Documentation ¶
Index ¶
- Constants
- type InfusionHandler
- func (i *InfusionHandler) AddWeaponInfuse(char int, key string, ele attributes.Element, dur int, canBeOverriden bool, ...)
- func (i *InfusionHandler) ExtendInfusion(char int, factor, dur float64)
- func (i *InfusionHandler) Infused(char int, a attacks.AttackTag) attributes.Element
- func (i *InfusionHandler) WeaponInfuseIsActive(char int, key string) bool
- type WeaponInfusion
Constants ¶
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const MaxTeamSize = 4
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type InfusionHandler ¶
type InfusionHandler struct {
// contains filtered or unexported fields
}
func (*InfusionHandler) AddWeaponInfuse ¶
func (i *InfusionHandler) AddWeaponInfuse(char int, key string, ele attributes.Element, dur int, canBeOverriden bool, tags ...attacks.AttackTag)
func (*InfusionHandler) ExtendInfusion ¶
func (i *InfusionHandler) ExtendInfusion(char int, factor, dur float64)
func (*InfusionHandler) Infused ¶
func (i *InfusionHandler) Infused(char int, a attacks.AttackTag) attributes.Element
func (*InfusionHandler) WeaponInfuseIsActive ¶
func (i *InfusionHandler) WeaponInfuseIsActive(char int, key string) bool
type WeaponInfusion ¶
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