Documentation ¶
Overview ¶
Package gl provides golang bindings for OpenGL Use is governed by a BSD-style license found in the LICENSE file. The bindings were generated from OpenGL spec glcorearb.h-v4_3. The official OpenGL documentation for any of the constants or methods can be found online. Just prepend "GL_" to the function or constant names in this package.
Package gl is provided as part of the vu (virtual universe) 3D engine.
Index ¶
- Constants
- func ActiveShaderProgram(pipeline uint32, program uint32)
- func ActiveTexture(texture uint32)
- func AttachShader(program uint32, shader uint32)
- func BeginConditionalRender(id uint32, mode uint32)
- func BeginQuery(target uint32, id uint32)
- func BeginQueryIndexed(target uint32, index uint32, id uint32)
- func BeginTransformFeedback(primitiveMode uint32)
- func BindAttribLocation(program uint32, index uint32, name string)
- func BindBuffer(target uint32, buffer uint32)
- func BindBufferBase(target uint32, index uint32, buffer uint32)
- func BindBufferRange(target uint32, index uint32, buffer uint32, offset int64, size int64)
- func BindFragDataLocation(program uint32, color uint32, name string)
- func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name string)
- func BindFramebuffer(target uint32, framebuffer uint32)
- func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, ...)
- func BindProgram(program uint32, vertexSource, fragmentSource []string) error
- func BindProgramPipeline(pipeline uint32)
- func BindRenderbuffer(target uint32, renderbuffer uint32)
- func BindSampler(unit uint32, sampler uint32)
- func BindTexture(target uint32, texture uint32)
- func BindTransformFeedback(target uint32, id uint32)
- func BindVertexArray(array uint32)
- func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int64, stride int32)
- func BindingReport() (report []string)
- func BlendColor(red float32, green float32, blue float32, alpha float32)
- func BlendEquation(mode uint32)
- func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32)
- func BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32)
- func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32)
- func BlendEquationi(buf uint32, mode uint32)
- func BlendEquationiARB(buf uint32, mode uint32)
- func BlendFunc(sfactor uint32, dfactor uint32)
- func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)
- func BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)
- func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)
- func BlendFunci(buf uint32, src uint32, dst uint32)
- func BlendFunciARB(buf uint32, src uint32, dst uint32)
- func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...)
- func BufferData(target uint32, size int64, data Pointer, usage uint32)
- func BufferSubData(target uint32, offset int64, size int64, data Pointer)
- func CheckFramebufferStatus(target uint32) uint32
- func ClampColor(target uint32, clamp uint32)
- func Clear(mask uint32)
- func ClearBufferData(target uint32, internalformat uint32, format uint32, t_ype uint32, ...)
- func ClearBufferSubData(target uint32, internalformat uint32, offset int64, size int64, format uint32, ...)
- func ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32)
- func ClearBufferfv(buffer uint32, drawbuffer int32, value *float32)
- func ClearBufferiv(buffer uint32, drawbuffer int32, value *int32)
- func ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32)
- func ClearColor(red float32, green float32, blue float32, alpha float32)
- func ClearDepth(depth float64)
- func ClearDepthf(d float32)
- func ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, t_ype uint32, ...)
- func ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, format uint32, t_ype uint32, ...)
- func ClearStencil(s int32)
- func ClientWaitSync(sync Sync, flags uint32, timeout uint64) uint32
- func ColorMask(red bool, green bool, blue bool, alpha bool)
- func ColorMaski(index uint32, r bool, g bool, b bool, a bool)
- func ColorP3ui(t_ype uint32, color uint32)
- func ColorP3uiv(t_ype uint32, color *uint32)
- func ColorP4ui(t_ype uint32, color uint32)
- func ColorP4uiv(t_ype uint32, color *uint32)
- func CompileShader(shader uint32)
- func CompileShaderIncludeARB(shader uint32, count int32, path []string, length *int32)
- func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, ...)
- func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, ...)
- func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int64, writeOffset int64, ...)
- func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, ...)
- func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, ...)
- func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, ...)
- func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32)
- func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, ...)
- func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CreateProgram() uint32
- func CreateShader(t_ype uint32) uint32
- func CreateShaderProgramv(t_ype uint32, count int32, strings []string) uint32
- func CullFace(mode uint32)
- func DebugMessageCallback(callback DEBUGPROC, userParam Pointer)
- func DebugMessageCallbackARB(callback DEBUGPROCARB, userParam Pointer)
- func DebugMessageControl(source uint32, t_ype uint32, severity uint32, count int32, ids *uint32, ...)
- func DebugMessageControlARB(source uint32, t_ype uint32, severity uint32, count int32, ids *uint32, ...)
- func DebugMessageInsert(source uint32, t_ype uint32, id uint32, severity uint32, length int32, ...)
- func DebugMessageInsertARB(source uint32, t_ype uint32, id uint32, severity uint32, length int32, ...)
- func DeleteBuffers(n int32, buffers *uint32)
- func DeleteFramebuffers(n int32, framebuffers *uint32)
- func DeleteNamedStringARB(namelen int32, name string)
- func DeleteProgram(program uint32)
- func DeleteProgramPipelines(n int32, pipelines *uint32)
- func DeleteQueries(n int32, ids *uint32)
- func DeleteRenderbuffers(n int32, renderbuffers *uint32)
- func DeleteSamplers(count int32, samplers *uint32)
- func DeleteShader(shader uint32)
- func DeleteSync(sync Sync)
- func DeleteTextures(n int32, textures *uint32)
- func DeleteTransformFeedbacks(n int32, ids *uint32)
- func DeleteVertexArrays(n int32, arrays *uint32)
- func DepthFunc(f_unc uint32)
- func DepthMask(flag bool)
- func DepthRange(n_ear float64, f_ar float64)
- func DepthRangeArrayv(first uint32, count int32, v *float64)
- func DepthRangeIndexed(index uint32, n float64, f float64)
- func DepthRangef(n float32, f float32)
- func DetachShader(program uint32, shader uint32)
- func Disable(cap uint32)
- func DisableVertexAttribArray(index uint32)
- func Disablei(target uint32, index uint32)
- func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32)
- func DispatchComputeIndirect(indirect int64)
- func DrawArrays(mode uint32, first int32, count int32)
- func DrawArraysIndirect(mode uint32, indirect Pointer)
- func DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32)
- func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, ...)
- func DrawBuffer(mode uint32)
- func DrawBuffers(n int32, bufs *uint32)
- func DrawElements(mode uint32, count int32, t_ype uint32, indicies int64)
- func DrawElementsBaseVertex(mode uint32, count int32, t_ype uint32, indicies int64, basevertex int32)
- func DrawElementsIndirect(mode uint32, t_ype uint32, indirect Pointer)
- func DrawElementsInstanced(mode uint32, count int32, t_ype uint32, indicies int64, instancecount int32)
- func DrawElementsInstancedBaseInstance(mode uint32, count int32, t_ype uint32, indices Pointer, instancecount int32, ...)
- func DrawElementsInstancedBaseVertex(mode uint32, count int32, t_ype uint32, indicies int64, instancecount int32, ...)
- func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, t_ype uint32, indices Pointer, instancecount int32, ...)
- func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, t_ype uint32, ...)
- func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, t_ype uint32, ...)
- func DrawTransformFeedback(mode uint32, id uint32)
- func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32)
- func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32)
- func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32)
- func Dump()
- func Enable(cap uint32)
- func EnableVertexAttribArray(index uint32)
- func Enablei(target uint32, index uint32)
- func EndConditionalRender()
- func EndQuery(target uint32)
- func EndQueryIndexed(target uint32, index uint32)
- func EndTransformFeedback()
- func Finish()
- func Flush()
- func FlushMappedBufferRange(target uint32, offset int64, length int64)
- func FramebufferParameteri(target uint32, pname uint32, param int32)
- func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, ...)
- func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32)
- func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32)
- func FrontFace(mode uint32)
- func GenBuffers(n int32, buffers *uint32)
- func GenFramebuffers(n int32, framebuffers *uint32)
- func GenProgramPipelines(n int32, pipelines *uint32)
- func GenQueries(n int32, ids *uint32)
- func GenRenderbuffers(n int32, renderbuffers *uint32)
- func GenSamplers(count int32, samplers *uint32)
- func GenTextures(n int32, textures *uint32)
- func GenTransformFeedbacks(n int32, ids *uint32)
- func GenVertexArrays(n int32, arrays *uint32)
- func GenerateMipmap(target uint32)
- func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32)
- func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, ...)
- func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, ...)
- func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32)
- func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, ...)
- func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32)
- func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, ...)
- func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, ...)
- func GetAttachedShaders(program uint32, maxCount int32, count *int32, obj *uint32)
- func GetAttribLocation(program uint32, name string) int32
- func GetBooleani_v(target uint32, index uint32, data *uint8)
- func GetBooleanv(pname uint32, params *uint8)
- func GetBufferParameteri64v(target uint32, pname uint32, params *int64)
- func GetBufferParameteriv(target uint32, pname uint32, params *int32)
- func GetBufferPointerv(target uint32, pname uint32, params *Pointer)
- func GetBufferSubData(target uint32, offset int64, size int64, data Pointer)
- func GetCompressedTexImage(target uint32, level int32, img Pointer)
- func GetDebugMessageLog(count uint32, bufsize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32
- func GetDebugMessageLogARB(count uint32, bufsize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32
- func GetDoublei_v(target uint32, index uint32, data *float64)
- func GetDoublev(pname uint32, params *float64)
- func GetError() uint32
- func GetFloati_v(target uint32, index uint32, data *float32)
- func GetFloatv(pname uint32, params *float32)
- func GetFragDataIndex(program uint32, name string) int32
- func GetFragDataLocation(program uint32, name string) int32
- func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32)
- func GetFramebufferParameteriv(target uint32, pname uint32, params *int32)
- func GetGraphicsResetStatusARB() uint32
- func GetInteger64i_v(target uint32, index uint32, data *int64)
- func GetInteger64v(pname uint32, params *int64)
- func GetIntegeri_v(target uint32, index uint32, data *int32)
- func GetIntegerv(pname uint32, params *int32)
- func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, bufSize int32, ...)
- func GetInternalformativ(target uint32, internalformat uint32, pname uint32, bufSize int32, ...)
- func GetMultisamplefv(pname uint32, index uint32, val *float32)
- func GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32)
- func GetNamedStringARB(namelen int32, name string, bufSize int32, stringlen *int32, s_tring string)
- func GetNamedStringivARB(namelen int32, name string, pname uint32, params *int32)
- func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8)
- func GetObjectPtrLabel(ptr Pointer, bufSize int32, length *int32, label *uint8)
- func GetPointerv(pname uint32, params *Pointer)
- func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, ...)
- func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32)
- func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32)
- func GetProgramResourceIndex(program uint32, programInterface uint32, name string) uint32
- func GetProgramResourceLocation(program uint32, programInterface uint32, name string) int32
- func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name string) int32
- func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, ...)
- func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, ...)
- func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32)
- func GetProgramiv(program uint32, pname uint32, params *int32)
- func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32)
- func GetQueryObjecti64v(id uint32, pname uint32, params *int64)
- func GetQueryObjectiv(id uint32, pname uint32, params *int32)
- func GetQueryObjectui64v(id uint32, pname uint32, params *uint64)
- func GetQueryObjectuiv(id uint32, pname uint32, params *uint32)
- func GetQueryiv(target uint32, pname uint32, params *int32)
- func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32)
- func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32)
- func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32)
- func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32)
- func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32)
- func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, r_ange *int32, precision *int32)
- func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8)
- func GetShaderiv(shader uint32, pname uint32, params *int32)
- func GetString(name uint32) string
- func GetStringi(name uint32, index uint32) string
- func GetSubroutineIndex(program uint32, shadertype uint32, name string) uint32
- func GetSubroutineUniformLocation(program uint32, shadertype uint32, name string) int32
- func GetSynciv(sync Sync, pname uint32, bufSize int32, length *int32, values *int32)
- func GetTexImage(target uint32, level int32, format uint32, t_ype uint32, pixels Pointer)
- func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32)
- func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32)
- func GetTexParameterIiv(target uint32, pname uint32, params *int32)
- func GetTexParameterIuiv(target uint32, pname uint32, params *uint32)
- func GetTexParameterfv(target uint32, pname uint32, params *float32)
- func GetTexParameteriv(target uint32, pname uint32, params *int32)
- func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetUniformBlockIndex(program uint32, uniformBlockName string) uint32
- func GetUniformIndices(program uint32, uniformCount int32, uniformNames []string, ...)
- func GetUniformLocation(program uint32, name string) int32
- func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32)
- func GetUniformdv(program uint32, location int32, params *float64)
- func GetUniformfv(program uint32, location int32, params *float32)
- func GetUniformiv(program uint32, location int32, params *int32)
- func GetUniformuiv(program uint32, location int32, params *uint32)
- func GetVertexAttribIiv(index uint32, pname uint32, params *int32)
- func GetVertexAttribIuiv(index uint32, pname uint32, params *uint32)
- func GetVertexAttribLdv(index uint32, pname uint32, params *float64)
- func GetVertexAttribPointerv(index uint32, pname uint32, pointer *int64)
- func GetVertexAttribdv(index uint32, pname uint32, params *float64)
- func GetVertexAttribfv(index uint32, pname uint32, params *float32)
- func GetVertexAttribiv(index uint32, pname uint32, params *int32)
- func GetnColorTableARB(target uint32, format uint32, t_ype uint32, bufSize int32, table Pointer)
- func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img Pointer)
- func GetnConvolutionFilterARB(target uint32, format uint32, t_ype uint32, bufSize int32, image Pointer)
- func GetnHistogramARB(target uint32, reset bool, format uint32, t_ype uint32, bufSize int32, ...)
- func GetnMapdvARB(target uint32, query uint32, bufSize int32, v *float64)
- func GetnMapfvARB(target uint32, query uint32, bufSize int32, v *float32)
- func GetnMapivARB(target uint32, query uint32, bufSize int32, v *int32)
- func GetnMinmaxARB(target uint32, reset bool, format uint32, t_ype uint32, bufSize int32, ...)
- func GetnPixelMapfvARB(m_ap uint32, bufSize int32, values *float32)
- func GetnPixelMapuivARB(m_ap uint32, bufSize int32, values *uint32)
- func GetnPixelMapusvARB(m_ap uint32, bufSize int32, values *uint16)
- func GetnPolygonStippleARB(bufSize int32, pattern *uint8)
- func GetnSeparableFilterARB(target uint32, format uint32, t_ype uint32, rowBufSize int32, row Pointer, ...)
- func GetnTexImageARB(target uint32, level int32, format uint32, t_ype uint32, bufSize int32, ...)
- func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64)
- func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32)
- func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32)
- func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32)
- func Hint(target uint32, mode uint32)
- func Init()
- func InvalidateBufferData(buffer uint32)
- func InvalidateBufferSubData(buffer uint32, offset int64, length int64)
- func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32)
- func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, ...)
- func InvalidateTexImage(texture uint32, level int32)
- func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func IsBuffer(buffer uint32) bool
- func IsEnabled(cap uint32) bool
- func IsEnabledi(target uint32, index uint32) bool
- func IsFramebuffer(framebuffer uint32) bool
- func IsNamedStringARB(namelen int32, name string) bool
- func IsProgram(program uint32) bool
- func IsProgramPipeline(pipeline uint32) bool
- func IsQuery(id uint32) bool
- func IsRenderbuffer(renderbuffer uint32) bool
- func IsSampler(sampler uint32) bool
- func IsShader(shader uint32) bool
- func IsSync(sync Sync) bool
- func IsTexture(texture uint32) bool
- func IsTransformFeedback(id uint32) bool
- func IsVertexArray(array uint32) bool
- func Layouts(program uint32, layouts map[string]uint32)
- func LineWidth(width float32)
- func LinkProgram(program uint32)
- func LogicOp(opcode uint32)
- func MemoryBarrier(barriers uint32)
- func MinSampleShading(value float32)
- func MinSampleShadingARB(value float32)
- func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32)
- func MultiDrawArraysIndirect(mode uint32, indirect Pointer, drawcount int32, stride int32)
- func MultiDrawElements(mode uint32, count *int32, t_ype uint32, indices *Pointer, drawcount int32)
- func MultiDrawElementsBaseVertex(mode uint32, count *int32, t_ype uint32, indices *Pointer, drawcount int32, ...)
- func MultiDrawElementsIndirect(mode uint32, t_ype uint32, indirect Pointer, drawcount int32, stride int32)
- func MultiTexCoordP1ui(texture uint32, t_ype uint32, coords uint32)
- func MultiTexCoordP1uiv(texture uint32, t_ype uint32, coords *uint32)
- func MultiTexCoordP2ui(texture uint32, t_ype uint32, coords uint32)
- func MultiTexCoordP2uiv(texture uint32, t_ype uint32, coords *uint32)
- func MultiTexCoordP3ui(texture uint32, t_ype uint32, coords uint32)
- func MultiTexCoordP3uiv(texture uint32, t_ype uint32, coords *uint32)
- func MultiTexCoordP4ui(texture uint32, t_ype uint32, coords uint32)
- func MultiTexCoordP4uiv(texture uint32, t_ype uint32, coords *uint32)
- func NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32)
- func NamedStringARB(t_ype uint32, namelen int32, name string, stringlen int32, s_tring string)
- func NormalP3ui(t_ype uint32, coords uint32)
- func NormalP3uiv(t_ype uint32, coords *uint32)
- func ObjectLabel(identifier uint32, name uint32, length int32, label string)
- func ObjectPtrLabel(ptr Pointer, length int32, label string)
- func PatchParameterfv(pname uint32, values *float32)
- func PatchParameteri(pname uint32, value int32)
- func PauseTransformFeedback()
- func PixelStoref(pname uint32, param float32)
- func PixelStorei(pname uint32, param int32)
- func PointParameterf(pname uint32, param float32)
- func PointParameterfv(pname uint32, params *float32)
- func PointParameteri(pname uint32, param int32)
- func PointParameteriv(pname uint32, params *int32)
- func PointSize(size float32)
- func PolygonMode(face uint32, mode uint32)
- func PolygonOffset(factor float32, units float32)
- func PopDebugGroup()
- func PrimitiveRestartIndex(index uint32)
- func ProgramBinary(program uint32, binaryFormat uint32, binary Pointer, length int32)
- func ProgramParameteri(program uint32, pname uint32, value int32)
- func ProgramUniform1d(program uint32, location int32, v0 float64)
- func ProgramUniform1dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform1f(program uint32, location int32, v0 float32)
- func ProgramUniform1fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform1i(program uint32, location int32, v0 int32)
- func ProgramUniform1iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform1ui(program uint32, location int32, v0 uint32)
- func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64)
- func ProgramUniform2dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32)
- func ProgramUniform2fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32)
- func ProgramUniform2iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32)
- func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64)
- func ProgramUniform3dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32)
- func ProgramUniform3fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32)
- func ProgramUniform3iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32)
- func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64)
- func ProgramUniform4dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func ProgramUniform4fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func ProgramUniform4iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)
- func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProvokingVertex(mode uint32)
- func PushDebugGroup(source uint32, id uint32, length int32, message string)
- func QueryCounter(id uint32, target uint32)
- func ReadBuffer(mode uint32)
- func ReadPixels(x int32, y int32, width int32, height int32, format uint32, t_ype uint32, ...)
- func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, t_ype uint32, ...)
- func ReleaseShaderCompiler()
- func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func ResumeTransformFeedback()
- func SampleCoverage(value float32, invert bool)
- func SampleMaski(index uint32, mask uint32)
- func SamplerParameterIiv(sampler uint32, pname uint32, param *int32)
- func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32)
- func SamplerParameterf(sampler uint32, pname uint32, param float32)
- func SamplerParameterfv(sampler uint32, pname uint32, param *float32)
- func SamplerParameteri(sampler uint32, pname uint32, param int32)
- func SamplerParameteriv(sampler uint32, pname uint32, param *int32)
- func Scissor(x int32, y int32, width int32, height int32)
- func ScissorArrayv(first uint32, count int32, v *int32)
- func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32)
- func ScissorIndexedv(index uint32, v *int32)
- func SecondaryColorP3ui(t_ype uint32, color uint32)
- func SecondaryColorP3uiv(t_ype uint32, color *uint32)
- func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary Pointer, ...)
- func ShaderSource(shader uint32, count int32, s_tring []string, length *int32)
- func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32)
- func StencilFunc(f_unc uint32, ref int32, mask uint32)
- func StencilFuncSeparate(face uint32, f_unc uint32, ref int32, mask uint32)
- func StencilMask(mask uint32)
- func StencilMaskSeparate(face uint32, mask uint32)
- func StencilOp(fail uint32, zfail uint32, zpass uint32)
- func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32)
- func TexBuffer(target uint32, internalformat uint32, buffer uint32)
- func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int64, size int64)
- func TexCoordP1ui(t_ype uint32, coords uint32)
- func TexCoordP1uiv(t_ype uint32, coords *uint32)
- func TexCoordP2ui(t_ype uint32, coords uint32)
- func TexCoordP2uiv(t_ype uint32, coords *uint32)
- func TexCoordP3ui(t_ype uint32, coords uint32)
- func TexCoordP3uiv(t_ype uint32, coords *uint32)
- func TexCoordP4ui(t_ype uint32, coords uint32)
- func TexCoordP4uiv(t_ype uint32, coords *uint32)
- func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, ...)
- func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, ...)
- func TexImage2DMultisample(target uint32, samples int32, internalformat int32, width int32, height int32, ...)
- func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, ...)
- func TexImage3DMultisample(target uint32, samples int32, internalformat int32, width int32, height int32, ...)
- func TexParameterIiv(target uint32, pname uint32, params *int32)
- func TexParameterIuiv(target uint32, pname uint32, params *uint32)
- func TexParameterf(target uint32, pname uint32, param float32)
- func TexParameterfv(target uint32, pname uint32, params *float32)
- func TexParameteri(target uint32, pname uint32, param int32)
- func TexParameteriv(target uint32, pname uint32, params *int32)
- func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32)
- func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32)
- func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, ...)
- func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, ...)
- func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, ...)
- func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, ...)
- func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, ...)
- func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, ...)
- func TransformFeedbackVaryings(program uint32, count int32, varyings []string, bufferMode uint32)
- func Uniform1d(location int32, x float64)
- func Uniform1dv(location int32, count int32, value *float64)
- func Uniform1f(location int32, v0 float32)
- func Uniform1fv(location int32, count int32, value *float32)
- func Uniform1i(location int32, v0 int32)
- func Uniform1iv(location int32, count int32, value *int32)
- func Uniform1ui(location int32, v0 uint32)
- func Uniform1uiv(location int32, count int32, value *uint32)
- func Uniform2d(location int32, x float64, y float64)
- func Uniform2dv(location int32, count int32, value *float64)
- func Uniform2f(location int32, v0 float32, v1 float32)
- func Uniform2fv(location int32, count int32, value *float32)
- func Uniform2i(location int32, v0 int32, v1 int32)
- func Uniform2iv(location int32, count int32, value *int32)
- func Uniform2ui(location int32, v0 uint32, v1 uint32)
- func Uniform2uiv(location int32, count int32, value *uint32)
- func Uniform3d(location int32, x float64, y float64, z float64)
- func Uniform3dv(location int32, count int32, value *float64)
- func Uniform3f(location int32, v0 float32, v1 float32, v2 float32)
- func Uniform3fv(location int32, count int32, value *float32)
- func Uniform3i(location int32, v0 int32, v1 int32, v2 int32)
- func Uniform3iv(location int32, count int32, value *int32)
- func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32)
- func Uniform3uiv(location int32, count int32, value *uint32)
- func Uniform4d(location int32, x float64, y float64, z float64, w float64)
- func Uniform4dv(location int32, count int32, value *float64)
- func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func Uniform4fv(location int32, count int32, value *float32)
- func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func Uniform4iv(location int32, count int32, value *int32)
- func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)
- func Uniform4uiv(location int32, count int32, value *uint32)
- func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32)
- func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32)
- func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32)
- func Uniforms(program uint32, uniforms map[string]int32)
- func UnmapBuffer(target uint32) bool
- func UseProgram(program uint32)
- func UseProgramStages(pipeline uint32, stages uint32, program uint32)
- func ValidateProgram(program uint32)
- func ValidateProgramPipeline(pipeline uint32)
- func VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset int64, stride int32)
- func VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32)
- func VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, t_ype uint32, normalized bool, ...)
- func VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, t_ype uint32, ...)
- func VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, t_ype uint32, ...)
- func VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32)
- func VertexAttrib1d(index uint32, x float64)
- func VertexAttrib1dv(index uint32, v *float64)
- func VertexAttrib1f(index uint32, x float32)
- func VertexAttrib1fv(index uint32, v *float32)
- func VertexAttrib1s(index uint32, x int16)
- func VertexAttrib1sv(index uint32, v *int16)
- func VertexAttrib2d(index uint32, x float64, y float64)
- func VertexAttrib2dv(index uint32, v *float64)
- func VertexAttrib2f(index uint32, x float32, y float32)
- func VertexAttrib2fv(index uint32, v *float32)
- func VertexAttrib2s(index uint32, x int16, y int16)
- func VertexAttrib2sv(index uint32, v *int16)
- func VertexAttrib3d(index uint32, x float64, y float64, z float64)
- func VertexAttrib3dv(index uint32, v *float64)
- func VertexAttrib3f(index uint32, x float32, y float32, z float32)
- func VertexAttrib3fv(index uint32, v *float32)
- func VertexAttrib3s(index uint32, x int16, y int16, z int16)
- func VertexAttrib3sv(index uint32, v *int16)
- func VertexAttrib4Nbv(index uint32, v *int8)
- func VertexAttrib4Niv(index uint32, v *int32)
- func VertexAttrib4Nsv(index uint32, v *int16)
- func VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8)
- func VertexAttrib4Nubv(index uint32, v *uint8)
- func VertexAttrib4Nuiv(index uint32, v *uint32)
- func VertexAttrib4Nusv(index uint32, v *uint16)
- func VertexAttrib4bv(index uint32, v *int8)
- func VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64)
- func VertexAttrib4dv(index uint32, v *float64)
- func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32)
- func VertexAttrib4fv(index uint32, v *float32)
- func VertexAttrib4iv(index uint32, v *int32)
- func VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16)
- func VertexAttrib4sv(index uint32, v *int16)
- func VertexAttrib4ubv(index uint32, v *uint8)
- func VertexAttrib4uiv(index uint32, v *uint32)
- func VertexAttrib4usv(index uint32, v *uint16)
- func VertexAttribBinding(attribindex uint32, bindingindex uint32)
- func VertexAttribDivisor(index uint32, divisor uint32)
- func VertexAttribFormat(attribindex uint32, size int32, t_ype uint32, normalized bool, ...)
- func VertexAttribI1i(index uint32, x int32)
- func VertexAttribI1iv(index uint32, v *int32)
- func VertexAttribI1ui(index uint32, x uint32)
- func VertexAttribI1uiv(index uint32, v *uint32)
- func VertexAttribI2i(index uint32, x int32, y int32)
- func VertexAttribI2iv(index uint32, v *int32)
- func VertexAttribI2ui(index uint32, x uint32, y uint32)
- func VertexAttribI2uiv(index uint32, v *uint32)
- func VertexAttribI3i(index uint32, x int32, y int32, z int32)
- func VertexAttribI3iv(index uint32, v *int32)
- func VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32)
- func VertexAttribI3uiv(index uint32, v *uint32)
- func VertexAttribI4bv(index uint32, v *int8)
- func VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32)
- func VertexAttribI4iv(index uint32, v *int32)
- func VertexAttribI4sv(index uint32, v *int16)
- func VertexAttribI4ubv(index uint32, v *uint8)
- func VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32)
- func VertexAttribI4uiv(index uint32, v *uint32)
- func VertexAttribI4usv(index uint32, v *uint16)
- func VertexAttribIFormat(attribindex uint32, size int32, t_ype uint32, relativeoffset uint32)
- func VertexAttribIPointer(index uint32, size int32, t_ype uint32, stride int32, pointer Pointer)
- func VertexAttribL1d(index uint32, x float64)
- func VertexAttribL1dv(index uint32, v *float64)
- func VertexAttribL2d(index uint32, x float64, y float64)
- func VertexAttribL2dv(index uint32, v *float64)
- func VertexAttribL3d(index uint32, x float64, y float64, z float64)
- func VertexAttribL3dv(index uint32, v *float64)
- func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64)
- func VertexAttribL4dv(index uint32, v *float64)
- func VertexAttribLFormat(attribindex uint32, size int32, t_ype uint32, relativeoffset uint32)
- func VertexAttribLPointer(index uint32, size int32, t_ype uint32, stride int32, pointer Pointer)
- func VertexAttribP1ui(index uint32, t_ype uint32, normalized bool, value uint32)
- func VertexAttribP1uiv(index uint32, t_ype uint32, normalized bool, value *uint32)
- func VertexAttribP2ui(index uint32, t_ype uint32, normalized bool, value uint32)
- func VertexAttribP2uiv(index uint32, t_ype uint32, normalized bool, value *uint32)
- func VertexAttribP3ui(index uint32, t_ype uint32, normalized bool, value uint32)
- func VertexAttribP3uiv(index uint32, t_ype uint32, normalized bool, value *uint32)
- func VertexAttribP4ui(index uint32, t_ype uint32, normalized bool, value uint32)
- func VertexAttribP4uiv(index uint32, t_ype uint32, normalized bool, value *uint32)
- func VertexAttribPointer(index uint32, size int32, t_ype uint32, normalized bool, stride int32, ...)
- func VertexBindingDivisor(bindingindex uint32, divisor uint32)
- func VertexP2ui(t_ype uint32, value uint32)
- func VertexP2uiv(t_ype uint32, value *uint32)
- func VertexP3ui(t_ype uint32, value uint32)
- func VertexP3uiv(t_ype uint32, value *uint32)
- func VertexP4ui(t_ype uint32, value uint32)
- func VertexP4uiv(t_ype uint32, value *uint32)
- func Viewport(x int32, y int32, width int32, height int32)
- func ViewportArrayv(first uint32, count int32, v *float32)
- func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32)
- func ViewportIndexedfv(index uint32, v *float32)
- func WaitSync(sync Sync, flags uint32, timeout uint64)
- type DEBUGPROC
- type DEBUGPROCARB
- type Pointer
- type Sync
Constants ¶
const ( DEPTH_BUFFER_BIT = 0x00000100 STENCIL_BUFFER_BIT = 0x00000400 COLOR_BUFFER_BIT = 0x00004000 FALSE = 0 TRUE = 1 POINTS = 0x0000 LINES = 0x0001 LINE_LOOP = 0x0002 LINE_STRIP = 0x0003 TRIANGLES = 0x0004 TRIANGLE_STRIP = 0x0005 TRIANGLE_FAN = 0x0006 NEVER = 0x0200 LESS = 0x0201 EQUAL = 0x0202 LEQUAL = 0x0203 GREATER = 0x0204 NOTEQUAL = 0x0205 GEQUAL = 0x0206 ALWAYS = 0x0207 ZERO = 0 ONE = 1 SRC_COLOR = 0x0300 ONE_MINUS_SRC_COLOR = 0x0301 SRC_ALPHA = 0x0302 ONE_MINUS_SRC_ALPHA = 0x0303 DST_ALPHA = 0x0304 ONE_MINUS_DST_ALPHA = 0x0305 DST_COLOR = 0x0306 ONE_MINUS_DST_COLOR = 0x0307 SRC_ALPHA_SATURATE = 0x0308 NONE = 0 FRONT_LEFT = 0x0400 FRONT_RIGHT = 0x0401 BACK_LEFT = 0x0402 BACK_RIGHT = 0x0403 FRONT = 0x0404 BACK = 0x0405 LEFT = 0x0406 RIGHT = 0x0407 FRONT_AND_BACK = 0x0408 NO_ERROR = 0 INVALID_ENUM = 0x0500 INVALID_VALUE = 0x0501 INVALID_OPERATION = 0x0502 OUT_OF_MEMORY = 0x0505 CW = 0x0900 CCW = 0x0901 POINT_SIZE = 0x0B11 POINT_SIZE_RANGE = 0x0B12 POINT_SIZE_GRANULARITY = 0x0B13 LINE_SMOOTH = 0x0B20 LINE_WIDTH = 0x0B21 LINE_WIDTH_RANGE = 0x0B22 LINE_WIDTH_GRANULARITY = 0x0B23 POLYGON_SMOOTH = 0x0B41 CULL_FACE = 0x0B44 CULL_FACE_MODE = 0x0B45 FRONT_FACE = 0x0B46 DEPTH_RANGE = 0x0B70 DEPTH_TEST = 0x0B71 DEPTH_WRITEMASK = 0x0B72 DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_FUNC = 0x0B74 STENCIL_TEST = 0x0B90 STENCIL_CLEAR_VALUE = 0x0B91 STENCIL_FUNC = 0x0B92 STENCIL_VALUE_MASK = 0x0B93 STENCIL_FAIL = 0x0B94 STENCIL_PASS_DEPTH_FAIL = 0x0B95 STENCIL_PASS_DEPTH_PASS = 0x0B96 STENCIL_REF = 0x0B97 STENCIL_WRITEMASK = 0x0B98 VIEWPORT = 0x0BA2 DITHER = 0x0BD0 BLEND_DST = 0x0BE0 BLEND_SRC = 0x0BE1 BLEND = 0x0BE2 LOGIC_OP_MODE = 0x0BF0 COLOR_LOGIC_OP = 0x0BF2 DRAW_BUFFER = 0x0C01 READ_BUFFER = 0x0C02 SCISSOR_BOX = 0x0C10 SCISSOR_TEST = 0x0C11 COLOR_CLEAR_VALUE = 0x0C22 COLOR_WRITEMASK = 0x0C23 DOUBLEBUFFER = 0x0C32 STEREO = 0x0C33 LINE_SMOOTH_HINT = 0x0C52 POLYGON_SMOOTH_HINT = 0x0C53 UNPACK_SWAP_BYTES = 0x0CF0 UNPACK_LSB_FIRST = 0x0CF1 UNPACK_ROW_LENGTH = 0x0CF2 UNPACK_SKIP_ROWS = 0x0CF3 UNPACK_SKIP_PIXELS = 0x0CF4 UNPACK_ALIGNMENT = 0x0CF5 PACK_SWAP_BYTES = 0x0D00 PACK_LSB_FIRST = 0x0D01 PACK_ROW_LENGTH = 0x0D02 PACK_SKIP_ROWS = 0x0D03 PACK_SKIP_PIXELS = 0x0D04 PACK_ALIGNMENT = 0x0D05 MAX_TEXTURE_SIZE = 0x0D33 MAX_VIEWPORT_DIMS = 0x0D3A SUBPIXEL_BITS = 0x0D50 TEXTURE_1D = 0x0DE0 TEXTURE_2D = 0x0DE1 POLYGON_OFFSET_UNITS = 0x2A00 POLYGON_OFFSET_POINT = 0x2A01 POLYGON_OFFSET_LINE = 0x2A02 POLYGON_OFFSET_FILL = 0x8037 POLYGON_OFFSET_FACTOR = 0x8038 TEXTURE_BINDING_1D = 0x8068 TEXTURE_BINDING_2D = 0x8069 TEXTURE_WIDTH = 0x1000 TEXTURE_HEIGHT = 0x1001 TEXTURE_INTERNAL_FORMAT = 0x1003 TEXTURE_BORDER_COLOR = 0x1004 TEXTURE_RED_SIZE = 0x805C TEXTURE_GREEN_SIZE = 0x805D TEXTURE_BLUE_SIZE = 0x805E TEXTURE_ALPHA_SIZE = 0x805F DONT_CARE = 0x1100 FASTEST = 0x1101 NICEST = 0x1102 BYTE = 0x1400 UNSIGNED_BYTE = 0x1401 SHORT = 0x1402 UNSIGNED_SHORT = 0x1403 INT = 0x1404 UNSIGNED_INT = 0x1405 FLOAT = 0x1406 DOUBLE = 0x140A STACK_OVERFLOW = 0x0503 STACK_UNDERFLOW = 0x0504 CLEAR = 0x1500 AND = 0x1501 AND_REVERSE = 0x1502 COPY = 0x1503 AND_INVERTED = 0x1504 NOOP = 0x1505 XOR = 0x1506 OR = 0x1507 NOR = 0x1508 EQUIV = 0x1509 INVERT = 0x150A OR_REVERSE = 0x150B COPY_INVERTED = 0x150C OR_INVERTED = 0x150D NAND = 0x150E SET = 0x150F TEXTURE = 0x1702 COLOR = 0x1800 DEPTH = 0x1801 STENCIL = 0x1802 STENCIL_INDEX = 0x1901 DEPTH_COMPONENT = 0x1902 RED = 0x1903 GREEN = 0x1904 BLUE = 0x1905 ALPHA = 0x1906 RGB = 0x1907 RGBA = 0x1908 POINT = 0x1B00 LINE = 0x1B01 FILL = 0x1B02 KEEP = 0x1E00 REPLACE = 0x1E01 INCR = 0x1E02 DECR = 0x1E03 VENDOR = 0x1F00 RENDERER = 0x1F01 VERSION = 0x1F02 EXTENSIONS = 0x1F03 NEAREST = 0x2600 LINEAR = 0x2601 NEAREST_MIPMAP_NEAREST = 0x2700 LINEAR_MIPMAP_NEAREST = 0x2701 NEAREST_MIPMAP_LINEAR = 0x2702 LINEAR_MIPMAP_LINEAR = 0x2703 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MIN_FILTER = 0x2801 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 PROXY_TEXTURE_1D = 0x8063 PROXY_TEXTURE_2D = 0x8064 REPEAT = 0x2901 R3_G3_B2 = 0x2A10 RGB4 = 0x804F RGB5 = 0x8050 RGB8 = 0x8051 RGB10 = 0x8052 RGB12 = 0x8053 RGB16 = 0x8054 RGBA2 = 0x8055 RGBA4 = 0x8056 RGB5_A1 = 0x8057 RGBA8 = 0x8058 RGB10_A2 = 0x8059 RGBA12 = 0x805A RGBA16 = 0x805B UNSIGNED_BYTE_3_3_2 = 0x8032 UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_INT_8_8_8_8 = 0x8035 UNSIGNED_INT_10_10_10_2 = 0x8036 TEXTURE_BINDING_3D = 0x806A PACK_SKIP_IMAGES = 0x806B PACK_IMAGE_HEIGHT = 0x806C UNPACK_SKIP_IMAGES = 0x806D UNPACK_IMAGE_HEIGHT = 0x806E TEXTURE_3D = 0x806F PROXY_TEXTURE_3D = 0x8070 TEXTURE_DEPTH = 0x8071 TEXTURE_WRAP_R = 0x8072 MAX_3D_TEXTURE_SIZE = 0x8073 UNSIGNED_BYTE_2_3_3_REV = 0x8362 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_5_6_5_REV = 0x8364 UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 UNSIGNED_INT_8_8_8_8_REV = 0x8367 UNSIGNED_INT_2_10_10_10_REV = 0x8368 BGR = 0x80E0 BGRA = 0x80E1 MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENTS_INDICES = 0x80E9 CLAMP_TO_EDGE = 0x812F TEXTURE_MIN_LOD = 0x813A TEXTURE_MAX_LOD = 0x813B TEXTURE_BASE_LEVEL = 0x813C TEXTURE_MAX_LEVEL = 0x813D SMOOTH_POINT_SIZE_RANGE = 0x0B12 SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 SMOOTH_LINE_WIDTH_RANGE = 0x0B22 SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 ALIASED_LINE_WIDTH_RANGE = 0x846E CONSTANT_COLOR = 0x8001 ONE_MINUS_CONSTANT_COLOR = 0x8002 CONSTANT_ALPHA = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 BLEND_COLOR = 0x8005 FUNC_ADD = 0x8006 MIN = 0x8007 MAX = 0x8008 BLEND_EQUATION = 0x8009 FUNC_SUBTRACT = 0x800A FUNC_REVERSE_SUBTRACT = 0x800B TEXTURE0 = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF ACTIVE_TEXTURE = 0x84E0 MULTISAMPLE = 0x809D SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_ONE = 0x809F SAMPLE_COVERAGE = 0x80A0 SAMPLE_BUFFERS = 0x80A8 SAMPLES = 0x80A9 SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_COVERAGE_INVERT = 0x80AB TEXTURE_CUBE_MAP = 0x8513 TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A PROXY_TEXTURE_CUBE_MAP = 0x851B MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C COMPRESSED_RGB = 0x84ED COMPRESSED_RGBA = 0x84EE TEXTURE_COMPRESSION_HINT = 0x84EF TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 TEXTURE_COMPRESSED = 0x86A1 NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 COMPRESSED_TEXTURE_FORMATS = 0x86A3 CLAMP_TO_BORDER = 0x812D BLEND_DST_RGB = 0x80C8 BLEND_SRC_RGB = 0x80C9 BLEND_DST_ALPHA = 0x80CA BLEND_SRC_ALPHA = 0x80CB POINT_FADE_THRESHOLD_SIZE = 0x8128 DEPTH_COMPONENT16 = 0x81A5 DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT32 = 0x81A7 MIRRORED_REPEAT = 0x8370 MAX_TEXTURE_LOD_BIAS = 0x84FD TEXTURE_LOD_BIAS = 0x8501 INCR_WRAP = 0x8507 DECR_WRAP = 0x8508 TEXTURE_DEPTH_SIZE = 0x884A TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_FUNC = 0x884D BUFFER_SIZE = 0x8764 BUFFER_USAGE = 0x8765 QUERY_COUNTER_BITS = 0x8864 CURRENT_QUERY = 0x8865 QUERY_RESULT = 0x8866 QUERY_RESULT_AVAILABLE = 0x8867 ARRAY_BUFFER = 0x8892 ELEMENT_ARRAY_BUFFER = 0x8893 ARRAY_BUFFER_BINDING = 0x8894 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F READ_ONLY = 0x88B8 WRITE_ONLY = 0x88B9 READ_WRITE = 0x88BA BUFFER_ACCESS = 0x88BB BUFFER_MAPPED = 0x88BC BUFFER_MAP_POINTER = 0x88BD STREAM_DRAW = 0x88E0 STREAM_READ = 0x88E1 STREAM_COPY = 0x88E2 STATIC_DRAW = 0x88E4 STATIC_READ = 0x88E5 STATIC_COPY = 0x88E6 DYNAMIC_DRAW = 0x88E8 DYNAMIC_READ = 0x88E9 DYNAMIC_COPY = 0x88EA SAMPLES_PASSED = 0x8914 BLEND_EQUATION_RGB = 0x8009 VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 CURRENT_VERTEX_ATTRIB = 0x8626 VERTEX_PROGRAM_POINT_SIZE = 0x8642 VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 STENCIL_BACK_FUNC = 0x8800 STENCIL_BACK_FAIL = 0x8801 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 MAX_DRAW_BUFFERS = 0x8824 DRAW_BUFFER0 = 0x8825 DRAW_BUFFER1 = 0x8826 DRAW_BUFFER2 = 0x8827 DRAW_BUFFER3 = 0x8828 DRAW_BUFFER4 = 0x8829 DRAW_BUFFER5 = 0x882A DRAW_BUFFER6 = 0x882B DRAW_BUFFER7 = 0x882C DRAW_BUFFER8 = 0x882D DRAW_BUFFER9 = 0x882E DRAW_BUFFER10 = 0x882F DRAW_BUFFER11 = 0x8830 DRAW_BUFFER12 = 0x8831 DRAW_BUFFER13 = 0x8832 DRAW_BUFFER14 = 0x8833 DRAW_BUFFER15 = 0x8834 BLEND_EQUATION_ALPHA = 0x883D MAX_VERTEX_ATTRIBS = 0x8869 VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A MAX_TEXTURE_IMAGE_UNITS = 0x8872 FRAGMENT_SHADER = 0x8B30 VERTEX_SHADER = 0x8B31 MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A MAX_VARYING_FLOATS = 0x8B4B MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D SHADER_TYPE = 0x8B4F FLOAT_VEC2 = 0x8B50 FLOAT_VEC3 = 0x8B51 FLOAT_VEC4 = 0x8B52 INT_VEC2 = 0x8B53 INT_VEC3 = 0x8B54 INT_VEC4 = 0x8B55 BOOL = 0x8B56 BOOL_VEC2 = 0x8B57 BOOL_VEC3 = 0x8B58 BOOL_VEC4 = 0x8B59 FLOAT_MAT2 = 0x8B5A FLOAT_MAT3 = 0x8B5B FLOAT_MAT4 = 0x8B5C SAMPLER_1D = 0x8B5D SAMPLER_2D = 0x8B5E SAMPLER_3D = 0x8B5F SAMPLER_CUBE = 0x8B60 SAMPLER_1D_SHADOW = 0x8B61 SAMPLER_2D_SHADOW = 0x8B62 DELETE_STATUS = 0x8B80 COMPILE_STATUS = 0x8B81 LINK_STATUS = 0x8B82 VALIDATE_STATUS = 0x8B83 INFO_LOG_LENGTH = 0x8B84 ATTACHED_SHADERS = 0x8B85 ACTIVE_UNIFORMS = 0x8B86 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 SHADER_SOURCE_LENGTH = 0x8B88 ACTIVE_ATTRIBUTES = 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B SHADING_LANGUAGE_VERSION = 0x8B8C CURRENT_PROGRAM = 0x8B8D POINT_SPRITE_COORD_ORIGIN = 0x8CA0 LOWER_LEFT = 0x8CA1 UPPER_LEFT = 0x8CA2 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 PIXEL_PACK_BUFFER = 0x88EB PIXEL_UNPACK_BUFFER = 0x88EC PIXEL_PACK_BUFFER_BINDING = 0x88ED PIXEL_UNPACK_BUFFER_BINDING = 0x88EF FLOAT_MAT2x3 = 0x8B65 FLOAT_MAT2x4 = 0x8B66 FLOAT_MAT3x2 = 0x8B67 FLOAT_MAT3x4 = 0x8B68 FLOAT_MAT4x2 = 0x8B69 FLOAT_MAT4x3 = 0x8B6A SRGB = 0x8C40 SRGB8 = 0x8C41 SRGB_ALPHA = 0x8C42 SRGB8_ALPHA8 = 0x8C43 COMPRESSED_SRGB = 0x8C48 COMPRESSED_SRGB_ALPHA = 0x8C49 COMPARE_REF_TO_TEXTURE = 0x884E CLIP_DISTANCE0 = 0x3000 CLIP_DISTANCE1 = 0x3001 CLIP_DISTANCE2 = 0x3002 CLIP_DISTANCE3 = 0x3003 CLIP_DISTANCE4 = 0x3004 CLIP_DISTANCE5 = 0x3005 CLIP_DISTANCE6 = 0x3006 CLIP_DISTANCE7 = 0x3007 MAX_CLIP_DISTANCES = 0x0D32 MAJOR_VERSION = 0x821B MINOR_VERSION = 0x821C NUM_EXTENSIONS = 0x821D CONTEXT_FLAGS = 0x821E COMPRESSED_RED = 0x8225 COMPRESSED_RG = 0x8226 CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 RGBA32F = 0x8814 RGB32F = 0x8815 RGBA16F = 0x881A RGB16F = 0x881B VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD MAX_ARRAY_TEXTURE_LAYERS = 0x88FF MIN_PROGRAM_TEXEL_OFFSET = 0x8904 MAX_PROGRAM_TEXEL_OFFSET = 0x8905 CLAMP_READ_COLOR = 0x891C FIXED_ONLY = 0x891D MAX_VARYING_COMPONENTS = 0x8B4B TEXTURE_1D_ARRAY = 0x8C18 PROXY_TEXTURE_1D_ARRAY = 0x8C19 TEXTURE_2D_ARRAY = 0x8C1A PROXY_TEXTURE_2D_ARRAY = 0x8C1B TEXTURE_BINDING_1D_ARRAY = 0x8C1C TEXTURE_BINDING_2D_ARRAY = 0x8C1D R11F_G11F_B10F = 0x8C3A UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B RGB9_E5 = 0x8C3D UNSIGNED_INT_5_9_9_9_REV = 0x8C3E TEXTURE_SHARED_SIZE = 0x8C3F TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 PRIMITIVES_GENERATED = 0x8C87 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 RASTERIZER_DISCARD = 0x8C89 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B INTERLEAVED_ATTRIBS = 0x8C8C SEPARATE_ATTRIBS = 0x8C8D TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F RGBA32UI = 0x8D70 RGB32UI = 0x8D71 RGBA16UI = 0x8D76 RGB16UI = 0x8D77 RGBA8UI = 0x8D7C RGB8UI = 0x8D7D RGBA32I = 0x8D82 RGB32I = 0x8D83 RGBA16I = 0x8D88 RGB16I = 0x8D89 RGBA8I = 0x8D8E RGB8I = 0x8D8F RED_INTEGER = 0x8D94 GREEN_INTEGER = 0x8D95 BLUE_INTEGER = 0x8D96 RGB_INTEGER = 0x8D98 RGBA_INTEGER = 0x8D99 BGR_INTEGER = 0x8D9A BGRA_INTEGER = 0x8D9B SAMPLER_1D_ARRAY = 0x8DC0 SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 SAMPLER_CUBE_SHADOW = 0x8DC5 UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 INT_SAMPLER_1D = 0x8DC9 INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_CUBE = 0x8DCC INT_SAMPLER_1D_ARRAY = 0x8DCE INT_SAMPLER_2D_ARRAY = 0x8DCF UNSIGNED_INT_SAMPLER_1D = 0x8DD1 UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 QUERY_WAIT = 0x8E13 QUERY_NO_WAIT = 0x8E14 QUERY_BY_REGION_WAIT = 0x8E15 QUERY_BY_REGION_NO_WAIT = 0x8E16 BUFFER_ACCESS_FLAGS = 0x911F BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 SAMPLER_2D_RECT = 0x8B63 SAMPLER_2D_RECT_SHADOW = 0x8B64 SAMPLER_BUFFER = 0x8DC2 INT_SAMPLER_2D_RECT = 0x8DCD INT_SAMPLER_BUFFER = 0x8DD0 UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 TEXTURE_BUFFER = 0x8C2A MAX_TEXTURE_BUFFER_SIZE = 0x8C2B TEXTURE_BINDING_BUFFER = 0x8C2C TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D TEXTURE_BUFFER_FORMAT = 0x8C2E TEXTURE_RECTANGLE = 0x84F5 TEXTURE_BINDING_RECTANGLE = 0x84F6 PROXY_TEXTURE_RECTANGLE = 0x84F7 MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 RED_SNORM = 0x8F90 RG_SNORM = 0x8F91 RGB_SNORM = 0x8F92 RGBA_SNORM = 0x8F93 R8_SNORM = 0x8F94 RG8_SNORM = 0x8F95 RGB8_SNORM = 0x8F96 RGBA8_SNORM = 0x8F97 R16_SNORM = 0x8F98 RG16_SNORM = 0x8F99 RGB16_SNORM = 0x8F9A RGBA16_SNORM = 0x8F9B SIGNED_NORMALIZED = 0x8F9C PRIMITIVE_RESTART = 0x8F9D PRIMITIVE_RESTART_INDEX = 0x8F9E CONTEXT_CORE_PROFILE_BIT = 0x00000001 CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 LINES_ADJACENCY = 0x000A LINE_STRIP_ADJACENCY = 0x000B TRIANGLES_ADJACENCY = 0x000C TRIANGLE_STRIP_ADJACENCY = 0x000D PROGRAM_POINT_SIZE = 0x8642 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 GEOMETRY_SHADER = 0x8DD9 GEOMETRY_VERTICES_OUT = 0x8916 GEOMETRY_INPUT_TYPE = 0x8917 GEOMETRY_OUTPUT_TYPE = 0x8918 MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 CONTEXT_PROFILE_MASK = 0x9126 VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE SAMPLE_SHADING = 0x8C36 MIN_SAMPLE_SHADING_VALUE = 0x8C37 MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F TEXTURE_CUBE_MAP_ARRAY = 0x9009 TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B SAMPLER_CUBE_MAP_ARRAY = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 VERTEX_ATTRIB_ARRAY_LONG = 0x874E DEPTH_COMPONENT32F = 0x8CAC DEPTH32F_STENCIL8 = 0x8CAD FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD INVALID_FRAMEBUFFER_OPERATION = 0x0506 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_UNDEFINED = 0x8219 DEPTH_STENCIL_ATTACHMENT = 0x821A MAX_RENDERBUFFER_SIZE = 0x84E8 DEPTH_STENCIL = 0x84F9 UNSIGNED_INT_24_8 = 0x84FA DEPTH24_STENCIL8 = 0x88F0 TEXTURE_STENCIL_SIZE = 0x88F1 TEXTURE_RED_TYPE = 0x8C10 TEXTURE_GREEN_TYPE = 0x8C11 TEXTURE_BLUE_TYPE = 0x8C12 TEXTURE_ALPHA_TYPE = 0x8C13 TEXTURE_DEPTH_TYPE = 0x8C16 UNSIGNED_NORMALIZED = 0x8C17 FRAMEBUFFER_BINDING = 0x8CA6 DRAW_FRAMEBUFFER_BINDING = FRAMEBUFFER_BINDING RENDERBUFFER_BINDING = 0x8CA7 READ_FRAMEBUFFER = 0x8CA8 DRAW_FRAMEBUFFER = 0x8CA9 READ_FRAMEBUFFER_BINDING = 0x8CAA RENDERBUFFER_SAMPLES = 0x8CAB FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC FRAMEBUFFER_UNSUPPORTED = 0x8CDD MAX_COLOR_ATTACHMENTS = 0x8CDF COLOR_ATTACHMENT0 = 0x8CE0 COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF DEPTH_ATTACHMENT = 0x8D00 STENCIL_ATTACHMENT = 0x8D20 FRAMEBUFFER = 0x8D40 RENDERBUFFER = 0x8D41 RENDERBUFFER_WIDTH = 0x8D42 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 STENCIL_INDEX1 = 0x8D46 STENCIL_INDEX4 = 0x8D47 STENCIL_INDEX8 = 0x8D48 STENCIL_INDEX16 = 0x8D49 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_STENCIL_SIZE = 0x8D55 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 MAX_SAMPLES = 0x8D57 FRAMEBUFFER_SRGB = 0x8DB9 HALF_FLOAT = 0x140B MAP_READ_BIT = 0x0001 MAP_WRITE_BIT = 0x0002 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_UNSYNCHRONIZED_BIT = 0x0020 COMPRESSED_RED_RGTC1 = 0x8DBB COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC COMPRESSED_RG_RGTC2 = 0x8DBD COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE RG = 0x8227 RG_INTEGER = 0x8228 R8 = 0x8229 R16 = 0x822A RG8 = 0x822B RG16 = 0x822C R16F = 0x822D R32F = 0x822E RG16F = 0x822F RG32F = 0x8230 R8I = 0x8231 R8UI = 0x8232 R16I = 0x8233 R16UI = 0x8234 R32I = 0x8235 R32UI = 0x8236 RG8I = 0x8237 RG8UI = 0x8238 RG16I = 0x8239 RG16UI = 0x823A RG32I = 0x823B RG32UI = 0x823C VERTEX_ARRAY_BINDING = 0x85B5 UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_START = 0x8A29 UNIFORM_BUFFER_SIZE = 0x8A2A MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_BLOCKS = 0x8A36 UNIFORM_TYPE = 0x8A37 UNIFORM_SIZE = 0x8A38 UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_OFFSET = 0x8A3B UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 INVALID_INDEX = 0xFFFFFFFF COPY_READ_BUFFER_BINDING = 0x8F36 COPY_READ_BUFFER = COPY_READ_BUFFER_BINDING COPY_WRITE_BUFFER_BINDING = 0x8F37 COPY_WRITE_BUFFER = COPY_WRITE_BUFFER_BINDING DEPTH_CLAMP = 0x864F QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C FIRST_VERTEX_CONVENTION = 0x8E4D LAST_VERTEX_CONVENTION = 0x8E4E PROVOKING_VERTEX = 0x8E4F TEXTURE_CUBE_MAP_SEAMLESS = 0x884F MAX_SERVER_WAIT_TIMEOUT = 0x9111 OBJECT_TYPE = 0x9112 SYNC_CONDITION = 0x9113 SYNC_STATUS = 0x9114 SYNC_FLAGS = 0x9115 SYNC_FENCE = 0x9116 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 UNSIGNALED = 0x9118 SIGNALED = 0x9119 ALREADY_SIGNALED = 0x911A TIMEOUT_EXPIRED = 0x911B CONDITION_SATISFIED = 0x911C WAIT_FAILED = 0x911D SYNC_FLUSH_COMMANDS_BIT = 0x00000001 TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF SAMPLE_POSITION = 0x8E50 SAMPLE_MASK = 0x8E51 SAMPLE_MASK_VALUE = 0x8E52 MAX_SAMPLE_MASK_WORDS = 0x8E59 TEXTURE_2D_MULTISAMPLE = 0x9100 PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 TEXTURE_SAMPLES = 0x9106 TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 SAMPLER_2D_MULTISAMPLE = 0x9108 INT_SAMPLER_2D_MULTISAMPLE = 0x9109 UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D MAX_COLOR_TEXTURE_SAMPLES = 0x910E MAX_DEPTH_TEXTURE_SAMPLES = 0x910F MAX_INTEGER_SAMPLES = 0x9110 SAMPLE_SHADING_ARB = 0x8C36 MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F SHADER_INCLUDE_ARB = 0x8DAE NAMED_STRING_LENGTH_ARB = 0x8DE9 NAMED_STRING_TYPE_ARB = 0x8DEA COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F SRC1_COLOR = 0x88F9 ONE_MINUS_SRC1_COLOR = 0x88FA ONE_MINUS_SRC1_ALPHA = 0x88FB MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC ANY_SAMPLES_PASSED = 0x8C2F SAMPLER_BINDING = 0x8919 RGB10_A2UI = 0x906F TEXTURE_SWIZZLE_R = 0x8E42 TEXTURE_SWIZZLE_G = 0x8E43 TEXTURE_SWIZZLE_B = 0x8E44 TEXTURE_SWIZZLE_A = 0x8E45 TEXTURE_SWIZZLE_RGBA = 0x8E46 TIME_ELAPSED = 0x88BF TIMESTAMP = 0x8E28 INT_2_10_10_10_REV = 0x8D9F DRAW_INDIRECT_BUFFER = 0x8F3F DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 GEOMETRY_SHADER_INVOCATIONS = 0x887F MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D DOUBLE_VEC2 = 0x8FFC DOUBLE_VEC3 = 0x8FFD DOUBLE_VEC4 = 0x8FFE DOUBLE_MAT2 = 0x8F46 DOUBLE_MAT3 = 0x8F47 DOUBLE_MAT4 = 0x8F48 DOUBLE_MAT2x3 = 0x8F49 DOUBLE_MAT2x4 = 0x8F4A DOUBLE_MAT3x2 = 0x8F4B DOUBLE_MAT3x4 = 0x8F4C DOUBLE_MAT4x2 = 0x8F4D DOUBLE_MAT4x3 = 0x8F4E ACTIVE_SUBROUTINES = 0x8DE5 ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 MAX_SUBROUTINES = 0x8DE7 MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 NUM_COMPATIBLE_SUBROUTINES = 0x8E4A COMPATIBLE_SUBROUTINES = 0x8E4B PATCHES = 0x000E PATCH_VERTICES = 0x8E72 PATCH_DEFAULT_INNER_LEVEL = 0x8E73 PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 TESS_GEN_MODE = 0x8E76 TESS_GEN_SPACING = 0x8E77 TESS_GEN_VERTEX_ORDER = 0x8E78 TESS_GEN_POINT_MODE = 0x8E79 ISOLINES = 0x8E7A FRACTIONAL_ODD = 0x8E7B FRACTIONAL_EVEN = 0x8E7C MAX_PATCH_VERTICES = 0x8E7D MAX_TESS_GEN_LEVEL = 0x8E7E MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 MAX_TESS_PATCH_COMPONENTS = 0x8E84 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 TESS_EVALUATION_SHADER = 0x8E87 TESS_CONTROL_SHADER = 0x8E88 TRANSFORM_FEEDBACK = 0x8E22 TRANSFORM_FEEDBACK_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_PAUSED = TRANSFORM_FEEDBACK_PAUSED TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_BUFFER_ACTIVE = TRANSFORM_FEEDBACK_ACTIVE TRANSFORM_FEEDBACK_BINDING = 0x8E25 MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 MAX_VERTEX_STREAMS = 0x8E71 FIXED = 0x140C IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B LOW_FLOAT = 0x8DF0 MEDIUM_FLOAT = 0x8DF1 HIGH_FLOAT = 0x8DF2 LOW_INT = 0x8DF3 MEDIUM_INT = 0x8DF4 HIGH_INT = 0x8DF5 SHADER_COMPILER = 0x8DFA NUM_SHADER_BINARY_FORMATS = 0x8DF9 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VARYING_VECTORS = 0x8DFC MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD RGB565 = 0x8D62 PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 PROGRAM_BINARY_LENGTH = 0x8741 NUM_PROGRAM_BINARY_FORMATS = 0x87FE PROGRAM_BINARY_FORMATS = 0x87FF VERTEX_SHADER_BIT = 0x00000001 FRAGMENT_SHADER_BIT = 0x00000002 GEOMETRY_SHADER_BIT = 0x00000004 TESS_CONTROL_SHADER_BIT = 0x00000008 TESS_EVALUATION_SHADER_BIT = 0x00000010 ALL_SHADER_BITS = 0xFFFFFFFF PROGRAM_SEPARABLE = 0x8258 ACTIVE_PROGRAM = 0x8259 PROGRAM_PIPELINE_BINDING = 0x825A MAX_VIEWPORTS = 0x825B VIEWPORT_SUBPIXEL_BITS = 0x825C VIEWPORT_BOUNDS_RANGE = 0x825D LAYER_PROVOKING_VERTEX = 0x825E VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F UNDEFINED_VERTEX = 0x8260 SYNC_CL_EVENT_ARB = 0x8240 SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 DEBUG_SOURCE_API_ARB = 0x8246 DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 DEBUG_SOURCE_APPLICATION_ARB = 0x824A DEBUG_SOURCE_OTHER_ARB = 0x824B DEBUG_TYPE_ERROR_ARB = 0x824C DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E DEBUG_TYPE_PORTABILITY_ARB = 0x824F DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 DEBUG_TYPE_OTHER_ARB = 0x8251 MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 DEBUG_LOGGED_MESSAGES_ARB = 0x9145 DEBUG_SEVERITY_HIGH_ARB = 0x9146 DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 DEBUG_SEVERITY_LOW_ARB = 0x9148 CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 LOSE_CONTEXT_ON_RESET_ARB = 0x8252 GUILTY_CONTEXT_RESET_ARB = 0x8253 INNOCENT_CONTEXT_RESET_ARB = 0x8254 UNKNOWN_CONTEXT_RESET_ARB = 0x8255 RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 NO_RESET_NOTIFICATION_ARB = 0x8261 UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A PACK_COMPRESSED_BLOCK_WIDTH = 0x912B PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C PACK_COMPRESSED_BLOCK_DEPTH = 0x912D PACK_COMPRESSED_BLOCK_SIZE = 0x912E NUM_SAMPLE_COUNTS = 0x9380 MIN_MAP_BUFFER_ALIGNMENT = 0x90BC ATOMIC_COUNTER_BUFFER = 0x92C0 ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 ATOMIC_COUNTER_BUFFER_START = 0x92C2 ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 UNIFORM_BARRIER_BIT = 0x00000004 TEXTURE_FETCH_BARRIER_BIT = 0x00000008 SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 COMMAND_BARRIER_BIT = 0x00000040 PIXEL_BUFFER_BARRIER_BIT = 0x00000080 TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 BUFFER_UPDATE_BARRIER_BIT = 0x00000200 FRAMEBUFFER_BARRIER_BIT = 0x00000400 TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 ALL_BARRIER_BITS = 0xFFFFFFFF MAX_IMAGE_UNITS = 0x8F38 MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 IMAGE_BINDING_NAME = 0x8F3A IMAGE_BINDING_LEVEL = 0x8F3B IMAGE_BINDING_LAYERED = 0x8F3C IMAGE_BINDING_LAYER = 0x8F3D IMAGE_BINDING_ACCESS = 0x8F3E IMAGE_1D = 0x904C IMAGE_2D = 0x904D IMAGE_3D = 0x904E IMAGE_2D_RECT = 0x904F IMAGE_CUBE = 0x9050 IMAGE_BUFFER = 0x9051 IMAGE_1D_ARRAY = 0x9052 IMAGE_2D_ARRAY = 0x9053 IMAGE_CUBE_MAP_ARRAY = 0x9054 IMAGE_2D_MULTISAMPLE = 0x9055 IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 INT_IMAGE_1D = 0x9057 INT_IMAGE_2D = 0x9058 INT_IMAGE_3D = 0x9059 INT_IMAGE_2D_RECT = 0x905A INT_IMAGE_CUBE = 0x905B INT_IMAGE_BUFFER = 0x905C INT_IMAGE_1D_ARRAY = 0x905D INT_IMAGE_2D_ARRAY = 0x905E INT_IMAGE_CUBE_MAP_ARRAY = 0x905F INT_IMAGE_2D_MULTISAMPLE = 0x9060 INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 UNSIGNED_INT_IMAGE_1D = 0x9062 UNSIGNED_INT_IMAGE_2D = 0x9063 UNSIGNED_INT_IMAGE_3D = 0x9064 UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 UNSIGNED_INT_IMAGE_CUBE = 0x9066 UNSIGNED_INT_IMAGE_BUFFER = 0x9067 UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C MAX_IMAGE_SAMPLES = 0x906D IMAGE_BINDING_FORMAT = 0x906E IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF TEXTURE_IMMUTABLE_FORMAT = 0x912F COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 DEBUG_CALLBACK_FUNCTION = 0x8244 DEBUG_CALLBACK_USER_PARAM = 0x8245 DEBUG_SOURCE_API = 0x8246 DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 DEBUG_SOURCE_SHADER_COMPILER = 0x8248 DEBUG_SOURCE_THIRD_PARTY = 0x8249 DEBUG_SOURCE_APPLICATION = 0x824A DEBUG_SOURCE_OTHER = 0x824B DEBUG_TYPE_ERROR = 0x824C DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E DEBUG_TYPE_PORTABILITY = 0x824F DEBUG_TYPE_PERFORMANCE = 0x8250 DEBUG_TYPE_OTHER = 0x8251 DEBUG_TYPE_MARKER = 0x8268 DEBUG_TYPE_PUSH_GROUP = 0x8269 DEBUG_TYPE_POP_GROUP = 0x826A DEBUG_SEVERITY_NOTIFICATION = 0x826B MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C DEBUG_GROUP_STACK_DEPTH = 0x826D BUFFER = 0x82E0 SHADER = 0x82E1 PROGRAM = 0x82E2 QUERY = 0x82E3 PROGRAM_PIPELINE = 0x82E4 SAMPLER = 0x82E6 DISPLAY_LIST = 0x82E7 MAX_LABEL_LENGTH = 0x82E8 MAX_DEBUG_MESSAGE_LENGTH = 0x9143 MAX_DEBUG_LOGGED_MESSAGES = 0x9144 DEBUG_LOGGED_MESSAGES = 0x9145 DEBUG_SEVERITY_HIGH = 0x9146 DEBUG_SEVERITY_MEDIUM = 0x9147 DEBUG_SEVERITY_LOW = 0x9148 DEBUG_OUTPUT = 0x92E0 CONTEXT_FLAG_DEBUG_BIT = 0x00000002 COMPUTE_SHADER = 0x91B9 MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF COMPUTE_LOCAL_WORK_SIZE = 0x8267 UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED DISPATCH_INDIRECT_BUFFER = 0x90EE DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF COMPUTE_SHADER_BIT = 0x00000020 TEXTURE_VIEW_MIN_LEVEL = 0x82DB TEXTURE_VIEW_NUM_LEVELS = 0x82DC TEXTURE_VIEW_MIN_LAYER = 0x82DD TEXTURE_VIEW_NUM_LAYERS = 0x82DE TEXTURE_IMMUTABLE_LEVELS = 0x82DF VERTEX_ATTRIB_BINDING = 0x82D4 VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 VERTEX_BINDING_DIVISOR = 0x82D6 VERTEX_BINDING_OFFSET = 0x82D7 VERTEX_BINDING_STRIDE = 0x82D8 MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA COMPRESSED_RGB8_ETC2 = 0x9274 COMPRESSED_SRGB8_ETC2 = 0x9275 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 COMPRESSED_RGBA8_ETC2_EAC = 0x9278 COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 COMPRESSED_R11_EAC = 0x9270 COMPRESSED_SIGNED_R11_EAC = 0x9271 COMPRESSED_RG11_EAC = 0x9272 COMPRESSED_SIGNED_RG11_EAC = 0x9273 PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A MAX_ELEMENT_INDEX = 0x8D6B MAX_UNIFORM_LOCATIONS = 0x826E FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 MAX_FRAMEBUFFER_WIDTH = 0x9315 MAX_FRAMEBUFFER_HEIGHT = 0x9316 MAX_FRAMEBUFFER_LAYERS = 0x9317 MAX_FRAMEBUFFER_SAMPLES = 0x9318 INTERNALFORMAT_SUPPORTED = 0x826F INTERNALFORMAT_PREFERRED = 0x8270 INTERNALFORMAT_RED_SIZE = 0x8271 INTERNALFORMAT_GREEN_SIZE = 0x8272 INTERNALFORMAT_BLUE_SIZE = 0x8273 INTERNALFORMAT_ALPHA_SIZE = 0x8274 INTERNALFORMAT_DEPTH_SIZE = 0x8275 INTERNALFORMAT_STENCIL_SIZE = 0x8276 INTERNALFORMAT_SHARED_SIZE = 0x8277 INTERNALFORMAT_RED_TYPE = 0x8278 INTERNALFORMAT_GREEN_TYPE = 0x8279 INTERNALFORMAT_BLUE_TYPE = 0x827A INTERNALFORMAT_ALPHA_TYPE = 0x827B INTERNALFORMAT_DEPTH_TYPE = 0x827C INTERNALFORMAT_STENCIL_TYPE = 0x827D MAX_WIDTH = 0x827E MAX_HEIGHT = 0x827F MAX_DEPTH = 0x8280 MAX_LAYERS = 0x8281 MAX_COMBINED_DIMENSIONS = 0x8282 COLOR_COMPONENTS = 0x8283 DEPTH_COMPONENTS = 0x8284 STENCIL_COMPONENTS = 0x8285 COLOR_RENDERABLE = 0x8286 DEPTH_RENDERABLE = 0x8287 STENCIL_RENDERABLE = 0x8288 FRAMEBUFFER_RENDERABLE = 0x8289 FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A FRAMEBUFFER_BLEND = 0x828B READ_PIXELS = 0x828C READ_PIXELS_FORMAT = 0x828D READ_PIXELS_TYPE = 0x828E TEXTURE_IMAGE_FORMAT = 0x828F TEXTURE_IMAGE_TYPE = 0x8290 GET_TEXTURE_IMAGE_FORMAT = 0x8291 GET_TEXTURE_IMAGE_TYPE = 0x8292 MIPMAP = 0x8293 MANUAL_GENERATE_MIPMAP = 0x8294 AUTO_GENERATE_MIPMAP = 0x8295 COLOR_ENCODING = 0x8296 SRGB_READ = 0x8297 SRGB_WRITE = 0x8298 SRGB_DECODE_ARB = 0x8299 FILTER = 0x829A VERTEX_TEXTURE = 0x829B TESS_CONTROL_TEXTURE = 0x829C TESS_EVALUATION_TEXTURE = 0x829D GEOMETRY_TEXTURE = 0x829E FRAGMENT_TEXTURE = 0x829F COMPUTE_TEXTURE = 0x82A0 TEXTURE_SHADOW = 0x82A1 TEXTURE_GATHER = 0x82A2 TEXTURE_GATHER_SHADOW = 0x82A3 SHADER_IMAGE_LOAD = 0x82A4 SHADER_IMAGE_STORE = 0x82A5 SHADER_IMAGE_ATOMIC = 0x82A6 IMAGE_TEXEL_SIZE = 0x82A7 IMAGE_COMPATIBILITY_CLASS = 0x82A8 IMAGE_PIXEL_FORMAT = 0x82A9 IMAGE_PIXEL_TYPE = 0x82AA SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 CLEAR_BUFFER = 0x82B4 TEXTURE_VIEW = 0x82B5 VIEW_COMPATIBILITY_CLASS = 0x82B6 FULL_SUPPORT = 0x82B7 CAVEAT_SUPPORT = 0x82B8 IMAGE_CLASS_4_X_32 = 0x82B9 IMAGE_CLASS_2_X_32 = 0x82BA IMAGE_CLASS_1_X_32 = 0x82BB IMAGE_CLASS_4_X_16 = 0x82BC IMAGE_CLASS_2_X_16 = 0x82BD IMAGE_CLASS_1_X_16 = 0x82BE IMAGE_CLASS_4_X_8 = 0x82BF IMAGE_CLASS_2_X_8 = 0x82C0 IMAGE_CLASS_1_X_8 = 0x82C1 IMAGE_CLASS_11_11_10 = 0x82C2 IMAGE_CLASS_10_10_10_2 = 0x82C3 VIEW_CLASS_128_BITS = 0x82C4 VIEW_CLASS_96_BITS = 0x82C5 VIEW_CLASS_64_BITS = 0x82C6 VIEW_CLASS_48_BITS = 0x82C7 VIEW_CLASS_32_BITS = 0x82C8 VIEW_CLASS_24_BITS = 0x82C9 VIEW_CLASS_16_BITS = 0x82CA VIEW_CLASS_8_BITS = 0x82CB VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF VIEW_CLASS_RGTC1_RED = 0x82D0 VIEW_CLASS_RGTC2_RG = 0x82D1 VIEW_CLASS_BPTC_UNORM = 0x82D2 VIEW_CLASS_BPTC_FLOAT = 0x82D3 UNIFORM = 0x92E1 UNIFORM_BLOCK = 0x92E2 PROGRAM_INPUT = 0x92E3 PROGRAM_OUTPUT = 0x92E4 BUFFER_VARIABLE = 0x92E5 SHADER_STORAGE_BLOCK = 0x92E6 VERTEX_SUBROUTINE = 0x92E8 TESS_CONTROL_SUBROUTINE = 0x92E9 TESS_EVALUATION_SUBROUTINE = 0x92EA GEOMETRY_SUBROUTINE = 0x92EB FRAGMENT_SUBROUTINE = 0x92EC COMPUTE_SUBROUTINE = 0x92ED VERTEX_SUBROUTINE_UNIFORM = 0x92EE TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 TRANSFORM_FEEDBACK_VARYING = 0x92F4 ACTIVE_RESOURCES = 0x92F5 MAX_NAME_LENGTH = 0x92F6 MAX_NUM_ACTIVE_VARIABLES = 0x92F7 MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 NAME_LENGTH = 0x92F9 TYPE = 0x92FA ARRAY_SIZE = 0x92FB OFFSET = 0x92FC BLOCK_INDEX = 0x92FD ARRAY_STRIDE = 0x92FE MATRIX_STRIDE = 0x92FF IS_ROW_MAJOR = 0x9300 ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 BUFFER_BINDING = 0x9302 BUFFER_DATA_SIZE = 0x9303 NUM_ACTIVE_VARIABLES = 0x9304 ACTIVE_VARIABLES = 0x9305 REFERENCED_BY_VERTEX_SHADER = 0x9306 REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 REFERENCED_BY_GEOMETRY_SHADER = 0x9309 REFERENCED_BY_FRAGMENT_SHADER = 0x930A REFERENCED_BY_COMPUTE_SHADER = 0x930B TOP_LEVEL_ARRAY_SIZE = 0x930C TOP_LEVEL_ARRAY_STRIDE = 0x930D LOCATION = 0x930E LOCATION_INDEX = 0x930F IS_PER_PATCH = 0x92E7 SHADER_STORAGE_BUFFER = 0x90D2 SHADER_STORAGE_BUFFER_BINDING = 0x90D3 SHADER_STORAGE_BUFFER_START = 0x90D4 SHADER_STORAGE_BUFFER_SIZE = 0x90D5 MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF SHADER_STORAGE_BARRIER_BIT = 0x2000 MAX_COMBINED_SHADER_OUTPUT_RESOURCES = MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS DEPTH_STENCIL_TEXTURE_MODE = 0x90EA TEXTURE_BUFFER_OFFSET = 0x919D TEXTURE_BUFFER_SIZE = 0x919E TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F KHR_texture_compression_astc_ldr = 1 KHR_debug = 1 )
Variables ¶
This section is empty.
Functions ¶
func ActiveShaderProgram ¶
func ActiveTexture ¶
func ActiveTexture(texture uint32)
func AttachShader ¶
func BeginConditionalRender ¶
func BeginQuery ¶
func BeginQueryIndexed ¶
func BeginTransformFeedback ¶
func BeginTransformFeedback(primitiveMode uint32)
func BindAttribLocation ¶
func BindBuffer ¶
func BindBufferBase ¶
func BindBufferRange ¶
func BindFragDataLocation ¶
func BindFramebuffer ¶
func BindImageTexture ¶
func BindProgram ¶
BindProgram combines a vertex and fragment shader into a program. The bulk of this method is error checking and returning error information when there are compile or link problems.
func BindProgramPipeline ¶
func BindProgramPipeline(pipeline uint32)
func BindRenderbuffer ¶
func BindSampler ¶
func BindTexture ¶
func BindTransformFeedback ¶
func BindVertexArray ¶
func BindVertexArray(array uint32)
func BindVertexBuffer ¶
func BlendEquation ¶
func BlendEquation(mode uint32)
func BlendEquationSeparate ¶
func BlendEquationSeparatei ¶
func BlendEquationi ¶
func BlendEquationiARB ¶
func BlendFuncSeparate ¶
func BlendFuncSeparatei ¶
func BlendFuncSeparateiARB ¶
func BlendFunci ¶
func BlendFunciARB ¶
func BlitFramebuffer ¶
func CheckFramebufferStatus ¶
func ClampColor ¶
func ClearBufferData ¶
func ClearBufferSubData ¶
func ClearBufferfi ¶
func ClearBufferfv ¶
func ClearBufferiv ¶
func ClearBufferuiv ¶
func ClearDepth ¶
func ClearDepth(depth float64)
func ClearDepthf ¶
func ClearDepthf(d float32)
func ClearNamedBufferDataEXT ¶
func ClearStencil ¶
func ClearStencil(s int32)
func ColorP3uiv ¶
func ColorP4uiv ¶
func CompileShader ¶
func CompileShader(shader uint32)
func CompileShaderIncludeARB ¶
func CompressedTexImage1D ¶
func CompressedTexImage2D ¶
func CompressedTexImage3D ¶
func CompressedTexSubImage1D ¶
func CompressedTexSubImage2D ¶
func CompressedTexSubImage3D ¶
func CopyBufferSubData ¶
func CopyImageSubData ¶
func CopyTexImage1D ¶
func CopyTexImage2D ¶
func CopyTexSubImage1D ¶
func CopyTexSubImage2D ¶
func CopyTexSubImage3D ¶
func CreateProgram ¶
func CreateProgram() uint32
func CreateShader ¶
func CreateShaderProgramv ¶
func DebugMessageCallback ¶
func DebugMessageCallbackARB ¶
func DebugMessageCallbackARB(callback DEBUGPROCARB, userParam Pointer)
func DebugMessageControl ¶
func DebugMessageControlARB ¶
func DebugMessageInsert ¶
func DebugMessageInsertARB ¶
func DeleteBuffers ¶
func DeleteFramebuffers ¶
func DeleteNamedStringARB ¶
func DeleteProgram ¶
func DeleteProgram(program uint32)
func DeleteProgramPipelines ¶
func DeleteQueries ¶
func DeleteRenderbuffers ¶
func DeleteSamplers ¶
func DeleteShader ¶
func DeleteShader(shader uint32)
func DeleteSync ¶
func DeleteSync(sync Sync)
func DeleteTextures ¶
func DeleteVertexArrays ¶
func DepthRange ¶
func DepthRangeArrayv ¶
func DepthRangeIndexed ¶
func DepthRangef ¶
func DetachShader ¶
func DisableVertexAttribArray ¶
func DisableVertexAttribArray(index uint32)
func DispatchCompute ¶
func DispatchComputeIndirect ¶
func DispatchComputeIndirect(indirect int64)
func DrawArrays ¶
func DrawArraysIndirect ¶
func DrawArraysInstanced ¶
func DrawBuffer ¶
func DrawBuffer(mode uint32)
func DrawBuffers ¶
func DrawElementsBaseVertex ¶
func DrawElementsIndirect ¶
func DrawElementsInstanced ¶
func DrawRangeElements ¶
func DrawTransformFeedback ¶
func Dump ¶
func Dump()
Dump shows which OpenGL functions have been bound to an underlying implementation. This is not a guarantee that the bound functionality will work, but is an indication of what is supported on the current platform. Bindings can be dumped without an active OpenGL context.
Bound functions are indicated with [+] and unbound with [ ].
func EnableVertexAttribArray ¶
func EnableVertexAttribArray(index uint32)
func EndConditionalRender ¶
func EndConditionalRender()
func EndQueryIndexed ¶
func EndTransformFeedback ¶
func EndTransformFeedback()
func FlushMappedBufferRange ¶
func FramebufferParameteri ¶
func FramebufferRenderbuffer ¶
func FramebufferTexture ¶
func FramebufferTexture1D ¶
func FramebufferTexture2D ¶
func FramebufferTexture3D ¶
func FramebufferTextureLayer ¶
func GenBuffers ¶
func GenFramebuffers ¶
func GenProgramPipelines ¶
func GenQueries ¶
func GenRenderbuffers ¶
func GenSamplers ¶
func GenTextures ¶
func GenTransformFeedbacks ¶
func GenVertexArrays ¶
func GenerateMipmap ¶
func GenerateMipmap(target uint32)
func GetActiveAttrib ¶
func GetActiveSubroutineName ¶
func GetActiveUniform ¶
func GetActiveUniformBlockiv ¶
func GetActiveUniformName ¶
func GetActiveUniformsiv ¶
func GetAttachedShaders ¶
func GetAttribLocation ¶
func GetBooleani_v ¶
func GetBooleanv ¶
func GetBufferParameteri64v ¶
func GetBufferParameteriv ¶
func GetBufferPointerv ¶
func GetBufferSubData ¶
func GetCompressedTexImage ¶
func GetDebugMessageLog ¶
func GetDebugMessageLogARB ¶
func GetDoublei_v ¶
func GetDoublev ¶
func GetFloati_v ¶
func GetFragDataIndex ¶
func GetFragDataLocation ¶
func GetGraphicsResetStatusARB ¶
func GetGraphicsResetStatusARB() uint32
func GetInteger64i_v ¶
func GetInteger64v ¶
func GetIntegeri_v ¶
func GetIntegerv ¶
func GetInternalformati64v ¶
func GetInternalformativ ¶
func GetMultisamplefv ¶
func GetNamedStringARB ¶
func GetNamedStringivARB ¶
func GetObjectLabel ¶
func GetObjectPtrLabel ¶
func GetPointerv ¶
func GetProgramBinary ¶
func GetProgramInfoLog ¶
func GetProgramInterfaceiv ¶
func GetProgramPipelineiv ¶
func GetProgramResourceIndex ¶
func GetProgramResourceName ¶
func GetProgramResourceiv ¶
func GetProgramStageiv ¶
func GetProgramiv ¶
func GetQueryIndexediv ¶
func GetQueryObjecti64v ¶
func GetQueryObjectiv ¶
func GetQueryObjectui64v ¶
func GetQueryObjectuiv ¶
func GetQueryiv ¶
func GetSamplerParameterIiv ¶
func GetSamplerParameterIuiv ¶
func GetSamplerParameterfv ¶
func GetSamplerParameteriv ¶
func GetShaderInfoLog ¶
func GetShaderSource ¶
func GetShaderiv ¶
func GetStringi ¶
func GetSubroutineIndex ¶
func GetTexImage ¶
func GetTexLevelParameterfv ¶
func GetTexLevelParameteriv ¶
func GetTexParameterIiv ¶
func GetTexParameterIuiv ¶
func GetTexParameterfv ¶
func GetTexParameteriv ¶
func GetUniformBlockIndex ¶
func GetUniformIndices ¶
func GetUniformLocation ¶
func GetUniformSubroutineuiv ¶
func GetUniformdv ¶
func GetUniformfv ¶
func GetUniformiv ¶
func GetUniformuiv ¶
func GetVertexAttribIiv ¶
func GetVertexAttribIuiv ¶
func GetVertexAttribLdv ¶
func GetVertexAttribPointerv ¶
func GetVertexAttribdv ¶
func GetVertexAttribfv ¶
func GetVertexAttribiv ¶
func GetnColorTableARB ¶
func GetnHistogramARB ¶
func GetnMinmaxARB ¶
func GetnPixelMapfvARB ¶
func GetnPixelMapuivARB ¶
func GetnPixelMapusvARB ¶
func GetnPolygonStippleARB ¶
func GetnSeparableFilterARB ¶
func GetnTexImageARB ¶
func GetnUniformdvARB ¶
func GetnUniformfvARB ¶
func GetnUniformivARB ¶
func GetnUniformuivARB ¶
func InvalidateBufferData ¶
func InvalidateBufferData(buffer uint32)
func InvalidateBufferSubData ¶
func InvalidateFramebuffer ¶
func InvalidateTexImage ¶
func InvalidateTexSubImage ¶
func IsEnabledi ¶
func IsFramebuffer ¶
func IsNamedStringARB ¶
func IsProgramPipeline ¶
func IsRenderbuffer ¶
func IsTransformFeedback ¶
func IsVertexArray ¶
func Layouts ¶
Layouts fills in the active attribute names and locations for a compiled and linked program. These are the per-vertex data identfiers. Expected to be called with valid programs, thus errors due to invalid programs are ignored.
func LinkProgram ¶
func LinkProgram(program uint32)
func MemoryBarrier ¶
func MemoryBarrier(barriers uint32)
func MinSampleShading ¶
func MinSampleShading(value float32)
func MinSampleShadingARB ¶
func MinSampleShadingARB(value float32)
func MultiDrawArrays ¶
func MultiDrawArraysIndirect ¶
func MultiDrawElements ¶
func MultiTexCoordP1ui ¶
func MultiTexCoordP1uiv ¶
func MultiTexCoordP2ui ¶
func MultiTexCoordP2uiv ¶
func MultiTexCoordP3ui ¶
func MultiTexCoordP3uiv ¶
func MultiTexCoordP4ui ¶
func MultiTexCoordP4uiv ¶
func NamedStringARB ¶
func NormalP3ui ¶
func NormalP3uiv ¶
func ObjectPtrLabel ¶
func PatchParameterfv ¶
func PatchParameteri ¶
func PauseTransformFeedback ¶
func PauseTransformFeedback()
func PixelStoref ¶
func PixelStorei ¶
func PointParameterf ¶
func PointParameterfv ¶
func PointParameteri ¶
func PointParameteriv ¶
func PolygonMode ¶
func PolygonOffset ¶
func PopDebugGroup ¶
func PopDebugGroup()
func PrimitiveRestartIndex ¶
func PrimitiveRestartIndex(index uint32)
func ProgramBinary ¶
func ProgramParameteri ¶
func ProgramUniform1d ¶
func ProgramUniform1dv ¶
func ProgramUniform1f ¶
func ProgramUniform1fv ¶
func ProgramUniform1i ¶
func ProgramUniform1iv ¶
func ProgramUniform1ui ¶
func ProgramUniform1uiv ¶
func ProgramUniform2d ¶
func ProgramUniform2dv ¶
func ProgramUniform2f ¶
func ProgramUniform2fv ¶
func ProgramUniform2iv ¶
func ProgramUniform2ui ¶
func ProgramUniform2uiv ¶
func ProgramUniform3d ¶
func ProgramUniform3dv ¶
func ProgramUniform3f ¶
func ProgramUniform3fv ¶
func ProgramUniform3i ¶
func ProgramUniform3iv ¶
func ProgramUniform3ui ¶
func ProgramUniform3uiv ¶
func ProgramUniform4d ¶
func ProgramUniform4dv ¶
func ProgramUniform4f ¶
func ProgramUniform4fv ¶
func ProgramUniform4i ¶
func ProgramUniform4iv ¶
func ProgramUniform4ui ¶
func ProgramUniform4uiv ¶
func ProgramUniformMatrix2dv ¶
func ProgramUniformMatrix2fv ¶
func ProgramUniformMatrix3dv ¶
func ProgramUniformMatrix3fv ¶
func ProgramUniformMatrix4dv ¶
func ProgramUniformMatrix4fv ¶
func ProvokingVertex ¶
func ProvokingVertex(mode uint32)
func QueryCounter ¶
func ReadBuffer ¶
func ReadBuffer(mode uint32)
func ReadPixels ¶
func ReadnPixelsARB ¶
func ReleaseShaderCompiler ¶
func ReleaseShaderCompiler()
func RenderbufferStorage ¶
func ResumeTransformFeedback ¶
func ResumeTransformFeedback()
func SampleCoverage ¶
func SampleMaski ¶
func SamplerParameterIiv ¶
func SamplerParameterIuiv ¶
func SamplerParameterf ¶
func SamplerParameterfv ¶
func SamplerParameteri ¶
func SamplerParameteriv ¶
func ScissorArrayv ¶
func ScissorIndexed ¶
func ScissorIndexedv ¶
func SecondaryColorP3ui ¶
func SecondaryColorP3uiv ¶
func ShaderBinary ¶
func StencilFunc ¶
func StencilFuncSeparate ¶
func StencilMask ¶
func StencilMask(mask uint32)
func StencilMaskSeparate ¶
func StencilOpSeparate ¶
func TexBufferRange ¶
func TexCoordP1ui ¶
func TexCoordP1uiv ¶
func TexCoordP2ui ¶
func TexCoordP2uiv ¶
func TexCoordP3ui ¶
func TexCoordP3uiv ¶
func TexCoordP4ui ¶
func TexCoordP4uiv ¶
func TexImage1D ¶
func TexImage2D ¶
func TexImage2DMultisample ¶
func TexImage3D ¶
func TexImage3DMultisample ¶
func TexParameterIiv ¶
func TexParameterIuiv ¶
func TexParameterf ¶
func TexParameterfv ¶
func TexParameteri ¶
func TexParameteriv ¶
func TexStorage1D ¶
func TexStorage2D ¶
func TexStorage2DMultisample ¶
func TexStorage3D ¶
func TexStorage3DMultisample ¶
func TexSubImage1D ¶
func TexSubImage2D ¶
func TexSubImage3D ¶
func TextureBufferRangeEXT ¶
func TextureStorage1DEXT ¶
func TextureStorage2DEXT ¶
func TextureStorage3DEXT ¶
func TextureView ¶
func Uniform1dv ¶
func Uniform1fv ¶
func Uniform1iv ¶
func Uniform1ui ¶
func Uniform1uiv ¶
func Uniform2dv ¶
func Uniform2fv ¶
func Uniform2iv ¶
func Uniform2ui ¶
func Uniform2uiv ¶
func Uniform3dv ¶
func Uniform3fv ¶
func Uniform3iv ¶
func Uniform3uiv ¶
func Uniform4dv ¶
func Uniform4fv ¶
func Uniform4iv ¶
func Uniform4uiv ¶
func UniformBlockBinding ¶
func UniformMatrix2dv ¶
func UniformMatrix2fv ¶
func UniformMatrix2x3dv ¶
func UniformMatrix2x3fv ¶
func UniformMatrix2x4dv ¶
func UniformMatrix2x4fv ¶
func UniformMatrix3dv ¶
func UniformMatrix3fv ¶
func UniformMatrix3x2dv ¶
func UniformMatrix3x2fv ¶
func UniformMatrix3x4dv ¶
func UniformMatrix3x4fv ¶
func UniformMatrix4dv ¶
func UniformMatrix4fv ¶
func UniformMatrix4x2dv ¶
func UniformMatrix4x2fv ¶
func UniformMatrix4x3dv ¶
func UniformMatrix4x3fv ¶
func UniformSubroutinesuiv ¶
func Uniforms ¶
Uniforms fills in the active uniform names and locations for a compiled and linked program. Expected to be called with valid programs, thus errors due to invalid programs are ignored.
func UnmapBuffer ¶
func UseProgram ¶
func UseProgram(program uint32)
func UseProgramStages ¶
func ValidateProgram ¶
func ValidateProgram(program uint32)
func ValidateProgramPipeline ¶
func ValidateProgramPipeline(pipeline uint32)