Documentation ¶
Index ¶
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
func NewWeapon ¶
func NewWeapon(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
Normal Attack SPD is increased by 10/12.5/15/17.5/20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8/6/7.2/8.4/9.6% every second for 14s. After this character hits an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6/12/14.4/16.8/19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48/60/72/84/96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
Types ¶
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