Documentation ¶
Index ¶
- type CloseMessageDetails
- type WebsocketClientInterface
- type WebsocketClientMock
- func (mock *WebsocketClientMock) OnClose(ctx context.Context, conn wsadapters.WebsocketConnectionAdapterInterface, ...) *CloseMessageDetails
- func (mock *WebsocketClientMock) OnCloseError(ctx context.Context, err error)
- func (mock *WebsocketClientMock) OnMessage(ctx context.Context, conn wsadapters.WebsocketConnectionAdapterInterface, ...)
- func (mock *WebsocketClientMock) OnOpen(ctx context.Context, conn wsadapters.WebsocketConnectionAdapterInterface, ...) error
- func (mock *WebsocketClientMock) OnReadError(ctx context.Context, conn wsadapters.WebsocketConnectionAdapterInterface, ...)
- func (mock *WebsocketClientMock) OnRestartError(ctx context.Context, exit context.CancelFunc, err error, retryCount int)
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type CloseMessageDetails ¶
type CloseMessageDetails struct { // Close reason code CloseReason adapters.StatusCode // Close reason message. Can be empty. CloseMessage string }
Structure which holds data for a websocket close message.
type WebsocketClientInterface ¶
type WebsocketClientInterface interface { // # Description // // Callback called when engine has (re)opened a connection to the websocket server. OnOpen is // called once, synchronously by the engine during its (re)start phase: no messages or events // will be processed until callback completes or a timeout occurs (default: 5 minutes). // // If OnOpen callback returns an error, websocket engine will: // - If starting: engine will close the opened connection and stop. // - If restarting: engine will close the opened connection and try to restart again. // // No other callbacks (OnReadError & OnClose) will be used in such cases. // // During OnOpen call, the provided exit function can be called to definitely stop the engine. // // # Inputs // // - ctx: context produced from the websocket engine context and bound to OnOpen lifecycle. // - conn: Websocket adapter provided during engine creation. Connection is now opened. // - readMutex: A reference to engine read mutex user can lock to pause the engine. // - exit: Function to call to definitely stop the engine (ex: when stuck in retry loop). // - restarting: Flag which indicates whether engine restarts (true) or is starting (false). // // # Returns // // nil in case of success or an error if an error occured during OnOpen execution. // // When engine is restarting, returning an error will cause engine to restart again. // // # Engine behavior after OnOpen completes // // If nil is returned and if exit function has not been called, engine will finish starting // and create internal goroutines which will manage the websocket connection. // // If an error is returned, engine will close the opened connection and do the following: // - If engine is starting, engine will definitely stop. Calling exit will do nothing. // - If engine is restarting, engine will try again to restart. // - If engine is restarting and exit has been called, engine will definitely stop. OnOpen( ctx context.Context, conn adapters.WebsocketConnectionAdapterInterface, readMutex *sync.Mutex, exit context.CancelFunc, restarting bool) error // # Description // // Callback called when a message is read from the server. The goroutine which has read the // message will block until callback completes. Meanwhile, other goroutines, if any, can read // and process other incoming messages unless read mutex is locked. // // # Inputs // // - ctx: context produce from websocket engine context and bound to OnMessage lifecycle. // - conn: Websocket adapter provided during engine creation with a connection opened. // - readMutex: A reference to engine read mutex user can lock to pause the engine. // - restart: Function to call to instruct engine to stop and restart. // - exit: Function to call to definitely stop the engine. // - sessionId: Unique identifier produced by engine for each new websocket connection and // bound to the websocket connection lifetime. // - msgType: Message type returned by read function. // - msg: Received message as a byte array // // # Engine behavior on exit/restart call // // - No other messages will be read if restart or exit is called. // // - Engine will stop after OnMessage is completed: OnClose callback is called and then the // connection is closed. Depending on which function was called, the engine will restart or // stop for good. // // - All pending messages will be discarded. The user can continue to read and send messages // in this callback and/or in the OnClose callback until conditions are met to stop the // engine and close the websocket connection. OnMessage( ctx context.Context, conn adapters.WebsocketConnectionAdapterInterface, readMutex *sync.Mutex, restart context.CancelFunc, exit context.CancelFunc, sessionId string, msgType adapters.MessageType, msg []byte) // # Description // // This callback is called each time an error is received when reading messages from the // websocket server that is not caused by the connection being closed. // // The callback is called by the engine goroutine that encountered the error. All engine // goroutines will block until the callback is completed. This prevents other messages and // events from being processed by the engine while the error is being handled. // // The engine will restart after OnReadError has finished if one of the following conditions // is met: // - The websocket connection is closed and the Exit function has not been called. // - The restart function has been called. // // Otherwise, the engine will either continue to process messages on the same connection or // shut down if the exit function has been called. // // Do not close the websocket connection manually: It will be automatically closed if necessary // after the OnClose callback has been completed. // // # Inputs // // - ctx: Context produced from the websocket engine context and bound to OnReadError lifecycle. // - conn: Connection to the websocket server. // - readMutex: A reference to engine read mutex user can lock to pause the engine. // - restart: Function to call to instruct engine to stop and restart. // - exit: Function to call to definitely stop the engine. // - err: Error returned by the websocket read operation. // // # Engine behavior on exit/restart call // // - No other messages are read when restart or exit is called. // // - Engine will stop after OnReadError: OnClose callback is called and then the connection is // closed. Depending on which function was called, the engine will restart or stop for good. // // - All pending messages will be discarded. The user can continue to read and send messages // in this callback and/or in the OnClose callback until conditions are met to stop the // engine and close the websocket connection. OnReadError( ctx context.Context, conn adapters.WebsocketConnectionAdapterInterface, readMutex *sync.Mutex, restart context.CancelFunc, exit context.CancelFunc, err error) // # Description // // Callback is called when the websocket connection is closed or about to be closed after a // Stop method call or a call to the provided restart/exit functions. Callback is called once // by the engine: the engine will not exit or restart until the callback has been completed. // // Callback can return an optional CloseMessageDetails which will be used to build the close // message sent to the server if the connection needs to be closed after OnClose has finished. // In such a case, if the returned value is nil, the engine will use 1001 "Going Away" as the // close message. // // Do not close the websocket connection here if it is still open: It will be automatically // closed by the engine with a close message. // // # Inputs // // - ctx: Context produced from the websocket engine context and bound to OnClose lifecycle. // - conn: Connection to the websocket server that is closed or about to close. // - readMutex: A reference to engine read mutex user can lock to pause the engine. // - closeMessage: Websocket close message received from server or generated by the engine // when connection has been closed. If nil, connection might not be closed and will be // closed by the engine using the returned close message or the default 1001 "Going Away". // // # Returns // // A specific close message to send back to the server if connection has to be closed after // this callback completes. // // # Warning // // Provided context will already be canceled. OnClose( ctx context.Context, conn adapters.WebsocketConnectionAdapterInterface, readMutex *sync.Mutex, closeMessage *CloseMessageDetails) *CloseMessageDetails // # Description // // Callback called if an error occurred when the engine called the conn.Close method during // the shutdown phase. // // # Inputs // // - ctx: Context produced OnClose context. // - err: Error returned by conn.Close method OnCloseError( ctx context.Context, err error) // # Description // // Callback called in case an error or a timeout occured when engine tried to restart. // // # Inputs // // - ctx: Context used for tracing purpose. Will be Done in case a timeout has occured. // - exit: Function to call to stop trying to restart the engine. // - err: Error which has occured when restarting the engine // - retryCount: Number of restart retry since last time engine has successfully (re)started. OnRestartError( ctx context.Context, exit context.CancelFunc, err error, retryCount int) }
Interface which defines callbacks called by the websocket client engine.
type WebsocketClientMock ¶
Mock for WebsocketClientInterface. Each callback has its own mock that is used when a callback is called.
func NewWebsocketClientMock ¶
func NewWebsocketClientMock() *WebsocketClientMock
Factory for WebsocketClientMock
func (*WebsocketClientMock) OnClose ¶
func (mock *WebsocketClientMock) OnClose( ctx context.Context, conn wsadapters.WebsocketConnectionAdapterInterface, readMutex *sync.Mutex, closeMessage *CloseMessageDetails) *CloseMessageDetails
Mocked OnClose method
func (*WebsocketClientMock) OnCloseError ¶
func (mock *WebsocketClientMock) OnCloseError( ctx context.Context, err error)
Mocked OnCloseError method
func (*WebsocketClientMock) OnMessage ¶
func (mock *WebsocketClientMock) OnMessage( ctx context.Context, conn wsadapters.WebsocketConnectionAdapterInterface, readMutex *sync.Mutex, restart context.CancelFunc, exit context.CancelFunc, sessionId string, msgType wsadapters.MessageType, msg []byte)
Mocked OnMessage method
func (*WebsocketClientMock) OnOpen ¶
func (mock *WebsocketClientMock) OnOpen( ctx context.Context, conn wsadapters.WebsocketConnectionAdapterInterface, readMutex *sync.Mutex, exit context.CancelFunc, restarting bool) error
Mocked OnOpen method
func (*WebsocketClientMock) OnReadError ¶
func (mock *WebsocketClientMock) OnReadError( ctx context.Context, conn wsadapters.WebsocketConnectionAdapterInterface, readMutex *sync.Mutex, restart context.CancelFunc, exit context.CancelFunc, err error)
Mocked OnReadError method
func (*WebsocketClientMock) OnRestartError ¶
func (mock *WebsocketClientMock) OnRestartError( ctx context.Context, exit context.CancelFunc, err error, retryCount int)
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