env

package
v1.6.10 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Oct 29, 2024 License: Apache-2.0 Imports: 12 Imported by: 35

Documentation

Index

Constants

View Source
const (
	// SpecsDir holds the location of spec files
	SpecsDir = "gauge_specs_dir"
	// ConceptsDir holds the location of concept files
	ConceptsDir = "gauge_concepts_dir"
	// GaugeReportsDir holds the location of reports
	GaugeReportsDir = "gauge_reports_dir"
	// GaugeEnvironment holds the name of the current environment
	GaugeEnvironment = "gauge_environment"
	// LogsDirectory holds the location of log files
	LogsDirectory = "logs_directory"
	// OverwriteReports = false will create a new directory for reports
	// for every run.
	OverwriteReports = "overwrite_reports"
	// ScreenshotOnFailure indicates if failure should invoke screenshot
	ScreenshotOnFailure = "screenshot_on_failure"

	// CsvDelimiter holds delimiter used to parse csv files
	CsvDelimiter = "csv_delimiter"

	// GaugeScreenshotsDir holds the location of screenshots dir
	GaugeScreenshotsDir = "gauge_screenshots_dir"
)

Variables

View Source
var AllowCaseSensitiveTags = func() bool {
	return convertToBool(allowCaseSensitiveTags, false)
}

AllowCaseSensitiveTags determines if the casing is ignored in tags filtering

View Source
var AllowFilteredParallelExecution = func() bool {
	return convertToBool(allowFilteredParallelExecution, false)
}

AllowFilteredParallelExecution - feature toggle for filtered parallel execution

View Source
var AllowMultiLineStep = func() bool {
	return convertToBool(allowMultilineStep, false)
}

AllowMultiLineStep - feature toggle for newline in step text

View Source
var AllowScenarioDatatable = func() bool {
	return convertToBool(allowScenarioDatatable, false)
}

AllowScenarioDatatable -feature toggle for datatables in scenario

View Source
var EnableMultiThreadedExecution = func() bool {
	return convertToBool(enableMultithreading, false)
}

EnableMultiThreadedExecution determines if threads should be used instead of process for each parallel stream

View Source
var GaugeDataDir = func() string {
	d := os.Getenv(gaugeDataDir)
	if d == "" {
		return "."
	}
	return d
}

GaugeDataDir gets the data files location. This location should be relative to GAUGE_PROJECT_ROOT

View Source
var GaugeSpecFileExtensions = func() []string {
	e := os.Getenv(gaugeSpecFileExtensions)
	if e == "" {
		e = ".spec, .md"
	}
	exts := strings.Split(strings.TrimSpace(e), ",")
	var allowedExts = []string{}
	for _, ext := range exts {
		e := strings.TrimSpace(ext)
		if e != "" {
			allowedExts = append(allowedExts, e)
		}
	}
	return allowedExts
}
View Source
var SaveExecutionResult = func() bool {
	return convertToBool(saveExecutionResult, false)
}

SaveExecutionResult determines if last run result should be saved

Functions

func CurrentEnvironments added in v1.0.4

func CurrentEnvironments() string

comma-separated value of environments

func GetProcessedPropertiesMap added in v1.1.7

func GetProcessedPropertiesMap(propertiesMap *properties.Properties) (*properties.Properties, error)

func LoadEnv

func LoadEnv(envName string, errorHandler properties.ErrorHandlerFunc) error

LoadEnv first generates the map of the env vars that needs to be set. It starts by populating the map with the env passed by the user in --env flag. It then adds the default values of the env vars which are required by Gauge, but are not present in the map.

Finally, all the env vars present in the map are actually set in the shell.

func LoadEnvProperties added in v1.1.7

func LoadEnvProperties(propertiesMap *properties.Properties)

Types

This section is empty.

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL