common

package
v0.6.3 Latest Latest
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Published: Apr 15, 2022 License: MIT Imports: 2 Imported by: 0

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Index

Constants

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Variables

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Functions

func Blackcliff

func Blackcliff(char core.Character, c *core.Core, r int, param map[string]int)

After defeating an enemy, ATK is increased by 12/15/18/21/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

func Favonius

func Favonius(char core.Character, c *core.Core, r int, param map[string]int)

func Lithic

func Lithic(char core.Character, c *core.Core, r int, param map[string]int)

func NoEffectWeapon added in v0.5.19

func NoEffectWeapon(key string) core.NewWeaponFunc

func Royal

func Royal(char core.Character, c *core.Core, r int, param map[string]int)

func Sacrificial

func Sacrificial(char core.Character, c *core.Core, r int, param map[string]int)

After damaging an opponent with an Elemental Skill, the skill has a 40/50/60/70/80% chance to end its own CD. Can only occur once every 30/26/22/19/16s.

func Wavebreaker

func Wavebreaker(char core.Character, c *core.Core, r int, param map[string]int)

For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. r1 0.12 40% r2 0.15 50% r3 0.18 60% r4 0.21 70% r5 0.24 80%

Types

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