFramebufferAttachmentParameteriv ¶
func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32)
retrieve information about attachments of a framebuffer object
func GetNamedFramebufferParameteriv ¶
query a named parameter of a framebuffer object
func GetNamedProgramivEXT ¶
func GetNamedRenderbufferParameteriv ¶
query a named parameter of a renderbuffer object
func GetNamedStringARB ¶
func GetNamedStringivARB ¶
func GetNextPerfQueryIdINTEL ¶
func GetObjectBufferfvATI ¶
func GetObjectBufferivATI ¶
func GetObjectLabel ¶
retrieve the label of a named object identified within a namespace
func GetObjectLabelEXT ¶
func GetObjectLabelKHR ¶
func GetObjectParameterfvARB ¶
func GetObjectParameterivARB ¶
func GetObjectPtrLabel ¶
retrieve the label of a sync object identified by a pointer
func GetObjectPtrLabelKHR ¶
func GetOcclusionQueryivNV ¶
func GetOcclusionQueryuivNV ¶
func GetPathColorGenfvNV ¶
func GetPathColorGenivNV ¶
func GetPathCommandsNV ¶
func GetPathCoordsNV ¶
func GetPathDashArrayNV ¶
func GetPathLengthNV ¶
func GetPathMetricRangeNV ¶
func GetPathMetricsNV ¶
func GetPathParameterfvNV ¶
func GetPathParameterivNV ¶
func GetPathSpacingNV ¶
func GetPathTexGenfvNV ¶
func GetPathTexGenivNV ¶
func GetPerfCounterInfoINTEL ¶
func GetPerfMonitorGroupsAMD ¶
func GetPerfQueryDataINTEL ¶
func GetPerfQueryInfoINTEL ¶
func GetPixelMapfv ¶
func GetPixelMapuiv ¶
func GetPixelMapusv ¶
func GetPixelMapxv ¶
func GetPointerIndexedvEXT ¶
func GetPointerv ¶
return the address of the specified pointer
func GetPointervEXT ¶
func GetPointervKHR ¶
func GetProgramBinary ¶
func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer)
return a binary representation of a program object's compiled and linked executable source
func GetProgramInfoLog ¶
Returns the information log for a program object
func GetProgramInterfaceiv ¶
func GetProgramParameterdvNV ¶
func GetProgramParameterfvNV ¶
func GetProgramPipelineInfoLog ¶
retrieve the info log string from a program pipeline object
func GetProgramPipelineiv ¶
func GetProgramPipelineivEXT ¶
func GetProgramResourceIndex ¶
query the index of a named resource within a program
func GetProgramResourceLocation ¶
query the location of a named resource within a program
func GetProgramResourceLocationIndex ¶
query the fragment color index of a named variable within a program
func GetProgramResourceName ¶
func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8)
query the name of an indexed resource within a program
func GetProgramResourcefvNV ¶
func GetProgramResourceiv ¶
func GetProgramStageiv ¶
func GetProgramStringARB ¶
func GetProgramStringNV ¶
func GetProgramiv ¶
Returns a parameter from a program object
func GetProgramivARB ¶
func GetProgramivNV ¶
func GetQueryBufferObjectiv ¶
func GetQueryBufferObjectuiv ¶
func GetQueryIndexediv ¶
return parameters of an indexed query object target
func GetQueryObjecti64v ¶
func GetQueryObjecti64vEXT ¶
func GetQueryObjectiv ¶
func GetQueryObjectivARB ¶
func GetQueryObjectui64v ¶
func GetQueryObjectui64vEXT ¶
func GetQueryObjectuiv ¶
return parameters of a query object
func GetQueryObjectuivARB ¶
func GetQueryiv ¶
return parameters of a query object target
func GetQueryivARB ¶
func GetRenderbufferParameteriv ¶
retrieve information about a bound renderbuffer object
func GetSamplerParameterIiv ¶
func GetSamplerParameterIuiv ¶
func GetSamplerParameterfv ¶
func GetSamplerParameteriv ¶
func GetSeparableFilter ¶
func GetSeparableFilter(target uint32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer, span unsafe.Pointer)
get separable convolution filter kernel images
func GetSeparableFilterEXT ¶
func GetShaderInfoLog ¶
Returns the information log for a shader object
func GetShaderPrecisionFormat ¶
func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32)
retrieve the range and precision for numeric formats supported by the shader compiler
func GetShaderSource ¶
Returns the source code string from a shader object
func GetShaderSourceARB ¶
func GetShaderiv ¶
Returns a parameter from a shader object
func GetSharpenTexFuncSGIS ¶
func GetStageIndexNV ¶
func GetStringi ¶
func GetSubroutineIndex ¶
retrieve the index of a subroutine uniform of a given shader stage within a program
func GetSubroutineUniformLocation ¶
retrieve the location of a subroutine uniform of a given shader stage within a program
func GetTexEnvfv ¶
func GetTexEnviv ¶
func GetTexEnvxvOES ¶
func GetTexFilterFuncSGIS ¶
func GetTexGendv ¶
func GetTexGenfv ¶
func GetTexGeniv ¶
func GetTexGenxvOES ¶
func GetTexImage ¶
return a texture image
func GetTexLevelParameterfv ¶
func GetTexLevelParameteriv ¶
func GetTexParameterIiv ¶
func GetTexParameterIivEXT ¶
func GetTexParameterIuiv ¶
func GetTexParameterIuivEXT ¶
func GetTexParameterfv ¶
func GetTexParameteriv ¶
func GetTexParameterxvOES ¶
func GetTextureHandleARB ¶
func GetTextureHandleNV ¶
func GetTextureImage ¶
func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer)
return a texture image
func GetTextureImageEXT ¶
func GetTextureParameterIiv ¶
func GetTextureParameterIuiv ¶
func GetTextureParameterfv ¶
func GetTextureParameteriv ¶
func GetTextureSubImage ¶
func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer)
retrieve a sub-region of a texture image from a texture object
func GetTrackMatrixivNV ¶
func GetTransformFeedbackVarying ¶
func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)
retrieve information about varying variables selected for transform feedback
func GetTransformFeedbacki_v ¶
func GetTransformFeedbackiv ¶
query the state of a transform feedback object.
func GetUniformBlockIndex ¶
retrieve the index of a named uniform block
func GetUniformBufferSizeEXT ¶
func GetUniformIndices ¶
func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32)
retrieve the index of a named uniform block
func GetUniformLocation ¶
Returns the location of a uniform variable
func GetUniformLocationARB ¶
func GetUniformOffsetEXT ¶
func GetUniformSubroutineuiv ¶
func GetUniformdv ¶
func GetUniformfv ¶
Returns the value of a uniform variable
func GetUniformfvARB ¶
func GetUniformi64vARB ¶
func GetUniformi64vNV ¶
func GetUniformiv ¶
Returns the value of a uniform variable
func GetUniformivARB ¶
func GetUniformui64vARB ¶
func GetUniformui64vNV ¶
func GetUniformuiv ¶
func GetUniformuivEXT ¶
func GetUnsignedBytei_vEXT ¶
func GetUnsignedBytevEXT ¶
func GetVariantBooleanvEXT ¶
func GetVariantFloatvEXT ¶
func GetVariantIntegervEXT ¶
func GetVariantPointervEXT ¶
func GetVaryingLocationNV ¶
func GetVertexArrayIndexediv ¶
func GetVertexArrayiv ¶
retrieve parameters of a vertex array object
func GetVertexAttribIiv ¶
Return a generic vertex attribute parameter
func GetVertexAttribIivEXT ¶
func GetVertexAttribIuiv ¶
Return a generic vertex attribute parameter
func GetVertexAttribIuivEXT ¶
func GetVertexAttribLdv ¶
Return a generic vertex attribute parameter
func GetVertexAttribLdvEXT ¶
func GetVertexAttribLi64vNV ¶
func GetVertexAttribLui64vNV ¶
func GetVertexAttribPointerv ¶
return the address of the specified generic vertex attribute pointer
func GetVertexAttribdv ¶
Return a generic vertex attribute parameter
func GetVertexAttribdvARB ¶
func GetVertexAttribdvNV ¶
func GetVertexAttribfv ¶
Return a generic vertex attribute parameter
func GetVertexAttribfvARB ¶
func GetVertexAttribfvNV ¶
func GetVertexAttribiv ¶
Return a generic vertex attribute parameter
func GetVertexAttribivARB ¶
func GetVertexAttribivNV ¶
func GetVideoCaptureivNV ¶
func GetVideoi64vNV ¶
func GetVideoivNV ¶
func GetVideoui64vNV ¶
func GetVideouivNV ¶
func GetVkProcAddrNV ¶
Return value has type C.GLVULKANPROCNV.
func GetnColorTableARB ¶
func GetnHistogramARB ¶
func GetnMinmaxARB ¶
func GetnPixelMapfvARB ¶
func GetnPixelMapuivARB ¶
func GetnPixelMapusvARB ¶
func GetnPolygonStippleARB ¶
func GetnSeparableFilterARB ¶
func GetnTexImageARB ¶
func GetnUniformdvARB ¶
func GetnUniformfv ¶
func GetnUniformfvARB ¶
func GetnUniformfvKHR ¶
func GetnUniformi64vARB ¶
func GetnUniformiv ¶
func GetnUniformivARB ¶
func GetnUniformivKHR ¶
func GetnUniformui64vARB ¶
func GetnUniformuiv ¶
func GetnUniformuivARB ¶
func GetnUniformuivKHR ¶
func GlobalAlphaFactorbSUN ¶
func GlobalAlphaFactorbSUN(factor int8)
func GlobalAlphaFactordSUN ¶
func GlobalAlphaFactordSUN(factor float64)
func GlobalAlphaFactorfSUN ¶
func GlobalAlphaFactorfSUN(factor float32)
func GlobalAlphaFactoriSUN ¶
func GlobalAlphaFactoriSUN(factor int32)
func GlobalAlphaFactorsSUN ¶
func GlobalAlphaFactorsSUN(factor int16)
func GlobalAlphaFactorubSUN ¶
func GlobalAlphaFactorubSUN(factor uint8)
func GlobalAlphaFactoruiSUN ¶
func GlobalAlphaFactoruiSUN(factor uint32)
func GlobalAlphaFactorusSUN ¶
func GlobalAlphaFactorusSUN(factor uint16)
func GoStr ¶
GoStr takes a null-terminated string returned by OpenGL and constructs a corresponding Go string.
func IglooInterfaceSGIX ¶
func ImportMemoryFdEXT ¶
func ImportSemaphoreFdEXT ¶
func ImportSyncEXT ¶
func IndexFormatNV ¶
func IndexFuncEXT ¶
func IndexMask ¶
func IndexMask(mask uint32)
control the writing of individual bits in the color index buffers
func IndexMaterialEXT ¶
func IndexPointer ¶
define an array of color indexes
func IndexPointerEXT ¶
func IndexPointerListIBM ¶
func IndexxvOES ¶
func IndexxvOES(component *int32)
func Init ¶
func Init() error
Init initializes the OpenGL bindings by loading the function pointers (for each OpenGL function) from the active OpenGL context.
It must be called under the presence of an active OpenGL context, e.g., always after calling window.MakeContextCurrent() and always before calling any OpenGL functions exported by this package.
On Windows, Init loads pointers that are context-specific (and hence you must re-init if switching between OpenGL contexts, although not calling Init again after switching between OpenGL contexts may work if the contexts belong to the same graphics driver/device).
On macOS and the other POSIX systems, the behavior is different, but code written compatible with the Windows behavior is compatible with macOS and the other POSIX systems. That is, always Init under an active OpenGL context, and always re-init after switching graphics contexts.
For information about caveats of Init, you should read the "Platform Specific Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions.
func InitWithProcAddrFunc ¶
InitWithProcAddrFunc intializes the package using the specified OpenGL function pointer loading function. For more cases Init should be used instead.
func InsertComponentEXT ¶
func InsertEventMarkerEXT ¶
func InstrumentsBufferSGIX ¶
func InterleavedArrays ¶
simultaneously specify and enable several interleaved arrays
func InterpolatePathsNV ¶
func InvalidateBufferData ¶
func InvalidateBufferData(buffer uint32)
invalidate the content of a buffer object's data store
func InvalidateBufferSubData ¶
invalidate a region of a buffer object's data store
func InvalidateFramebuffer ¶
invalidate the content of some or all of a framebuffer's attachments
func InvalidateNamedFramebufferData ¶
invalidate the content of some or all of a framebuffer's attachments
func InvalidateNamedFramebufferSubData ¶
func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32)
invalidate the content of a region of some or all of a framebuffer's attachments
func InvalidateSubFramebuffer ¶
func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32)
invalidate the content of a region of some or all of a framebuffer's attachments
func InvalidateTexImage ¶
invalidate the entirety a texture image
func InvalidateTexSubImage ¶
func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32)
invalidate a region of a texture image
func IsAsyncMarkerSGIX ¶
func IsBufferARB ¶
func IsBufferResidentNV ¶
func IsCommandListNV ¶
func IsEnabledIndexedEXT ¶
func IsEnabledi ¶
func IsFenceAPPLE ¶
func IsFramebuffer ¶
determine if a name corresponds to a framebuffer object
func IsFramebufferEXT ¶
func IsImageHandleResidentNV ¶
func IsMemoryObjectEXT ¶
func IsNamedBufferResidentNV ¶
func IsNamedStringARB ¶
func IsObjectBufferATI ¶
func IsOcclusionQueryNV ¶
func IsPointInFillPathNV ¶
func IsProgramARB ¶
func IsProgramNV ¶
func IsProgramPipeline ¶
determine if a name corresponds to a program pipeline object
func IsProgramPipelineEXT ¶
func IsQueryARB ¶
func IsRenderbuffer ¶
determine if a name corresponds to a renderbuffer object
func IsRenderbufferEXT ¶
func IsSemaphoreEXT ¶
func IsTextureEXT ¶
func IsTransformFeedback ¶
determine if a name corresponds to a transform feedback object
func IsTransformFeedbackNV ¶
func IsVariantEnabledEXT ¶
func IsVertexArray ¶
determine if a name corresponds to a vertex array object
func IsVertexArrayAPPLE ¶
func LGPUCopyImageSubDataNVX ¶
func LGPUInterlockNVX ¶
func LGPUInterlockNVX()
func LightEnviSGIX ¶
func LightModelf ¶
func LightModelfv ¶
func LightModeli ¶
func LightModeliv ¶
func LightModelxOES ¶
func LightModelxvOES ¶
func LightxvOES ¶
func LineWidthxOES ¶
func LineWidthxOES(width int32)
func LinkProgramARB ¶
func LinkProgramARB(programObj uintptr)
func ListParameterfSGIX ¶
func ListParameterfvSGIX ¶
func ListParameteriSGIX ¶
func ListParameterivSGIX ¶
func LoadIdentityDeformationMapSGIX ¶
func LoadIdentityDeformationMapSGIX(mask uint32)
func LoadMatrixd ¶
func LoadMatrixd(m *float64)
func LoadMatrixf ¶
func LoadMatrixf(m *float32)
func LoadMatrixxOES ¶
func LoadMatrixxOES(m *int32)
func LoadTransposeMatrixd ¶
func LoadTransposeMatrixd(m *float64)
func LoadTransposeMatrixdARB ¶
func LoadTransposeMatrixdARB(m *float64)
func LoadTransposeMatrixf ¶
func LoadTransposeMatrixf(m *float32)
func LoadTransposeMatrixfARB ¶
func LoadTransposeMatrixfARB(m *float32)
func LoadTransposeMatrixxOES ¶
func LoadTransposeMatrixxOES(m *int32)
func LockArraysEXT ¶
func MakeBufferNonResidentNV ¶
func MakeBufferNonResidentNV(target uint32)
func MakeBufferResidentNV ¶
func MakeImageHandleNonResidentARB ¶
func MakeImageHandleNonResidentARB(handle uint64)
func MakeImageHandleNonResidentNV ¶
func MakeImageHandleNonResidentNV(handle uint64)
func MakeNamedBufferNonResidentNV ¶
func MakeNamedBufferNonResidentNV(buffer uint32)
func MakeTextureHandleNonResidentARB ¶
func MakeTextureHandleNonResidentARB(handle uint64)
func MakeTextureHandleNonResidentNV ¶
func MakeTextureHandleNonResidentNV(handle uint64)
func MakeTextureHandleResidentARB ¶
func MakeTextureHandleResidentARB(handle uint64)
func MakeTextureHandleResidentNV ¶
func MakeTextureHandleResidentNV(handle uint64)
func MapBufferRange ¶
map all or part of a buffer object's data store into the client's address space
func MapControlPointsNV ¶
func MapGrid1xOES ¶
func MapNamedBuffer ¶
map all of a buffer object's data store into the client's address space
func MapNamedBufferRange ¶
map all or part of a buffer object's data store into the client's address space
func MapNamedBufferRangeEXT ¶
func MapObjectBufferATI ¶
func MapParameterfvNV ¶
func MapParameterivNV ¶
func MapTexture2DINTEL ¶
func MapVertexAttrib1dAPPLE ¶
func MapVertexAttrib1fAPPLE ¶
func MapVertexAttrib2dAPPLE ¶
func MapVertexAttrib2fAPPLE ¶
func Materialfv ¶
func Materialiv ¶
func MaterialxOES ¶
func MaterialxvOES ¶
func MatrixFrustumEXT ¶
func MatrixIndexPointerARB ¶
func MatrixIndexubvARB ¶
func MatrixIndexuivARB ¶
func MatrixIndexusvARB ¶
func MatrixLoad3x2fNV ¶
func MatrixLoad3x3fNV ¶
func MatrixLoadIdentityEXT ¶
func MatrixLoadIdentityEXT(mode uint32)
func MatrixLoadTransposedEXT ¶
func MatrixLoadTransposefEXT ¶
func MatrixLoaddEXT ¶
func MatrixLoadfEXT ¶
func MatrixMult3x2fNV ¶
func MatrixMult3x3fNV ¶
func MatrixMultTransposedEXT ¶
func MatrixMultTransposefEXT ¶
func MatrixMultdEXT ¶
func MatrixMultfEXT ¶
func MatrixOrthoEXT ¶
func MatrixPopEXT ¶
func MatrixPopEXT(mode uint32)
func MatrixPushEXT ¶
func MatrixPushEXT(mode uint32)
func MatrixRotatedEXT ¶
func MatrixRotatefEXT ¶
func MaxShaderCompilerThreadsARB ¶
func MaxShaderCompilerThreadsARB(count uint32)
func MaxShaderCompilerThreadsKHR ¶
func MaxShaderCompilerThreadsKHR(count uint32)
func MemoryBarrier ¶
func MemoryBarrier(barriers uint32)
defines a barrier ordering memory transactions
func MemoryBarrierByRegion ¶
func MemoryBarrierByRegion(barriers uint32)
func MemoryBarrierEXT ¶
func MemoryBarrierEXT(barriers uint32)
func MinSampleShading ¶
func MinSampleShading(value float32)
specifies minimum rate at which sample shading takes place
func MinSampleShadingARB ¶
func MinSampleShadingARB(value float32)
func MultMatrixd ¶
func MultMatrixd(m *float64)
func MultMatrixf ¶
func MultMatrixf(m *float32)
func MultMatrixxOES ¶
func MultMatrixxOES(m *int32)
func MultTransposeMatrixd ¶
func MultTransposeMatrixd(m *float64)
func MultTransposeMatrixdARB ¶
func MultTransposeMatrixdARB(m *float64)
func MultTransposeMatrixf ¶
func MultTransposeMatrixf(m *float32)
func MultTransposeMatrixfARB ¶
func MultTransposeMatrixfARB(m *float32)
func MultTransposeMatrixxOES ¶
func MultTransposeMatrixxOES(m *int32)
func MultiDrawArrays ¶
render multiple sets of primitives from array data
func MultiDrawArraysEXT ¶
func MultiDrawArraysIndirect ¶
render multiple sets of primitives from array data, taking parameters from memory
func MultiDrawElements ¶
func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32)
render multiple sets of primitives by specifying indices of array data elements
func MultiDrawElementsBaseVertex ¶
func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32)
render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
func MultiDrawElementsEXT ¶
func MultiDrawElementsIndirect ¶
func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, stride int32)
render indexed primitives from array data, taking parameters from memory
func MultiModeDrawArraysIBM ¶
func MultiTexBufferEXT ¶
func MultiTexCoord1bOES ¶
func MultiTexCoord1bvOES ¶
func MultiTexCoord1d ¶
func MultiTexCoord1dARB ¶
func MultiTexCoord1dv ¶
func MultiTexCoord1dvARB ¶
func MultiTexCoord1f ¶
func MultiTexCoord1fARB ¶
func MultiTexCoord1fv ¶
func MultiTexCoord1fvARB ¶
func MultiTexCoord1hNV ¶
func MultiTexCoord1hvNV ¶
func MultiTexCoord1i ¶
func MultiTexCoord1iARB ¶
func MultiTexCoord1iv ¶
func MultiTexCoord1ivARB ¶
func MultiTexCoord1s ¶
func MultiTexCoord1sARB ¶
func MultiTexCoord1sv ¶
func MultiTexCoord1svARB ¶
func MultiTexCoord1xOES ¶
func MultiTexCoord1xvOES ¶
func MultiTexCoord2bOES ¶
func MultiTexCoord2bvOES ¶
func MultiTexCoord2d ¶
func MultiTexCoord2dARB ¶
func MultiTexCoord2dv ¶
func MultiTexCoord2dvARB ¶
func MultiTexCoord2f ¶
func MultiTexCoord2fARB ¶
func MultiTexCoord2fv ¶
func MultiTexCoord2fvARB ¶
func MultiTexCoord2hNV ¶
func MultiTexCoord2hvNV ¶
func MultiTexCoord2i ¶
func MultiTexCoord2iARB ¶
func MultiTexCoord2iv ¶
func MultiTexCoord2ivARB ¶
func MultiTexCoord2s ¶
func MultiTexCoord2sARB ¶
func MultiTexCoord2sv ¶
func MultiTexCoord2svARB ¶
func MultiTexCoord2xOES ¶
func MultiTexCoord2xvOES ¶
func MultiTexCoord3bvOES ¶
func MultiTexCoord3dv ¶
func MultiTexCoord3dvARB ¶
func MultiTexCoord3fv ¶
func MultiTexCoord3fvARB ¶
func MultiTexCoord3hvNV ¶
func MultiTexCoord3iv ¶
func MultiTexCoord3ivARB ¶
func MultiTexCoord3sv ¶
func MultiTexCoord3svARB ¶
func MultiTexCoord3xvOES ¶
func MultiTexCoord4bvOES ¶
func MultiTexCoord4d ¶
func MultiTexCoord4dARB ¶
func MultiTexCoord4dv ¶
func MultiTexCoord4dvARB ¶
func MultiTexCoord4f ¶
func MultiTexCoord4fARB ¶
func MultiTexCoord4fv ¶
func MultiTexCoord4fvARB ¶
func MultiTexCoord4hNV ¶
func MultiTexCoord4hvNV ¶
func MultiTexCoord4iARB ¶
func MultiTexCoord4iv ¶
func MultiTexCoord4ivARB ¶
func MultiTexCoord4sARB ¶
func MultiTexCoord4sv ¶
func MultiTexCoord4svARB ¶
func MultiTexCoord4xOES ¶
func MultiTexCoord4xvOES ¶
func MultiTexCoordP1ui ¶
func MultiTexCoordP1uiv ¶
func MultiTexCoordP2ui ¶
func MultiTexCoordP2uiv ¶
func MultiTexCoordP3ui ¶
func MultiTexCoordP3uiv ¶
func MultiTexCoordP4ui ¶
func MultiTexCoordP4uiv ¶
func MultiTexCoordPointerEXT ¶
func MultiTexEnvfEXT ¶
func MultiTexEnvfvEXT ¶
func MultiTexEnviEXT ¶
func MultiTexEnvivEXT ¶
func MultiTexGendEXT ¶
func MultiTexGendvEXT ¶
func MultiTexGenfEXT ¶
func MultiTexGenfvEXT ¶
func MultiTexGeniEXT ¶
func MultiTexGenivEXT ¶
func MultiTexImage1DEXT ¶
func MultiTexImage2DEXT ¶
func MultiTexImage3DEXT ¶
func MultiTexParameterIivEXT ¶
func MultiTexParameterfEXT ¶
func MultiTexParameterfvEXT ¶
func MultiTexParameteriEXT ¶
func MultiTexParameterivEXT ¶
func MultiTexRenderbufferEXT ¶
func MultiTexSubImage1DEXT ¶
func MultiTexSubImage2DEXT ¶
func MultiTexSubImage3DEXT ¶
func MulticastBarrierNV ¶
func MulticastBarrierNV()
func MulticastWaitSyncNV ¶
func NamedBufferData ¶
creates and initializes a buffer object's data store
func NamedBufferDataEXT ¶
func NamedBufferStorage ¶
creates and initializes a buffer object's immutable data store
func NamedBufferStorageEXT ¶
func NamedBufferStorageExternalEXT ¶
func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32)
Parameter clientBuffer has type C.GLeglClientBufferEXT.
func NamedBufferSubData ¶
updates a subset of a buffer object's data store
func NamedBufferSubDataEXT ¶
func NamedFramebufferDrawBuffer ¶
specify which color buffers are to be drawn into
func NamedFramebufferDrawBuffers ¶
Specifies a list of color buffers to be drawn into
func NamedFramebufferParameteri ¶
set a named parameter of a framebuffer object
func NamedFramebufferReadBuffer ¶
select a color buffer source for pixels
func NamedFramebufferRenderbuffer ¶
func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)
attach a renderbuffer as a logical buffer of a framebuffer object
func NamedFramebufferTexture ¶
func NamedFramebufferTextureLayer ¶
func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32)
attach a single layer of a texture object as a logical buffer of a framebuffer object
func NamedProgramStringEXT ¶
func NamedRenderbufferStorage ¶
func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32)
establish data storage, format and dimensions of a renderbuffer object's image
func NamedRenderbufferStorageMultisample ¶
func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32)
establish data storage, format, dimensions and sample count of a renderbuffer object's image
func NamedStringARB ¶
func NewObjectBufferATI ¶
func Normal3fVertex3fSUN ¶
func Normal3fVertex3fvSUN ¶
func Normal3hNV ¶
func Normal3hvNV ¶
func Normal3hvNV(v *uint16)
func Normal3xOES ¶
func Normal3xvOES ¶
func Normal3xvOES(coords *int32)
func NormalFormatNV ¶
func NormalP3ui ¶
func NormalP3uiv ¶
func NormalPointer ¶
define an array of normals
func NormalPointerEXT ¶
func NormalPointerListIBM ¶
func NormalPointervINTEL ¶
func NormalStream3bvATI ¶
func NormalStream3dvATI ¶
func NormalStream3fvATI ¶
func NormalStream3ivATI ¶
func NormalStream3svATI ¶
func ObjectLabel ¶
label a named object identified within a namespace
func ObjectLabelKHR ¶
func ObjectPtrLabel ¶
label a sync object identified by a pointer
func ObjectPurgeableAPPLE ¶
func ObjectUnpurgeableAPPLE ¶
func PNTrianglesfATI ¶
func PNTrianglesiATI ¶
func PassTexCoordATI ¶
func PassThroughxOES ¶
func PassThroughxOES(token int32)
func PatchParameterfv ¶
func PatchParameteri ¶
specifies the parameters for patch primitives
func PathColorGenNV ¶
func PathCommandsNV ¶
func PathCoordsNV ¶
func PathCoverDepthFuncNV ¶
func PathCoverDepthFuncNV(xfunc uint32)
func PathDashArrayNV ¶
func PathFogGenNV ¶
func PathFogGenNV(genMode uint32)
func PathGlyphIndexArrayNV ¶
func PathGlyphIndexRangeNV ¶
func PathGlyphRangeNV ¶
func PathGlyphsNV ¶
func PathParameterfNV ¶
func PathParameterfvNV ¶
func PathParameteriNV ¶
func PathParameterivNV ¶
func PathStencilFuncNV ¶
func PathStringNV ¶
func PathSubCommandsNV ¶
func PathSubCoordsNV ¶
func PathTexGenNV ¶
func PauseTransformFeedbackNV ¶
func PauseTransformFeedbackNV()
func PixelMapfv ¶
func PixelMapuiv ¶
func PixelMapusv ¶
func PixelStoref ¶
func PixelStorex ¶
func PixelTexGenSGIX ¶
func PixelTexGenSGIX(mode uint32)
func PixelTransferf ¶
func PixelTransferi ¶
func PixelTransferxOES ¶
func PixelZoomxOES ¶
func PointAlongPathNV ¶
func PointParameterf ¶
func PointParameterfARB ¶
func PointParameterfEXT ¶
func PointParameterfSGIS ¶
func PointParameterfv ¶
func PointParameterfvARB ¶
func PointParameterfvEXT ¶
func PointParameterfvSGIS ¶
func PointParameteri ¶
func PointParameteriNV ¶
func PointParameteriv ¶
func PointParameterivNV ¶
func PointParameterxOES ¶
func PointParameterxvOES ¶
func PointSizexOES ¶
func PointSizexOES(size int32)
func PollAsyncSGIX ¶
func PollInstrumentsSGIX ¶
func PolygonOffset ¶
set the scale and units used to calculate depth values
func PolygonOffsetClamp ¶
func PolygonOffsetClampEXT ¶
func PolygonOffsetEXT ¶
func PolygonOffsetxOES ¶
func PopClientAttrib ¶
func PopClientAttrib()
func PopDebugGroupKHR ¶
func PopDebugGroupKHR()
func PopGroupMarkerEXT ¶
func PopGroupMarkerEXT()
func PresentFrameDualFillNV ¶
func PresentFrameKeyedNV ¶
func PrimitiveBoundingBoxARB ¶
func PrimitiveRestartIndex ¶
func PrimitiveRestartIndex(index uint32)
specify the primitive restart index
func PrimitiveRestartIndexNV ¶
func PrimitiveRestartIndexNV(index uint32)
func PrimitiveRestartNV ¶
func PrimitiveRestartNV()
func PrioritizeTextures ¶
set texture residence priority
func PrioritizeTexturesEXT ¶
func PrioritizeTexturesxOES ¶
func ProgramBinary ¶
load a program object with a program binary
func ProgramParameter4dNV ¶
func ProgramParameter4dvNV ¶
func ProgramParameter4fNV ¶
func ProgramParameter4fvNV ¶
func ProgramParameteri ¶
specify a parameter for a program object
func ProgramParameteriARB ¶
func ProgramParameteriEXT ¶
func ProgramParameters4dvNV ¶
func ProgramParameters4fvNV ¶
func ProgramStringARB ¶
func ProgramUniform1d ¶
func ProgramUniform1dEXT ¶
func ProgramUniform1dv ¶
func ProgramUniform1dvEXT ¶
func ProgramUniform1f ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1fEXT ¶
func ProgramUniform1fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1fvEXT ¶
func ProgramUniform1i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1i64ARB ¶
func ProgramUniform1i64NV ¶
func ProgramUniform1i64vARB ¶
func ProgramUniform1i64vNV ¶
func ProgramUniform1iEXT ¶
func ProgramUniform1iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1ivEXT ¶
func ProgramUniform1ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1ui64ARB ¶
func ProgramUniform1ui64NV ¶
func ProgramUniform1ui64vARB ¶
func ProgramUniform1ui64vNV ¶
func ProgramUniform1uiEXT ¶
func ProgramUniform1uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1uivEXT ¶
func ProgramUniform2d ¶
func ProgramUniform2dEXT ¶
func ProgramUniform2dv ¶
func ProgramUniform2dvEXT ¶
func ProgramUniform2f ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2fEXT ¶
func ProgramUniform2fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2fvEXT ¶
func ProgramUniform2i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2i64ARB ¶
func ProgramUniform2i64NV ¶
func ProgramUniform2i64vARB ¶
func ProgramUniform2i64vNV ¶
func ProgramUniform2iEXT ¶
func ProgramUniform2iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2ivEXT ¶
func ProgramUniform2ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2ui64ARB ¶
func ProgramUniform2ui64NV ¶
func ProgramUniform2ui64vARB ¶
func ProgramUniform2ui64vNV ¶
func ProgramUniform2uiEXT ¶
func ProgramUniform2uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2uivEXT ¶
func ProgramUniform3d ¶
func ProgramUniform3dEXT ¶
func ProgramUniform3dv ¶
func ProgramUniform3dvEXT ¶
func ProgramUniform3f ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3fEXT ¶
func ProgramUniform3fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3fvEXT ¶
func ProgramUniform3i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3i64ARB ¶
func ProgramUniform3i64NV ¶
func ProgramUniform3i64vARB ¶
func ProgramUniform3i64vNV ¶
func ProgramUniform3iEXT ¶
func ProgramUniform3iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3ivEXT ¶
func ProgramUniform3ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3ui64ARB ¶
func ProgramUniform3ui64NV ¶
func ProgramUniform3ui64vARB ¶
func ProgramUniform3ui64vNV ¶
func ProgramUniform3uiEXT ¶
func ProgramUniform3uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3uivEXT ¶
func ProgramUniform4d ¶
func ProgramUniform4dEXT ¶
func ProgramUniform4dv ¶
func ProgramUniform4dvEXT ¶
func ProgramUniform4f ¶
func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniform4fEXT ¶
func ProgramUniform4fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4fvEXT ¶
func ProgramUniform4i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4i64ARB ¶
func ProgramUniform4i64NV ¶
func ProgramUniform4i64vARB ¶
func ProgramUniform4i64vNV ¶
func ProgramUniform4iEXT ¶
func ProgramUniform4iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4ivEXT ¶
func ProgramUniform4ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4ui64ARB ¶
func ProgramUniform4ui64NV ¶
func ProgramUniform4ui64vARB ¶
func ProgramUniform4ui64vNV ¶
func ProgramUniform4uiEXT ¶
func ProgramUniform4uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4uivEXT ¶
func ProgramUniformMatrix2dv ¶
func ProgramUniformMatrix2fv ¶
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x3fv ¶
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x4fv ¶
func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3dv ¶
func ProgramUniformMatrix3fv ¶
func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x2fv ¶
func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x4fv ¶
func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4dv ¶
func ProgramUniformMatrix4fv ¶
func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x2fv ¶
func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x3fv ¶
func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformui64NV ¶
func ProgramUniformui64vNV ¶
func ProgramVertexLimitNV ¶
func ProvokingVertex ¶
func ProvokingVertex(mode uint32)
specifiy the vertex to be used as the source of data for flat shaded varyings
func ProvokingVertexEXT ¶
func ProvokingVertexEXT(mode uint32)
func Ptr ¶
Ptr takes a slice or pointer (to a singular scalar value or the first element of an array or slice) and returns its GL-compatible address.
For example:
var data []uint8 ... gl.TexImage2D(gl.TEXTURE_2D, ..., gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
func PtrOffset
deprecated
PtrOffset takes a pointer offset and returns a GL-compatible pointer. Originally intended for functions such as glVertexAttribPointer that take pointer parameters also for offsets, since Go 1.14 this is no longer recommended.
Use a corresponding offset-compatible variant of the function instead. For example, for gl.VertexAttribPointer() there is gl.VertexAttribPointerWithOffset().
See https://github.com/go-gl/gl#go-114-and-checkptr for more details on the checkptr detector. See https://github.com/go-gl/glow#overloads, about adding new overloads.
Deprecated: Use more appropriate overload function instead
func PushClientAttribDefaultEXT ¶
func PushClientAttribDefaultEXT(mask uint32)
func PushDebugGroup ¶
push a named debug group into the command stream
func PushDebugGroupKHR ¶
func PushGroupMarkerEXT ¶
func QueryCounter ¶
record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
func QueryMatrixxOES ¶
return the values of the current matrix
func QueryResourceNV ¶
func QueryResourceTagNV ¶
func RasterPos2d ¶
func RasterPos2dv ¶
func RasterPos2dv(v *float64)
func RasterPos2f ¶
func RasterPos2fv ¶
func RasterPos2fv(v *float32)
func RasterPos2i ¶
func RasterPos2iv ¶
func RasterPos2iv(v *int32)
func RasterPos2s ¶
func RasterPos2sv ¶
func RasterPos2sv(v *int16)
func RasterPos2xOES ¶
func RasterPos2xvOES ¶
func RasterPos2xvOES(coords *int32)
func RasterPos3d ¶
func RasterPos3dv ¶
func RasterPos3dv(v *float64)
func RasterPos3f ¶
func RasterPos3fv ¶
func RasterPos3fv(v *float32)
func RasterPos3i ¶
func RasterPos3iv ¶
func RasterPos3iv(v *int32)
func RasterPos3s ¶
func RasterPos3sv ¶
func RasterPos3sv(v *int16)
func RasterPos3xOES ¶
func RasterPos3xvOES ¶
func RasterPos3xvOES(coords *int32)
func RasterPos4dv ¶
func RasterPos4dv(v *float64)
func RasterPos4fv ¶
func RasterPos4fv(v *float32)
func RasterPos4iv ¶
func RasterPos4iv(v *int32)
func RasterPos4sv ¶
func RasterPos4sv(v *int16)
func RasterPos4xvOES ¶
func RasterPos4xvOES(coords *int32)
func RasterSamplesEXT ¶
func ReadInstrumentsSGIX ¶
func ReadInstrumentsSGIX(marker int32)
func ReadPixels ¶
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
read a block of pixels from the frame buffer
func ReadnPixels ¶
func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer)
read a block of pixels from the frame buffer
func ReadnPixelsARB ¶
func ReadnPixelsKHR ¶
func ReferencePlaneSGIX ¶
func ReferencePlaneSGIX(equation *float64)
func ReleaseShaderCompiler ¶
func ReleaseShaderCompiler()
release resources consumed by the implementation's shader compiler
func RenderGpuMaskNV ¶
func RenderGpuMaskNV(mask uint32)
func RenderbufferStorage ¶
establish data storage, format and dimensions of a renderbuffer object's image
func RenderbufferStorageEXT ¶
func RenderbufferStorageMultisample ¶
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32)
establish data storage, format, dimensions and sample count of a renderbuffer object's image
func ReplacementCodeubSUN ¶
func ReplacementCodeubSUN(code uint8)
func ReplacementCodeubvSUN ¶
func ReplacementCodeubvSUN(code *uint8)
func ReplacementCodeuiSUN ¶
func ReplacementCodeuiSUN(code uint32)
func ReplacementCodeuivSUN ¶
func ReplacementCodeuivSUN(code *uint32)
func ReplacementCodeusSUN ¶
func ReplacementCodeusSUN(code uint16)
func ReplacementCodeusvSUN ¶
func ReplacementCodeusvSUN(code *uint16)
func ResetHistogramEXT ¶
func ResetHistogramEXT(target uint32)
func ResetMinmaxEXT ¶
func ResetMinmaxEXT(target uint32)
func ResizeBuffersMESA ¶
func ResizeBuffersMESA()
func ResolveDepthValuesNV ¶
func ResolveDepthValuesNV()
func ResumeTransformFeedbackNV ¶
func ResumeTransformFeedbackNV()
func SampleCoverage ¶
specify multisample coverage parameters
func SampleCoverageARB ¶
func SampleCoveragexOES ¶
func SampleMapATI ¶
func SampleMaskEXT ¶
func SampleMaskIndexedNV ¶
func SampleMaskSGIS ¶
func SampleMaski ¶
set the value of a sub-word of the sample mask
func SamplePatternEXT ¶
func SamplePatternEXT(pattern uint32)
func SamplePatternSGIS ¶
func SamplePatternSGIS(pattern uint32)
func SamplerParameterIiv ¶
func SamplerParameterIuiv ¶
func SamplerParameterf ¶
func SamplerParameterfv ¶
func SamplerParameteri ¶
func SamplerParameteriv ¶
func ScissorArrayv ¶
func ScissorIndexed ¶
define the scissor box for a specific viewport
func ScissorIndexedv ¶
func SecondaryColor3b ¶
func SecondaryColor3bEXT ¶
func SecondaryColor3bv ¶
func SecondaryColor3bv(v *int8)
func SecondaryColor3bvEXT ¶
func SecondaryColor3bvEXT(v *int8)
func SecondaryColor3d ¶
func SecondaryColor3dEXT ¶
func SecondaryColor3dv ¶
func SecondaryColor3dv(v *float64)
func SecondaryColor3dvEXT ¶
func SecondaryColor3dvEXT(v *float64)
func SecondaryColor3f ¶
func SecondaryColor3fEXT ¶
func SecondaryColor3fv ¶
func SecondaryColor3fv(v *float32)
func SecondaryColor3fvEXT ¶
func SecondaryColor3fvEXT(v *float32)
func SecondaryColor3hNV ¶
func SecondaryColor3hvNV ¶
func SecondaryColor3hvNV(v *uint16)
func SecondaryColor3i ¶
func SecondaryColor3iEXT ¶
func SecondaryColor3iv ¶
func SecondaryColor3iv(v *int32)
func SecondaryColor3ivEXT ¶
func SecondaryColor3ivEXT(v *int32)
func SecondaryColor3s ¶
func SecondaryColor3sEXT ¶
func SecondaryColor3sv ¶
func SecondaryColor3sv(v *int16)
func SecondaryColor3svEXT ¶
func SecondaryColor3svEXT(v *int16)
func SecondaryColor3ub ¶
func SecondaryColor3ubEXT ¶
func SecondaryColor3ubv ¶
func SecondaryColor3ubv(v *uint8)
func SecondaryColor3ubvEXT ¶
func SecondaryColor3ubvEXT(v *uint8)
func SecondaryColor3ui ¶
func SecondaryColor3uiEXT ¶
func SecondaryColor3uiv ¶
func SecondaryColor3uiv(v *uint32)
func SecondaryColor3uivEXT ¶
func SecondaryColor3uivEXT(v *uint32)
func SecondaryColor3us ¶
func SecondaryColor3usEXT ¶
func SecondaryColor3usv ¶
func SecondaryColor3usv(v *uint16)
func SecondaryColor3usvEXT ¶
func SecondaryColor3usvEXT(v *uint16)
func SecondaryColorFormatNV ¶
func SecondaryColorP3ui ¶
func SecondaryColorP3uiv ¶
func SecondaryColorPointer ¶
define an array of secondary colors
func SelectBuffer ¶
establish a buffer for selection mode values
func SemaphoreParameterivNV ¶
func SeparableFilter2D ¶
func SeparableFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer)
define a separable two-dimensional convolution filter
func SeparableFilter2DEXT ¶
func SetFenceAPPLE ¶
func SetFenceAPPLE(fence uint32)
func SetFenceNV ¶
func SetMultisamplefvAMD ¶
func ShaderBinary ¶
func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32)
load pre-compiled shader binaries
func ShaderOp1EXT ¶
func ShaderSource ¶
Replaces the source code in a shader object
func ShaderSourceARB ¶
func ShaderStorageBlockBinding ¶
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32)
change an active shader storage block binding
func ShadingRateImageBarrierNV ¶
func ShadingRateImageBarrierNV(synchronize bool)
func ShadingRateSampleOrderNV ¶
func ShadingRateSampleOrderNV(order uint32)
func SharpenTexFuncSGIS ¶
func SignalSemaphoreEXT ¶
func SignalSemaphoreui64NVX ¶
func SignalVkFenceNV ¶
func SignalVkFenceNV(vkFence uint64)
func SignalVkSemaphoreNV ¶
func SignalVkSemaphoreNV(vkSemaphore uint64)
func SpecializeShaderARB ¶
func SpriteParameterfSGIX ¶
func SpriteParameterfvSGIX ¶
func SpriteParameteriSGIX ¶
func SpriteParameterivSGIX ¶
func StartInstrumentsSGIX ¶
func StartInstrumentsSGIX()
func StateCaptureNV ¶
func StencilClearTagEXT ¶
func StencilFillPathNV ¶
func StencilFunc ¶
set front and back function and reference value for stencil testing
func StencilFuncSeparate ¶
set front and/or back function and reference value for stencil testing
func StencilFuncSeparateATI ¶
func StencilMask ¶
func StencilMask(mask uint32)
control the front and back writing of individual bits in the stencil planes
func StencilMaskSeparate ¶
control the front and/or back writing of individual bits in the stencil planes
func StencilOpSeparate ¶
set front and/or back stencil test actions
func StencilOpSeparateATI ¶
func StencilOpValueAMD ¶
func StencilStrokePathNV ¶
func StopInstrumentsSGIX ¶
func StopInstrumentsSGIX(marker int32)
func Str ¶
Str takes a null-terminated Go string and returns its GL-compatible address. This function reaches into Go string storage in an unsafe way so the caller must ensure the string is not garbage collected.
func StringMarkerGREMEDY ¶
func Strs ¶
Strs takes a list of Go strings (with or without null-termination) and returns their C counterpart.
The returned free function must be called once you are done using the strings in order to free the memory.
If no strings are provided as a parameter this function will panic.
func SubpixelPrecisionBiasNV ¶
func SwizzleEXT ¶
func SyncTextureINTEL ¶
func SyncTextureINTEL(texture uint32)
func TagSampleBufferSGIX ¶
func TagSampleBufferSGIX()
func Tangent3bEXT ¶
func Tangent3bvEXT ¶
func Tangent3bvEXT(v *int8)
func Tangent3dEXT ¶
func Tangent3dvEXT ¶
func Tangent3dvEXT(v *float64)
func Tangent3fEXT ¶
func Tangent3fvEXT ¶
func Tangent3fvEXT(v *float32)
func Tangent3iEXT ¶
func Tangent3ivEXT ¶
func Tangent3ivEXT(v *int32)
func Tangent3sEXT ¶
func Tangent3svEXT ¶
func Tangent3svEXT(v *int16)
func TbufferMask3DFX ¶
func TbufferMask3DFX(mask uint32)
func TessellationFactorAMD ¶
func TessellationFactorAMD(factor float32)
func TessellationModeAMD ¶
func TessellationModeAMD(mode uint32)
func TestFenceAPPLE ¶
func TestFenceNV ¶
func TestObjectAPPLE ¶
func TexAttachMemoryNV ¶
func TexBufferARB ¶
func TexBufferEXT ¶
func TexBufferRange ¶
attach a range of a buffer object's data store to a buffer texture object
func TexBumpParameterfvATI ¶
func TexBumpParameterivATI ¶
func TexCoord1bOES ¶
func TexCoord1bOES(s int8)
func TexCoord1bvOES ¶
func TexCoord1bvOES(coords *int8)
func TexCoord1d ¶
func TexCoord1d(s float64)
func TexCoord1dv ¶
func TexCoord1dv(v *float64)
func TexCoord1f ¶
func TexCoord1f(s float32)
func TexCoord1fv ¶
func TexCoord1fv(v *float32)
func TexCoord1hNV ¶
func TexCoord1hNV(s uint16)
func TexCoord1hvNV ¶
func TexCoord1hvNV(v *uint16)
func TexCoord1i ¶
func TexCoord1i(s int32)
func TexCoord1iv ¶
func TexCoord1iv(v *int32)
func TexCoord1s ¶
func TexCoord1s(s int16)
func TexCoord1sv ¶
func TexCoord1sv(v *int16)
func TexCoord1xOES ¶
func TexCoord1xOES(s int32)
func TexCoord1xvOES ¶
func TexCoord1xvOES(coords *int32)
func TexCoord2bOES ¶
func TexCoord2bvOES ¶
func TexCoord2bvOES(coords *int8)
func TexCoord2d ¶
func TexCoord2dv ¶
func TexCoord2dv(v *float64)
func TexCoord2f ¶
func TexCoord2fVertex3fSUN ¶
func TexCoord2fVertex3fvSUN ¶
func TexCoord2fv ¶
func TexCoord2fv(v *float32)
func TexCoord2hNV ¶
func TexCoord2hvNV ¶
func TexCoord2hvNV(v *uint16)
func TexCoord2i ¶
func TexCoord2iv ¶
func TexCoord2iv(v *int32)
func TexCoord2s ¶
func TexCoord2sv ¶
func TexCoord2sv(v *int16)
func TexCoord2xOES ¶
func TexCoord2xvOES ¶
func TexCoord2xvOES(coords *int32)
func TexCoord3bOES ¶
func TexCoord3bvOES ¶
func TexCoord3bvOES(coords *int8)
func TexCoord3d ¶
func TexCoord3dv ¶
func TexCoord3dv(v *float64)
func TexCoord3f ¶
func TexCoord3fv ¶
func TexCoord3fv(v *float32)
func TexCoord3hNV ¶
func TexCoord3hvNV ¶
func TexCoord3hvNV(v *uint16)
func TexCoord3i ¶
func TexCoord3iv ¶
func TexCoord3iv(v *int32)
func TexCoord3s ¶
func TexCoord3sv ¶
func TexCoord3sv(v *int16)
func TexCoord3xOES ¶
func TexCoord3xvOES ¶
func TexCoord3xvOES(coords *int32)
func TexCoord4bvOES ¶
func TexCoord4bvOES(coords *int8)
func TexCoord4dv ¶
func TexCoord4dv(v *float64)
func TexCoord4fVertex4fSUN ¶
func TexCoord4fVertex4fvSUN ¶
func TexCoord4fv ¶
func TexCoord4fv(v *float32)
func TexCoord4hvNV ¶
func TexCoord4hvNV(v *uint16)
func TexCoord4iv ¶
func TexCoord4iv(v *int32)
func TexCoord4sv ¶
func TexCoord4sv(v *int16)
func TexCoord4xvOES ¶
func TexCoord4xvOES(coords *int32)
func TexCoordFormatNV ¶
func TexCoordP1ui ¶
func TexCoordP1uiv ¶
func TexCoordP2ui ¶
func TexCoordP2uiv ¶
func TexCoordP3ui ¶
func TexCoordP3uiv ¶
func TexCoordP4ui ¶
func TexCoordP4uiv ¶
func TexCoordPointer ¶
define an array of texture coordinates
func TexCoordPointerEXT ¶
func TexCoordPointerListIBM ¶
func TexCoordPointervINTEL ¶
func TexEnvxOES ¶
func TexEnvxvOES ¶
func TexFilterFuncSGIS ¶
func TexGenxOES ¶
func TexGenxvOES ¶
func TexImage1D ¶
func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a one-dimensional texture image
func TexImage2D ¶
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a two-dimensional texture image
func TexImage2DMultisample ¶
func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)
establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage3D ¶
func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a three-dimensional texture image
func TexImage3DEXT ¶
func TexImage3DMultisample ¶
func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)
establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage4DSGIS ¶
func TexPageCommitmentARB ¶
func TexPageCommitmentMemNV ¶
func TexParameterIiv ¶
func TexParameterIivEXT ¶
func TexParameterIuiv ¶
func TexParameterIuivEXT ¶
func TexParameterf ¶
func TexParameterfv ¶
func TexParameteri ¶
func TexParameteriv ¶
func TexParameterxOES ¶
func TexParameterxvOES ¶
func TexRenderbufferNV ¶
func TexStorage1D ¶
simultaneously specify storage for all levels of a one-dimensional texture
func TexStorage2D ¶
simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TexStorage2DMultisample ¶
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)
specify storage for a two-dimensional multisample texture
func TexStorage3D ¶
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32)
simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TexStorage3DMultisample ¶
func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)
specify storage for a two-dimensional multisample array texture
func TexStorageMem1DEXT ¶
func TexStorageMem2DEXT ¶
func TexStorageMem3DEXT ¶
func TexStorageSparseAMD ¶
func TexSubImage1D ¶
func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a one-dimensional texture subimage
func TexSubImage1DEXT ¶
func TexSubImage2D ¶
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a two-dimensional texture subimage
func TexSubImage2DEXT ¶
func TexSubImage3D ¶
func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a three-dimensional texture subimage
func TexSubImage3DEXT ¶
func TexSubImage4DSGIS ¶
func TextureAttachMemoryNV ¶
func TextureBarrier ¶
func TextureBarrier()
controls the ordering of reads and writes to rendered fragments across drawing commands
func TextureBarrierNV ¶
func TextureBarrierNV()
func TextureBuffer ¶
attach a buffer object's data store to a buffer texture object
func TextureBufferEXT ¶
func TextureBufferRange ¶
attach a range of a buffer object's data store to a buffer texture object
func TextureBufferRangeEXT ¶
func TextureImage1DEXT ¶
func TextureImage2DEXT ¶
func TextureImage3DEXT ¶
func TextureLightEXT ¶
func TextureLightEXT(pname uint32)
func TextureMaterialEXT ¶
func TextureNormalEXT ¶
func TextureNormalEXT(mode uint32)
func TextureParameterIiv ¶
func TextureParameterIivEXT ¶
func TextureParameterIuiv ¶
func TextureParameterIuivEXT ¶
func TextureParameterf ¶
func TextureParameterfEXT ¶
func TextureParameterfv ¶
func TextureParameterfvEXT ¶
func TextureParameteri ¶
func TextureParameteriEXT ¶
func TextureParameteriv ¶
func TextureParameterivEXT ¶
func TextureRangeAPPLE ¶
func TextureRenderbufferEXT ¶
func TextureStorage1D ¶
simultaneously specify storage for all levels of a one-dimensional texture
func TextureStorage1DEXT ¶
func TextureStorage2D ¶
func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32)
simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TextureStorage2DEXT ¶
func TextureStorage2DMultisample ¶
func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)
specify storage for a two-dimensional multisample texture
func TextureStorage3D ¶
func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32)
simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TextureStorage3DEXT ¶
func TextureStorage3DMultisample ¶
func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)
specify storage for a two-dimensional multisample array texture
func TextureStorageMem1DEXT ¶
func TextureStorageMem2DEXT ¶
func TextureStorageMem3DEXT ¶
func TextureStorageSparseAMD ¶
func TextureSubImage1D ¶
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a one-dimensional texture subimage
func TextureSubImage1DEXT ¶
func TextureSubImage2D ¶
func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a two-dimensional texture subimage
func TextureSubImage2DEXT ¶
func TextureSubImage3D ¶
func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a three-dimensional texture subimage
func TextureSubImage3DEXT ¶
func TextureView ¶
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32)
initialize a texture as a data alias of another texture's data store
func TrackMatrixNV ¶
func TransformFeedbackBufferBase ¶
bind a buffer object to a transform feedback buffer object
func TransformFeedbackBufferRange ¶
bind a range within a buffer object to a transform feedback buffer object
func TransformFeedbackVaryings ¶
specify values to record in transform feedback buffers
func TransformPathNV ¶
func Translated ¶
func Translatef ¶
func TranslatexOES ¶
func Uniform1dv ¶
func Uniform1fARB ¶
func Uniform1fv ¶
Specify the value of a uniform variable for the current program object
func Uniform1fvARB ¶
func Uniform1i64ARB ¶
func Uniform1i64NV ¶
func Uniform1i64vARB ¶
func Uniform1i64vNV ¶
func Uniform1iARB ¶
func Uniform1iv ¶
Specify the value of a uniform variable for the current program object
func Uniform1ivARB ¶
func Uniform1ui ¶
Specify the value of a uniform variable for the current program object
func Uniform1ui64ARB ¶
func Uniform1ui64NV ¶
func Uniform1ui64vARB ¶
func Uniform1ui64vNV ¶
func Uniform1uiEXT ¶
func Uniform1uiv ¶
Specify the value of a uniform variable for the current program object
func Uniform1uivEXT ¶
func Uniform2dv ¶
func Uniform2fARB ¶
func Uniform2fv ¶
Specify the value of a uniform variable for the current program object
func Uniform2fvARB ¶
func Uniform2i64ARB ¶
func Uniform2i64NV ¶
func Uniform2i64vARB ¶
func Uniform2i64vNV ¶
func Uniform2iARB ¶
func Uniform2iv ¶
Specify the value of a uniform variable for the current program object
func Uniform2ivARB ¶
func Uniform2ui ¶
Specify the value of a uniform variable for the current program object
func Uniform2ui64ARB ¶
func Uniform2ui64NV ¶
func Uniform2ui64vARB ¶
func Uniform2ui64vNV ¶
func Uniform2uiEXT ¶
func Uniform2uiv ¶
Specify the value of a uniform variable for the current program object
func Uniform2uivEXT ¶
func Uniform3dv ¶
func Uniform3fv ¶
Specify the value of a uniform variable for the current program object
func Uniform3fvARB ¶
func Uniform3i64vARB ¶
func Uniform3i64vNV ¶
func Uniform3iv ¶
Specify the value of a uniform variable for the current program object
func Uniform3ivARB ¶
func Uniform3ui ¶
Specify the value of a uniform variable for the current program object
func Uniform3ui64vARB ¶
func Uniform3ui64vNV ¶
func Uniform3uiv ¶
Specify the value of a uniform variable for the current program object
func Uniform3uivEXT ¶
func Uniform4dv ¶
func Uniform4fARB ¶
func Uniform4fv ¶
Specify the value of a uniform variable for the current program object
func Uniform4fvARB ¶
func Uniform4i64vARB ¶
func Uniform4i64vNV ¶
func Uniform4iv ¶
Specify the value of a uniform variable for the current program object
func Uniform4ivARB ¶
func Uniform4ui ¶
Specify the value of a uniform variable for the current program object
func Uniform4ui64vARB ¶
func Uniform4ui64vNV ¶
func Uniform4uiv ¶
Specify the value of a uniform variable for the current program object
func Uniform4uivEXT ¶
func UniformBlockBinding ¶
assign a binding point to an active uniform block
func UniformBufferEXT ¶
func UniformHandleui64ARB ¶
func UniformHandleui64NV ¶
func UniformHandleui64vARB ¶
func UniformHandleui64vNV ¶
func UniformMatrix2dv ¶
func UniformMatrix2fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix2fvARB ¶
func UniformMatrix2x3dv ¶
func UniformMatrix2x3fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix2x4dv ¶
func UniformMatrix2x4fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix3dv ¶
func UniformMatrix3fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix3fvARB ¶
func UniformMatrix3x2dv ¶
func UniformMatrix3x2fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix3x4dv ¶
func UniformMatrix3x4fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix4dv ¶
func UniformMatrix4fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix4fvARB ¶
func UniformMatrix4x2dv ¶
func UniformMatrix4x2fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix4x3dv ¶
func UniformMatrix4x3fv ¶
Specify the value of a uniform variable for the current program object
func UniformSubroutinesuiv ¶
func Uniformui64NV ¶
func Uniformui64vNV ¶
func UnlockArraysEXT ¶
func UnlockArraysEXT()
func UnmapBuffer ¶
release the mapping of a buffer object's data store into the client's address space
func UnmapBufferARB ¶
func UnmapNamedBuffer ¶
release the mapping of a buffer object's data store into the client's address space
func UnmapNamedBufferEXT ¶
func UnmapObjectBufferATI ¶
func UnmapObjectBufferATI(buffer uint32)
func UnmapTexture2DINTEL ¶
func UpdateObjectBufferATI ¶
func UploadGpuMaskNVX ¶
func UploadGpuMaskNVX(mask uint32)
func UseProgram ¶
func UseProgram(program uint32)
Installs a program object as part of current rendering state
func UseProgramObjectARB ¶
func UseProgramObjectARB(programObj uintptr)
func UseProgramStages ¶
bind stages of a program object to a program pipeline
func UseProgramStagesEXT ¶
func UseShaderProgramEXT ¶
func VDPAUFiniNV ¶
func VDPAUFiniNV()
func VDPAUGetSurfaceivNV ¶
func VDPAUIsSurfaceNV ¶
func VDPAUMapSurfacesNV ¶
func VDPAUSurfaceAccessNV ¶
func VDPAUUnmapSurfacesNV ¶
func VDPAUUnregisterSurfaceNV ¶
func VDPAUUnregisterSurfaceNV(surface uintptr)
func ValidateProgramARB ¶
func ValidateProgramARB(programObj uintptr)
func ValidateProgramPipeline ¶
func ValidateProgramPipeline(pipeline uint32)
validate a program pipeline object against current GL state
func ValidateProgramPipelineEXT ¶
func ValidateProgramPipelineEXT(pipeline uint32)
func VariantArrayObjectATI ¶
func VariantPointerEXT ¶
func VariantbvEXT ¶
func VariantdvEXT ¶
func VariantfvEXT ¶
func VariantivEXT ¶
func VariantsvEXT ¶
func VariantubvEXT ¶
func VariantuivEXT ¶
func VariantusvEXT ¶
func Vertex2bOES ¶
func Vertex2bvOES ¶
func Vertex2bvOES(coords *int8)
func Vertex2hNV ¶
func Vertex2hvNV ¶
func Vertex2hvNV(v *uint16)
func Vertex2xOES ¶
func Vertex2xOES(x int32)
func Vertex2xvOES ¶
func Vertex2xvOES(coords *int32)
func Vertex3bOES ¶
func Vertex3bvOES ¶
func Vertex3bvOES(coords *int8)
func Vertex3hNV ¶
func Vertex3hvNV ¶
func Vertex3hvNV(v *uint16)
func Vertex3xOES ¶
func Vertex3xvOES ¶
func Vertex3xvOES(coords *int32)
func Vertex4bvOES ¶
func Vertex4bvOES(coords *int8)
func Vertex4hvNV ¶
func Vertex4hvNV(v *uint16)
func Vertex4xOES ¶
func Vertex4xvOES ¶
func Vertex4xvOES(coords *int32)
func VertexArrayAttribFormat ¶
func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32)
specify the organization of vertex arrays
func VertexArrayBindingDivisor ¶
modify the rate at which generic vertex attributes advance
func VertexArrayElementBuffer ¶
configures element array buffer binding of a vertex array object
func VertexArrayRangeAPPLE ¶
func VertexArrayRangeNV ¶
func VertexArrayVertexBuffer ¶
func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32)
bind a buffer to a vertex buffer bind point
func VertexArrayVertexBuffers ¶
func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, strides *int32)
attach multiple buffer objects to a vertex array object
func VertexAttrib1d ¶
func VertexAttrib1dARB ¶
func VertexAttrib1dNV ¶
func VertexAttrib1dv ¶
func VertexAttrib1dvARB ¶
func VertexAttrib1dvNV ¶
func VertexAttrib1f ¶
func VertexAttrib1fARB ¶
func VertexAttrib1fNV ¶
func VertexAttrib1fv ¶
func VertexAttrib1fvARB ¶
func VertexAttrib1fvNV ¶
func VertexAttrib1hNV ¶
func VertexAttrib1hvNV ¶
func VertexAttrib1s ¶
func VertexAttrib1sARB ¶
func VertexAttrib1sNV ¶
func VertexAttrib1sv ¶
func VertexAttrib1svARB ¶
func VertexAttrib1svNV ¶
func VertexAttrib2d ¶
func VertexAttrib2dARB ¶
func VertexAttrib2dNV ¶
func VertexAttrib2dv ¶
func VertexAttrib2dvARB ¶
func VertexAttrib2dvNV ¶
func VertexAttrib2f ¶
func VertexAttrib2fARB ¶
func VertexAttrib2fNV ¶
func VertexAttrib2fv ¶
func VertexAttrib2fvARB ¶
func VertexAttrib2fvNV ¶
func VertexAttrib2hNV ¶
func VertexAttrib2hvNV ¶
func VertexAttrib2s ¶
func VertexAttrib2sARB ¶
func VertexAttrib2sNV ¶
func VertexAttrib2sv ¶
func VertexAttrib2svARB ¶
func VertexAttrib2svNV ¶
func VertexAttrib3dv ¶
func VertexAttrib3dvARB ¶
func VertexAttrib3dvNV ¶
func VertexAttrib3fv ¶
func VertexAttrib3fvARB ¶
func VertexAttrib3fvNV ¶
func VertexAttrib3hvNV ¶
func VertexAttrib3sv ¶
func VertexAttrib3svARB ¶
func VertexAttrib3svNV ¶
func VertexAttrib4Nbv ¶
func VertexAttrib4NbvARB ¶
func VertexAttrib4Niv ¶
func VertexAttrib4NivARB ¶
func VertexAttrib4Nsv ¶
func VertexAttrib4NsvARB ¶
func VertexAttrib4NubARB ¶
func VertexAttrib4Nubv ¶
func VertexAttrib4NubvARB ¶
func VertexAttrib4Nuiv ¶
func VertexAttrib4NuivARB ¶
func VertexAttrib4Nusv ¶
func VertexAttrib4NusvARB ¶
func VertexAttrib4bv ¶
func VertexAttrib4bvARB ¶
func VertexAttrib4dARB ¶
func VertexAttrib4dNV ¶
func VertexAttrib4dv ¶
func VertexAttrib4dvARB ¶
func VertexAttrib4dvNV ¶
func VertexAttrib4fARB ¶
func VertexAttrib4fNV ¶
func VertexAttrib4fv ¶
func VertexAttrib4fvARB ¶
func VertexAttrib4fvNV ¶
func VertexAttrib4hvNV ¶
func VertexAttrib4iv ¶
func VertexAttrib4ivARB ¶
func VertexAttrib4sv ¶
func VertexAttrib4svARB ¶
func VertexAttrib4svNV ¶
func VertexAttrib4ubv ¶
func VertexAttrib4ubvARB ¶
func VertexAttrib4ubvNV ¶
func VertexAttrib4uiv ¶
func VertexAttrib4uivARB ¶
func VertexAttrib4usv ¶
func VertexAttrib4usvARB ¶
func VertexAttribBinding ¶
associate a vertex attribute and a vertex buffer binding for a vertex array object
func VertexAttribDivisor ¶
modify the rate at which generic vertex attributes advance during instanced rendering
func VertexAttribDivisorARB ¶
func VertexAttribFormat ¶
func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32)
specify the organization of vertex arrays
func VertexAttribFormatNV ¶
func VertexAttribI1i ¶
func VertexAttribI1iEXT ¶
func VertexAttribI1iv ¶
func VertexAttribI1ivEXT ¶
func VertexAttribI1ui ¶
func VertexAttribI1uiEXT ¶
func VertexAttribI1uiv ¶
func VertexAttribI1uivEXT ¶
func VertexAttribI2i ¶
func VertexAttribI2iEXT ¶
func VertexAttribI2iv ¶
func VertexAttribI2ivEXT ¶
func VertexAttribI2ui ¶
func VertexAttribI2uiEXT ¶
func VertexAttribI2uiv ¶
func VertexAttribI2uivEXT ¶
func VertexAttribI3iv ¶
func VertexAttribI3ivEXT ¶
func VertexAttribI3uiv ¶
func VertexAttribI3uivEXT ¶
func VertexAttribI4bv ¶
func VertexAttribI4bvEXT ¶
func VertexAttribI4iv ¶
func VertexAttribI4ivEXT ¶
func VertexAttribI4sv ¶
func VertexAttribI4svEXT ¶
func VertexAttribI4ubv ¶
func VertexAttribI4ubvEXT ¶
func VertexAttribI4uiEXT ¶
func VertexAttribI4uiv ¶
func VertexAttribI4uivEXT ¶
func VertexAttribI4usv ¶
func VertexAttribI4usvEXT ¶
func VertexAttribIFormat ¶
func VertexAttribIFormatNV ¶
func VertexAttribIPointer ¶
func VertexAttribIPointerEXT ¶
func VertexAttribL1d ¶
func VertexAttribL1dEXT ¶
func VertexAttribL1dv ¶
func VertexAttribL1dvEXT ¶
func VertexAttribL1i64NV ¶
func VertexAttribL1i64vNV ¶
func VertexAttribL1ui64ARB ¶
func VertexAttribL1ui64NV ¶
func VertexAttribL1ui64vARB ¶
func VertexAttribL1ui64vNV ¶
func VertexAttribL2d ¶
func VertexAttribL2dEXT ¶
func VertexAttribL2dv ¶
func VertexAttribL2dvEXT ¶
func VertexAttribL2i64NV ¶
func VertexAttribL2i64vNV ¶
func VertexAttribL2ui64NV ¶
func VertexAttribL2ui64vNV ¶
func VertexAttribL3dv ¶
func VertexAttribL3dvEXT ¶
func VertexAttribL3i64vNV ¶
func VertexAttribL3ui64vNV ¶
func VertexAttribL4d ¶
func VertexAttribL4dEXT ¶
func VertexAttribL4dv ¶
func VertexAttribL4dvEXT ¶
func VertexAttribL4i64NV ¶
func VertexAttribL4i64vNV ¶
func VertexAttribL4ui64NV ¶
func VertexAttribL4ui64vNV ¶
func VertexAttribLFormat ¶
func VertexAttribLFormatNV ¶
func VertexAttribLPointer ¶
func VertexAttribLPointerEXT ¶
func VertexAttribP1ui ¶
func VertexAttribP1uiv ¶
func VertexAttribP2ui ¶
func VertexAttribP2uiv ¶
func VertexAttribP3ui ¶
func VertexAttribP3uiv ¶
func VertexAttribP4ui ¶
func VertexAttribP4uiv ¶
func VertexAttribPointer ¶
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer)
define an array of generic vertex attribute data
func VertexAttribPointerARB ¶
func VertexAttribPointerNV ¶
func VertexAttribs1dvNV ¶
func VertexAttribs1fvNV ¶
func VertexAttribs1hvNV ¶
func VertexAttribs1svNV ¶
func VertexAttribs2dvNV ¶
func VertexAttribs2fvNV ¶
func VertexAttribs2hvNV ¶
func VertexAttribs2svNV ¶
func VertexAttribs3dvNV ¶
func VertexAttribs3fvNV ¶
func VertexAttribs3hvNV ¶
func VertexAttribs3svNV ¶
func VertexAttribs4dvNV ¶
func VertexAttribs4fvNV ¶
func VertexAttribs4hvNV ¶
func VertexAttribs4svNV ¶
func VertexAttribs4ubvNV ¶
func VertexBindingDivisor ¶
modify the rate at which generic vertex attributes advance
func VertexBlendARB ¶
func VertexBlendARB(count int32)
func VertexBlendEnvfATI ¶
func VertexBlendEnviATI ¶
func VertexFormatNV ¶
func VertexP2ui ¶
func VertexP2uiv ¶
func VertexP3ui ¶
func VertexP3uiv ¶
func VertexP4ui ¶
func VertexP4uiv ¶
func VertexPointer ¶
define an array of vertex data
func VertexPointerEXT ¶
func VertexPointerListIBM ¶
func VertexPointervINTEL ¶
func VertexStream1dATI ¶
func VertexStream1dvATI ¶
func VertexStream1fATI ¶
func VertexStream1fvATI ¶
func VertexStream1iATI ¶
func VertexStream1ivATI ¶
func VertexStream1sATI ¶
func VertexStream1svATI ¶
func VertexStream2dATI ¶
func VertexStream2dvATI ¶
func VertexStream2fATI ¶
func VertexStream2fvATI ¶
func VertexStream2iATI ¶
func VertexStream2ivATI ¶
func VertexStream2sATI ¶
func VertexStream2svATI ¶
func VertexStream3dvATI ¶
func VertexStream3fvATI ¶
func VertexStream3ivATI ¶
func VertexStream3svATI ¶
func VertexStream4dATI ¶
func VertexStream4dvATI ¶
func VertexStream4fATI ¶
func VertexStream4fvATI ¶
func VertexStream4ivATI ¶
func VertexStream4svATI ¶
func VertexWeightPointerEXT ¶
func VertexWeightfEXT ¶
func VertexWeightfEXT(weight float32)
func VertexWeightfvEXT ¶
func VertexWeightfvEXT(weight *float32)
func VertexWeighthNV ¶
func VertexWeighthNV(weight uint16)
func VertexWeighthvNV ¶
func VertexWeighthvNV(weight *uint16)
func VideoCaptureNV ¶
func ViewportArrayv ¶
func ViewportIndexedf ¶
func ViewportIndexedfv ¶
func ViewportSwizzleNV ¶
func WaitSemaphoreEXT ¶
func WaitSemaphoreui64NVX ¶
func WaitVkSemaphoreNV ¶
func WaitVkSemaphoreNV(vkSemaphore uint64)
func WeightPathsNV ¶
func WeightPointerARB ¶
func WeightbvARB ¶
func WeightdvARB ¶
func WeightfvARB ¶
func WeightivARB ¶
func WeightsvARB ¶
func WeightubvARB ¶
func WeightuivARB ¶
func WeightusvARB ¶
func WindowPos2d ¶
func WindowPos2dARB ¶
func WindowPos2dMESA ¶
func WindowPos2dv ¶
func WindowPos2dv(v *float64)
func WindowPos2dvARB ¶
func WindowPos2dvARB(v *float64)
func WindowPos2dvMESA ¶
func WindowPos2dvMESA(v *float64)
func WindowPos2f ¶
func WindowPos2fARB ¶
func WindowPos2fMESA ¶
func WindowPos2fv ¶
func WindowPos2fv(v *float32)
func WindowPos2fvARB ¶
func WindowPos2fvARB(v *float32)
func WindowPos2fvMESA ¶
func WindowPos2fvMESA(v *float32)
func WindowPos2i ¶
func WindowPos2iARB ¶
func WindowPos2iMESA ¶
func WindowPos2iv ¶
func WindowPos2iv(v *int32)
func WindowPos2ivARB ¶
func WindowPos2ivARB(v *int32)
func WindowPos2ivMESA ¶
func WindowPos2ivMESA(v *int32)
func WindowPos2s ¶
func WindowPos2sARB ¶
func WindowPos2sMESA ¶
func WindowPos2sv ¶
func WindowPos2sv(v *int16)
func WindowPos2svARB ¶
func WindowPos2svARB(v *int16)
func WindowPos2svMESA ¶
func WindowPos2svMESA(v *int16)
func WindowPos3d ¶
func WindowPos3dARB ¶
func WindowPos3dMESA ¶
func WindowPos3dv ¶
func WindowPos3dv(v *float64)
func WindowPos3dvARB ¶
func WindowPos3dvARB(v *float64)
func WindowPos3dvMESA ¶
func WindowPos3dvMESA(v *float64)
func WindowPos3f ¶
func WindowPos3fARB ¶
func WindowPos3fMESA ¶
func WindowPos3fv ¶
func WindowPos3fv(v *float32)
func WindowPos3fvARB ¶
func WindowPos3fvARB(v *float32)
func WindowPos3fvMESA ¶
func WindowPos3fvMESA(v *float32)
func WindowPos3i ¶
func WindowPos3iARB ¶
func WindowPos3iMESA ¶
func WindowPos3iv ¶
func WindowPos3iv(v *int32)
func WindowPos3ivARB ¶
func WindowPos3ivARB(v *int32)
func WindowPos3ivMESA ¶
func WindowPos3ivMESA(v *int32)
func WindowPos3s ¶
func WindowPos3sARB ¶
func WindowPos3sMESA ¶
func WindowPos3sv ¶
func WindowPos3sv(v *int16)
func WindowPos3svARB ¶
func WindowPos3svARB(v *int16)
func WindowPos3svMESA ¶
func WindowPos3svMESA(v *int16)
func WindowPos4dvMESA ¶
func WindowPos4dvMESA(v *float64)
func WindowPos4fvMESA ¶
func WindowPos4fvMESA(v *float32)
func WindowPos4ivMESA ¶
func WindowPos4ivMESA(v *int32)
func WindowPos4svMESA ¶
func WindowPos4svMESA(v *int16)