Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Actor ¶
type Actor struct { // The Name of the User that owns the Actor. Username string // The Name used to represent an Actor in a world. Name string }
An Actor is the ID of a unique entity in a world. The uniqueness of a Username+ActorName combination allows an Actor to be the key in a key/value database containing game specific statistics and values associated with a specific Actor.
Directories ¶
Path | Synopsis |
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Package actor provides a stream processing pattern to supply actor selection/creation to a filu application.
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Package actor provides a stream processing pattern to supply actor selection/creation to a filu application. |
Package auth provides a stream processing pattern to supply user authentication to a filu application
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Package auth provides a stream processing pattern to supply user authentication to a filu application |
coord
Package coord implements math primitives that are used in a 2d cell/tile based game.
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Package coord implements math primitives that are used in a 2d cell/tile based game. |
The sim package defines the life cycle and interaction protocol used to interact with a game world simulation.
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The sim package defines the life cycle and interaction protocol used to interact with a game world simulation. |
Package ssim is an experimental implementation of an append only log of immutable Event's.
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Package ssim is an experimental implementation of an append only log of immutable Event's. |
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