oceanhuedclam

package
v1.6.0 Latest Latest
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Published: Jan 2, 2023 License: MIT Imports: 11 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func NewSet added in v1.0.0

func NewSet(c *core.Core, char *character.CharWrapper, count int, param map[string]int) (artifact.Set, error)

(This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses).

	Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including
 overflow healing). There can be no more than one Sea-Dyed Foam active at any given time.
	This effect can still be triggered even when the character who is using this artifact set is not on the field.

Types

type Set added in v1.0.0

type Set struct {
	Index int
	// contains filtered or unexported fields
}

func (*Set) Init added in v1.0.0

func (s *Set) Init() error

func (*Set) SetIndex added in v1.0.0

func (s *Set) SetIndex(idx int)

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