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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Accessor ¶
func Accessor(obj runtime.Object) (extensionsv1alpha1.Object, error)
Accessor tries to create an extensionsv1alpha1.Object from the given runtime.Object.
If the given object already implements object, it is returned as-is. If the object is unstructured, an unstructured accessor is returned that retrieves values on a best-effort basis. Otherwise, an error with the type of the object is returned.
func GetShootNamespacedCRsLists ¶ added in v1.6.0
func GetShootNamespacedCRsLists() []client.ObjectList
GetShootNamespacedCRsLists returns an empty CR list struct, for each CR used for Shoot management
func UnstructuredAccessor ¶
func UnstructuredAccessor(u *unstructured.Unstructured) extensionsv1alpha1.Object
UnstructuredAccessor is an Object that retrieves values on a best-effort basis. If values don't exist, it usually returns the zero value of them.
Types ¶
This section is empty.
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