Documentation ¶
Overview ¶
Package gles2 implements Go bindings to OpenGL.
This package was automatically generated using Glow:
https://github.com/go-gl/glow
Index ¶
- Constants
- func AcquireKeyedMutexWin32EXT(memory uint32, key uint64, timeout uint32) bool
- func ActiveProgramEXT(program uint32)
- func ActiveShaderProgram(pipeline uint32, program uint32)
- func ActiveShaderProgramEXT(pipeline uint32, program uint32)
- func ActiveTexture(texture uint32)
- func AlphaFuncQCOM(xfunc uint32, ref float32)
- func ApplyFramebufferAttachmentCMAAINTEL()
- func AttachShader(program uint32, shader uint32)
- func BeginConditionalRenderNV(id uint32, mode uint32)
- func BeginPerfMonitorAMD(monitor uint32)
- func BeginPerfQueryINTEL(queryHandle uint32)
- func BeginQuery(target uint32, id uint32)
- func BeginQueryEXT(target uint32, id uint32)
- func BeginTransformFeedback(primitiveMode uint32)
- func BindAttribLocation(program uint32, index uint32, name *uint8)
- func BindBuffer(target uint32, buffer uint32)
- func BindBufferBase(target uint32, index uint32, buffer uint32)
- func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int)
- func BindFragDataLocationEXT(program uint32, color uint32, name *uint8)
- func BindFragDataLocationIndexedEXT(program uint32, colorNumber uint32, index uint32, name *uint8)
- func BindFramebuffer(target uint32, framebuffer uint32)
- func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, ...)
- func BindProgramPipeline(pipeline uint32)
- func BindProgramPipelineEXT(pipeline uint32)
- func BindRenderbuffer(target uint32, renderbuffer uint32)
- func BindSampler(unit uint32, sampler uint32)
- func BindShadingRateImageNV(texture uint32)
- func BindTexture(target uint32, texture uint32)
- func BindTransformFeedback(target uint32, id uint32)
- func BindVertexArray(array uint32)
- func BindVertexArrayOES(array uint32)
- func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32)
- func BlendBarrierKHR()
- func BlendBarrierNV()
- func BlendColor(red float32, green float32, blue float32, alpha float32)
- func BlendEquation(mode uint32)
- func BlendEquationEXT(mode uint32)
- func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32)
- func BlendEquationSeparateiEXT(buf uint32, modeRGB uint32, modeAlpha uint32)
- func BlendEquationSeparateiOES(buf uint32, modeRGB uint32, modeAlpha uint32)
- func BlendEquationiEXT(buf uint32, mode uint32)
- func BlendEquationiOES(buf uint32, mode uint32)
- func BlendFunc(sfactor uint32, dfactor uint32)
- func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)
- func BlendFuncSeparateiEXT(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)
- func BlendFuncSeparateiOES(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)
- func BlendFunciEXT(buf uint32, src uint32, dst uint32)
- func BlendFunciOES(buf uint32, src uint32, dst uint32)
- func BlendParameteriNV(pname uint32, value int32)
- func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...)
- func BlitFramebufferANGLE(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...)
- func BlitFramebufferNV(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...)
- func BufferAttachMemoryNV(target uint32, memory uint32, offset uint64)
- func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32)
- func BufferPageCommitmentMemNV(target uint32, offset int, size int, memory uint32, memOffset uint64, ...)
- func BufferStorageEXT(target uint32, size int, data unsafe.Pointer, flags uint32)
- func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32)
- func BufferStorageMemEXT(target uint32, size int, memory uint32, offset uint64)
- func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer)
- func CheckFramebufferStatus(target uint32) uint32
- func Clear(mask uint32)
- func ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32)
- func ClearBufferfv(buffer uint32, drawbuffer int32, value *float32)
- func ClearBufferiv(buffer uint32, drawbuffer int32, value *int32)
- func ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32)
- func ClearColor(red float32, green float32, blue float32, alpha float32)
- func ClearDepthf(d float32)
- func ClearPixelLocalStorageuiEXT(offset int32, n int32, values *uint32)
- func ClearStencil(s int32)
- func ClearTexImageEXT(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer)
- func ClearTexSubImageEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32
- func ClientWaitSyncAPPLE(sync uintptr, flags uint32, timeout uint64) uint32
- func ClipControlEXT(origin uint32, depth uint32)
- func ColorMask(red bool, green bool, blue bool, alpha bool)
- func ColorMaskiEXT(index uint32, r bool, g bool, b bool, a bool)
- func ColorMaskiOES(index uint32, r bool, g bool, b bool, a bool)
- func CompileShader(shader uint32)
- func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func CompressedTexImage3DOES(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CompressedTexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func ConservativeRasterParameteriNV(pname uint32, param int32)
- func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, ...)
- func CopyBufferSubDataNV(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, ...)
- func CopyImageSubDataEXT(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, ...)
- func CopyImageSubDataOES(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, ...)
- func CopyPathNV(resultPath uint32, srcPath uint32)
- func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, ...)
- func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, ...)
- func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CopyTexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CopyTextureLevelsAPPLE(destinationTexture uint32, sourceTexture uint32, sourceBaseLevel int32, ...)
- func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func CoverFillPathNV(path uint32, coverMode uint32)
- func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func CoverStrokePathNV(path uint32, coverMode uint32)
- func CoverageMaskNV(mask bool)
- func CoverageModulationNV(components uint32)
- func CoverageModulationTableNV(n int32, v *float32)
- func CoverageOperationNV(operation uint32)
- func CreateMemoryObjectsEXT(n int32, memoryObjects *uint32)
- func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32)
- func CreateProgram() uint32
- func CreateSemaphoresNV(n int32, semaphores *uint32)
- func CreateShader(xtype uint32) uint32
- func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32
- func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32
- func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32
- func CullFace(mode uint32)
- func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer)
- func DebugMessageCallbackKHR(callback DebugProc, userParam unsafe.Pointer)
- func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, ...)
- func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, ...)
- func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, ...)
- func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, ...)
- func DeleteBuffers(n int32, buffers *uint32)
- func DeleteFencesNV(n int32, fences *uint32)
- func DeleteFramebuffers(n int32, framebuffers *uint32)
- func DeleteMemoryObjectsEXT(n int32, memoryObjects *uint32)
- func DeletePathsNV(path uint32, xrange int32)
- func DeletePerfMonitorsAMD(n int32, monitors *uint32)
- func DeletePerfQueryINTEL(queryHandle uint32)
- func DeleteProgram(program uint32)
- func DeleteProgramPipelines(n int32, pipelines *uint32)
- func DeleteProgramPipelinesEXT(n int32, pipelines *uint32)
- func DeleteQueries(n int32, ids *uint32)
- func DeleteQueriesEXT(n int32, ids *uint32)
- func DeleteRenderbuffers(n int32, renderbuffers *uint32)
- func DeleteSamplers(count int32, samplers *uint32)
- func DeleteSemaphoresEXT(n int32, semaphores *uint32)
- func DeleteShader(shader uint32)
- func DeleteSync(sync uintptr)
- func DeleteSyncAPPLE(sync uintptr)
- func DeleteTextures(n int32, textures *uint32)
- func DeleteTransformFeedbacks(n int32, ids *uint32)
- func DeleteVertexArrays(n int32, arrays *uint32)
- func DeleteVertexArraysOES(n int32, arrays *uint32)
- func DepthFunc(xfunc uint32)
- func DepthMask(flag bool)
- func DepthRangeArrayfvNV(first uint32, count int32, v *float32)
- func DepthRangeArrayfvOES(first uint32, count int32, v *float32)
- func DepthRangeIndexedfNV(index uint32, n float32, f float32)
- func DepthRangeIndexedfOES(index uint32, n float32, f float32)
- func DepthRangef(n float32, f float32)
- func DetachShader(program uint32, shader uint32)
- func Disable(cap uint32)
- func DisableDriverControlQCOM(driverControl uint32)
- func DisableVertexAttribArray(index uint32)
- func DisableiEXT(target uint32, index uint32)
- func DisableiNV(target uint32, index uint32)
- func DisableiOES(target uint32, index uint32)
- func DiscardFramebufferEXT(target uint32, numAttachments int32, attachments *uint32)
- func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32)
- func DispatchComputeIndirect(indirect int)
- func DrawArrays(mode uint32, first int32, count int32)
- func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer)
- func DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32)
- func DrawArraysInstancedANGLE(mode uint32, first int32, count int32, primcount int32)
- func DrawArraysInstancedBaseInstanceEXT(mode uint32, first int32, count int32, instancecount int32, ...)
- func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32)
- func DrawArraysInstancedNV(mode uint32, first int32, count int32, primcount int32)
- func DrawBuffers(n int32, bufs *uint32)
- func DrawBuffersEXT(n int32, bufs *uint32)
- func DrawBuffersIndexedEXT(n int32, location *uint32, indices *int32)
- func DrawBuffersNV(n int32, bufs *uint32)
- func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer)
- func DrawElementsBaseVertexEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsBaseVertexOES(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer)
- func DrawElementsInstanced(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedANGLE(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseInstanceEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseVertexBaseInstanceEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseVertexEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseVertexOES(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedNV(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsWithOffset(mode uint32, count int32, xtype uint32, indices uintptr)
- func DrawMeshTasksIndirectNV(indirect int)
- func DrawMeshTasksNV(first uint32, count uint32)
- func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...)
- func DrawRangeElementsBaseVertexEXT(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...)
- func DrawRangeElementsBaseVertexOES(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...)
- func DrawTransformFeedbackEXT(mode uint32, id uint32)
- func DrawTransformFeedbackInstancedEXT(mode uint32, id uint32, instancecount int32)
- func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, ...)
- func EGLImageTargetRenderbufferStorageOES(target uint32, image unsafe.Pointer)
- func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32)
- func EGLImageTargetTexture2DOES(target uint32, image unsafe.Pointer)
- func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32)
- func Enable(cap uint32)
- func EnableDriverControlQCOM(driverControl uint32)
- func EnableVertexAttribArray(index uint32)
- func EnableiEXT(target uint32, index uint32)
- func EnableiNV(target uint32, index uint32)
- func EnableiOES(target uint32, index uint32)
- func EndConditionalRenderNV()
- func EndPerfMonitorAMD(monitor uint32)
- func EndPerfQueryINTEL(queryHandle uint32)
- func EndQuery(target uint32)
- func EndQueryEXT(target uint32)
- func EndTilingQCOM(preserveMask uint32)
- func EndTransformFeedback()
- func ExtGetBufferPointervQCOM(target uint32, params *unsafe.Pointer)
- func ExtGetBuffersQCOM(buffers *uint32, maxBuffers int32, numBuffers *int32)
- func ExtGetFramebuffersQCOM(framebuffers *uint32, maxFramebuffers int32, numFramebuffers *int32)
- func ExtGetProgramBinarySourceQCOM(program uint32, shadertype uint32, source *uint8, length *int32)
- func ExtGetProgramsQCOM(programs *uint32, maxPrograms int32, numPrograms *int32)
- func ExtGetRenderbuffersQCOM(renderbuffers *uint32, maxRenderbuffers int32, numRenderbuffers *int32)
- func ExtGetShadersQCOM(shaders *uint32, maxShaders int32, numShaders *int32)
- func ExtGetTexLevelParameterivQCOM(texture uint32, face uint32, level int32, pname uint32, params *int32)
- func ExtGetTexSubImageQCOM(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func ExtGetTexturesQCOM(textures *uint32, maxTextures int32, numTextures *int32)
- func ExtIsProgramBinaryQCOM(program uint32) bool
- func ExtTexObjectStateOverrideiQCOM(target uint32, pname uint32, param int32)
- func ExtrapolateTex2DQCOM(src1 uint32, src2 uint32, output uint32, scaleFactor float32)
- func FenceSync(condition uint32, flags uint32) uintptr
- func FenceSyncAPPLE(condition uint32, flags uint32) uintptr
- func Finish()
- func FinishFenceNV(fence uint32)
- func Flush()
- func FlushMappedBufferRange(target uint32, offset int, length int)
- func FlushMappedBufferRangeEXT(target uint32, offset int, length int)
- func FragmentCoverageColorNV(color uint32)
- func FramebufferFetchBarrierEXT()
- func FramebufferFetchBarrierQCOM()
- func FramebufferFoveationConfigQCOM(framebuffer uint32, numLayers uint32, focalPointsPerLayer uint32, ...)
- func FramebufferFoveationParametersQCOM(framebuffer uint32, layer uint32, focalPoint uint32, focalX float32, ...)
- func FramebufferParameteri(target uint32, pname uint32, param int32)
- func FramebufferParameteriMESA(target uint32, pname uint32, param int32)
- func FramebufferPixelLocalStorageSizeEXT(target uint32, size int32)
- func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, ...)
- func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32)
- func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture2DDownsampleIMG(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture2DMultisampleEXT(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture2DMultisampleIMG(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture3DOES(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32)
- func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32)
- func FramebufferTextureLayerDownsampleIMG(target uint32, attachment uint32, texture uint32, level int32, layer int32, ...)
- func FramebufferTextureMultisampleMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, samples int32, ...)
- func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, ...)
- func FramebufferTextureOES(target uint32, attachment uint32, texture uint32, level int32)
- func FrontFace(mode uint32)
- func GenBuffers(n int32, buffers *uint32)
- func GenFencesNV(n int32, fences *uint32)
- func GenFramebuffers(n int32, framebuffers *uint32)
- func GenPathsNV(xrange int32) uint32
- func GenPerfMonitorsAMD(n int32, monitors *uint32)
- func GenProgramPipelines(n int32, pipelines *uint32)
- func GenProgramPipelinesEXT(n int32, pipelines *uint32)
- func GenQueries(n int32, ids *uint32)
- func GenQueriesEXT(n int32, ids *uint32)
- func GenRenderbuffers(n int32, renderbuffers *uint32)
- func GenSamplers(count int32, samplers *uint32)
- func GenSemaphoresEXT(n int32, semaphores *uint32)
- func GenTextures(n int32, textures *uint32)
- func GenTransformFeedbacks(n int32, ids *uint32)
- func GenVertexArrays(n int32, arrays *uint32)
- func GenVertexArraysOES(n int32, arrays *uint32)
- func GenerateMipmap(target uint32)
- func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, ...)
- func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32)
- func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, ...)
- func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32)
- func GetAttribLocation(program uint32, name *uint8) int32
- func GetBooleani_v(target uint32, index uint32, data *bool)
- func GetBooleanv(pname uint32, data *bool)
- func GetBufferParameteri64v(target uint32, pname uint32, params *int64)
- func GetBufferParameteriv(target uint32, pname uint32, params *int32)
- func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer)
- func GetBufferPointervOES(target uint32, pname uint32, params *unsafe.Pointer)
- func GetCoverageModulationTableNV(bufSize int32, v *float32)
- func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32
- func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32
- func GetDriverControlStringQCOM(driverControl uint32, bufSize int32, length *int32, driverControlString *uint8)
- func GetDriverControlsQCOM(num *int32, size int32, driverControls *uint32)
- func GetError() uint32
- func GetFenceivNV(fence uint32, pname uint32, params *int32)
- func GetFirstPerfQueryIdINTEL(queryId *uint32)
- func GetFloati_vNV(target uint32, index uint32, data *float32)
- func GetFloati_vOES(target uint32, index uint32, data *float32)
- func GetFloatv(pname uint32, data *float32)
- func GetFragDataIndexEXT(program uint32, name *uint8) int32
- func GetFragDataLocation(program uint32, name *uint8) int32
- func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32)
- func GetFramebufferParameteriv(target uint32, pname uint32, params *int32)
- func GetFramebufferParameterivMESA(target uint32, pname uint32, params *int32)
- func GetFramebufferPixelLocalStorageSizeEXT(target uint32) int32
- func GetGraphicsResetStatus() uint32
- func GetGraphicsResetStatusEXT() uint32
- func GetGraphicsResetStatusKHR() uint32
- func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64
- func GetInteger64i_v(target uint32, index uint32, data *int64)
- func GetInteger64v(pname uint32, data *int64)
- func GetInteger64vAPPLE(pname uint32, params *int64)
- func GetInteger64vEXT(pname uint32, data *int64)
- func GetIntegeri_v(target uint32, index uint32, data *int32)
- func GetIntegeri_vEXT(target uint32, index uint32, data *int32)
- func GetIntegerv(pname uint32, data *int32)
- func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, count int32, ...)
- func GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32)
- func GetMemoryObjectDetachedResourcesuivNV(memory uint32, pname uint32, first int32, count int32, params *uint32)
- func GetMemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32)
- func GetMultisamplefv(pname uint32, index uint32, val *float32)
- func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32)
- func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8)
- func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8)
- func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8)
- func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8)
- func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8)
- func GetPathCommandsNV(path uint32, commands *uint8)
- func GetPathCoordsNV(path uint32, coords *float32)
- func GetPathDashArrayNV(path uint32, dashArray *float32)
- func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32
- func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, ...)
- func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, ...)
- func GetPathParameterfvNV(path uint32, pname uint32, value *float32)
- func GetPathParameterivNV(path uint32, pname uint32, value *int32)
- func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, ...)
- func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, ...)
- func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, ...)
- func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer)
- func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, ...)
- func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, ...)
- func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8)
- func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32)
- func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, ...)
- func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32)
- func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, ...)
- func GetPointerv(pname uint32, params *unsafe.Pointer)
- func GetPointervKHR(pname uint32, params *unsafe.Pointer)
- func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, ...)
- func GetProgramBinaryOES(program uint32, bufSize int32, length *int32, binaryFormat *uint32, ...)
- func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32)
- func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32)
- func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32)
- func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32
- func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32
- func GetProgramResourceLocationIndexEXT(program uint32, programInterface uint32, name *uint8) int32
- func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, ...)
- func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, ...)
- func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, ...)
- func GetProgramiv(program uint32, pname uint32, params *int32)
- func GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64)
- func GetQueryObjectivEXT(id uint32, pname uint32, params *int32)
- func GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64)
- func GetQueryObjectuiv(id uint32, pname uint32, params *uint32)
- func GetQueryObjectuivEXT(id uint32, pname uint32, params *uint32)
- func GetQueryiv(target uint32, pname uint32, params *int32)
- func GetQueryivEXT(target uint32, pname uint32, params *int32)
- func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32)
- func GetSamplerParameterIivEXT(sampler uint32, pname uint32, params *int32)
- func GetSamplerParameterIivOES(sampler uint32, pname uint32, params *int32)
- func GetSamplerParameterIuivEXT(sampler uint32, pname uint32, params *uint32)
- func GetSamplerParameterIuivOES(sampler uint32, pname uint32, params *uint32)
- func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32)
- func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32)
- func GetSemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32)
- func GetSemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64)
- func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32)
- func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8)
- func GetShaderiv(shader uint32, pname uint32, params *int32)
- func GetShadingRateImagePaletteNV(viewport uint32, entry uint32, rate *uint32)
- func GetShadingRateSampleLocationivNV(rate uint32, samples uint32, index uint32, location *int32)
- func GetString(name uint32) *uint8
- func GetStringi(name uint32, index uint32) *uint8
- func GetSynciv(sync uintptr, pname uint32, count int32, length *int32, values *int32)
- func GetSyncivAPPLE(sync uintptr, pname uint32, count int32, length *int32, values *int32)
- func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32)
- func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32)
- func GetTexParameterIivEXT(target uint32, pname uint32, params *int32)
- func GetTexParameterIivOES(target uint32, pname uint32, params *int32)
- func GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32)
- func GetTexParameterIuivOES(target uint32, pname uint32, params *uint32)
- func GetTexParameterfv(target uint32, pname uint32, params *float32)
- func GetTexParameteriv(target uint32, pname uint32, params *int32)
- func GetTextureHandleIMG(texture uint32) uint64
- func GetTextureHandleNV(texture uint32) uint64
- func GetTextureSamplerHandleIMG(texture uint32, sampler uint32) uint64
- func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64
- func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetTranslatedShaderSourceANGLE(shader uint32, bufSize int32, length *int32, source *uint8)
- func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32
- func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, ...)
- func GetUniformLocation(program uint32, name *uint8) int32
- func GetUniformfv(program uint32, location int32, params *float32)
- func GetUniformi64vNV(program uint32, location int32, params *int64)
- func GetUniformiv(program uint32, location int32, params *int32)
- func GetUniformuiv(program uint32, location int32, params *uint32)
- func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8)
- func GetUnsignedBytevEXT(pname uint32, data *uint8)
- func GetVertexAttribIiv(index uint32, pname uint32, params *int32)
- func GetVertexAttribIuiv(index uint32, pname uint32, params *uint32)
- func GetVertexAttribPointerWithOffsetv(index uint32, pname uint32, offset **uintptr)
- func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer)
- func GetVertexAttribfv(index uint32, pname uint32, params *float32)
- func GetVertexAttribiv(index uint32, pname uint32, params *int32)
- func GetVkProcAddrNV(name *uint8) unsafe.Pointer
- func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32)
- func GetnUniformfvEXT(program uint32, location int32, bufSize int32, params *float32)
- func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32)
- func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32)
- func GetnUniformivEXT(program uint32, location int32, bufSize int32, params *int32)
- func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32)
- func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32)
- func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32)
- func GoStr(cstr *uint8) string
- func Hint(target uint32, mode uint32)
- func ImportMemoryFdEXT(memory uint32, size uint64, handleType uint32, fd int32)
- func ImportMemoryWin32HandleEXT(memory uint32, size uint64, handleType uint32, handle unsafe.Pointer)
- func ImportMemoryWin32NameEXT(memory uint32, size uint64, handleType uint32, name unsafe.Pointer)
- func ImportSemaphoreFdEXT(semaphore uint32, handleType uint32, fd int32)
- func ImportSemaphoreWin32HandleEXT(semaphore uint32, handleType uint32, handle unsafe.Pointer)
- func ImportSemaphoreWin32NameEXT(semaphore uint32, handleType uint32, name unsafe.Pointer)
- func Init() error
- func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error
- func InsertEventMarkerEXT(length int32, marker *uint8)
- func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32)
- func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32)
- func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, ...)
- func IsBuffer(buffer uint32) bool
- func IsEnabled(cap uint32) bool
- func IsEnablediEXT(target uint32, index uint32) bool
- func IsEnablediNV(target uint32, index uint32) bool
- func IsEnablediOES(target uint32, index uint32) bool
- func IsFenceNV(fence uint32) bool
- func IsFramebuffer(framebuffer uint32) bool
- func IsImageHandleResidentNV(handle uint64) bool
- func IsMemoryObjectEXT(memoryObject uint32) bool
- func IsPathNV(path uint32) bool
- func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool
- func IsPointInStrokePathNV(path uint32, x float32, y float32) bool
- func IsProgram(program uint32) bool
- func IsProgramPipeline(pipeline uint32) bool
- func IsProgramPipelineEXT(pipeline uint32) bool
- func IsQuery(id uint32) bool
- func IsQueryEXT(id uint32) bool
- func IsRenderbuffer(renderbuffer uint32) bool
- func IsSampler(sampler uint32) bool
- func IsSemaphoreEXT(semaphore uint32) bool
- func IsShader(shader uint32) bool
- func IsSync(sync uintptr) bool
- func IsSyncAPPLE(sync uintptr) bool
- func IsTexture(texture uint32) bool
- func IsTextureHandleResidentNV(handle uint64) bool
- func IsTransformFeedback(id uint32) bool
- func IsVertexArray(array uint32) bool
- func IsVertexArrayOES(array uint32) bool
- func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8)
- func LineWidth(width float32)
- func LinkProgram(program uint32)
- func MakeImageHandleNonResidentNV(handle uint64)
- func MakeImageHandleResidentNV(handle uint64, access uint32)
- func MakeTextureHandleNonResidentNV(handle uint64)
- func MakeTextureHandleResidentNV(handle uint64)
- func MapBufferOES(target uint32, access uint32) unsafe.Pointer
- func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer
- func MapBufferRangeEXT(target uint32, offset int, length int, access uint32) unsafe.Pointer
- func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, ...)
- func MatrixLoad3x2fNV(matrixMode uint32, m *float32)
- func MatrixLoad3x3fNV(matrixMode uint32, m *float32)
- func MatrixLoadIdentityEXT(mode uint32)
- func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32)
- func MatrixLoadTransposedEXT(mode uint32, m *float64)
- func MatrixLoadTransposefEXT(mode uint32, m *float32)
- func MatrixLoaddEXT(mode uint32, m *float64)
- func MatrixLoadfEXT(mode uint32, m *float32)
- func MatrixMult3x2fNV(matrixMode uint32, m *float32)
- func MatrixMult3x3fNV(matrixMode uint32, m *float32)
- func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32)
- func MatrixMultTransposedEXT(mode uint32, m *float64)
- func MatrixMultTransposefEXT(mode uint32, m *float32)
- func MatrixMultdEXT(mode uint32, m *float64)
- func MatrixMultfEXT(mode uint32, m *float32)
- func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, ...)
- func MatrixPopEXT(mode uint32)
- func MatrixPushEXT(mode uint32)
- func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64)
- func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32)
- func MatrixScaledEXT(mode uint32, x float64, y float64, z float64)
- func MatrixScalefEXT(mode uint32, x float32, y float32, z float32)
- func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64)
- func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32)
- func MaxShaderCompilerThreadsKHR(count uint32)
- func MemoryBarrier(barriers uint32)
- func MemoryBarrierByRegion(barriers uint32)
- func MemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32)
- func MinSampleShadingOES(value float32)
- func MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32)
- func MultiDrawArraysIndirectEXT(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32)
- func MultiDrawElementsBaseVertexEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...)
- func MultiDrawElementsEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...)
- func MultiDrawElementsIndirectEXT(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, ...)
- func MultiDrawMeshTasksIndirectCountNV(indirect int, drawcount int, maxdrawcount int32, stride int32)
- func MultiDrawMeshTasksIndirectNV(indirect int, drawcount int32, stride int32)
- func NamedBufferAttachMemoryNV(buffer uint32, memory uint32, offset uint64)
- func NamedBufferPageCommitmentMemNV(buffer uint32, offset int, size int, memory uint32, memOffset uint64, ...)
- func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32)
- func NamedBufferStorageMemEXT(buffer uint32, size int, memory uint32, offset uint64)
- func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32)
- func NamedRenderbufferStorageMultisampleAdvancedAMD(renderbuffer uint32, samples int32, storageSamples int32, ...)
- func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8)
- func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8)
- func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8)
- func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8)
- func PatchParameteriEXT(pname uint32, value int32)
- func PatchParameteriOES(pname uint32, value int32)
- func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, ...)
- func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer)
- func PathCoverDepthFuncNV(xfunc uint32)
- func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32)
- func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...) uint32
- func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, ...) uint32
- func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...)
- func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...)
- func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, ...) uint32
- func PathParameterfNV(path uint32, pname uint32, value float32)
- func PathParameterfvNV(path uint32, pname uint32, value *float32)
- func PathParameteriNV(path uint32, pname uint32, value int32)
- func PathParameterivNV(path uint32, pname uint32, value *int32)
- func PathStencilDepthOffsetNV(factor float32, units float32)
- func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32)
- func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer)
- func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, ...)
- func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, ...)
- func PauseTransformFeedback()
- func PixelStorei(pname uint32, param int32)
- func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, ...) bool
- func PolygonModeNV(face uint32, mode uint32)
- func PolygonOffset(factor float32, units float32)
- func PolygonOffsetClampEXT(factor float32, units float32, clamp float32)
- func PopDebugGroup()
- func PopDebugGroupKHR()
- func PopGroupMarkerEXT()
- func PrimitiveBoundingBoxEXT(minX float32, minY float32, minZ float32, minW float32, maxX float32, ...)
- func PrimitiveBoundingBoxOES(minX float32, minY float32, minZ float32, minW float32, maxX float32, ...)
- func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32)
- func ProgramBinaryOES(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32)
- func ProgramParameteri(program uint32, pname uint32, value int32)
- func ProgramParameteriEXT(program uint32, pname uint32, value int32)
- func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, ...)
- func ProgramUniform1f(program uint32, location int32, v0 float32)
- func ProgramUniform1fEXT(program uint32, location int32, v0 float32)
- func ProgramUniform1fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform1i(program uint32, location int32, v0 int32)
- func ProgramUniform1i64NV(program uint32, location int32, x int64)
- func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64)
- func ProgramUniform1iEXT(program uint32, location int32, v0 int32)
- func ProgramUniform1iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform1ui(program uint32, location int32, v0 uint32)
- func ProgramUniform1ui64NV(program uint32, location int32, x uint64)
- func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32)
- func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32)
- func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32)
- func ProgramUniform2fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32)
- func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64)
- func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64)
- func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32)
- func ProgramUniform2iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32)
- func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64)
- func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32)
- func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32)
- func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32)
- func ProgramUniform3fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32)
- func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64)
- func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64)
- func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32)
- func ProgramUniform3iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32)
- func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64)
- func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32)
- func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func ProgramUniform4fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64)
- func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64)
- func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func ProgramUniform4iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)
- func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64)
- func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64)
- func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)
- func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniformHandleui64IMG(program uint32, location int32, value uint64)
- func ProgramUniformHandleui64NV(program uint32, location int32, value uint64)
- func ProgramUniformHandleui64vIMG(program uint32, location int32, count int32, values *uint64)
- func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64)
- func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func Ptr(data interface{}) unsafe.Pointer
- func PtrOffset(offset int) unsafe.Pointerdeprecated
- func PushDebugGroup(source uint32, id uint32, length int32, message *uint8)
- func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8)
- func PushGroupMarkerEXT(length int32, marker *uint8)
- func QueryCounterEXT(id uint32, target uint32)
- func RasterSamplesEXT(samples uint32, fixedsamplelocations bool)
- func ReadBuffer(src uint32)
- func ReadBufferIndexedEXT(src uint32, index int32)
- func ReadBufferNV(mode uint32)
- func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func ReadnPixelsEXT(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func ReleaseKeyedMutexWin32EXT(memory uint32, key uint64) bool
- func ReleaseShaderCompiler()
- func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisampleANGLE(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisampleAPPLE(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisampleAdvancedAMD(target uint32, samples int32, storageSamples int32, internalformat uint32, ...)
- func RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisampleIMG(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisampleNV(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func ResetMemoryObjectParameterNV(memory uint32, pname uint32)
- func ResolveDepthValuesNV()
- func ResolveMultisampleFramebufferAPPLE()
- func ResumeTransformFeedback()
- func SampleCoverage(value float32, invert bool)
- func SampleMaski(maskNumber uint32, mask uint32)
- func SamplerParameterIivEXT(sampler uint32, pname uint32, param *int32)
- func SamplerParameterIivOES(sampler uint32, pname uint32, param *int32)
- func SamplerParameterIuivEXT(sampler uint32, pname uint32, param *uint32)
- func SamplerParameterIuivOES(sampler uint32, pname uint32, param *uint32)
- func SamplerParameterf(sampler uint32, pname uint32, param float32)
- func SamplerParameterfv(sampler uint32, pname uint32, param *float32)
- func SamplerParameteri(sampler uint32, pname uint32, param int32)
- func SamplerParameteriv(sampler uint32, pname uint32, param *int32)
- func Scissor(x int32, y int32, width int32, height int32)
- func ScissorArrayvNV(first uint32, count int32, v *int32)
- func ScissorArrayvOES(first uint32, count int32, v *int32)
- func ScissorExclusiveArrayvNV(first uint32, count int32, v *int32)
- func ScissorExclusiveNV(x int32, y int32, width int32, height int32)
- func ScissorIndexedNV(index uint32, left int32, bottom int32, width int32, height int32)
- func ScissorIndexedOES(index uint32, left int32, bottom int32, width int32, height int32)
- func ScissorIndexedvNV(index uint32, v *int32)
- func ScissorIndexedvOES(index uint32, v *int32)
- func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, ...)
- func SemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32)
- func SemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64)
- func SetFenceNV(fence uint32, condition uint32)
- func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, ...)
- func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32)
- func ShadingRateImageBarrierNV(synchronize bool)
- func ShadingRateImagePaletteNV(viewport uint32, first uint32, count int32, rates *uint32)
- func ShadingRateQCOM(rate uint32)
- func ShadingRateSampleOrderCustomNV(rate uint32, samples uint32, locations *int32)
- func ShadingRateSampleOrderNV(order uint32)
- func SignalSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, ...)
- func SignalVkFenceNV(vkFence uint64)
- func SignalVkSemaphoreNV(vkSemaphore uint64)
- func StartTilingQCOM(x uint32, y uint32, width uint32, height uint32, preserveMask uint32)
- func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilFillPathNV(path uint32, fillMode uint32, mask uint32)
- func StencilFunc(xfunc uint32, ref int32, mask uint32)
- func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32)
- func StencilMask(mask uint32)
- func StencilMaskSeparate(face uint32, mask uint32)
- func StencilOp(fail uint32, zfail uint32, zpass uint32)
- func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32)
- func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilStrokePathNV(path uint32, reference int32, mask uint32)
- func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32)
- func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32)
- func Str(str string) *uint8
- func Strs(strs ...string) (cstrs **uint8, free func())
- func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32)
- func TestFenceNV(fence uint32) bool
- func TexAttachMemoryNV(target uint32, memory uint32, offset uint64)
- func TexBufferEXT(target uint32, internalformat uint32, buffer uint32)
- func TexBufferOES(target uint32, internalformat uint32, buffer uint32)
- func TexBufferRangeEXT(target uint32, internalformat uint32, buffer uint32, offset int, size int)
- func TexBufferRangeOES(target uint32, internalformat uint32, buffer uint32, offset int, size int)
- func TexEstimateMotionQCOM(ref uint32, target uint32, output uint32)
- func TexEstimateMotionRegionsQCOM(ref uint32, target uint32, output uint32, mask uint32)
- func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, ...)
- func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, ...)
- func TexImage3DOES(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func TexPageCommitmentEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TexPageCommitmentMemNV(target uint32, layer int32, level int32, xoffset int32, yoffset int32, ...)
- func TexParameterIivEXT(target uint32, pname uint32, params *int32)
- func TexParameterIivOES(target uint32, pname uint32, params *int32)
- func TexParameterIuivEXT(target uint32, pname uint32, params *uint32)
- func TexParameterIuivOES(target uint32, pname uint32, params *uint32)
- func TexParameterf(target uint32, pname uint32, param float32)
- func TexParameterfv(target uint32, pname uint32, params *float32)
- func TexParameteri(target uint32, pname uint32, param int32)
- func TexParameteriv(target uint32, pname uint32, params *int32)
- func TexStorage1DEXT(target uint32, levels int32, internalformat uint32, width int32)
- func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32)
- func TexStorage2DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32)
- func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, ...)
- func TexStorage3DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32, ...)
- func TexStorage3DMultisampleOES(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexStorageMem1DEXT(target uint32, levels int32, internalFormat uint32, width int32, memory uint32, ...)
- func TexStorageMem2DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, ...)
- func TexStorageMem2DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, ...)
- func TexStorageMem3DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, ...)
- func TexStorageMem3DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, ...)
- func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TextureAttachMemoryNV(texture uint32, memory uint32, offset uint64)
- func TextureFoveationParametersQCOM(texture uint32, layer uint32, focalPoint uint32, focalX float32, ...)
- func TexturePageCommitmentMemNV(texture uint32, layer int32, level int32, xoffset int32, yoffset int32, ...)
- func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorageMem1DEXT(texture uint32, levels int32, internalFormat uint32, width int32, ...)
- func TextureStorageMem2DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, ...)
- func TextureStorageMem2DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, ...)
- func TextureStorageMem3DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, ...)
- func TextureStorageMem3DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, ...)
- func TextureViewEXT(texture uint32, target uint32, origtexture uint32, internalformat uint32, ...)
- func TextureViewOES(texture uint32, target uint32, origtexture uint32, internalformat uint32, ...)
- func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32)
- func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, ...)
- func Uniform1f(location int32, v0 float32)
- func Uniform1fv(location int32, count int32, value *float32)
- func Uniform1i(location int32, v0 int32)
- func Uniform1i64NV(location int32, x int64)
- func Uniform1i64vNV(location int32, count int32, value *int64)
- func Uniform1iv(location int32, count int32, value *int32)
- func Uniform1ui(location int32, v0 uint32)
- func Uniform1ui64NV(location int32, x uint64)
- func Uniform1ui64vNV(location int32, count int32, value *uint64)
- func Uniform1uiv(location int32, count int32, value *uint32)
- func Uniform2f(location int32, v0 float32, v1 float32)
- func Uniform2fv(location int32, count int32, value *float32)
- func Uniform2i(location int32, v0 int32, v1 int32)
- func Uniform2i64NV(location int32, x int64, y int64)
- func Uniform2i64vNV(location int32, count int32, value *int64)
- func Uniform2iv(location int32, count int32, value *int32)
- func Uniform2ui(location int32, v0 uint32, v1 uint32)
- func Uniform2ui64NV(location int32, x uint64, y uint64)
- func Uniform2ui64vNV(location int32, count int32, value *uint64)
- func Uniform2uiv(location int32, count int32, value *uint32)
- func Uniform3f(location int32, v0 float32, v1 float32, v2 float32)
- func Uniform3fv(location int32, count int32, value *float32)
- func Uniform3i(location int32, v0 int32, v1 int32, v2 int32)
- func Uniform3i64NV(location int32, x int64, y int64, z int64)
- func Uniform3i64vNV(location int32, count int32, value *int64)
- func Uniform3iv(location int32, count int32, value *int32)
- func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32)
- func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64)
- func Uniform3ui64vNV(location int32, count int32, value *uint64)
- func Uniform3uiv(location int32, count int32, value *uint32)
- func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func Uniform4fv(location int32, count int32, value *float32)
- func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64)
- func Uniform4i64vNV(location int32, count int32, value *int64)
- func Uniform4iv(location int32, count int32, value *int32)
- func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)
- func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64)
- func Uniform4ui64vNV(location int32, count int32, value *uint64)
- func Uniform4uiv(location int32, count int32, value *uint32)
- func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32)
- func UniformHandleui64IMG(location int32, value uint64)
- func UniformHandleui64NV(location int32, value uint64)
- func UniformHandleui64vIMG(location int32, count int32, value *uint64)
- func UniformHandleui64vNV(location int32, count int32, value *uint64)
- func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix2x3fvNV(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix2x4fvNV(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3x2fvNV(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3x4fvNV(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4x2fvNV(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4x3fvNV(location int32, count int32, transpose bool, value *float32)
- func UnmapBuffer(target uint32) bool
- func UnmapBufferOES(target uint32) bool
- func UseProgram(program uint32)
- func UseProgramStages(pipeline uint32, stages uint32, program uint32)
- func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32)
- func UseShaderProgramEXT(xtype uint32, program uint32)
- func ValidateProgram(program uint32)
- func ValidateProgramPipeline(pipeline uint32)
- func ValidateProgramPipelineEXT(pipeline uint32)
- func VertexAttrib1f(index uint32, x float32)
- func VertexAttrib1fv(index uint32, v *float32)
- func VertexAttrib2f(index uint32, x float32, y float32)
- func VertexAttrib2fv(index uint32, v *float32)
- func VertexAttrib3f(index uint32, x float32, y float32, z float32)
- func VertexAttrib3fv(index uint32, v *float32)
- func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32)
- func VertexAttrib4fv(index uint32, v *float32)
- func VertexAttribBinding(attribindex uint32, bindingindex uint32)
- func VertexAttribDivisor(index uint32, divisor uint32)
- func VertexAttribDivisorANGLE(index uint32, divisor uint32)
- func VertexAttribDivisorEXT(index uint32, divisor uint32)
- func VertexAttribDivisorNV(index uint32, divisor uint32)
- func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, ...)
- func VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32)
- func VertexAttribI4iv(index uint32, v *int32)
- func VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32)
- func VertexAttribI4uiv(index uint32, v *uint32)
- func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32)
- func VertexAttribIPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func VertexAttribIPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr)
- func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...)
- func VertexAttribPointerWithOffset(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...)
- func VertexBindingDivisor(bindingindex uint32, divisor uint32)
- func Viewport(x int32, y int32, width int32, height int32)
- func ViewportArrayvNV(first uint32, count int32, v *float32)
- func ViewportArrayvOES(first uint32, count int32, v *float32)
- func ViewportIndexedfNV(index uint32, x float32, y float32, w float32, h float32)
- func ViewportIndexedfOES(index uint32, x float32, y float32, w float32, h float32)
- func ViewportIndexedfvNV(index uint32, v *float32)
- func ViewportIndexedfvOES(index uint32, v *float32)
- func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32)
- func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, ...)
- func WaitSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, ...)
- func WaitSync(sync uintptr, flags uint32, timeout uint64)
- func WaitSyncAPPLE(sync uintptr, flags uint32, timeout uint64)
- func WaitVkSemaphoreNV(vkSemaphore uint64)
- func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32)
- func WindowRectanglesEXT(mode uint32, count int32, box *int32)
- type DebugProc
Constants ¶
const ( GL_3DC_XY_AMD = 0x87FA GL_3DC_X_AMD = 0x87F9 ACCUM_ADJACENT_PAIRS_NV = 0x90AD ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 ACTIVE_ATTRIBUTES = 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A ACTIVE_PROGRAM = 0x8259 ACTIVE_PROGRAM_EXT = 0x8259 ACTIVE_RESOURCES = 0x92F5 ACTIVE_TEXTURE = 0x84E0 ACTIVE_UNIFORMS = 0x8B86 ACTIVE_UNIFORM_BLOCKS = 0x8A36 ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 ACTIVE_VARIABLES = 0x9305 ADJACENT_PAIRS_NV = 0x90AE AFFINE_2D_NV = 0x9092 AFFINE_3D_NV = 0x9094 ALIASED_LINE_WIDTH_RANGE = 0x846E ALIASED_POINT_SIZE_RANGE = 0x846D ALL_BARRIER_BITS = 0xFFFFFFFF ALL_COMPLETED_NV = 0x84F2 ALL_SHADER_BITS = 0xFFFFFFFF ALL_SHADER_BITS_EXT = 0xFFFFFFFF ALPHA = 0x1906 ALPHA16F_EXT = 0x881C ALPHA32F_EXT = 0x8816 ALPHA8_EXT = 0x803C ALPHA8_OES = 0x803C ALPHA_BITS = 0x0D55 ALPHA_TEST_FUNC_QCOM = 0x0BC1 ALPHA_TEST_QCOM = 0x0BC0 ALPHA_TEST_REF_QCOM = 0x0BC2 ALREADY_SIGNALED = 0x911A ALREADY_SIGNALED_APPLE = 0x911A ALWAYS = 0x0207 ANY_SAMPLES_PASSED = 0x8C2F ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A ANY_SAMPLES_PASSED_EXT = 0x8C2F ARC_TO_NV = 0xFE ARRAY_BUFFER = 0x8892 ARRAY_BUFFER_BINDING = 0x8894 ARRAY_SIZE = 0x92FB ARRAY_STRIDE = 0x92FE ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE ATC_RGB_AMD = 0x8C92 ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 ATOMIC_COUNTER_BUFFER = 0x92C0 ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 ATOMIC_COUNTER_BUFFER_START = 0x92C2 ATTACHED_MEMORY_OBJECT_NV = 0x95A4 ATTACHED_MEMORY_OFFSET_NV = 0x95A5 ATTACHED_SHADERS = 0x8B85 BACK = 0x0405 BEVEL_NV = 0x90A6 BGRA8_EXT = 0x93A1 BGRA_EXT = 0x80E1 BGRA_IMG = 0x80E1 BINNING_CONTROL_HINT_QCOM = 0x8FB0 BLACKHOLE_RENDER_INTEL = 0x83FC BLEND = 0x0BE2 BLEND_ADVANCED_COHERENT_KHR = 0x9285 BLEND_ADVANCED_COHERENT_NV = 0x9285 BLEND_COLOR = 0x8005 BLEND_DST_ALPHA = 0x80CA BLEND_DST_RGB = 0x80C8 BLEND_EQUATION = 0x8009 BLEND_EQUATION_ALPHA = 0x883D BLEND_EQUATION_EXT = 0x8009 BLEND_EQUATION_RGB = 0x8009 BLEND_OVERLAP_NV = 0x9281 BLEND_PREMULTIPLIED_SRC_NV = 0x9280 BLEND_SRC_ALPHA = 0x80CB BLEND_SRC_RGB = 0x80C9 BLOCK_INDEX = 0x92FD BLUE = 0x1905 BLUE_BITS = 0x0D54 BLUE_NV = 0x1905 BOLD_BIT_NV = 0x01 BOOL = 0x8B56 BOOL_VEC2 = 0x8B57 BOOL_VEC3 = 0x8B58 BOOL_VEC4 = 0x8B59 BOUNDING_BOX_NV = 0x908D BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C BUFFER = 0x82E0 BUFFER_ACCESS_FLAGS = 0x911F BUFFER_ACCESS_OES = 0x88BB BUFFER_BINDING = 0x9302 BUFFER_DATA_SIZE = 0x9303 BUFFER_IMMUTABLE_STORAGE_EXT = 0x821F BUFFER_KHR = 0x82E0 BUFFER_MAPPED = 0x88BC BUFFER_MAPPED_OES = 0x88BC BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 BUFFER_MAP_POINTER = 0x88BD BUFFER_MAP_POINTER_OES = 0x88BD BUFFER_OBJECT_EXT = 0x9151 BUFFER_SIZE = 0x8764 BUFFER_STORAGE_FLAGS_EXT = 0x8220 BUFFER_UPDATE_BARRIER_BIT = 0x00000200 BUFFER_USAGE = 0x8765 BUFFER_VARIABLE = 0x92E5 BYTE = 0x1400 CCW = 0x0901 CIRCULAR_CCW_ARC_TO_NV = 0xF8 CIRCULAR_CW_ARC_TO_NV = 0xFA CIRCULAR_TANGENT_ARC_TO_NV = 0xFC CLAMP_TO_BORDER_EXT = 0x812D CLAMP_TO_BORDER_NV = 0x812D CLAMP_TO_BORDER_OES = 0x812D CLAMP_TO_EDGE = 0x812F CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000 CLIENT_STORAGE_BIT_EXT = 0x0200 CLIP_DEPTH_MODE_EXT = 0x935D CLIP_DISTANCE0_APPLE = 0x3000 CLIP_DISTANCE0_EXT = 0x3000 CLIP_DISTANCE1_APPLE = 0x3001 CLIP_DISTANCE1_EXT = 0x3001 CLIP_DISTANCE2_APPLE = 0x3002 CLIP_DISTANCE2_EXT = 0x3002 CLIP_DISTANCE3_APPLE = 0x3003 CLIP_DISTANCE3_EXT = 0x3003 CLIP_DISTANCE4_APPLE = 0x3004 CLIP_DISTANCE4_EXT = 0x3004 CLIP_DISTANCE5_APPLE = 0x3005 CLIP_DISTANCE5_EXT = 0x3005 CLIP_DISTANCE6_APPLE = 0x3006 CLIP_DISTANCE6_EXT = 0x3006 CLIP_DISTANCE7_APPLE = 0x3007 CLIP_DISTANCE7_EXT = 0x3007 CLIP_ORIGIN_EXT = 0x935C CLOSE_PATH_NV = 0x00 COLOR = 0x1800 COLORBURN_KHR = 0x929A COLORBURN_NV = 0x929A COLORDODGE_KHR = 0x9299 COLORDODGE_NV = 0x9299 COLOR_ATTACHMENT0 = 0x8CE0 COLOR_ATTACHMENT0_EXT = 0x8CE0 COLOR_ATTACHMENT0_NV = 0x8CE0 COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT10_EXT = 0x8CEA COLOR_ATTACHMENT10_NV = 0x8CEA COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT11_EXT = 0x8CEB COLOR_ATTACHMENT11_NV = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT12_EXT = 0x8CEC COLOR_ATTACHMENT12_NV = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT13_EXT = 0x8CED COLOR_ATTACHMENT13_NV = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT14_EXT = 0x8CEE COLOR_ATTACHMENT14_NV = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF COLOR_ATTACHMENT15_EXT = 0x8CEF COLOR_ATTACHMENT15_NV = 0x8CEF COLOR_ATTACHMENT16 = 0x8CF0 COLOR_ATTACHMENT17 = 0x8CF1 COLOR_ATTACHMENT18 = 0x8CF2 COLOR_ATTACHMENT19 = 0x8CF3 COLOR_ATTACHMENT1_EXT = 0x8CE1 COLOR_ATTACHMENT1_NV = 0x8CE1 COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT20 = 0x8CF4 COLOR_ATTACHMENT21 = 0x8CF5 COLOR_ATTACHMENT22 = 0x8CF6 COLOR_ATTACHMENT23 = 0x8CF7 COLOR_ATTACHMENT24 = 0x8CF8 COLOR_ATTACHMENT25 = 0x8CF9 COLOR_ATTACHMENT26 = 0x8CFA COLOR_ATTACHMENT27 = 0x8CFB COLOR_ATTACHMENT28 = 0x8CFC COLOR_ATTACHMENT29 = 0x8CFD COLOR_ATTACHMENT2_EXT = 0x8CE2 COLOR_ATTACHMENT2_NV = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT30 = 0x8CFE COLOR_ATTACHMENT31 = 0x8CFF COLOR_ATTACHMENT3_EXT = 0x8CE3 COLOR_ATTACHMENT3_NV = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT4_EXT = 0x8CE4 COLOR_ATTACHMENT4_NV = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT5_EXT = 0x8CE5 COLOR_ATTACHMENT5_NV = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT6_EXT = 0x8CE6 COLOR_ATTACHMENT6_NV = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT7_EXT = 0x8CE7 COLOR_ATTACHMENT7_NV = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT8_EXT = 0x8CE8 COLOR_ATTACHMENT8_NV = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COLOR_ATTACHMENT9_EXT = 0x8CE9 COLOR_ATTACHMENT9_NV = 0x8CE9 COLOR_ATTACHMENT_EXT = 0x90F0 COLOR_BUFFER_BIT = 0x00004000 COLOR_BUFFER_BIT0_QCOM = 0x00000001 COLOR_BUFFER_BIT1_QCOM = 0x00000002 COLOR_BUFFER_BIT2_QCOM = 0x00000004 COLOR_BUFFER_BIT3_QCOM = 0x00000008 COLOR_BUFFER_BIT4_QCOM = 0x00000010 COLOR_BUFFER_BIT5_QCOM = 0x00000020 COLOR_BUFFER_BIT6_QCOM = 0x00000040 COLOR_BUFFER_BIT7_QCOM = 0x00000080 COLOR_CLEAR_VALUE = 0x0C22 COLOR_EXT = 0x1800 COLOR_SAMPLES_NV = 0x8E20 COLOR_WRITEMASK = 0x0C23 COMMAND_BARRIER_BIT = 0x00000040 COMPARE_REF_TO_TEXTURE = 0x884E COMPARE_REF_TO_TEXTURE_EXT = 0x884E COMPILE_STATUS = 0x8B81 COMPLETION_STATUS_KHR = 0x91B1 COMPRESSED_R11_EAC = 0x9270 COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD COMPRESSED_RED_RGTC1_EXT = 0x8DBB COMPRESSED_RG11_EAC = 0x9272 COMPRESSED_RGB8_ETC2 = 0x9274 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 COMPRESSED_RGBA8_ETC2_EAC = 0x9278 COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 COMPRESSED_SIGNED_R11_EAC = 0x9271 COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC COMPRESSED_SIGNED_RG11_EAC = 0x9273 COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 COMPRESSED_SRGB8_ETC2 = 0x9275 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C COMPRESSED_TEXTURE_FORMATS = 0x86A3 COMPUTE_SHADER = 0x91B9 COMPUTE_SHADER_BIT = 0x00000020 COMPUTE_WORK_GROUP_SIZE = 0x8267 CONDITION_SATISFIED = 0x911C CONDITION_SATISFIED_APPLE = 0x911C CONFORMANT_NV = 0x9374 CONIC_CURVE_TO_NV = 0x1A CONJOINT_NV = 0x9284 CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE CONSERVATIVE_RASTERIZATION_NV = 0x9346 CONSERVATIVE_RASTER_MODE_NV = 0x954D CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F CONSTANT_ALPHA = 0x8003 CONSTANT_COLOR = 0x8001 CONTEXT_FLAG_DEBUG_BIT = 0x00000002 CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x00000010 CONTEXT_LOST = 0x0507 CONTEXT_LOST_KHR = 0x0507 CONTEXT_RELEASE_BEHAVIOR = 0x82FB CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB CONTEXT_ROBUST_ACCESS = 0x90F3 CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 CONTRAST_NV = 0x92A1 CONVEX_HULL_NV = 0x908B COPY_READ_BUFFER = 0x8F36 COPY_READ_BUFFER_BINDING = 0x8F36 COPY_READ_BUFFER_NV = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 COPY_WRITE_BUFFER_BINDING = 0x8F37 COPY_WRITE_BUFFER_NV = 0x8F37 COUNTER_RANGE_AMD = 0x8BC1 COUNTER_TYPE_AMD = 0x8BC0 COUNT_DOWN_NV = 0x9089 COUNT_UP_NV = 0x9088 COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 COVERAGE_ATTACHMENT_NV = 0x8ED2 COVERAGE_AUTOMATIC_NV = 0x8ED7 COVERAGE_BUFFERS_NV = 0x8ED3 COVERAGE_BUFFER_BIT_NV = 0x00008000 COVERAGE_COMPONENT4_NV = 0x8ED1 COVERAGE_COMPONENT_NV = 0x8ED0 COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 COVERAGE_MODULATION_NV = 0x9332 COVERAGE_MODULATION_TABLE_NV = 0x9331 COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333 COVERAGE_SAMPLES_NV = 0x8ED4 CPU_OPTIMIZED_QCOM = 0x8FB1 CUBIC_CURVE_TO_NV = 0x0C CUBIC_IMG = 0x9139 CUBIC_MIPMAP_LINEAR_IMG = 0x913B CUBIC_MIPMAP_NEAREST_IMG = 0x913A CULL_FACE = 0x0B44 CULL_FACE_MODE = 0x0B45 CURRENT_PROGRAM = 0x8B8D CURRENT_QUERY = 0x8865 CURRENT_QUERY_EXT = 0x8865 CURRENT_VERTEX_ATTRIB = 0x8626 CW = 0x0900 D3D12_FENCE_VALUE_EXT = 0x9595 DARKEN_KHR = 0x9297 DARKEN_NV = 0x9297 DEBUG_CALLBACK_FUNCTION = 0x8244 DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 DEBUG_CALLBACK_USER_PARAM = 0x8245 DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 DEBUG_GROUP_STACK_DEPTH = 0x826D DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D DEBUG_LOGGED_MESSAGES = 0x9145 DEBUG_LOGGED_MESSAGES_KHR = 0x9145 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 DEBUG_OUTPUT = 0x92E0 DEBUG_OUTPUT_KHR = 0x92E0 DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 DEBUG_SEVERITY_HIGH = 0x9146 DEBUG_SEVERITY_HIGH_KHR = 0x9146 DEBUG_SEVERITY_LOW = 0x9148 DEBUG_SEVERITY_LOW_KHR = 0x9148 DEBUG_SEVERITY_MEDIUM = 0x9147 DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 DEBUG_SEVERITY_NOTIFICATION = 0x826B DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B DEBUG_SOURCE_API = 0x8246 DEBUG_SOURCE_API_KHR = 0x8246 DEBUG_SOURCE_APPLICATION = 0x824A DEBUG_SOURCE_APPLICATION_KHR = 0x824A DEBUG_SOURCE_OTHER = 0x824B DEBUG_SOURCE_OTHER_KHR = 0x824B DEBUG_SOURCE_SHADER_COMPILER = 0x8248 DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 DEBUG_SOURCE_THIRD_PARTY = 0x8249 DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D DEBUG_TYPE_ERROR = 0x824C DEBUG_TYPE_ERROR_KHR = 0x824C DEBUG_TYPE_MARKER = 0x8268 DEBUG_TYPE_MARKER_KHR = 0x8268 DEBUG_TYPE_OTHER = 0x8251 DEBUG_TYPE_OTHER_KHR = 0x8251 DEBUG_TYPE_PERFORMANCE = 0x8250 DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 DEBUG_TYPE_POP_GROUP = 0x826A DEBUG_TYPE_POP_GROUP_KHR = 0x826A DEBUG_TYPE_PORTABILITY = 0x824F DEBUG_TYPE_PORTABILITY_KHR = 0x824F DEBUG_TYPE_PUSH_GROUP = 0x8269 DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E DECODE_EXT = 0x8A49 DECR = 0x1E03 DECR_WRAP = 0x8508 DEDICATED_MEMORY_OBJECT_EXT = 0x9581 DELETE_STATUS = 0x8B80 DEPTH = 0x1801 DEPTH24_STENCIL8 = 0x88F0 DEPTH24_STENCIL8_OES = 0x88F0 DEPTH32F_STENCIL8 = 0x8CAD DEPTH_ATTACHMENT = 0x8D00 DEPTH_BITS = 0x0D56 DEPTH_BUFFER_BIT = 0x00000100 DEPTH_BUFFER_BIT0_QCOM = 0x00000100 DEPTH_BUFFER_BIT1_QCOM = 0x00000200 DEPTH_BUFFER_BIT2_QCOM = 0x00000400 DEPTH_BUFFER_BIT3_QCOM = 0x00000800 DEPTH_BUFFER_BIT4_QCOM = 0x00001000 DEPTH_BUFFER_BIT5_QCOM = 0x00002000 DEPTH_BUFFER_BIT6_QCOM = 0x00004000 DEPTH_BUFFER_BIT7_QCOM = 0x00008000 DEPTH_CLAMP_EXT = 0x864F DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_COMPONENT = 0x1902 DEPTH_COMPONENT16 = 0x81A5 DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C DEPTH_COMPONENT16_OES = 0x81A5 DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT24_OES = 0x81A6 DEPTH_COMPONENT32F = 0x8CAC DEPTH_COMPONENT32_OES = 0x81A7 DEPTH_EXT = 0x1801 DEPTH_FUNC = 0x0B74 DEPTH_RANGE = 0x0B70 DEPTH_SAMPLES_NV = 0x932D DEPTH_STENCIL = 0x84F9 DEPTH_STENCIL_ATTACHMENT = 0x821A DEPTH_STENCIL_OES = 0x84F9 DEPTH_STENCIL_TEXTURE_MODE = 0x90EA DEPTH_TEST = 0x0B71 DEPTH_WRITEMASK = 0x0B72 DETACHED_BUFFERS_NV = 0x95AB DETACHED_MEMORY_INCARNATION_NV = 0x95A9 DETACHED_TEXTURES_NV = 0x95AA DEVICE_LUID_EXT = 0x9599 DEVICE_NODE_MASK_EXT = 0x959A DEVICE_UUID_EXT = 0x9597 DIFFERENCE_KHR = 0x929E DIFFERENCE_NV = 0x929E DISJOINT_NV = 0x9283 DISPATCH_INDIRECT_BUFFER = 0x90EE DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF DITHER = 0x0BD0 DMP_PROGRAM_BINARY_DMP = 0x9253 DONT_CARE = 0x1100 DOWNSAMPLE_SCALES_IMG = 0x913E DRAW_BUFFER0 = 0x8825 DRAW_BUFFER0_EXT = 0x8825 DRAW_BUFFER0_NV = 0x8825 DRAW_BUFFER1 = 0x8826 DRAW_BUFFER10 = 0x882F DRAW_BUFFER10_EXT = 0x882F DRAW_BUFFER10_NV = 0x882F DRAW_BUFFER11 = 0x8830 DRAW_BUFFER11_EXT = 0x8830 DRAW_BUFFER11_NV = 0x8830 DRAW_BUFFER12 = 0x8831 DRAW_BUFFER12_EXT = 0x8831 DRAW_BUFFER12_NV = 0x8831 DRAW_BUFFER13 = 0x8832 DRAW_BUFFER13_EXT = 0x8832 DRAW_BUFFER13_NV = 0x8832 DRAW_BUFFER14 = 0x8833 DRAW_BUFFER14_EXT = 0x8833 DRAW_BUFFER14_NV = 0x8833 DRAW_BUFFER15 = 0x8834 DRAW_BUFFER15_EXT = 0x8834 DRAW_BUFFER15_NV = 0x8834 DRAW_BUFFER1_EXT = 0x8826 DRAW_BUFFER1_NV = 0x8826 DRAW_BUFFER2 = 0x8827 DRAW_BUFFER2_EXT = 0x8827 DRAW_BUFFER2_NV = 0x8827 DRAW_BUFFER3 = 0x8828 DRAW_BUFFER3_EXT = 0x8828 DRAW_BUFFER3_NV = 0x8828 DRAW_BUFFER4 = 0x8829 DRAW_BUFFER4_EXT = 0x8829 DRAW_BUFFER4_NV = 0x8829 DRAW_BUFFER5 = 0x882A DRAW_BUFFER5_EXT = 0x882A DRAW_BUFFER5_NV = 0x882A DRAW_BUFFER6 = 0x882B DRAW_BUFFER6_EXT = 0x882B DRAW_BUFFER6_NV = 0x882B DRAW_BUFFER7 = 0x882C DRAW_BUFFER7_EXT = 0x882C DRAW_BUFFER7_NV = 0x882C DRAW_BUFFER8 = 0x882D DRAW_BUFFER8_EXT = 0x882D DRAW_BUFFER8_NV = 0x882D DRAW_BUFFER9 = 0x882E DRAW_BUFFER9_EXT = 0x882E DRAW_BUFFER9_NV = 0x882E DRAW_BUFFER_EXT = 0x0C01 DRAW_FRAMEBUFFER = 0x8CA9 DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 DRAW_FRAMEBUFFER_APPLE = 0x8CA9 DRAW_FRAMEBUFFER_BINDING = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 DRAW_FRAMEBUFFER_NV = 0x8CA9 DRAW_INDIRECT_BUFFER = 0x8F3F DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 DRIVER_UUID_EXT = 0x9598 DST_ALPHA = 0x0304 DST_ATOP_NV = 0x928F DST_COLOR = 0x0306 DST_IN_NV = 0x928B DST_NV = 0x9287 DST_OUT_NV = 0x928D DST_OVER_NV = 0x9289 DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 DYNAMIC_COPY = 0x88EA DYNAMIC_DRAW = 0x88E8 DYNAMIC_READ = 0x88E9 DYNAMIC_STORAGE_BIT_EXT = 0x0100 EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 ELEMENT_ARRAY_BUFFER = 0x8893 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 EQUAL = 0x0202 ETC1_RGB8_OES = 0x8D64 ETC1_SRGB8_NV = 0x88EE EXCLUSION_KHR = 0x92A0 EXCLUSION_NV = 0x92A0 EXCLUSIVE_EXT = 0x8F11 EXTENSIONS = 0x1F03 FACTOR_MAX_AMD = 0x901D FACTOR_MIN_AMD = 0x901C FALSE = 0 FASTEST = 0x1101 FENCE_CONDITION_NV = 0x84F4 FENCE_STATUS_NV = 0x84F3 FETCH_PER_SAMPLE_ARM = 0x8F65 FILE_NAME_NV = 0x9074 FILL_NV = 0x1B02 FILL_RECTANGLE_NV = 0x933C FIRST_TO_REST_NV = 0x90AF FIRST_VERTEX_CONVENTION_EXT = 0x8E4D FIRST_VERTEX_CONVENTION_OES = 0x8E4D FIXED = 0x140C FLOAT = 0x1406 FLOAT16_NV = 0x8FF8 FLOAT16_VEC2_NV = 0x8FF9 FLOAT16_VEC3_NV = 0x8FFA FLOAT16_VEC4_NV = 0x8FFB FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD FLOAT_MAT2 = 0x8B5A FLOAT_MAT2x3 = 0x8B65 FLOAT_MAT2x3_NV = 0x8B65 FLOAT_MAT2x4 = 0x8B66 FLOAT_MAT2x4_NV = 0x8B66 FLOAT_MAT3 = 0x8B5B FLOAT_MAT3x2 = 0x8B67 FLOAT_MAT3x2_NV = 0x8B67 FLOAT_MAT3x4 = 0x8B68 FLOAT_MAT3x4_NV = 0x8B68 FLOAT_MAT4 = 0x8B5C FLOAT_MAT4x2 = 0x8B69 FLOAT_MAT4x2_NV = 0x8B69 FLOAT_MAT4x3 = 0x8B6A FLOAT_MAT4x3_NV = 0x8B6A FLOAT_VEC2 = 0x8B50 FLOAT_VEC3 = 0x8B51 FLOAT_VEC4 = 0x8B52 FONT_ASCENDER_BIT_NV = 0x00200000 FONT_DESCENDER_BIT_NV = 0x00400000 FONT_GLYPHS_AVAILABLE_NV = 0x9368 FONT_HAS_KERNING_BIT_NV = 0x10000000 FONT_HEIGHT_BIT_NV = 0x00800000 FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 FONT_TARGET_UNAVAILABLE_NV = 0x9369 FONT_UNAVAILABLE_NV = 0x936A FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 FONT_UNINTELLIGIBLE_NV = 0x936B FONT_UNITS_PER_EM_BIT_NV = 0x00100000 FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 FOVEATION_ENABLE_BIT_QCOM = 0x00000001 FOVEATION_SCALED_BIN_METHOD_BIT_QCOM = 0x00000002 FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM = 0x00000004 FRACTIONAL_EVEN_EXT = 0x8E7C FRACTIONAL_EVEN_OES = 0x8E7C FRACTIONAL_ODD_EXT = 0x8E7B FRACTIONAL_ODD_OES = 0x8E7B FRAGMENT_COVERAGE_COLOR_NV = 0x92DE FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD FRAGMENT_INPUT_NV = 0x936D FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D FRAGMENT_SHADER = 0x8B30 FRAGMENT_SHADER_BIT = 0x00000002 FRAGMENT_SHADER_BIT_EXT = 0x00000002 FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 FRAMEBUFFER = 0x8D40 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F FRAMEBUFFER_BARRIER_BIT = 0x00000400 FRAMEBUFFER_BINDING = 0x8CA6 FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312 FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 FRAMEBUFFER_FETCH_NONCOHERENT_QCOM = 0x96A2 FRAMEBUFFER_FLIP_X_MESA = 0x8BBC FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM = 0x8BFF FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 0x9652 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343 FRAMEBUFFER_SRGB_EXT = 0x8DB9 FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD FRAMEBUFFER_UNDEFINED = 0x8219 FRAMEBUFFER_UNDEFINED_OES = 0x8219 FRAMEBUFFER_UNSUPPORTED = 0x8CDD FRONT = 0x0404 FRONT_AND_BACK = 0x0408 FRONT_FACE = 0x0B46 FUNC_ADD = 0x8006 FUNC_ADD_EXT = 0x8006 FUNC_REVERSE_SUBTRACT = 0x800B FUNC_SUBTRACT = 0x800A GCCSO_SHADER_BINARY_FJ = 0x9260 GENERATE_MIPMAP_HINT = 0x8192 GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917 GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918 GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916 GEOMETRY_SHADER_BIT_EXT = 0x00000004 GEOMETRY_SHADER_BIT_OES = 0x00000004 GEOMETRY_SHADER_EXT = 0x8DD9 GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F GEOMETRY_SHADER_OES = 0x8DD9 GEQUAL = 0x0206 GLYPH_HAS_KERNING_BIT_NV = 0x100 GLYPH_HEIGHT_BIT_NV = 0x02 GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 GLYPH_WIDTH_BIT_NV = 0x01 GPU_DISJOINT_EXT = 0x8FBB GPU_OPTIMIZED_QCOM = 0x8FB2 GREATER = 0x0204 GREEN = 0x1904 GREEN_BITS = 0x0D53 GREEN_NV = 0x1904 GUILTY_CONTEXT_RESET = 0x8253 GUILTY_CONTEXT_RESET_EXT = 0x8253 GUILTY_CONTEXT_RESET_KHR = 0x8253 HALF_FLOAT = 0x140B HALF_FLOAT_OES = 0x8D61 HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 HARDLIGHT_KHR = 0x929B HARDLIGHT_NV = 0x929B HARDMIX_NV = 0x92A9 HIGH_FLOAT = 0x8DF2 HIGH_INT = 0x8DF5 HORIZONTAL_LINE_TO_NV = 0x06 HSL_COLOR_KHR = 0x92AF HSL_COLOR_NV = 0x92AF HSL_HUE_KHR = 0x92AD HSL_HUE_NV = 0x92AD HSL_LUMINOSITY_KHR = 0x92B0 HSL_LUMINOSITY_NV = 0x92B0 HSL_SATURATION_KHR = 0x92AE HSL_SATURATION_NV = 0x92AE IMAGE_2D = 0x904D IMAGE_2D_ARRAY = 0x9053 IMAGE_3D = 0x904E IMAGE_BINDING_ACCESS = 0x8F3E IMAGE_BINDING_FORMAT = 0x906E IMAGE_BINDING_LAYER = 0x8F3D IMAGE_BINDING_LAYERED = 0x8F3C IMAGE_BINDING_LEVEL = 0x8F3B IMAGE_BINDING_NAME = 0x8F3A IMAGE_BUFFER_EXT = 0x9051 IMAGE_BUFFER_OES = 0x9051 IMAGE_CUBE = 0x9050 IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 IMAGE_CUBE_MAP_ARRAY_OES = 0x9054 IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A INCLUSIVE_EXT = 0x8F10 INCR = 0x1E02 INCR_WRAP = 0x8507 INFO_LOG_LENGTH = 0x8B84 INNOCENT_CONTEXT_RESET = 0x8254 INNOCENT_CONTEXT_RESET_EXT = 0x8254 INNOCENT_CONTEXT_RESET_KHR = 0x8254 INT = 0x1404 INT16_NV = 0x8FE4 INT16_VEC2_NV = 0x8FE5 INT16_VEC3_NV = 0x8FE6 INT16_VEC4_NV = 0x8FE7 INT64_NV = 0x140E INT64_VEC2_NV = 0x8FE9 INT64_VEC3_NV = 0x8FEA INT64_VEC4_NV = 0x8FEB INT8_NV = 0x8FE0 INT8_VEC2_NV = 0x8FE1 INT8_VEC3_NV = 0x8FE2 INT8_VEC4_NV = 0x8FE3 INTERLEAVED_ATTRIBS = 0x8C8C INT_10_10_10_2_OES = 0x8DF7 INT_2_10_10_10_REV = 0x8D9F INT_IMAGE_2D = 0x9058 INT_IMAGE_2D_ARRAY = 0x905E INT_IMAGE_3D = 0x9059 INT_IMAGE_BUFFER_EXT = 0x905C INT_IMAGE_BUFFER_OES = 0x905C INT_IMAGE_CUBE = 0x905B INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_2D_ARRAY = 0x8DCF INT_SAMPLER_2D_MULTISAMPLE = 0x9109 INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_BUFFER_EXT = 0x8DD0 INT_SAMPLER_BUFFER_OES = 0x8DD0 INT_SAMPLER_CUBE = 0x8DCC INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E INT_VEC2 = 0x8B53 INT_VEC3 = 0x8B54 INT_VEC4 = 0x8B55 INVALID_ENUM = 0x0500 INVALID_FRAMEBUFFER_OPERATION = 0x0506 INVALID_INDEX = 0xFFFFFFFF INVALID_OPERATION = 0x0502 INVALID_VALUE = 0x0501 INVERT = 0x150A INVERT_OVG_NV = 0x92B4 INVERT_RGB_NV = 0x92A3 ISOLINES_EXT = 0x8E7A ISOLINES_OES = 0x8E7A IS_PER_PATCH_EXT = 0x92E7 IS_PER_PATCH_OES = 0x92E7 IS_ROW_MAJOR = 0x9300 ITALIC_BIT_NV = 0x02 KEEP = 0x1E00 LARGE_CCW_ARC_TO_NV = 0x16 LARGE_CW_ARC_TO_NV = 0x18 LAST_VERTEX_CONVENTION_EXT = 0x8E4E LAST_VERTEX_CONVENTION_OES = 0x8E4E LAYER_PROVOKING_VERTEX_EXT = 0x825E LAYER_PROVOKING_VERTEX_OES = 0x825E LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531 LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 LAYOUT_GENERAL_EXT = 0x958D LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 LAYOUT_TRANSFER_DST_EXT = 0x9593 LAYOUT_TRANSFER_SRC_EXT = 0x9592 LEQUAL = 0x0203 LESS = 0x0201 LIGHTEN_KHR = 0x9298 LIGHTEN_NV = 0x9298 LINEAR = 0x2601 LINEARBURN_NV = 0x92A5 LINEARDODGE_NV = 0x92A4 LINEARLIGHT_NV = 0x92A7 LINEAR_MIPMAP_LINEAR = 0x2703 LINEAR_MIPMAP_NEAREST = 0x2701 LINEAR_TILING_EXT = 0x9585 LINES = 0x0001 LINES_ADJACENCY_EXT = 0x000A LINES_ADJACENCY_OES = 0x000A LINE_LOOP = 0x0002 LINE_NV = 0x1B01 LINE_STRIP = 0x0003 LINE_STRIP_ADJACENCY_EXT = 0x000B LINE_STRIP_ADJACENCY_OES = 0x000B LINE_TO_NV = 0x04 LINE_WIDTH = 0x0B21 LINK_STATUS = 0x8B82 LOCATION = 0x930E LOCATION_INDEX_EXT = 0x930F LOSE_CONTEXT_ON_RESET = 0x8252 LOSE_CONTEXT_ON_RESET_EXT = 0x8252 LOSE_CONTEXT_ON_RESET_KHR = 0x8252 LOWER_LEFT_EXT = 0x8CA1 LOW_FLOAT = 0x8DF0 LOW_INT = 0x8DF3 LUID_SIZE_EXT = 8 LUMINANCE = 0x1909 LUMINANCE16F_EXT = 0x881E LUMINANCE32F_EXT = 0x8818 LUMINANCE4_ALPHA4_OES = 0x8043 LUMINANCE8_ALPHA8_EXT = 0x8045 LUMINANCE8_ALPHA8_OES = 0x8045 LUMINANCE8_EXT = 0x8040 LUMINANCE8_OES = 0x8040 LUMINANCE_ALPHA = 0x190A LUMINANCE_ALPHA16F_EXT = 0x881F LUMINANCE_ALPHA32F_EXT = 0x8819 MAJOR_VERSION = 0x821B MALI_PROGRAM_BINARY_ARM = 0x8F61 MALI_SHADER_BINARY_ARM = 0x8F60 MAP_COHERENT_BIT_EXT = 0x0080 MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 MAP_PERSISTENT_BIT_EXT = 0x0040 MAP_READ_BIT = 0x0001 MAP_READ_BIT_EXT = 0x0001 MAP_UNSYNCHRONIZED_BIT = 0x0020 MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 MAP_WRITE_BIT = 0x0002 MAP_WRITE_BIT_EXT = 0x0002 MATRIX_STRIDE = 0x92FF MAX = 0x8008 MAX_3D_TEXTURE_SIZE = 0x8073 MAX_3D_TEXTURE_SIZE_OES = 0x8073 MAX_ARRAY_TEXTURE_LAYERS = 0x88FF MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 MAX_CLIP_DISTANCES_APPLE = 0x0D32 MAX_CLIP_DISTANCES_EXT = 0x0D32 MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F MAX_COLOR_ATTACHMENTS = 0x8CDF MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF MAX_COLOR_ATTACHMENTS_NV = 0x8CDF MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3 MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4 MAX_COLOR_TEXTURE_SAMPLES = 0x910E MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32 MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67 MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C MAX_CULL_DISTANCES_EXT = 0x82F9 MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C MAX_DEBUG_LOGGED_MESSAGES = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 MAX_DEBUG_MESSAGE_LENGTH = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5 MAX_DEPTH_TEXTURE_SAMPLES = 0x910F MAX_DETACHED_BUFFERS_NV = 0x95AD MAX_DETACHED_TEXTURES_NV = 0x95AC MAX_DRAW_BUFFERS = 0x8824 MAX_DRAW_BUFFERS_EXT = 0x8824 MAX_DRAW_BUFFERS_NV = 0x8824 MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC MAX_ELEMENTS_INDICES = 0x80E9 MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENT_INDEX = 0x8D6B MAX_EXT = 0x8008 MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD MAX_FRAMEBUFFER_HEIGHT = 0x9316 MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 MAX_FRAMEBUFFER_LAYERS_OES = 0x9317 MAX_FRAMEBUFFER_SAMPLES = 0x9318 MAX_FRAMEBUFFER_WIDTH = 0x9315 MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5 MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123 MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124 MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0 MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1 MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF MAX_IMAGE_UNITS = 0x8F38 MAX_INTEGER_SAMPLES = 0x9110 MAX_LABEL_LENGTH = 0x82E8 MAX_LABEL_LENGTH_KHR = 0x82E8 MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65 MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64 MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62 MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539 MAX_MESH_OUTPUT_VERTICES_NV = 0x9538 MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66 MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61 MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536 MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60 MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63 MAX_MESH_VIEWS_NV = 0x9557 MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2 MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 MAX_NAME_LENGTH = 0x92F6 MAX_NUM_ACTIVE_VARIABLES = 0x92F7 MAX_PATCH_VERTICES_EXT = 0x8E7D MAX_PATCH_VERTICES_OES = 0x8E7D MAX_PROGRAM_TEXEL_OFFSET = 0x8905 MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F MAX_RASTER_SAMPLES_EXT = 0x9329 MAX_RENDERBUFFER_SIZE = 0x84E8 MAX_SAMPLES = 0x8D57 MAX_SAMPLES_ANGLE = 0x8D57 MAX_SAMPLES_APPLE = 0x8D57 MAX_SAMPLES_EXT = 0x8D57 MAX_SAMPLES_IMG = 0x9135 MAX_SAMPLES_NV = 0x8D57 MAX_SAMPLE_MASK_WORDS = 0x8E59 MAX_SERVER_WAIT_TIMEOUT = 0x9111 MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 0x9650 MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 0x9651 MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM = 0x8FA1 MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199 MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919A MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198 MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A MAX_TASK_OUTPUT_COUNT_NV = 0x953A MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69 MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537 MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68 MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3 MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3 MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85 MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89 MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4 MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82 MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80 MAX_TESS_GEN_LEVEL_EXT = 0x8E7E MAX_TESS_GEN_LEVEL_OES = 0x8E7E MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84 MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B MAX_TEXTURE_BUFFER_SIZE_OES = 0x8C2B MAX_TEXTURE_IMAGE_UNITS = 0x8872 MAX_TEXTURE_LOD_BIAS = 0x84FD MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF MAX_TEXTURE_SIZE = 0x0D33 MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_UNIFORM_LOCATIONS = 0x826E MAX_VARYING_COMPONENTS = 0x8B4B MAX_VARYING_VECTORS = 0x8DFC MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC MAX_VERTEX_ATTRIBS = 0x8869 MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VIEWPORTS_NV = 0x825B MAX_VIEWPORTS_OES = 0x825B MAX_VIEWPORT_DIMS = 0x0D3A MAX_VIEWS_OVR = 0x9631 MAX_WINDOW_RECTANGLES_EXT = 0x8F14 MEDIUM_FLOAT = 0x8DF1 MEDIUM_INT = 0x8DF4 MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6 MEMORY_ATTACHABLE_NV = 0x95A8 MEMORY_ATTACHABLE_SIZE_NV = 0x95A7 MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543 MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF MESH_OUTPUT_TYPE_NV = 0x957B MESH_PRIMITIVES_OUT_NV = 0x957A MESH_SHADER_BIT_NV = 0x00000040 MESH_SHADER_NV = 0x9559 MESH_SUBROUTINE_NV = 0x957C MESH_SUBROUTINE_UNIFORM_NV = 0x957E MESH_VERTICES_OUT_NV = 0x9579 MESH_WORK_GROUP_SIZE_NV = 0x953E MIN = 0x8007 MINOR_VERSION = 0x821C MINUS_CLAMPED_NV = 0x92B3 MINUS_NV = 0x929F MIN_EXT = 0x8007 MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B MIN_PROGRAM_TEXEL_OFFSET = 0x8904 MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 MIRRORED_REPEAT = 0x8370 MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 MITER_REVERT_NV = 0x90A7 MITER_TRUNCATE_NV = 0x90A8 MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM = 0x8C90 MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM = 0x8C91 MOVE_TO_CONTINUES_NV = 0x90B6 MOVE_TO_NV = 0x02 MOVE_TO_RESETS_NV = 0x90B5 MULTIPLY_KHR = 0x9294 MULTIPLY_NV = 0x9294 MULTISAMPLES_NV = 0x9371 MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 MULTISAMPLE_EXT = 0x809D MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B MULTIVIEW_EXT = 0x90F1 NAME_LENGTH = 0x92F9 NEAREST = 0x2600 NEAREST_MIPMAP_LINEAR = 0x2702 NEAREST_MIPMAP_NEAREST = 0x2700 NEGATIVE_ONE_TO_ONE_EXT = 0x935E NEVER = 0x0200 NICEST = 0x1102 NONE = 0 NOTEQUAL = 0x0205 NO_ERROR = 0 NO_RESET_NOTIFICATION = 0x8261 NO_RESET_NOTIFICATION_EXT = 0x8261 NO_RESET_NOTIFICATION_KHR = 0x8261 NUM_ACTIVE_VARIABLES = 0x9304 NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 NUM_DEVICE_UUIDS_EXT = 0x9596 NUM_DOWNSAMPLE_SCALES_IMG = 0x913D NUM_EXTENSIONS = 0x821D NUM_PROGRAM_BINARY_FORMATS = 0x87FE NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE NUM_SAMPLE_COUNTS = 0x9380 NUM_SHADER_BINARY_FORMATS = 0x8DF9 NUM_SPARSE_LEVELS_EXT = 0x91AA NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6 NUM_TILING_TYPES_EXT = 0x9582 NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91A8 NUM_WINDOW_RECTANGLES_EXT = 0x8F15 OBJECT_TYPE = 0x9112 OBJECT_TYPE_APPLE = 0x9112 OFFSET = 0x92FC ONE = 1 ONE_MINUS_CONSTANT_ALPHA = 0x8004 ONE_MINUS_CONSTANT_COLOR = 0x8002 ONE_MINUS_DST_ALPHA = 0x0305 ONE_MINUS_DST_COLOR = 0x0307 ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB ONE_MINUS_SRC1_COLOR_EXT = 0x88FA ONE_MINUS_SRC_ALPHA = 0x0303 ONE_MINUS_SRC_COLOR = 0x0301 OPTIMAL_TILING_EXT = 0x9584 OUT_OF_MEMORY = 0x0505 OVERLAY_KHR = 0x9296 OVERLAY_NV = 0x9296 PACK_ALIGNMENT = 0x0D05 PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 PACK_ROW_LENGTH = 0x0D02 PACK_SKIP_PIXELS = 0x0D04 PACK_SKIP_ROWS = 0x0D03 PALETTE4_R5_G6_B5_OES = 0x8B92 PALETTE4_RGB5_A1_OES = 0x8B94 PALETTE4_RGB8_OES = 0x8B90 PALETTE4_RGBA4_OES = 0x8B93 PALETTE4_RGBA8_OES = 0x8B91 PALETTE8_R5_G6_B5_OES = 0x8B97 PALETTE8_RGB5_A1_OES = 0x8B99 PALETTE8_RGB8_OES = 0x8B95 PALETTE8_RGBA4_OES = 0x8B98 PALETTE8_RGBA8_OES = 0x8B96 PATCHES = 0x000E PATCHES_EXT = 0x000E PATCHES_OES = 0x000E PATCH_VERTICES_EXT = 0x8E72 PATCH_VERTICES_OES = 0x8E72 PATH_CLIENT_LENGTH_NV = 0x907F PATH_COMMAND_COUNT_NV = 0x909D PATH_COMPUTED_LENGTH_NV = 0x90A0 PATH_COORD_COUNT_NV = 0x909E PATH_COVER_DEPTH_FUNC_NV = 0x90BF PATH_DASH_ARRAY_COUNT_NV = 0x909F PATH_DASH_CAPS_NV = 0x907B PATH_DASH_OFFSET_NV = 0x907E PATH_DASH_OFFSET_RESET_NV = 0x90B4 PATH_END_CAPS_NV = 0x9076 PATH_ERROR_POSITION_NV = 0x90AB PATH_FILL_BOUNDING_BOX_NV = 0x90A1 PATH_FILL_COVER_MODE_NV = 0x9082 PATH_FILL_MASK_NV = 0x9081 PATH_FILL_MODE_NV = 0x9080 PATH_FORMAT_PS_NV = 0x9071 PATH_FORMAT_SVG_NV = 0x9070 PATH_GEN_COEFF_NV = 0x90B1 PATH_GEN_COMPONENTS_NV = 0x90B3 PATH_GEN_MODE_NV = 0x90B0 PATH_INITIAL_DASH_CAP_NV = 0x907C PATH_INITIAL_END_CAP_NV = 0x9077 PATH_JOIN_STYLE_NV = 0x9079 PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 PATH_MITER_LIMIT_NV = 0x907A PATH_MODELVIEW_MATRIX_NV = 0x0BA6 PATH_MODELVIEW_NV = 0x1700 PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 PATH_OBJECT_BOUNDING_BOX_NV = 0x908A PATH_PROJECTION_MATRIX_NV = 0x0BA7 PATH_PROJECTION_NV = 0x1701 PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE PATH_STENCIL_FUNC_NV = 0x90B7 PATH_STENCIL_REF_NV = 0x90B8 PATH_STENCIL_VALUE_MASK_NV = 0x90B9 PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 PATH_STROKE_COVER_MODE_NV = 0x9083 PATH_STROKE_MASK_NV = 0x9084 PATH_STROKE_WIDTH_NV = 0x9075 PATH_TERMINAL_DASH_CAP_NV = 0x907D PATH_TERMINAL_END_CAP_NV = 0x9078 PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 PERCENTAGE_AMD = 0x8BC3 PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 PERFMON_RESULT_AMD = 0x8BC6 PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 PERFMON_RESULT_SIZE_AMD = 0x8BC5 PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 PERFQUERY_FLUSH_INTEL = 0x83FA PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 PERFQUERY_WAIT_INTEL = 0x83FB PINLIGHT_NV = 0x92A8 PIXEL_BUFFER_BARRIER_BIT = 0x00000080 PIXEL_PACK_BUFFER = 0x88EB PIXEL_PACK_BUFFER_BINDING = 0x88ED PIXEL_PACK_BUFFER_BINDING_NV = 0x88ED PIXEL_PACK_BUFFER_NV = 0x88EB PIXEL_UNPACK_BUFFER = 0x88EC PIXEL_UNPACK_BUFFER_BINDING = 0x88EF PIXEL_UNPACK_BUFFER_BINDING_NV = 0x88EF PIXEL_UNPACK_BUFFER_NV = 0x88EC PLUS_CLAMPED_ALPHA_NV = 0x92B2 PLUS_CLAMPED_NV = 0x92B1 PLUS_DARKER_NV = 0x9292 PLUS_NV = 0x9291 POINTS = 0x0000 POINT_NV = 0x1B00 POLYGON_MODE_NV = 0x0B40 POLYGON_OFFSET_CLAMP_EXT = 0x8E1B POLYGON_OFFSET_FACTOR = 0x8038 POLYGON_OFFSET_FILL = 0x8037 POLYGON_OFFSET_LINE_NV = 0x2A02 POLYGON_OFFSET_POINT_NV = 0x2A01 POLYGON_OFFSET_UNITS = 0x2A00 PRIMITIVES_GENERATED_EXT = 0x8C87 PRIMITIVES_GENERATED_OES = 0x8C87 PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE PRIMITIVE_BOUNDING_BOX_OES = 0x92BE PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221 PROGRAM = 0x82E2 PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 PROGRAM_BINARY_ANGLE = 0x93A6 PROGRAM_BINARY_FORMATS = 0x87FF PROGRAM_BINARY_FORMATS_OES = 0x87FF PROGRAM_BINARY_FORMAT_MESA = 0x875F PROGRAM_BINARY_LENGTH = 0x8741 PROGRAM_BINARY_LENGTH_OES = 0x8741 PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 PROGRAM_INPUT = 0x92E3 PROGRAM_KHR = 0x82E2 PROGRAM_OBJECT_EXT = 0x8B40 PROGRAM_OUTPUT = 0x92E4 PROGRAM_PIPELINE = 0x82E4 PROGRAM_PIPELINE_BINDING = 0x825A PROGRAM_PIPELINE_BINDING_EXT = 0x825A PROGRAM_PIPELINE_KHR = 0x82E4 PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F PROGRAM_SEPARABLE = 0x8258 PROGRAM_SEPARABLE_EXT = 0x8258 PROTECTED_MEMORY_OBJECT_EXT = 0x959B QUADRATIC_CURVE_TO_NV = 0x0A QUADS_EXT = 0x0007 QUADS_OES = 0x0007 QUERY = 0x82E3 QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 QUERY_BY_REGION_WAIT_NV = 0x8E15 QUERY_COUNTER_BITS_EXT = 0x8864 QUERY_KHR = 0x82E3 QUERY_NO_WAIT_NV = 0x8E14 QUERY_OBJECT_EXT = 0x9153 QUERY_RESULT = 0x8866 QUERY_RESULT_AVAILABLE = 0x8867 QUERY_RESULT_AVAILABLE_EXT = 0x8867 QUERY_RESULT_EXT = 0x8866 QUERY_WAIT_NV = 0x8E13 R11F_G11F_B10F = 0x8C3A R11F_G11F_B10F_APPLE = 0x8C3A R16F = 0x822D R16F_EXT = 0x822D R16I = 0x8233 R16UI = 0x8234 R16_EXT = 0x822A R16_SNORM_EXT = 0x8F98 R32F = 0x822E R32F_EXT = 0x822E R32I = 0x8235 R32UI = 0x8236 R8 = 0x8229 R8I = 0x8231 R8UI = 0x8232 R8_EXT = 0x8229 R8_SNORM = 0x8F94 RASTERIZER_DISCARD = 0x8C89 RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A RASTER_MULTISAMPLE_EXT = 0x9327 RASTER_SAMPLES_EXT = 0x9328 READ_BUFFER = 0x0C02 READ_BUFFER_EXT = 0x0C02 READ_BUFFER_NV = 0x0C02 READ_FRAMEBUFFER = 0x8CA8 READ_FRAMEBUFFER_ANGLE = 0x8CA8 READ_FRAMEBUFFER_APPLE = 0x8CA8 READ_FRAMEBUFFER_BINDING = 0x8CAA READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA READ_FRAMEBUFFER_BINDING_NV = 0x8CAA READ_FRAMEBUFFER_NV = 0x8CA8 READ_ONLY = 0x88B8 READ_WRITE = 0x88BA RECT_NV = 0xF6 RED = 0x1903 RED_BITS = 0x0D52 RED_EXT = 0x1903 RED_INTEGER = 0x8D94 RED_NV = 0x1903 REFERENCED_BY_COMPUTE_SHADER = 0x930B REFERENCED_BY_FRAGMENT_SHADER = 0x930A REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309 REFERENCED_BY_MESH_SHADER_NV = 0x95A0 REFERENCED_BY_TASK_SHADER_NV = 0x95A1 REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307 REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308 REFERENCED_BY_VERTEX_SHADER = 0x9306 RELATIVE_ARC_TO_NV = 0xFF RELATIVE_CONIC_CURVE_TO_NV = 0x1B RELATIVE_CUBIC_CURVE_TO_NV = 0x0D RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 RELATIVE_LINE_TO_NV = 0x05 RELATIVE_MOVE_TO_NV = 0x03 RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B RELATIVE_RECT_NV = 0xF7 RELATIVE_ROUNDED_RECT2_NV = 0xEB RELATIVE_ROUNDED_RECT4_NV = 0xED RELATIVE_ROUNDED_RECT8_NV = 0xEF RELATIVE_ROUNDED_RECT_NV = 0xE9 RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F RELATIVE_VERTICAL_LINE_TO_NV = 0x09 RENDERBUFFER = 0x8D41 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_BINDING = 0x8CA7 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_SAMPLES = 0x8CAB RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB RENDERBUFFER_SAMPLES_APPLE = 0x8CAB RENDERBUFFER_SAMPLES_EXT = 0x8CAB RENDERBUFFER_SAMPLES_IMG = 0x9133 RENDERBUFFER_SAMPLES_NV = 0x8CAB RENDERBUFFER_STENCIL_SIZE = 0x8D55 RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2 RENDERBUFFER_WIDTH = 0x8D42 RENDERER = 0x1F01 RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 REPEAT = 0x2901 REPLACE = 0x1E01 REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 RESET_NOTIFICATION_STRATEGY = 0x8256 RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 RESTART_PATH_NV = 0xF0 RG = 0x8227 RG16F = 0x822F RG16F_EXT = 0x822F RG16I = 0x8239 RG16UI = 0x823A RG16_EXT = 0x822C RG16_SNORM_EXT = 0x8F99 RG32F = 0x8230 RG32F_EXT = 0x8230 RG32I = 0x823B RG32UI = 0x823C RG8 = 0x822B RG8I = 0x8237 RG8UI = 0x8238 RG8_EXT = 0x822B RG8_SNORM = 0x8F95 RGB = 0x1907 RGB10_A2 = 0x8059 RGB10_A2UI = 0x906F RGB10_A2_EXT = 0x8059 RGB10_EXT = 0x8052 RGB16F = 0x881B RGB16F_EXT = 0x881B RGB16I = 0x8D89 RGB16UI = 0x8D77 RGB16_EXT = 0x8054 RGB16_SNORM_EXT = 0x8F9A RGB32F = 0x8815 RGB32F_EXT = 0x8815 RGB32I = 0x8D83 RGB32UI = 0x8D71 RGB565 = 0x8D62 RGB565_OES = 0x8D62 RGB5_A1 = 0x8057 RGB5_A1_OES = 0x8057 RGB8 = 0x8051 RGB8I = 0x8D8F RGB8UI = 0x8D7D RGB8_OES = 0x8051 RGB8_SNORM = 0x8F96 RGB9_E5 = 0x8C3D RGB9_E5_APPLE = 0x8C3D RGBA = 0x1908 RGBA16F = 0x881A RGBA16F_EXT = 0x881A RGBA16I = 0x8D88 RGBA16UI = 0x8D76 RGBA16_EXT = 0x805B RGBA16_SNORM_EXT = 0x8F9B RGBA32F = 0x8814 RGBA32F_EXT = 0x8814 RGBA32I = 0x8D82 RGBA32UI = 0x8D70 RGBA4 = 0x8056 RGBA4_OES = 0x8056 RGBA8 = 0x8058 RGBA8I = 0x8D8E RGBA8UI = 0x8D7C RGBA8_OES = 0x8058 RGBA8_SNORM = 0x8F97 RGBA_INTEGER = 0x8D99 RGB_422_APPLE = 0x8A1F RGB_INTEGER = 0x8D98 RGB_RAW_422_APPLE = 0x8A51 RG_EXT = 0x8227 RG_INTEGER = 0x8228 ROUNDED_RECT2_NV = 0xEA ROUNDED_RECT4_NV = 0xEC ROUNDED_RECT8_NV = 0xEE ROUNDED_RECT_NV = 0xE8 ROUND_NV = 0x90A4 SAMPLER = 0x82E6 SAMPLER_2D = 0x8B5E SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 SAMPLER_2D_MULTISAMPLE = 0x9108 SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B SAMPLER_2D_SHADOW = 0x8B62 SAMPLER_2D_SHADOW_EXT = 0x8B62 SAMPLER_3D = 0x8B5F SAMPLER_3D_OES = 0x8B5F SAMPLER_BINDING = 0x8919 SAMPLER_BUFFER_EXT = 0x8DC2 SAMPLER_BUFFER_OES = 0x8DC2 SAMPLER_CUBE = 0x8B60 SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D SAMPLER_CUBE_SHADOW = 0x8DC5 SAMPLER_CUBE_SHADOW_NV = 0x8DC5 SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8BE7 SAMPLER_EXTERNAL_OES = 0x8D66 SAMPLER_KHR = 0x82E6 SAMPLES = 0x80A9 SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_ONE_EXT = 0x809F SAMPLE_BUFFERS = 0x80A8 SAMPLE_COVERAGE = 0x80A0 SAMPLE_COVERAGE_INVERT = 0x80AB SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_LOCATION_NV = 0x8E50 SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D SAMPLE_MASK = 0x8E51 SAMPLE_MASK_VALUE = 0x8E52 SAMPLE_POSITION = 0x8E50 SAMPLE_SHADING_OES = 0x8C36 SCISSOR_BOX = 0x0C10 SCISSOR_BOX_EXCLUSIVE_NV = 0x9556 SCISSOR_TEST = 0x0C11 SCISSOR_TEST_EXCLUSIVE_NV = 0x9555 SCREEN_KHR = 0x9295 SCREEN_NV = 0x9295 SEMAPHORE_TYPE_BINARY_NV = 0x95B4 SEMAPHORE_TYPE_NV = 0x95B3 SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5 SEPARATE_ATTRIBS = 0x8C8D SGX_BINARY_IMG = 0x8C0A SGX_PROGRAM_BINARY_IMG = 0x9130 SHADER = 0x82E1 SHADER_BINARY_DMP = 0x9250 SHADER_BINARY_FORMATS = 0x8DF8 SHADER_BINARY_VIV = 0x8FC4 SHADER_COMPILER = 0x8DFA SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 SHADER_KHR = 0x82E1 SHADER_OBJECT_EXT = 0x8B48 SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 SHADER_SOURCE_LENGTH = 0x8B88 SHADER_STORAGE_BARRIER_BIT = 0x00002000 SHADER_STORAGE_BLOCK = 0x92E6 SHADER_STORAGE_BUFFER = 0x90D2 SHADER_STORAGE_BUFFER_BINDING = 0x90D3 SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF SHADER_STORAGE_BUFFER_SIZE = 0x90D5 SHADER_STORAGE_BUFFER_START = 0x90D4 SHADER_TYPE = 0x8B4F SHADING_LANGUAGE_VERSION = 0x8B8C SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F SHADING_RATE_1X1_PIXELS_QCOM = 0x96A6 SHADING_RATE_1X2_PIXELS_QCOM = 0x96A7 SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566 SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567 SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568 SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569 SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565 SHADING_RATE_2X1_PIXELS_QCOM = 0x96A8 SHADING_RATE_2X2_PIXELS_QCOM = 0x96A9 SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C SHADING_RATE_4X2_PIXELS_QCOM = 0x96AC SHADING_RATE_4X4_PIXELS_QCOM = 0x96AE SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E SHADING_RATE_IMAGE_BINDING_NV = 0x955B SHADING_RATE_IMAGE_NV = 0x9563 SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2 SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1 SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C SHADING_RATE_NO_INVOCATIONS_NV = 0x9564 SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM = 0x96A5 SHADING_RATE_QCOM = 0x96A4 SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0 SHARED_EDGE_NV = 0xC0 SHORT = 0x1402 SIGNALED = 0x9119 SIGNALED_APPLE = 0x9119 SIGNED_NORMALIZED = 0x8F9C SKIP_DECODE_EXT = 0x8A4A SKIP_MISSING_GLYPH_NV = 0x90A9 SLUMINANCE8_ALPHA8_NV = 0x8C45 SLUMINANCE8_NV = 0x8C47 SLUMINANCE_ALPHA_NV = 0x8C44 SLUMINANCE_NV = 0x8C46 SMALL_CCW_ARC_TO_NV = 0x12 SMALL_CW_ARC_TO_NV = 0x14 SMAPHS30_PROGRAM_BINARY_DMP = 0x9251 SMAPHS_PROGRAM_BINARY_DMP = 0x9252 SMOOTH_CUBIC_CURVE_TO_NV = 0x10 SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E SOFTLIGHT_KHR = 0x929C SOFTLIGHT_NV = 0x929C SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91A9 SQUARE_NV = 0x90A3 SR8_EXT = 0x8FBD SRC1_ALPHA_EXT = 0x8589 SRC1_COLOR_EXT = 0x88F9 SRC_ALPHA = 0x0302 SRC_ALPHA_SATURATE = 0x0308 SRC_ALPHA_SATURATE_EXT = 0x0308 SRC_ATOP_NV = 0x928E SRC_COLOR = 0x0300 SRC_IN_NV = 0x928A SRC_NV = 0x9286 SRC_OUT_NV = 0x928C SRC_OVER_NV = 0x9288 SRG8_EXT = 0x8FBE SRGB = 0x8C40 SRGB8 = 0x8C41 SRGB8_ALPHA8 = 0x8C43 SRGB8_ALPHA8_EXT = 0x8C43 SRGB8_NV = 0x8C41 SRGB_ALPHA_EXT = 0x8C42 SRGB_EXT = 0x8C40 STACK_OVERFLOW = 0x0503 STACK_OVERFLOW_KHR = 0x0503 STACK_UNDERFLOW = 0x0504 STACK_UNDERFLOW_KHR = 0x0504 STANDARD_FONT_FORMAT_NV = 0x936C STANDARD_FONT_NAME_NV = 0x9072 STATE_RESTORE = 0x8BDC STATIC_COPY = 0x88E6 STATIC_DRAW = 0x88E4 STATIC_READ = 0x88E5 STENCIL = 0x1802 STENCIL_ATTACHMENT = 0x8D20 STENCIL_BACK_FAIL = 0x8801 STENCIL_BACK_FUNC = 0x8800 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 STENCIL_BITS = 0x0D57 STENCIL_BUFFER_BIT = 0x00000400 STENCIL_BUFFER_BIT0_QCOM = 0x00010000 STENCIL_BUFFER_BIT1_QCOM = 0x00020000 STENCIL_BUFFER_BIT2_QCOM = 0x00040000 STENCIL_BUFFER_BIT3_QCOM = 0x00080000 STENCIL_BUFFER_BIT4_QCOM = 0x00100000 STENCIL_BUFFER_BIT5_QCOM = 0x00200000 STENCIL_BUFFER_BIT6_QCOM = 0x00400000 STENCIL_BUFFER_BIT7_QCOM = 0x00800000 STENCIL_CLEAR_VALUE = 0x0B91 STENCIL_EXT = 0x1802 STENCIL_FAIL = 0x0B94 STENCIL_FUNC = 0x0B92 STENCIL_INDEX = 0x1901 STENCIL_INDEX1_OES = 0x8D46 STENCIL_INDEX4_OES = 0x8D47 STENCIL_INDEX8 = 0x8D48 STENCIL_INDEX8_OES = 0x8D48 STENCIL_INDEX_OES = 0x1901 STENCIL_PASS_DEPTH_FAIL = 0x0B95 STENCIL_PASS_DEPTH_PASS = 0x0B96 STENCIL_REF = 0x0B97 STENCIL_SAMPLES_NV = 0x932E STENCIL_TEST = 0x0B90 STENCIL_VALUE_MASK = 0x0B93 STENCIL_WRITEMASK = 0x0B98 STREAM_COPY = 0x88E2 STREAM_DRAW = 0x88E0 STREAM_READ = 0x88E1 SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004 SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008 SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001 SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040 SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080 SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010 SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020 SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002 SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535 SUBGROUP_SIZE_KHR = 0x9532 SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534 SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533 SUBPIXEL_BITS = 0x0D50 SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 SUPERSAMPLE_SCALE_X_NV = 0x9372 SUPERSAMPLE_SCALE_Y_NV = 0x9373 SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7 SYNC_CONDITION = 0x9113 SYNC_CONDITION_APPLE = 0x9113 SYNC_FENCE = 0x9116 SYNC_FENCE_APPLE = 0x9116 SYNC_FLAGS = 0x9115 SYNC_FLAGS_APPLE = 0x9115 SYNC_FLUSH_COMMANDS_BIT = 0x00000001 SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 SYNC_OBJECT_APPLE = 0x8A53 SYNC_STATUS = 0x9114 SYNC_STATUS_APPLE = 0x9114 SYSTEM_FONT_NAME_NV = 0x9073 TASK_SHADER_BIT_NV = 0x00000080 TASK_SHADER_NV = 0x955A TASK_SUBROUTINE_NV = 0x957D TASK_SUBROUTINE_UNIFORM_NV = 0x957F TASK_WORK_GROUP_SIZE_NV = 0x953F TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75 TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 TESS_CONTROL_SHADER_BIT_OES = 0x00000008 TESS_CONTROL_SHADER_EXT = 0x8E88 TESS_CONTROL_SHADER_OES = 0x8E88 TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 TESS_EVALUATION_SHADER_BIT_OES = 0x00000010 TESS_EVALUATION_SHADER_EXT = 0x8E87 TESS_EVALUATION_SHADER_OES = 0x8E87 TESS_GEN_MODE_EXT = 0x8E76 TESS_GEN_MODE_OES = 0x8E76 TESS_GEN_POINT_MODE_EXT = 0x8E79 TESS_GEN_POINT_MODE_OES = 0x8E79 TESS_GEN_SPACING_EXT = 0x8E77 TESS_GEN_SPACING_OES = 0x8E77 TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 TESS_GEN_VERTEX_ORDER_OES = 0x8E78 TEXTURE = 0x1702 TEXTURE0 = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE2 = 0x84C2 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE3 = 0x84C3 TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE_2D = 0x0DE1 TEXTURE_2D_ARRAY = 0x8C1A TEXTURE_2D_MULTISAMPLE = 0x9100 TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 TEXTURE_3D = 0x806F TEXTURE_3D_OES = 0x806F TEXTURE_ALPHA_SIZE = 0x805F TEXTURE_ALPHA_TYPE = 0x8C13 TEXTURE_ASTC_DECODE_PRECISION_EXT = 0x8F69 TEXTURE_BASE_LEVEL = 0x813C TEXTURE_BINDING_2D = 0x8069 TEXTURE_BINDING_2D_ARRAY = 0x8C1D TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 TEXTURE_BINDING_3D = 0x806A TEXTURE_BINDING_3D_OES = 0x806A TEXTURE_BINDING_BUFFER_EXT = 0x8C2C TEXTURE_BINDING_BUFFER_OES = 0x8C2C TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 TEXTURE_BLUE_SIZE = 0x805E TEXTURE_BLUE_TYPE = 0x8C12 TEXTURE_BORDER_COLOR_EXT = 0x1004 TEXTURE_BORDER_COLOR_NV = 0x1004 TEXTURE_BORDER_COLOR_OES = 0x1004 TEXTURE_BUFFER_BINDING_EXT = 0x8C2A TEXTURE_BUFFER_BINDING_OES = 0x8C2A TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D TEXTURE_BUFFER_EXT = 0x8C2A TEXTURE_BUFFER_OES = 0x8C2A TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919F TEXTURE_BUFFER_OFFSET_EXT = 0x919D TEXTURE_BUFFER_OFFSET_OES = 0x919D TEXTURE_BUFFER_SIZE_EXT = 0x919E TEXTURE_BUFFER_SIZE_OES = 0x919E TEXTURE_COMPARE_FUNC = 0x884D TEXTURE_COMPARE_FUNC_EXT = 0x884D TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_MODE_EXT = 0x884C TEXTURE_COMPRESSED = 0x86A1 TEXTURE_CUBE_MAP = 0x8513 TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_DEPTH = 0x8071 TEXTURE_DEPTH_QCOM = 0x8BD4 TEXTURE_DEPTH_SIZE = 0x884A TEXTURE_DEPTH_TYPE = 0x8C16 TEXTURE_EXTERNAL_OES = 0x8D65 TEXTURE_FETCH_BARRIER_BIT = 0x00000008 TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 TEXTURE_FORMAT_QCOM = 0x8BD6 TEXTURE_FORMAT_SRGB_OVERRIDE_EXT = 0x8FBF TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM = 0x96A0 TEXTURE_FOVEATED_FEATURE_BITS_QCOM = 0x8BFB TEXTURE_FOVEATED_FEATURE_QUERY_QCOM = 0x8BFD TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM = 0x8BFC TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM = 0x8BFE TEXTURE_GREEN_SIZE = 0x805D TEXTURE_GREEN_TYPE = 0x8C11 TEXTURE_HEIGHT = 0x1001 TEXTURE_HEIGHT_QCOM = 0x8BD3 TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 TEXTURE_IMMUTABLE_FORMAT = 0x912F TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F TEXTURE_IMMUTABLE_LEVELS = 0x82DF TEXTURE_INTERNAL_FORMAT = 0x1003 TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE TEXTURE_MAX_LEVEL = 0x813D TEXTURE_MAX_LEVEL_APPLE = 0x813D TEXTURE_MAX_LOD = 0x813B TEXTURE_MIN_FILTER = 0x2801 TEXTURE_MIN_LOD = 0x813A TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 TEXTURE_OBJECT_VALID_QCOM = 0x8BDB TEXTURE_PROTECTED_EXT = 0x8BFA TEXTURE_REDUCTION_MODE_EXT = 0x9366 TEXTURE_RED_SIZE = 0x805C TEXTURE_RED_TYPE = 0x8C10 TEXTURE_SAMPLES = 0x9106 TEXTURE_SAMPLES_IMG = 0x9136 TEXTURE_SHARED_SIZE = 0x8C3F TEXTURE_SPARSE_EXT = 0x91A6 TEXTURE_SRGB_DECODE_EXT = 0x8A48 TEXTURE_STENCIL_SIZE = 0x88F1 TEXTURE_SWIZZLE_A = 0x8E45 TEXTURE_SWIZZLE_B = 0x8E44 TEXTURE_SWIZZLE_G = 0x8E43 TEXTURE_SWIZZLE_R = 0x8E42 TEXTURE_TARGET_QCOM = 0x8BDA TEXTURE_TILING_EXT = 0x9580 TEXTURE_TYPE_QCOM = 0x8BD7 TEXTURE_UNNORMALIZED_COORDINATES_ARM = 0x8F6A TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 TEXTURE_USAGE_ANGLE = 0x93A2 TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD TEXTURE_VIEW_MIN_LAYER_OES = 0x82DD TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB TEXTURE_VIEW_MIN_LEVEL_OES = 0x82DB TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE TEXTURE_VIEW_NUM_LAYERS_OES = 0x82DE TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC TEXTURE_VIEW_NUM_LEVELS_OES = 0x82DC TEXTURE_WIDTH = 0x1000 TEXTURE_WIDTH_QCOM = 0x8BD2 TEXTURE_WRAP_R = 0x8072 TEXTURE_WRAP_R_OES = 0x8072 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TILING_TYPES_EXT = 0x9583 TIMELINE_SEMAPHORE_VALUE_NV = 0x9595 TIMEOUT_EXPIRED = 0x911B TIMEOUT_EXPIRED_APPLE = 0x911B TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF TIMESTAMP_EXT = 0x8E28 TIME_ELAPSED_EXT = 0x88BF TOP_LEVEL_ARRAY_SIZE = 0x930C TOP_LEVEL_ARRAY_STRIDE = 0x930D TRANSFORM_FEEDBACK = 0x8E22 TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 TRANSFORM_FEEDBACK_BINDING = 0x8E25 TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 TRANSFORM_FEEDBACK_VARYING = 0x92F4 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 TRANSLATE_2D_NV = 0x9090 TRANSLATE_3D_NV = 0x9091 TRANSLATE_X_NV = 0x908E TRANSLATE_Y_NV = 0x908F TRANSPOSE_AFFINE_2D_NV = 0x9096 TRANSPOSE_AFFINE_3D_NV = 0x9098 TRIANGLES = 0x0004 TRIANGLES_ADJACENCY_EXT = 0x000C TRIANGLES_ADJACENCY_OES = 0x000C TRIANGLE_FAN = 0x0006 TRIANGLE_STRIP = 0x0005 TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D TRIANGLE_STRIP_ADJACENCY_OES = 0x000D TRIANGULAR_NV = 0x90A5 TRUE = 1 TYPE = 0x92FA UNCORRELATED_NV = 0x9282 UNDEFINED_VERTEX_EXT = 0x8260 UNDEFINED_VERTEX_OES = 0x8260 UNIFORM = 0x92E1 UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_BARRIER_BIT = 0x00000004 UNIFORM_BLOCK = 0x92E2 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 UNIFORM_BUFFER_SIZE = 0x8A2A UNIFORM_BUFFER_START = 0x8A29 UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_OFFSET = 0x8A3B UNIFORM_SIZE = 0x8A38 UNIFORM_TYPE = 0x8A37 UNKNOWN_CONTEXT_RESET = 0x8255 UNKNOWN_CONTEXT_RESET_EXT = 0x8255 UNKNOWN_CONTEXT_RESET_KHR = 0x8255 UNPACK_ALIGNMENT = 0x0CF5 UNPACK_IMAGE_HEIGHT = 0x806E UNPACK_ROW_LENGTH = 0x0CF2 UNPACK_ROW_LENGTH_EXT = 0x0CF2 UNPACK_SKIP_IMAGES = 0x806D UNPACK_SKIP_PIXELS = 0x0CF4 UNPACK_SKIP_PIXELS_EXT = 0x0CF4 UNPACK_SKIP_ROWS = 0x0CF3 UNPACK_SKIP_ROWS_EXT = 0x0CF3 UNSIGNALED = 0x9118 UNSIGNALED_APPLE = 0x9118 UNSIGNED_BYTE = 0x1401 UNSIGNED_INT = 0x1405 UNSIGNED_INT16_NV = 0x8FF0 UNSIGNED_INT16_VEC2_NV = 0x8FF1 UNSIGNED_INT16_VEC3_NV = 0x8FF2 UNSIGNED_INT16_VEC4_NV = 0x8FF3 UNSIGNED_INT64_AMD = 0x8BC2 UNSIGNED_INT64_NV = 0x140F UNSIGNED_INT64_VEC2_NV = 0x8FF5 UNSIGNED_INT64_VEC3_NV = 0x8FF6 UNSIGNED_INT64_VEC4_NV = 0x8FF7 UNSIGNED_INT8_NV = 0x8FEC UNSIGNED_INT8_VEC2_NV = 0x8FED UNSIGNED_INT8_VEC3_NV = 0x8FEE UNSIGNED_INT8_VEC4_NV = 0x8FEF UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 UNSIGNED_INT_24_8 = 0x84FA UNSIGNED_INT_24_8_OES = 0x84FA UNSIGNED_INT_2_10_10_10_REV = 0x8368 UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 UNSIGNED_INT_5_9_9_9_REV = 0x8C3E UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB UNSIGNED_INT_IMAGE_2D = 0x9063 UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 UNSIGNED_INT_IMAGE_3D = 0x9064 UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067 UNSIGNED_INT_IMAGE_CUBE = 0x9066 UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 UNSIGNED_NORMALIZED = 0x8C17 UNSIGNED_NORMALIZED_EXT = 0x8C17 UNSIGNED_SHORT = 0x1403 UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_8_8_APPLE = 0x85BA UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB UPPER_LEFT_EXT = 0x8CA2 USE_MISSING_GLYPH_NV = 0x90AA UTF16_NV = 0x909B UTF8_NV = 0x909A UUID_SIZE_EXT = 16 VALIDATE_STATUS = 0x8B83 VENDOR = 0x1F00 VERSION = 0x1F02 VERTEX_ARRAY = 0x8074 VERTEX_ARRAY_BINDING = 0x85B5 VERTEX_ARRAY_BINDING_OES = 0x85B5 VERTEX_ARRAY_KHR = 0x8074 VERTEX_ARRAY_OBJECT_EXT = 0x9154 VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 VERTEX_ATTRIB_BINDING = 0x82D4 VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 VERTEX_BINDING_BUFFER = 0x8F4F VERTEX_BINDING_DIVISOR = 0x82D6 VERTEX_BINDING_OFFSET = 0x82D7 VERTEX_BINDING_STRIDE = 0x82D8 VERTEX_SHADER = 0x8B31 VERTEX_SHADER_BIT = 0x00000001 VERTEX_SHADER_BIT_EXT = 0x00000001 VERTICAL_LINE_TO_NV = 0x08 VIEWPORT = 0x0BA2 VIEWPORT_BOUNDS_RANGE_NV = 0x825D VIEWPORT_BOUNDS_RANGE_OES = 0x825D VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825F VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 0x825F VIEWPORT_POSITION_W_SCALE_NV = 0x937C VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E VIEWPORT_SUBPIXEL_BITS_NV = 0x825C VIEWPORT_SUBPIXEL_BITS_OES = 0x825C VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 VIEWPORT_SWIZZLE_W_NV = 0x935B VIEWPORT_SWIZZLE_X_NV = 0x9358 VIEWPORT_SWIZZLE_Y_NV = 0x9359 VIEWPORT_SWIZZLE_Z_NV = 0x935A VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91A7 VIRTUAL_PAGE_SIZE_X_EXT = 0x9195 VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196 VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197 VIVIDLIGHT_NV = 0x92A6 WAIT_FAILED = 0x911D WAIT_FAILED_APPLE = 0x911D WEIGHTED_AVERAGE_EXT = 0x9367 WINDOW_RECTANGLE_EXT = 0x8F12 WINDOW_RECTANGLE_MODE_EXT = 0x8F13 WRITEONLY_RENDERING_QCOM = 0x8823 WRITE_ONLY = 0x88B9 WRITE_ONLY_OES = 0x88B9 XOR_NV = 0x1506 Z400_BINARY_AMD = 0x8740 ZERO = 0 ZERO_TO_ONE_EXT = 0x935F )
Variables ¶
This section is empty.
Functions ¶
func ActiveProgramEXT ¶
func ActiveProgramEXT(program uint32)
func ActiveShaderProgram ¶
set the active program object for a program pipeline object
func ActiveShaderProgramEXT ¶
func AlphaFuncQCOM ¶
func ApplyFramebufferAttachmentCMAAINTEL ¶
func ApplyFramebufferAttachmentCMAAINTEL()
func AttachShader ¶
Attaches a shader object to a program object
func BeginPerfMonitorAMD ¶
func BeginPerfMonitorAMD(monitor uint32)
func BeginPerfQueryINTEL ¶
func BeginPerfQueryINTEL(queryHandle uint32)
func BeginQuery ¶
delimit the boundaries of a query object
func BeginQueryEXT ¶
func BeginTransformFeedback ¶
func BeginTransformFeedback(primitiveMode uint32)
start transform feedback operation
func BindAttribLocation ¶
Associates a generic vertex attribute index with a named attribute variable
func BindBufferBase ¶
bind a buffer object to an indexed buffer target
func BindBufferRange ¶
bind a range within a buffer object to an indexed buffer target
func BindFragDataLocationEXT ¶
func BindFramebuffer ¶
bind a framebuffer to a framebuffer target
func BindImageTexture ¶
func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32)
bind a level of a texture to an image unit
func BindProgramPipeline ¶
func BindProgramPipeline(pipeline uint32)
bind a program pipeline to the current context
func BindProgramPipelineEXT ¶
func BindProgramPipelineEXT(pipeline uint32)
func BindRenderbuffer ¶
bind a renderbuffer to a renderbuffer target
func BindSampler ¶
bind a named sampler to a texturing target
func BindShadingRateImageNV ¶
func BindShadingRateImageNV(texture uint32)
func BindTexture ¶
bind a named texture to a texturing target
func BindTransformFeedback ¶
bind a transform feedback object
func BindVertexArrayOES ¶
func BindVertexArrayOES(array uint32)
func BindVertexBuffer ¶
bind a buffer to a vertex buffer bind point
func BlendBarrierKHR ¶
func BlendBarrierKHR()
func BlendBarrierNV ¶
func BlendBarrierNV()
func BlendColor ¶
set the blend color
func BlendEquation ¶
func BlendEquation(mode uint32)
specify the equation used for both the RGB blend equation and the Alpha blend equation
func BlendEquationEXT ¶
func BlendEquationEXT(mode uint32)
func BlendEquationSeparate ¶
set the RGB blend equation and the alpha blend equation separately
func BlendEquationiEXT ¶
func BlendEquationiOES ¶
func BlendFuncSeparate ¶
func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)
specify pixel arithmetic for RGB and alpha components separately
func BlendFuncSeparateiEXT ¶
func BlendFuncSeparateiOES ¶
func BlendFunciEXT ¶
func BlendFunciOES ¶
func BlendParameteriNV ¶
func BlitFramebuffer ¶
func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32)
copy a block of pixels from one framebuffer object to another
func BlitFramebufferANGLE ¶
func BlitFramebufferNV ¶
func BufferAttachMemoryNV ¶
func BufferData ¶
creates and initializes a buffer object's data store
func BufferStorageEXT ¶
func BufferStorageExternalEXT ¶
func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32)
Parameter clientBuffer has type C.GLeglClientBufferEXT.
func BufferStorageMemEXT ¶
func BufferSubData ¶
updates a subset of a buffer object's data store
func CheckFramebufferStatus ¶
check the completeness status of a framebuffer
func ClearBufferfi ¶
func ClearBufferfv ¶
func ClearBufferiv ¶
func ClearBufferuiv ¶
func ClearColor ¶
specify clear values for the color buffers
func ClearTexImageEXT ¶
func ClearTexSubImageEXT ¶
func ClientWaitSync ¶
block and wait for a sync object to become signaled
func ClientWaitSyncAPPLE ¶
func ClipControlEXT ¶
func CompressedTexImage2D ¶
func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer)
specify a two-dimensional texture image in a compressed format
func CompressedTexImage3D ¶
func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer)
specify a three-dimensional texture image in a compressed format
func CompressedTexImage3DOES ¶
func CompressedTexSubImage2D ¶
func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a two-dimensional texture subimage in a compressed format
func CompressedTexSubImage3D ¶
func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a three-dimensional texture subimage in a compressed format
func CopyBufferSubData ¶
func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int)
copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyBufferSubDataNV ¶
func CopyImageSubDataEXT ¶
func CopyImageSubDataOES ¶
func CopyPathNV ¶
func CopyTexImage2D ¶
func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32)
copy pixels into a 2D texture image
func CopyTexSubImage2D ¶
func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)
copy a two-dimensional texture subimage
func CopyTexSubImage3D ¶
func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)
copy a three-dimensional texture subimage
func CopyTexSubImage3DOES ¶
func CopyTextureLevelsAPPLE ¶
func CoverFillPathNV ¶
func CoverStrokePathNV ¶
func CoverageMaskNV ¶
func CoverageMaskNV(mask bool)
func CoverageModulationNV ¶
func CoverageModulationNV(components uint32)
func CoverageOperationNV ¶
func CoverageOperationNV(operation uint32)
func CreateMemoryObjectsEXT ¶
func CreatePerfQueryINTEL ¶
func CreateSemaphoresNV ¶
func CreateShaderProgramEXT ¶
func CreateShaderProgramv ¶
create a stand-alone program from an array of null-terminated source code strings
func CreateShaderProgramvEXT ¶
func CullFace ¶
func CullFace(mode uint32)
specify whether front- or back-facing facets can be culled
func DebugMessageCallback ¶
specify a callback to receive debugging messages from the GL
func DebugMessageCallbackKHR ¶
func DebugMessageControl ¶
func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool)
control the reporting of debug messages in a debug context
func DebugMessageControlKHR ¶
func DebugMessageInsert ¶
func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8)
inject an application-supplied message into the debug message queue
func DebugMessageInsertKHR ¶
func DeleteFencesNV ¶
func DeleteFramebuffers ¶
delete framebuffer objects
func DeleteMemoryObjectsEXT ¶
func DeletePathsNV ¶
func DeletePerfMonitorsAMD ¶
func DeletePerfQueryINTEL ¶
func DeletePerfQueryINTEL(queryHandle uint32)
func DeleteProgramPipelines ¶
delete program pipeline objects
func DeleteQueriesEXT ¶
func DeleteRenderbuffers ¶
delete renderbuffer objects
func DeleteSamplers ¶
delete named sampler objects
func DeleteSemaphoresEXT ¶
func DeleteSyncAPPLE ¶
func DeleteSyncAPPLE(sync uintptr)
func DeleteTransformFeedbacks ¶
delete transform feedback objects
func DeleteVertexArrays ¶
delete vertex array objects
func DeleteVertexArraysOES ¶
func DepthRangeArrayfvNV ¶
func DepthRangeArrayfvOES ¶
func DepthRangeIndexedfNV ¶
func DepthRangeIndexedfOES ¶
func DepthRangef ¶
specify mapping of depth values from normalized device coordinates to window coordinates
func DetachShader ¶
Detaches a shader object from a program object to which it is attached
func DisableDriverControlQCOM ¶
func DisableDriverControlQCOM(driverControl uint32)
func DisableVertexAttribArray ¶
func DisableVertexAttribArray(index uint32)
Enable or disable a generic vertex attribute array
func DisableiEXT ¶
func DisableiNV ¶
func DisableiOES ¶
func DiscardFramebufferEXT ¶
func DispatchCompute ¶
launch one or more compute work groups
func DispatchComputeIndirect ¶
func DispatchComputeIndirect(indirect int)
launch one or more compute work groups using parameters stored in a buffer
func DrawArrays ¶
render primitives from array data
func DrawArraysIndirect ¶
render primitives from array data, taking parameters from memory
func DrawArraysInstanced ¶
draw multiple instances of a range of elements
func DrawArraysInstancedEXT ¶
func DrawArraysInstancedNV ¶
func DrawBuffers ¶
Specifies a list of color buffers to be drawn into
func DrawBuffersEXT ¶
func DrawBuffersIndexedEXT ¶
func DrawBuffersNV ¶
func DrawElements ¶
render primitives from array data
func DrawElementsIndirect ¶
render indexed primitives from array data, taking parameters from memory
func DrawElementsInstanced ¶
func DrawElementsInstanced(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32)
draw multiple instances of a set of elements
func DrawElementsInstancedNV ¶
func DrawElementsWithOffset ¶
func DrawMeshTasksIndirectNV ¶
func DrawMeshTasksIndirectNV(indirect int)
func DrawMeshTasksNV ¶
func DrawRangeElements ¶
func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer)
render primitives from array data
func DrawVkImageNV ¶
func EGLImageTargetRenderbufferStorageOES ¶
Parameter image has type C.GLeglImageOES.
func EGLImageTargetTexStorageEXT ¶
Parameter image has type C.GLeglImageOES.
func EGLImageTargetTexture2DOES ¶
Parameter image has type C.GLeglImageOES.
func EGLImageTargetTextureStorageEXT ¶
Parameter image has type C.GLeglImageOES.
func EnableDriverControlQCOM ¶
func EnableDriverControlQCOM(driverControl uint32)
func EnableVertexAttribArray ¶
func EnableVertexAttribArray(index uint32)
Enable or disable a generic vertex attribute array
func EnableiEXT ¶
func EnableiOES ¶
func EndConditionalRenderNV ¶
func EndConditionalRenderNV()
func EndPerfMonitorAMD ¶
func EndPerfMonitorAMD(monitor uint32)
func EndPerfQueryINTEL ¶
func EndPerfQueryINTEL(queryHandle uint32)
func EndQueryEXT ¶
func EndQueryEXT(target uint32)
func EndTilingQCOM ¶
func EndTilingQCOM(preserveMask uint32)
func EndTransformFeedback ¶
func EndTransformFeedback()
func ExtGetBuffersQCOM ¶
func ExtGetFramebuffersQCOM ¶
func ExtGetProgramsQCOM ¶
func ExtGetRenderbuffersQCOM ¶
func ExtGetShadersQCOM ¶
func ExtGetTexSubImageQCOM ¶
func ExtGetTexturesQCOM ¶
func ExtIsProgramBinaryQCOM ¶
func ExtrapolateTex2DQCOM ¶
func FenceSyncAPPLE ¶
func FinishFenceNV ¶
func FinishFenceNV(fence uint32)
func FlushMappedBufferRange ¶
indicate modifications to a range of a mapped buffer
func FragmentCoverageColorNV ¶
func FragmentCoverageColorNV(color uint32)
func FramebufferFetchBarrierEXT ¶
func FramebufferFetchBarrierEXT()
func FramebufferFetchBarrierQCOM ¶
func FramebufferFetchBarrierQCOM()
func FramebufferParameteri ¶
set a named parameter of a framebuffer object
func FramebufferRenderbuffer ¶
func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)
attach a renderbuffer as a logical buffer of a framebuffer object
func FramebufferTexture2D ¶
func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32)
attach a level of a texture object as a logical buffer to the currently bound framebuffer object
func FramebufferTexture3DOES ¶
func FramebufferTextureEXT ¶
func FramebufferTextureLayer ¶
func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32)
attach a single layer of a texture object as a logical buffer of a framebuffer object
func FramebufferTextureOES ¶
func GenFencesNV ¶
func GenFramebuffers ¶
generate framebuffer object names
func GenPathsNV ¶
func GenPerfMonitorsAMD ¶
func GenProgramPipelines ¶
reserve program pipeline object names
func GenProgramPipelinesEXT ¶
func GenQueriesEXT ¶
func GenRenderbuffers ¶
generate renderbuffer object names
func GenSemaphoresEXT ¶
func GenTransformFeedbacks ¶
reserve transform feedback object names
func GenVertexArrays ¶
generate vertex array object names
func GenVertexArraysOES ¶
func GenerateMipmap ¶
func GenerateMipmap(target uint32)
generate mipmaps for a specified texture object
func GetActiveAttrib ¶
func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)
Returns information about an active attribute variable for the specified program object
func GetActiveUniform ¶
func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)
Returns information about an active uniform variable for the specified program object
func GetActiveUniformBlockName ¶
func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8)
retrieve the name of an active uniform block
func GetActiveUniformBlockiv ¶
query information about an active uniform block
func GetActiveUniformsiv ¶
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32)
Returns information about several active uniform variables for the specified program object
func GetAttachedShaders ¶
Returns the handles of the shader objects attached to a program object
func GetAttribLocation ¶
Returns the location of an attribute variable
func GetBooleani_v ¶
func GetBooleanv ¶
func GetBufferParameteri64v ¶
return parameters of a buffer object
func GetBufferParameteriv ¶
return parameters of a buffer object
func GetBufferPointerv ¶
return the pointer to a mapped buffer object's data store
func GetBufferPointervOES ¶
func GetDebugMessageLog ¶
func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32
retrieve messages from the debug message log
func GetDebugMessageLogKHR ¶
func GetDriverControlsQCOM ¶
func GetFenceivNV ¶
func GetFirstPerfQueryIdINTEL ¶
func GetFirstPerfQueryIdINTEL(queryId *uint32)
func GetFloati_vNV ¶
func GetFloati_vOES ¶
func GetFragDataIndexEXT ¶
func GetFragDataLocation ¶
query the bindings of color numbers to user-defined varying out variables
func GetFramebufferAttachmentParameteriv ¶
func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32)
retrieve information about attachments of a bound framebuffer object
func GetFramebufferParameteriv ¶
retrieve a named parameter from a framebuffer
func GetGraphicsResetStatus ¶
func GetGraphicsResetStatus() uint32
check if the rendering context has not been lost due to software or hardware issues
func GetGraphicsResetStatusEXT ¶
func GetGraphicsResetStatusEXT() uint32
func GetGraphicsResetStatusKHR ¶
func GetGraphicsResetStatusKHR() uint32
func GetImageHandleNV ¶
func GetInteger64i_v ¶
func GetInteger64v ¶
func GetInteger64vAPPLE ¶
func GetInteger64vEXT ¶
func GetIntegeri_v ¶
func GetIntegeri_vEXT ¶
func GetIntegerv ¶
func GetInternalformativ ¶
func GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32)
retrieve information about implementation-dependent support for internal formats
func GetMultisamplefv ¶
retrieve the location of a sample
func GetNextPerfQueryIdINTEL ¶
func GetObjectLabel ¶
retrieve the label of a named object identified within a namespace
func GetObjectLabelEXT ¶
func GetObjectLabelKHR ¶
func GetObjectPtrLabel ¶
retrieve the label of a sync object identified by a pointer
func GetObjectPtrLabelKHR ¶
func GetPathCommandsNV ¶
func GetPathCoordsNV ¶
func GetPathDashArrayNV ¶
func GetPathLengthNV ¶
func GetPathMetricRangeNV ¶
func GetPathMetricsNV ¶
func GetPathParameterfvNV ¶
func GetPathParameterivNV ¶
func GetPathSpacingNV ¶
func GetPerfCounterInfoINTEL ¶
func GetPerfMonitorGroupsAMD ¶
func GetPerfQueryDataINTEL ¶
func GetPerfQueryInfoINTEL ¶
func GetPointerv ¶
return the address of the specified pointer
func GetPointervKHR ¶
func GetProgramBinary ¶
func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer)
return a binary representation of a program object's compiled and linked executable source
func GetProgramBinaryOES ¶
func GetProgramInfoLog ¶
Returns the information log for a program object
func GetProgramInterfaceiv ¶
func GetProgramPipelineInfoLog ¶
retrieve the info log string from a program pipeline object
func GetProgramPipelineiv ¶
func GetProgramPipelineivEXT ¶
func GetProgramResourceIndex ¶
query the index of a named resource within a program
func GetProgramResourceLocation ¶
query the location of a named resource within a program
func GetProgramResourceName ¶
func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8)
query the name of an indexed resource within a program
func GetProgramResourcefvNV ¶
func GetProgramResourceiv ¶
func GetProgramiv ¶
Returns a parameter from a program object
func GetQueryObjecti64vEXT ¶
func GetQueryObjectivEXT ¶
func GetQueryObjectui64vEXT ¶
func GetQueryObjectuiv ¶
return parameters of a query object
func GetQueryObjectuivEXT ¶
func GetQueryiv ¶
return parameters of a query object target
func GetQueryivEXT ¶
func GetRenderbufferParameteriv ¶
retrieve information about a bound renderbuffer object
func GetSamplerParameterfv ¶
func GetSamplerParameteriv ¶
func GetShaderInfoLog ¶
Returns the information log for a shader object
func GetShaderPrecisionFormat ¶
func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32)
retrieve the range and precision for numeric formats supported by the shader compiler
func GetShaderSource ¶
Returns the source code string from a shader object
func GetShaderiv ¶
Returns a parameter from a shader object
func GetStringi ¶
func GetSyncivAPPLE ¶
func GetTexLevelParameterfv ¶
func GetTexLevelParameteriv ¶
func GetTexParameterIivEXT ¶
func GetTexParameterIivOES ¶
func GetTexParameterIuivEXT ¶
func GetTexParameterIuivOES ¶
func GetTexParameterfv ¶
func GetTexParameteriv ¶
func GetTextureHandleIMG ¶
func GetTextureHandleNV ¶
func GetTransformFeedbackVarying ¶
func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)
retrieve information about varying variables selected for transform feedback
func GetUniformBlockIndex ¶
retrieve the index of a named uniform block
func GetUniformIndices ¶
func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32)
retrieve the index of a named uniform block
func GetUniformLocation ¶
Returns the location of a uniform variable
func GetUniformfv ¶
Returns the value of a uniform variable
func GetUniformi64vNV ¶
func GetUniformiv ¶
Returns the value of a uniform variable
func GetUniformuiv ¶
func GetUnsignedBytei_vEXT ¶
func GetUnsignedBytevEXT ¶
func GetVertexAttribIiv ¶
Return a generic vertex attribute parameter
func GetVertexAttribIuiv ¶
Return a generic vertex attribute parameter
func GetVertexAttribPointerv ¶
return the address of the specified generic vertex attribute pointer
func GetVertexAttribfv ¶
Return a generic vertex attribute parameter
func GetVertexAttribiv ¶
Return a generic vertex attribute parameter
func GetVkProcAddrNV ¶
Return value has type C.GLVULKANPROCNV.
func GetnUniformfv ¶
func GetnUniformfvEXT ¶
func GetnUniformfvKHR ¶
func GetnUniformiv ¶
func GetnUniformivEXT ¶
func GetnUniformivKHR ¶
func GetnUniformuiv ¶
func GetnUniformuivKHR ¶
func GoStr ¶
GoStr takes a null-terminated string returned by OpenGL and constructs a corresponding Go string.
func ImportMemoryFdEXT ¶
func ImportSemaphoreFdEXT ¶
func Init ¶
func Init() error
Init initializes the OpenGL bindings by loading the function pointers (for each OpenGL function) from the active OpenGL context.
It must be called under the presence of an active OpenGL context, e.g., always after calling window.MakeContextCurrent() and always before calling any OpenGL functions exported by this package.
On Windows, Init loads pointers that are context-specific (and hence you must re-init if switching between OpenGL contexts, although not calling Init again after switching between OpenGL contexts may work if the contexts belong to the same graphics driver/device).
On macOS and the other POSIX systems, the behavior is different, but code written compatible with the Windows behavior is compatible with macOS and the other POSIX systems. That is, always Init under an active OpenGL context, and always re-init after switching graphics contexts.
For information about caveats of Init, you should read the "Platform Specific Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions.
func InitWithProcAddrFunc ¶
InitWithProcAddrFunc intializes the package using the specified OpenGL function pointer loading function. For more cases Init should be used instead.
func InsertEventMarkerEXT ¶
func InterpolatePathsNV ¶
func InvalidateFramebuffer ¶
invalidate the content of some or all of a framebuffer's attachments
func InvalidateSubFramebuffer ¶
func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32)
invalidate the content of a region of some or all of a framebuffer's attachments
func IsEnablediEXT ¶
func IsEnablediNV ¶
func IsEnablediOES ¶
func IsFramebuffer ¶
determine if a name corresponds to a framebuffer object
func IsImageHandleResidentNV ¶
func IsMemoryObjectEXT ¶
func IsPointInFillPathNV ¶
func IsProgramPipeline ¶
determine if a name corresponds to a program pipeline object
func IsProgramPipelineEXT ¶
func IsQueryEXT ¶
func IsRenderbuffer ¶
determine if a name corresponds to a renderbuffer object
func IsSemaphoreEXT ¶
func IsSyncAPPLE ¶
func IsTransformFeedback ¶
determine if a name corresponds to a transform feedback object
func IsVertexArray ¶
determine if a name corresponds to a vertex array object
func IsVertexArrayOES ¶
func MakeImageHandleNonResidentNV ¶
func MakeImageHandleNonResidentNV(handle uint64)
func MakeTextureHandleNonResidentNV ¶
func MakeTextureHandleNonResidentNV(handle uint64)
func MakeTextureHandleResidentNV ¶
func MakeTextureHandleResidentNV(handle uint64)
func MapBufferRange ¶
map all or part of a buffer object's data store into the client's address space
func MapBufferRangeEXT ¶
func MatrixFrustumEXT ¶
func MatrixLoad3x2fNV ¶
func MatrixLoad3x3fNV ¶
func MatrixLoadIdentityEXT ¶
func MatrixLoadIdentityEXT(mode uint32)
func MatrixLoadTransposedEXT ¶
func MatrixLoadTransposefEXT ¶
func MatrixLoaddEXT ¶
func MatrixLoadfEXT ¶
func MatrixMult3x2fNV ¶
func MatrixMult3x3fNV ¶
func MatrixMultTransposedEXT ¶
func MatrixMultTransposefEXT ¶
func MatrixMultdEXT ¶
func MatrixMultfEXT ¶
func MatrixOrthoEXT ¶
func MatrixPopEXT ¶
func MatrixPopEXT(mode uint32)
func MatrixPushEXT ¶
func MatrixPushEXT(mode uint32)
func MatrixRotatedEXT ¶
func MatrixRotatefEXT ¶
func MaxShaderCompilerThreadsKHR ¶
func MaxShaderCompilerThreadsKHR(count uint32)
func MemoryBarrier ¶
func MemoryBarrier(barriers uint32)
defines a barrier ordering memory transactions
func MemoryBarrierByRegion ¶
func MemoryBarrierByRegion(barriers uint32)
func MinSampleShadingOES ¶
func MinSampleShadingOES(value float32)
func MultiDrawArraysEXT ¶
func MultiDrawElementsEXT ¶
func NamedBufferStorageExternalEXT ¶
func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32)
Parameter clientBuffer has type C.GLeglClientBufferEXT.
func ObjectLabel ¶
label a named object identified within a namespace
func ObjectLabelKHR ¶
func ObjectPtrLabel ¶
label a sync object identified by a pointer
func PatchParameteriEXT ¶
func PatchParameteriOES ¶
func PathCommandsNV ¶
func PathCoordsNV ¶
func PathCoverDepthFuncNV ¶
func PathCoverDepthFuncNV(xfunc uint32)
func PathDashArrayNV ¶
func PathGlyphIndexArrayNV ¶
func PathGlyphIndexRangeNV ¶
func PathGlyphRangeNV ¶
func PathGlyphsNV ¶
func PathParameterfNV ¶
func PathParameterfvNV ¶
func PathParameteriNV ¶
func PathParameterivNV ¶
func PathStencilFuncNV ¶
func PathStringNV ¶
func PathSubCommandsNV ¶
func PathSubCoordsNV ¶
func PointAlongPathNV ¶
func PolygonModeNV ¶
func PolygonOffset ¶
set the scale and units used to calculate depth values
func PolygonOffsetClampEXT ¶
func PopDebugGroupKHR ¶
func PopDebugGroupKHR()
func PopGroupMarkerEXT ¶
func PopGroupMarkerEXT()
func PrimitiveBoundingBoxEXT ¶
func PrimitiveBoundingBoxOES ¶
func ProgramBinary ¶
load a program object with a program binary
func ProgramBinaryOES ¶
func ProgramParameteri ¶
specify a parameter for a program object
func ProgramParameteriEXT ¶
func ProgramUniform1f ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1fEXT ¶
func ProgramUniform1fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1fvEXT ¶
func ProgramUniform1i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1i64NV ¶
func ProgramUniform1i64vNV ¶
func ProgramUniform1iEXT ¶
func ProgramUniform1iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1ivEXT ¶
func ProgramUniform1ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1ui64NV ¶
func ProgramUniform1ui64vNV ¶
func ProgramUniform1uiEXT ¶
func ProgramUniform1uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1uivEXT ¶
func ProgramUniform2f ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2fEXT ¶
func ProgramUniform2fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2fvEXT ¶
func ProgramUniform2i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2i64NV ¶
func ProgramUniform2i64vNV ¶
func ProgramUniform2iEXT ¶
func ProgramUniform2iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2ivEXT ¶
func ProgramUniform2ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2ui64NV ¶
func ProgramUniform2ui64vNV ¶
func ProgramUniform2uiEXT ¶
func ProgramUniform2uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2uivEXT ¶
func ProgramUniform3f ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3fEXT ¶
func ProgramUniform3fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3fvEXT ¶
func ProgramUniform3i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3i64NV ¶
func ProgramUniform3i64vNV ¶
func ProgramUniform3iEXT ¶
func ProgramUniform3iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3ivEXT ¶
func ProgramUniform3ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3ui64NV ¶
func ProgramUniform3ui64vNV ¶
func ProgramUniform3uiEXT ¶
func ProgramUniform3uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3uivEXT ¶
func ProgramUniform4f ¶
func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniform4fEXT ¶
func ProgramUniform4fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4fvEXT ¶
func ProgramUniform4i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4i64NV ¶
func ProgramUniform4i64vNV ¶
func ProgramUniform4iEXT ¶
func ProgramUniform4iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4ivEXT ¶
func ProgramUniform4ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4ui64NV ¶
func ProgramUniform4ui64vNV ¶
func ProgramUniform4uiEXT ¶
func ProgramUniform4uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4uivEXT ¶
func ProgramUniformMatrix2fv ¶
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x3fv ¶
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x4fv ¶
func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3fv ¶
func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x2fv ¶
func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x4fv ¶
func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4fv ¶
func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x2fv ¶
func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x3fv ¶
func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func Ptr ¶
Ptr takes a slice or pointer (to a singular scalar value or the first element of an array or slice) and returns its GL-compatible address.
For example:
var data []uint8 ... gl.TexImage2D(gl.TEXTURE_2D, ..., gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
func PtrOffset
deprecated
PtrOffset takes a pointer offset and returns a GL-compatible pointer. Originally intended for functions such as glVertexAttribPointer that take pointer parameters also for offsets, since Go 1.14 this is no longer recommended.
Use a corresponding offset-compatible variant of the function instead. For example, for gl.VertexAttribPointer() there is gl.VertexAttribPointerWithOffset().
See https://github.com/go-gl/gl#go-114-and-checkptr for more details on the checkptr detector. See https://github.com/go-gl/glow#overloads, about adding new overloads.
Deprecated: Use more appropriate overload function instead
func PushDebugGroup ¶
push a named debug group into the command stream
func PushDebugGroupKHR ¶
func PushGroupMarkerEXT ¶
func QueryCounterEXT ¶
func RasterSamplesEXT ¶
func ReadBufferIndexedEXT ¶
func ReadBufferNV ¶
func ReadBufferNV(mode uint32)
func ReadPixels ¶
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
read a block of pixels from the frame buffer
func ReadnPixels ¶
func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer)
read a block of pixels from the frame buffer
func ReadnPixelsEXT ¶
func ReadnPixelsKHR ¶
func ReleaseShaderCompiler ¶
func ReleaseShaderCompiler()
release resources consumed by the implementation's shader compiler
func RenderbufferStorage ¶
establish data storage, format and dimensions of a renderbuffer object's image
func RenderbufferStorageMultisample ¶
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32)
establish data storage, format, dimensions and sample count of a renderbuffer object's image
func ResolveDepthValuesNV ¶
func ResolveDepthValuesNV()
func ResolveMultisampleFramebufferAPPLE ¶
func ResolveMultisampleFramebufferAPPLE()
func SampleCoverage ¶
specify multisample coverage parameters
func SampleMaski ¶
set the value of a sub-word of the sample mask
func SamplerParameterIivEXT ¶
func SamplerParameterIivOES ¶
func SamplerParameterIuivEXT ¶
func SamplerParameterIuivOES ¶
func SamplerParameterf ¶
func SamplerParameterfv ¶
func SamplerParameteri ¶
func SamplerParameteriv ¶
func ScissorArrayvNV ¶
func ScissorArrayvOES ¶
func ScissorIndexedNV ¶
func ScissorIndexedOES ¶
func ScissorIndexedvNV ¶
func ScissorIndexedvOES ¶
func SemaphoreParameterivNV ¶
func SetFenceNV ¶
func ShaderBinary ¶
func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32)
load pre-compiled shader binaries
func ShaderSource ¶
Replaces the source code in a shader object
func ShadingRateImageBarrierNV ¶
func ShadingRateImageBarrierNV(synchronize bool)
func ShadingRateQCOM ¶
func ShadingRateQCOM(rate uint32)
func ShadingRateSampleOrderNV ¶
func ShadingRateSampleOrderNV(order uint32)
func SignalSemaphoreEXT ¶
func SignalVkFenceNV ¶
func SignalVkFenceNV(vkFence uint64)
func SignalVkSemaphoreNV ¶
func SignalVkSemaphoreNV(vkSemaphore uint64)
func StartTilingQCOM ¶
func StencilFillPathNV ¶
func StencilFunc ¶
set front and back function and reference value for stencil testing
func StencilFuncSeparate ¶
set front and/or back function and reference value for stencil testing
func StencilMask ¶
func StencilMask(mask uint32)
control the front and back writing of individual bits in the stencil planes
func StencilMaskSeparate ¶
control the front and/or back writing of individual bits in the stencil planes
func StencilOpSeparate ¶
set front and/or back stencil test actions
func StencilStrokePathNV ¶
func Str ¶
Str takes a null-terminated Go string and returns its GL-compatible address. This function reaches into Go string storage in an unsafe way so the caller must ensure the string is not garbage collected.
func Strs ¶
Strs takes a list of Go strings (with or without null-termination) and returns their C counterpart.
The returned free function must be called once you are done using the strings in order to free the memory.
If no strings are provided as a parameter this function will panic.
func SubpixelPrecisionBiasNV ¶
func TestFenceNV ¶
func TexAttachMemoryNV ¶
func TexBufferEXT ¶
func TexBufferOES ¶
func TexBufferRangeEXT ¶
func TexBufferRangeOES ¶
func TexEstimateMotionQCOM ¶
func TexImage2D ¶
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a two-dimensional texture image
func TexImage3D ¶
func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a three-dimensional texture image
func TexImage3DOES ¶
func TexPageCommitmentEXT ¶
func TexPageCommitmentMemNV ¶
func TexParameterIivEXT ¶
func TexParameterIivOES ¶
func TexParameterIuivEXT ¶
func TexParameterIuivOES ¶
func TexParameterf ¶
func TexParameterfv ¶
func TexParameteri ¶
func TexParameteriv ¶
func TexStorage1DEXT ¶
func TexStorage2D ¶
simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TexStorage2DEXT ¶
func TexStorage2DMultisample ¶
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)
specify storage for a two-dimensional multisample texture
func TexStorage3D ¶
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32)
simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TexStorage3DEXT ¶
func TexStorageMem1DEXT ¶
func TexStorageMem2DEXT ¶
func TexStorageMem3DEXT ¶
func TexSubImage2D ¶
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a two-dimensional texture subimage
func TexSubImage3D ¶
func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a three-dimensional texture subimage
func TexSubImage3DOES ¶
func TextureAttachMemoryNV ¶
func TextureStorage1DEXT ¶
func TextureStorage2DEXT ¶
func TextureStorage3DEXT ¶
func TextureStorageMem1DEXT ¶
func TextureStorageMem2DEXT ¶
func TextureStorageMem3DEXT ¶
func TextureViewEXT ¶
func TextureViewOES ¶
func TransformFeedbackVaryings ¶
specify values to record in transform feedback buffers
func TransformPathNV ¶
func Uniform1fv ¶
Specify the value of a uniform variable for the current program object
func Uniform1i64NV ¶
func Uniform1i64vNV ¶
func Uniform1iv ¶
Specify the value of a uniform variable for the current program object
func Uniform1ui ¶
Specify the value of a uniform variable for the current program object
func Uniform1ui64NV ¶
func Uniform1ui64vNV ¶
func Uniform1uiv ¶
Specify the value of a uniform variable for the current program object
func Uniform2fv ¶
Specify the value of a uniform variable for the current program object
func Uniform2i64NV ¶
func Uniform2i64vNV ¶
func Uniform2iv ¶
Specify the value of a uniform variable for the current program object
func Uniform2ui ¶
Specify the value of a uniform variable for the current program object
func Uniform2ui64NV ¶
func Uniform2ui64vNV ¶
func Uniform2uiv ¶
Specify the value of a uniform variable for the current program object
func Uniform3fv ¶
Specify the value of a uniform variable for the current program object
func Uniform3i64vNV ¶
func Uniform3iv ¶
Specify the value of a uniform variable for the current program object
func Uniform3ui ¶
Specify the value of a uniform variable for the current program object
func Uniform3ui64vNV ¶
func Uniform3uiv ¶
Specify the value of a uniform variable for the current program object
func Uniform4fv ¶
Specify the value of a uniform variable for the current program object
func Uniform4i64vNV ¶
func Uniform4iv ¶
Specify the value of a uniform variable for the current program object
func Uniform4ui ¶
Specify the value of a uniform variable for the current program object
func Uniform4ui64vNV ¶
func Uniform4uiv ¶
Specify the value of a uniform variable for the current program object
func UniformBlockBinding ¶
assign a binding point to an active uniform block
func UniformHandleui64IMG ¶
func UniformHandleui64NV ¶
func UniformHandleui64vIMG ¶
func UniformHandleui64vNV ¶
func UniformMatrix2fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix2x3fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix2x3fvNV ¶
func UniformMatrix2x4fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix2x4fvNV ¶
func UniformMatrix3fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix3x2fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix3x2fvNV ¶
func UniformMatrix3x4fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix3x4fvNV ¶
func UniformMatrix4fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix4x2fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix4x2fvNV ¶
func UniformMatrix4x3fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix4x3fvNV ¶
func UnmapBuffer ¶
release the mapping of a buffer object's data store into the client's address space
func UnmapBufferOES ¶
func UseProgram ¶
func UseProgram(program uint32)
Installs a program object as part of current rendering state
func UseProgramStages ¶
bind stages of a program object to a program pipeline
func UseProgramStagesEXT ¶
func UseShaderProgramEXT ¶
func ValidateProgramPipeline ¶
func ValidateProgramPipeline(pipeline uint32)
validate a program pipeline object against current GL state
func ValidateProgramPipelineEXT ¶
func ValidateProgramPipelineEXT(pipeline uint32)
func VertexAttrib1f ¶
func VertexAttrib1fv ¶
func VertexAttrib2f ¶
func VertexAttrib2fv ¶
func VertexAttrib3fv ¶
func VertexAttrib4fv ¶
func VertexAttribBinding ¶
associate a vertex attribute and a vertex buffer binding for a vertex array object
func VertexAttribDivisor ¶
modify the rate at which generic vertex attributes advance during instanced rendering
func VertexAttribDivisorEXT ¶
func VertexAttribDivisorNV ¶
func VertexAttribFormat ¶
func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32)
specify the organization of vertex arrays
func VertexAttribI4iv ¶
func VertexAttribI4uiv ¶
func VertexAttribIFormat ¶
func VertexAttribIPointer ¶
func VertexAttribPointer ¶
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer)
define an array of generic vertex attribute data
func VertexBindingDivisor ¶
modify the rate at which generic vertex attributes advance
func ViewportArrayvNV ¶
func ViewportArrayvOES ¶
func ViewportIndexedfNV ¶
func ViewportIndexedfOES ¶
func ViewportIndexedfvNV ¶
func ViewportIndexedfvOES ¶
func ViewportSwizzleNV ¶
func WaitSemaphoreEXT ¶
func WaitSyncAPPLE ¶
func WaitVkSemaphoreNV ¶
func WaitVkSemaphoreNV(vkSemaphore uint64)