shoot

package
v1.53.2 Latest Latest
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Published: Aug 17, 2022 License: Apache-2.0, BSD-2-Clause, MIT, + 1 more Imports: 42 Imported by: 2

Documentation

Index

Constants

View Source
const ControllerName = "shoot"

ControllerName is the name of this controller.

View Source
const FinalizerName = "gardener.cloud/reference-protection"

FinalizerName is the name of the finalizer used for the reference protection.

Variables

View Source
var (

	// UserManagedSelector is a selector for objects which are managed by users and not created by Gardener.
	UserManagedSelector = client.MatchingLabelsSelector{Selector: labels.NewSelector().Add(noGardenRole)}
)

Functions

func ExpirationDateExpired

func ExpirationDateExpired(timestamp *metav1.Time) bool

ExpirationDateExpired returns if now is equal or after the given expirationDate

func FilterSeedForShootConditions added in v1.37.6

func FilterSeedForShootConditions(obj, oldObj, _ client.Object, _ bool) bool

FilterSeedForShootConditions is used as a ControllerPredicateFactoryFunc to ensure that Shoots are only enqueued when Seed conditions changed.

func ForceMachineImageUpdateRequired

func ForceMachineImageUpdateRequired(shootCurrentImage *gardencorev1beta1.ShootMachineImage, imageCloudProvider gardencorev1beta1.MachineImage) bool

ForceMachineImageUpdateRequired checks if the shoots current machine image has to be forcefully updated

func MaintainMachineImages

func MaintainMachineImages(log logr.Logger, shoot *gardencorev1beta1.Shoot, cloudProfile *gardencorev1beta1.CloudProfile) ([]string, error)

MaintainMachineImages updates the machine images of a Shoot's worker pools if necessary

func NewShootConditionsReconciler added in v1.37.0

func NewShootConditionsReconciler(gardenClient client.Client) reconcile.Reconciler

NewShootConditionsReconciler creates a reconcile.Reconciler that updates the conditions of a shoot that is registered as seed.

func NewShootHibernationReconciler added in v1.19.0

func NewShootHibernationReconciler(
	gardenClient client.Client,
	config config.ShootHibernationControllerConfiguration,
	recorder record.EventRecorder,
	clock clock.Clock,
) reconcile.Reconciler

NewShootHibernationReconciler creates a new instance of a reconciler which hibernates shoots or wakes them up.

func NewShootMaintenanceReconciler added in v1.19.0

func NewShootMaintenanceReconciler(gardenClient client.Client, config config.ShootMaintenanceControllerConfiguration, recorder record.EventRecorder) reconcile.Reconciler

NewShootMaintenanceReconciler creates a new instance of a reconciler which maintains Shoots.

func NewShootQuotaReconciler added in v1.19.0

func NewShootQuotaReconciler(gardenClient client.Client, cfg config.ShootQuotaControllerConfiguration) reconcile.Reconciler

NewShootQuotaReconciler creates a new instance of a reconciler which checks handles Shoots using SecretBindings that references Quotas.

func NewShootReferenceReconciler added in v1.12.0

func NewShootReferenceReconciler(gardenClient client.Client) reconcile.Reconciler

NewShootReferenceReconciler creates a new instance of a reconciler which checks object references from shoot objects.

func NewShootRetryReconciler added in v1.22.0

func NewShootRetryReconciler(gardenClient client.Client, config *config.ShootRetryControllerConfiguration) reconcile.Reconciler

NewShootRetryReconciler creates a new instance of a reconciler which retries certain failed Shoots.

func NewShootStatusLabelReconciler added in v1.37.0

func NewShootStatusLabelReconciler(gardenClient client.Client) reconcile.Reconciler

NewShootStatusLabelReconciler creates a reconcile.Reconciler that updates a shoot's status label.

Types

type Controller

type Controller struct {
	// contains filtered or unexported fields
}

Controller controls Shoots.

func NewShootController

func NewShootController(
	ctx context.Context,
	log logr.Logger,
	mgr manager.Manager,
	config *config.ControllerManagerConfiguration,
) (
	*Controller,
	error,
)

NewShootController takes a ClientMap, a GardenerInformerFactory, a KubernetesInformerFactory, a ControllerManagerConfig struct and an EventRecorder to create a new Shoot controller.

func (*Controller) Run

func (c *Controller) Run(
	ctx context.Context,
	shootMaintenanceWorkers, shootQuotaWorkers, shootHibernationWorkers, shootReferenceWorkers, shootRetryWorkers, shootConditionsWorkers, shootStatusLabelWorkers int,
)

Run runs the Controller until the given stop channel can be read from.

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