controllerutils

package
v1.7.4 Latest Latest
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Published: Aug 3, 2020 License: Apache-2.0, BSD-2-Clause, MIT, + 1 more Imports: 25 Imported by: 15

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Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func AddTasks

func AddTasks(annotations map[string]string, tasksToAdd ...string)

AddTasks adds tasks to the ShootTasks annotation of the passed map.

func BackupBucketFilterFunc

func BackupBucketFilterFunc(seedName string, seedLister gardencorelisters.SeedLister, labelSelector *metav1.LabelSelector) func(obj interface{}) bool

BackupBucketFilterFunc returns a filtering func for the seeds and the given label selector.

func BackupEntryFilterFunc

func BackupEntryFilterFunc(seedName string, seedLister gardencorelisters.SeedLister, labelSelector *metav1.LabelSelector) func(obj interface{}) bool

BackupEntryFilterFunc returns a filtering func for the seeds and the given label selector.

func BoolPtrDerefOr

func BoolPtrDerefOr(b *bool, defaultValue bool) bool

BoolPtrDerefOr dereferences the given bool if it's non-nil. Otherwise, returns the default.

func ControllerInstallationFilterFunc

func ControllerInstallationFilterFunc(seedName string, seedLister gardencorelisters.SeedLister, labelSelector *metav1.LabelSelector) func(obj interface{}) bool

ControllerInstallationFilterFunc returns a filtering func for the seeds and the given label selector.

func CreateWorker

func CreateWorker(ctx context.Context, queue workqueue.RateLimitingInterface, resourceType string, reconciler reconcile.Reconciler, waitGroup *sync.WaitGroup, workerCh chan int)

CreateWorker creates and runs a worker thread that just processes items in the specified queue. The worker will run until stopCh is closed. The worker will be added to the wait group when started and marked done when finished.

func DeprecatedCreateWorker

func DeprecatedCreateWorker(ctx context.Context, queue workqueue.RateLimitingInterface, resourceType string, reconciler func(key string) error, waitGroup *sync.WaitGroup, workerCh chan int)

DeprecatedCreateWorker creates and runs a worker thread that just processes items in the specified queue. The worker will run until stopCh is closed. The worker will be added to the wait group when started and marked done when finished. Deprecated: Use CreateWorker instead.

func DetermineBackupBucketAssociations

func DetermineBackupBucketAssociations(ctx context.Context, c client.Client, seedName string) ([]string, error)

DetermineBackupBucketAssociations determine the BackupBucket resources which are associated to seed with name <seedName>

func DetermineBackupEntryAssociations

func DetermineBackupEntryAssociations(ctx context.Context, c client.Client, seedName string) ([]string, error)

DetermineBackupEntryAssociations determine the BackupEntry resources which are associated to seed with name <seedName>

func DetermineControllerInstallationAssociations

func DetermineControllerInstallationAssociations(ctx context.Context, c client.Client, seedName string) ([]string, error)

DetermineControllerInstallationAssociations determine the ControllerInstallation resources which are associated to seed with name <seedName>

func DetermineSecretBindingAssociations

func DetermineSecretBindingAssociations(quota *gardencorev1beta1.Quota, bindingLister gardencorelisters.SecretBindingLister) ([]string, error)

DetermineSecretBindingAssociations gets a <bindingLister> to determine the SecretBinding resources which are associated to given Quota <obj>.

func DetermineShootAssociations

func DetermineShootAssociations(ctx context.Context, c client.Client, seedName string) ([]string, error)

DetermineShootAssociations determine the Shoot resources which are associated to seed with name <seedName>

func DetermineShootsAssociatedTo

func DetermineShootsAssociatedTo(obj interface{}, shootLister gardencorelisters.ShootLister) ([]string, error)

DetermineShootsAssociatedTo gets a <shootLister> to determine the Shoots resources which are associated to given <obj> (either a CloudProfile a or a Seed object).

func EnsureFinalizer

func EnsureFinalizer(ctx context.Context, c client.Client, obj kutil.Object, finalizer string) error

EnsureFinalizer ensure the <finalizer> is present for the object.

func GetTasks added in v1.3.1

func GetTasks(annotations map[string]string) []string

GetTasks returns the list of tasks in the ShootTasks annotation.

func HasFinalizer added in v1.1.0

func HasFinalizer(obj metav1.Object, finalizer string) bool

HasFinalizer checks whether the given obj has the given finalizer.

func HasTask

func HasTask(annotations map[string]string, task string) bool

HasTask checks if the passed task is part of the ShootTasks annotation.

func LabelsMatchFor

func LabelsMatchFor(l map[string]string, labelSelector *metav1.LabelSelector) bool

LabelsMatchFor checks whether the given label selector matches for the given set of labels.

func RemoveAllTasks

func RemoveAllTasks(annotations map[string]string)

RemoveAllTasks removes the ShootTasks annotation from the passed map.

func RemoveFinalizer

func RemoveFinalizer(ctx context.Context, c client.Client, obj kutil.Object, finalizer string) error

RemoveFinalizer removes the <finalizer> from the object.

func RemoveGardenerFinalizer

func RemoveGardenerFinalizer(ctx context.Context, c client.Client, obj kutil.Object) error

RemoveGardenerFinalizer removes the gardener finalizer from the object.

func RemoveGardenerOperationAnnotation

func RemoveGardenerOperationAnnotation(ctx context.Context, backoff wait.Backoff, cli client.Client, obj kutil.Object) error

RemoveGardenerOperationAnnotation removes a gardener operation annotation and retries the operation with the given <backoff>.

func RemoveTasks added in v1.3.1

func RemoveTasks(annotations map[string]string, tasksToRemove ...string)

RemoveTasks removes tasks from the ShootTasks annotation of the passed map.

func SeedFilterFunc

func SeedFilterFunc(seedName string, labelSelector *metav1.LabelSelector) func(obj interface{}) bool

SeedFilterFunc returns a filtering func for the seeds and the given label selector.

func SeedLabelsMatch added in v1.1.0

func SeedLabelsMatch(seedLister gardencorelisters.SeedLister, seedName string, labelSelector *metav1.LabelSelector) bool

SeedLabelsMatch fetches the given seed via a lister by its name and then checks whether the given label selector matches the seed labels.

func ShootFilterFunc

func ShootFilterFunc(seedName string, seedLister gardencorelisters.SeedLister, labelSelector *metav1.LabelSelector) func(obj interface{}) bool

ShootFilterFunc returns a filtering func for the seeds and the given label selector.

Types

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