Documentation ¶
Index ¶
- Constants
- Variables
- type Actuator
- type Reconciler
- func (r *Reconciler) AddToManager(mgr manager.Manager) error
- func (r *Reconciler) ManagedSeedPredicate() predicate.Predicate
- func (r *Reconciler) MapSeedToManagedSeedSet(ctx context.Context, log logr.Logger, reader client.Reader, obj client.Object) []reconcile.Request
- func (r *Reconciler) Reconcile(ctx context.Context, request reconcile.Request) (reconcile.Result, error)
- func (r *Reconciler) SeedPredicate() predicate.Predicate
- func (r *Reconciler) ShootPredicate() predicate.Predicate
- type Replica
- type ReplicaFactory
- type ReplicaFactoryFunc
- type ReplicaGetter
- type ReplicaStatus
Constants ¶
const ( EventCreatingShoot = "CreatingShoot" EventDeletingShoot = "DeletingShoot" EventRetryingShootReconciliation = "RetryingShootReconciliation" EventNotRetryingShootReconciliation = "NotRetryingShootReconciliation" EventRetryingShootDeletion = "RetryingShootDeletion" EventNotRetryingShootDeletion = "NotRetryingShootDeletion" EventWaitingForShootReconciled = "WaitingForShootReconciled" EventWaitingForShootDeleted = "WaitingForShootDeleted" EventWaitingForShootHealthy = "WaitingForShootHealthy" EventCreatingManagedSeed = "CreatingManagedSeed" EventDeletingManagedSeed = "DeletingManagedSeed" EventWaitingForManagedSeedRegistered = "WaitingForManagedSeedRegistered" EventWaitingForManagedSeedDeleted = "WaitingForManagedSeedDeleted" EventWaitingForSeedReady = "WaitingForSeedReady" )
Event reason constants.
const ControllerName = "managedseedset"
ControllerName is the name of this controller.
Variables ¶
var Now = metav1.Now
Now returns the current local time. Exposed for testing.
Functions ¶
This section is empty.
Types ¶
type Actuator ¶
type Actuator interface { // Reconcile reconciles ManagedSeedSet creation, update, or deletion. Reconcile(context.Context, logr.Logger, *seedmanagementv1alpha1.ManagedSeedSet) (*seedmanagementv1alpha1.ManagedSeedSetStatus, bool, error) }
Actuator acts upon ManagedSeedSet resources.
func NewActuator ¶
func NewActuator( gardenClient client.Client, replicaGetter ReplicaGetter, replicaFactory ReplicaFactory, cfg *config.ManagedSeedSetControllerConfiguration, recorder record.EventRecorder, ) Actuator
NewActuator creates and returns a new Actuator with the given parameters.
type Reconciler ¶ added in v1.58.0
type Reconciler struct { Client client.Client Config config.ManagedSeedSetControllerConfiguration Actuator Actuator }
Reconciler reconciles the ManagedSeedSet.
func (*Reconciler) AddToManager ¶ added in v1.58.0
func (r *Reconciler) AddToManager(mgr manager.Manager) error
AddToManager adds Reconciler to the given manager.
func (*Reconciler) ManagedSeedPredicate ¶ added in v1.58.0
func (r *Reconciler) ManagedSeedPredicate() predicate.Predicate
ManagedSeedPredicate returns the predicate for ManagedSeed events.
func (*Reconciler) MapSeedToManagedSeedSet ¶ added in v1.58.0
func (r *Reconciler) MapSeedToManagedSeedSet(ctx context.Context, log logr.Logger, reader client.Reader, obj client.Object) []reconcile.Request
MapSeedToManagedSeedSet is a mapper.MapFunc for mapping Seeds to referencing ManagedSeedSet.
func (*Reconciler) Reconcile ¶ added in v1.58.0
func (r *Reconciler) Reconcile(ctx context.Context, request reconcile.Request) (reconcile.Result, error)
Reconcile performs the main reconciliation logic.
func (*Reconciler) SeedPredicate ¶ added in v1.58.0
func (r *Reconciler) SeedPredicate() predicate.Predicate
SeedPredicate returns the predicate for Seed events.
func (*Reconciler) ShootPredicate ¶ added in v1.58.0
func (r *Reconciler) ShootPredicate() predicate.Predicate
ShootPredicate returns the predicate for Shoot events.
type Replica ¶
type Replica interface { // GetName returns this replica's name. GetName() string // GetFullName returns this replica's full name. GetFullName() string // GetObjectKey returns this replica's ObjectKey. GetObjectKey() client.ObjectKey // GetOrdinal returns this replica's ordinal. If the replica has no ordinal, -1 is returned. GetOrdinal() int // GetStatus returns this replica's status. If the replica's managed seed doesn't exist, // it returns one of the StatusShoot* statuses, depending on the shoot state. // Otherwise, it returns one of the ManagedSeed* statuses, depending on the managed seed state. GetStatus() ReplicaStatus // IsSeedReady returns true if this replica's seed is ready, false otherwise. IsSeedReady() bool // GetShootHealthStatus returns this replica's shoot health status (healthy, progressing, or unhealthy). GetShootHealthStatus() operationshoot.Status // IsDeletable returns true if this replica can be deleted, false otherwise. A replica can be deleted if it has no // scheduled shoots and is not protected by the "protect-from-deletion" annotation. IsDeletable() bool // CreateShoot initializes this replica's shoot and then creates it using the given context and client. CreateShoot(ctx context.Context, c client.Client, ordinal int) error // CreateManagedSeed initializes this replica's managed seed, and then creates it using the given context and client. CreateManagedSeed(ctx context.Context, c client.Client) error // DeleteShoot deletes this replica's shoot using the given context and client. DeleteShoot(ctx context.Context, c client.Client) error // DeleteManagedSeed deletes this replica's managed seed using the given context and client. DeleteManagedSeed(ctx context.Context, c client.Client) error // RetryShoot retries this replica's shoot using the given context and client. RetryShoot(ctx context.Context, c client.Client) error }
Replica represents a ManagedSeedSet replica.
func NewReplica ¶
func NewReplica( managedSeedSet *seedmanagementv1alpha1.ManagedSeedSet, shoot *gardencorev1beta1.Shoot, managedSeed *seedmanagementv1alpha1.ManagedSeed, seed *gardencorev1beta1.Seed, hasScheduledShoots bool, ) Replica
NewReplica creates and returns a new Replica with the given parameters.
type ReplicaFactory ¶
type ReplicaFactory interface { // NewReplica creates and returns a new replica with the given parameters. NewReplica(*seedmanagementv1alpha1.ManagedSeedSet, *gardencorev1beta1.Shoot, *seedmanagementv1alpha1.ManagedSeed, *gardencorev1beta1.Seed, bool) Replica }
ReplicaFactory provides a method for creating new replicas.
type ReplicaFactoryFunc ¶
type ReplicaFactoryFunc func(*seedmanagementv1alpha1.ManagedSeedSet, *gardencorev1beta1.Shoot, *seedmanagementv1alpha1.ManagedSeed, *gardencorev1beta1.Seed, bool) Replica
ReplicaFactoryFunc is a function that implements ReplicaFactory.
func (ReplicaFactoryFunc) NewReplica ¶
func (f ReplicaFactoryFunc) NewReplica( managedSeedSet *seedmanagementv1alpha1.ManagedSeedSet, shoot *gardencorev1beta1.Shoot, managedSeed *seedmanagementv1alpha1.ManagedSeed, seed *gardencorev1beta1.Seed, hasScheduledShoots bool, ) Replica
NewReplica creates and returns a new Replica with the given parameters.
type ReplicaGetter ¶
type ReplicaGetter interface { // GetReplicas gets and returns all existing replicas of the given set. GetReplicas(context.Context, *seedmanagementv1alpha1.ManagedSeedSet) ([]Replica, error) }
ReplicaGetter provides a method for getting all existing replicas of a ManagedSeedSet.
func NewReplicaGetter ¶
func NewReplicaGetter(client client.Client, apiReader client.Reader, replicaFactory ReplicaFactory) ReplicaGetter
NewReplicaGetter creates and returns a new ReplicaGetter with the given parameters.
type ReplicaStatus ¶
type ReplicaStatus int
ReplicaStatus represents a creation / update / deletion status of a ManagedSeedSet replica. During replica creation / update, the status changes like this: x => ShootReconciling => ShootReconciled => ManagedSeedPreparing => ManagedSeedRegistered During replica deletion, the status changes like this: ManagedSeedRegistered => ManagedSeedDeleting => ShootReconciled => ShootDeleting => x If shoot reconciliation or deletion fails, the status can become also ShootReconcileFailed or ShootDeleteFailed. Upon retry, it will become ShootReconciling or ShootDeleting until it either succeeds or fails again. Note that we are only interested in the shoot reconciliation / deletion status if the managed seed doesn't exist (either not created yet or already deleted), or if it's on a lower revision than the shoot (during updates).
const ( StatusUnknown ReplicaStatus = iota // 0 StatusShootReconcileFailed // 1 StatusShootDeleteFailed // 2 StatusShootReconciling // 3 StatusShootDeleting // 4 StatusShootReconciled // 5 StatusManagedSeedPreparing // 6 StatusManagedSeedDeleting // 7 StatusManagedSeedRegistered // 8 )
Replica status constants
func (ReplicaStatus) String ¶
func (rs ReplicaStatus) String() string
String returns a representation of this replica status as a string.