Documentation ¶
Index ¶
- Constants
- func AddLocalResourcesForRender(cd *cdv2.ComponentDescriptor, resources []cdresources.ResourceOptions) (*cdv2.ComponentDescriptor, error)
- func NewRenderBlobResolver(innerBlobResolver ctf.BlobResolver, resourcesPath string, fs vfs.FileSystem) *renderBlobResolver
- func NewRenderComponentResolver(innerResolver ctf.ComponentResolver, cd *cdv2.ComponentDescriptor, ...) *renderComponentResolver
Constants ¶
View Source
const LocalFilesystemResourceType = "localFilesystemResource"
Variables ¶
This section is empty.
Functions ¶
func AddLocalResourcesForRender ¶
func AddLocalResourcesForRender(cd *cdv2.ComponentDescriptor, resources []cdresources.ResourceOptions) (*cdv2.ComponentDescriptor, error)
AddLocalResourcesForRender adds the resources from the resources yaml file to the component descriptor.
func NewRenderBlobResolver ¶
func NewRenderBlobResolver( innerBlobResolver ctf.BlobResolver, resourcesPath string, fs vfs.FileSystem, ) *renderBlobResolver
func NewRenderComponentResolver ¶
func NewRenderComponentResolver( innerResolver ctf.ComponentResolver, cd *cdv2.ComponentDescriptor, resources []cdresources.ResourceOptions, resourcesPath string, fs vfs.FileSystem, ) *renderComponentResolver
Types ¶
This section is empty.
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