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Index ¶
Constants ¶
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Variables ¶
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var QuadElements = map[gl.Enum][]int16{ gl.TRIANGLE_STRIP: []int16{0, 1, 2, 3}, gl.LINES: []int16{0, 1, 1, 3, 3, 2, 2, 0, 0, 3, 1, 2, 4, 5}, }
Functions ¶
Types ¶
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