Documentation ¶
Overview ¶
Code generated by src/gl/generate/generate.go DO NOT EDIT
Index ¶
Constants ¶
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const ( RequestedContextVersionMajor = 2 RequestedContextVersionMinor = 1 )
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const ( VERTEX_SHADER = gl.VERTEX_SHADER FRAGMENT_SHADER = gl.FRAGMENT_SHADER DEBUG_SEVERITY_HIGH = gl.DEBUG_SEVERITY_HIGH VERSION = gl.VERSION DEBUG_OUTPUT = gl.DEBUG_OUTPUT CW = gl.CW BACK = gl.BACK CULL_FACE = gl.CULL_FACE DEPTH_TEST = gl.DEPTH_TEST BLEND = gl.BLEND SRC_ALPHA = gl.SRC_ALPHA ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA DEPTH_CLAMP = gl.DEPTH_CLAMP TEXTURE_2D = gl.TEXTURE_2D COLOR_BUFFER_BIT = gl.COLOR_BUFFER_BIT DEPTH_BUFFER_BIT = gl.DEPTH_BUFFER_BIT ARRAY_BUFFER = gl.ARRAY_BUFFER ELEMENT_ARRAY_BUFFER = gl.ELEMENT_ARRAY_BUFFER STATIC_DRAW = gl.STATIC_DRAW FLOAT = gl.FLOAT TRIANGLES = gl.TRIANGLES UNSIGNED_INT = gl.UNSIGNED_INT INFO_LOG_LENGTH = gl.INFO_LOG_LENGTH LINK_STATUS = gl.LINK_STATUS FALSE = gl.FALSE VALIDATE_STATUS = gl.VALIDATE_STATUS COMPILE_STATUS = gl.COMPILE_STATUS TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T REPEAT = gl.REPEAT TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S NEAREST = gl.NEAREST TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER RGBA8 = gl.RGBA8 RGBA = gl.RGBA UNSIGNED_BYTE = gl.UNSIGNED_BYTE )
Variables ¶
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var ( DrawElements = gl.DrawElements Init = gl.Init GoStr = gl.GoStr GetString = gl.GetString DebugMessageCallback = gl.DebugMessageCallback Enable = gl.Enable ClearColor = gl.ClearColor FrontFace = gl.FrontFace CullFace = gl.CullFace BlendFunc = gl.BlendFunc Clear = gl.Clear GenBuffers = gl.GenBuffers BindBuffer = gl.BindBuffer BufferData = gl.BufferData Ptr = gl.Ptr EnableVertexAttribArray = gl.EnableVertexAttribArray VertexAttribPointer = gl.VertexAttribPointer PtrOffset = gl.PtrOffset DisableVertexAttribArray = gl.DisableVertexAttribArray CreateProgram = gl.CreateProgram UseProgram = gl.UseProgram Strs = gl.Strs GetUniformLocation = gl.GetUniformLocation GetProgramiv = gl.GetProgramiv GetProgramInfoLog = gl.GetProgramInfoLog GetShaderiv = gl.GetShaderiv GetShaderInfoLog = gl.GetShaderInfoLog Str = gl.Str LinkProgram = gl.LinkProgram ValidateProgram = gl.ValidateProgram CreateShader = gl.CreateShader ShaderSource = gl.ShaderSource CompileShader = gl.CompileShader AttachShader = gl.AttachShader Uniform3f = gl.Uniform3f UniformMatrix4fv = gl.UniformMatrix4fv BindTexture = gl.BindTexture GenTextures = gl.GenTextures TexParameteri = gl.TexParameteri TexParameterf = gl.TexParameterf TexImage2D = gl.TexImage2D GenVertexArrays = gl.GenVertexArrays BindVertexArray = gl.BindVertexArray )
Functions ¶
This section is empty.
Types ¶
This section is empty.
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