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Index ¶
Constants ¶
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const ( APP_NAME = "Jigsaw Puzzle" APP_VERSION = "0.2" CONF_FILE_NAME = ".jigsawpuzzle.properties" FONT_FILE_NAME = "OpenSans-Regular.ttf" ICON_FILE_NAME = "jigsawpuzzle.png" FONT_SIZE = 16 TICK float64 = 1.0 / 200.0 SCREEN_LOGICAL_WIDTH = 320 SCREEN_LOGICAL_HEIGHT = 240 CELLS_HORIZONTAL = 4 CELLS_VERTICAL = 3 CELL_WIDTH = SCREEN_LOGICAL_WIDTH / CELLS_HORIZONTAL CELL_HEIGHT = SCREEN_LOGICAL_HEIGHT / CELLS_VERTICAL CELLS_OFFSET_X = 0 CELLS_OFFSET_Y = 0 WINDOW_XPOS_KEY = "WINDOW_XPOS_KEY" WINDOW_YPOS_KEY = "WINDOW_YPOS_KEY" WINDOW_WIDTH_KEY = "WINDOW_WIDTH_KEY" WINDOW_HEIGHT_KEY = "WINDOW_HEIGHT_KEY" WINDOW_STATE_KEY = "WINDOW_STATE_KEY" GCW_BUTTON_UP = sdl.K_UP GCW_BUTTON_DOWN = sdl.K_DOWN GCW_BUTTON_LEFT = sdl.K_LEFT GCW_BUTTON_RIGHT = sdl.K_RIGHT GCW_BUTTON_A = sdl.K_LCTRL GCW_BUTTON_B = sdl.K_LALT GCW_BUTTON_X = sdl.K_SPACE GCW_BUTTON_Y = sdl.K_LSHIFT GCW_BUTTON_L1 = sdl.K_TAB GCW_BUTTON_R1 = sdl.K_BACKSPACE GCW_BUTTON_L2 = sdl.K_PAGEUP GCW_BUTTON_R2 = sdl.K_PAGEDOWN GCW_BUTTON_SELECT = sdl.K_ESCAPE GCW_BUTTON_START = sdl.K_RETURN GCW_BUTTON_MENU = sdl.K_HOME GCW_VOLUMEUP = sdl.K_VOLUMEUP GCW_VOLUMEDOWN = sdl.K_VOLUMEDOWN GCW_BUTTON_L3 = sdl.K_KP_DIVIDE UP api.Direction = 0 DOWN api.Direction = 1 LEFT api.Direction = 2 RIGHT api.Direction = 3 )
Variables ¶
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var ( COLOR_RED = sdl.Color{R: 192, G: 64, B: 64, A: 255} COLOR_GREEN = sdl.Color{R: 64, G: 192, B: 64, A: 255} COLOR_GRAY = sdl.Color{R: 192, G: 192, B: 192, A: 255} COLOR_WHITE = sdl.Color{R: 255, G: 255, B: 255, A: 255} COLOR_PURPLE = sdl.Color{R: 255, G: 0, B: 255, A: 255} COLOR_YELLOW = sdl.Color{R: 255, G: 255, B: 0, A: 255} COLOR_BLUE = sdl.Color{R: 0, G: 255, B: 255, A: 255} COLOR_BLACK = sdl.Color{R: 0, G: 0, B: 0, A: 255} BGR_COLOR = [4]uint8{0, 0, 0, 255} //black )
Functions ¶
func IsShufflePerfect ¶
Types ¶
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