infusion

package
v1.8.3 Latest Latest
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Published: Jan 30, 2023 License: MIT Imports: 3 Imported by: 0

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Constants

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const MaxTeamSize = 4

Variables

This section is empty.

Functions

This section is empty.

Types

type InfusionHandler

type InfusionHandler struct {
	// contains filtered or unexported fields
}

func New

func New(f *int, log glog.Logger, debug bool) InfusionHandler

func (*InfusionHandler) AddWeaponInfuse

func (i *InfusionHandler) AddWeaponInfuse(char int, key string, ele attributes.Element, dur int, canBeOverriden bool, tags ...combat.AttackTag)

func (*InfusionHandler) ExtendInfusion

func (i *InfusionHandler) ExtendInfusion(char int, factor, dur float64)

func (*InfusionHandler) Infused

func (i *InfusionHandler) Infused(char int, a combat.AttackTag) attributes.Element

func (*InfusionHandler) WeaponInfuseIsActive

func (i *InfusionHandler) WeaponInfuseIsActive(char int, key string) bool

type WeaponInfusion

type WeaponInfusion struct {
	Key             string
	Ele             attributes.Element
	Tags            []combat.AttackTag
	Expiry          float64
	CanBeOverridden bool
}

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