Documentation ¶
Overview ¶
Package renderfocused will render a widget with focus true
Index ¶
- type Widget
- func (w *Widget) Render(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.ICanvas
- func (w *Widget) RenderSize(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderBox
- func (w *Widget) Selectable() bool
- func (w *Widget) SubWidget() gowid.IWidget
- func (w *Widget) SubWidgetSize(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderSize
- func (w *Widget) UserInput(ev interface{}, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) bool
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Widget ¶
func (*Widget) RenderSize ¶
func (w *Widget) RenderSize(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderBox
func (*Widget) Selectable ¶
TODO - this isn't right. Should Selectable be conditioned on focus?
func (*Widget) SubWidgetSize ¶
func (w *Widget) SubWidgetSize(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderSize
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