Documentation ¶
Index ¶
- type Player
- func (p *Player) ApplyDamage(*combat.AttackEvent, float64)
- func (p *Player) ApplySelfInfusion(ele attributes.Element, dur combat.Durability, f int)
- func (p *Player) Attack(ae *combat.AttackEvent, evt glog.Event) (float64, bool)
- func (p *Player) ReactWithSelf(atk *combat.AttackEvent)
- func (p *Player) Type() combat.TargettableType
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Player ¶
func (*Player) ApplyDamage ¶ added in v1.2.0
func (p *Player) ApplyDamage(*combat.AttackEvent, float64)
func (*Player) ApplySelfInfusion ¶
func (p *Player) ApplySelfInfusion(ele attributes.Element, dur combat.Durability, f int)
func (*Player) ReactWithSelf ¶
func (p *Player) ReactWithSelf(atk *combat.AttackEvent)
func (*Player) Type ¶
func (p *Player) Type() combat.TargettableType
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