Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type BuildState ¶
BuildState is a function that generates a State with access to a specific Emitter and Traverser
type Emitter ¶
type Emitter interface {
Emit(interface{}) error
}
Emitter is a generic interface to output arbitrary data. Emit is generally called from State.EntryAction.
type StateMachine ¶
type StateMachine map[string]BuildState
StateMachine is a k:v map that maps the slug of States to BuildState functions
type Store ¶
type Store interface { FetchTraverser(uuid string) (Traverser, error) CreateTraverser(uuid string) (Traverser, error) }
A Store is a generic interface responsible for managing The fetching and creation of traversers
type Traverser ¶
type Traverser interface { UUID() string SetUUID(string) CurrentState() string SetCurrentState(string) Upsert(key string, value interface{}) error Fetch(key string) (interface{}, error) Delete(key string) error }
A Traverser is an individual that is traversing the StateMachine. This interface that is responsible for managing the state of that individual
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