Documentation ¶
Overview ¶
Package cache solves one of the hardest computer science problems in application to GopherJS compiler outputs.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type BuildCache ¶
type BuildCache struct { GOOS string GOARCH string GOROOT string GOPATH string BuildTags []string Minify bool // When building for tests, import path of the package being tested. The // package under test is built with *_test.go sources included, and since it // may be imported by other packages in the binary we can't reuse the "normal" // cache. TestedPackage string }
BuildCache manages build artifacts that are cached for incremental builds.
Cache is designed to be non-durable: any store and load errors are swallowed and simply lead to a cache miss. The caller must be able to handle cache misses. Nil pointer to BuildCache is valid and simply disables caching.
BuildCache struct fields represent build parameters which change invalidates the cache. For example, any artifacts that were cached for a minified build must not be reused for a non-minified build. GopherJS version change also invalidates the cache. It is callers responsibility to ensure that artifacts passed the the StoreArchive function were generated with the same build parameters as the cache is configured.
There is no upper limit for the total cache size. It can be cleared programmatically via the Clear() function, or the user can just delete the directory if it grows too big.
TODO(nevkontakte): changes in the input sources or dependencies doesn't currently invalidate the cache. This is handled at the higher level by checking cached archive timestamp against loaded package modification time.
TODO(nevkontakte): this cache could benefit from checksum integrity checks.
func (*BuildCache) LoadArchive ¶
func (bc *BuildCache) LoadArchive(importPath string) *compiler.Archive
LoadArchive returns a previously cached archive of the given package or nil if it wasn't previously stored.
The returned archive would have been built with the same configuration as the build cache was.
func (*BuildCache) StoreArchive ¶
func (bc *BuildCache) StoreArchive(a *compiler.Archive)
StoreArchive compiled archive in the cache. Any error inside this method will cause the cache not to be persisted.
func (BuildCache) String ¶
func (bc BuildCache) String() string