Documentation ¶
Index ¶
- func Blackcliff(char core.Character, c *core.Core, r int, param map[string]int)
- func Favonius(char core.Character, c *core.Core, r int, param map[string]int)
- func GoldenMajesty(char core.Character, c *core.Core, r int, param map[string]int)
- func Lithic(char core.Character, c *core.Core, r int, param map[string]int)
- func NoEffectWeapon(key string) core.NewWeaponFunc
- func Royal(char core.Character, c *core.Core, r int, param map[string]int)
- func Sacrificial(char core.Character, c *core.Core, r int, param map[string]int)
- func Wavebreaker(char core.Character, c *core.Core, r int, param map[string]int)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Blackcliff ¶
After defeating an enemy, ATK is increased by 12/15/18/21/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
func GoldenMajesty ¶ added in v0.6.4
Golden Majesty: Increases Shield Strength by 20/25/30/35/40%. Scoring hits on opponents increases ATK by 4/5/6/7/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
func NoEffectWeapon ¶ added in v0.5.19
func NoEffectWeapon(key string) core.NewWeaponFunc
func Sacrificial ¶
After damaging an opponent with an Elemental Skill, the skill has a 40/50/60/70/80% chance to end its own CD. Can only occur once every 30/26/22/19/16s.
func Wavebreaker ¶
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. r1 0.12 40% r2 0.15 50% r3 0.18 60% r4 0.21 70% r5 0.24 80%
Types ¶
This section is empty.