rewardc

package
v1.7.5 Latest Latest
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Published: Sep 9, 2021 License: GPL-3.0 Imports: 1 Imported by: 0

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Index

Constants

View Source
const (
	POCReward       = uint64(600)
	FutureBlockTime = uint64(18)
	BlockTotal      = 365 * 24 * 60 * 60 / FutureBlockTime

	GenesisDifficulty   = uint64(15000000000000000) // Difficulty of the Genesis block.
	MinimumDifficulty   = uint64(15000000000000000) // The minimum that the difficulty may ever be.
	GenesisNumber       = 0
	PledgeNumber        = GenesisNumber + 100
	DayBlock            = 180 / FutureBlockTime
	GenesisTimestamp    = 1630043179
	MinSectorExpiration = 180
	ChainID             = 37021
)

Variables

View Source
var (
	PledgeBase = map[uint64]*big.Int{
		100:   new(big.Int).Mul(big.NewInt(56250), big.NewInt(1e+16)),
		200:   new(big.Int).Mul(big.NewInt(49219), big.NewInt(1e+16)),
		300:   new(big.Int).Mul(big.NewInt(42188), big.NewInt(1e+16)),
		400:   new(big.Int).Mul(big.NewInt(31641), big.NewInt(1e+16)),
		500:   new(big.Int).Mul(big.NewInt(25313), big.NewInt(1e+16)),
		600:   new(big.Int).Mul(big.NewInt(21094), big.NewInt(1e+16)),
		700:   new(big.Int).Mul(big.NewInt(18080), big.NewInt(1e+16)),
		800:   new(big.Int).Mul(big.NewInt(15820), big.NewInt(1e+16)),
		900:   new(big.Int).Mul(big.NewInt(15625), big.NewInt(1e+16)),
		1000:  new(big.Int).Mul(big.NewInt(14625), big.NewInt(1e+16)),
		1100:  new(big.Int).Mul(big.NewInt(14318), big.NewInt(1e+16)),
		1200:  new(big.Int).Mul(big.NewInt(14063), big.NewInt(1e+16)),
		1300:  new(big.Int).Mul(big.NewInt(12981), big.NewInt(1e+16)),
		1400:  new(big.Int).Mul(big.NewInt(12054), big.NewInt(1e+16)),
		1500:  new(big.Int).Mul(big.NewInt(11250), big.NewInt(1e+16)),
		1600:  new(big.Int).Mul(big.NewInt(10547), big.NewInt(1e+16)),
		1700:  new(big.Int).Mul(big.NewInt(9926), big.NewInt(1e+16)),
		1800:  new(big.Int).Mul(big.NewInt(9375), big.NewInt(1e+16)),
		1900:  new(big.Int).Mul(big.NewInt(8882), big.NewInt(1e+16)),
		2000:  new(big.Int).Mul(big.NewInt(8438), big.NewInt(1e+16)),
		3000:  new(big.Int).Mul(big.NewInt(7969), big.NewInt(1e+16)),
		4000:  new(big.Int).Mul(big.NewInt(6328), big.NewInt(1e+16)),
		5000:  new(big.Int).Mul(big.NewInt(5063), big.NewInt(1e+16)),
		6000:  new(big.Int).Mul(big.NewInt(4219), big.NewInt(1e+16)),
		7000:  new(big.Int).Mul(big.NewInt(3616), big.NewInt(1e+16)),
		8000:  new(big.Int).Mul(big.NewInt(3164), big.NewInt(1e+16)),
		9000:  new(big.Int).Mul(big.NewInt(2813), big.NewInt(1e+16)),
		10000: new(big.Int).Mul(big.NewInt(2531), big.NewInt(1e+16)),
		20000: new(big.Int).Mul(big.NewInt(1266), big.NewInt(1e+16)),
		30000: new(big.Int).Mul(big.NewInt(844), big.NewInt(1e+16)),
	}
	StakingBase = map[uint64]uint64{
		0:    1,
		90:   10,
		180:  20,
		360:  30,
		1080: 50,
	}

	StakingRewardProportion = big.NewInt(20)
	MineRewardProportion    = big.NewInt(80)

	StakingLowerLimit = new(big.Int).Mul(big.NewInt(1000), big.NewInt(1e+18))
)
View Source
var BigOne = big.NewInt(1)

bigOne is 1 represented as a big.Int. It is defined here to avoid the overhead of creating it multiple times.

View Source
var BlockReward = big.NewInt(0).Mul(big.NewInt(0).SetUint64(POCReward), big.NewInt(1e+18))
View Source
var MainPocLimit = new(big.Int).Sub(new(big.Int).Lsh(BigOne, 20), BigOne)

mainPocLimit is the smallest proof of capacity target.

View Source
var Power = big.NewInt(0).Exp(big.NewInt(2), big.NewInt(64), nil)

Functions

func GetReward

func GetReward(height uint64) *big.Int

Types

This section is empty.

Directories

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