Documentation ¶
Index ¶
- Variables
- type Cache
- type CreateGame
- type FindGame
- type FindGameCache
- type Game
- type GameRepo
- type GameUseCase
- func (uc *GameUseCase) Create(ctx context.Context, item *CreateGame) error
- func (uc *GameUseCase) Delete(ctx context.Context, ids ...uint64) error
- func (uc *GameUseCase) Find(ctx context.Context, condition *FindGame) (rp []Game, err error)
- func (uc *GameUseCase) Get(ctx context.Context, id uint64) (rp *Game, err error)
- func (uc *GameUseCase) Update(ctx context.Context, item *UpdateGame) error
- type Transaction
- type UpdateGame
Constants ¶
This section is empty.
Variables ¶
View Source
var ( ErrIdempotentMissingToken = func(ctx context.Context) error { return reason.ErrorIllegalParameter(i18n.FromContext(ctx).T(constant.IdempotentMissingToken)) } ErrTooManyRequests = func(ctx context.Context) error { return reason.ErrorTooManyRequests(i18n.FromContext(ctx).T(constant.TooManyRequests)) } ErrDataNotChange = func(ctx context.Context, args ...string) error { return i18n.NewError(ctx, constant.DataNotChange, reason.ErrorIllegalParameter, args...) } ErrDuplicateField = func(ctx context.Context, args ...string) error { return i18n.NewError(ctx, constant.DuplicateField, reason.ErrorIllegalParameter, args...) } ErrRecordNotFound = func(ctx context.Context, args ...string) error { return i18n.NewError(ctx, constant.RecordNotFound, reason.ErrorNotFound, args...) } ErrInternal = func(ctx context.Context, args ...string) error { return i18n.NewError(ctx, constant.InternalError, reason.ErrorInternal, args...) } ErrIllegalParameter = func(ctx context.Context, args ...string) error { return i18n.NewError(ctx, constant.IllegalParameter, reason.ErrorIllegalParameter, args...) } )
View Source
var ProviderSet = wire.NewSet( NewGameUseCase, )
ProviderSet is biz providers.
Functions ¶
This section is empty.
Types ¶
type Cache ¶
type Cache interface { // Cache is get redis instance Cache() redis.UniversalClient // WithPrefix will add cache key prefix WithPrefix(prefix string) Cache // WithRefresh get data from db skip cache and refresh cache WithRefresh() Cache // Get is get cache data by key from redis, do write handler if cache is empty Get(ctx context.Context, action string, write func(context.Context) (string, error)) (string, error) // Set is set data to redis Set(ctx context.Context, action, data string, short bool) // Del delete key Del(ctx context.Context, action string) // SetWithExpiration is set data to redis with custom expiration SetWithExpiration(ctx context.Context, action, data string, seconds int64) // Flush is clean association cache if handler err=nil Flush(ctx context.Context, handler func(context.Context) error) error // FlushByPrefix clean cache by prefix, without prefix equals flush all by default cache prefix FlushByPrefix(ctx context.Context, prefix ...string) (err error) }
type CreateGame ¶ added in v1.1.2
type FindGameCache ¶ added in v1.0.2
type GameUseCase ¶ added in v1.0.2
type GameUseCase struct {
// contains filtered or unexported fields
}
func NewGameUseCase ¶ added in v1.0.2
func NewGameUseCase(c *conf.Bootstrap, repo GameRepo, tx Transaction, cache Cache) *GameUseCase
func (*GameUseCase) Create ¶ added in v1.0.2
func (uc *GameUseCase) Create(ctx context.Context, item *CreateGame) error
func (*GameUseCase) Delete ¶ added in v1.0.2
func (uc *GameUseCase) Delete(ctx context.Context, ids ...uint64) error
func (*GameUseCase) Update ¶ added in v1.0.2
func (uc *GameUseCase) Update(ctx context.Context, item *UpdateGame) error
type Transaction ¶
type UpdateGame ¶ added in v1.0.2
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