Documentation ¶
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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Event ¶
type Event int
const ( OnEnemyHit Event = iota //target, AttackEvent OnPlayerHit //target, AttackEvent OnGadgetHit //target, AttackEvent OnEnemyDamage //target, AttackEvent, amount, crit OnGadgetDamage //target, AttackEvent OnAuraDurabilityAdded //target, ele, durability OnAuraDurabilityDepleted //target, ele // OnReaction //target, AttackEvent, ReactionType ReactionEventStartDelim OnOverload //target, AttackEvent OnSuperconduct //target, AttackEvent OnMelt //target, AttackEvent OnVaporize //target, AttackEvent OnFrozen //target, AttackEvent OnElectroCharged //target, AttackEvent OnSwirlHydro //target, AttackEvent OnSwirlCryo //target, AttackEvent OnSwirlElectro //target, AttackEvent OnSwirlPyro //target, AttackEvent OnCrystallizeHydro //target, AttackEvent OnCrystallizeCryo //target, AttackEvent OnCrystallizeElectro //target, AttackEvent OnCrystallizePyro //target, AttackEvent OnAggravate //target, AttackEvent OnSpread //target, AttackEvent OnQuicken //target, AttackEvent OnBloom //target, AttackEvent OnHyperbloom //target, AttackEvent OnBurgeon //target, AttackEvent OnBurning //target, AttackEvent OnShatter //target, AttackEvent; at the end to simplify all reaction event subs since it's normally not considered as an elemental reaction ReactionEventEndDelim OnDendroCore //Gadget //other stuff OnStamUse //abil OnShielded //shield OnCharacterSwap //prev, next OnParticleReceived //particle OnEnergyChange //character_received_index, pre_energy, energy_change, src (post-energy available in character_received) OnTargetDied //target, AttackEvent OnHeal //src char, target character, amount OnPlayerHPDrain //DrainInfo //ability use OnActionFailed //ActiveCharIndex, action.Action, param, action.ActionFailure OnActionExec //ActiveCharIndex, action.Action, param OnSkill //nil OnBurst //nil OnAttack //nil OnChargeAttack //nil OnPlunge //nil OnAimShoot //nil OnDash //sim stuff OnInitialize //nil OnStateChange //prev, next OnEnemyAdded //t OnTick EndEventTypes //elim )
type Handler ¶
type Handler struct {
// contains filtered or unexported fields
}
func (*Handler) Unsubscribe ¶
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