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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Level ¶
type Level uint32
Level is a type of logs levels
const ( // PanicLevel level, highest level of severity. Logs and then calls panic with the // message passed to Debug, Info, ... PanicLevel Level = iota // FatalLevel level. Logs and then calls `logger.Exit(1)`. It will exit even if the // logging level is set to Panic. FatalLevel // ErrorLevel level. Logs. Used for errors that should definitely be noted. // Commonly used for hooks to send errors to an error tracking service. ErrorLevel // WarnLevel level. Non-critical entries that deserve eyes. WarnLevel // InfoLevel level. General operational entries about what's going on inside the // application. InfoLevel // DebugLevel level. Usually only enabled when debugging. Very verbose logging. DebugLevel // TraceLevel level. Designates finer-grained informational events than the Debug. TraceLevel )
type Logger ¶
type Logger interface { Log(level Level, v ...interface{}) Logf(level Level, format string, args ...interface{}) WithFields(fields []Field) Logger SetLevel(level Level) }
Logger interface allows to fit any logger pkg for usage in MessageBus
func DefaultLogger ¶
DefaultLogger returns an implementation of logger for MessageBus, used by default if other isn't specified
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