Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewDefaultDependencies ¶
func NewDefaultDependencies() (*dependencies.DependencyManager, error)
Types ¶
type EbitenConfig ¶
type EbitenConfig struct { WindowWidth int WindowHeight int WindowTitle string WindowResizingMode ebiten.WindowResizingModeType UI *ebitenui.UI }
EbitenConfig holds all the configuration for the Ebiten game window.
func GetEbitenConfig ¶
func GetEbitenConfig() *EbitenConfig
GetEbitenConfig initializes the default Ebiten configuration.
func (*EbitenConfig) Apply ¶
func (c *EbitenConfig) Apply()
Apply applies the Ebiten configuration to the game engine.
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