Documentation ¶
Overview ¶
Package prque implements a priority queue data structure supporting arbitrary value types and int64 priorities.
If you would like to use a min-priority queue, simply negate the priorities.
Internally the queue is based on the standard heap package working on a sortable version of the block based stack.
Index ¶
- type LazyQueue
- func (q *LazyQueue) Empty() bool
- func (q *LazyQueue) MultiPop(callback func(data interface{}, priority int64) bool)
- func (q *LazyQueue) Pop() (interface{}, int64)
- func (q *LazyQueue) PopItem() interface{}
- func (q *LazyQueue) Push(data interface{})
- func (q *LazyQueue) Refresh()
- func (q *LazyQueue) Remove(index int) interface{}
- func (q *LazyQueue) Reset()
- func (q *LazyQueue) Size() int
- func (q *LazyQueue) Update(index int)
- type MaxPriorityCallback
- type PriorityCallback
- type Prque
- func (p *Prque) Empty() bool
- func (p *Prque) Peek() (interface{}, int64)
- func (p *Prque) Pop() (interface{}, int64)
- func (p *Prque) PopItem() interface{}
- func (p *Prque) Push(data interface{}, priority int64)
- func (p *Prque) Remove(i int) interface{}
- func (p *Prque) Reset()
- func (p *Prque) Size() int
- type SetIndexCallback
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type LazyQueue ¶
type LazyQueue struct {
// contains filtered or unexported fields
}
LazyQueue is a priority queue data structure where priorities can change over time and are only evaluated on demand. Two callbacks are required:
- priority evaluates the actual priority of an item
- maxPriority gives an upper estimate for the priority in any moment between now and the given absolute time
If the upper estimate is exceeded then Update should be called for that item. A global Refresh function should also be called periodically.
func NewLazyQueue ¶
func NewLazyQueue(setIndex SetIndexCallback, priority PriorityCallback, maxPriority MaxPriorityCallback, clock mclock.Clock, refreshPeriod time.Duration) *LazyQueue
NewLazyQueue creates a new lazy queue
func (*LazyQueue) MultiPop ¶
MultiPop pops multiple items from the queue and is more efficient than calling Pop multiple times. Popped items are passed to the callback. MultiPop returns when the callback returns false or there are no more items to pop.
func (*LazyQueue) PopItem ¶
func (q *LazyQueue) PopItem() interface{}
PopItem pops the item from the queue only, dropping the associated priority value.
func (*LazyQueue) Refresh ¶
func (q *LazyQueue) Refresh()
Refresh performs queue re-evaluation if necessary
type MaxPriorityCallback ¶
type PriorityCallback ¶
type PriorityCallback func(data interface{}) int64 // actual priority callback
type Prque ¶
type Prque struct {
// contains filtered or unexported fields
}
Priority queue data structure.
func NewWrapAround ¶
func NewWrapAround(setIndex SetIndexCallback) *Prque
NewWrapAround creates a new priority queue with wrap-around priority handling.
func (*Prque) Pop ¶
Pops the value with the greates priority off the stack and returns it. Currently no shrinking is done.
func (*Prque) PopItem ¶
func (p *Prque) PopItem() interface{}
Pops only the item from the queue, dropping the associated priority value.
type SetIndexCallback ¶
type SetIndexCallback func(data interface{}, index int)
SetIndexCallback is called when the element is moved to a new index. Providing SetIndexCallback is optional, it is needed only if the application needs to delete elements other than the top one.