Documentation ¶
Index ¶
- func NewChar(s *core.Core, w *character.CharWrapper, _ profile.CharacterProfile) error
- type BountifulCore
- func (b *BountifulCore) Attack(*combat.AttackEvent, glog.Event) (float64, bool)
- func (b *BountifulCore) CalcTempDirection(trg combat.Point) combat.Point
- func (b *BountifulCore) HandleAttack(atk *combat.AttackEvent) float64
- func (b *BountifulCore) SetDirection(trg combat.Point)
- func (b *BountifulCore) SetDirectionToClosestEnemy()
- func (b *BountifulCore) Tick()
- type NilouSkillType
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewChar ¶
func NewChar(s *core.Core, w *character.CharWrapper, _ profile.CharacterProfile) error
Types ¶
type BountifulCore ¶
func (*BountifulCore) Attack ¶
func (b *BountifulCore) Attack(*combat.AttackEvent, glog.Event) (float64, bool)
func (*BountifulCore) CalcTempDirection ¶ added in v1.6.0
func (b *BountifulCore) CalcTempDirection(trg combat.Point) combat.Point
func (*BountifulCore) HandleAttack ¶ added in v1.3.0
func (b *BountifulCore) HandleAttack(atk *combat.AttackEvent) float64
func (*BountifulCore) SetDirection ¶ added in v1.6.0
func (b *BountifulCore) SetDirection(trg combat.Point)
func (*BountifulCore) SetDirectionToClosestEnemy ¶ added in v1.6.0
func (b *BountifulCore) SetDirectionToClosestEnemy()
func (*BountifulCore) Tick ¶
func (b *BountifulCore) Tick()
type NilouSkillType ¶
type NilouSkillType int
const ( NilouSkillTypeNone NilouSkillType = iota NilouSkillTypeDance // NA NilouSkillTypeSteps // Skill )
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