Documentation ¶
Index ¶
- func Blackcliff(char core.Character, c *core.Core, r int, param map[string]int)
- func Favonius(char core.Character, c *core.Core, r int, param map[string]int)
- func Lithic(char core.Character, c *core.Core, r int, param map[string]int)
- func Royal(char core.Character, c *core.Core, r int, param map[string]int)
- func Sacrificial(char core.Character, c *core.Core, r int, param map[string]int)
- func Wavebreaker(char core.Character, c *core.Core, r int, param map[string]int)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Blackcliff ¶
After defeating an enemy, ATK is increased by 12/15/18/21/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
func Sacrificial ¶
After damaging an opponent with an Elemental Skill, the skill has a 40/50/60/70/80% chance to end its own CD. Can only occur once every 30/26/22/19/16s.
func Wavebreaker ¶
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. r1 0.12 40% r2 0.15 50% r3 0.18 60% r4 0.21 70% r5 0.24 80%
Types ¶
This section is empty.
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