tools

package
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Published: May 31, 2024 License: Apache-2.0 Imports: 10 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	Black color.RGBA = color.RGBA{0x00, 0x00, 0x00, 0xFF}
	White color.RGBA = color.RGBA{0xFF, 0xFF, 0xFF, 0xFF}
	Red   color.RGBA = color.RGBA{0xFF, 0x00, 0x00, 0xFF}
	Lime  color.RGBA = color.RGBA{0x00, 0xFF, 0x00, 0xFF}
	Blue  color.RGBA = color.RGBA{0x00, 0x00, 0xFF, 0xFF}

	Yellow  color.RGBA = color.RGBA{0xFF, 0xFF, 0x00, 0xFF}
	Aqua    color.RGBA = color.RGBA{0x00, 0xFF, 0xFF, 0xFF}
	Magenta color.RGBA = color.RGBA{0xFF, 0x00, 0xFF, 0xFF}

	Orange color.RGBA = color.RGBA{0xFF, 0xA5, 0x00, 0xFF}
	Green  color.RGBA = color.RGBA{0x00, 0x80, 0x00, 0xFF}
	Purple color.RGBA = color.RGBA{0x80, 0x00, 0x80, 0xFF}
	Indigo color.RGBA = color.RGBA{0x4B, 0x00, 0x82, 0xFF}
	Violet color.RGBA = color.RGBA{0xEE, 0x82, 0xEE, 0xFF}

	// Other random ones
	SkyBlue color.RGBA = color.RGBA{0x87, 0xCE, 0xEB, 0xFF}
)

https://www.w3schools.com/colors/colors_names.asp

Functions

func CreateTextBubble

func CreateTextBubble(width, height float64, inputText string, size float64) image.Image

func CreateTextImg

func CreateTextImg(inputText string, width, height, size float64, c color.Color) image.Image

func DrawRoundedRectangleThoughBubble

func DrawRoundedRectangleThoughBubble(dc *gg.Context, x, y, w, h, r float64)

Expanded version of gg.Context.DrawRoundedRectangle(...)

func Lerp

func Lerp(a, b, ratio float64) float64

The ratio is capped between 0 and 1

func LerpColor

func LerpColor(a, b color.RGBA, ratio float64) color.RGBA

Creates a color between the given a and b. 0 means a is given, 1 means b is given, .5 is a color half way between. The ratio is capped between 0 and 1 Currently the function floors the number instead of rounding to nearest.

func LerpUint8

func LerpUint8(a, b uint8, ratio float64) uint8

The ratio is capped between 0 and 1 Currently the function floors the number instead of rounding to nearest.

Types

type Broker

type Broker[T any] struct {
	// contains filtered or unexported fields
}

A data broker that can be published to, and eny entity that has subscribed will get a copy of the message. https://stackoverflow.com/questions/36417199/how-to-broadcast-message-using-channel https://stackoverflow.com/a/49877632

func NewBroker

func NewBroker[T any]() *Broker[T]

Creates a new Broker and start it running

func (*Broker[T]) Publish

func (b *Broker[T]) Publish(msg T)

func (*Broker[T]) Stop

func (b *Broker[T]) Stop()

func (*Broker[T]) Subscribe

func (b *Broker[T]) Subscribe() chan T

func (*Broker[T]) Unsubscribe

func (b *Broker[T]) Unsubscribe(msgCh chan T)

type ClickOnBody

type ClickOnBody struct {
	// contains filtered or unexported fields
}

func NewTouchCollisionBody

func NewTouchCollisionBody() *ClickOnBody

func (*ClickOnBody) AddCirleBody

func (s *ClickOnBody) AddCirleBody(x, y, radius float64)

func (*ClickOnBody) AddRectangleBody

func (s *ClickOnBody) AddRectangleBody(x1, x2, y1, y2 float64)

func (*ClickOnBody) Angle

func (s *ClickOnBody) Angle(RadAngle float64)

func (*ClickOnBody) Clone

func (s *ClickOnBody) Clone() models.ClickOnBody

func (*ClickOnBody) GetMousePosRelativeToOriginalSprite

func (s *ClickOnBody) GetMousePosRelativeToOriginalSprite(x, y float64) (float64, float64)

func (*ClickOnBody) IsMouseClickInBody

func (s *ClickOnBody) IsMouseClickInBody(x, y float64) bool

func (*ClickOnBody) Pos

func (s *ClickOnBody) Pos(x, y float64)

type PositionBroker

type PositionBroker struct {
	// contains filtered or unexported fields
}

func NewPositionBroker

func NewPositionBroker() *PositionBroker

func (*PositionBroker) AddSprite

func (s *PositionBroker) AddSprite(id int)

func (*PositionBroker) GetSpriteInfo

func (s *PositionBroker) GetSpriteInfo(id int) models.SpriteState

func (*PositionBroker) GetSpritesNearMe

func (s *PositionBroker) GetSpritesNearMe(x, y, distance float64) []models.NearMeInfo

func (*PositionBroker) RemoveSprite

func (s *PositionBroker) RemoveSprite(id int)

func (*PositionBroker) UpdateSpriteInfo

func (s *PositionBroker) UpdateSpriteInfo(id int, state models.SpriteState)

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