Documentation ¶
Index ¶
- func NewBlackcliff(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
- func NewFavonius(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
- func NewGoldenMajesty(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
- func NewLithic(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
- func NewNoEffect(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
- func NewRoyal(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
- func NewSacrificial(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
- func NewWavebreaker(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
- type Blackcliff
- type Favonius
- type GoldenMajesty
- type Lithic
- type NoEffect
- type Royal
- type Sacrificial
- type Wavebreaker
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewBlackcliff ¶ added in v1.0.0
func NewBlackcliff(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
func NewFavonius ¶ added in v1.0.0
func NewFavonius(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
func NewGoldenMajesty ¶ added in v1.0.0
func NewGoldenMajesty(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
func NewLithic ¶ added in v1.0.0
func NewLithic(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
func NewNoEffect ¶ added in v1.0.0
func NewNoEffect(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
func NewRoyal ¶ added in v1.0.0
func NewRoyal(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
func NewSacrificial ¶ added in v1.0.0
func NewSacrificial(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
func NewWavebreaker ¶ added in v1.0.0
func NewWavebreaker(c *core.Core, char *character.CharWrapper, p weapon.WeaponProfile) (weapon.Weapon, error)
Types ¶
type Blackcliff ¶
type Blackcliff struct {
Index int
}
func (*Blackcliff) Init ¶ added in v1.0.0
func (b *Blackcliff) Init() error
func (*Blackcliff) SetIndex ¶ added in v1.0.0
func (b *Blackcliff) SetIndex(idx int)
type GoldenMajesty ¶ added in v0.6.4
type GoldenMajesty struct {
Index int
}
func (*GoldenMajesty) Init ¶ added in v1.0.0
func (b *GoldenMajesty) Init() error
func (*GoldenMajesty) SetIndex ¶ added in v1.0.0
func (b *GoldenMajesty) SetIndex(idx int)
type Sacrificial ¶
type Sacrificial struct {
Index int
}
func (*Sacrificial) Init ¶ added in v1.0.0
func (b *Sacrificial) Init() error
func (*Sacrificial) SetIndex ¶ added in v1.0.0
func (b *Sacrificial) SetIndex(idx int)
type Wavebreaker ¶
type Wavebreaker struct {
Index int
}
func (*Wavebreaker) Init ¶ added in v1.0.0
func (b *Wavebreaker) Init() error
func (*Wavebreaker) SetIndex ¶ added in v1.0.0
func (b *Wavebreaker) SetIndex(idx int)
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