Versions in this module Expand all Collapse all v0 v0.10.0 Sep 4, 2018 v0.9.0 Apr 27, 2018 v0.8.3 Feb 13, 2018 v0.8.2 Oct 31, 2017 v0.8.1 Oct 21, 2017 v0.8.0 Sep 14, 2017 v0.7.1 Sep 30, 2016 v0.6.5 Sep 5, 2016 v0.6.3 Aug 26, 2016 v0.6.2 May 14, 2016 v0.5.3 Aug 13, 2015 v0.5.2 Jun 18, 2015 v0.5.1 Jun 5, 2015 v0.5.0 May 22, 2015 Changes in this version + const ACTIVE_ATOMIC_COUNTER_BUFFERS + const ACTIVE_ATTRIBUTES + const ACTIVE_ATTRIBUTE_MAX_LENGTH + const ACTIVE_PROGRAM + const ACTIVE_RESOURCES + const ACTIVE_SUBROUTINES + const ACTIVE_SUBROUTINE_MAX_LENGTH + const ACTIVE_SUBROUTINE_UNIFORMS + const ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS + const ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH + const ACTIVE_TEXTURE + const ACTIVE_UNIFORMS + const ACTIVE_UNIFORM_BLOCKS + const ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH + const ACTIVE_UNIFORM_MAX_LENGTH + const ACTIVE_VARIABLES + const ALIASED_LINE_WIDTH_RANGE + const ALL_BARRIER_BITS + const ALL_SHADER_BITS + const ALPHA + const ALREADY_SIGNALED + const ALWAYS + const AND + const AND_INVERTED + const AND_REVERSE + const ANY_SAMPLES_PASSED + const ANY_SAMPLES_PASSED_CONSERVATIVE + const ARRAY_BUFFER + const ARRAY_BUFFER_BINDING + const ARRAY_SIZE + const ARRAY_STRIDE + const ATOMIC_COUNTER_BARRIER_BIT + const ATOMIC_COUNTER_BUFFER + const ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS + const ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES + const ATOMIC_COUNTER_BUFFER_BINDING + const ATOMIC_COUNTER_BUFFER_DATA_SIZE + const ATOMIC_COUNTER_BUFFER_INDEX + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER + const ATOMIC_COUNTER_BUFFER_SIZE + const ATOMIC_COUNTER_BUFFER_START + const ATTACHED_SHADERS + const AUTO_GENERATE_MIPMAP + const BACK + const BACK_LEFT + const BACK_RIGHT + const BGR + const BGRA + const BGRA_INTEGER + const BGR_INTEGER + const BLEND + const BLEND_COLOR + const BLEND_DST + const BLEND_DST_ALPHA + const BLEND_DST_RGB + const BLEND_EQUATION + const BLEND_EQUATION_ALPHA + const BLEND_EQUATION_RGB + const BLEND_SRC + const BLEND_SRC_ALPHA + const BLEND_SRC_RGB + const BLOCK_INDEX + const BLUE + const BLUE_INTEGER + const BOOL + const BOOL_VEC2 + const BOOL_VEC3 + const BOOL_VEC4 + const BUFFER + const BUFFER_ACCESS + const BUFFER_ACCESS_FLAGS + const BUFFER_BINDING + const BUFFER_DATA_SIZE + const BUFFER_MAPPED + const BUFFER_MAP_LENGTH + const BUFFER_MAP_OFFSET + const BUFFER_MAP_POINTER + const BUFFER_SIZE + const BUFFER_UPDATE_BARRIER_BIT + const BUFFER_USAGE + const BUFFER_VARIABLE + const BYTE + const CAVEAT_SUPPORT + const CCW + const CLAMP_READ_COLOR + const CLAMP_TO_BORDER + const CLAMP_TO_EDGE + const CLEAR + const CLEAR_BUFFER + const CLIP_DISTANCE0 + const CLIP_DISTANCE1 + const CLIP_DISTANCE2 + const CLIP_DISTANCE3 + const CLIP_DISTANCE4 + const CLIP_DISTANCE5 + const CLIP_DISTANCE6 + const CLIP_DISTANCE7 + const COLOR + const COLOR_ATTACHMENT0 + const COLOR_ATTACHMENT1 + const COLOR_ATTACHMENT10 + const COLOR_ATTACHMENT11 + const COLOR_ATTACHMENT12 + const COLOR_ATTACHMENT13 + const COLOR_ATTACHMENT14 + const COLOR_ATTACHMENT15 + const COLOR_ATTACHMENT2 + const COLOR_ATTACHMENT3 + const COLOR_ATTACHMENT4 + const COLOR_ATTACHMENT5 + const COLOR_ATTACHMENT6 + const COLOR_ATTACHMENT7 + const COLOR_ATTACHMENT8 + const COLOR_ATTACHMENT9 + const COLOR_BUFFER_BIT + const COLOR_CLEAR_VALUE + const COLOR_COMPONENTS + const COLOR_ENCODING + const COLOR_LOGIC_OP + const COLOR_RENDERABLE + const COLOR_WRITEMASK + const COMMAND_BARRIER_BIT + const COMPARE_REF_TO_TEXTURE + const COMPATIBLE_SUBROUTINES + const COMPILE_STATUS + const COMPRESSED_R11_EAC + const COMPRESSED_RED + const COMPRESSED_RED_RGTC1 + const COMPRESSED_RG + const COMPRESSED_RG11_EAC + const COMPRESSED_RGB + const COMPRESSED_RGB8_ETC2 + const COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 + const COMPRESSED_RGBA + const COMPRESSED_RGBA8_ETC2_EAC + const COMPRESSED_RGBA_ASTC_10x10_KHR + const COMPRESSED_RGBA_ASTC_10x5_KHR + const COMPRESSED_RGBA_ASTC_10x6_KHR + const COMPRESSED_RGBA_ASTC_10x8_KHR + const COMPRESSED_RGBA_ASTC_12x10_KHR + const COMPRESSED_RGBA_ASTC_12x12_KHR + const COMPRESSED_RGBA_ASTC_4x4_KHR + const COMPRESSED_RGBA_ASTC_5x4_KHR + const COMPRESSED_RGBA_ASTC_5x5_KHR + const COMPRESSED_RGBA_ASTC_6x5_KHR + const COMPRESSED_RGBA_ASTC_6x6_KHR + const COMPRESSED_RGBA_ASTC_8x5_KHR + const COMPRESSED_RGBA_ASTC_8x6_KHR + const COMPRESSED_RGBA_ASTC_8x8_KHR + const COMPRESSED_RGBA_BPTC_UNORM_ARB + const COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB + const COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB + const COMPRESSED_RG_RGTC2 + const COMPRESSED_SIGNED_R11_EAC + const COMPRESSED_SIGNED_RED_RGTC1 + const COMPRESSED_SIGNED_RG11_EAC + const COMPRESSED_SIGNED_RG_RGTC2 + const COMPRESSED_SRGB + const COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR + const COMPRESSED_SRGB8_ALPHA8_ETC2_EAC + const COMPRESSED_SRGB8_ETC2 + const COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 + const COMPRESSED_SRGB_ALPHA + const COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB + const COMPRESSED_TEXTURE_FORMATS + const COMPUTE_LOCAL_WORK_SIZE + const COMPUTE_SHADER + const COMPUTE_SHADER_BIT + const COMPUTE_SUBROUTINE + const COMPUTE_SUBROUTINE_UNIFORM + const COMPUTE_TEXTURE + const CONDITION_SATISFIED + const CONSTANT_ALPHA + const CONSTANT_COLOR + const CONTEXT_COMPATIBILITY_PROFILE_BIT + const CONTEXT_CORE_PROFILE_BIT + const CONTEXT_FLAGS + const CONTEXT_FLAG_DEBUG_BIT + const CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT + const CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB + const CONTEXT_PROFILE_MASK + const COPY + const COPY_INVERTED + const COPY_READ_BUFFER + const COPY_READ_BUFFER_BINDING + const COPY_WRITE_BUFFER + const COPY_WRITE_BUFFER_BINDING + const CULL_FACE + const CULL_FACE_MODE + const CURRENT_PROGRAM + const CURRENT_QUERY + const CURRENT_VERTEX_ATTRIB + const CW + const DEBUG_CALLBACK_FUNCTION + const DEBUG_CALLBACK_FUNCTION_ARB + const DEBUG_CALLBACK_USER_PARAM + const DEBUG_CALLBACK_USER_PARAM_ARB + const DEBUG_GROUP_STACK_DEPTH + const DEBUG_LOGGED_MESSAGES + const DEBUG_LOGGED_MESSAGES_ARB + const DEBUG_NEXT_LOGGED_MESSAGE_LENGTH + const DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB + const DEBUG_OUTPUT + const DEBUG_OUTPUT_SYNCHRONOUS + const DEBUG_OUTPUT_SYNCHRONOUS_ARB + const DEBUG_SEVERITY_HIGH + const DEBUG_SEVERITY_HIGH_ARB + const DEBUG_SEVERITY_LOW + const DEBUG_SEVERITY_LOW_ARB + const DEBUG_SEVERITY_MEDIUM + const DEBUG_SEVERITY_MEDIUM_ARB + const DEBUG_SEVERITY_NOTIFICATION + const DEBUG_SOURCE_API + const DEBUG_SOURCE_API_ARB + const DEBUG_SOURCE_APPLICATION + const DEBUG_SOURCE_APPLICATION_ARB + const DEBUG_SOURCE_OTHER + const DEBUG_SOURCE_OTHER_ARB + const DEBUG_SOURCE_SHADER_COMPILER + const DEBUG_SOURCE_SHADER_COMPILER_ARB + const DEBUG_SOURCE_THIRD_PARTY + const DEBUG_SOURCE_THIRD_PARTY_ARB + const DEBUG_SOURCE_WINDOW_SYSTEM + const DEBUG_SOURCE_WINDOW_SYSTEM_ARB + const DEBUG_TYPE_DEPRECATED_BEHAVIOR + const DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB + const DEBUG_TYPE_ERROR + const DEBUG_TYPE_ERROR_ARB + const DEBUG_TYPE_MARKER + const DEBUG_TYPE_OTHER + const DEBUG_TYPE_OTHER_ARB + const DEBUG_TYPE_PERFORMANCE + const DEBUG_TYPE_PERFORMANCE_ARB + const DEBUG_TYPE_POP_GROUP + const DEBUG_TYPE_PORTABILITY + const DEBUG_TYPE_PORTABILITY_ARB + const DEBUG_TYPE_PUSH_GROUP + const DEBUG_TYPE_UNDEFINED_BEHAVIOR + const DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB + const DECR + const DECR_WRAP + const DELETE_STATUS + const DEPTH + const DEPTH24_STENCIL8 + const DEPTH32F_STENCIL8 + const DEPTH_ATTACHMENT + const DEPTH_BUFFER_BIT + const DEPTH_CLAMP + const DEPTH_CLEAR_VALUE + const DEPTH_COMPONENT + const DEPTH_COMPONENT16 + const DEPTH_COMPONENT24 + const DEPTH_COMPONENT32 + const DEPTH_COMPONENT32F + const DEPTH_COMPONENTS + const DEPTH_FUNC + const DEPTH_RANGE + const DEPTH_RENDERABLE + const DEPTH_STENCIL + const DEPTH_STENCIL_ATTACHMENT + const DEPTH_STENCIL_TEXTURE_MODE + const DEPTH_TEST + const DEPTH_WRITEMASK + const DISPATCH_INDIRECT_BUFFER + const DISPATCH_INDIRECT_BUFFER_BINDING + const DISPLAY_LIST + const DITHER + const DONT_CARE + const DOUBLE + const DOUBLEBUFFER + const DOUBLE_MAT2 + const DOUBLE_MAT2x3 + const DOUBLE_MAT2x4 + const DOUBLE_MAT3 + const DOUBLE_MAT3x2 + const DOUBLE_MAT3x4 + const DOUBLE_MAT4 + const DOUBLE_MAT4x2 + const DOUBLE_MAT4x3 + const DOUBLE_VEC2 + const DOUBLE_VEC3 + const DOUBLE_VEC4 + const DRAW_BUFFER + const DRAW_BUFFER0 + const DRAW_BUFFER1 + const DRAW_BUFFER10 + const DRAW_BUFFER11 + const DRAW_BUFFER12 + const DRAW_BUFFER13 + const DRAW_BUFFER14 + const DRAW_BUFFER15 + const DRAW_BUFFER2 + const DRAW_BUFFER3 + const DRAW_BUFFER4 + const DRAW_BUFFER5 + const DRAW_BUFFER6 + const DRAW_BUFFER7 + const DRAW_BUFFER8 + const DRAW_BUFFER9 + const DRAW_FRAMEBUFFER + const DRAW_FRAMEBUFFER_BINDING + const DRAW_INDIRECT_BUFFER + const DRAW_INDIRECT_BUFFER_BINDING + const DST_ALPHA + const DST_COLOR + const DYNAMIC_COPY + const DYNAMIC_DRAW + const DYNAMIC_READ + const ELEMENT_ARRAY_BARRIER_BIT + const ELEMENT_ARRAY_BUFFER + const ELEMENT_ARRAY_BUFFER_BINDING + const EQUAL + const EQUIV + const EXTENSIONS + const FALSE + const FASTEST + const FILL + const FILTER + const FIRST_VERTEX_CONVENTION + const FIXED + const FIXED_ONLY + const FLOAT + const FLOAT_32_UNSIGNED_INT_24_8_REV + const FLOAT_MAT2 + const FLOAT_MAT2x3 + const FLOAT_MAT2x4 + const FLOAT_MAT3 + const FLOAT_MAT3x2 + const FLOAT_MAT3x4 + const FLOAT_MAT4 + const FLOAT_MAT4x2 + const FLOAT_MAT4x3 + const FLOAT_VEC2 + const FLOAT_VEC3 + const FLOAT_VEC4 + const FRACTIONAL_EVEN + const FRACTIONAL_ODD + const FRAGMENT_INTERPOLATION_OFFSET_BITS + const FRAGMENT_SHADER + const FRAGMENT_SHADER_BIT + const FRAGMENT_SHADER_DERIVATIVE_HINT + const FRAGMENT_SUBROUTINE + const FRAGMENT_SUBROUTINE_UNIFORM + const FRAGMENT_TEXTURE + const FRAMEBUFFER + const FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE + const FRAMEBUFFER_ATTACHMENT_BLUE_SIZE + const FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING + const FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE + const FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE + const FRAMEBUFFER_ATTACHMENT_GREEN_SIZE + const FRAMEBUFFER_ATTACHMENT_LAYERED + const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME + const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE + const FRAMEBUFFER_ATTACHMENT_RED_SIZE + const FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE + const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE + const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER + const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL + const FRAMEBUFFER_BARRIER_BIT + const FRAMEBUFFER_BINDING + const FRAMEBUFFER_BLEND + const FRAMEBUFFER_COMPLETE + const FRAMEBUFFER_DEFAULT + const FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS + const FRAMEBUFFER_DEFAULT_HEIGHT + const FRAMEBUFFER_DEFAULT_LAYERS + const FRAMEBUFFER_DEFAULT_SAMPLES + const FRAMEBUFFER_DEFAULT_WIDTH + const FRAMEBUFFER_INCOMPLETE_ATTACHMENT + const FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER + const FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS + const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT + const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE + const FRAMEBUFFER_INCOMPLETE_READ_BUFFER + const FRAMEBUFFER_RENDERABLE + const FRAMEBUFFER_RENDERABLE_LAYERED + const FRAMEBUFFER_SRGB + const FRAMEBUFFER_UNDEFINED + const FRAMEBUFFER_UNSUPPORTED + const FRONT + const FRONT_AND_BACK + const FRONT_FACE + const FRONT_LEFT + const FRONT_RIGHT + const FULL_SUPPORT + const FUNC_ADD + const FUNC_REVERSE_SUBTRACT + const FUNC_SUBTRACT + const GEOMETRY_INPUT_TYPE + const GEOMETRY_OUTPUT_TYPE + const GEOMETRY_SHADER + const GEOMETRY_SHADER_BIT + const GEOMETRY_SHADER_INVOCATIONS + const GEOMETRY_SUBROUTINE + const GEOMETRY_SUBROUTINE_UNIFORM + const GEOMETRY_TEXTURE + const GEOMETRY_VERTICES_OUT + const GEQUAL + const GET_TEXTURE_IMAGE_FORMAT + const GET_TEXTURE_IMAGE_TYPE + const GREATER + const GREEN + const GREEN_INTEGER + const GUILTY_CONTEXT_RESET_ARB + const HALF_FLOAT + const HIGH_FLOAT + const HIGH_INT + const IMAGE_1D + const IMAGE_1D_ARRAY + const IMAGE_2D + const IMAGE_2D_ARRAY + const IMAGE_2D_MULTISAMPLE + const IMAGE_2D_MULTISAMPLE_ARRAY + const IMAGE_2D_RECT + const IMAGE_3D + const IMAGE_BINDING_ACCESS + const IMAGE_BINDING_FORMAT + const IMAGE_BINDING_LAYER + const IMAGE_BINDING_LAYERED + const IMAGE_BINDING_LEVEL + const IMAGE_BINDING_NAME + const IMAGE_BUFFER + const IMAGE_CLASS_10_10_10_2 + const IMAGE_CLASS_11_11_10 + const IMAGE_CLASS_1_X_16 + const IMAGE_CLASS_1_X_32 + const IMAGE_CLASS_1_X_8 + const IMAGE_CLASS_2_X_16 + const IMAGE_CLASS_2_X_32 + const IMAGE_CLASS_2_X_8 + const IMAGE_CLASS_4_X_16 + const IMAGE_CLASS_4_X_32 + const IMAGE_CLASS_4_X_8 + const IMAGE_COMPATIBILITY_CLASS + const IMAGE_CUBE + const IMAGE_CUBE_MAP_ARRAY + const IMAGE_FORMAT_COMPATIBILITY_BY_CLASS + const IMAGE_FORMAT_COMPATIBILITY_BY_SIZE + const IMAGE_FORMAT_COMPATIBILITY_TYPE + const IMAGE_PIXEL_FORMAT + const IMAGE_PIXEL_TYPE + const IMAGE_TEXEL_SIZE + const IMPLEMENTATION_COLOR_READ_FORMAT + const IMPLEMENTATION_COLOR_READ_TYPE + const INCR + const INCR_WRAP + const INFO_LOG_LENGTH + const INNOCENT_CONTEXT_RESET_ARB + const INT + const INTERLEAVED_ATTRIBS + const INTERNALFORMAT_ALPHA_SIZE + const INTERNALFORMAT_ALPHA_TYPE + const INTERNALFORMAT_BLUE_SIZE + const INTERNALFORMAT_BLUE_TYPE + const INTERNALFORMAT_DEPTH_SIZE + const INTERNALFORMAT_DEPTH_TYPE + const INTERNALFORMAT_GREEN_SIZE + const INTERNALFORMAT_GREEN_TYPE + const INTERNALFORMAT_PREFERRED + const INTERNALFORMAT_RED_SIZE + const INTERNALFORMAT_RED_TYPE + const INTERNALFORMAT_SHARED_SIZE + const INTERNALFORMAT_STENCIL_SIZE + const INTERNALFORMAT_STENCIL_TYPE + const INTERNALFORMAT_SUPPORTED + const INT_2_10_10_10_REV + const INT_IMAGE_1D + const INT_IMAGE_1D_ARRAY + const INT_IMAGE_2D + const INT_IMAGE_2D_ARRAY + const INT_IMAGE_2D_MULTISAMPLE + const INT_IMAGE_2D_MULTISAMPLE_ARRAY + const INT_IMAGE_2D_RECT + const INT_IMAGE_3D + const INT_IMAGE_BUFFER + const INT_IMAGE_CUBE + const INT_IMAGE_CUBE_MAP_ARRAY + const INT_SAMPLER_1D + const INT_SAMPLER_1D_ARRAY + const INT_SAMPLER_2D + const INT_SAMPLER_2D_ARRAY + const INT_SAMPLER_2D_MULTISAMPLE + const INT_SAMPLER_2D_MULTISAMPLE_ARRAY + const INT_SAMPLER_2D_RECT + const INT_SAMPLER_3D + const INT_SAMPLER_BUFFER + const INT_SAMPLER_CUBE + const INT_SAMPLER_CUBE_MAP_ARRAY + const INT_SAMPLER_CUBE_MAP_ARRAY_ARB + const INT_VEC2 + const INT_VEC3 + const INT_VEC4 + const INVALID_ENUM + const INVALID_FRAMEBUFFER_OPERATION + const INVALID_INDEX + const INVALID_OPERATION + const INVALID_VALUE + const INVERT + const ISOLINES + const IS_PER_PATCH + const IS_ROW_MAJOR + const KEEP + const KHR_debug + const KHR_texture_compression_astc_ldr + const LAST_VERTEX_CONVENTION + const LAYER_PROVOKING_VERTEX + const LEFT + const LEQUAL + const LESS + const LINE + const LINEAR + const LINEAR_MIPMAP_LINEAR + const LINEAR_MIPMAP_NEAREST + const LINES + const LINES_ADJACENCY + const LINE_LOOP + const LINE_SMOOTH + const LINE_SMOOTH_HINT + const LINE_STRIP + const LINE_STRIP_ADJACENCY + const LINE_WIDTH + const LINE_WIDTH_GRANULARITY + const LINE_WIDTH_RANGE + const LINK_STATUS + const LOCATION + const LOCATION_INDEX + const LOGIC_OP_MODE + const LOSE_CONTEXT_ON_RESET_ARB + const LOWER_LEFT + const LOW_FLOAT + const LOW_INT + const MAJOR_VERSION + const MANUAL_GENERATE_MIPMAP + const MAP_FLUSH_EXPLICIT_BIT + const MAP_INVALIDATE_BUFFER_BIT + const MAP_INVALIDATE_RANGE_BIT + const MAP_READ_BIT + const MAP_UNSYNCHRONIZED_BIT + const MAP_WRITE_BIT + const MATRIX_STRIDE + const MAX + const MAX_3D_TEXTURE_SIZE + const MAX_ARRAY_TEXTURE_LAYERS + const MAX_ATOMIC_COUNTER_BUFFER_BINDINGS + const MAX_ATOMIC_COUNTER_BUFFER_SIZE + const MAX_CLIP_DISTANCES + const MAX_COLOR_ATTACHMENTS + const MAX_COLOR_TEXTURE_SAMPLES + const MAX_COMBINED_ATOMIC_COUNTERS + const MAX_COMBINED_ATOMIC_COUNTER_BUFFERS + const MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS + const MAX_COMBINED_DIMENSIONS + const MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS + const MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS + const MAX_COMBINED_IMAGE_UNIFORMS + const MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS + const MAX_COMBINED_SHADER_OUTPUT_RESOURCES + const MAX_COMBINED_SHADER_STORAGE_BLOCKS + const MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS + const MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS + const MAX_COMBINED_TEXTURE_IMAGE_UNITS + const MAX_COMBINED_UNIFORM_BLOCKS + const MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS + const MAX_COMPUTE_ATOMIC_COUNTERS + const MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS + const MAX_COMPUTE_IMAGE_UNIFORMS + const MAX_COMPUTE_LOCAL_INVOCATIONS + const MAX_COMPUTE_SHADER_STORAGE_BLOCKS + const MAX_COMPUTE_SHARED_MEMORY_SIZE + const MAX_COMPUTE_TEXTURE_IMAGE_UNITS + const MAX_COMPUTE_UNIFORM_BLOCKS + const MAX_COMPUTE_UNIFORM_COMPONENTS + const MAX_COMPUTE_WORK_GROUP_COUNT + const MAX_COMPUTE_WORK_GROUP_SIZE + const MAX_CUBE_MAP_TEXTURE_SIZE + const MAX_DEBUG_GROUP_STACK_DEPTH + const MAX_DEBUG_LOGGED_MESSAGES + const MAX_DEBUG_LOGGED_MESSAGES_ARB + const MAX_DEBUG_MESSAGE_LENGTH + const MAX_DEBUG_MESSAGE_LENGTH_ARB + const MAX_DEPTH + const MAX_DEPTH_TEXTURE_SAMPLES + const MAX_DRAW_BUFFERS + const MAX_DUAL_SOURCE_DRAW_BUFFERS + const MAX_ELEMENTS_INDICES + const MAX_ELEMENTS_VERTICES + const MAX_ELEMENT_INDEX + const MAX_FRAGMENT_ATOMIC_COUNTERS + const MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS + const MAX_FRAGMENT_IMAGE_UNIFORMS + const MAX_FRAGMENT_INPUT_COMPONENTS + const MAX_FRAGMENT_INTERPOLATION_OFFSET + const MAX_FRAGMENT_SHADER_STORAGE_BLOCKS + const MAX_FRAGMENT_UNIFORM_BLOCKS + const MAX_FRAGMENT_UNIFORM_COMPONENTS + const MAX_FRAGMENT_UNIFORM_VECTORS + const MAX_FRAMEBUFFER_HEIGHT + const MAX_FRAMEBUFFER_LAYERS + const MAX_FRAMEBUFFER_SAMPLES + const MAX_FRAMEBUFFER_WIDTH + const MAX_GEOMETRY_ATOMIC_COUNTERS + const MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS + const MAX_GEOMETRY_IMAGE_UNIFORMS + const MAX_GEOMETRY_INPUT_COMPONENTS + const MAX_GEOMETRY_OUTPUT_COMPONENTS + const MAX_GEOMETRY_OUTPUT_VERTICES + const MAX_GEOMETRY_SHADER_INVOCATIONS + const MAX_GEOMETRY_SHADER_STORAGE_BLOCKS + const MAX_GEOMETRY_TEXTURE_IMAGE_UNITS + const MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS + const MAX_GEOMETRY_UNIFORM_BLOCKS + const MAX_GEOMETRY_UNIFORM_COMPONENTS + const MAX_HEIGHT + const MAX_IMAGE_SAMPLES + const MAX_IMAGE_UNITS + const MAX_INTEGER_SAMPLES + const MAX_LABEL_LENGTH + const MAX_LAYERS + const MAX_NAME_LENGTH + const MAX_NUM_ACTIVE_VARIABLES + const MAX_NUM_COMPATIBLE_SUBROUTINES + const MAX_PATCH_VERTICES + const MAX_PROGRAM_TEXEL_OFFSET + const MAX_PROGRAM_TEXTURE_GATHER_OFFSET + const MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB + const MAX_RECTANGLE_TEXTURE_SIZE + const MAX_RENDERBUFFER_SIZE + const MAX_SAMPLES + const MAX_SAMPLE_MASK_WORDS + const MAX_SERVER_WAIT_TIMEOUT + const MAX_SHADER_STORAGE_BLOCK_SIZE + const MAX_SHADER_STORAGE_BUFFER_BINDINGS + const MAX_SUBROUTINES + const MAX_SUBROUTINE_UNIFORM_LOCATIONS + const MAX_TESS_CONTROL_ATOMIC_COUNTERS + const MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS + const MAX_TESS_CONTROL_IMAGE_UNIFORMS + const MAX_TESS_CONTROL_INPUT_COMPONENTS + const MAX_TESS_CONTROL_OUTPUT_COMPONENTS + const MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS + const MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS + const MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS + const MAX_TESS_CONTROL_UNIFORM_BLOCKS + const MAX_TESS_CONTROL_UNIFORM_COMPONENTS + const MAX_TESS_EVALUATION_ATOMIC_COUNTERS + const MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS + const MAX_TESS_EVALUATION_IMAGE_UNIFORMS + const MAX_TESS_EVALUATION_INPUT_COMPONENTS + const MAX_TESS_EVALUATION_OUTPUT_COMPONENTS + const MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS + const MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS + const MAX_TESS_EVALUATION_UNIFORM_BLOCKS + const MAX_TESS_EVALUATION_UNIFORM_COMPONENTS + const MAX_TESS_GEN_LEVEL + const MAX_TESS_PATCH_COMPONENTS + const MAX_TEXTURE_BUFFER_SIZE + const MAX_TEXTURE_IMAGE_UNITS + const MAX_TEXTURE_LOD_BIAS + const MAX_TEXTURE_SIZE + const MAX_TRANSFORM_FEEDBACK_BUFFERS + const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS + const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS + const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS + const MAX_UNIFORM_BLOCK_SIZE + const MAX_UNIFORM_BUFFER_BINDINGS + const MAX_UNIFORM_LOCATIONS + const MAX_VARYING_COMPONENTS + const MAX_VARYING_FLOATS + const MAX_VARYING_VECTORS + const MAX_VERTEX_ATOMIC_COUNTERS + const MAX_VERTEX_ATOMIC_COUNTER_BUFFERS + const MAX_VERTEX_ATTRIBS + const MAX_VERTEX_ATTRIB_BINDINGS + const MAX_VERTEX_ATTRIB_RELATIVE_OFFSET + const MAX_VERTEX_IMAGE_UNIFORMS + const MAX_VERTEX_OUTPUT_COMPONENTS + const MAX_VERTEX_SHADER_STORAGE_BLOCKS + const MAX_VERTEX_STREAMS + const MAX_VERTEX_TEXTURE_IMAGE_UNITS + const MAX_VERTEX_UNIFORM_BLOCKS + const MAX_VERTEX_UNIFORM_COMPONENTS + const MAX_VERTEX_UNIFORM_VECTORS + const MAX_VIEWPORTS + const MAX_VIEWPORT_DIMS + const MAX_WIDTH + const MEDIUM_FLOAT + const MEDIUM_INT + const MIN + const MINOR_VERSION + const MIN_FRAGMENT_INTERPOLATION_OFFSET + const MIN_MAP_BUFFER_ALIGNMENT + const MIN_PROGRAM_TEXEL_OFFSET + const MIN_PROGRAM_TEXTURE_GATHER_OFFSET + const MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB + const MIN_SAMPLE_SHADING_VALUE + const MIN_SAMPLE_SHADING_VALUE_ARB + const MIPMAP + const MIRRORED_REPEAT + const MULTISAMPLE + const NAMED_STRING_LENGTH_ARB + const NAMED_STRING_TYPE_ARB + const NAME_LENGTH + const NAND + const NEAREST + const NEAREST_MIPMAP_LINEAR + const NEAREST_MIPMAP_NEAREST + const NEVER + const NICEST + const NONE + const NOOP + const NOR + const NOTEQUAL + const NO_ERROR + const NO_RESET_NOTIFICATION_ARB + const NUM_ACTIVE_VARIABLES + const NUM_COMPATIBLE_SUBROUTINES + const NUM_COMPRESSED_TEXTURE_FORMATS + const NUM_EXTENSIONS + const NUM_PROGRAM_BINARY_FORMATS + const NUM_SAMPLE_COUNTS + const NUM_SHADER_BINARY_FORMATS + const NUM_SHADING_LANGUAGE_VERSIONS + const OBJECT_TYPE + const OFFSET + const ONE + const ONE_MINUS_CONSTANT_ALPHA + const ONE_MINUS_CONSTANT_COLOR + const ONE_MINUS_DST_ALPHA + const ONE_MINUS_DST_COLOR + const ONE_MINUS_SRC1_ALPHA + const ONE_MINUS_SRC1_COLOR + const ONE_MINUS_SRC_ALPHA + const ONE_MINUS_SRC_COLOR + const OR + const OR_INVERTED + const OR_REVERSE + const OUT_OF_MEMORY + const PACK_ALIGNMENT + const PACK_COMPRESSED_BLOCK_DEPTH + const PACK_COMPRESSED_BLOCK_HEIGHT + const PACK_COMPRESSED_BLOCK_SIZE + const PACK_COMPRESSED_BLOCK_WIDTH + const PACK_IMAGE_HEIGHT + const PACK_LSB_FIRST + const PACK_ROW_LENGTH + const PACK_SKIP_IMAGES + const PACK_SKIP_PIXELS + const PACK_SKIP_ROWS + const PACK_SWAP_BYTES + const PATCHES + const PATCH_DEFAULT_INNER_LEVEL + const PATCH_DEFAULT_OUTER_LEVEL + const PATCH_VERTICES + const PIXEL_BUFFER_BARRIER_BIT + const PIXEL_PACK_BUFFER + const PIXEL_PACK_BUFFER_BINDING + const PIXEL_UNPACK_BUFFER + const PIXEL_UNPACK_BUFFER_BINDING + const POINT + const POINTS + const POINT_FADE_THRESHOLD_SIZE + const POINT_SIZE + const POINT_SIZE_GRANULARITY + const POINT_SIZE_RANGE + const POINT_SPRITE_COORD_ORIGIN + const POLYGON_OFFSET_FACTOR + const POLYGON_OFFSET_FILL + const POLYGON_OFFSET_LINE + const POLYGON_OFFSET_POINT + const POLYGON_OFFSET_UNITS + const POLYGON_SMOOTH + const POLYGON_SMOOTH_HINT + const PRIMITIVES_GENERATED + const PRIMITIVE_RESTART + const PRIMITIVE_RESTART_FIXED_INDEX + const PRIMITIVE_RESTART_INDEX + const PROGRAM + const PROGRAM_BINARY_FORMATS + const PROGRAM_BINARY_LENGTH + const PROGRAM_BINARY_RETRIEVABLE_HINT + const PROGRAM_INPUT + const PROGRAM_OUTPUT + const PROGRAM_PIPELINE + const PROGRAM_PIPELINE_BINDING + const PROGRAM_POINT_SIZE + const PROGRAM_SEPARABLE + const PROVOKING_VERTEX + const PROXY_TEXTURE_1D + const PROXY_TEXTURE_1D_ARRAY + const PROXY_TEXTURE_2D + const PROXY_TEXTURE_2D_ARRAY + const PROXY_TEXTURE_2D_MULTISAMPLE + const PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY + const PROXY_TEXTURE_3D + const PROXY_TEXTURE_CUBE_MAP + const PROXY_TEXTURE_CUBE_MAP_ARRAY + const PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB + const PROXY_TEXTURE_RECTANGLE + const QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION + const QUERY + const QUERY_BY_REGION_NO_WAIT + const QUERY_BY_REGION_WAIT + const QUERY_COUNTER_BITS + const QUERY_NO_WAIT + const QUERY_RESULT + const QUERY_RESULT_AVAILABLE + const QUERY_WAIT + const R11F_G11F_B10F + const R16 + const R16F + const R16I + const R16UI + const R16_SNORM + const R32F + const R32I + const R32UI + const R3_G3_B2 + const R8 + const R8I + const R8UI + const R8_SNORM + const RASTERIZER_DISCARD + const READ_BUFFER + const READ_FRAMEBUFFER + const READ_FRAMEBUFFER_BINDING + const READ_ONLY + const READ_PIXELS + const READ_PIXELS_FORMAT + const READ_PIXELS_TYPE + const READ_WRITE + const RED + const RED_INTEGER + const RED_SNORM + const REFERENCED_BY_COMPUTE_SHADER + const REFERENCED_BY_FRAGMENT_SHADER + const REFERENCED_BY_GEOMETRY_SHADER + const REFERENCED_BY_TESS_CONTROL_SHADER + const REFERENCED_BY_TESS_EVALUATION_SHADER + const REFERENCED_BY_VERTEX_SHADER + const RENDERBUFFER + const RENDERBUFFER_ALPHA_SIZE + const RENDERBUFFER_BINDING + const RENDERBUFFER_BLUE_SIZE + const RENDERBUFFER_DEPTH_SIZE + const RENDERBUFFER_GREEN_SIZE + const RENDERBUFFER_HEIGHT + const RENDERBUFFER_INTERNAL_FORMAT + const RENDERBUFFER_RED_SIZE + const RENDERBUFFER_SAMPLES + const RENDERBUFFER_STENCIL_SIZE + const RENDERBUFFER_WIDTH + const RENDERER + const REPEAT + const REPLACE + const RESET_NOTIFICATION_STRATEGY_ARB + const RG + const RG16 + const RG16F + const RG16I + const RG16UI + const RG16_SNORM + const RG32F + const RG32I + const RG32UI + const RG8 + const RG8I + const RG8UI + const RG8_SNORM + const RGB + const RGB10 + const RGB10_A2 + const RGB10_A2UI + const RGB12 + const RGB16 + const RGB16F + const RGB16I + const RGB16UI + const RGB16_SNORM + const RGB32F + const RGB32I + const RGB32UI + const RGB4 + const RGB5 + const RGB565 + const RGB5_A1 + const RGB8 + const RGB8I + const RGB8UI + const RGB8_SNORM + const RGB9_E5 + const RGBA + const RGBA12 + const RGBA16 + const RGBA16F + const RGBA16I + const RGBA16UI + const RGBA16_SNORM + const RGBA2 + const RGBA32F + const RGBA32I + const RGBA32UI + const RGBA4 + const RGBA8 + const RGBA8I + const RGBA8UI + const RGBA8_SNORM + const RGBA_INTEGER + const RGBA_SNORM + const RGB_INTEGER + const RGB_SNORM + const RG_INTEGER + const RG_SNORM + const RIGHT + const SAMPLER + const SAMPLER_1D + const SAMPLER_1D_ARRAY + const SAMPLER_1D_ARRAY_SHADOW + const SAMPLER_1D_SHADOW + const SAMPLER_2D + const SAMPLER_2D_ARRAY + const SAMPLER_2D_ARRAY_SHADOW + const SAMPLER_2D_MULTISAMPLE + const SAMPLER_2D_MULTISAMPLE_ARRAY + const SAMPLER_2D_RECT + const SAMPLER_2D_RECT_SHADOW + const SAMPLER_2D_SHADOW + const SAMPLER_3D + const SAMPLER_BINDING + const SAMPLER_BUFFER + const SAMPLER_CUBE + const SAMPLER_CUBE_MAP_ARRAY + const SAMPLER_CUBE_MAP_ARRAY_ARB + const SAMPLER_CUBE_MAP_ARRAY_SHADOW + const SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB + const SAMPLER_CUBE_SHADOW + const SAMPLES + const SAMPLES_PASSED + const SAMPLE_ALPHA_TO_COVERAGE + const SAMPLE_ALPHA_TO_ONE + const SAMPLE_BUFFERS + const SAMPLE_COVERAGE + const SAMPLE_COVERAGE_INVERT + const SAMPLE_COVERAGE_VALUE + const SAMPLE_MASK + const SAMPLE_MASK_VALUE + const SAMPLE_POSITION + const SAMPLE_SHADING + const SAMPLE_SHADING_ARB + const SCISSOR_BOX + const SCISSOR_TEST + const SEPARATE_ATTRIBS + const SET + const SHADER + const SHADER_COMPILER + const SHADER_IMAGE_ACCESS_BARRIER_BIT + const SHADER_IMAGE_ATOMIC + const SHADER_IMAGE_LOAD + const SHADER_IMAGE_STORE + const SHADER_INCLUDE_ARB + const SHADER_SOURCE_LENGTH + const SHADER_STORAGE_BARRIER_BIT + const SHADER_STORAGE_BLOCK + const SHADER_STORAGE_BUFFER + const SHADER_STORAGE_BUFFER_BINDING + const SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT + const SHADER_STORAGE_BUFFER_SIZE + const SHADER_STORAGE_BUFFER_START + const SHADER_TYPE + const SHADING_LANGUAGE_VERSION + const SHORT + const SIGNALED + const SIGNED_NORMALIZED + const SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST + const SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE + const SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST + const SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE + const SMOOTH_LINE_WIDTH_GRANULARITY + const SMOOTH_LINE_WIDTH_RANGE + const SMOOTH_POINT_SIZE_GRANULARITY + const SMOOTH_POINT_SIZE_RANGE + const SRC1_COLOR + const SRC_ALPHA + const SRC_ALPHA_SATURATE + const SRC_COLOR + const SRGB + const SRGB8 + const SRGB8_ALPHA8 + const SRGB_ALPHA + const SRGB_DECODE_ARB + const SRGB_READ + const SRGB_WRITE + const STACK_OVERFLOW + const STACK_UNDERFLOW + const STATIC_COPY + const STATIC_DRAW + const STATIC_READ + const STENCIL + const STENCIL_ATTACHMENT + const STENCIL_BACK_FAIL + const STENCIL_BACK_FUNC + const STENCIL_BACK_PASS_DEPTH_FAIL + const STENCIL_BACK_PASS_DEPTH_PASS + const STENCIL_BACK_REF + const STENCIL_BACK_VALUE_MASK + const STENCIL_BACK_WRITEMASK + const STENCIL_BUFFER_BIT + const STENCIL_CLEAR_VALUE + const STENCIL_COMPONENTS + const STENCIL_FAIL + const STENCIL_FUNC + const STENCIL_INDEX + const STENCIL_INDEX1 + const STENCIL_INDEX16 + const STENCIL_INDEX4 + const STENCIL_INDEX8 + const STENCIL_PASS_DEPTH_FAIL + const STENCIL_PASS_DEPTH_PASS + const STENCIL_REF + const STENCIL_RENDERABLE + const STENCIL_TEST + const STENCIL_VALUE_MASK + const STENCIL_WRITEMASK + const STEREO + const STREAM_COPY + const STREAM_DRAW + const STREAM_READ + const SUBPIXEL_BITS + const SYNC_CL_EVENT_ARB + const SYNC_CL_EVENT_COMPLETE_ARB + const SYNC_CONDITION + const SYNC_FENCE + const SYNC_FLAGS + const SYNC_FLUSH_COMMANDS_BIT + const SYNC_GPU_COMMANDS_COMPLETE + const SYNC_STATUS + const TESS_CONTROL_OUTPUT_VERTICES + const TESS_CONTROL_SHADER + const TESS_CONTROL_SHADER_BIT + const TESS_CONTROL_SUBROUTINE + const TESS_CONTROL_SUBROUTINE_UNIFORM + const TESS_CONTROL_TEXTURE + const TESS_EVALUATION_SHADER + const TESS_EVALUATION_SHADER_BIT + const TESS_EVALUATION_SUBROUTINE + const TESS_EVALUATION_SUBROUTINE_UNIFORM + const TESS_EVALUATION_TEXTURE + const TESS_GEN_MODE + const TESS_GEN_POINT_MODE + const TESS_GEN_SPACING + const TESS_GEN_VERTEX_ORDER + const TEXTURE + const TEXTURE0 + const TEXTURE1 + const TEXTURE10 + const TEXTURE11 + const TEXTURE12 + const TEXTURE13 + const TEXTURE14 + const TEXTURE15 + const TEXTURE16 + const TEXTURE17 + const TEXTURE18 + const TEXTURE19 + const TEXTURE2 + const TEXTURE20 + const TEXTURE21 + const TEXTURE22 + const TEXTURE23 + const TEXTURE24 + const TEXTURE25 + const TEXTURE26 + const TEXTURE27 + const TEXTURE28 + const TEXTURE29 + const TEXTURE3 + const TEXTURE30 + const TEXTURE31 + const TEXTURE4 + const TEXTURE5 + const TEXTURE6 + const TEXTURE7 + const TEXTURE8 + const TEXTURE9 + const TEXTURE_1D + const TEXTURE_1D_ARRAY + const TEXTURE_2D + const TEXTURE_2D_ARRAY + const TEXTURE_2D_MULTISAMPLE + const TEXTURE_2D_MULTISAMPLE_ARRAY + const TEXTURE_3D + const TEXTURE_ALPHA_SIZE + const TEXTURE_ALPHA_TYPE + const TEXTURE_BASE_LEVEL + const TEXTURE_BINDING_1D + const TEXTURE_BINDING_1D_ARRAY + const TEXTURE_BINDING_2D + const TEXTURE_BINDING_2D_ARRAY + const TEXTURE_BINDING_2D_MULTISAMPLE + const TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY + const TEXTURE_BINDING_3D + const TEXTURE_BINDING_BUFFER + const TEXTURE_BINDING_CUBE_MAP + const TEXTURE_BINDING_CUBE_MAP_ARRAY + const TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB + const TEXTURE_BINDING_RECTANGLE + const TEXTURE_BLUE_SIZE + const TEXTURE_BLUE_TYPE + const TEXTURE_BORDER_COLOR + const TEXTURE_BUFFER + const TEXTURE_BUFFER_DATA_STORE_BINDING + const TEXTURE_BUFFER_FORMAT + const TEXTURE_BUFFER_OFFSET + const TEXTURE_BUFFER_OFFSET_ALIGNMENT + const TEXTURE_BUFFER_SIZE + const TEXTURE_COMPARE_FUNC + const TEXTURE_COMPARE_MODE + const TEXTURE_COMPRESSED + const TEXTURE_COMPRESSED_BLOCK_HEIGHT + const TEXTURE_COMPRESSED_BLOCK_SIZE + const TEXTURE_COMPRESSED_BLOCK_WIDTH + const TEXTURE_COMPRESSED_IMAGE_SIZE + const TEXTURE_COMPRESSION_HINT + const TEXTURE_CUBE_MAP + const TEXTURE_CUBE_MAP_ARRAY + const TEXTURE_CUBE_MAP_ARRAY_ARB + const TEXTURE_CUBE_MAP_NEGATIVE_X + const TEXTURE_CUBE_MAP_NEGATIVE_Y + const TEXTURE_CUBE_MAP_NEGATIVE_Z + const TEXTURE_CUBE_MAP_POSITIVE_X + const TEXTURE_CUBE_MAP_POSITIVE_Y + const TEXTURE_CUBE_MAP_POSITIVE_Z + const TEXTURE_CUBE_MAP_SEAMLESS + const TEXTURE_DEPTH + const TEXTURE_DEPTH_SIZE + const TEXTURE_DEPTH_TYPE + const TEXTURE_FETCH_BARRIER_BIT + const TEXTURE_FIXED_SAMPLE_LOCATIONS + const TEXTURE_GATHER + const TEXTURE_GATHER_SHADOW + const TEXTURE_GREEN_SIZE + const TEXTURE_GREEN_TYPE + const TEXTURE_HEIGHT + const TEXTURE_IMAGE_FORMAT + const TEXTURE_IMAGE_TYPE + const TEXTURE_IMMUTABLE_FORMAT + const TEXTURE_IMMUTABLE_LEVELS + const TEXTURE_INTERNAL_FORMAT + const TEXTURE_LOD_BIAS + const TEXTURE_MAG_FILTER + const TEXTURE_MAX_LEVEL + const TEXTURE_MAX_LOD + const TEXTURE_MIN_FILTER + const TEXTURE_MIN_LOD + const TEXTURE_RECTANGLE + const TEXTURE_RED_SIZE + const TEXTURE_RED_TYPE + const TEXTURE_SAMPLES + const TEXTURE_SHADOW + const TEXTURE_SHARED_SIZE + const TEXTURE_STENCIL_SIZE + const TEXTURE_SWIZZLE_A + const TEXTURE_SWIZZLE_B + const TEXTURE_SWIZZLE_G + const TEXTURE_SWIZZLE_R + const TEXTURE_SWIZZLE_RGBA + const TEXTURE_UPDATE_BARRIER_BIT + const TEXTURE_VIEW + const TEXTURE_VIEW_MIN_LAYER + const TEXTURE_VIEW_MIN_LEVEL + const TEXTURE_VIEW_NUM_LAYERS + const TEXTURE_VIEW_NUM_LEVELS + const TEXTURE_WIDTH + const TEXTURE_WRAP_R + const TEXTURE_WRAP_S + const TEXTURE_WRAP_T + const TIMEOUT_EXPIRED + const TIMEOUT_IGNORED + const TIMESTAMP + const TIME_ELAPSED + const TOP_LEVEL_ARRAY_SIZE + const TOP_LEVEL_ARRAY_STRIDE + const TRANSFORM_FEEDBACK + const TRANSFORM_FEEDBACK_ACTIVE + const TRANSFORM_FEEDBACK_BARRIER_BIT + const TRANSFORM_FEEDBACK_BINDING + const TRANSFORM_FEEDBACK_BUFFER + const TRANSFORM_FEEDBACK_BUFFER_ACTIVE + const TRANSFORM_FEEDBACK_BUFFER_BINDING + const TRANSFORM_FEEDBACK_BUFFER_MODE + const TRANSFORM_FEEDBACK_BUFFER_PAUSED + const TRANSFORM_FEEDBACK_BUFFER_SIZE + const TRANSFORM_FEEDBACK_BUFFER_START + const TRANSFORM_FEEDBACK_PAUSED + const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN + const TRANSFORM_FEEDBACK_VARYING + const TRANSFORM_FEEDBACK_VARYINGS + const TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH + const TRIANGLES + const TRIANGLES_ADJACENCY + const TRIANGLE_FAN + const TRIANGLE_STRIP + const TRIANGLE_STRIP_ADJACENCY + const TRUE + const TYPE + const UNDEFINED_VERTEX + const UNIFORM + const UNIFORM_ARRAY_STRIDE + const UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX + const UNIFORM_BARRIER_BIT + const UNIFORM_BLOCK + const UNIFORM_BLOCK_ACTIVE_UNIFORMS + const UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES + const UNIFORM_BLOCK_BINDING + const UNIFORM_BLOCK_DATA_SIZE + const UNIFORM_BLOCK_INDEX + const UNIFORM_BLOCK_NAME_LENGTH + const UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER + const UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER + const UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER + const UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER + const UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER + const UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER + const UNIFORM_BUFFER + const UNIFORM_BUFFER_BINDING + const UNIFORM_BUFFER_OFFSET_ALIGNMENT + const UNIFORM_BUFFER_SIZE + const UNIFORM_BUFFER_START + const UNIFORM_IS_ROW_MAJOR + const UNIFORM_MATRIX_STRIDE + const UNIFORM_NAME_LENGTH + const UNIFORM_OFFSET + const UNIFORM_SIZE + const UNIFORM_TYPE + const UNKNOWN_CONTEXT_RESET_ARB + const UNPACK_ALIGNMENT + const UNPACK_COMPRESSED_BLOCK_DEPTH + const UNPACK_COMPRESSED_BLOCK_HEIGHT + const UNPACK_COMPRESSED_BLOCK_SIZE + const UNPACK_COMPRESSED_BLOCK_WIDTH + const UNPACK_IMAGE_HEIGHT + const UNPACK_LSB_FIRST + const UNPACK_ROW_LENGTH + const UNPACK_SKIP_IMAGES + const UNPACK_SKIP_PIXELS + const UNPACK_SKIP_ROWS + const UNPACK_SWAP_BYTES + const UNSIGNALED + const UNSIGNED_BYTE + const UNSIGNED_BYTE_2_3_3_REV + const UNSIGNED_BYTE_3_3_2 + const UNSIGNED_INT + const UNSIGNED_INT_10F_11F_11F_REV + const UNSIGNED_INT_10_10_10_2 + const UNSIGNED_INT_24_8 + const UNSIGNED_INT_2_10_10_10_REV + const UNSIGNED_INT_5_9_9_9_REV + const UNSIGNED_INT_8_8_8_8 + const UNSIGNED_INT_8_8_8_8_REV + const UNSIGNED_INT_ATOMIC_COUNTER + const UNSIGNED_INT_IMAGE_1D + const UNSIGNED_INT_IMAGE_1D_ARRAY + const UNSIGNED_INT_IMAGE_2D + const UNSIGNED_INT_IMAGE_2D_ARRAY + const UNSIGNED_INT_IMAGE_2D_MULTISAMPLE + const UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY + const UNSIGNED_INT_IMAGE_2D_RECT + const UNSIGNED_INT_IMAGE_3D + const UNSIGNED_INT_IMAGE_BUFFER + const UNSIGNED_INT_IMAGE_CUBE + const UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY + const UNSIGNED_INT_SAMPLER_1D + const UNSIGNED_INT_SAMPLER_1D_ARRAY + const UNSIGNED_INT_SAMPLER_2D + const UNSIGNED_INT_SAMPLER_2D_ARRAY + const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE + const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY + const UNSIGNED_INT_SAMPLER_2D_RECT + const UNSIGNED_INT_SAMPLER_3D + const UNSIGNED_INT_SAMPLER_BUFFER + const UNSIGNED_INT_SAMPLER_CUBE + const UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY + const UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB + const UNSIGNED_INT_VEC2 + const UNSIGNED_INT_VEC3 + const UNSIGNED_INT_VEC4 + const UNSIGNED_NORMALIZED + const UNSIGNED_SHORT + const UNSIGNED_SHORT_1_5_5_5_REV + const UNSIGNED_SHORT_4_4_4_4 + const UNSIGNED_SHORT_4_4_4_4_REV + const UNSIGNED_SHORT_5_5_5_1 + const UNSIGNED_SHORT_5_6_5 + const UNSIGNED_SHORT_5_6_5_REV + const UPPER_LEFT + const VALIDATE_STATUS + const VENDOR + const VERSION + const VERTEX_ARRAY_BINDING + const VERTEX_ATTRIB_ARRAY_BARRIER_BIT + const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING + const VERTEX_ATTRIB_ARRAY_DIVISOR + const VERTEX_ATTRIB_ARRAY_ENABLED + const VERTEX_ATTRIB_ARRAY_INTEGER + const VERTEX_ATTRIB_ARRAY_LONG + const VERTEX_ATTRIB_ARRAY_NORMALIZED + const VERTEX_ATTRIB_ARRAY_POINTER + const VERTEX_ATTRIB_ARRAY_SIZE + const VERTEX_ATTRIB_ARRAY_STRIDE + const VERTEX_ATTRIB_ARRAY_TYPE + const VERTEX_ATTRIB_BINDING + const VERTEX_ATTRIB_RELATIVE_OFFSET + const VERTEX_BINDING_DIVISOR + const VERTEX_BINDING_OFFSET + const VERTEX_BINDING_STRIDE + const VERTEX_PROGRAM_POINT_SIZE + const VERTEX_SHADER + const VERTEX_SHADER_BIT + const VERTEX_SUBROUTINE + const VERTEX_SUBROUTINE_UNIFORM + const VERTEX_TEXTURE + const VIEWPORT + const VIEWPORT_BOUNDS_RANGE + const VIEWPORT_INDEX_PROVOKING_VERTEX + const VIEWPORT_SUBPIXEL_BITS + const VIEW_CLASS_128_BITS + const VIEW_CLASS_16_BITS + const VIEW_CLASS_24_BITS + const VIEW_CLASS_32_BITS + const VIEW_CLASS_48_BITS + const VIEW_CLASS_64_BITS + const VIEW_CLASS_8_BITS + const VIEW_CLASS_96_BITS + const VIEW_CLASS_BPTC_FLOAT + const VIEW_CLASS_BPTC_UNORM + const VIEW_CLASS_RGTC1_RED + const VIEW_CLASS_RGTC2_RG + const VIEW_CLASS_S3TC_DXT1_RGB + const VIEW_CLASS_S3TC_DXT1_RGBA + const VIEW_CLASS_S3TC_DXT3_RGBA + const VIEW_CLASS_S3TC_DXT5_RGBA + const VIEW_COMPATIBILITY_CLASS + const WAIT_FAILED + const WRITE_ONLY + const XOR + const ZERO + func ActiveShaderProgram(pipeline uint32, program uint32) + func ActiveTexture(texture uint32) + func AttachShader(program uint32, shader uint32) + func BeginConditionalRender(id uint32, mode uint32) + func BeginQuery(target uint32, id uint32) + func BeginQueryIndexed(target uint32, index uint32, id uint32) + func BeginTransformFeedback(primitiveMode uint32) + func BindAttribLocation(program uint32, index uint32, name string) + func BindBuffer(target uint32, buffer uint32) + func BindBufferBase(target uint32, index uint32, buffer uint32) + func BindBufferRange(target uint32, index uint32, buffer uint32, offset int64, size int64) + func BindFragDataLocation(program uint32, color uint32, name string) + func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name string) + func BindFramebuffer(target uint32, framebuffer uint32) + func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, ...) + func BindProgram(program uint32, vertexSource, fragmentSource []string) error + func BindProgramPipeline(pipeline uint32) + func BindRenderbuffer(target uint32, renderbuffer uint32) + func BindSampler(unit uint32, sampler uint32) + func BindTexture(target uint32, texture uint32) + func BindTransformFeedback(target uint32, id uint32) + func BindVertexArray(array uint32) + func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int64, stride int32) + func BindingReport() (report []string) + func BlendColor(red float32, green float32, blue float32, alpha float32) + func BlendEquation(mode uint32) + func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) + func BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32) + func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32) + func BlendEquationi(buf uint32, mode uint32) + func BlendEquationiARB(buf uint32, mode uint32) + func BlendFunc(sfactor uint32, dfactor uint32) + func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) + func BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) + func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) + func BlendFunci(buf uint32, src uint32, dst uint32) + func BlendFunciARB(buf uint32, src uint32, dst uint32) + func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...) + func BufferData(target uint32, size int64, data Pointer, usage uint32) + func BufferSubData(target uint32, offset int64, size int64, data Pointer) + func CheckFramebufferStatus(target uint32) uint32 + func ClampColor(target uint32, clamp uint32) + func Clear(mask uint32) + func ClearBufferData(target uint32, internalformat uint32, format uint32, t_ype uint32, ...) + func ClearBufferSubData(target uint32, internalformat uint32, offset int64, size int64, format uint32, ...) + func ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) + func ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) + func ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) + func ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) + func ClearColor(red float32, green float32, blue float32, alpha float32) + func ClearDepth(depth float64) + func ClearDepthf(d float32) + func ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, t_ype uint32, ...) + func ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, format uint32, t_ype uint32, ...) + func ClearStencil(s int32) + func ClientWaitSync(sync Sync, flags uint32, timeout uint64) uint32 + func ColorMask(red bool, green bool, blue bool, alpha bool) + func ColorMaski(index uint32, r bool, g bool, b bool, a bool) + func ColorP3ui(t_ype uint32, color uint32) + func ColorP3uiv(t_ype uint32, color *uint32) + func ColorP4ui(t_ype uint32, color uint32) + func ColorP4uiv(t_ype uint32, color *uint32) + func CompileShader(shader uint32) + func CompileShaderIncludeARB(shader uint32, count int32, path []string, length *int32) + func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, ...) + func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, ...) + func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, ...) + func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, ...) + func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...) + func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int64, writeOffset int64, ...) + func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, ...) + func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, ...) + func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, ...) + func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) + func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, ...) + func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func CreateProgram() uint32 + func CreateShader(t_ype uint32) uint32 + func CreateShaderProgramv(t_ype uint32, count int32, strings []string) uint32 + func CullFace(mode uint32) + func DebugMessageCallback(callback DEBUGPROC, userParam Pointer) + func DebugMessageCallbackARB(callback DEBUGPROCARB, userParam Pointer) + func DebugMessageControl(source uint32, t_ype uint32, severity uint32, count int32, ids *uint32, ...) + func DebugMessageControlARB(source uint32, t_ype uint32, severity uint32, count int32, ids *uint32, ...) + func DebugMessageInsert(source uint32, t_ype uint32, id uint32, severity uint32, length int32, ...) + func DebugMessageInsertARB(source uint32, t_ype uint32, id uint32, severity uint32, length int32, ...) + func DeleteBuffers(n int32, buffers *uint32) + func DeleteFramebuffers(n int32, framebuffers *uint32) + func DeleteNamedStringARB(namelen int32, name string) + func DeleteProgram(program uint32) + func DeleteProgramPipelines(n int32, pipelines *uint32) + func DeleteQueries(n int32, ids *uint32) + func DeleteRenderbuffers(n int32, renderbuffers *uint32) + func DeleteSamplers(count int32, samplers *uint32) + func DeleteShader(shader uint32) + func DeleteSync(sync Sync) + func DeleteTextures(n int32, textures *uint32) + func DeleteTransformFeedbacks(n int32, ids *uint32) + func DeleteVertexArrays(n int32, arrays *uint32) + func DepthFunc(f_unc uint32) + func DepthMask(flag bool) + func DepthRange(n_ear float64, f_ar float64) + func DepthRangeArrayv(first uint32, count int32, v *float64) + func DepthRangeIndexed(index uint32, n float64, f float64) + func DepthRangef(n float32, f float32) + func DetachShader(program uint32, shader uint32) + func Disable(cap uint32) + func DisableVertexAttribArray(index uint32) + func Disablei(target uint32, index uint32) + func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) + func DispatchComputeIndirect(indirect int64) + func DrawArrays(mode uint32, first int32, count int32) + func DrawArraysIndirect(mode uint32, indirect Pointer) + func DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) + func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, ...) + func DrawBuffer(mode uint32) + func DrawBuffers(n int32, bufs *uint32) + func DrawElements(mode uint32, count int32, t_ype uint32, indicies int64) + func DrawElementsBaseVertex(mode uint32, count int32, t_ype uint32, indicies int64, basevertex int32) + func DrawElementsIndirect(mode uint32, t_ype uint32, indirect Pointer) + func DrawElementsInstanced(mode uint32, count int32, t_ype uint32, indicies int64, instancecount int32) + func DrawElementsInstancedBaseInstance(mode uint32, count int32, t_ype uint32, indices Pointer, instancecount int32, ...) + func DrawElementsInstancedBaseVertex(mode uint32, count int32, t_ype uint32, indicies int64, instancecount int32, ...) + func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, t_ype uint32, indices Pointer, instancecount int32, ...) + func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, t_ype uint32, ...) + func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, t_ype uint32, ...) + func DrawTransformFeedback(mode uint32, id uint32) + func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) + func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) + func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) + func Dump() + func Enable(cap uint32) + func EnableVertexAttribArray(index uint32) + func Enablei(target uint32, index uint32) + func EndConditionalRender() + func EndQuery(target uint32) + func EndQueryIndexed(target uint32, index uint32) + func EndTransformFeedback() + func Finish() + func Flush() + func FlushMappedBufferRange(target uint32, offset int64, length int64) + func FramebufferParameteri(target uint32, pname uint32, param int32) + func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, ...) + func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) + func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, ...) + func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, ...) + func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, ...) + func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) + func FrontFace(mode uint32) + func GenBuffers(n int32, buffers *uint32) + func GenFramebuffers(n int32, framebuffers *uint32) + func GenProgramPipelines(n int32, pipelines *uint32) + func GenQueries(n int32, ids *uint32) + func GenRenderbuffers(n int32, renderbuffers *uint32) + func GenSamplers(count int32, samplers *uint32) + func GenTextures(n int32, textures *uint32) + func GenTransformFeedbacks(n int32, ids *uint32) + func GenVertexArrays(n int32, arrays *uint32) + func GenerateMipmap(target uint32) + func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) + func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...) + func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, ...) + func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, ...) + func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) + func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...) + func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, ...) + func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) + func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, ...) + func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, ...) + func GetAttachedShaders(program uint32, maxCount int32, count *int32, obj *uint32) + func GetAttribLocation(program uint32, name string) int32 + func GetBooleani_v(target uint32, index uint32, data *uint8) + func GetBooleanv(pname uint32, params *uint8) + func GetBufferParameteri64v(target uint32, pname uint32, params *int64) + func GetBufferParameteriv(target uint32, pname uint32, params *int32) + func GetBufferPointerv(target uint32, pname uint32, params *Pointer) + func GetBufferSubData(target uint32, offset int64, size int64, data Pointer) + func GetCompressedTexImage(target uint32, level int32, img Pointer) + func GetDebugMessageLog(count uint32, bufsize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32 + func GetDebugMessageLogARB(count uint32, bufsize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32 + func GetDoublei_v(target uint32, index uint32, data *float64) + func GetDoublev(pname uint32, params *float64) + func GetError() uint32 + func GetFloati_v(target uint32, index uint32, data *float32) + func GetFloatv(pname uint32, params *float32) + func GetFragDataIndex(program uint32, name string) int32 + func GetFragDataLocation(program uint32, name string) int32 + func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) + func GetFramebufferParameteriv(target uint32, pname uint32, params *int32) + func GetGraphicsResetStatusARB() uint32 + func GetInteger64i_v(target uint32, index uint32, data *int64) + func GetInteger64v(pname uint32, params *int64) + func GetIntegeri_v(target uint32, index uint32, data *int32) + func GetIntegerv(pname uint32, params *int32) + func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, bufSize int32, ...) + func GetInternalformativ(target uint32, internalformat uint32, pname uint32, bufSize int32, ...) + func GetMultisamplefv(pname uint32, index uint32, val *float32) + func GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) + func GetNamedStringARB(namelen int32, name string, bufSize int32, stringlen *int32, s_tring string) + func GetNamedStringivARB(namelen int32, name string, pname uint32, params *int32) + func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) + func GetObjectPtrLabel(ptr Pointer, bufSize int32, length *int32, label *uint8) + func GetPointerv(pname uint32, params *Pointer) + func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, ...) + func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) + func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) + func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) + func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) + func GetProgramResourceIndex(program uint32, programInterface uint32, name string) uint32 + func GetProgramResourceLocation(program uint32, programInterface uint32, name string) int32 + func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name string) int32 + func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, ...) + func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, ...) + func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) + func GetProgramiv(program uint32, pname uint32, params *int32) + func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) + func GetQueryObjecti64v(id uint32, pname uint32, params *int64) + func GetQueryObjectiv(id uint32, pname uint32, params *int32) + func GetQueryObjectui64v(id uint32, pname uint32, params *uint64) + func GetQueryObjectuiv(id uint32, pname uint32, params *uint32) + func GetQueryiv(target uint32, pname uint32, params *int32) + func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) + func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) + func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) + func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) + func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) + func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) + func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, r_ange *int32, precision *int32) + func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) + func GetShaderiv(shader uint32, pname uint32, params *int32) + func GetString(name uint32) string + func GetStringi(name uint32, index uint32) string + func GetSubroutineIndex(program uint32, shadertype uint32, name string) uint32 + func GetSubroutineUniformLocation(program uint32, shadertype uint32, name string) int32 + func GetSynciv(sync Sync, pname uint32, bufSize int32, length *int32, values *int32) + func GetTexImage(target uint32, level int32, format uint32, t_ype uint32, pixels Pointer) + func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) + func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) + func GetTexParameterIiv(target uint32, pname uint32, params *int32) + func GetTexParameterIuiv(target uint32, pname uint32, params *uint32) + func GetTexParameterfv(target uint32, pname uint32, params *float32) + func GetTexParameteriv(target uint32, pname uint32, params *int32) + func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...) + func GetUniformBlockIndex(program uint32, uniformBlockName string) uint32 + func GetUniformIndices(program uint32, uniformCount int32, uniformNames []string, ...) + func GetUniformLocation(program uint32, name string) int32 + func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) + func GetUniformdv(program uint32, location int32, params *float64) + func GetUniformfv(program uint32, location int32, params *float32) + func GetUniformiv(program uint32, location int32, params *int32) + func GetUniformuiv(program uint32, location int32, params *uint32) + func GetVertexAttribIiv(index uint32, pname uint32, params *int32) + func GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) + func GetVertexAttribLdv(index uint32, pname uint32, params *float64) + func GetVertexAttribPointerv(index uint32, pname uint32, pointer *int64) + func GetVertexAttribdv(index uint32, pname uint32, params *float64) + func GetVertexAttribfv(index uint32, pname uint32, params *float32) + func GetVertexAttribiv(index uint32, pname uint32, params *int32) + func GetnColorTableARB(target uint32, format uint32, t_ype uint32, bufSize int32, table Pointer) + func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img Pointer) + func GetnConvolutionFilterARB(target uint32, format uint32, t_ype uint32, bufSize int32, image Pointer) + func GetnHistogramARB(target uint32, reset bool, format uint32, t_ype uint32, bufSize int32, ...) + func GetnMapdvARB(target uint32, query uint32, bufSize int32, v *float64) + func GetnMapfvARB(target uint32, query uint32, bufSize int32, v *float32) + func GetnMapivARB(target uint32, query uint32, bufSize int32, v *int32) + func GetnMinmaxARB(target uint32, reset bool, format uint32, t_ype uint32, bufSize int32, ...) + func GetnPixelMapfvARB(m_ap uint32, bufSize int32, values *float32) + func GetnPixelMapuivARB(m_ap uint32, bufSize int32, values *uint32) + func GetnPixelMapusvARB(m_ap uint32, bufSize int32, values *uint16) + func GetnPolygonStippleARB(bufSize int32, pattern *uint8) + func GetnSeparableFilterARB(target uint32, format uint32, t_ype uint32, rowBufSize int32, row Pointer, ...) + func GetnTexImageARB(target uint32, level int32, format uint32, t_ype uint32, bufSize int32, ...) + func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64) + func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32) + func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32) + func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32) + func Hint(target uint32, mode uint32) + func Init() + func InvalidateBufferData(buffer uint32) + func InvalidateBufferSubData(buffer uint32, offset int64, length int64) + func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) + func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, ...) + func InvalidateTexImage(texture uint32, level int32) + func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func IsBuffer(buffer uint32) bool + func IsEnabled(cap uint32) bool + func IsEnabledi(target uint32, index uint32) bool + func IsFramebuffer(framebuffer uint32) bool + func IsNamedStringARB(namelen int32, name string) bool + func IsProgram(program uint32) bool + func IsProgramPipeline(pipeline uint32) bool + func IsQuery(id uint32) bool + func IsRenderbuffer(renderbuffer uint32) bool + func IsSampler(sampler uint32) bool + func IsShader(shader uint32) bool + func IsSync(sync Sync) bool + func IsTexture(texture uint32) bool + func IsTransformFeedback(id uint32) bool + func IsVertexArray(array uint32) bool + func Layouts(program uint32, layouts map[string]uint32) + func LineWidth(width float32) + func LinkProgram(program uint32) + func LogicOp(opcode uint32) + func MemoryBarrier(barriers uint32) + func MinSampleShading(value float32) + func MinSampleShadingARB(value float32) + func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) + func MultiDrawArraysIndirect(mode uint32, indirect Pointer, drawcount int32, stride int32) + func MultiDrawElements(mode uint32, count *int32, t_ype uint32, indices *Pointer, drawcount int32) + func MultiDrawElementsBaseVertex(mode uint32, count *int32, t_ype uint32, indices *Pointer, drawcount int32, ...) + func MultiDrawElementsIndirect(mode uint32, t_ype uint32, indirect Pointer, drawcount int32, stride int32) + func MultiTexCoordP1ui(texture uint32, t_ype uint32, coords uint32) + func MultiTexCoordP1uiv(texture uint32, t_ype uint32, coords *uint32) + func MultiTexCoordP2ui(texture uint32, t_ype uint32, coords uint32) + func MultiTexCoordP2uiv(texture uint32, t_ype uint32, coords *uint32) + func MultiTexCoordP3ui(texture uint32, t_ype uint32, coords uint32) + func MultiTexCoordP3uiv(texture uint32, t_ype uint32, coords *uint32) + func MultiTexCoordP4ui(texture uint32, t_ype uint32, coords uint32) + func MultiTexCoordP4uiv(texture uint32, t_ype uint32, coords *uint32) + func NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32) + func NamedStringARB(t_ype uint32, namelen int32, name string, stringlen int32, s_tring string) + func NormalP3ui(t_ype uint32, coords uint32) + func NormalP3uiv(t_ype uint32, coords *uint32) + func ObjectLabel(identifier uint32, name uint32, length int32, label string) + func ObjectPtrLabel(ptr Pointer, length int32, label string) + func PatchParameterfv(pname uint32, values *float32) + func PatchParameteri(pname uint32, value int32) + func PauseTransformFeedback() + func PixelStoref(pname uint32, param float32) + func PixelStorei(pname uint32, param int32) + func PointParameterf(pname uint32, param float32) + func PointParameterfv(pname uint32, params *float32) + func PointParameteri(pname uint32, param int32) + func PointParameteriv(pname uint32, params *int32) + func PointSize(size float32) + func PolygonMode(face uint32, mode uint32) + func PolygonOffset(factor float32, units float32) + func PopDebugGroup() + func PrimitiveRestartIndex(index uint32) + func ProgramBinary(program uint32, binaryFormat uint32, binary Pointer, length int32) + func ProgramParameteri(program uint32, pname uint32, value int32) + func ProgramUniform1d(program uint32, location int32, v0 float64) + func ProgramUniform1dv(program uint32, location int32, count int32, value *float64) + func ProgramUniform1f(program uint32, location int32, v0 float32) + func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) + func ProgramUniform1i(program uint32, location int32, v0 int32) + func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) + func ProgramUniform1ui(program uint32, location int32, v0 uint32) + func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) + func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) + func ProgramUniform2dv(program uint32, location int32, count int32, value *float64) + func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) + func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) + func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) + func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) + func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) + func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) + func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) + func ProgramUniform3dv(program uint32, location int32, count int32, value *float64) + func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) + func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) + func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) + func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) + func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) + func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) + func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) + func ProgramUniform4dv(program uint32, location int32, count int32, value *float64) + func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) + func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) + func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) + func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) + func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) + func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) + func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProvokingVertex(mode uint32) + func PushDebugGroup(source uint32, id uint32, length int32, message string) + func QueryCounter(id uint32, target uint32) + func ReadBuffer(mode uint32) + func ReadPixels(x int32, y int32, width int32, height int32, format uint32, t_ype uint32, ...) + func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, t_ype uint32, ...) + func ReleaseShaderCompiler() + func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) + func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) + func ResumeTransformFeedback() + func SampleCoverage(value float32, invert bool) + func SampleMaski(index uint32, mask uint32) + func SamplerParameterIiv(sampler uint32, pname uint32, param *int32) + func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) + func SamplerParameterf(sampler uint32, pname uint32, param float32) + func SamplerParameterfv(sampler uint32, pname uint32, param *float32) + func SamplerParameteri(sampler uint32, pname uint32, param int32) + func SamplerParameteriv(sampler uint32, pname uint32, param *int32) + func Scissor(x int32, y int32, width int32, height int32) + func ScissorArrayv(first uint32, count int32, v *int32) + func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) + func ScissorIndexedv(index uint32, v *int32) + func SecondaryColorP3ui(t_ype uint32, color uint32) + func SecondaryColorP3uiv(t_ype uint32, color *uint32) + func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary Pointer, ...) + func ShaderSource(shader uint32, count int32, s_tring []string, length *int32) + func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) + func StencilFunc(f_unc uint32, ref int32, mask uint32) + func StencilFuncSeparate(face uint32, f_unc uint32, ref int32, mask uint32) + func StencilMask(mask uint32) + func StencilMaskSeparate(face uint32, mask uint32) + func StencilOp(fail uint32, zfail uint32, zpass uint32) + func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) + func TexBuffer(target uint32, internalformat uint32, buffer uint32) + func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int64, size int64) + func TexCoordP1ui(t_ype uint32, coords uint32) + func TexCoordP1uiv(t_ype uint32, coords *uint32) + func TexCoordP2ui(t_ype uint32, coords uint32) + func TexCoordP2uiv(t_ype uint32, coords *uint32) + func TexCoordP3ui(t_ype uint32, coords uint32) + func TexCoordP3uiv(t_ype uint32, coords *uint32) + func TexCoordP4ui(t_ype uint32, coords uint32) + func TexCoordP4uiv(t_ype uint32, coords *uint32) + func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, ...) + func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, ...) + func TexImage2DMultisample(target uint32, samples int32, internalformat int32, width int32, height int32, ...) + func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, ...) + func TexImage3DMultisample(target uint32, samples int32, internalformat int32, width int32, height int32, ...) + func TexParameterIiv(target uint32, pname uint32, params *int32) + func TexParameterIuiv(target uint32, pname uint32, params *uint32) + func TexParameterf(target uint32, pname uint32, param float32) + func TexParameterfv(target uint32, pname uint32, params *float32) + func TexParameteri(target uint32, pname uint32, param int32) + func TexParameteriv(target uint32, pname uint32, params *int32) + func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) + func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) + func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...) + func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, ...) + func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...) + func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, ...) + func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...) + func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, ...) + func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...) + func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...) + func TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, ...) + func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...) + func TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, ...) + func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, ...) + func TransformFeedbackVaryings(program uint32, count int32, varyings []string, bufferMode uint32) + func Uniform1d(location int32, x float64) + func Uniform1dv(location int32, count int32, value *float64) + func Uniform1f(location int32, v0 float32) + func Uniform1fv(location int32, count int32, value *float32) + func Uniform1i(location int32, v0 int32) + func Uniform1iv(location int32, count int32, value *int32) + func Uniform1ui(location int32, v0 uint32) + func Uniform1uiv(location int32, count int32, value *uint32) + func Uniform2d(location int32, x float64, y float64) + func Uniform2dv(location int32, count int32, value *float64) + func Uniform2f(location int32, v0 float32, v1 float32) + func Uniform2fv(location int32, count int32, value *float32) + func Uniform2i(location int32, v0 int32, v1 int32) + func Uniform2iv(location int32, count int32, value *int32) + func Uniform2ui(location int32, v0 uint32, v1 uint32) + func Uniform2uiv(location int32, count int32, value *uint32) + func Uniform3d(location int32, x float64, y float64, z float64) + func Uniform3dv(location int32, count int32, value *float64) + func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) + func Uniform3fv(location int32, count int32, value *float32) + func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) + func Uniform3iv(location int32, count int32, value *int32) + func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) + func Uniform3uiv(location int32, count int32, value *uint32) + func Uniform4d(location int32, x float64, y float64, z float64, w float64) + func Uniform4dv(location int32, count int32, value *float64) + func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) + func Uniform4fv(location int32, count int32, value *float32) + func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) + func Uniform4iv(location int32, count int32, value *int32) + func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) + func Uniform4uiv(location int32, count int32, value *uint32) + func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) + func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) + func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) + func Uniforms(program uint32, uniforms map[string]int32) + func UnmapBuffer(target uint32) bool + func UseProgram(program uint32) + func UseProgramStages(pipeline uint32, stages uint32, program uint32) + func ValidateProgram(program uint32) + func ValidateProgramPipeline(pipeline uint32) + func VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset int64, stride int32) + func VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32) + func VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, t_ype uint32, normalized bool, ...) + func VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, t_ype uint32, ...) + func VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, t_ype uint32, ...) + func VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32) + func VertexAttrib1d(index uint32, x float64) + func VertexAttrib1dv(index uint32, v *float64) + func VertexAttrib1f(index uint32, x float32) + func VertexAttrib1fv(index uint32, v *float32) + func VertexAttrib1s(index uint32, x int16) + func VertexAttrib1sv(index uint32, v *int16) + func VertexAttrib2d(index uint32, x float64, y float64) + func VertexAttrib2dv(index uint32, v *float64) + func VertexAttrib2f(index uint32, x float32, y float32) + func VertexAttrib2fv(index uint32, v *float32) + func VertexAttrib2s(index uint32, x int16, y int16) + func VertexAttrib2sv(index uint32, v *int16) + func VertexAttrib3d(index uint32, x float64, y float64, z float64) + func VertexAttrib3dv(index uint32, v *float64) + func VertexAttrib3f(index uint32, x float32, y float32, z float32) + func VertexAttrib3fv(index uint32, v *float32) + func VertexAttrib3s(index uint32, x int16, y int16, z int16) + func VertexAttrib3sv(index uint32, v *int16) + func VertexAttrib4Nbv(index uint32, v *int8) + func VertexAttrib4Niv(index uint32, v *int32) + func VertexAttrib4Nsv(index uint32, v *int16) + func VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) + func VertexAttrib4Nubv(index uint32, v *uint8) + func VertexAttrib4Nuiv(index uint32, v *uint32) + func VertexAttrib4Nusv(index uint32, v *uint16) + func VertexAttrib4bv(index uint32, v *int8) + func VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) + func VertexAttrib4dv(index uint32, v *float64) + func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) + func VertexAttrib4fv(index uint32, v *float32) + func VertexAttrib4iv(index uint32, v *int32) + func VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) + func VertexAttrib4sv(index uint32, v *int16) + func VertexAttrib4ubv(index uint32, v *uint8) + func VertexAttrib4uiv(index uint32, v *uint32) + func VertexAttrib4usv(index uint32, v *uint16) + func VertexAttribBinding(attribindex uint32, bindingindex uint32) + func VertexAttribDivisor(index uint32, divisor uint32) + func VertexAttribFormat(attribindex uint32, size int32, t_ype uint32, normalized bool, ...) + func VertexAttribI1i(index uint32, x int32) + func VertexAttribI1iv(index uint32, v *int32) + func VertexAttribI1ui(index uint32, x uint32) + func VertexAttribI1uiv(index uint32, v *uint32) + func VertexAttribI2i(index uint32, x int32, y int32) + func VertexAttribI2iv(index uint32, v *int32) + func VertexAttribI2ui(index uint32, x uint32, y uint32) + func VertexAttribI2uiv(index uint32, v *uint32) + func VertexAttribI3i(index uint32, x int32, y int32, z int32) + func VertexAttribI3iv(index uint32, v *int32) + func VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) + func VertexAttribI3uiv(index uint32, v *uint32) + func VertexAttribI4bv(index uint32, v *int8) + func VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) + func VertexAttribI4iv(index uint32, v *int32) + func VertexAttribI4sv(index uint32, v *int16) + func VertexAttribI4ubv(index uint32, v *uint8) + func VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) + func VertexAttribI4uiv(index uint32, v *uint32) + func VertexAttribI4usv(index uint32, v *uint16) + func VertexAttribIFormat(attribindex uint32, size int32, t_ype uint32, relativeoffset uint32) + func VertexAttribIPointer(index uint32, size int32, t_ype uint32, stride int32, pointer Pointer) + func VertexAttribL1d(index uint32, x float64) + func VertexAttribL1dv(index uint32, v *float64) + func VertexAttribL2d(index uint32, x float64, y float64) + func VertexAttribL2dv(index uint32, v *float64) + func VertexAttribL3d(index uint32, x float64, y float64, z float64) + func VertexAttribL3dv(index uint32, v *float64) + func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) + func VertexAttribL4dv(index uint32, v *float64) + func VertexAttribLFormat(attribindex uint32, size int32, t_ype uint32, relativeoffset uint32) + func VertexAttribLPointer(index uint32, size int32, t_ype uint32, stride int32, pointer Pointer) + func VertexAttribP1ui(index uint32, t_ype uint32, normalized bool, value uint32) + func VertexAttribP1uiv(index uint32, t_ype uint32, normalized bool, value *uint32) + func VertexAttribP2ui(index uint32, t_ype uint32, normalized bool, value uint32) + func VertexAttribP2uiv(index uint32, t_ype uint32, normalized bool, value *uint32) + func VertexAttribP3ui(index uint32, t_ype uint32, normalized bool, value uint32) + func VertexAttribP3uiv(index uint32, t_ype uint32, normalized bool, value *uint32) + func VertexAttribP4ui(index uint32, t_ype uint32, normalized bool, value uint32) + func VertexAttribP4uiv(index uint32, t_ype uint32, normalized bool, value *uint32) + func VertexAttribPointer(index uint32, size int32, t_ype uint32, normalized bool, stride int32, ...) + func VertexBindingDivisor(bindingindex uint32, divisor uint32) + func VertexP2ui(t_ype uint32, value uint32) + func VertexP2uiv(t_ype uint32, value *uint32) + func VertexP3ui(t_ype uint32, value uint32) + func VertexP3uiv(t_ype uint32, value *uint32) + func VertexP4ui(t_ype uint32, value uint32) + func VertexP4uiv(t_ype uint32, value *uint32) + func Viewport(x int32, y int32, width int32, height int32) + func ViewportArrayv(first uint32, count int32, v *float32) + func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) + func ViewportIndexedfv(index uint32, v *float32) + func WaitSync(sync Sync, flags uint32, timeout uint64) + type DEBUGPROC C.GLDEBUGPROC + type DEBUGPROCARB C.GLDEBUGPROCARB + type Pointer unsafe.Pointer + func MapBuffer(target uint32, access uint32) Pointer + func MapBufferRange(target uint32, offset int64, length int64, access uint32) Pointer + type Sync C.GLsync + func CreateSyncFromCLeventARB(context *clContext, event *clEvent, flags uint32) Sync + func FenceSync(condition uint32, flags uint32) Sync