Documentation ¶
Index ¶
- func GetID(network, address string, seed int, logger zerolog.Logger) string
- func GetRLimit(logger zerolog.Logger) syscall.Rlimit
- func IsConnClosed(received int, err *gerr.GatewayDError) bool
- func IsConnTimedOut(err *gerr.GatewayDError) bool
- func Resolve(network, address string, logger zerolog.Logger) (string, *gerr.GatewayDError)
- type Client
- type Field
- type IClient
- type IProxy
- type Proxy
- func (pr *Proxy) Connect(gconn gnet.Conn) *gerr.GatewayDError
- func (pr *Proxy) Disconnect(gconn gnet.Conn) *gerr.GatewayDError
- func (pr *Proxy) IsExhausted() bool
- func (pr *Proxy) IsHealty(client *Client) (*Client, *gerr.GatewayDError)
- func (pr *Proxy) PassThrough(gconn gnet.Conn) *gerr.GatewayDError
- func (pr *Proxy) Shutdown()
- type Server
- func (s *Server) IsRunning() bool
- func (s *Server) OnBoot(engine gnet.Engine) gnet.Action
- func (s *Server) OnClose(gconn gnet.Conn, err error) gnet.Action
- func (s *Server) OnOpen(gconn gnet.Conn) ([]byte, gnet.Action)
- func (s *Server) OnShutdown(engine gnet.Engine)
- func (s *Server) OnTick() (time.Duration, gnet.Action)
- func (s *Server) OnTraffic(gconn gnet.Conn) gnet.Action
- func (s *Server) Run() error
- func (s *Server) Shutdown()
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetRLimit ¶
GetRLimit returns the current system soft and hard limits for the number of open files.
func IsConnClosed ¶ added in v0.1.4
func IsConnClosed(received int, err *gerr.GatewayDError) bool
IsConnClosed returns true if the connection is closed.
func IsConnTimedOut ¶ added in v0.1.4
func IsConnTimedOut(err *gerr.GatewayDError) bool
IsConnTimedOut returns true if the error is a timeout error.
Types ¶
type Client ¶
type Client struct { net.Conn TCPKeepAlive bool TCPKeepAlivePeriod time.Duration ReceiveBufferSize int ReceiveChunkSize int ReceiveDeadline time.Duration SendDeadline time.Duration ID string Network string // tcp/udp/unix Address string // contains filtered or unexported fields }
func (*Client) IsConnected ¶ added in v0.1.0
IsConnected checks if the client is still connected to the server.
type IClient ¶ added in v0.2.2
type IClient interface { Send(data []byte) (int, *gerr.GatewayDError) Receive() (int, []byte, *gerr.GatewayDError) Close() IsConnected() bool }
type IProxy ¶ added in v0.2.2
type IProxy interface { Connect(gconn gnet.Conn) *gerr.GatewayDError Disconnect(gconn gnet.Conn) *gerr.GatewayDError PassThrough(gconn gnet.Conn) *gerr.GatewayDError IsHealty(cl *Client) (*Client, *gerr.GatewayDError) IsExhausted() bool Shutdown() }
type Proxy ¶
type Proxy struct { Elastic bool ReuseElasticClients bool HealthCheckPeriod time.Duration // ClientConfig is used for elastic proxy and reconnection ClientConfig *config.Client // contains filtered or unexported fields }
func NewProxy ¶
func NewProxy( connPool pool.IPool, pluginRegistry *plugin.Registry, elastic, reuseElasticClients bool, healthCheckPeriod time.Duration, clientConfig *config.Client, logger zerolog.Logger, ) *Proxy
NewProxy creates a new proxy.
func (*Proxy) Connect ¶
func (pr *Proxy) Connect(gconn gnet.Conn) *gerr.GatewayDError
Connect maps a server connection from the available connection pool to a incoming connection. It returns an error if the pool is exhausted. If the pool is elastic, it creates a new client and maps it to the incoming connection.
func (*Proxy) Disconnect ¶
func (pr *Proxy) Disconnect(gconn gnet.Conn) *gerr.GatewayDError
Disconnect removes the client from the busy connection pool and tries to recycle the server connection.
func (*Proxy) IsExhausted ¶ added in v0.1.0
IsExhausted checks if the available connection pool is exhausted.
func (*Proxy) IsHealty ¶ added in v0.1.3
func (pr *Proxy) IsHealty(client *Client) (*Client, *gerr.GatewayDError)
IsHealty checks if the pool is exhausted or the client is disconnected.
func (*Proxy) PassThrough ¶
func (pr *Proxy) PassThrough(gconn gnet.Conn) *gerr.GatewayDError
PassThrough sends the data from the client to the server and vice versa.
TODO: refactor this mess! My eye burns even looking at it.
type Server ¶
type Server struct { gnet.BuiltinEventEngine Network string // tcp/udp/unix Address string Options []gnet.Option SoftLimit uint64 HardLimit uint64 Status config.Status TickInterval time.Duration // contains filtered or unexported fields }
func NewServer ¶ added in v0.0.2
func NewServer( network, address string, softLimit, hardLimit uint64, tickInterval time.Duration, options []gnet.Option, proxy IProxy, logger zerolog.Logger, pluginRegistry *plugin.Registry, ) *Server
NewServer creates a new server.
func (*Server) OnBoot ¶
func (s *Server) OnBoot(engine gnet.Engine) gnet.Action
OnBoot is called when the server is booted. It calls the OnBooting and OnBooted hooks. It also sets the status to running, which is used to determine if the server should be running or shutdown.
func (*Server) OnClose ¶
OnClose is called when a connection is closed. It calls the OnClosing and OnClosed hooks. It also recycles the connection back to the available connection pool, unless the pool is elastic and reuse is disabled.
func (*Server) OnOpen ¶
OnOpen is called when a new connection is opened. It calls the OnOpening and OnOpened hooks. It also checks if the server is at the soft or hard limit and closes the connection if it is.
func (*Server) OnShutdown ¶
func (s *Server) OnShutdown(engine gnet.Engine)
OnShutdown is called when the server is shutting down. It calls the OnShutdown hooks.
func (*Server) OnTraffic ¶
func (s *Server) OnTraffic(gconn gnet.Conn) gnet.Action
OnTraffic is called when data is received from the client. It calls the OnTraffic hooks. It then passes the traffic to the proxied connection.